## What changed
### Performance & Stability
- **Memory Optimizations** — Improved overall performance and significantly reduced out-of-memory crashes across all platforms
- **Ragdoll Memory Handling** — Improved memory handling for character physics systems to prevent excessive memory usage over time
- **PlayStation 5 Memory Allocation Optimization** — Optimized memory usage on PlayStation 5 to improve overall performance
### Critical Crash Fixes
- **Startup Profile Data Crash** — Fixed crash when launching the game due to profile data loading issues
- **Corrupted Save Data Crash (PC)** — Fixed crash when loading or starting with corrupted save data, which could prevent game access
- **Out of Memory Crash (Xbox Series S)** — Fixed rare crash during mission transition cinematics after extended play
- **TacSim Upgrade Purchase Crash (PlayStation 5 Pro)** — Fixed crash when purchasing multiple gadget upgrades in Tactical Simulation
### Mission-Specific Fixes
- **"Against the Odds" Intro Cinematic Crash** — Fixed crash during intro cinematic
- **"Against the Odds" Hostage Progression Blocker** — Fixed issue where luring guards away prevented hostage interaction and progression
- **"Flying Dark" Checkpoint Crash (PC)** — Fixed crash when resuming checkpoint after pausing and leaving running in background
- **"The Past Never Dies" Forced Locomotion Combat Blocker** — Fixed issue where being shot could lock Bond in locomotion
- **"The Past Never Dies" Photo Interaction Blocker** — Fixed issue where interacting with photos simultaneously with Greenway made items unreachable
- **"The Heart of the Matter" Gadget Delay Issue** — Fixed gadgets activating with delay after device interaction
Performance Optimizations — A range of memory optimizations was introduced to improve the game’s overall performance and significantly reduce the risk of out-of-memory crashes.
Simplified Chinese Localization Improvements — Fixed multiple translation issues affecting contextual accuracy. [b]“A Night Out” Dialogue Typo Fix[/b] Fixed a typo in English dialogue during “A Night Out” mission.
Startup Profile Data Crash — Fixed a crash that could occur when launching the game due to profile data loading issues.
Corrupted Save Data Crash (PC) — Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game.
“Against the Odds” Intro Cinematic Crash — Fixed a crash that could occur during the intro cinematic of “Against the Odds”.
“Flying Dark” Checkpoint Crash (PC) — Fixed a crash that could occur during the “All the Time in the World”, when resuming the “Flying Dark” checkpoint after pausing the game and leaving it running in the background.
Out of Memory Crash (Xbox Series S) — Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions.
TacSim Upgrade Purchase Crash (PlayStation 5 Pro) — Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation.
Forced Locomotion Combat Blocker — Fixed an issue during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion.
"Against the Odds” Hostage Progression Blocker — Fixed an issue in “Against the Odds” where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further.
Multiple Primary Weapons Save Corruption (PlayStation 5) — Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints.
Photo Interaction Blocker — Fixed an issue in “The Past Never Dies” where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression.
Elevator Shaft Access Issue — Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6.
Q getting stuck — Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression.
“Knightfall” Out-of-Bounds Issue — Fixed an issue where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.
Stuck on Boat Blocker — Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.
Quarry Progression Blocker — Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”.
Watch Functionality Issue — Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta.
Gadget Delay Issue — Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions.
Challenge Unlock: “Bring a Fist to a Gunfight” — Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms.
TacSim Challenge: “Iron It Out” (PC) — Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation.
Greenway Animation Issue — Fixed an issue in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes.
Missing / Clipping NPC Assets — Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas.
Malta Training Visual Issues — Fixed an issue where Bond’s character model could display visual artifacts during training cinematics as part of “The Needle’s Eye”.
Saving Icon Infinite Loop (Epic Games Store) — Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted.
Leaderboard Friends List (PlayStation 5 Pro) — Fixed an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro.
World Leaderboard Position Display Issue — Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly.
Input Rebinding UI Delay (PC) — Fixed an issue where updated control bindings would not be reflected in the HUD until reloading a checkpoint.
“A Collector’s Habit” Unlock — Fixed an issue where the achievement would not unlock after collecting all collectibles. [b]“A Legacy of Spycraft” Unlock[/b] Fixed an issue where the achievement would not unlock after collecting all legacy items.
DLSS Upscaling — Fixed an issue where the game could launch with incorrect upscaling settings, impacting visual performance.
Ragdoll Memory Handling — Improved memory handling for character physics systems to prevent excessive memory usage over time.
PlayStation 5 Memory Allocation Optimization — Optimized memory usage on PlayStation 5 to improve overall performance.
## What changed
## Bug Fixes
- **Chapter 06 "Uninvited" Guard Dialogue** — Fixed guards becoming immediately hostile and skipping confrontational dialogue after Bond exits the CCTV room
- **Chapter 02 "A Night Out" M's Office Cutscene** — Fixed crash occurring after leaving M's office
- **NPC Pathing** — Fixed issue where Bond blocking Greenway or other NPCs caused them to disappear or clip through walls
- **Chapter 05 "Beyond the Grave" Cutscene** — Fixed crash during cutscene after completing the chapter
- **Opening Credits Elevator Scene** — Fixed crash in cutscene featuring Bond and Moneypenny at the start of "In His Majesty's Secret Service"
## Overall
This patch addresses five crashes and one dialogue issue affecting various story moments and NPC interactions throughout the game.
Guards Skip Confrontational Dialogue — Fixed an issue in Chapter 06 “Uninvited”, where guards would immediately become hostile and skip confrontational dialogue after Bond leaves the CCTV room.
M’s Office Cutscene Crash — Fixed a crash which occurred after leaving M’s office in Chapter 02 “A Night Out”.
Greenway (and other NPCs) Pathing Issues — Fixed an issue where Bond standing in Greenway’s or other NPC’s way would lead to pathing issues making them disappear or go through walls.
Returning to London Crash — Fixed a crash which occurred during a cutscene after the completion of Chapter 05 “Beyond the Grave”.
Bond & Moneypenny Elevator Scene Crash — Fixed a crash which occurred during a cutscene featuring Bond & Moneypenny after the Opening Credits (Title Sequence), at the beginning of "In His Majesty's Secret Service".