Fixed an issue where players who teleport to a Chamber as a player dies and goes to the end of run screen would get stuck in the Chamber and be unable to leave.
Fixed an issue where Beatrice would not allow players to leave completed Training Rooms by freezing her dialogue.
Fixed an issue where the Slingshot upgrade for the Hooks of Gluttony would trigger on close range attacks if done after a long range hook.
Fixed an issue where the Illumination for the Fate system was classified as the wrong rarity tier.
When you finish the game and reach for the stars for the first time, you reach Fate Level 1
Each Fate level gives you a Fate bonus, granting you more Eternal Shards at the end of a run Bonus % = Fate level * 10. So for example, at Fate level 3, the fate bonus rewards +30% Eternal Shards at the end of your run
Your Fate level will be displayed next to your player name in-game (Dark Woods, World Map, End of run stats, etc.)
Lucido Hunt: +50% damage against Lucidos. Coupled with the Lucido perk, this will make for a great resource harvest fest!
Bone Harvest: +50% Bones Gained. These runs will allow you to upgrade more relics and/or have more flexibility choosing your relics.
Coordinated Strike: Execute 300 co-strikes to get a relic once.
The Sword of Justice, Staff of Sloth and Scepter of Charity are a lot below compared to other weapons in terms of DPS.
Players often feel useless (or not as useful as they could be…) during boss fights because they fail the damage check required, jeopardizing the fight.
Increase their DPS to put them at the same level as the other weapons. The Sword of Justice, Staff of Sloth and Scepter of Charity will do +30% damage.
Inferno is too easy
Purgatorio is about right-ish
Paradiso is much too hard
Many players feel that Blast and Missile relics are underwhelming. They feel particularly unattractive on our most powerful weapons and weapon upgrades.
Blast and Missile relics got a 50% boost. The damage they deal will depend on how quick you can attack. Players will be able to deal a lot more damage.
The relic bag you get at the start of a run is more obvious. The starting relic often appears with a little delay, causing players to miss it entirely. The bag will now spawn before the player spawns and we added an indicator to relics that are out of screen to make them easier to locate.
The pop-up for Weapon Upgrade drops has been made smaller. Some players find that it is too large and obstructs the view while they’re in the middle of combat. It forces them to just pick up the upgrade without even reading what it is to avoid dying in combat. We reduced its size and adjusted the UI layout.
Downed teammates will be more visible. The current white-dot indicator for fallen players can be difficult to identify during chaotic encounters.
Secret sigils will now have map icons, like Urns do. It will make them easier to find, since you have quests asking you to activate them.
An armor icon has been added next to armored enemies to make it more obvious that they’re armored.
Inner Fire and the effects of all the other Relics is now explained in the Compendium
The pick-up radius when picking up bones, eternal shards, healing and co-op power orbs has been increased
Relic Chests in Chambers and Boss Chests will open a lot faster (1 second instead of 3 seconds)
We will increase the Holy Fire timer to give you time to loot the last Chamber after the last Divine Retribution triggers
The boss camera transition speed will be increased
An icon for Tethers and Leashes will be added above the Rebel Soul to make it clear when a player is affected
The Archives will show which weapon you had equipped in your previous runs
## What changed
**Bug Fixes**
- **Save data detection** — fixed improper multi-device detection that caused save data to occasionally overwrite incorrectly
- **Purgatorio Feats** — fixed unlock issues for some players
- **World Keys** — fixed issue where some players did not receive World Keys upon defeating a boss
- **Weapon Mastery** — fixed various functionality issues
- **Scepter of Charity** — fixed excessive damage to Adam and Eve when Astronomical Sphere Weapon Upgrade was equipped
- **Fire trap visual effect** — fixed Paradiso fire trap visual being shorter than its hitbox when joining active Chambers
- **Secret Chambers exit** — fixed players being unable to exit when Ascension Battles triggered, preventing death to Holy Fire
- **Co-strikes** — fixed registration failures with certain Relics equipped
- **Cacciatore enemy** — fixed escape from Chambers that spawned souls out of bounds for Rescue Souls Objective
- **Elite Medusa attack visual** — fixed missing attack visual effect that made dodging difficult
## Overall
The patch addresses multiple combat, progression, and technical issues including save data handling, objective mechanics, and enemy behavior problems.
Fixed an issue where the game did not properly detect when it was being run on two devices, causing it to occasionally overwrite save data incorrectly.
Fixed an issue where Purgatorio Feats were not unlocking for some players.
Fixed an issue where World Keys were not added to the account of some players upon defeating a boss.
Fixed various functionality issues with Weapon Mastery that caused it to not function as intended.
Fixed an issue where players using the Scepter of Charity could deal way too much damage to Adam and Eve when the Astronomical Sphere Weapon Upgrade was equipped.
Fixed an issue where the visual effect of a fire trap in Paradiso was shorter than its hitbox if a player joined an active Chamber.
Fixed an issue where players could not exit Secret Chambers when Ascension Battles were triggered and would die to Holy Fire.
Fixed an issue where co-strikes were not properly registering when certain Relics were equipped.
Fixed an issue where Cacciatore could escape Chambers and cause a soul to spawn out of bounds for the Rescue Souls Objective.
Fixed an issue where the visual effect for the Elite Medusa’s attack would sometimes not display, making the attack difficult to dodge.
Attempted a fix for an issue where save data would be lost if the game continued to run after a server connection issue. If you still encounter this issue, please let us know by sending a bug report , we'll do our best to address the situation as best and swiftly as we can, sorry for the inconvenience.
Fixed an issue where a Dark Woods room could stay open forever, causing players who attempted to connect to it to crash.
Fixed an issue where Adam and Eve’s attack visuals were not displaying correctly when visual effects were not set to All.
Fixed an issue where Scepter of Charity Weapon Upgrades were appearing as Perk Tokens when dropped.
Fixed an issue where lowercase characters were displaying as uppercase characters in session codes, preventing players from properly joining Private Sessions.
Fixed an issue where it was not possible to change the “Visual Effects” setting in non-English languages.
Fixed an issue where some achievements were not properly tracking progress for Early Access and demo players. The fixed achievements in question are: Divina Commedia, Treasure Hunter, A Rebel’s Journey.
Fixed an issue where achievements could be completed in the Demo.