Sandbox Options for enemy and animal Density and Respawn rates have been split into day and night settings. Due to this change, please check your preset codes to make sure they are still valid. Invalid codes may default some or all settings. Official Presets have also been updated with this change in mind.
Chicken farming in the apocalypse is harder than it sounds. First you have to sneak up on the fowl. When that fails, give chase until you catch it. Then defend your raucous, fidgeting feathered friend from zombies all the way back to base. Place it in your Chicken Coop workstation for a steady supply of eggs and feathers. Rinse. Repeat. Now you're an apocalyptic chicken farmer.
The Chicken Coop includes three tool slots: Brooding Lamp: Speeds up production and chicken maturation
Chicken Run: Lets chickens hunt for bugs, cutting feed cost by 50%
Nesting Box: Unlocks chicken breeding and adds nesting slots
Once you catch a chicken and add it to your Chicken Coop, you will need to feed it by crafting ‘Rekt’s Chicken Feed’ made from Corn and Rotting Flesh.
In addition to capturing and carrying chickens, a new Chicken Stress event mechanic has been added for flavor. By default, when your captured chicken reaches 100% stress, you drop your chicken and a special event is triggered based on your game stage. These new events range from dropping your chicken to angered zombies to angry chickens! A sandbox option is available to tune these events to your liking.
Along with the new Chicken Coop Workstation comes four new Chicken-Centric Recipes including: Chicken Nuggets Crafted from grilled meat, feathers, corn meal, and animal fat. Not only are the nuggets filling, they temporarily remove encumbrance.
Chicken Wings Crafted from domesticated chickens, corn meal, eggs, oil, and honey. Grandpa’s favorite wings give you temporarily boosted melee damage and infection immunity.
Ash Chicken Stew Crafted from domesticated chickens, mushrooms, corn, coal, and water. Comes with plenty of food, but has no smell to zombies.
Roadrunner Chicken Jerky Crafted from domesticated chickens, yucca fruit, nitrate powder, and beer. A moderate amount of food that temporarily boosts your run speed, beep beep.
The Big Beak cosmetic outfit, originally worn by Nana's Famous Chicken Mascot, will be available Wednesday, July 29th. Cluck and load. Cock-a-Doodle Doom.
We’ve added new Sandbox Settings. Note: Existing custom presets may require updating with these new additions. New Sandbox Options: Chicken Coop Time - Speed of production
Chicken Coop Yield - Amount produced per cycle
Chicken Coop Input - Required feed amount per production cycle
Chicken Stress Event - Controls events when chickens get stressed
Density and Respawn rates have been split into day and night options
Density and Respawn types have been split into enemy and animal
Infection Chance - Controls chance to get infected
Hunger Multiplier - Rate of food consumption
Thirst Multiplier - Rate of water consumption
Stack Size Multiplier - Max size is capped at 30,000 for all items
We’ve added 4 new Loading Screen Images to the game replacing the old ones where the tooltips are displayed.
Sandbox options for ChickenCoopTime, ChickenCoopOutput, ChickenCoopInput, InfectionChance, HungerMultiplier, ThirstMultiplier
New Chicken attack SFX
Option to keep Discord DM notifications audible while in game
Button to cancel Discord login when login would block all input on Xbox Consoles
Button to unlink Discord account when login fails for cases of lost Discord account access
Biome Respawn and Biome Density Sandbox Options to Day and Night values.
Enemy Density and Respawn Sandbox Options do not increase rare biome spawns like Chuck and Rancher
Localization sync for Russian language
Adjusted Chinese localization for clarification
Localization for The Fireman's Almanac Vol.2 to align with new mod quality levels
Simplified Chinese localization sync
Updated Official Sandbox Preset codes to include new Day/Night Density and Respawn settings
Zombies can now target and chase rabbits and chickens
Solar Cells are now in loot to allow players a way to find them when Trader options are turned off
Replaced a Boar spawn with Bear and balanced environment in house_construction_02
Increasing Sandbox Option for Dew Collector Time could instantly fill collectors
EndofStreamException and corrupted game from converting copies of saves to v3.0
Clients were unable to see results from getsandboxoptions console command
EOS exception in TileEntityNetPackage during POI reset
Serverside EXC related to memory stream
Battery Banks caused light bleed in adjacent rooms
Robotics could break after being combined
RequirementItemModTier did not check for null in slots
Player inventory data could be sent to server when nothing had changed
Cursor is now hidden on camera displays for Motion Sensors/All Turrets
Could not change controller icon style without changing any other option
Workstation UI Turn On button was on wrong layer
Workstation slots were not selectable after opening for a short time
Server Filter would not show all available filtered games
Filtering long paged lists no longer cause single null entry if an item from a later page was selected before filtering
Prefab Editor Help screen tab was overflowing
NRE when saving audio options
Server Browser list totals did not add up in some cases
Corruption when rapidly loading/unloading multiple chunks
Could not link to Discord account on second system if already linked on another
Celebration Sandbox Option no longer blocks shared XP
Players were unable to paste a Sandbox Code when already in an Unsaved preset
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
Sandbox Options for enemy and animal Density and Respawn rates have been split into day and night settings. Due to this change, please check your preset codes to make sure they are still valid. Invalid codes may default some or all settings. Official Presets have also been updated with this change in mind.
A late localization update was made to the chicken coop input tooltip where chickens were mistakenly mentioned as an input value. The chicken coop does require chickens for production. A localization update for additional languages will come with a future update.
Although new games will always be recommended, game saves should be compatible and a new game is not required. Don't forget that saves can be backed up with the Manage Saves function. Copy and name your save for future use.
Chicken farming in the apocalypse is harder than it sounds. First you have to sneak up on the fowl. When that fails, give chase until you catch it. Then defend your raucous, fidgeting feathered friend from zombies all the way back to base. Place it in your Chicken Coop workstation for a steady supply of eggs and feathers. Rinse. Repeat. Now you're an apocalyptic chicken farmer.
The Chicken Coop includes three tool slots: Brooding Lamp: Speeds up production and chicken maturation
Chicken Run: Lets chickens hunt for bugs, cutting feed cost by 50%
Nesting Box: Unlocks chicken breeding and adds nesting slots
Once you catch a chicken and add it to your Chicken Coop, you will need to feed it by crafting ‘Rekt’s Chicken Feed’ made from Corn and Rotting Flesh.
In addition to capturing and carrying chickens, a new Chicken Stress event mechanic has been added for flavor. By default, when your captured chicken reaches 100% stress, you drop your chicken and a special event is triggered based on your game stage. These new events range from dropping your chicken to angered zombies to angry chickens! A sandbox option is available to tune these events to your liking.
Along with the new Chicken Coop Workstation comes four new Chicken-Centric Recipes including: Chicken Nuggets Crafted from grilled meat, feathers, corn meal, and animal fat. Not only are the nuggets filling, they temporarily remove encumbrance.
Chicken Wings Crafted from domesticated chickens, corn meal, eggs, oil, and honey. Grandpa’s favorite wings give you temporarily boosted melee damage and infection immunity.
Ash Chicken Stew Crafted from domesticated chickens, mushrooms, corn, coal, and water. Comes with plenty of food, but has no smell to zombies.
Roadrunner Chicken Jerky Crafted from domesticated chickens, yucca fruit, nitrate powder, and beer. A moderate amount of food that temporarily boosts your run speed, beep beep.
The Big Beak cosmetic outfit, originally worn by Nana’s Famous Chicken Mascot, is coming with the Stable release. Cluck and load. Cock-a-Doodle Doom.
We’ve added new Sandbox Settings. Note: Existing custom presets may require updating with these new additions. New Sandbox Options: Chicken Coop Time - Speed of production
Chicken Coop Yield - Amount produced per cycle
Chicken Coop Input - Required feed amount per production cycle
Chicken Stress Event - Controls events when chickens get stressed
Density and Respawn rates have been split into day and night options
Density and Respawn types have been split into enemy and animal
Infection Chance - Controls chance to get infected
Hunger Multiplier - Rate of food consumption
Thirst Multiplier - Rate of water consumption
Stack Size Multiplier - Max size is capped at 30,000 for all items
We’ve added 4 new Loading Screen Images to the game replacing the old ones where the tooltips are displayed.
Sandbox options for ChickenCoopTime, ChickenCoopOutput, ChickenCoopInput, InfectionChance, HungerMultiplier, ThirstMultiplier
New Chicken attack SFX
Option to keep Discord DM notifications audible while in game
Discord login cancel button for instances where login would block all input on Xbox Consoles
BiomeRespawn and Biome Density Sandbox Options to Day and Night values
Enemy Density and Respawn Sandbox Options did not increase desert or snow rare spawns like Chuck and Rancher
Localization sync for Russian language
Adjusted Chinese localization for clarification
Localization for The Fireman's Almanac Vol.2 to align with new mod quality levels
Simplified Chinese localization sync
Updated Official Sandbox Preset codes to include new Day/Night Density and Respawn settings
Replaced animal Boar with animal Bear and balanced environment in house_construction_02
Increasing Sandbox Option for Dew Collector Time could instantly fill collectors
EndofStreamException and corrupted game from converting copies of saves to v3.0
Clients were unable to see results from getsandboxoptions console command
EOS exception in TileEntityNetPackage during POI reset
Serverside EXC related to memory stream
Battery Banks caused light bleed in adjacent rooms
Robotics could break after being combined
RequirementItemModTier did not check for null in slots
Player inventory data could be sent to server when nothing had changed
Cursor is now hidden on camera displays for Motion Sensors/All Turrets
Could not change controller icon style without changing any other option
Workstation UI Turn On button was on wrong layer
Workstation slots were not selectable after opening for a short time
Server Filter would not show all available filtered games
Filtering long paged lists no longer cause single null entry if an item from a later page was selected before filtering
Prefab Editor Help screen tab was overflowing
NRE when saving audio options
Server Browser list totals do not add up in some cases
Corruption when rapidly loading/unloading multiple chunks
Players were unable to paste sandbox code when already in Unsaved preset
## What changed
## Bug Fixes
- **Zombie loot bag** — name and missing inventory action buttons fixed
- **Dedi client Biome zombie kills** — kills with Celebrate now count towards Kill Challenge
- **Celebrate kill console error** — fixed error that appeared when clients killed with celebrate turned on
- **Sign Tech** — error handling improvements and ArgumentNullException errors when joining games fixed
- **Beachwear Cosmetic** — several issues resolved
- **Male and female outfits** — missing arms on several outfits fixed
- **Item degradation** — max degradation can no longer be reset by restarting game and rejoining server
- **PVP damage** — players can no longer take PVP damage with no killing settings enabled under certain conditions
- **Claimed trader items** — user-placed items can now be picked up at claimed traders
- **Airdrops** — now drop at night when sandbox setting is set to "night"
- **Splash screen** — message no longer visible behind main menu load
- **Localized text** — overlapping text on player screen fixed
- **Shape menu search** — typing 's' no longer unintendedly favorites a shape
- **Custom Preset Summary** — unsaved presets now always update last changed item
- **Downtown_filler_30 door frame** — can now be damaged
- **RWG preview quality** — changing quality after returning to screen no longer causes error
- **Prefab Editor** — part name in POI marker editor no longer overlaps
- **World Editor** — no longer visible on consoles
- **NetPackageLockRequest** — NRE (null reference error) when receiving fixed
## Overall
Multiple bug fixes address inventory issues, cosmetics, building mechanics,
Zombie loot bag name and missing inventory action buttons
Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
Error in console when a client kills with celebrate turned on
Sign Tech error handling improvements
Several issues related to the Beachwear Cosmetic
Several male and female outfits missing arms
An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
Item max degradation can be reset by restarting game and rejoining a server
Players can take PVP damage with no killing settings under some conditions
Cannot pick up user-placed items at claimed trader
Airdrops not dropping at night when sandbox setting is set to “night”
Splash screen message can be seen behind main menu load
Localized text overlapping on player screen
Typing s while searching in shape menu can unintendedly favorite a shape
Unsaved Custom Preset Summary does not always update last changed item
Door frame in downtown_filler_30 cannot be damaged
Changing RWG preview quality after returning to the screen causes an error
Prefab Editor part name in POI marker editor is overlapping
## What changed
**Sign Tech system** — improved error handling and fixed ArgumentNullException errors when joining games
**Beachwear Cosmetic** — resolved several related issues
**Character outfits** — fixed several male and female outfits missing arms
**Item degradation** — fixed issue where max degradation could be reset by restarting game and rejoining server
**Zombie loot bags** — corrected name display and restored missing inventory action buttons
**Kill Challenges** — dedi client biome zombie kills with Celebrate now properly count towards challenges
**Celebrate feature** — removed console error when client kills with celebrate enabled
**PVP damage** — fixed players taking PVP damage under certain conditions despite no killing settings
**Trader claimed items** — fixed inability to pick up user-placed items at claimed traders
**Airdrops** — fixed airdrops not dropping at night when sandbox setting is set to "night"
**UI and menus** — fixed splash screen message visibility behind main menu load, localized text overlapping, and Prefab Editor part name overlapping in POI marker editor
**Shape menu** — fixed typing 's' while searching unintentionally favoriting shapes
**Custom Presets** — fixed unsaved custom preset summary not always updating last changed item
**Downtown filler POI** — fixed door frame in downtown_filler_30 that could not be damaged
**RWG preview** — fixed error when changing preview quality after returning to screen
**World Editor** — removed visibility on consoles
**Network** — fixed NRE when receiving NetPackageLockRequest
## Overall
This patch addresses numerous bugs affecting gameplay systems, UI, item interactions, and network stability.
Sign Tech error handling improvements
Several issues related to the Beachwear Cosmetic
Several male and female outfits missing arms
An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
Item max degradation can be reset by restarting game and rejoining a server
Zombie loot bag name and missing inventory action buttons
Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
Error in console when a client kills with celebrate turned on
Players can take PVP damage with no killing settings under some conditions
Cannot pick up user-placed items at claimed trader
Airdrops not dropping at night when sandbox setting is set to "night"
Splash screen message can be seen behind main menu load
Localized text overlapping on player screen
Typing s while searching in shape menu can unintendedly favorite a shape
Unsaved Custom Preset Summary does not always update last changed item
Door frame in downtown_filler_30 cannot be damaged
Changing RWG preview quality after returning to the screen causes an error
Prefab Editor part name in POI marker editor is overlapping