7 days to die Patch Notes

Patch 3.0.0 June 25, 2026

  • Print Sandbox settings to log on game start and provide a console command to list options (getsandboxoptions / gso)
  • WebAPI "sandboxsettings" allowing looking up the current settings and custom codes, including all the sandbox settings details the UI provides
  • Sandbox Option for Crouch Run Speed
  • XUi system_time binding returning the current local DateTime to allow showing real world time on the UI
  • XUi methods to register XML attribute/binding handlers for existing controllers and views
  • Reworked Tempered Blade mod to have the same values as other block damage mods. 10-60% reduced to 5-30%.
  • Reworked Ergonomic Grip mod to prevent stacking issues with other perks and items. 10-60% reduced to 5-30%.
  • Reworked Fortifying Grip with logic to prevent it from working without food or water
  • Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water
  • Updated tags on ammo to support Lucky Looter Vol 2 and Sandbox Options
  • House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing
  • Updated loot in industrial_strip_03 to have more automotive loot
  • Cannot use items from inventory after previous game session was interrupted
  • Sandbox option Global Loot Stage does not affect loot stage
  • Sandbox option Crouch Speed 300% is faster than Walk Speed 300%
  • Sandbox setting Drop on Death Delete all does not work
  • Sandbox setting Global Game Stage to Low will set starting game stage to zero
  • Forge allows free recipe when Sandbox smelter type is selected
  • Cannot pick up user-placed items at claimed trader
  • Minimum speed was not using the speed modifier sandbox options correctly
  • Crafting materials limit production of items when crafting cost is set to none
  • Crafting Input not working for None
  • Wrong tag on Cooking Grill allowing it to influence cook times when holding an additional grill
  • XUi Color values outside of the allowed 0-255 range were not properly clamped but rather truncated
  • Turret corrupts block space for other devices
  • Replaced missing box collider on bat_Prefab
View full patch notes ↗

Patch 3.0.0 June 22, 2026

  • Right click on the game in steam
  • Click on properties
  • Click the “Game Versions & Betas” tab
  • The drop down menu will have latest_experimental available <— you want THAT
  • Select that and wait for the game to download
  • A setting that allows a limit on in-game FPS
  • Zombies have a chance to land hard and take regular and unclamped damage from a fall
  • Localization for uiLoadDownloadingSigns game loading text
  • IsDayNumber buff requirement
  • Book Abundance Sandbox Option
  • Localization for working clocks and calendars
  • Name Only option for Show Location Info
  • Updated stun baton to not ragdoll zombies when Nerd Tats buff is active and not using a repulsor mod
  • Fixed close SFX when looting an air supply
  • Sleeper volumes to never respawn instead of at 30 days if loot respawn is set to never
  • Increased animal and zombie falling damage when in ragdoll
  • Reworked several loot lists to allow books/schematics to be separate from magazines
  • Reworked Cigar mod to prevent stacking issues with other perks and items
  • Updated tags on wild and planted crops to support the Crop Yield Sandbox Option
  • Bone Knife, Pipe Baton, Stone Spear, Stone Sledgehammer, and Knuckle Wraps are now available for the Limited Backpack Sandbox Option
  • Replaced broken workstations for the helper versions to work better with Sandbox Options
  • Updated trader inventories to include Radiated Mushrooms for some Sandbox Options
  • Quest/Challenge message popups UI is not updated
  • Duke Note message and buff will be removed on Day 2 if not read or Level 2 reached
  • Duke Note message and buff not shown if XP Multiplier Sandbox Option is set to None
  • Updated tags for lot_industrial_14
  • Removed Entity Penetration Count from Shotgun Shells
  • Updated a few loot lists to include a rare chance for candies
  • Changing ammo type mid-reload plays broken reload animation
  • PS5: Server Browser List can cause "Rate limit exceeded" TRC check warning
  • Unable to undo "replace paint" action in prefab editor
  • Cannot zoom in close on borders of Navezgane map
  • An issue that could duplicate items in vehicle inventories
  • Rally markers may not show for other players
  • Combining armor that has a Treasure Hunter mod installed will delete all mods and mod slots on the combined armor
  • Animal and zombie falling was not causing damage or stumble or ragdoll and less destroy area
  • Animal and zombie heads not looking at the target and having a large performance cost
  • Player takes no fall damage with Jump Strength sandbox option None
  • Jumping consumes stamina with Jump Strength sandbox option None
  • Jump Strength sandbox setting has inconsistent heights before taking fall damage
  • Crouch running is affected by the walk speed Sandbox Option
  • Sandbox Options Stamina Usage does not affect some actions
  • Crafting free items with materials set under 100 percent in Sandbox Options
  • Sandbox Loot abundance categories set to values other than 0% or 100% were not handling fractional counts accurately
  • Sandbox loot abundance category settings below 100% often generated nothing for small count items or less than it should for higher counts
  • Sandbox Option Loot bag Chance is not affected by non player kills
  • Disabling compass also disables date/time display
  • Sandbox Options Lose On Death not showing number of items you'll lose on Death Loss Count if left at default
  • XP Multiplier 0 should not show XP bar, "Show XP" setting or allow XP Deficit
  • Sandbox Options are not always localized
  • Issue when using BM Closed trader hours
  • Crop Yield set below 100% can result result in empty loot rolls
  • Level Stats Bonus Sandbox Option Off still affects Hunger / Thirst
  • Army_camp_09 fixed sleeper quantities for T4, added infested quest support
  • Army_camp_09 wrong group IDS
  • Incorrect sleeper block in tile rwg_tile_industrial_t_03
  • Army_camp_09 fixed sleeper pathing issues, punching walls instead of pathing to player
  • No way to cancel looting untouched entity loot containers
  • Item icons don't stay enlarged on hover
  • Radial tool belt select menu is acting like quick select
  • Trader General Stock text not vertically centered
  • Trader Hours "BM Closed" closes trader during morning of Blood Moon Day
  • Cave_18 fixed blocks in water causing player to break legs on impact, flattened cave walls to prevent players impacting sides when not jumping as intended
  • Multiple saves or worlds can be deleted when using controller and only trying to delete one
  • Wall Clock and Calendar information needs localization
  • W for craft is not functioning
  • Typo in Russian translation for the Undead Damage stat on the Preacher Gloves
View full patch notes ↗

Patch 2.6 April 1, 2026

## What Changed ### Balance Changes - **Radiated, Charged, and Infernal mutated zombies** — ranged attacks now have increased distance, speed, and different attack patterns - **Mutated zombie ranged attack damage** — increased overall - **Snow biome difficulty** — gamestage_modifier increased from 2 to 3 and gamestage_bonus increased from 20 to 30 - **Wasteland biome difficulty** — gamestage_modifier increased from 3 to 5 and gamestage_bonus increased from 30 to 50 - **Dire wolf and zombie bear** — hearing and sight ranges increased - **Player kill XP** — increased - **Bone Knife requirement** — removed from Harvest Animals Challenge - **Gyrocopter mod slots** — increased from 4 to 5 (requires new craft) - **Dew Collector output** — expanded to 3 rows for 9 total slots - **Medical challenges** — completion requirements reduced to 5, with one additional cure triggering completion if challenge cannot be redeemed - **Jar crafting** — no longer requires crucible - **Terrain blending** — improved where topsoil is removed - **Quick swap slot assignment** — improved on controller when scrolling toolbelt ### Nerfs - **zombieSteveCrawler hand block damage** — reduced to align with other zombies in their group - **Radiated Utility Worker and Radiated Businessman** — removed legacy Boss EntityDamage passives - **Progression bar** — no longer resets if fuel is removed from collector class workstations - **RWG town planner** — converts one L tile to Cap per district group to reduce connections
  • Added Roaming sounds for animalChicken and animalChickenHostile
  • RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
  • Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns
  • Enemy AI now play an alert sound when they run away from either an entity or being hurt
  • RWG conversion of one L tile to a Cap per district group unless the group would split
  • Stag and Doe now have roam and alert SFX
  • Removed the Bone Knife requirement from the Harvest Animals Challenge
  • Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
  • Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
  • Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
  • Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
  • Adjusted the wasteland weather with new hot and cold events
  • Refactored zombie xp progression based on zombie HP and Damage
  • Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
  • Adjusted various zombie HP values to align better with other zombies in their group
  • Increased player kill XP
  • Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman
  • Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
  • Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
  • Dew Collector requires jars as a "fuel type" to produce water
  • Crafting jars no longer requires the crucible
  • Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
  • Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
  • PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
  • Increased dire wolf and zombie bear hearing and sight ranges
  • Increased mutated zombie ranged attack damage
  • Bears can now fit through 1x2m openings
  • Snakes now play footstep sounds
  • Improved terrain blending where topsoil is removed
  • Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
  • Updated harvest tags on several blocks for perkJunkMiner
  • Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
  • Updated localization for armor perks to describe their loot boosted items
  • Separated the dew collector and apiary fuel windows in code and XUI
  • Dew Collector output now has 3 rows for a total of 9 slots
  • Replaced old buff names used in logic for Stage 2 storm buffs
  • Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion
  • Updated comment for BiomeProgression property in serverconfig.xml
  • Paint rotation on baseboard in hospital_01
  • Switching Challenge tabs should no longer cause them to flicker
  • Large Quest Generators now display their smoke particles correctly
  • Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
  • Localization typo in some quest reward bundle descriptions
  • Removed debug logging of friend IDs
  • Vultures on a dedicated server would only attack once
  • AI targeting range for nearest player was too short and inconsistent
  • Bear attack was hitting before animation hit
  • The spawner source was set after the entity was spawned in four cases
  • RWG mixer was using mountains instead of burntForest_mountains
  • Apiary fuel is no longer lost when the apiary is picked up
  • Issues with adding/removing vehicle storage mods and item loss
  • Large ragdoll forces no longer launches small animal corpses long distances
  • Sleepers had too short of a kill off timeout
  • Rogue Armor Set cowl would not show correctly
  • Road texture blending on low settings when a new world is first loaded
  • Third person character speed was affected by god mode speed modifier when it shouldn't be
  • Improved quick swap slot assignment when scrolling through toolbelt on controller
  • Issue resolved with hitches in big cities
  • Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure
  • Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
  • Progression bar no longer resets if fuel is removed from collector class workstations
  • Shift-Click for "fuel" items in the collector class workstations is now working
  • Set the default jar refund rate to 60%
  • Floating platforms on growing trees are no longer possible
  • Replaced properties list for zombie xp values at the top of entityclasses.xml
  • ChangeBlocks could set the wrong neighbor block’s topsoil to broken
  • Reasons for severe hitches in cities were identified and fixed
View full patch notes ↗

Patch 2.6 March 21, 2026

## What changed - **JarRefund default setting** — changed to 60 in serverconfig.xml - **Road texture blending** — fixed incorrect blending on low graphics settings when loading a new world - **Third person character speed** — removed unintended god mode speed modifier affecting movement - **Quick swap slot assignment** — improved responsiveness when scrolling toolbelt on controller ## Bug Fixes - **Road textures** — no longer blend incorrectly on low settings during initial world load - **God mode speed modifier** — no longer affects third person character movement speed ## Controller Improvements - **Toolbelt scrolling** — quick swap slot assignment now responds more reliably on controller input ## Overall This patch fixes road texture rendering, god mode speed interactions, and improves controller toolbelt responsiveness while adjusting the default jar refund configuration.
  • Set the default for JarRefund to 60 in serverconfig.xml
  • Road texture blending on low settings when a new world is first loaded
  • Third person character speed was affected by god mode speed modifier when it shouldn't be
  • Improved quick swap slot assignment when scrolling through toolbelt on controller
View full patch notes ↗

Patch 2.5 January 26, 2026

## What changed - **Hinge Joint warnings in first person view gear** — fixed console warnings appearing when viewing equipped gear from first person - **Raider Outfit** — added missing connected body for CrotchArmor's HingeJoint to eliminate warnings when wearing this outfit - **Vehicle camera** — reduced stuttering caused by variable frame rates and hitching (passenger jitter is still being addressed) - **Dismemberment shader** — fixed incorrect display when shocked entities are being dismembered - **Lumberjack Gloves** — made visible in first person view for female characters ## Bug Fixes - **First person gear rendering** — eliminated visual and technical issues with equipped items and clothing - **Vehicle stability** — improved camera smoothness during variable performance conditions - **Visual effects** — corrected shader behavior during simultaneous damage states ## Overall This patch fixes visual glitches and technical warnings in first person view gear, improves vehicle camera stability, and corrects shader behavior during shock and dismemberment effects.
  • Hinge Joint warnings in first person view gear
  • Warning thrown when wearing raider outfit (Added missing connected body for CrotchArmor's HingeJoint)
  • Vehicle camera stuttering caused by variable frame rates and hitching (Note: Passengers may still experience some jitter - we are actively working on further improvements)
  • Dismemberment shader not displaying correctly when entity is being shocked
  • Lumberjack Gloves were invisible in first person view for female characters
View full patch notes ↗