The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
A setting that allows a limit on in-game FPS
Zombies have a chance to land hard and take regular and unclamped damage from a fall
Localization for uiLoadDownloadingSigns game loading text
IsDayNumber buff requirement
Book Abundance Sandbox Option
Localization for working clocks and calendars
Name Only option for Show Location Info
Updated stun baton to not ragdoll zombies when Nerd Tats buff is active and not using a repulsor mod
Fixed close SFX when looting an air supply
Sleeper volumes to never respawn instead of at 30 days if loot respawn is set to never
Increased animal and zombie falling damage when in ragdoll
Reworked several loot lists to allow books/schematics to be separate from magazines
Reworked Cigar mod to prevent stacking issues with other perks and items
Updated tags on wild and planted crops to support the Crop Yield Sandbox Option
Bone Knife, Pipe Baton, Stone Spear, Stone Sledgehammer, and Knuckle Wraps are now available for the Limited Backpack Sandbox Option
Replaced broken workstations for the helper versions to work better with Sandbox Options
Updated trader inventories to include Radiated Mushrooms for some Sandbox Options
Quest/Challenge message popups UI is not updated
Duke Note message and buff will be removed on Day 2 if not read or Level 2 reached
Duke Note message and buff not shown if XP Multiplier Sandbox Option is set to None
Updated tags for lot_industrial_14
Removed Entity Penetration Count from Shotgun Shells
Updated a few loot lists to include a rare chance for candies
Changing ammo type mid-reload plays broken reload animation
PS5: Server Browser List can cause "Rate limit exceeded" TRC check warning
Unable to undo "replace paint" action in prefab editor
Cannot zoom in close on borders of Navezgane map
An issue that could duplicate items in vehicle inventories
Rally markers may not show for other players
Combining armor that has a Treasure Hunter mod installed will delete all mods and mod slots on the combined armor
Animal and zombie falling was not causing damage or stumble or ragdoll and less destroy area
Animal and zombie heads not looking at the target and having a large performance cost
Player takes no fall damage with Jump Strength sandbox option None
Jumping consumes stamina with Jump Strength sandbox option None
Jump Strength sandbox setting has inconsistent heights before taking fall damage
Crouch running is affected by the walk speed Sandbox Option
Sandbox Options Stamina Usage does not affect some actions
Crafting free items with materials set under 100 percent in Sandbox Options
Sandbox Loot abundance categories set to values other than 0% or 100% were not handling fractional counts accurately
Sandbox loot abundance category settings below 100% often generated nothing for small count items or less than it should for higher counts
Sandbox Option Loot bag Chance is not affected by non player kills
Disabling compass also disables date/time display
Sandbox Options Lose On Death not showing number of items you'll lose on Death Loss Count if left at default
XP Multiplier 0 should not show XP bar, "Show XP" setting or allow XP Deficit
Sandbox Options are not always localized
Issue when using BM Closed trader hours
Crop Yield set below 100% can result result in empty loot rolls
Level Stats Bonus Sandbox Option Off still affects Hunger / Thirst
Army_camp_09 fixed sleeper quantities for T4, added infested quest support
Army_camp_09 wrong group IDS
Incorrect sleeper block in tile rwg_tile_industrial_t_03
Army_camp_09 fixed sleeper pathing issues, punching walls instead of pathing to player
No way to cancel looting untouched entity loot containers
Item icons don't stay enlarged on hover
Radial tool belt select menu is acting like quick select
Trader General Stock text not vertically centered
Trader Hours "BM Closed" closes trader during morning of Blood Moon Day
Cave_18 fixed blocks in water causing player to break legs on impact, flattened cave walls to prevent players impacting sides when not jumping as intended
Multiple saves or worlds can be deleted when using controller and only trying to delete one
Wall Clock and Calendar information needs localization
W for craft is not functioning
Typo in Russian translation for the Undead Damage stat on the Preacher Gloves
## What Changed
### Balance Changes
- **Radiated, Charged, and Infernal mutated zombies** — ranged attacks now have increased distance, speed, and different attack patterns
- **Mutated zombie ranged attack damage** — increased overall
- **Snow biome difficulty** — gamestage_modifier increased from 2 to 3 and gamestage_bonus increased from 20 to 30
- **Wasteland biome difficulty** — gamestage_modifier increased from 3 to 5 and gamestage_bonus increased from 30 to 50
- **Dire wolf and zombie bear** — hearing and sight ranges increased
- **Player kill XP** — increased
- **Bone Knife requirement** — removed from Harvest Animals Challenge
- **Gyrocopter mod slots** — increased from 4 to 5 (requires new craft)
- **Dew Collector output** — expanded to 3 rows for 9 total slots
- **Medical challenges** — completion requirements reduced to 5, with one additional cure triggering completion if challenge cannot be redeemed
- **Jar crafting** — no longer requires crucible
- **Terrain blending** — improved where topsoil is removed
- **Quick swap slot assignment** — improved on controller when scrolling toolbelt
### Nerfs
- **zombieSteveCrawler hand block damage** — reduced to align with other zombies in their group
- **Radiated Utility Worker and Radiated Businessman** — removed legacy Boss EntityDamage passives
- **Progression bar** — no longer resets if fuel is removed from collector class workstations
- **RWG town planner** — converts one L tile to Cap per district group to reduce connections
Added Roaming sounds for animalChicken and animalChickenHostile
RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns
Enemy AI now play an alert sound when they run away from either an entity or being hurt
RWG conversion of one L tile to a Cap per district group unless the group would split
Stag and Doe now have roam and alert SFX
Removed the Bone Knife requirement from the Harvest Animals Challenge
Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
Adjusted the wasteland weather with new hot and cold events
Refactored zombie xp progression based on zombie HP and Damage
Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
Adjusted various zombie HP values to align better with other zombies in their group
Increased player kill XP
Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman
Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
Dew Collector requires jars as a "fuel type" to produce water
Crafting jars no longer requires the crucible
Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
Increased dire wolf and zombie bear hearing and sight ranges
Increased mutated zombie ranged attack damage
Bears can now fit through 1x2m openings
Snakes now play footstep sounds
Improved terrain blending where topsoil is removed
Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
Updated harvest tags on several blocks for perkJunkMiner
Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
Updated localization for armor perks to describe their loot boosted items
Separated the dew collector and apiary fuel windows in code and XUI
Dew Collector output now has 3 rows for a total of 9 slots
Replaced old buff names used in logic for Stage 2 storm buffs
Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion
Updated comment for BiomeProgression property in serverconfig.xml
Paint rotation on baseboard in hospital_01
Switching Challenge tabs should no longer cause them to flicker
Large Quest Generators now display their smoke particles correctly
Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
Localization typo in some quest reward bundle descriptions
Removed debug logging of friend IDs
Vultures on a dedicated server would only attack once
AI targeting range for nearest player was too short and inconsistent
Bear attack was hitting before animation hit
The spawner source was set after the entity was spawned in four cases
RWG mixer was using mountains instead of burntForest_mountains
Apiary fuel is no longer lost when the apiary is picked up
Issues with adding/removing vehicle storage mods and item loss
Large ragdoll forces no longer launches small animal corpses long distances
Sleepers had too short of a kill off timeout
Rogue Armor Set cowl would not show correctly
Road texture blending on low settings when a new world is first loaded
Third person character speed was affected by god mode speed modifier when it shouldn't be
Improved quick swap slot assignment when scrolling through toolbelt on controller
Issue resolved with hitches in big cities
Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure
Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
Progression bar no longer resets if fuel is removed from collector class workstations
Shift-Click for "fuel" items in the collector class workstations is now working
Set the default jar refund rate to 60%
Floating platforms on growing trees are no longer possible
Replaced properties list for zombie xp values at the top of entityclasses.xml
ChangeBlocks could set the wrong neighbor block’s topsoil to broken
Reasons for severe hitches in cities were identified and fixed
## What changed
- **JarRefund default setting** — changed to 60 in serverconfig.xml
- **Road texture blending** — fixed incorrect blending on low graphics settings when loading a new world
- **Third person character speed** — removed unintended god mode speed modifier affecting movement
- **Quick swap slot assignment** — improved responsiveness when scrolling toolbelt on controller
## Bug Fixes
- **Road textures** — no longer blend incorrectly on low settings during initial world load
- **God mode speed modifier** — no longer affects third person character movement speed
## Controller Improvements
- **Toolbelt scrolling** — quick swap slot assignment now responds more reliably on controller input
## Overall
This patch fixes road texture rendering, god mode speed interactions, and improves controller toolbelt responsiveness while adjusting the default jar refund configuration.
Set the default for JarRefund to 60 in serverconfig.xml
Road texture blending on low settings when a new world is first loaded
Third person character speed was affected by god mode speed modifier when it shouldn't be
Improved quick swap slot assignment when scrolling through toolbelt on controller
## What changed
- **Hinge Joint warnings in first person view gear** — fixed console warnings appearing when viewing equipped gear from first person
- **Raider Outfit** — added missing connected body for CrotchArmor's HingeJoint to eliminate warnings when wearing this outfit
- **Vehicle camera** — reduced stuttering caused by variable frame rates and hitching (passenger jitter is still being addressed)
- **Dismemberment shader** — fixed incorrect display when shocked entities are being dismembered
- **Lumberjack Gloves** — made visible in first person view for female characters
## Bug Fixes
- **First person gear rendering** — eliminated visual and technical issues with equipped items and clothing
- **Vehicle stability** — improved camera smoothness during variable performance conditions
- **Visual effects** — corrected shader behavior during simultaneous damage states
## Overall
This patch fixes visual glitches and technical warnings in first person view gear, improves vehicle camera stability, and corrects shader behavior during shock and dismemberment effects.
Hinge Joint warnings in first person view gear
Warning thrown when wearing raider outfit (Added missing connected body for CrotchArmor's HingeJoint)
Vehicle camera stuttering caused by variable frame rates and hitching (Note: Passengers may still experience some jitter - we are actively working on further improvements)
Dismemberment shader not displaying correctly when entity is being shocked
Lumberjack Gloves were invisible in first person view for female characters