7 days to die Patch Notes

Patch 2.6 April 1, 2026

## What Changed ### Balance Changes - **Radiated, Charged, and Infernal mutated zombies** — ranged attacks now have increased distance, speed, and different attack patterns - **Mutated zombie ranged attack damage** — increased overall - **Snow biome difficulty** — gamestage_modifier increased from 2 to 3 and gamestage_bonus increased from 20 to 30 - **Wasteland biome difficulty** — gamestage_modifier increased from 3 to 5 and gamestage_bonus increased from 30 to 50 - **Dire wolf and zombie bear** — hearing and sight ranges increased - **Player kill XP** — increased - **Bone Knife requirement** — removed from Harvest Animals Challenge - **Gyrocopter mod slots** — increased from 4 to 5 (requires new craft) - **Dew Collector output** — expanded to 3 rows for 9 total slots - **Medical challenges** — completion requirements reduced to 5, with one additional cure triggering completion if challenge cannot be redeemed - **Jar crafting** — no longer requires crucible - **Terrain blending** — improved where topsoil is removed - **Quick swap slot assignment** — improved on controller when scrolling toolbelt ### Nerfs - **zombieSteveCrawler hand block damage** — reduced to align with other zombies in their group - **Radiated Utility Worker and Radiated Businessman** — removed legacy Boss EntityDamage passives - **Progression bar** — no longer resets if fuel is removed from collector class workstations - **RWG town planner** — converts one L tile to Cap per district group to reduce connections
  • Added Roaming sounds for animalChicken and animalChickenHostile
  • RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
  • Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns
  • Enemy AI now play an alert sound when they run away from either an entity or being hurt
  • RWG conversion of one L tile to a Cap per district group unless the group would split
  • Stag and Doe now have roam and alert SFX
  • Removed the Bone Knife requirement from the Harvest Animals Challenge
  • Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
  • Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
  • Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
  • Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
  • Adjusted the wasteland weather with new hot and cold events
  • Refactored zombie xp progression based on zombie HP and Damage
  • Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
  • Adjusted various zombie HP values to align better with other zombies in their group
  • Increased player kill XP
  • Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman
  • Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
  • Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
  • Dew Collector requires jars as a "fuel type" to produce water
  • Crafting jars no longer requires the crucible
  • Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
  • Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
  • PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
  • Increased dire wolf and zombie bear hearing and sight ranges
  • Increased mutated zombie ranged attack damage
  • Bears can now fit through 1x2m openings
  • Snakes now play footstep sounds
  • Improved terrain blending where topsoil is removed
  • Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
  • Updated harvest tags on several blocks for perkJunkMiner
  • Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
  • Updated localization for armor perks to describe their loot boosted items
  • Separated the dew collector and apiary fuel windows in code and XUI
  • Dew Collector output now has 3 rows for a total of 9 slots
  • Replaced old buff names used in logic for Stage 2 storm buffs
  • Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion
  • Updated comment for BiomeProgression property in serverconfig.xml
  • Paint rotation on baseboard in hospital_01
  • Switching Challenge tabs should no longer cause them to flicker
  • Large Quest Generators now display their smoke particles correctly
  • Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
  • Localization typo in some quest reward bundle descriptions
  • Removed debug logging of friend IDs
  • Vultures on a dedicated server would only attack once
  • AI targeting range for nearest player was too short and inconsistent
  • Bear attack was hitting before animation hit
  • The spawner source was set after the entity was spawned in four cases
  • RWG mixer was using mountains instead of burntForest_mountains
  • Apiary fuel is no longer lost when the apiary is picked up
  • Issues with adding/removing vehicle storage mods and item loss
  • Large ragdoll forces no longer launches small animal corpses long distances
  • Sleepers had too short of a kill off timeout
  • Rogue Armor Set cowl would not show correctly
  • Road texture blending on low settings when a new world is first loaded
  • Third person character speed was affected by god mode speed modifier when it shouldn't be
  • Improved quick swap slot assignment when scrolling through toolbelt on controller
  • Issue resolved with hitches in big cities
  • Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure
  • Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
  • Progression bar no longer resets if fuel is removed from collector class workstations
  • Shift-Click for "fuel" items in the collector class workstations is now working
  • Set the default jar refund rate to 60%
  • Floating platforms on growing trees are no longer possible
  • Replaced properties list for zombie xp values at the top of entityclasses.xml
  • ChangeBlocks could set the wrong neighbor block’s topsoil to broken
  • Reasons for severe hitches in cities were identified and fixed
View full patch notes ↗

Patch 2.6 March 21, 2026

## What changed - **JarRefund default setting** — changed to 60 in serverconfig.xml - **Road texture blending** — fixed incorrect blending on low graphics settings when loading a new world - **Third person character speed** — removed unintended god mode speed modifier affecting movement - **Quick swap slot assignment** — improved responsiveness when scrolling toolbelt on controller ## Bug Fixes - **Road textures** — no longer blend incorrectly on low settings during initial world load - **God mode speed modifier** — no longer affects third person character movement speed ## Controller Improvements - **Toolbelt scrolling** — quick swap slot assignment now responds more reliably on controller input ## Overall This patch fixes road texture rendering, god mode speed interactions, and improves controller toolbelt responsiveness while adjusting the default jar refund configuration.
  • Set the default for JarRefund to 60 in serverconfig.xml
  • Road texture blending on low settings when a new world is first loaded
  • Third person character speed was affected by god mode speed modifier when it shouldn't be
  • Improved quick swap slot assignment when scrolling through toolbelt on controller
View full patch notes ↗

Patch 2.5 January 26, 2026

## What changed - **Hinge Joint warnings in first person view gear** — fixed console warnings appearing when viewing equipped gear from first person - **Raider Outfit** — added missing connected body for CrotchArmor's HingeJoint to eliminate warnings when wearing this outfit - **Vehicle camera** — reduced stuttering caused by variable frame rates and hitching (passenger jitter is still being addressed) - **Dismemberment shader** — fixed incorrect display when shocked entities are being dismembered - **Lumberjack Gloves** — made visible in first person view for female characters ## Bug Fixes - **First person gear rendering** — eliminated visual and technical issues with equipped items and clothing - **Vehicle stability** — improved camera smoothness during variable performance conditions - **Visual effects** — corrected shader behavior during simultaneous damage states ## Overall This patch fixes visual glitches and technical warnings in first person view gear, improves vehicle camera stability, and corrects shader behavior during shock and dismemberment effects.
  • Hinge Joint warnings in first person view gear
  • Warning thrown when wearing raider outfit (Added missing connected body for CrotchArmor's HingeJoint)
  • Vehicle camera stuttering caused by variable frame rates and hitching (Note: Passengers may still experience some jitter - we are actively working on further improvements)
  • Dismemberment shader not displaying correctly when entity is being shocked
  • Lumberjack Gloves were invisible in first person view for female characters
View full patch notes ↗

Patch 2.5 January 16, 2026

## What changed - **Apiary CloseEvent XML property** — added to blocks.xml for use with the Apiary - **Clothing item loot chance** — increased probability of finding clothing in loot - **Quality 6 (Purple) clothing** — reworked loot lists and quality templates to allow purple-tier clothing to spawn in loot - **Apiary behavior** — bees now spawn when closing the Apiary instead of when opening it - **Apiary English text** — updated to inform players of the new bee spawn timing ## Bug Fixes - **Apiary NRE errors** — fixed null reference exceptions that caused chunk write errors and resets on dedicated servers - **Zombie destroy area mode** — fixed errors when zombies entered this mode near bedrock - **Twitch Integration** — fixed errors occurring on dedicated servers - **Gift sub tracking** — fixed multiple subs only counting as one gift sub - **Apiary honey progress indicator** — fixed indicator not updating properly - **Apiary mod visuals** — fixed mods not displaying when returning to chunk - **Apiary background honey production** — fixed honey producing while slots were full - **Cloth Shader** — fixed wasteland assassin's cloak causing shader issues - **Female Hellreaver boots** — fixed shin guards not displaying properly - **Tree Hat DLC (Native 03)** — fixed clipping through ears, chin, and back of head - **Pirate outfit eyepatch** — fixed clipping on some characters - **Lumberjack Gloves** — fixed being invisible in first-person view for female characters - **Vehicle camera stutter** — fixed for drivers (passenger stutter remains in progress) ## Overall Apiary functionality received major fixes
  • CloseEvent XML property in blocks.xml for use with the Apiary
  • Increased the chance to find clothing items in loot
  • Reworked loot lists and quality templates to allow Quality 6 (Purple) clothing to spawn in loot
  • Updated English Apiary to inform the player that the bees will now spawn when closing the Apiary instead of when opening it
  • Apiaries could cause NRE resulting in chunk write errors and reset on dedicated servers
  • Errors when zombies went into destroy area mode near bedrock
  • Twitch Integration Error on Dedicated Servers
  • Gift subs with multiple subs only counted as one gift sub
  • Apiary honey progress indicator was not updating properly
  • Apiary mod visuals were not showing when returning to the chunk
  • Honey was producing in the background while Apiary slots were full
  • Cloth Shader for wasteland assassin's cloak was causing issues
  • Female Hellreaver boots were not displaying the shin guards properly
  • Tree Hat DLC was clipping through ears, chin and/or back of the head for Native 03
  • Pirate outfit eyepatch was clipping on some characters
  • Lumberjack Gloves were invisible in first person view for female characters
  • Camera no longer stutters when driving a vehicle (Note: This issue still applies to passengers - we are actively working on a fix)
View full patch notes ↗

Patch V2.5 Survival Revival December 18, 2025

## What changed - **Save game compatibility** — patch is compatible with existing 2.X save games, though a new game is recommended for optimal experience ## Overall This patch maintains backward compatibility with 2.X saves but suggests starting fresh for the best gameplay experience.
  • Compatible with 2.X save games, new game recommended