## What Changed
### Balance Changes
- **Radiated, Charged, and Infernal mutated zombies** — ranged attacks now have increased distance, speed, and different attack patterns
- **Mutated zombie ranged attack damage** — increased overall
- **Snow biome difficulty** — gamestage_modifier increased from 2 to 3 and gamestage_bonus increased from 20 to 30
- **Wasteland biome difficulty** — gamestage_modifier increased from 3 to 5 and gamestage_bonus increased from 30 to 50
- **Dire wolf and zombie bear** — hearing and sight ranges increased
- **Player kill XP** — increased
- **Bone Knife requirement** — removed from Harvest Animals Challenge
- **Gyrocopter mod slots** — increased from 4 to 5 (requires new craft)
- **Dew Collector output** — expanded to 3 rows for 9 total slots
- **Medical challenges** — completion requirements reduced to 5, with one additional cure triggering completion if challenge cannot be redeemed
- **Jar crafting** — no longer requires crucible
- **Terrain blending** — improved where topsoil is removed
- **Quick swap slot assignment** — improved on controller when scrolling toolbelt
### Nerfs
- **zombieSteveCrawler hand block damage** — reduced to align with other zombies in their group
- **Radiated Utility Worker and Radiated Businessman** — removed legacy Boss EntityDamage passives
- **Progression bar** — no longer resets if fuel is removed from collector class workstations
- **RWG town planner** — converts one L tile to Cap per district group to reduce connections
Added Roaming sounds for animalChicken and animalChickenHostile
RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns
Enemy AI now play an alert sound when they run away from either an entity or being hurt
RWG conversion of one L tile to a Cap per district group unless the group would split
Stag and Doe now have roam and alert SFX
Removed the Bone Knife requirement from the Harvest Animals Challenge
Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
Adjusted the wasteland weather with new hot and cold events
Refactored zombie xp progression based on zombie HP and Damage
Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
Adjusted various zombie HP values to align better with other zombies in their group
Increased player kill XP
Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman
Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
Dew Collector requires jars as a "fuel type" to produce water
Crafting jars no longer requires the crucible
Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
Increased dire wolf and zombie bear hearing and sight ranges
Increased mutated zombie ranged attack damage
Bears can now fit through 1x2m openings
Snakes now play footstep sounds
Improved terrain blending where topsoil is removed
Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
Updated harvest tags on several blocks for perkJunkMiner
Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
Updated localization for armor perks to describe their loot boosted items
Separated the dew collector and apiary fuel windows in code and XUI
Dew Collector output now has 3 rows for a total of 9 slots
Replaced old buff names used in logic for Stage 2 storm buffs
Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion
Updated comment for BiomeProgression property in serverconfig.xml
Paint rotation on baseboard in hospital_01
Switching Challenge tabs should no longer cause them to flicker
Large Quest Generators now display their smoke particles correctly
Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
Localization typo in some quest reward bundle descriptions
Removed debug logging of friend IDs
Vultures on a dedicated server would only attack once
AI targeting range for nearest player was too short and inconsistent
Bear attack was hitting before animation hit
The spawner source was set after the entity was spawned in four cases
RWG mixer was using mountains instead of burntForest_mountains
Apiary fuel is no longer lost when the apiary is picked up
Issues with adding/removing vehicle storage mods and item loss
Large ragdoll forces no longer launches small animal corpses long distances
Sleepers had too short of a kill off timeout
Rogue Armor Set cowl would not show correctly
Road texture blending on low settings when a new world is first loaded
Third person character speed was affected by god mode speed modifier when it shouldn't be
Improved quick swap slot assignment when scrolling through toolbelt on controller
Issue resolved with hitches in big cities
Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure
Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
Progression bar no longer resets if fuel is removed from collector class workstations
Shift-Click for "fuel" items in the collector class workstations is now working
Set the default jar refund rate to 60%
Floating platforms on growing trees are no longer possible
Replaced properties list for zombie xp values at the top of entityclasses.xml
ChangeBlocks could set the wrong neighbor block’s topsoil to broken
Reasons for severe hitches in cities were identified and fixed
## What changed
- **JarRefund default setting** — changed to 60 in serverconfig.xml
- **Road texture blending** — fixed incorrect blending on low graphics settings when loading a new world
- **Third person character speed** — removed unintended god mode speed modifier affecting movement
- **Quick swap slot assignment** — improved responsiveness when scrolling toolbelt on controller
## Bug Fixes
- **Road textures** — no longer blend incorrectly on low settings during initial world load
- **God mode speed modifier** — no longer affects third person character movement speed
## Controller Improvements
- **Toolbelt scrolling** — quick swap slot assignment now responds more reliably on controller input
## Overall
This patch fixes road texture rendering, god mode speed interactions, and improves controller toolbelt responsiveness while adjusting the default jar refund configuration.
Set the default for JarRefund to 60 in serverconfig.xml
Road texture blending on low settings when a new world is first loaded
Third person character speed was affected by god mode speed modifier when it shouldn't be
Improved quick swap slot assignment when scrolling through toolbelt on controller
## What changed
- **Hinge Joint warnings in first person view gear** — fixed console warnings appearing when viewing equipped gear from first person
- **Raider Outfit** — added missing connected body for CrotchArmor's HingeJoint to eliminate warnings when wearing this outfit
- **Vehicle camera** — reduced stuttering caused by variable frame rates and hitching (passenger jitter is still being addressed)
- **Dismemberment shader** — fixed incorrect display when shocked entities are being dismembered
- **Lumberjack Gloves** — made visible in first person view for female characters
## Bug Fixes
- **First person gear rendering** — eliminated visual and technical issues with equipped items and clothing
- **Vehicle stability** — improved camera smoothness during variable performance conditions
- **Visual effects** — corrected shader behavior during simultaneous damage states
## Overall
This patch fixes visual glitches and technical warnings in first person view gear, improves vehicle camera stability, and corrects shader behavior during shock and dismemberment effects.
Hinge Joint warnings in first person view gear
Warning thrown when wearing raider outfit (Added missing connected body for CrotchArmor's HingeJoint)
Vehicle camera stuttering caused by variable frame rates and hitching (Note: Passengers may still experience some jitter - we are actively working on further improvements)
Dismemberment shader not displaying correctly when entity is being shocked
Lumberjack Gloves were invisible in first person view for female characters
## What changed
- **Apiary CloseEvent XML property** — added to blocks.xml for use with the Apiary
- **Clothing item loot chance** — increased probability of finding clothing in loot
- **Quality 6 (Purple) clothing** — reworked loot lists and quality templates to allow purple-tier clothing to spawn in loot
- **Apiary behavior** — bees now spawn when closing the Apiary instead of when opening it
- **Apiary English text** — updated to inform players of the new bee spawn timing
## Bug Fixes
- **Apiary NRE errors** — fixed null reference exceptions that caused chunk write errors and resets on dedicated servers
- **Zombie destroy area mode** — fixed errors when zombies entered this mode near bedrock
- **Twitch Integration** — fixed errors occurring on dedicated servers
- **Gift sub tracking** — fixed multiple subs only counting as one gift sub
- **Apiary honey progress indicator** — fixed indicator not updating properly
- **Apiary mod visuals** — fixed mods not displaying when returning to chunk
- **Apiary background honey production** — fixed honey producing while slots were full
- **Cloth Shader** — fixed wasteland assassin's cloak causing shader issues
- **Female Hellreaver boots** — fixed shin guards not displaying properly
- **Tree Hat DLC (Native 03)** — fixed clipping through ears, chin, and back of head
- **Pirate outfit eyepatch** — fixed clipping on some characters
- **Lumberjack Gloves** — fixed being invisible in first-person view for female characters
- **Vehicle camera stutter** — fixed for drivers (passenger stutter remains in progress)
## Overall
Apiary functionality received major fixes
CloseEvent XML property in blocks.xml for use with the Apiary
Increased the chance to find clothing items in loot
Reworked loot lists and quality templates to allow Quality 6 (Purple) clothing to spawn in loot
Updated English Apiary to inform the player that the bees will now spawn when closing the Apiary instead of when opening it
Apiaries could cause NRE resulting in chunk write errors and reset on dedicated servers
Errors when zombies went into destroy area mode near bedrock
Twitch Integration Error on Dedicated Servers
Gift subs with multiple subs only counted as one gift sub
Apiary honey progress indicator was not updating properly
Apiary mod visuals were not showing when returning to the chunk
Honey was producing in the background while Apiary slots were full
Cloth Shader for wasteland assassin's cloak was causing issues
Female Hellreaver boots were not displaying the shin guards properly
Tree Hat DLC was clipping through ears, chin and/or back of the head for Native 03
Pirate outfit eyepatch was clipping on some characters
Lumberjack Gloves were invisible in first person view for female characters
Camera no longer stutters when driving a vehicle (Note: This issue still applies to passengers - we are actively working on a fix)
## What changed
- **Save game compatibility** — patch is compatible with existing 2.X save games, though a new game is recommended for optimal experience
## Overall
This patch maintains backward compatibility with 2.X saves but suggests starting fresh for the best gameplay experience.
Compatible with 2.X save games, new game recommended