Abiotic Factor Patch Notes

Patch 1.3.0.26036 May 12, 2026

## What changed ### Pet System Changes - **All pets** — now enter Down But Not Out (DBNO) state when taking lethal damage instead of dying instantly - **Non-companion pets** — will bleed out and die permanently if not revived within 30 seconds - **All pets** — revive from DBNO with 25% health instead of 50% - **All pets** — no longer disappear if not set as companions or placed in pet beds - **Precious pets** — immune to lasers deployed by scientists (but not equipped laser weapons) - **Pets** — no longer take damage from the Torii Home World campfire pit - **Pets** — less likely to walk into environmental hazards like fire or lava - **Pet behavior on controllers** — now uses interactable aim-assist settings instead of enemy aim-assist - **Crafted pets** — no longer dropped or clipped through ground when scientist's inventory is full - **Pet reproduction** — no longer occurs through the hammer-and-bed method - **Peccaries** — resource harvesting changed from press to press-and-hold interaction - **Pet Beds** — pets can no longer sleep on unbuilt beds - **Pets** — fixed inability to damage certain robot types ### Combat Balance - **IS-0173-L** — slightly weakened but remains deadly in fisticuffs form ### Item & Crafting Changes - **Portal Flask** — formula improved for more reliable results during field research - **Weapon Coatings** — fixed application issues on certain weapons - **Unstable chemistry recipes** — no longer appear in Compendium - **Burgers in Dunkeltaler Forest** — reduced nutritional value due to staleness ### Environmental &
  • Fixed several cases where pets would disappear if they were not set as a companion or in a pet bed.
  • All pets (not just pets equipped as companions) will now enter a Down But Not Out (DBNO) state when taking lethal damage from most sources, whereas previously they would just die.
  • Non-companion pets will bleed out and die permanently as before if they are not revived from DBNO within 30 seconds.
  • All pets now revive from DBNO with 25% of their total health, down from 50%.
  • Fixed an issue where pets couldn’t damage certain types of robots.
  • Precious pets can no longer be hurt by lasers deployed by scientists. They can still get hurt from equipped laser weapons, however, so exercise weapon safety around your pets!
  • Pets no longer get hurt if they walk into or stand in the campfire pit located in the Torii Home World.
  • Pets are less likely to walk into environmental hazards that would hurt them, such as fire or lava, and should generally be better at avoiding dangerous locations.
  • The action for harvesting resources from tamed Peccaries has been changed to the press and hold interaction (instead of press) for consistency with the petting interaction.
  • Fixed an issue that let pets sleep on Pet Beds that hadn’t been built yet.
  • Pets will no longer spontaneously reproduce using the hammer-and-bed method detailed in Dr. Stern’s latest reports.
  • Pets now use interactable aim-assist settings on controllers rather than the general aim assist used for enemies.
  • Fixed an issue causing crafted pets to be dropped and clip through the ground if the scientist’s pockets were full at the time of crafting them.
  • IS-0173-L has been weakened slightly, but fear not! Its artful fisticuffs form is still plenty deadly.
  • The tesla coils on Electro Peccaries have been properly calibrated and will now show a healthy arc of electricity sparking between them at regular intervals.
  • The Portal Flask formula has been improved and should produce reliable results even when scientists are engaging in field research with what is a frankly irresponsible amount of them.
  • Fixed an issue with weapon Coatings not applying to certain weapons.
  • Unstable chemistry recipes no longer appear in the Compendium.
  • There were some fixes for Dedicated Servers and the usage of -MULTIHOME= causing issues when joining through the server browser. If you are running a server and need to specify a specific network adapter, use -MULTIHOME=x.x.x.x with x.x.x.x being your server's local IP. If you want to use that local IP as the IP for server browser joining, e.g. Special LAN setups/VPN tunnelling, you can do so with -UseLocalIPs -MULTIHOME=x.x.x.x .
  • Fixed some weighting issues on two scientist customization heads.
  • The anomaly that allowed a microwave in a certain kitchen to replicate itself when portal worlds reset has seemingly ceased. Most worlds going forward will have only one microwave to cherish.
  • A certain Alpine scientist bobblehead has been taught a few new phrases that it will now have a rare chance to say.
  • The burgers in Dunkeltaler Forest have lost some nutritional value due to going stale.
  • Decoy holograms have been programmed to behave more reliably. They have ceased instances of presenting strange ominous poses and reacting to external stimuli such as bullets. Dr. Manse would like to once again remind all researchers that the holograms are purely recordings being displayed by an advanced projection system, and as such any perceived sentience is purely that: Perception and flights of fancy.
  • Pet-specific snoring, hiccup, and eating sounds have been added to the Breathing SFX and Eat/Drink SFX Misophonia audio sliders in the Audio Settings.
  • Fixed one of the heads preventing ID cards from showing in some customization configurations.
  • Fixed some specific cases where scientists could fall out of the facility after using certain toilets.
  • Fixed some specific cases where scientists could roll out of the facility when going really fast in certain areas.
  • Certain green Alpine entities will now teleport scientists on their own, leaving any chairs they may be sitting in behind.
View full patch notes ↗

Patch 1.3.0 May 6, 2026

## What changed - **Pets** — now sprint to catch up to scientists who are far away or sprinting - **Magma Skink projectiles** — now fire correctly when aiming up or down - **Pet interactions** — picking up pets changed to press interaction; petting changed to press and hold interaction - **Pet container pickup** — changed to press interaction for consistency - **Pet XP and levels** — now properly save after reloading - **Hardlight Sledge coating visuals** — removed while investigating visibility issues - **Panic Flask recipe** — now uses Charged Distillation instead of Foggy Distillation - **Distillation Benches** — can now be deployed closer to other structures ## Balance Changes - **Core Companion Trinket** — nerfed to have its originally intended effects ## Bug Fixes - **Pet hunger hints** — interaction text clarified on how to feed pets - **Tareccary Compendium entry** — now unlocks properly after petting - **Pet names in containers** — no longer reset after rehosting servers - **Chemistry Output Flask** — items no longer fall into it on the Chemistry Bench - **Raw Moon Fish Filets** — can now be distilled (not cooked versions) - **STOLAS Hard Drives** — can now be distilled - **Tincture interaction text** — now correctly says "consume" - **Tinctures in medical items** — no longer appear together incorrectly - **Bounce Coating description** — now specifies it applies to melee only - **Power Chairs & Office Chairs** — fixed clipping/falling through world and duplication - **Wisps** — now despawn when they should - **
  • Pets now sprint to catch up to their scientist if they’re far away or are sprinting themselves.
  • The Magma Skink’s projectiles now fire correctly when looking up or down.
  • Held pets are now hidden during emotes.
  • The actions for picking up a pet and petting them have been swapped. Scientists can pick up their pet with the press interaction, and pet them with the press and hold interaction.
  • The action for picking up a pet container has also been changed to the press interaction (instead of press and hold) for consistency.
  • Fixed the issue of pets not saving their XP or level progress from feeding after reloading the save.
  • The ‘Hungry’ hint interaction text when looking at your pet has been updated to be more clear on how to feed them.
  • Fixed the issue of the Tareccary Compendium entry not unlocking properly after giving them a nice pat.
  • The Core Companion Trinket has been nerfed slightly to have its originally intended effects.
  • Information about how to feed tamed pets has been clarified in the Compendium.
  • Fixed an issue with the names of pets who are in pet containers being reset after rehosting a server.
  • Items can no longer fall into the Chemistry Output Flask on the Chemistry Bench.
  • Removed Coating visuals from the Hardlight Sledge while we investigate to find a proper solution to prevent visibility issues.
  • Raw Moon Fish Filets can now be distilled instead of the Cooked versions as intended.
  • STOLAS Hard Drives can now be distilled.
  • The Panic Flask recipe has been updated, and now uses the Charged Distillation instead of the Foggy Distillation.
  • Distillation Benches can now be deployed closer to other things.
  • The interaction text for held Tinctures now correctly says ‘consume’.
  • Fixed an issue with Tinctures appearing with medical items.
  • The Bounce Coating item description now correctly specifies that it applies to melee only.
  • Implemented a fix that should prevent Power Chairs & Office Chairs from clipping and falling through the world.
  • Fixed the duplication issue with Power Chairs & Office Chairs.
  • Fixed an issue causing Wisps to not despawn when they should.
  • Fixed a bug preventing scientists from interacting with objects while holding a certain new melee weapon (the Hardlight Sledge ) until after using the secondary action once (e.g. right mouse button).
  • Fixed an issue that caused scientists to inadvertently make their Exor Spirit stop following them.
  • Fixed typos on a backpack and umbrella.
  • A few more localization strings have been updated.
  • Fixed an issue that caused Dr. Hudson to talk to scientists over the radio when he shouldn’t.
  • A certain new fish now correctly has description text in the Fish Database of the GatePal.
  • Moon fixed.
View full patch notes ↗

Patch 1.3.0.25870 May 6, 2026

## What changed - **Pet sprint mechanics** — Pets now sprint to catch up to scientists who are far away or sprinting themselves - **Magma Skink projectiles** — Fixed projectiles firing incorrectly when aiming up or down - **Pet interaction controls** — Picking up pets changed to press interaction; petting them changed to press and hold interaction - **Pet container pickup** — Changed to press interaction instead of press and hold for consistency - **Hardlight Sledge** — Removed coating visuals while investigating visibility issues; fixed bug preventing interactions with objects until secondary action is used - **Distillation Bench** — Can now be deployed closer to other structures - **Panic Flask recipe** — Updated to use Charged Distillation instead of Foggy Distillation - **Raw Moon Fish Filets** — Now distillable as intended (cooked versions are not) - **STOLAS Hard Drives** — Now distillable ## Bug Fixes - **Pet XP and levels** — Fixed pets losing progress after save reload - **Pet container names** — Fixed names resetting after server rehost - **Tareccary Compendium entry** — Now unlocks properly after petting - **Chemistry Output Flask** — Items no longer fall into it on Chemistry Bench - **Power Chairs and Office Chairs** — Fixed clipping through world and duplication issues - **Wisps** — Fixed not despawning when they should - **Exor Spirit** — Fixed unintentionally stopping following scientists - **Tincture interactions** — Interaction text now correctly says "consume" - **Tinctures organization** — Fixed appearing with medical items - **Dr. Hudson radio** — Fixed talking to scientists when he shouldn't -
  • Pets now sprint to catch up to their scientist if they’re far away or are sprinting themselves.
  • The Magma Skink’s projectiles now fire correctly when looking up or down.
  • Held pets are now hidden during emotes.
  • The actions for picking up a pet and petting them have been swapped. Scientists can pick up their pet with the press interaction, and pet them with the press and hold interaction.
  • The action for picking up a pet container has also been changed to the press interaction (instead of press and hold) for consistency.
  • Fixed the issue of pets not saving their XP or level progress from feeding after reloading the save.
  • The ‘Hungry’ hint interaction text when looking at your pet has been updated to be more clear on how to feed them.
  • Fixed the issue of the Tareccary Compendium entry not unlocking properly after giving them a nice pat.
  • The Core Companion Trinket has been nerfed slightly to have its originally intended effects.
  • Information about how to feed tamed pets has been clarified in the Compendium.
  • Fixed an issue with the names of pets who are in pet containers being reset after rehosting a server.
  • Items can no longer fall into the Chemistry Output Flask on the Chemistry Bench.
  • Removed Coating visuals from the Hardlight Sledge while we investigate to find a proper solution to prevent visibility issues.
  • Raw Moon Fish Filets can now be distilled instead of the Cooked versions as intended.
  • STOLAS Hard Drives can now be distilled.
  • The Panic Flask recipe has been updated, and now uses the Charged Distillation instead of the Foggy Distillation.
  • Distillation Benches can now be deployed closer to other things.
  • The interaction text for held Tinctures now correctly says ‘consume’.
  • Fixed an issue with Tinctures appearing with medical items.
  • The Bounce Coating item description now correctly specifies that it applies to melee only.
  • Implemented a fix that should prevent Power Chairs & Office Chairs from clipping and falling through the world.
  • Fixed the duplication issue with Power Chairs & Office Chairs.
  • Fixed an issue causing Wisps to not despawn when they should.
  • Fixed a bug preventing scientists from interacting with objects while holding a certain new melee weapon (the Hardlight Sledge ) until after using the secondary action once (e.g. right mouse button).
  • Fixed an issue that caused scientists to inadvertently make their Exor Spirit stop following them.
  • Fixed typos on a backpack and umbrella.
  • A few more localization strings have been updated.
  • Fixed an issue that caused Dr. Hudson to talk to scientists over the radio when he shouldn’t.
  • A certain new fish now correctly has description text in the Fish Database of the GatePal.
  • Moon fixed.
View full patch notes ↗

Patch 2026-04-28 April 28, 2026

  • Updated Roadmap!
  • There’s Some Chemistry Here
  • The M.O.P. 9000!
  • When Brain Meets Brawn
  • Plus Some Polish
  • Join the Scientific Community!
View full patch notes ↗

Patch 2026-03-15 March 15, 2026

View full patch notes ↗