Albion Online Patch Notes

Patch 2026-09-23 September 23, 2026

  • Ancient Lands Medium Ancient Lands have had their non-Drake loot from chests increased by roughly 50%
  • Large Ancient Lands have had their base loot from chests increased by roughly 140%
  • Dragon Sanctuary The chance of finding a Drake Egg in the final chest has been increased by roughly 400%
  • Base loot from chests has been increased by 100% on average
  • Outlands Dragon Attacks Base loot from chests has been approximately doubled
  • Fame is now rewarded as part of the Might payout, instead of non-tradable Tomes of Insight in the chest, to ensure all participants get Fame and not just the player who opens the chest
  • New Dragon item drop chances (e.g. Dragon Armor items) have not been changed, so the value of the new items is maintained
  • A new feature has been added to orange-zone Ancient Lands: Item Freeze When entering the portal, all items in a player’s inventory are ‘frozen’
  • These items are not dropped on death
  • Any items picked up while inside the Ancient Lands are not frozen, however, and will be dropped on death
  • Island chests (excluding the center island) are now unlocked by completing the island quest This is to prevent players, particularly on the Drake Islands, from sniping the main reward and leaving the quest objective to players attempting to summon the Fire Drake
  • Reduced Giants’ aggro range: 11m → 8m
  • Reduced Spirit Weaver’s Drowsy Essence sleep duration: 4s → 2s
  • Added new Bleedout revival animation
  • Adjusted fight pacing Storm Spire appearance threshold: 80% Health → 60% Health
  • Rock Spike appearance threshold: 60% Health → 80% Health
  • Double Rock Spike appearance threshold: 40% Health
  • Realm Rift Max. stacks: 5 → 15
  • Each stack increases Realm Rift’s damage by an additional 400
  • Debuff duration: 3000s → 100s
  • Boulder Stomp Reduced shockwave speed by roughly 10%
  • Reduced initial damage by 20%: 1000 → 800
  • Now applies a debuff on hit, increasing damage taken from subsequent stomps by 5% for 75s, stacking up to 10 times
  • Storm Spire Health reduced by roughly 5%
  • Primal Dragon Flame True damage: 1250 → 900
  • Normal damage: 750 → 1250
  • Rock Spike Reduced area size slightly to make it a little more forgiving to run close to allies: 3m → 2.75m
  • Boulder Charge Damage: 1000 → 900
  • Other adjustments Reduced Maeve’s pursuit range: 50m → 40m
  • Fixes Maeve can no longer be CC’d before the fight starts
  • Adjusted her arena to stop her boulders from getting stuck in terrain
  • Some of her spells are no longer reflectable
  • Fixed a rare issue where Storm Spires could sometimes decide the fight was over and disappear prematurely
  • Reduced potency of Lingering Dragon Spirit Mob damage and defense increase per stack: 33% → 20%
  • Fixed an issue where Azaryon would sometimes stop using abilities
  • Azaryon now enrages if players cause him to get stuck or repeat certain actions too often
  • Added button to the Loadouts UI to share Loadouts outside of the game client In addition, Loadouts can now be created using the ‘Start from clipboard’ option or by pasting text into an existing Loadout
  • Leyfin fish can now be given as Laborer Journal rewards
  • Polished appearance and clarity of Armory metrics section
  • Polished appearance of Destiny Board specialization nodes
  • Dragons in the open world are taking a minimalist approach to design, and periodically destroy any furniture in their vicinity
  • Open-world Dragon Attacks now only show x-rays of the player character and party members to improve visibility
  • When Tracking, a ping now appears on the minimap when in proximity to the target
  • Internal Bleeding (all Axes) Damage-over-time can no longer be reflected
  • Tear Apart (Halberd) Added AoE escalation to the crowd-control resistance reduction
  • Divine Protection (Divine Staff) Elapsed time before casting Divinity’s Grace is refunded
  • Holy Flash (all Holy Staffs) Healing: 117 → 106
  • Thorn Growth (all Nature Staffs) No longer triggers auto-attack cooldown after casting
  • Rising Blow (all Quarterstaffs) Now reduces enemies’ crowd-control resistance by 15% for 4s
  • Wild Onslaught (Primal Staff) Fear duration: 1s → 1.2s
  • Spectral Trident (Trinity Spear) Impact damage: 191.65 → 220
  • Attack speed buff: 85% → 75%
  • Limitbreaker (Infinity Blade) Elapsed time before casting Limitbreaker is refunded
  • Spinning Blades (Dual Swords) Now also grants immunity to transformation effects while jumping
  • Displacement Immunity (Knight Helmet) Buff duration: 6s → 7s (Uptime: 24% → 28%)
  • Wings of Fire (Dragonslayer Jacket) Added max. energy cost: 0% → 10%
  • Reawaken (all Holy Staffs): Fixed issue where the spell could be used on enemy players
  • Premonition (Boots of Valor): Fixed issue where the movement speed bonus was not properly removed upon mounting
  • Fixed issue where ‘Close Application’ confirmation popup was missing buttons
  • Fixed issue where it was not possible to select a character’s name in the kill message in chat
  • Fixed issue where damage numbers would not display on some Android devices with resolution set to high
  • Fixed issue where several Dragon attacks could be interrupted by spells or delayed by damage
  • Fixed issue where player kills in the Ancient Lands are registered as both Kills and Knockdowns in the stats UI
  • Fixed issue where Player Navigation would stop working after visiting the Roads of Avalon
  • Fixed issue where Ancient Lands portals could not be found in deep Roads of Avalon regions
  • Fixed issue where Mammoth Hunters and Spirit Weavers in the Ancient Lands would regenerate health during combat
  • Fixed issue where Spirit Weavers’ flame summons could appear in unreachable areas
  • Fixed issue where ‘Quickly Navigate Here’ Player Navigation option was not available
  • Fixed issue where notifications would appear offscreen when Controller UI was open
  • Various additional controller, graphical, animation, terrain, audio, UI, and localization fixes
View full patch notes ↗

Patch 2026-09-22 September 22, 2026

  • Rank I: Premium Codes
  • Rank II: Learning Points Packs
  • Rank III: Gold Packs
  • Rank IV: Mount Skins
  • Rank V: Vanity Armors
  • Rank VI: Gifted subs, and Essentials Packs containing Premium, Gold, Learning Points, and Scrolls of Fame
  • Rank VII: One Dragon Coin, and Essentials Packs containing Premium, Gold, Learning Points, and Scrolls of Fame
  • 1st - 3rd place : 3 additional Dragon Coins
  • 4th - 5th place : 2 additional Dragon Coins
  • 6th - 10th place : 1 additional Dragon Coin
View full patch notes ↗

Patch 2026-09-08 September 8, 2026

  • Small Portals Lock Time: 30 minutes → 15 minutes
  • Time available to enter after unlocking: 3 minutes → 8 minutes
  • Medium Portals Time available to enter after unlocking: 3 minutes → 5 minutes
  • Large Portals Portal lifetime: 45 minutes → 60 minutes
  • Time available to enter after unlocking: 3 minutes → 5 minutes
  • Regular enemy Health reduced by 50% Drakes are unaffected
  • Portals are now always visible on the World Map, regardless of distance
  • Ancient Lands island quests now require defeating 50% of the mobs on an island instead of earning a set amount of Fame Marmots do not count toward this requirement
  • Maeve's Boulders no longer dash during her Primal Dragon Flame ability This behavior occurred only rarely and should no longer occur
  • Maeve's Rock Spike stacks now clear correctly when the effect ends This was a visual issue only and did not affect gameplay
  • Azaryon’s Inferno, which requires players to hide behind rocks, now deals significantly more damage toward the end of the attack This does not increase the attack’s intended difficulty, but more strongly punishes ignoring the mechanic entirely
  • Reduced the duration of Lingering Dragon Spirit by approximately 2 hours This is designed to make it easier for players to follow a consistent weekly raid schedule
  • Combined specialization node UIs on the Destiny Board can now be closed by clicking anywhere on the Destiny Board
  • Reduced the UI scale of Destiny Board specialization nodes when hovered to prevent overlap with other nodes Item icons have been enlarged at the same time to improve readability
  • Improved profanity filtering in chat and in player-generated names, including better detection of common variations of blocked terms
  • Blessed Aurora (Oathkeepers) Heal on auto-attack: 66 → 50
  • Fixed an issue where Blessings could be removed upon knockdown or death
  • Fixed an issue where certain mobs dropped significantly more Silver than intended upon death Chest loot is unaffected
  • Fixed issue where defeating Mammoth Hunters did not count toward the corresponding Albion Journal mission
  • Fixed issue where players defeated by a damage-over-time effect could become invulnerable instead of entering the Bleedout state
  • Fixed issue where sent whispers could appear as if they had been received from oneself
  • Fixed issue where specialization bonus values were cut off in Destiny Board flyouts
  • Fixed issue where the ‘Collapse Tracker’ button would be positioned incorrectly when the Combined HUD Tracker was placed on the left side of the screen
  • Fixed issue where Dragon Armor would display the mastery level of the corresponding Avalonian Armor instead of its own
  • Fixed issue where the Item Details UI would remain open after clicking the ‘Take’ button
  • Fixed issue where cleared enemies in the Dragon Sanctuary could respawn after three hours
  • Fixed issue where Spirit Weavers’ summons would remain active after the Spirit Weaver was defeated
  • Fixed issue where Dragon Attacks could remain active beyond their three-hour duration if no players were nearby when they were due to despawn
  • Fixed issue where Destiny Board search results could not be scrolled through fully with the right analog stick
  • Fixed issue where the price slider for Buy and Sell Orders was not set correctly
  • Fixed issue where ‘Cancel Order’ and ‘Apply Market Average’ had overlapping Y-button inputs when editing active Buy Orders
  • Various additional controller, graphical, animation, terrain, audio, UI, and localization fixes
View full patch notes ↗

Patch 2026-09-03 September 3, 2026

  • Albion Asia : September 12, 00:00 UTC
  • Albion Americas and Europe : September 12, 11:00 UTC
  • September 12: Season start and Invasion Day
  • October 10: Mid-season Invasion Day, double scoring begins, storage payout
  • November 7: Final Invasion Day, storage payout
  • November 9: Season ends
View full patch notes ↗

Patch 2026-08-31 August 31, 2026

  • Total hitbox duration: 2s → 0.6s
  • Dragonslayer Shoes: Build up stacks of movement speed that can be consumed to instantly refund your weapon cooldowns
  • On the Royal Continent, portals take you to partial-loot, orange-zone Ancient Lands where only inventory is dropped on death; in the Outlands and Roads of Avalon, portals take you to full-loot Ancient Lands The Ancient Lands have a 1200 IP soft cap
  • This soft cap scales differently in full-loot and partial-loot Ancient Lands Orange zone: 20%
  • Black zone: 35%
  • Portals are displayed on the Minimap and Region Map, as well as the World Map within a certain range
  • There are different portals available for different group sizes: Small: 1-5 players
  • Medium: 5-7 players
  • Large: 15-20 players
  • The number of players entering a portal determines which matchmaking pool you join: Small: Solo players face other solo players
  • Groups of 2-3 players are matched against other groups of 2-3
  • Groups of 4-5 players are matched against other groups of 4-5
  • Medium: Groups of 5-7 players are matched against other groups of 5-7
  • Large: Groups of 15-20 players are matched against other groups of 15-20
  • Once a portal appears, it is initially locked, and can be entered after a set amount of time: Small: 30 minutes
  • Medium: 60 minutes
  • Large: 180 minutes
  • After opening, portals remain accessible for a duration of three minutes
  • To enter a portal, every party member must declare themselves ready and channel for a short time Finishing the channel grants players temporary invulnerability to damage
  • Once all players have channeled, the party leader decides exactly when the party enters
  • Within the Ancient Lands, parties are anonymous to one another; you can only see the name of your fellow party members Each group arrives at a separate spawn location
  • A local quest, tied to the island you are currently exploring
  • A global quest, which culminates in unlocking the final encounter
  • Leygate Keystones are used to activate the Leygates that connect the various islands of the Ancient Lands
  • These can be used on any Leygate in the Ancient Lands
  • Each island has several Leygates which connect to different islands
  • Keystones can be removed from an active Leygate, allowing you to carry them elsewhere and activate a different route
  • Activated Leygates are displayed on the Region Map, with newly activated connections briefly highlighted
  • Once the global quest has been completed, the central island unlocks after a short delay, granting access to the Ancient Lands' final boss: the Fire Drake
  • Defeating the Fire Drake awards a large amount of loot and opens a portal back to the open-world region from which you entered
  • Each stack increases Fame earned and grants increased damage and defense against mobs
  • Spirit Essence can be obtained in several ways: Interacting with Dragon Statues, which grant Spirit Essence to you and your party
  • Defeating mobs, which have a chance to award Spirit Essence to your party Certain enemies, such as Drakes, always grant Spirit Essence
  • Defeating players in PvP If you are knocked down in PvP, 50% of your current Spirit Essence is transferred to the opposing group, while the remainder is lost
  • Spirit Essence is lost when you leave the Ancient Lands
  • A bar displayed on-screen indicates the amount of time in which a revival is possible
  • Moving away from your downed party member causes this timer to deplete more quickly
  • If no allies remain to perform a revival, Bleedout ends in a short time
  • Revived players return with a stacking 10% maximum Health debuff This effect lasts only while inside the Ancient Lands
  • Ancient Bones, obtained from Drakes and sometimes chests, can be offered at Ancient Altars to earn Draconic Insight, Fame, and temporary Fame bonuses Small sacrifices grant a 10% Fame bonus for one hour, while large sacrifices grant a 20% Fame bonus for two hours
  • Nearby allies also receive rewards when a ritual is completed
  • See ‘New Rewards’ section below for more information on Draconic Insight and its associated rewards
  • To enter the Dragon Sanctuary, you need a Spirit Waystone
  • Spirit Waystones can be obtained by: Collecting 10 Waystone Fragments in the Ancient Lands and combining them at the Artifact Foundry
  • Receiving a complete one as a drop from Fire Drakes or Dragons
  • Buying either Waystones or their fragments from other players or on the Marketplace, as both are tradable
  • Spirit Waystones range from Tier 6 to Tier 8.4 These determine the tier of the Dragon Sanctuary they open
  • Using a Spirit Waystone in an open-world region of the corresponding tier creates a portal to a Dragon Sanctuary
  • Each Dragon Sanctuary can be entered by a single raid of up to 20 players
  • On the Royal Continent, attacks are announced only shortly beforehand to encourage spontaneous encounters
  • In the Outlands, they are announced much earlier, allowing groups to prepare and contest the objective
  • Interacting with Dragon Statues
  • Sacrificing Bones to an Ancient Altar
  • Defeating Drakes and Dragons
  • Dragonslayer Jacket: Creates a protective zone that grants immunity to enemies outside it while increasing your damage output and cooldown recovery
  • Dragonslayer Hood: Launches a flare that reveals invisible enemies and slows their cooldown recovery
  • The Firewing Drake is immune to forced movement effects
  • Rather than entering a traditional gallop, the Firewing Drake glides across Albion While gliding, it is immune to roots and slows
  • Unlike a normal gallop, taking damage will not interrupt its glide Only stuns can end the effect
  • The Firewing Drake can also unleash a scorching breath of fire, dealing damage over time to enemies caught in its path
  • Drake Egg Biscuits: Increases Combat and Gathering Fame for 25 hours This bonus does not replace or remove combat food buffs, allowing it to be used alongside regular combat food
  • Lifeward Potion: Protects nearby allies from a fatal blow, reviving them the first time they would be defeated
  • Leyfin Omelettes: Provides cast speed reduction, cooldown reduction, and a healing cast bonus
  • Each Ancient Memory is permanently recorded in a new Lore category in the Albion Journal, where you'll also find hints to help locate those you have yet to discover
  • Lore Fragments that were in the Exploration category have been moved to the Lore category
  • Focus Cost Efficiency to all Leather Armors/Heads/Shoes per level: 15 → 12.5
  • Quality Bonus to all Leather Armors/Heads/Shoes per level: 0.375 → 0.3125
  • Heal Brewer, Energy Brewer, Gigantify Brewer, Resistance Brewer, Sticky Brewer, Poison Brewer, Invisibility Brewer, and Bootlegger Focus Cost Efficiency group bonus per level: 18 → 22.5
  • Calming Brewer, Cleansing Brewer, Acid Brewer, Berserk Brewer, Hellfire Brewer, Gathering Brewer, Tornado Brewer, and Lifeward Brewer: Focus Cost Efficiency group bonus per level: 18 → 11.25
  • To keep a sense of accomplishment, individual specializations are represented by badges encircling the combined specialization node Individual specializations can be previewed by hovering over the combined specialization node
  • Each badge visually reflects its specialization level
  • Opening a specialization node shows a list of all specializations inside Tracking in the HUD Tracker and activating Quick Learn for the specializations can be toggled for both individual specializations or all at once
  • Specialization details and recommended builds have been moved to the new Details tab within the Respec UI in the combined specialization node
  • This view displays average per-hour statistics, including damage dealt, healing done, kills, deaths, and other combat metrics, alongside each build's Average Item Power
  • Players who want to compare builds at a glance can also enable a new option to display Average Item Power directly in the Armory's equipment list
  • Added a new Ping chat channel for ping messages The Ping channel has been added by default to the General, Combat, and Social chat tabs
  • Party chat messages now appear as speech bubbles, visible only to members of your party
  • All party members can now place target markers on allies, enemies, and mobs Marker placements are announced in party chat, making it easy to see who assigned each marker
  • The list of Guild Members can now be filtered by role The export button also takes filtering into account
  • Guild leadership can now write internal mails to their entire membership Members possessing the 'Access Guild Mail' permission can now target specific ranks when sending messages
  • Every individual within the designated rank will receive the correspondence
  • Loadout creation and editing now includes an ‘All’ column, allowing you to adjust quality and enchantment preferences for every item at once
  • The HUD Tracker can now automatically expand when important quest objectives become available
  • Rankings have been expanded with new leaderboards for Crafting Fame, Ancient Lands PvE and PvP Fame, and Dragon Sanctuary PvE Fame
  • A new Crystal League information panel has been added to the Arena UI, making it easier to discover and learn about the Crystal League
  • Resource Guardians now spawn in Tier 6+ regions in the Outlands, instead of around resource hotspots A Guardian only spawns in a biome in which its resource is present
  • Resource Guardians spawn without any preannouncement and are neither shown on the Region or the World Map
  • Furniture on Player and Guild Islands can now be placed directly next to each other If you become trapped, remember that you can use Journey Back for free while mounted
  • If you're unmounted, you can use your mount-slot ability to teleport out of the island, similar to leaving a Randomized Dungeon This also works while overweight
  • Focus Fire Protection for mobs has been reworked to scale more smoothly if a large numbers of players attack the same target This allows powerful mobs, including Dragon Attacks, to remain challenging for large groups without disproportionately increasing their strength against smaller groups
  • The aggression of Resource and Hide mobs has been reduced More creatures are now passive, and aggressive mobs are less likely to engage players from a distance
  • After being knocked down for more than 30 seconds in Blue and Yellow Zone open-world regions, you can now choose to respawn at the nearest region entrance This option is unavailable for players with Outlaw status, in Faction Warfare combat, or while inside an open-PvP zone
  • The target selection circle is now red, making it easier to distinguish selected targets from enemy spell effect areas
  • Animal growth times have been standardized across player islands and the Outlands
  • Ground-targeted and auto-targeted spells can now automatically select the previewed target when no target is currently selected
  • Maximum Health decrease vs. mobs: 50% → 25%
  • Maximum damage decrease vs. mobs: 80% → 50%
  • Adrenaline Boost (all Axes) Now expires if the caster does not directly damage an enemy every 3s
  • Flame Blast (all Fire Staffs) No longer grants move speed to other allies
  • Avalanche (Hoarfrost Staff) Snowball rolling damage: 120 → 160
  • Knockback vs. mobs: 10m → 5m
  • Max. air time vs. mobs: 0.8 → 1.25
  • Frost Lance (all Frost Staffs) Damage: 148 → 134
  • Freezing Wind (Frost Staff) Hitbox area now grows over 0.4s
  • Root duration: 2.5s → 2s
  • Blessed Aurora (Oathkeepers) Healing on auto-attack: 30 → 66
  • Gravitas (Morning Star) Cooldown: 30s → 20s
  • Recast cooldown: 40s → 30s
  • Cooldown scaling per 100 IP: -1s → -0.5s
  • Shrinking Curse (Incubus Mace) Damage decrease debuff vs. mobs: 40% → 25%
  • Spirit Animal (Rampant Staff) Hitbox now starts 3m behind the cast position
  • Cast range: 12m → 15m
  • Spiritual Seed (Druidic Staff) Can now be recast a third time
  • Cooldown per recast: 1st: 20s
  • Stand time on cast: 0.4s → 0.25s
  • Fatal Blade (Black Monk Staff) Damage decrease debuff per tick vs. mobs: 10% → 8% (total: 30% → 24%)
  • Forceful Swing (all Quarterstaffs) Damage decrease debuff vs. mobs: 50% → 20%
  • Infected Scrapes (Prowling Staff) Damage per tick: 7 → 8 (Max. damage per tick: 35 → 40)
  • Sinister Swipes (Prowling Staff) Cooldown with charges: 0.8s → 1.5s
  • Dragon Leap (all War Gloves) Recast time window: 2s → 1.5s
  • Cooldown: 0s → 0.5s
  • Howl (Mercenary Hood) Damage decrease debuff vs. mobs: 30% → 20%
  • Enfeeble Aura (Guardian Armor) Damage decrease debuff vs. mobs: 60% → 25%
  • Intimidating Aura (Grizzly Bear) Damage decrease debuff: 70% → 40%
  • Astral Staff (Starfall) 20% → 0%
  • Broadsword 30% → 0%
  • Claymore 30% → 0%
  • Dual Swords 25% → 0%
  • Clarent Blade 5% → 0%
  • Carving Sword 25% → 0%
  • Galatine Pair 20% → 0%
  • Kingmaker 20% → 0%
  • Infinity Blade 15% → 0%
  • Battleaxe 20% → 0%
  • Greataxe 20% → 0%
  • Halberd 15% → 0%
  • Carrioncaller 15% → 0%
  • Infernal Scythe 15% → 0%
  • Bear Paws 20% → 0%
  • Realmbreaker 15% → 0%
  • Crystal Reaper 15% → 0%
  • Mace 10% → 0%
  • Heavy Mace 10% → 0%
  • Morning Star 10% → 0%
  • Bedrock Mace 10% → 0%
  • Incubus Mace 10% → 0%
  • Camlann Mace 10% → 0%
  • Oathkeepers 10% → 0%
  • Dreadstorm Monarch 10% → 0%
  • Hammer 10% → 0%
  • Polehammer 10% → 0%
  • Great Hammer 10% → 0%
  • Tombhammer 10% → 0%
  • Forge Hammers 20% → 0%
  • Grovekeeper 10% → 0%
  • Hand of Justice 10% → 0%
  • Truebolt Hammer 10% → 0%
  • Brawler Gloves 25% → 0%
  • Battle Bracers 20% → 0%
  • Spiked Gauntlets 10% → 0%
  • Ursine Maulers 20% → 0%
  • Hellfire Hands 10% → 0%
  • Ravenstrike Cestus 20% → 0%
  • Fists of Avalon 20% → 0%
  • Forcepulse Bracers 20% → 0%
  • Spear 25% → 0%
  • Pike 0% → 0%
  • Glaive 30% → 0%
  • Heron Spear 10% → 0%
  • Spirithunter 5% → 0%
  • Trinity Spear 25% → 0%
  • Daybreaker 25% → 0%
  • Rift Glaive 5% → 0%
  • Dagger 40% → 0%
  • Dagger Pair 40% → 0%
  • Claws 40% → 0%
  • Bloodletter 40% → 0%
  • Demonfang 25% → 0%
  • Deathgivers 40% → 0%
  • Bridled Fury 25% → 0%
  • Twin Slayers 20% → 0%
  • Quarterstaff 10% → 0%
  • Iron-Clad Staff 10% → 0%
  • Double Bladed Staff 10% → 0%
  • Black Monk Stave 10% → 0%
  • Soulscythe 10% → 0%
  • Staff of Balance 10% → 0%
  • Grailseeker 10% → 0%
  • Phantom Twinblade 10% → 0%
  • Shadow Panther Transformation 40% → 0%
  • Spirit Bear Transformation 10% → 0%
  • Werewolf Transformation 20% → 0%
  • Runestone Golem Transformation 10% → 0%
  • Crystal Cobra Transformation 10% → 0%
  • Added missing AoE Escalation to the following spells: Deadly Shot (all Bows): Added to resistance reduction
  • Frost Lance (all Frost Staffs): Added to resistance reduction
  • Fire Wave (all Fire Staffs): Added to initial damage
  • Relentless Assault (Crystal Reaper): Added to damage
  • Force of Nature (Bedrock Mace): Added to damage
  • Positional Drift (all Shapeshifter Staffs): Added to root
  • Impaler (all Spears): Added to slow
  • Frost Shot (all Bows): Added to slow
  • Howl (Mercenary Hood): Added to slow
  • Grasp of the Undead (Tombhammer): Added to stun
  • Rending Rage (all Axes): Added to root
  • Merciless Finish (Bridled Fury): Hitbox now disappears much faster (2s → 0.3s)
  • Mark of Sacrifice (Hellion Shoes): Spells can no longer be recast during Mark of Sacrifice
  • Fixed issue where player names in speech bubbles could display in the wrong color when using /say chat
  • Fixed issue where it was not possible to enter text in several UIs with keyboard connected
  • Fixed issue where number of unclaimed Albion Journal rewards displayed in the main menu would not update correctly
  • Fixed issue where right stick scrolling could stop working in menus with multiple scrollable panels
  • Fixed issue where several graphics settings were unavailable
  • Fixed issue where players could incorrectly receive Faction Points from Faction Battle Standards
  • Fixed issue where Player Navigation could not be used to navigate to Starter Towns
  • Fixed issue where manually targeted ground spells could cast at a nearby auto-target instead of the intended location when ‘Preview Spell Target’ was disabled
  • Fixed issue where mouse scrolling was excessively slow
  • Various additional controller, graphical, animation, terrain, audio, UI, and localization fixes
View full patch notes ↗