Albion Online Patch Notes

Patch 2026-06-29 June 29, 2026

  • Value of all chests and boss rewards has increased significantly
  • Damage, armor and health of mobs have been reduced to match the values they had prior to the Horizons update Given the frequency of PvP in the Mists, players were often left in compromised positions and discouraged from engaging with PvE in the first place. By restoring their previous values, we hope that Camps will once again become a competitive PvE objective for a wider range of builds
  • Matchmaking adjusted to encourage greater randomization while maintaining healthy population levels This makes it considerably more difficult to intentionally meet up with other players in the Mists
  • Increased the spawn frequency of Treasure Chests and Crystal Spiders to provide more valuable objectives outside of Camps, reducing pressure on Camp locations While Crystal Spiders will briefly disappear during Season 33, the mobs that replace them will have these higher spawn rates until Crystal Spiders return for Season 34
  • The spawn frequency of Fey Dragons, Griffins, and Veilweavers in Enchanted Mists has been doubled As Mists participation has decreased over time, the Artifacts required to craft Fey Armor have become more expensive. While we hope the other changes in this patch help increase participation, higher spawn rates should also contribute to reducing the cost of those Artifacts
  • Navigation routes highlight the exits needed to reach the destination on both the Minimap and Region Map. Routes automatically update if players leave the suggested path
  • Navigation is only available within the same continent and is not supported in the Roads of Avalon
  • Active navigation routes are listed in the HUD Tracker
  • Navigation routes to regions can be personal or shared with party members Navigation routes to regions started by the party leader are automatically shared with the group Only the party leader may end the Party Navigation
  • If both Personal and Party Navigation routes are active, players can choose which one to follow from the HUD Tracker Alternatively, players can type /nav useparty in chat to activate the Party Navigation route, and /nav usepersonal to switch back to Personal Navigation
  • The following chat commands have been added: /nav map “ ” : navigate to a specific region
  • /nav party : navigate to a party member
  • /nav death : navigate to your most recent death location
  • /nav end : end the current navigation route
  • Optional arguments: safe : avoids lethal zones (disabled by default)
  • cd : considers shortcuts through Static Dungeons (disabled by default)
  • Example: /nav map "Fort Sterling" safe sets a navigation route to Fort Sterling that avoids Red Zones
  • Navigation can also be initiated from several UIs: To a region: From the target Region Map via the new navigation button on the right
  • To a party member: By selecting a player from the party member list and opening their Player Menu
  • To your last death location: The previous Death Recap entry in the Player Menu has been renamed ‘Last Death’ and now includes options to open the Death Recap or navigate to your last death location
  • Players can now assign a secondary casting mode to separate keybinds for individual abilities This includes separate alternate cast keybinds for weapon, armor, shoe, and potion abilities
  • Casting modes can be selected in the Mouse Controls settings This option is currently not available for controllers
  • A special Keeper Uprising Guild Challenge will replace Crystal Creatures for this season, offering new ways to earn Season Points
  • The Legacy Avatar Set reward pool now includes avatars from Season 30
  • Territory Season Point generation has been redistributed to reduce the advantage of high-quality territories and increase the value of lower-quality territories: Quality 1: 40 → 60
  • Quality 2: 60 → 75
  • Quality 3: 80 → 90
  • Quality 4: 120 → 110
  • Quality 5: 180 → 130
  • Quality 6: 240 → 160
  • Territory Control Costs have been adjusted to support contesting a wider range of Territories: Quality 1: 4 → 3
  • Quality 2: 3 → 3
  • Quality 3: 3 → 2
  • Quality 4: 2 → 2
  • Quality 5: 2 → 2
  • Quality 6: 1 → 2
  • Territory Cost Penalties have been adjusted to apply earlier and scale more consistently: Silver and Fame penalties now apply immediately once the initial penalty threshold is exceeded Initial Penalty Threshold: 15 → 20
  • Siphoned Energy drain remains 3% per cost above the threshold
  • Fame and Silver penalties remain 1% per cost above the threshold
  • Territory raids now destroy more Siphoned Energy, making concentrated resource storage riskier: 20% → 33%
  • Hideout durability has been increased: Phase 1 Health: 15,000 → 20,000
  • Phase 2 Health: 25,000 → 40,000
  • Added Minimap actions to the Radial Menu, allowing players to hide the Minimap or adjust its zoom
  • Added direct D-pad navigation in two-column UIs between category lists and their contents
  • Crafting and Item Details UIs can now be repositioned freely
  • Added mouse support for the Game Menu
  • Inventory UI and Game Menu now remain open when switching between controller and mouse & keyboard input
  • Browsing through the equipment list in the Armory now automatically previews builds
  • Farm object placement now automatically snaps to the next valid space within the same plot
  • Caerleon-flagged players now receive Faction Points and Standing from captured regions, even after leaving them
  • Guild lists no longer automatically reorder or scroll while being viewed Added manual refresh button to update guild member list sorting
  • Improved options for dynamically switching HUD Layouts based on the currently active input method
  • Reduced accidental item dragging when Shift-clicking while looting
  • Added confirmation popup when kicking a player from a guild
  • Increased Disarray priority so it appears before other effects in the Status Effects list
  • ‘Show Targeting Line and Range’ is now enabled by default This option can be disabled in the General section under Controls Settings
  • Speed Shot (all Bows) Range: 13m → 15m
  • Damage: 66.54 → 25
  • Added: Can be recast once within 4s (increasing the cooldown to 15s)
  • Flickershots (Arclight Blasters) Damage: 94 → 81
  • Ghost Strike (Deathgivers) Cooldown: 20s → 25s
  • Freezing Wind (Frost Staff) No longer slows
  • Root is now applied instantly
  • Instant Damage: 150 → 200
  • Holy Beam (all Holy Staffs) Cooldown: 10s → 12s
  • Holy Explosion (Great Holy Staff) Knockback distance no longer scales with CC duration
  • Knockback distance is no longer reduced by enemy CC resistance
  • Knockback distance: 15m → 10m
  • Rejuvenating Breeze (all Nature Staffs) Cooldown: 20s → 15s
  • Hurricane (Iron-clad Staff) Base cooldown: 38 → 29
  • Cooldown reduction per 100 IP: 1s → 0.5s 700 IP: 31s → 25.5s
  • 1800 IP: 20s (unchanged)
  • 2200 IP: 16s → 18s
  • Energy cost: 14 → 10% (relative to max)
  • Majestic Smash (Kingmaker) Added: Dealing the finishing blow on a player increases the damage of all allies within 11m by 20% for 5s
  • Earth Crusher (Ravenstrike Cestus) Self-slow: 40% → 25%
  • Force Shield (Judicator Armor) Healing received bonus: 30% → 25%
  • Berserk Potion All tiers of Berserk Potion now apply -10% defense (rather than dropping to -20%)
  • Cleanse Heal (all Nature Staffs): Fixed issue where CC effects and debuffs would not be cleansed correctly
  • Spider’s Thread (Duskweaver Helmet): Fixed issue where dash would not work on targets immune to slows
  • Tear Open (Bloodmoon Staff): Fixed issue where targets immune to debuffs would not receive damage
  • Rotten Ground (Cultist Sandals): Fixed issue where it could not be cleansed, but could be removed by damage removal effects
  • Fixed issue where the Death Recap and respawn UI would not appear if a player was executed while a resurrection confirmation popup was active
  • Fixed issue where pressing Esc would open and lock the Game Menu instead of switching to mouse & keyboard input
  • Fixed issue where the ‘Connection problem?’ popup prevented character movement
  • Fixed issue where the off-hand slot in the Inventory UI would appear empty while using a two-handed weapon
  • Fixed issue where closing the Radial Menu could remove the current target lock
  • Fixed issue where settings could not be reset
  • Fixed issue where having multiple controllers connected could cause some interactions to stop working
  • Fixed issue where Mist Cloud (Mistwalker Jacket) could cause certain Avalonian Archmage abilities to fail
  • Various additional performance, graphical, animation, terrain, audio, UI, and localization fixes
View full patch notes ↗

Patch 2026-05-26 May 26, 2026

## What changed ### Bug Fixes - **HUD Tracker** — now visible when Destiny Board is open - **Spell selection view** — correctly reflects combat state after reconnecting - **Custom Presets** — now save correctly when switching between presets - **1v1 Arena** — points tracker no longer disappears when reconnecting during round countdown - **Chat auto-hide setting** — no longer opens input box and closes settings menu when disabled while hidden - **Death Recap UI** — basic attacks and reflected damage no longer display as combined entry - **Destiny Board** — opening and closing no longer causes performance drops or temporary freezing - **Region Map** — clicking UI elements beneath no longer causes unintended character movement - **Graphics settings** — changing settings after reset no longer modifies other graphics options - **Food Supply UI** — no longer shifts down screen after supplying to multiple stations - **Arena Ready popup** — no longer remains visible after logging out - **Player Building tooltips** — now show correct furniture and resident capacity information - **Trade invites** — cancelling with Esc no longer causes Trade UI to behave incorrectly - **Keyboard input** — no longer stops working after pressing Enter with chat window hidden - **Chat input window** — can now be closed after sending a message - **Beneficial Target Priority** — 'Always Self' setting now works as intended - **Tooltips** — no longer overlap editable slider values - **Fortress Chests** — now display proximity tooltips - **Self-cast button hint** — no longer disappears after casting a spell - **Crafting UI** — 'Craft' and 'Max Quantity' no longer share same key binding - **Death Recap UI** — Item Details can now be opened
  • Fixed issue where the HUD Tracker would not be visible when the Destiny Board was open
  • Fixed issue where the spell selection view in the Item Details UI would not correctly reflect combat state after reconnecting
  • Fixed issue where Custom Presets would not save correctly when switching between presets
  • Fixed issue where reconnecting during the countdown between rounds in the 1v1 Arena would cause the points tracker to disappear
  • Fixed issue where disabling the ‘Auto-hide chat’ setting while chat was hidden would open the input box and close the chat settings menu
  • Fixed issue where basic attacks and reflected damage could be displayed as a combined entry in Death Recap UI
  • Quick messages can now be used through chat
  • Improved Farming navigation flow and controls
  • Polished Fishing interaction prompts and visual feedback
  • Added a ‘Changelog’ entry in the Game Menu that links directly to the latest patchnotes
  • Adjusted target selection visuals to better match target sizes
  • Improved line indicator that moves between targets when switching manually
  • Updated Gold Market UI to support graph points and tab navigation
  • Changed Silver deposit amount selection to digit-based input
  • Minimap and Mount buttons can now be clicked with a mouse
  • Delete Order action in the Marketplace UI now requires a short hold
  • Reintroduced target cycling on right shoulder button for the Legacy control scheme
  • Further improvements to manual target selection and auto-targeting responsiveness
  • Implemented HUD Tracker navigation
  • The chat input field is now automatically reselected when switching tabs
  • Can now be accessed directly from the Loadouts UI
  • Reduced bleed between different open world activities, making recommendations more precise
  • Improved data accuracy across several activities
  • These improvements will take effect gradually as new data is tracked
  • Adjusted filter sorting to match existing Marketplace categories
  • Polished several visual overhaul elements across multiple biomes, including adjustments to lighting, terrain textures, and water materials
  • The number and frequency of Weapon Cache spawns during Bandit Assaults has been reduced
  • Added new /forfeit , /ff and /surrender chat commands to surrender in Custom Matches
  • Added stronger selection highlights around health bars when using mouse and keyboard This option can be disabled under the Nametags section in Interface settings
  • Reintroduced ‘Auto-walk in range’ behavior for ground-targeted and skillshot spells This option can be disabled under the Auto-Targeting section in Controls settings
  • Added ‘Show targeting line and range’ option under Controls settings for Mouse and Touch input
  • Magic Shock (all Arcane Staffs) Stand time: 0.2s → 0s
  • Time Freeze (Great Arcane Staff) Stun duration vs mobs: 3.5s → 2.5s
  • Whirlwind (Greataxe) Damage per tick for hitting the same target: 5 → 6.5 (Max damage: 411 → 433.5)
  • Razor Cut (Bear Paws) Changed spell indicator to a circle showing the landing position
  • Slightly expanded hit area under the caster
  • Fire Wave (all Fire Staffs) Cooldown: 15s → 12s
  • Frostbite (all Frost Staffs) Stand time: 0.15s → 0s
  • Reawaken (all Holy Staffs) Allies who accept the resurrection now receive Awakening Sickness for 180s (cannot be Reawakened again during that time)
  • Shrinking Curse (Incubus Mace) Max health reduction: 25% → 20%
  • Tornado (Soulscythe) Now moves ~10% faster
  • Dawnbird Transformation (Lightcaller) Attack range: 15m → 13m
  • Tear Open (Bloodmoon Staff) Blood Pool charge requirement: 2 → 1
  • Blood Pool heal: 61 → 30
  • Neurotoxin (Stillgaze Staff) Max stacks: 4 → 1
  • Damage decrease per stack: 4% → 12%
  • Tick interval: 0.8s → 1s
  • Damage per tick: 6 → 25
  • Fearless Strike (Carving Sword) Resistance reduction now scales with AoE escalation
  • Soulless Stream (Galatine Pair) Area lifetime: 0.8s → 0.7s
  • Speed Caster (Scholar Robe) Cooldown: 35s → 30s
  • Wind Wall (Knight Armor) Removed defense and CC resistance for hitting enemies
  • Disruption factor: 1 → 0
  • Berserk (Keeper Cape) Health percentage application: 70% → 80%
  • Damage buff: 50% → 40%
  • Cannot be purged
  • Sinister Swipes (Prowling Staff): Fixed issue where its execute would apply without the required stacks
  • Soulless Stream (Galatine Pair): Fixed issue where Heroic Charges could briefly persist after casting
  • Fixed issue where opening and closing the Destiny Board could cause performance drops or temporary freezing
  • Fixed issue where clicking UI elements beneath the Region Map could cause unintended character movement
  • Fixed issue where changing graphics settings after a reset could modify all other graphics options
  • Fixed issue where the Food Supply UI would shift down the screen after supplying food to multiple stations
  • Fixed issue where the Arena Ready popup would remain visible after logging out
  • Fixed issue where Player Building tooltips would show incorrect furniture and resident capacity information
  • Fixed issue where cancelling a trade invite with Esc could cause the Trade UI to behave incorrectly
  • Fixed issue where keyboard input could stop working correctly after pressing Enter while the chat window was hidden
  • Fixed issue where the chat input window could not be closed after sending a message
  • Fixed issue where the ’Always Self’ Beneficial Target Priority setting did not work as intended
  • Fixed issue where tooltips could overlap editable slider values
  • Fixed issue where Fortress Chests would not display proximity tooltips
  • Fixed issue where the self-cast button hint would disappear after casting a spell
  • Fixed issue where ‘Craft’ and ‘Max Quantity’ shared the same key binding in the Crafting UI
  • Fixed issue where Item Details could not be opened from the Death Recap UI
  • Fixed issue where self-casting could interrupt target lock
  • Fixed issue where the ‘Inspect’ option in the Radial Menu would not respond when selected
  • Fixed issue where the Estimated Market Value of equipment was not displayed in the Inventory UI
  • Fixed issue where Battlevault Tab Management UIs would appear empty
  • Fixed issue where it was not possible to join or cancel an Arena match after being invited
  • Fixed issue where Travel Mode could not be toggled via the Radial Menu
  • Fixed issue where button hints in chat could display incorrectly or remain visible when unfocused
  • Fixed issue where chat navigation could become stuck when the selected channel had no messages
  • Fixed issue where game audio would stop when the game lost focus
  • Fixed issue where using ‘Reset All’ in the Settings menu could temporarily reduce performance
  • Fixed issue where the Virtual Keyboard and other text input fields could stop opening after being closed
  • Fixed issue where certain dialog popups could be accidentally confirmed during gameplay and UI interactions
  • Fixed issue where Raid Banners dropped at the entrance of a Smuggler’s Den could no longer be picked up
  • Fixed issue where interacting with Treasure Coffers while mounted would not automatically dismount the character
  • Fixed issue where some mounts and mount skins would not display Guild Emblems correctly
  • Fixed issue where spell indicators could remain visible after reconnecting while aiming a spell
  • Fixed issue where ‘Cast On Press’ would always be enabled for the Virtual Controller scheme
  • Fixed issue where dragging the attack button could target allied players
  • Fixed issue where the ‘None’ option for Auto-Target Lock would behave like ‘Sticky’ instead
  • Fixed issue where targeted spells could become locked and impossible to retarget or cancel after another spell’s recast window ended
  • Various additional performance, graphical, animation, terrain, audio, UI, and localization fixes
  • Polished navigation, button hints, tooltips, and highlights across multiple UI elements
  • Improved recommendation accuracy through expanded build tracking and evaluation metrics Now tracks equipment swaps during an activity
View full patch notes ↗

Patch 2026-05-21 May 21, 2026

## What changed **Visual Overhaul** — Lighting and texture intensity have been toned down in Mountain and Steppe biomes, with each biome receiving adjustments to strengthen its visual identity. Over 70% of players responded positively to these changes, though some felt certain biomes were too bright. **Performance Improvements** — The game feels smoother overall for most players, though large-scale ZvZ performance remains a significant pain point. Further optimizations are planned for upcoming patches. **Armory Adoption** — Around 40% of all saved Loadouts are now created through the Armory, with players experimenting across a wide variety of builds. **Console Integration** — Xbox players account for close to 15% of Albion's population during peak times and have quickly joined guilds, PvP activities, and the player economy. Controller usability and onboarding improvements are in development. **New Seasonal Content** — New enemies, challenges, rewards, and large-scale seasonal world events have been added across Albion, creating new reasons for conflict and areas to explore. ## Overall The patch focuses on visual polish, performance optimization, and new seasonal content while improving console support and Armory usage.
  • Some lighting and texture intensity has already been toned down in areas such as the Mountain and Steppe biomes
  • The overhaul focused on giving each biome a stronger identity Some regions that already had a strong visual character received fewer changes
  • These changes are not final and further improvements will come in the future
  • A majority of players report that the game feels smoother overall
  • Large-scale ZvZ performance remains one of the biggest pain points
  • More optimizations are planned for upcoming patches and updates
  • The tech team continues improving performance and networking infrastructure
  • Around 40% of all saved Loadouts are now being created through the Armory
  • Players are experimenting with a wide variety of builds across different activities
  • Some players felt certain biomes were too bright or received different levels of attention
  • The mode has seen strong player participation since launch
  • Help certain activities feel fresh when they return
  • Concentrate player population more effectively
  • Create space for further adjustments and improvements between runs
  • Xbox players account for close to 15% of Albion’s population during peak times
  • Console players have quickly joined guilds, PvP activities, and the player economy
  • Controller usability and onboarding improvements are already being developed
  • New enemies appearing across Albion
  • New challenges and rewards
  • A return to large-scale seasonal world events
  • New reasons for conflict
  • New areas to explore
  • New moments where the world feels unpredictable and alive
  • More than 70% of players responded positively to the visual overhaul
  • Additional smaller improvements to the system are already planned for future updates
  • Population levels in other solo activities such as Corrupted Dungeons and the Mists have largely recovered after a short-term shift following the update This suggests the mode is largely fulfilling its intended role
View full patch notes ↗

Patch 2026-05-04 May 4, 2026

## What Changed **Healing Sickness** — Now applied to teams with multiple healers in 5v5 Hellgates, matching the existing system in 5v5 ranked and Crystal Arena **Destroy Item Confirmation** — Removed the 'Always' option and increased hold duration required to destroy items **Controller Spell Targeting** — Added 'Situational Movement Spell Targeting' option that auto-aims spells in facing direction when no target is found; reintroduced 'Use left stick for spell targeting' setting ## Balance Changes **Axes** - **Adrenaline Boost** — Max duration increased: 7s → 9s - **Rending Strike** — Stand time removed: 0.2s → 0s **Bows** - **Sky's Fury (Skystrider Bow)** — Damage reduced: 128 → 123 - **Enchanted Quiver** — Bonus auto-attack damage to nearby enemies decreased: 220% → 200% **Cursed Staffs** - **Bane** — Damage increased: 23.71 → 25 - **Grudge** — Damage reduced across all timing windows: 18→16 (0s), 22.5→20 (0.5s), 54→49 (1s), 90→81 (1.5s), 135→121 (2s+) **Cursed Skull** - **Haunting Screams** — Max health damage increased: 1.2% → 1.5% **Rotcaller Staff** - **Plaguebringer** — Damage reduced: 171 → 161 **Nature
  • Additional Healing Sickness is now applied to teams that bring more than one healer to 5v5 Hellgates This already applies in 5v5 ranked Arena and Crystal Arena matches
  • Removed ‘Always’ option from destroy item confirmation popup
  • Added a new ‘Situational Movement Spell Targeting’ option for controllers and mobile When enabled, spells that can move a character automatically aim in the facing direction if no suitable target is found ahead
  • Increased the hold duration required for the Destroy Item action
  • Reintroduced controller setting ‘Use left stick for spell targeting’
  • Adrenaline Boost (all Axes) Max duration: 7s → 9s
  • Rending Strike (all Axes) Stand time: 0.2s → 0s
  • Sky's Fury (Skystrider Bow) Damage: 128 → 123
  • Even after the changes in recent hotfixes, healers in the 1v1 Arena have remained overly frustrating for many builds to deal with, often preventing meaningful progress being made on their health bars before opponents are worn down. Healing has therefore been further reduced in the 1v1 Arena. Healing cast decrease: 50% → 60%
  • Enchanted Quiver (Bow) Bonus auto-attack damage to enemies within 6m: 220% → 200%
  • Bane (all Cursed Staffs) Damage: 23.71 → 25
  • Grudge (all Cursed Staffs) Damage at 0s: 18 → 16
  • Damage at 0.5s: 22.5 → 20
  • Damage at 1s: 54 → 49
  • Damage at 1.5s: 90 → 81
  • Damage at 2s+: 135 → 121
  • Haunting Screams (Cursed Skull) Max health damage: 1.2% → 1.5%
  • Plaguebringer (Rotcaller Staff) Damage: 171 → 161
  • Rejuvenating Flower (all Nature Staffs) Heal at 0s: 20 → 17
  • Heal at 1.5s: 49 → 42
  • Heal at 3s: 84 → 71
  • Adapting Matter (all Shapeshifter Staffs) Cooldown: 6s → 7s
  • Energy cost: 10 → 12
  • Shockwave (all War Gloves) Damage: 122 → 117
  • Dash cooldown: 5s → 6s
  • Immortal (Mistwalker Hood) Duration: 6s → 5s
  • Fey Barrier (Brecilien Cape): No longer removes debuffs
  • Adrenaline Boost (all Axes): Fixed issue where the buff could sometimes end prematurely
  • Piercing Light (Lightcaller): Fixed issue where the spells description showed an incorrect maximum range
  • Lucent Hawk (Mistpiercer): Fixed issue where recasting would automatically target the bottom right corner of the screen
  • Spontaneous Combustion (Flamewalker Staff): Fixed issue where enemies would not be automatically targeted
  • Fixed issue where the Edit button for Black Market sell orders could disappear
  • Fixed issue where the scoreboard did not display kills and deaths in Custom 1v1 and 5v5 Crystal Arena matches
  • Fixed issue where offscreen party markers were not visible at the top of the screen
  • Fixed issue where the character could become unresponsive after closing the Survival Tips window
  • Fixed issue where the Realmgate UI incorrectly displayed an Island Manager tab
  • Fixed issue where health bars could disappear when attacking with a Siege Hammer
  • Fixed issue where the ’Recently played with’ player list would not be populated when sending ingame mails
  • Fixed issue where key bindings could not be changed when using mouse and keyboard
  • Fixed issue where 5v5 Crystal League matches did not use the new Crystal Arena map
  • Fixed issue where where poison gas damage in the 1v1 Arena counted toward ‘Deal damage in a single Arena or Crystal Arena match’ Journal missions
  • Fixed issue where enabling ‘(Virtual Joystick) Allow Tap Movement’ would automatically switch the control scheme to Tap Controls
  • Fixed issue where auto-targeting would not work when ‘(Virtual Joystick) Allow Tap Movement’ was enabled with Virtual Controller
  • Fixed various mobile targeting issues, including drag preview, ground spell targeting, cycle targeting, and target lock behavior
  • Fixed issue where friendly targets could not be inspected using the custom button unless selected first
  • Fixed issue where fishing was not possible in certain areas Note: Visual cues may still not be displayed consistently. This issue will be addressed in a later patch
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes
View full patch notes ↗

Patch 2026-04-13 April 13, 2026

## What changed **Environmental visuals** — Ground textures now feel more physical and varied by biome, with improved reflections on water, wet surfaces, snow, and sand; sunlight intensity refined with realistic cloud shadows and sky reflections **Atmospheric effects** — Added drifting pollen, sand gusts, snow particles, insects, and airborne foliage; arrival beach scene enhanced with new lighting, textures, and environmental details like wreckage and coastal vegetation **Performance** — Expanded asynchronous loading for assets, prefabs, and visual effects; optimized spell effect processing and rendering assets to reduce blocking during gameplay **Connection monitoring** — Added packet loss indicator and network performance telemetry tools **Armory system** — New equipment build browser that filters by activity type, group size, performance metrics (win rate, damage, popularity), and specific equipment pieces; builds display full setups with abilities and consumables; successful builds can be saved as Loadouts **Solo Arena** — Players can now enter Arena matches solo via the Arena Master **Crystal Arena** — New map added with fresh chokepoints and flanking paths; groups of four can now queue together **Controller support** — Dedicated controller HUD fully customizable through HUD Editor; added radial menus, multiple control schemes with configurable targeting modes, and expanded auto-targeting options **Destiny Board** — Nodes that cannot be progressed are now hidden by default; Reaver line removed and avatars moved to Albion Journal missions; locked node connections display partial progress **Loot system** — All guaranteed PvE loot from expeditions and chests can now be collected with a single click **UI improvements** — Multiple windows can remain open simultaneously; Laborer UI redesigned; Loot UI now displays 4 columns instead of 3; Potion
  • Refined ground textures to feel more physical and varied depending on the biome
  • Water now reflects the character of its surrounding environment, from murky swamp waters to slow-moving icy streams
  • Rivers, lakes, and coastlines now reflect the sky, clouds, and sunlight more naturally
  • Wet surfaces, snow, and sand reflect light more realistically
  • Sunlight intensity and color grading have been refined
  • Cloud shadows move across the landscape
  • Shorelines and shallow water blend more naturally with the surrounding terrain
  • Vegetation and biome-specific environmental assets updated
  • Ground textures improved to feel more physical, for instance mossy undergrowth, muddy marshes, and sandy dunes
  • New atmospheric effects added such as drifting pollen, sand gusts, and snow particles
  • Small environmental details added like insects and airborne foliage
  • The arrival beach scene features improved lighting, textures, and environmental detail
  • New environmental assets such as wreckage pieces, shells, and coastal vegetation enhance the atmosphere of the starting area
  • Expanded the use of asynchronous loading for assets, prefabs, and visual effects to reduce blocking during gameplay
  • Updated systems responsible for loading environmental objects and dynamic world elements
  • Adjusted how certain spell effects are processed to be less burdensome
  • Applied performance optimizations to numerous other visual effects and rendering assets
  • Added a packet loss indicator to help players monitor connection issues
  • Added additional telemetry and logging tools for monitoring network performance
  • When opened from the Player Menu, a landing page is displayed where players select the type of content they want to play Activities can be filtered by activity type and group size
  • After selecting an activity, the Armory displays equipment builds that perform well in that type of content Builds can be filtered further by selecting performance metrics such as win rate, damage, or popularity, and by choosing between recent or more established builds
  • The equipment list can also be filtered by type, letting players browse builds centered on specific equipment pieces
  • Each result shows a full equipment setup, including abilities and consumables, providing a quick overview of how successful builds are configured in practice
  • Each build includes performance indicators to help players compare different setups, including variations in consumables and abilities These metrics are displayed as a radar chart, allowing builds to be compared at a glance
  • Selected builds can be saved as Loadouts directly, letting players quickly prepare a full equipment setup and jump into the activity they want to play
  • The Armory can also be accessed by opening an item’s details UI, and scrolling down to the ‘Recommended Builds’ section Clicking ‘View Build’ next to one of these recommendations will open that build within the Armory
  • Matches can be entered solo via the Arena Master
  • Equipment is soft-capped at 900 Item Power, with excess IP reduced by 80% Combat Potions above 900 IP use their 900 IP effects instead
  • Healing is decreased by 40%
  • Matches are played in a best-of-three format If a round lasts too long, overtime begins and poison gas gradually closes in to force engagement
  • The mode has its own rank and Rank Points (RP) system Ranks progress independently from the existing 5v5 Arena
  • Rewards increase with rank progression
  • A new Crystal Arena map has been added to refresh gameplay and shift the competitive meta Includes new chokepoints and additional flanking paths
  • The Crystal Arena now allows groups of four players to queue together, helping improve matchmaking flexibility and queue times
  • The Arena Rank UI now automatically scrolls to your current rank when opened
  • Updated base tent invulnerability behavior in Crystal League, Crystal Arena, and custom matches: Attacking no longer removes the invincibility effect
  • Healing begins 3 seconds after entering the area and stops when leaving it
  • Dedicated controller HUD for gamepad play This is fully customizable through the HUD Editor
  • Added customizable radial menus for faster access to common actions
  • Added multiple controller control schemes to support different playstyles Includes configurable targeting modes, allowing players to filter targets
  • Expanded auto-targeting options, allowing players to customize targeting behavior, lock modes, and priority rules
  • Each battle mount adds a fixed Disarray value to its group when present in a region Ancient Ent: 2
  • This contribution is calculated alongside the existing Disarray scaling and only starts when the total Battle Mount Disarray contribution exceeds 15 points Only the excess value above 15 is added to the alliance’s Disarray
  • Each battle mount now displays its Disarray contribution in the item details UI
  • A status icon is displayed showing the current Disarray contribution
  • The maximum number of Disarray levels has been extended to 99
  • When a player leaves or is removed from a party, they and their former party members cannot attack each other for 30 seconds
  • The same temporary protection also applies when leaving or being removed from a guild or alliance
  • This protection does not apply when an alliance dissolves or when a guild leaves an alliance
  • Willowsigh Marsh ↔ Darkground Swamp (Swamp Burrow removed)
  • Cairn Camain ↔ Creag Dhor (Ore Adit removed)
  • Yew Wood ↔ Owlsong Glen (Forest Burrow removed)
  • Lazygrass Plain ↔ Kindlegrass Steppe (Sabertooth Den removed)
  • Eldon Hill ↔ Bowscale Fell (Rock Adit removed)
  • Removed the connection between Wyre Forest and Murkweald
  • Added a new connection between Murkweald and Longtimber Glen
  • Moved the Caerleon Underway entrance in Longtimber Glen to the opposite side of the map from the new Murkweald entrance
  • Replaced the direct connection between Roastcorpse Steppe and Broken Fell with a passage
  • The number of Medium Faction Camps available has been reduced in several regions
  • Nodes that cannot yet be progressed are now hidden by default Areas beyond current progression become visually subdued, with obscured distant nodes and connections toward the edges of the board
  • This can be toggled with the ‘Show all Nodes’ option on the Destiny Board
  • Connections to locked nodes now display partial progress toward unlocking their first level
  • When referencing hidden nodes in the Item Details UI, the Destiny Board now opens the nearest visible parent node instead
  • The Reaver line have been removed from the Destiny Board Avatars previously unlocked through Reaver nodes have been moved to Albion Journal missions tied to similar PvE Fame milestones
  • Reaver Line related Albion Journal missions have been archived
  • Solo, Group, and Hardcore Expeditions no longer require matching Reaver bonuses
  • All items from PvE drops and chests can now be looted with a single click This does not include treasure chests that spawn in the open world, the Depths, the Mists, Faction Warfare or during temporary events
  • This only applies to situations where all loot is guaranteed to the player
  • Items are taken in order until carry weight limit is reached
  • Not available for items dropped by other players
  • Introduced a new window focus system: Multiple UI windows can now remain open at the same time instead of closing each other
  • Interacting with a window automatically brings it to the front, preventing overlapping or hidden interface elements
  • The Laborer UI has been updated with a new design to match the rest of the game's interface Added warnings before sending laborers and after their return that uncollected items are removed after 7 days
  • The Loot UI now displays 4 columns instead of 3, allowing more items to be visible at once
  • Adjusted the default replacement settings of the Lost Equipment Loadout to: Tier: Same
  • Enchantment: Same
  • Quality: Same or Higher
  • Potion and Food slots in the Action Bar now display the number of items equipped
  • Added buttons to the Region Map to place pings and return to the map of the current region
  • Item Details UI now shows estimated market value per item and for the entire stack
  • Battle Rush (all Axes) Cooldown: 20s → 18s
  • Relentless Assault (Crystal Reaper) Damage vs mobs: 95 → 86
  • Sky's Fury (Skystrider Bow) Damage per bolt: 140 → 128
  • Initial cast energy cost: 12 → 18
  • Bolt energy cost: 3 → 0
  • Flickershots (Arclight Blasters) Damage per cast: 101 → 94
  • Vicious Barrage (Siegebow) Damage: 130 → 105
  • Current health damage: 2.5% → 3%
  • Anguished Soul (Demonic Staff) Fear duration at 0 stacks: 1s → 1.25s
  • Fear duration at 1 stack: 1.25s → 1.5s
  • Fear duration at 2 stack: 1.5s → 1.75s
  • Fear duration at 3 stack: 1.75s → 2s
  • Fear duration at 4 stack: 2s → 2.25s
  • Combustion (Infernal Staff) Added: Initial fear hits enemies in a 4m AoE around the target
  • Feared mobs no longer run as far
  • Flaming Phoenix (Dawnsong) Instant damage: 225 → 200
  • Spontaneous Combustion (Flamewalker Staff) Impact Damage: 189 → 178
  • Arctic Volley (Arctic Staff) Cooldown: 15s → 12s
  • Damage per tick: 90 → 76
  • Energy cost per tick: 3 → 2
  • Groundbreaker (Polehammer) Damage: 77.7 → 46
  • Holy Orb (all Holy Staffs) Stand time: 0.4s → 0.25s
  • Guard Rune (all Maces) Players: 5 → 10
  • Resistance: 0.2 → 0.06
  • Deep Leap (all Maces) Damage: 180 → 203
  • Vault Leap (Quarterstaff) Damage: 180 → 161
  • Phantom Twin (Phantom Twinblade) First and second cast damage per tick: 41 → 46 (Total damage: 205 → 230)
  • Tear Open (Bloodmoon Staff) Blood Pool now requires 2 Shift Charges
  • Dawnbird Transformation (Lightcaller) No longer grants immunity to slow effects
  • Wild Onslaught (Primal Staff) Damage: 50 → 85
  • Crescent Slash (Clarent Blade) 3 stack damage: 160 → 170
  • Fearless Strike (Carving Sword) Cooldown: 20s → 25s
  • Counter (all War Gloves) Reflect percentage: 100% → 150%
  • Earth Crusher (Ravenstrike Cestus) 0 charge damage: 155 → 165
  • 1 charge damage: 165 → 175
  • 2 charge damage: 175 → 185
  • 3 charge damage: 185 → 195
  • Falcon Smash (Battle Bracers) Multicast time window: 2s → 3s
  • Hush (Demon Helmet) Cooldown: 30s → 25s
  • Dodge (all Shoes) Movement speed buff duration: 4s → 5s
  • Fixed issue where the Personal Loadouts list would scroll back to the top after opening a loadout from a filtered list
  • Fixed issue where the Energy Singularity spawned by the Dawnbird tracking mob could take full damage shortly after spawning
  • Fixed issue where Dryad's Tendrils VFX did not match its duration
  • Fixed issue where the Bandit Ringleader's torch throw had no spell indicator before impact
  • Fixed issue where Undead Mage's Blizzard VFX faded before the spell ended
  • Fixed issue where Undead Ghost's Blizzard indicator persisted after the spell ended
  • Fixed issue where mobs could sometimes move incorrectly across certain terrain
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes
  • Players standing in the base tent area are healed for 5% of their health and energy every second
  • Updated terrain colors, vegetation, and environmental assets across all biomes
  • Adjusted terrain colors and textures to better match the style of Albion’s characters and creatures
  • Updated UI navigation across menus and windows to better support controller input Added a full-screen controller menu that provides quick access to key systems
  • Improved contrast and color intensity to make biomes more distinctive
View full patch notes ↗