Ancient Lands Medium Ancient Lands have had their non-Drake loot from chests increased by roughly 50%
Large Ancient Lands have had their base loot from chests increased by roughly 140%
Dragon Sanctuary The chance of finding a Drake Egg in the final chest has been increased by roughly 400%
Base loot from chests has been increased by 100% on average
Outlands Dragon Attacks Base loot from chests has been approximately doubled
Fame is now rewarded as part of the Might payout, instead of non-tradable Tomes of Insight in the chest, to ensure all participants get Fame and not just the player who opens the chest
New Dragon item drop chances (e.g. Dragon Armor items) have not been changed, so the value of the new items is maintained
A new feature has been added to orange-zone Ancient Lands: Item Freeze When entering the portal, all items in a player’s inventory are ‘frozen’
These items are not dropped on death
Any items picked up while inside the Ancient Lands are not frozen, however, and will be dropped on death
Island chests (excluding the center island) are now unlocked by completing the island quest This is to prevent players, particularly on the Drake Islands, from sniping the main reward and leaving the quest objective to players attempting to summon the Fire Drake
Adjusted fight pacing Storm Spire appearance threshold: 80% Health → 60% Health
Rock Spike appearance threshold: 60% Health → 80% Health
Double Rock Spike appearance threshold: 40% Health
Realm Rift Max. stacks: 5 → 15
Each stack increases Realm Rift’s damage by an additional 400
Debuff duration: 3000s → 100s
Boulder Stomp Reduced shockwave speed by roughly 10%
Reduced initial damage by 20%: 1000 → 800
Now applies a debuff on hit, increasing damage taken from subsequent stomps by 5% for 75s, stacking up to 10 times
Storm Spire Health reduced by roughly 5%
Primal Dragon Flame True damage: 1250 → 900
Normal damage: 750 → 1250
Rock Spike Reduced area size slightly to make it a little more forgiving to run close to allies: 3m → 2.75m
Boulder Charge Damage: 1000 → 900
Other adjustments Reduced Maeve’s pursuit range: 50m → 40m
Fixes Maeve can no longer be CC’d before the fight starts
Adjusted her arena to stop her boulders from getting stuck in terrain
Some of her spells are no longer reflectable
Fixed a rare issue where Storm Spires could sometimes decide the fight was over and disappear prematurely
Reduced potency of Lingering Dragon Spirit Mob damage and defense increase per stack: 33% → 20%
Fixed an issue where Azaryon would sometimes stop using abilities
Azaryon now enrages if players cause him to get stuck or repeat certain actions too often
Added button to the Loadouts UI to share Loadouts outside of the game client In addition, Loadouts can now be created using the ‘Start from clipboard’ option or by pasting text into an existing Loadout
Leyfin fish can now be given as Laborer Journal rewards
Polished appearance and clarity of Armory metrics section
Polished appearance of Destiny Board specialization nodes
Dragons in the open world are taking a minimalist approach to design, and periodically destroy any furniture in their vicinity
Open-world Dragon Attacks now only show x-rays of the player character and party members to improve visibility
When Tracking, a ping now appears on the minimap when in proximity to the target
Internal Bleeding (all Axes) Damage-over-time can no longer be reflected
Tear Apart (Halberd) Added AoE escalation to the crowd-control resistance reduction
Divine Protection (Divine Staff) Elapsed time before casting Divinity’s Grace is refunded
Holy Flash (all Holy Staffs) Healing: 117 → 106
Thorn Growth (all Nature Staffs) No longer triggers auto-attack cooldown after casting
Rising Blow (all Quarterstaffs) Now reduces enemies’ crowd-control resistance by 15% for 4s
Wild Onslaught (Primal Staff) Fear duration: 1s → 1.2s
Time available to enter after unlocking: 3 minutes → 8 minutes
Medium Portals Time available to enter after unlocking: 3 minutes → 5 minutes
Large Portals Portal lifetime: 45 minutes → 60 minutes
Time available to enter after unlocking: 3 minutes → 5 minutes
Regular enemy Health reduced by 50% Drakes are unaffected
Portals are now always visible on the World Map, regardless of distance
Ancient Lands island quests now require defeating 50% of the mobs on an island instead of earning a set amount of Fame Marmots do not count toward this requirement
Maeve's Boulders no longer dash during her Primal Dragon Flame ability This behavior occurred only rarely and should no longer occur
Maeve's Rock Spike stacks now clear correctly when the effect ends This was a visual issue only and did not affect gameplay
Azaryon’s Inferno, which requires players to hide behind rocks, now deals significantly more damage toward the end of the attack This does not increase the attack’s intended difficulty, but more strongly punishes ignoring the mechanic entirely
Reduced the duration of Lingering Dragon Spirit by approximately 2 hours This is designed to make it easier for players to follow a consistent weekly raid schedule
Combined specialization node UIs on the Destiny Board can now be closed by clicking anywhere on the Destiny Board
Reduced the UI scale of Destiny Board specialization nodes when hovered to prevent overlap with other nodes Item icons have been enlarged at the same time to improve readability
Improved profanity filtering in chat and in player-generated names, including better detection of common variations of blocked terms
Blessed Aurora (Oathkeepers) Heal on auto-attack: 66 → 50
Fixed an issue where Blessings could be removed upon knockdown or death
Fixed an issue where certain mobs dropped significantly more Silver than intended upon death Chest loot is unaffected
Fixed issue where defeating Mammoth Hunters did not count toward the corresponding Albion Journal mission
Fixed issue where players defeated by a damage-over-time effect could become invulnerable instead of entering the Bleedout state
Fixed issue where sent whispers could appear as if they had been received from oneself
Fixed issue where specialization bonus values were cut off in Destiny Board flyouts
Fixed issue where the ‘Collapse Tracker’ button would be positioned incorrectly when the Combined HUD Tracker was placed on the left side of the screen
Fixed issue where Dragon Armor would display the mastery level of the corresponding Avalonian Armor instead of its own
Fixed issue where the Item Details UI would remain open after clicking the ‘Take’ button
Fixed issue where cleared enemies in the Dragon Sanctuary could respawn after three hours
Fixed issue where Spirit Weavers’ summons would remain active after the Spirit Weaver was defeated
Fixed issue where Dragon Attacks could remain active beyond their three-hour duration if no players were nearby when they were due to despawn
Fixed issue where Destiny Board search results could not be scrolled through fully with the right analog stick
Fixed issue where the price slider for Buy and Sell Orders was not set correctly
Fixed issue where ‘Cancel Order’ and ‘Apply Market Average’ had overlapping Y-button inputs when editing active Buy Orders
Various additional controller, graphical, animation, terrain, audio, UI, and localization fixes
Dragonslayer Shoes: Build up stacks of movement speed that can be consumed to instantly refund your weapon cooldowns
On the Royal Continent, portals take you to partial-loot, orange-zone Ancient Lands where only inventory is dropped on death; in the Outlands and Roads of Avalon, portals take you to full-loot Ancient Lands The Ancient Lands have a 1200 IP soft cap
This soft cap scales differently in full-loot and partial-loot Ancient Lands Orange zone: 20%
Black zone: 35%
Portals are displayed on the Minimap and Region Map, as well as the World Map within a certain range
There are different portals available for different group sizes: Small: 1-5 players
Medium: 5-7 players
Large: 15-20 players
The number of players entering a portal determines which matchmaking pool you join: Small: Solo players face other solo players
Groups of 2-3 players are matched against other groups of 2-3
Groups of 4-5 players are matched against other groups of 4-5
Medium: Groups of 5-7 players are matched against other groups of 5-7
Large: Groups of 15-20 players are matched against other groups of 15-20
Once a portal appears, it is initially locked, and can be entered after a set amount of time: Small: 30 minutes
Medium: 60 minutes
Large: 180 minutes
After opening, portals remain accessible for a duration of three minutes
To enter a portal, every party member must declare themselves ready and channel for a short time Finishing the channel grants players temporary invulnerability to damage
Once all players have channeled, the party leader decides exactly when the party enters
Within the Ancient Lands, parties are anonymous to one another; you can only see the name of your fellow party members Each group arrives at a separate spawn location
A local quest, tied to the island you are currently exploring
A global quest, which culminates in unlocking the final encounter
Leygate Keystones are used to activate the Leygates that connect the various islands of the Ancient Lands
These can be used on any Leygate in the Ancient Lands
Each island has several Leygates which connect to different islands
Keystones can be removed from an active Leygate, allowing you to carry them elsewhere and activate a different route
Activated Leygates are displayed on the Region Map, with newly activated connections briefly highlighted
Once the global quest has been completed, the central island unlocks after a short delay, granting access to the Ancient Lands' final boss: the Fire Drake
Defeating the Fire Drake awards a large amount of loot and opens a portal back to the open-world region from which you entered
Each stack increases Fame earned and grants increased damage and defense against mobs
Spirit Essence can be obtained in several ways: Interacting with Dragon Statues, which grant Spirit Essence to you and your party
Defeating mobs, which have a chance to award Spirit Essence to your party Certain enemies, such as Drakes, always grant Spirit Essence
Defeating players in PvP If you are knocked down in PvP, 50% of your current Spirit Essence is transferred to the opposing group, while the remainder is lost
Spirit Essence is lost when you leave the Ancient Lands
A bar displayed on-screen indicates the amount of time in which a revival is possible
Moving away from your downed party member causes this timer to deplete more quickly
If no allies remain to perform a revival, Bleedout ends in a short time
Revived players return with a stacking 10% maximum Health debuff This effect lasts only while inside the Ancient Lands
Ancient Bones, obtained from Drakes and sometimes chests, can be offered at Ancient Altars to earn Draconic Insight, Fame, and temporary Fame bonuses Small sacrifices grant a 10% Fame bonus for one hour, while large sacrifices grant a 20% Fame bonus for two hours
Nearby allies also receive rewards when a ritual is completed
See ‘New Rewards’ section below for more information on Draconic Insight and its associated rewards
To enter the Dragon Sanctuary, you need a Spirit Waystone
Spirit Waystones can be obtained by: Collecting 10 Waystone Fragments in the Ancient Lands and combining them at the Artifact Foundry
Receiving a complete one as a drop from Fire Drakes or Dragons
Buying either Waystones or their fragments from other players or on the Marketplace, as both are tradable
Spirit Waystones range from Tier 6 to Tier 8.4 These determine the tier of the Dragon Sanctuary they open
Using a Spirit Waystone in an open-world region of the corresponding tier creates a portal to a Dragon Sanctuary
Each Dragon Sanctuary can be entered by a single raid of up to 20 players
On the Royal Continent, attacks are announced only shortly beforehand to encourage spontaneous encounters
In the Outlands, they are announced much earlier, allowing groups to prepare and contest the objective
Interacting with Dragon Statues
Sacrificing Bones to an Ancient Altar
Defeating Drakes and Dragons
Dragonslayer Jacket: Creates a protective zone that grants immunity to enemies outside it while increasing your damage output and cooldown recovery
Dragonslayer Hood: Launches a flare that reveals invisible enemies and slows their cooldown recovery
The Firewing Drake is immune to forced movement effects
Rather than entering a traditional gallop, the Firewing Drake glides across Albion While gliding, it is immune to roots and slows
Unlike a normal gallop, taking damage will not interrupt its glide Only stuns can end the effect
The Firewing Drake can also unleash a scorching breath of fire, dealing damage over time to enemies caught in its path
Drake Egg Biscuits: Increases Combat and Gathering Fame for 25 hours This bonus does not replace or remove combat food buffs, allowing it to be used alongside regular combat food
Lifeward Potion: Protects nearby allies from a fatal blow, reviving them the first time they would be defeated
Leyfin Omelettes: Provides cast speed reduction, cooldown reduction, and a healing cast bonus
Each Ancient Memory is permanently recorded in a new Lore category in the Albion Journal, where you'll also find hints to help locate those you have yet to discover
Lore Fragments that were in the Exploration category have been moved to the Lore category
Focus Cost Efficiency to all Leather Armors/Heads/Shoes per level: 15 → 12.5
Quality Bonus to all Leather Armors/Heads/Shoes per level: 0.375 → 0.3125
Heal Brewer, Energy Brewer, Gigantify Brewer, Resistance Brewer, Sticky Brewer, Poison Brewer, Invisibility Brewer, and Bootlegger Focus Cost Efficiency group bonus per level: 18 → 22.5
Calming Brewer, Cleansing Brewer, Acid Brewer, Berserk Brewer, Hellfire Brewer, Gathering Brewer, Tornado Brewer, and Lifeward Brewer: Focus Cost Efficiency group bonus per level: 18 → 11.25
To keep a sense of accomplishment, individual specializations are represented by badges encircling the combined specialization node Individual specializations can be previewed by hovering over the combined specialization node
Each badge visually reflects its specialization level
Opening a specialization node shows a list of all specializations inside Tracking in the HUD Tracker and activating Quick Learn for the specializations can be toggled for both individual specializations or all at once
Specialization details and recommended builds have been moved to the new Details tab within the Respec UI in the combined specialization node
This view displays average per-hour statistics, including damage dealt, healing done, kills, deaths, and other combat metrics, alongside each build's Average Item Power
Players who want to compare builds at a glance can also enable a new option to display Average Item Power directly in the Armory's equipment list
Added a new Ping chat channel for ping messages The Ping channel has been added by default to the General, Combat, and Social chat tabs
Party chat messages now appear as speech bubbles, visible only to members of your party
All party members can now place target markers on allies, enemies, and mobs Marker placements are announced in party chat, making it easy to see who assigned each marker
The list of Guild Members can now be filtered by role The export button also takes filtering into account
Guild leadership can now write internal mails to their entire membership Members possessing the 'Access Guild Mail' permission can now target specific ranks when sending messages
Every individual within the designated rank will receive the correspondence
Loadout creation and editing now includes an ‘All’ column, allowing you to adjust quality and enchantment preferences for every item at once
The HUD Tracker can now automatically expand when important quest objectives become available
Rankings have been expanded with new leaderboards for Crafting Fame, Ancient Lands PvE and PvP Fame, and Dragon Sanctuary PvE Fame
A new Crystal League information panel has been added to the Arena UI, making it easier to discover and learn about the Crystal League
Resource Guardians now spawn in Tier 6+ regions in the Outlands, instead of around resource hotspots A Guardian only spawns in a biome in which its resource is present
Resource Guardians spawn without any preannouncement and are neither shown on the Region or the World Map
Furniture on Player and Guild Islands can now be placed directly next to each other If you become trapped, remember that you can use Journey Back for free while mounted
If you're unmounted, you can use your mount-slot ability to teleport out of the island, similar to leaving a Randomized Dungeon This also works while overweight
Focus Fire Protection for mobs has been reworked to scale more smoothly if a large numbers of players attack the same target This allows powerful mobs, including Dragon Attacks, to remain challenging for large groups without disproportionately increasing their strength against smaller groups
The aggression of Resource and Hide mobs has been reduced More creatures are now passive, and aggressive mobs are less likely to engage players from a distance
After being knocked down for more than 30 seconds in Blue and Yellow Zone open-world regions, you can now choose to respawn at the nearest region entrance This option is unavailable for players with Outlaw status, in Faction Warfare combat, or while inside an open-PvP zone
The target selection circle is now red, making it easier to distinguish selected targets from enemy spell effect areas
Animal growth times have been standardized across player islands and the Outlands
Ground-targeted and auto-targeted spells can now automatically select the previewed target when no target is currently selected
Maximum Health decrease vs. mobs: 50% → 25%
Maximum damage decrease vs. mobs: 80% → 50%
Adrenaline Boost (all Axes) Now expires if the caster does not directly damage an enemy every 3s
Flame Blast (all Fire Staffs) No longer grants move speed to other allies
Avalanche (Hoarfrost Staff) Snowball rolling damage: 120 → 160
Knockback vs. mobs: 10m → 5m
Max. air time vs. mobs: 0.8 → 1.25
Frost Lance (all Frost Staffs) Damage: 148 → 134
Freezing Wind (Frost Staff) Hitbox area now grows over 0.4s
Root duration: 2.5s → 2s
Blessed Aurora (Oathkeepers) Healing on auto-attack: 30 → 66
Added missing AoE Escalation to the following spells: Deadly Shot (all Bows): Added to resistance reduction
Frost Lance (all Frost Staffs): Added to resistance reduction
Fire Wave (all Fire Staffs): Added to initial damage
Relentless Assault (Crystal Reaper): Added to damage
Force of Nature (Bedrock Mace): Added to damage
Positional Drift (all Shapeshifter Staffs): Added to root
Impaler (all Spears): Added to slow
Frost Shot (all Bows): Added to slow
Howl (Mercenary Hood): Added to slow
Grasp of the Undead (Tombhammer): Added to stun
Rending Rage (all Axes): Added to root
Merciless Finish (Bridled Fury): Hitbox now disappears much faster (2s → 0.3s)
Mark of Sacrifice (Hellion Shoes): Spells can no longer be recast during Mark of Sacrifice
Fixed issue where player names in speech bubbles could display in the wrong color when using /say chat
Fixed issue where it was not possible to enter text in several UIs with keyboard connected
Fixed issue where number of unclaimed Albion Journal rewards displayed in the main menu would not update correctly
Fixed issue where right stick scrolling could stop working in menus with multiple scrollable panels
Fixed issue where several graphics settings were unavailable
Fixed issue where players could incorrectly receive Faction Points from Faction Battle Standards
Fixed issue where Player Navigation could not be used to navigate to Starter Towns
Fixed issue where manually targeted ground spells could cast at a nearby auto-target instead of the intended location when ‘Preview Spell Target’ was disabled
Fixed issue where mouse scrolling was excessively slow
Various additional controller, graphical, animation, terrain, audio, UI, and localization fixes