## What changed
### New Content
- **Note function** — attach notes to specific objects like ships as reminders during gameplay or when loading saves later
- **Photomode expansion** — free camera and additional effects added to the existing postcard mode for more screenshot possibilities
- **Time-limited challenges** — available through Ubisoft Connect with rewards including XP for profile level and Fame points for the Hall of Fame
### Balance
- **Proconsul title** — working on a solution to increase its value and make it less easily lost when taking actions the Emperor dislikes
### Bug Fixes
- **First-person easter egg** — groundplates and roads no longer disappear at certain camera angles
### Other Changes
- **Field workers** — planned addition to farms and plantations after feedback system adjustments
- **Raiders** — investigating issues with Raiders being undefeatable or spawning without their main building
- **Sandarac Tree Nursery** — being reclassified as a plantation
## Overall
Anno 117 is adding the note function, expanding photomode, introducing time-limited challenges, and addressing balance and bug issues across multiple systems.
An often-requested feature is making a comeback: the note function! Leave notes for yourself as reminders for later in your play-session or when you load your savegame a few days or weeks later and attach them to specific objects (e.g. ships).
Take even more phantastic screenshots with the photomode We have seen and admired what you can do with the postcard mode already – with a free camera and some effects you will have even more possibilities
Time limited challenges will be available via Ubisoft Connect Aside from the challenge aspect itself, you will get XP for your Ubisoft Connect profile level and Fame points to use in the Hall of Fame
We’re planning to add field workers to farms/plantations after adjustments to the feedback unit system
We’re working on a solution to increase the value of the proconsul title, in order for it to be less easily lost upon taking actions the Emperor doesn’t like
In the first-person easter egg, groundplates/roads shouldn’t disappear anymore in certain angles
We’re looking into Raiders not being defeatable/spawning without their main building
Sandarac Tree Nursery will be reclassified as plantation
## What changed
### Bug Fixes
- **Prophecies of Ash DLC achievements** — no longer invisible in Ubisoft Connect
- **Obsidian tiles groundplate (HoF)** — can now be built
- **Groundplates flickering** — fixed under certain circumstances
- **Ship names** — no longer change upon province transfer
- **Caeso patrol setting** — now appears in game setup screen
- **Dead tiles in harbour areas** — fixed in several locations
- **Liable Ensurer specialist** — trade discounts now apply correctly
- **Prima Quartienus specialist** — trade discounts now apply correctly
- **Multiplayer sessions** — players can now join after cancelling "waiting for host"
### Balance Changes
- **CTRL/SHIFT** — can now unload items from ships without opening trade menu
- **Aolian Modist specialist** — now also affects gold production of the Lyres production chain
- **Maxima Cottius specialist** — Sheep removed, SeaSnails, TyrianPurple, and Flax added to Loungers Chain
- **Island capture progress** — no longer resets when units move away from villa
- **Military AI** — prioritizes villa capture over chasing units
- **Rivals** — no longer declare war immediately on early contact; less aggressive in early-game; surrender immediately after first island is conquered; now consider rebellion risk before declaring war
- **Province map filters** — no longer affect minimap and trade route map
- **Campaign villa placement** — quest now clarifies which island requires the villa
## Overall
Multiple quality-of-life improvements, specialist adjustments, and early-game balance changes make Anno 117 less aggressive while fixing core gameplay issues.
Fixed an issue with “Prophecies of Ash” DLC achievements not being visible in Ubisoft Connect
Fixed an issue that prevented Obsidian tiles groundplate (HoF) from being built
Fixed an issue with groundplates flickering under certain circumstances
Fixed another issue that would result in ship names changing upon province transfer
Fixed the missing patrol setting for Caeso in the game setup screen
CTRL/SHIFT can now be used to unload items from ships without opening the trade menu
Adjusted the following specialists: Aolian Modist: also affects gold production of the Lyres production chain
Maxima Cottius: removed Sheep and added SeaSnails, TyrianPurple and Flax production buildings to Loungers Chain
Liable Ensurer: now applies its trade discounts correctly
Prima Quartienus: now applies its trade discounts correctly
Fixed “dead tiles” in several harbour areas
The province map filters no longer affect minimap and trade route map
Rivals will no longer declare war immediately upon early contact with the player / AI is now less aggressive in early-game
Rivals will now surrender immediately after their first island is conquered by the Emperor
Rivals properly take into consideration if a war declaration would result in a rebellion
The island capture progress is now not reset anymore if units move too far from the villa
The military AI now has a higher priority to capture the villa to take over the island instead of chasing units
Fixed an issue that prevented players to join multiplayer sessions \ after cancelling the “waiting for host”
Made it clearer in the campaign on which island the villa has to be built for the quest