Anno 117: Pax Romana Patch Notes

Patch 1.6 June 18, 2026

  • Adding support for the Blooming Cities Pack
  • Fixed main Prophecies of Ash quest not triggering
  • Added gold and coal producers to Vulcan’s buffs
  • Fixed construction grids disappearing
  • Fixed raiders spawning reinforcements near enemies
  • Added a new “Landscaping Patterns” cosmetic category with “Ambrosian Forest” and “Celtic Forest” garden patterns
  • It’s now possible for co-op players to change the skin of an object from one they don’t own to any they own
  • Improved the behaviour of cut grass around certain decorative ornaments
  • Changed the prioritization of demolish tool, so that ornaments on top of ground plates can be demolished first, then ground plates
  • Making peace will now properly delay any further diplomatic agreements
  • Rivals’ ornaments placement is now more distinct
  • Added all gold and coal producers to the list of Vulcan’s buffs
  • Added info to ornaments to show if they are from Hall of Fame, Twitch Drops or other sources
  • Added a new icon for the “Imperial Garlands” Villa skin
  • The selection with the Cosmetic Tool has been improved
  • Changed the notification timer for bankruptcy, so it does not trigger every time the player is under the threshold
  • Rioting units can now be more easily distinguished from the player’s military units
  • Fixed an issue where the cancel button reopens the destruction notification pop-up after moving buildings to a blocked construction area
  • Fixed an issue where raiders would continue to spawn ships even when their enemies are near
  • Fixed an issue where the tremors from the volcano could be felt in Albion
  • Fixed an issue where the Governor Decision The Pen’s Might sometimes only showed one choice
  • Fixed an issue where Neferneru would immediately declare war on the player if they settled on the continental island
  • Fixed an issue where rival units could become stuck on another island after leaving the “Stonehenge island”
  • Fixed an issue where the Prophecies of Ash questline would not trigger
  • Fixed an issue with canals not displaying the correct number of canal tiles
  • Please note: you will need to rebuild a single canal tile to trigger a recalculation and get the correct number.
  • Fixed an issue where the warning icon overlapped texts in the island takeover screen
  • Fixed an issue where the shrine of Vulcan had the shrine of Mars icon in the global tab of the religion menu
  • Fixed an issue where the skin name “Default Skin” was displayed after switching to “Golden Star” skin for the flagship
  • Fixed an issue where the button prompt was missing for the statistics tutorial
  • Fixed an issue where the info-tip of the volcano phase could slightly shift side to side during certain volcano phases
  • Fixed an issue that would not show the current skin selection in the object menu when opened for the first time
  • Fixed an issue where the trade route menu and diplomacy menu were present in the start of the campaign, but not interactable; they are now hidden
  • Fixed an issue where the construction grids could disappear
  • Fixed an issue where the tutorial pop-up for obsidian quarries could not be closed
  • Fixed an issue where the player could lose all ways to control the camera after pressing the “Move in Formation” button while holding the ALT button
  • Fixed an issue where the skin selection could skip some variants when looking through them
  • Fixed an issue where auto-building ornamental walls around buildings would trigger a construction area blocked and could not be placed
  • Removed the effect tray from ornamental walls, as ornaments can’t be affected by effects
  • Improved diplomacy notifications now they will show named rivals in the notification
  • Fixed an issue where ornamental gates could overlap and duplicate when placed above diagonal roads
  • Fixed an issue where puddles would be visible through ground plates in Albion
  • Fixed an issue where the volcanic ash was unevenly spread across marble and paved quay streets
  • Water is now removed from the aqueduct when the aqueduct is not connected to a source
  • Fixed a typo in The Price of Iron quest.
  • Removed the word “pack” from the cosmetic content in the construction menu
  • Changed “Manufakturen” to “Hersteller” for German language for the item “Konstruktivistin”
  • Updated text from “Bar” to “Menu” in the quick tools edit mode
  • Fixed the descriptions of Concordia’s negative reason for selling statues
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Patch 1.5.2 May 29, 2026

## What changed ### New Content - **Note function** — attach notes to specific objects like ships as reminders during gameplay or when loading saves later - **Photomode expansion** — free camera and additional effects added to the existing postcard mode for more screenshot possibilities - **Time-limited challenges** — available through Ubisoft Connect with rewards including XP for profile level and Fame points for the Hall of Fame ### Balance - **Proconsul title** — working on a solution to increase its value and make it less easily lost when taking actions the Emperor dislikes ### Bug Fixes - **First-person easter egg** — groundplates and roads no longer disappear at certain camera angles ### Other Changes - **Field workers** — planned addition to farms and plantations after feedback system adjustments - **Raiders** — investigating issues with Raiders being undefeatable or spawning without their main building - **Sandarac Tree Nursery** — being reclassified as a plantation ## Overall Anno 117 is adding the note function, expanding photomode, introducing time-limited challenges, and addressing balance and bug issues across multiple systems.
  • An often-requested feature is making a comeback: the note function! Leave notes for yourself as reminders for later in your play-session or when you load your savegame a few days or weeks later and attach them to specific objects (e.g. ships).
  • Take even more phantastic screenshots with the photomode We have seen and admired what you can do with the postcard mode already – with a free camera and some effects you will have even more possibilities
  • Time limited challenges will be available via Ubisoft Connect Aside from the challenge aspect itself, you will get XP for your Ubisoft Connect profile level and Fame points to use in the Hall of Fame
  • We’re planning to add field workers to farms/plantations after adjustments to the feedback unit system
  • We’re working on a solution to increase the value of the proconsul title, in order for it to be less easily lost upon taking actions the Emperor doesn’t like
  • In the first-person easter egg, groundplates/roads shouldn’t disappear anymore in certain angles
  • We’re looking into Raiders not being defeatable/spawning without their main building
  • Sandarac Tree Nursery will be reclassified as plantation
View full patch notes ↗

Patch 2026-05-27 May 27, 2026

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Patch 1.5.2 May 27, 2026

## What changed ### Bug Fixes - **Prophecies of Ash DLC achievements** — no longer invisible in Ubisoft Connect - **Obsidian tiles groundplate (HoF)** — can now be built - **Groundplates flickering** — fixed under certain circumstances - **Ship names** — no longer change upon province transfer - **Caeso patrol setting** — now appears in game setup screen - **Dead tiles in harbour areas** — fixed in several locations - **Liable Ensurer specialist** — trade discounts now apply correctly - **Prima Quartienus specialist** — trade discounts now apply correctly - **Multiplayer sessions** — players can now join after cancelling "waiting for host" ### Balance Changes - **CTRL/SHIFT** — can now unload items from ships without opening trade menu - **Aolian Modist specialist** — now also affects gold production of the Lyres production chain - **Maxima Cottius specialist** — Sheep removed, SeaSnails, TyrianPurple, and Flax added to Loungers Chain - **Island capture progress** — no longer resets when units move away from villa - **Military AI** — prioritizes villa capture over chasing units - **Rivals** — no longer declare war immediately on early contact; less aggressive in early-game; surrender immediately after first island is conquered; now consider rebellion risk before declaring war - **Province map filters** — no longer affect minimap and trade route map - **Campaign villa placement** — quest now clarifies which island requires the villa ## Overall Multiple quality-of-life improvements, specialist adjustments, and early-game balance changes make Anno 117 less aggressive while fixing core gameplay issues.
  • Fixed an issue with “Prophecies of Ash” DLC achievements not being visible in Ubisoft Connect
  • Fixed an issue that prevented Obsidian tiles groundplate (HoF) from being built
  • Fixed an issue with groundplates flickering under certain circumstances
  • Fixed another issue that would result in ship names changing upon province transfer
  • Fixed the missing patrol setting for Caeso in the game setup screen
  • CTRL/SHIFT can now be used to unload items from ships without opening the trade menu
  • Adjusted the following specialists: Aolian Modist: also affects gold production of the Lyres production chain
  • Maxima Cottius: removed Sheep and added SeaSnails, TyrianPurple and Flax production buildings to Loungers Chain
  • Liable Ensurer: now applies its trade discounts correctly
  • Prima Quartienus: now applies its trade discounts correctly
  • Fixed “dead tiles” in several harbour areas
  • The province map filters no longer affect minimap and trade route map
  • Rivals will no longer declare war immediately upon early contact with the player / AI is now less aggressive in early-game
  • Rivals will now surrender immediately after their first island is conquered by the Emperor
  • Rivals properly take into consideration if a war declaration would result in a rebellion
  • The island capture progress is now not reset anymore if units move too far from the villa
  • The military AI now has a higher priority to capture the villa to take over the island instead of chasing units
  • Fixed an issue that prevented players to join multiplayer sessions \ after cancelling the “waiting for host”
  • Made it clearer in the campaign on which island the villa has to be built for the quest
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Patch 2026-05-19 May 19, 2026

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