Hidden Sight: refreshes your Tactical when you use your Ultimate, and hides your scanning pulse from enemies while cloaked allowing you to survey the scene without notifying enemies to your whereabouts
Bird’s Eye: allows your White Ravens to split off and mark two different enemies at the same time, identifying your two nearest threats
True Predator: allows you to recloak after firing your weapon, enhancing your ability to hit-and-run after using your Ultimate.
Eye in the Sky: Reduced through-wall scans base distance to 100m
Supersonic: Slightly nerfed the speed improvement when blasting off from 2.5 seconds to 3.0 seconds
Axle (self) gets damaged, stunned, and displaced (same as enemies)
Allies get stunned and displaced, but won’t take damage
Replace Automata with Long Haul , which brings the Tac max slide time back up to 5 seconds.
In response to community feedback, we are converting Wildcard map rotations to a 90 minute timer! We are making this change to align with community desires and may test variations in rotation timing in future, all in pursuit of finding what players enjoy most.
We have reduced Bot Royale Evolved lobbies to contain only one player squad with broad teammate matchmaking bands.
Since Bot Royale evolved we've seen frustration around two prominent pain points: long queue times, and wide skill disparity between squads - both stemming from the 1-5 team lobby parameter. This change should allow players to get into matches much quicker and with less frustration towards your opponents. As such, Bot Royale Evolved should better align with its design intention of being a mode for learning, warmup, practice, and casual play.