In response to community feedback, we are converting Wildcard map rotations to a 90 minute timer! We are making this change to align with community desires and may test variations in rotation timing in future, all in pursuit of finding what players enjoy most.
We have reduced Bot Royale Evolved lobbies to contain only one player squad with broad teammate matchmaking bands.
Since Bot Royale evolved we've seen frustration around two prominent pain points: long queue times, and wide skill disparity between squads - both stemming from the 1-5 team lobby parameter. This change should allow players to get into matches much quicker and with less frustration towards your opponents. As such, Bot Royale Evolved should better align with its design intention of being a mode for learning, warmup, practice, and casual play.
We are aware that some Ranked matches are starting with fewer than 60 players. We have a fix gradually rolling out and expect the issue to be fully resolved by the end of the day.
Map rotations have been erroneously reset to 24 hours. This issue will be resolved when the current 24 hour map rotation window expires. Maps will then rotate on 4.5 hour cycles again.
We are looking into new issues with FPS drops. We've seen player reports that disabling Hyperthreading and updating to the newest drivers helps alleviate the issue. This also could be the result of shader compiling and may self correct after a match or two.
We are investigating an issue where some players are unable to move after landing from a dropship.
The new Executioner Hop-Up regenerates 50 shields over 5 seconds , not the initially communicated 10 seconds.