## What changed
- **Turbine attacks** — now visible from far away distances
- **Turbine landing behavior** — improved to avoid poor landing zones like treetops
- **Turbine audio range** — increased distance from which it can be heard
- **Player carrying mechanic** — can now drop carryables and fight off **Ticks** while being attacked
- **Proximity mines** — adjusted visibility when deployed from the **Turbine**
## Balance
- **Turbine sound effects** — no longer overpower other game audio
## Bug Fixes
- **Turbine audio** — fixed issue where its sound effects were quieting all game sounds
- **Riven Tides vegetation areas** — added missing audio feedback when moving or shooting
- **Item usage** — fixed audio and animation issues when using items in quick succession
- **Field Depot POI** — now properly counts toward the "Off the Radar" quest
- **Fruit baskets** — fixed multiple floating and buried basket positions
- **Floor collision** — fixed a spot on the map where players could fall through
- **Wall collision** — fixed missing collision that allowed **ARC** and players to shoot through a specific wall
- **Grenade throwing** — fixed bug that allowed grenades to detonate instantly when thrown
- **Late Departure window** — corrected information display for **Catch Up Rewards**
## Overall
**Turbine** received visibility and audio improvements while players gained the ability to defend themselves while carrying objectives, alongside numerous environmental and audio fixes.
Fixed Turbine attacks not being visible from far away.
Players can now drop their carryable and fight off Ticks when they are attacked while carrying something.
Adjusted visibility on proximity mines deployed from the Turbine.
Improved the quality of Turbine landing behaviour to mitigate instances of poor landing zone selection, such as treetops.
Fixed an issue that caused game sounds to be quieted by the Turbine’s sound effects.
Increased the distance from which a Turbine can be heard.
Fixed an issue where vegetation-heavy areas on Riven Tides lacked audio feedback when moving or shooting.
Fixed audio and animation issues when trying to very quickly use items.
Fixed the “Field Depot” POI not counting for the “Off the Radar” quest.
Fixed several floating and buried fruit baskets.
Fixed a spot where players could fall through the floor.
Fixed missing collision on wall that allowed ARC and players to shoot through it.
Fixed a recently introduced bug that allowed players to trigger the grenades instantly when thrown.
Fixed the information in the Late Departure window so it accurately displays the Catch Up Rewards.
## What changed
- **Turbine** — attacks are now visible from far away distances
- **Turbine** — improved landing behavior to avoid poor placement like treetops
- **Turbine proximity mines** — increased visibility when deployed
- **Turbine audio** — no longer drowns out other game sounds, and can be heard from greater distances
- **Vegetation areas on Riven Tides** — added missing audio feedback for movement and gunfire
- **Item usage** — fixed audio and animation issues when using items in rapid succession
- **Grenade throwing** — fixed bug that allowed instant detonation when thrown
- **Carryable items** — players can now drop them to fight off Ticks during combat
## Bug Fixes
- **"Field Depot" POI** — now properly counts toward "Off the Radar" quest completion
- **Fruit baskets** — fixed floating and buried placement issues across the map
- **Floor collision** — fixed a spot where players could fall through
- **Wall collision** — fixed missing collision that allowed ARC and players to shoot through it
- **Late Departure window** — now displays accurate Catch Up Rewards information
## Overall
**Turbine** visibility and audio have been overhauled, environmental bugs on **Riven Tides** have been patched, and players can now drop items to defend themselves against **Ticks**.
Fixed Turbine attacks not being visible from far away.
Improved the quality of Turbine landing behaviour to mitigate instances of poor landing zone selection, such as treetops.
Adjusted visibility on proximity mines deployed from the Turbine.
Fixed an issue that caused game sounds to be quieted by the Turbine’s sound effects.
Increased the distance from which a Turbine can be heard.
Fixed an issue where vegetation-heavy areas on Riven Tides lacked audio feedback when moving or shooting.
Fixed audio and animation issues when trying to very quickly use items.
Fixed the “Field Depot” POI not counting for the “Off the Radar” quest.
Fixed several floating and buried fruit baskets.
Fixed a spot where players could fall through the floor.
Fixed missing collision on wall that allowed ARC and players to shoot through it.
Fixed a recently introduced bug that allowed players to trigger the grenades instantly when thrown.
Fixed the information in the Late Departure window so it accurately displays the Catch Up Rewards.
Players can now drop their carryable and fight off Ticks when they are attacked while carrying something.
## What changed
- **Crossplay setting** — fixed a bug where crossplay would toggle off on all platforms when you changed the crossplay setting
- **Game crashes** — patched several frequent crash causes
- **Backpack color variations** — fixed an issue where certain backpacks were missing their available color options
## Bug Fixes
- **Crossplay toggle** — no longer resets to off across all platforms after adjustment
- **Stability** — eliminated multiple crash sources
- **Backpack cosmetics** — all color variations now display correctly for affected backpacks
## Overall
This patch addresses crossplay functionality, game stability, and cosmetic appearance issues for backpacks.
Fix for crossplay being toggled off on all platforms after changing the crossplay setting.
We’ve patched some of the more frequent causes for crashes.
We’ve fixed an issue that caused certain backpacks to be missing color variations.
## What changed
- **Crossplay toggle** — fixed a bug where crossplay was being disabled across all platforms whenever any crossplay setting was changed
- **Game stability** — patched several frequent crash causes
- **Backpack cosmetics** — restored missing color variations for certain backpacks
## Bug Fixes
- **Crossplay setting persistence** — crossplay no longer resets to off on all platforms after adjusting the setting
- **Crash prevention** — addressed multiple common crash triggers to improve stability
- **Backpack color options** — specific backpacks now display all intended color variations instead of missing some
## Overall
Arc Raiders patched crossplay configuration issues, improved crash stability, and restored missing cosmetic color options for backpacks.
Fix for crossplay being toggled off on all platforms after changing the crossplay setting.
We’ve patched some of the more frequent causes for crashes.
We’ve fixed an issue that caused certain backpacks to be missing color variations.
## What changed
**Weapon Durability System** — spawned weapons now start at 30 durability instead of 50, and all weapon rarities experience increased durability loss per shot (Common +75%, Uncommon +50%, Rare +35%), except Epic (-5%) and Legendary (-10%) which lose less durability
**Weapon Upgrades** — upgrading weapons now repairs 25% of the weapon's maximum durability
**Durability on Downed Players** — durability loss reduced from 30% to 15% when picking up weapons from knocked out players
**Trigger 'Nade** — added 1.3 second delay after using trigger action before allowing the next throw/trigger action
**Bettina** — character buffed
**Photoelectric Cloak** — weight increased from 1 to 3 to align with its rarity and cost
**Exodus Recyclables** — stack size increased from 1 to 3 and loot distribution adjusted for more even spread across containers
**Unnamed Weapon** — base damage increased from 14 to 16, fire-rate reduced from 285 to 235 RPM, per-shot dispersion reduced by 40%, dispersion recovery improved by 30%, damage against ARC armor increased by 33%, stack size increased from 40 to 60
**Crouch Movement** — speed now capped to forced walk speed when using items
**Voice Chat** — noise suppression option added for clearer communication, popup added when attempting to use Voice Chat while in PlayStation Party
**Unnamed Emote** — added to more maps and conditions, reworked system to allow more emotes to be played while running
**Practice Range** — challenge previews added so you can review details before starting
**Expedition
Trigger ‘Nade balancing
Repairing changes
Bettina Buff
Upgrading weapons will now repair 25% of the weapons max durability
Avg durability on spawned weapons: 50 -> 30
Common weapons: +75% durability loss on shot
Uncommon weapons: +50% durability loss on shot
Rare weapons: +35% durability loss on shot
Epic weapons: -5% durability loss on shot
Legendary weapons: -10% durability loss on shot
Durability loss on weapons of knocked out player: -30% durability -> -15% durability
Added a 1s delay after using the throw action, before allowing the next throw/trigger action
Fixed an issue where footstep sounds could stop playing.
Fixed footstep and impact sounds on various surfaces (e.g. bridges) that were playing the wrong surface audio.
Fixed an issue where objective and emote sounds could persist or double after reconnecting to a match; audio now stops correctly.
Added a noise suppression option for voice chat for clearer communication.
Fixed voice chat breaking after opening platform UI.
Fixed an issue where facial hair and face masks could briefly glitch when changing faces or outfits.
Fixed a bug where deployables could be placed inside extraction elevators before they opened.
Fixed an issue where bullets would spawn from an incorrect position when shooting while standing on rotating or movable objects (e.g., Rocketeer debris).
Fixed an issue where the "Death from Above" achievement could be completed by standing on destroyed Rocketeer parts.
Fixed an issue where players signed up for an Expedition would not depart as scheduled.
Introduced a late departure option.
Fixed an issue where binocular zoom levels did not work.
Fixed an issue where entering a zipline from above could cause fall damage and could push the player into the ground when attaching.
Fixed an issue when zipline anchors would sometimes end up invisible upon placement.
Fixed an issue where using Vita Spray to simultaneously heal self and others increased healing speed.
Fixed multiple environment issues:
Corrected floating/clipping props.Restored wind damage and indoor/outdoor detection.Resolved severe culling near the church.Addressed a spot where players could get stuck under an ARC wreck.
Corrected floating/clipping props.
Restored wind damage and indoor/outdoor detection.
Resolved severe culling near the church.
Addressed a spot where players could get stuck under an ARC wreck.
Fixed an issue where some supply call stations couldn't be interacted with.
Fixed spots where players could clip through walls and resolved some flickering on roofs.
Fixed an issue where some supply call stations couldn't be interacted with.
Fixed an issue where players could take shield damage inside a building during Hurricane.
Removed a problematic zipline in Old Town.
Fixed places players could get stuck, improved collision near the Launch Towers, and resolved texture flickering.
Fixed an issue with multiple ladders in the trench where players could end up launching themselves high up in the air.
Fixed multiple environment issues, including:
A stuck spot near the cargo elevator.Clipping trees.Floating grass.Misaligned cafeteria props.Incorrect concrete materials.
A stuck spot near the cargo elevator.
Clipping trees.
Floating grass.
Misaligned cafeteria props.
Incorrect concrete materials.
Fixed several common stuck spots to improve navigation.
Crouch movement speed is now capped to forced walk speed when using items.
Fix an issue where heavy landing could be triggered at incorrect times.
Further general performance improvements.
Upgraded Intel XeSS to SDK version 3.0.0.
Reduced rubber-banding when reaching the edge of the playable area.
Fixed an issue where eliminations with the Seeker Grenade did not count toward progress in the "Safe Passage" quest.
Added a popup when trying to use Voice Chat when in a PlayStation Party, as they cannot be used at the same time.
Removed Comets from standard sessions in the Dam Battlegrounds.
Reduced Firefly presence heavily in Dam Battlegrounds.
Reduced Comet presence in Buried City.
Adjusted Exodus recyclables loot distribution to be more evenly spread across containers.
Stack size increased 1 -> 3
Added a 1.3s delay after using the trigger action, before allowing the next throw/trigger action
Increasing weight of Photoelectric Cloak from 1 -> 3 to bring it more in line with its rarity/cost.
Increased Power use rate from 2.5/s to 10/s
Base Damage increased from 14 to 16
Base Fire-Rate reduced from 285 to to 235
Per Shot Dispersion reduced by around 40% (Making it bloom slower)
Dispersion Recovery Time improved by around 30%
Damage against ARC armor increased by around 33%
Stack Size increased from 40 to 60
Fixed aim assist not targeting leg joints and weak spots on Bastion, Bombardier, Queen, and Matriarch.
Fixed an issue where Vaporizer and ARC Surveyor patrols could stop moving until alerted.
Fixed an issue where ARC enemies did not react to nearby breaching sounds.
Fixed a bug where the Bastion could be too accurate when switching targets mid-fire.
Added to more maps and conditions.
We have reworked the emote system to allow even more emotes to be played while running. Give it a try!
Fixed a potential crash related to voice-over data.
Fixed an issue where Trader voice lines at the start of a round could trigger too frequently.
Updated voice effects for cosmetic helmets.
Fixed an issue where emote previews in the Store could play without their voice lines.
Report reasons are now flattened instead of a dropdown, displaying all the reporting options available more clearly.
Fixed a server crash that could happen after a round ended, particularly when players disconnected and reconnected.
Fixed issues around missing an Expedition departure that could make the game unresponsive on load or cause your character to appear missing.
Fixed a rare crash that could occur when certain items triggered visual or audio effects.
Fixed a crash that could occur with certain outfits
Enabled multi-select in inventory by default on Project screens.
Updated scrollbar styling in the customization panel.
Added challenge previews to the practice range so you can review challenge details before starting.
Gave crafting suggestions priority over recycle suggestions when trying to acquire resources.
Fixed “Ping Destination” sometimes displaying the wrong message in text.
Updated the departure screen with a progress bar that tracks your Expedition quest and added catch-up information.
Moved the sign-up status to the left side of the main menu and reduced how many Quests and Feats are shown.
Updated the Late Departure notification to display only the number of rewards and catch-up rewards.
The progression display no longer shows the final step.
Moved and updated the sign-up status widget in the menu to fit the new carousel layout.
Fixed an issue where the Expedition screen could fail to advance to the final stage after completing Step 5, causing the Departure view and Skill Points progress to be missing.
Fixed an issue where quest tracking could appear in the map menu for players who hadn’t started an Expedition.
Updated text on the Expedition explanation screen for clarity.
Added a countdown timer and refined visuals to the Confirm Departure prompt in Expeditions.
The Expedition screen now displays the timer across all steps for clearer progress tracking.
The Expedition About page now shows only Expedition Rewards and no longer displays skill points.
Enabled step previews in Expeditions
Fixed Expedition quest titles, descriptions, and objectives not displaying correctly in the departure screen and tracker.
Added proper departure notification and corrected Expedition icon behavior.
Fixed an issue where using a controller in the Projects screen could prevent returning to reward previews after selecting the Close button.
Event preview now shows the project button only when the event is active and unlocked.
Fixed an issue where project goals could appear selected when previewing future or past steps in the Projects screen.
Fixed an issue where the Seasonal Project panel in the Home menu could show an outdated step.
Added a Show/Hide Tooltip prompt to the Inspect tab in the Inventory.
Fixed the Surge Coil tooltip to correctly display the actual range of the item (10m) instead of the very wrong number it had before (75m).
All emote wheel slots can now be rebound to any emote.
Added a button to reset the emote wheel to default state on the emote selection screen.
Fixed an issue where the weapon display sometimes didn't account for all stash slots.
Fixed an issue where the Acquire Resources menu could show suggestions from locked Workshop stations.
Bullet holes will now properly follow any shot moving object.
Reduced visual popping on character clothing when changing camera distance, improving consistency during movement and zoom.
Improved the visual effect of the ARC Surveyor beam that calls in the Assessor.
In rare cases purchases might not work in the customization screen, reopen the customization screen to fix it.
The Firefly may sometimes disappear after going idle and drop an incendiary grenade.
Shredders float to the ceiling in some rooms of the Hidden Bunker.
ARC may spawn inside the geometry on The Dam.
Flying ARC may sometimes appear stuck in idle.
‘Purchase Raider Tokens’ page may appear in front of the inbox and profile page when switching between them.
Player animations may appear broken when interrupting a search of the Baron Husk.
The “Off The Radar” Quest can not be completed on Riven Tides.
Visual issue when looking at “Crash Mat” in spectator mode.
The Leaper can jump through the Turbine.
The Event Skin Preview incorrectly displays post round event progress.