## What changed
**Extended Barrel Mod** — Bullet velocity increased from 25% to 30%, damage falloff distance increased by 15%, renamed to Extended Barrel III with new mesh, and two lower tier variants added (Extended Barrel I and II).
**Photoelectric Cloak** — Power cost reduced from 10/s to 5/s.
**Queen and Matriarch** — Now step over obstacles more often instead of through them, reducing unfair knockback to players.
**Firefly** — Fire application improved to match visuals more closely; brief contact no longer feels as punishing, reducing corner hit sensation.
**Rocketeer** — Missiles now consistently spread over a larger area when fired simultaneously, preventing multiple hits on the same location.
**Tactical Mk. 3 (Healing) Augment** — Cloud of Renewal changed to AoE effect with healing increased from 20 to 45, but cooldown increased from 30s to 45s.
**Combat Mk. 3 (Flanking) Augment** — Shield capacity now accepts Medium Shields.
**Bettina** — Base fire rate increased from 235 to 250.
**Weapon Mods** — Can now affect aim-down-sights transition speed for scoped weapons.
**ARC Perception** — Improved sound perception in open outdoor spaces while reducing sensitivity indoors and through geometry; Raiders less perceptive of newly spawning players.
**ARC Turbine** — Increased odds of burning Raiders inside it; improved landing positioning and leg visibility.
**End of Round** — Raiders can now see all squad members whether they extracted or not.
**Social Features** — Added option to block players after reporting; interact with squad member nameplates for reporting,
Mod Improvement: Extended Barrel
End of Round Changes
Fixed an issue where players would be teleported when standing on destroyed ARC parts.
Reduced the power cost of Photoelectric Cloak from 10/s to 5/s.
Weapon durability adjustments.
Queen and Matriarch will now more often step over things than through them, reducing the amount of times players suffer unfair knockback.
Added an option to block players after reporting.
An Update on Security and Anti-cheat.
Improved how ARC perceives sound in open outdoor spaces, while reducing their sensitivity to sounds in indoor environments and those passing through geometry.
Improved how the Firefly applies fire. The effect now matches the visuals more closely, and briefly grazing the flame no longer feels as punishing, reducing the sensation of being hit around corners.
When the Rocketeer shoots several missiles at once, they are now consistently spread out over a larger area to prevent unfair situations where multiple missiles hit the same location.
Reduced the power cost of Photoelectric Cloak from 10/s to 5/s.
The Cloud of Renewal effect on the Tactical Mk. 3 (Healing) Augment has been changed to an AoE effect.
The Cloud of Renewal healing has been increased from 20 to 45.
The cooldown on Cloud of Renewal has been increased from 30s to 45s.
Changed the shield capacity on Combat Mk.3 (Flanking) Augment to accept Medium Shields.
Bettina Base Fire Rate has been increased from 235 to 250.
Weapon mods can now affect aim-down-sights transition speed for scoped weapons.
Extended Barrel:
Bullet Velocity Bonus has been increased from 25 to 30%.
Increased the damage fall off distance by 15%.
Renamed to Extended Barrel III.
Added new mesh.
Added 2 lower tier variants:
Fixed an issue where flying ARC could get stuck.
Queen and Matriarch will now more often step over things than through them, reducing the amount of times players suffer unfair knockback.
When Raiders first spawn into a session, ARC will be less perceptive of them and less likely to engage.
Free loadout Augment sell price: 100 -> 660.
Fixed low-res textures, odd spray paint decals, and a misaligned wall in tunnel and highway areas.
Fixed overly dark shading on vent materials to improve visibility.
Fixed a balcony structure clipping into a hotel doorway that could block passage.
Fixed floating objects and improved rope visuals and physics.
Fixed a misaligned balcony in the hotel lobby and missing wall collision at Room 207.
Polished environment textures and fixed collision issues.
Added an option to block players after reporting.
Fixed an issue where voice chat could fail when opening the console UI on PS5/Xbox.
End of Round Changes
Raiders will now be able to see all squad members at the end of the round whether they extracted successfully or not.
Increased the odds of Raiders getting burned by the ARC Turbine when inside of it.
Updated cloth physics on character outfits for more natural movement.
Fixed an issue causing some ARC weapon rotations to snap and appear laggy.
Fixed an issue where items would clip into Field Crates when picked up while holding a gadget.
Reduced how much sounds are lowered while taking damage.
Added a distinct sound when Bastion and Bombardier switch targets.
Improved binaural audio to make it easier to distinguish the height and elevation of sounds.
Ongoing work to unify character texture settings for better performance and more visual consistency.
Players are now immune to stuns while entering a Raider Hatch, preventing interruptions when returning to Speranza.
Fixed an issue where downed players could move out of bounds.
Fixed an issue where pressing fire during certain actions like dodgeroll or climbing wouldn't buffer fire.
Fixed an issue where players would be teleported when standing on destroyed ARC parts.
Fixed an issue where characters could float when disconnecting in mid-air.
Fixed an issue where the Expedition timer was not showing the correct duration.
Agave Juice now Quick Moves into available Quick Use slots instead of the Backpack, and will not be unloaded from Backpack when emptying it.
Interacting with the squad member's name plate will display a range of social actions that can be taken, which include reporting, muting or blocking the player.
Players will also be able to immediately leave the squad in the tunnel sequence.
General performance and stability improvements.
Fixed an issue that could cause the loading screen to remain stuck.
Added information to the Crash Mat tooltip to showcase the additional safe fall height gain.
Deployable previews now show occluded portions with a striped overlay, making placement easier.
Fixed an issue where pinging an ARC Turbine as it entered the map could cause the ping marker to behave erratically.
Removed unintended delay after cancelling a Trigger 'Nade throw during which the grenade could not be thrown or triggered.
Fixed an issue where throwing grenades could not be cancelled.
Cancelling deployment of Pulse Mine or Gas Mine no longer consumes the item.
Fixed an issue where the 'Use Zipline' prompt was missing, preventing interaction at close range.
Fixed an issue where vaulting could trigger while moving upward or while standing on the ground with the Powered Descender active.
Fixed an issue where the Surge Coil would not damage teammates of the player who placed it.
Opening the console menu on PS5/Xbox while matchmaking causes the matchmaking to be cancelled.
The Sandveil outfit scarf may appear stretched with long hairstyles clipping through.
Players can fall from the map by walking near the wall of the Pilgrim Peak's building.
Successful Extraction music plays in the background when the new Trader Introduction video is shown to the player after they return to the main menu.
Characters in Squad Walk screen may fail to appear under certain circumstances.
Dolabra does not deal damage to training dummies on Practice Range.
Pause on an Augment's Regen Effect fails to apply after Player's revival.
The throw animation may sometimes fail to play if the player attempts to detonate a Trigger ‘Nade immediately after throwing it.
Some localization issues across the UI, including missing text in the settings menu and loading screen quotes.
In rare cases purchases might not work in the customization screen, reopen the customization screen to fix it.
The Firefly may sometimes disappear after going idle and drop an incendiary grenade.
Shredders float to the ceiling in some rooms of the Hidden Bunker.
Player animations may appear broken when interrupting a search of the Baron Husk.
The Leaper can jump through the ARC Turbine.
Expanded Stash space (resets if you depart on an expedition)
Improved ARC Turbine probability of finding good angles for the legs when landing.
Expedition Vault access - Enabling Raiders to safely store up to 5 of their most prized items for retrieval post-Expedition
Increased the granularity of ARC vision through bushes and smokes, rewarding strategic positioning. Raiders near the edge of cover are now easier to spot, while those deeper in foliage or behind smoke are harder to detect.
Bullet Velocity Bonus has been increased from 25 to 30%.Increased the damage fall off distance by 15%.Renamed to Extended Barrel III.Added new mesh.Added 2 lower tier variants:Extended Barrel IExtended Barrel II
Fixed some instances of ARC spawning in unexpected locations.
Improved ARC Turbine landing positioning to mitigate visual clipping issues.
Fixed ARC Turbine legs becoming invisible in odd angles.
Added comb filtering to footsteps and movement sounds to achieve clearer perception of distance, elevation and movement direction.
## What changed
- **Turbine attacks** — now visible from far away distances
- **Turbine landing behavior** — improved to avoid poor landing zones like treetops
- **Turbine audio range** — increased distance from which it can be heard
- **Player carrying mechanic** — can now drop carryables and fight off **Ticks** while being attacked
- **Proximity mines** — adjusted visibility when deployed from the **Turbine**
## Balance
- **Turbine sound effects** — no longer overpower other game audio
## Bug Fixes
- **Turbine audio** — fixed issue where its sound effects were quieting all game sounds
- **Riven Tides vegetation areas** — added missing audio feedback when moving or shooting
- **Item usage** — fixed audio and animation issues when using items in quick succession
- **Field Depot POI** — now properly counts toward the "Off the Radar" quest
- **Fruit baskets** — fixed multiple floating and buried basket positions
- **Floor collision** — fixed a spot on the map where players could fall through
- **Wall collision** — fixed missing collision that allowed **ARC** and players to shoot through a specific wall
- **Grenade throwing** — fixed bug that allowed grenades to detonate instantly when thrown
- **Late Departure window** — corrected information display for **Catch Up Rewards**
## Overall
**Turbine** received visibility and audio improvements while players gained the ability to defend themselves while carrying objectives, alongside numerous environmental and audio fixes.
Fixed Turbine attacks not being visible from far away.
Players can now drop their carryable and fight off Ticks when they are attacked while carrying something.
Adjusted visibility on proximity mines deployed from the Turbine.
Improved the quality of Turbine landing behaviour to mitigate instances of poor landing zone selection, such as treetops.
Fixed an issue that caused game sounds to be quieted by the Turbine’s sound effects.
Increased the distance from which a Turbine can be heard.
Fixed an issue where vegetation-heavy areas on Riven Tides lacked audio feedback when moving or shooting.
Fixed audio and animation issues when trying to very quickly use items.
Fixed the “Field Depot” POI not counting for the “Off the Radar” quest.
Fixed several floating and buried fruit baskets.
Fixed a spot where players could fall through the floor.
Fixed missing collision on wall that allowed ARC and players to shoot through it.
Fixed a recently introduced bug that allowed players to trigger the grenades instantly when thrown.
Fixed the information in the Late Departure window so it accurately displays the Catch Up Rewards.
## What changed
- **Turbine** — attacks are now visible from far away distances
- **Turbine** — improved landing behavior to avoid poor placement like treetops
- **Turbine proximity mines** — increased visibility when deployed
- **Turbine audio** — no longer drowns out other game sounds, and can be heard from greater distances
- **Vegetation areas on Riven Tides** — added missing audio feedback for movement and gunfire
- **Item usage** — fixed audio and animation issues when using items in rapid succession
- **Grenade throwing** — fixed bug that allowed instant detonation when thrown
- **Carryable items** — players can now drop them to fight off Ticks during combat
## Bug Fixes
- **"Field Depot" POI** — now properly counts toward "Off the Radar" quest completion
- **Fruit baskets** — fixed floating and buried placement issues across the map
- **Floor collision** — fixed a spot where players could fall through
- **Wall collision** — fixed missing collision that allowed ARC and players to shoot through it
- **Late Departure window** — now displays accurate Catch Up Rewards information
## Overall
**Turbine** visibility and audio have been overhauled, environmental bugs on **Riven Tides** have been patched, and players can now drop items to defend themselves against **Ticks**.
Fixed Turbine attacks not being visible from far away.
Improved the quality of Turbine landing behaviour to mitigate instances of poor landing zone selection, such as treetops.
Adjusted visibility on proximity mines deployed from the Turbine.
Fixed an issue that caused game sounds to be quieted by the Turbine’s sound effects.
Increased the distance from which a Turbine can be heard.
Fixed an issue where vegetation-heavy areas on Riven Tides lacked audio feedback when moving or shooting.
Fixed audio and animation issues when trying to very quickly use items.
Fixed the “Field Depot” POI not counting for the “Off the Radar” quest.
Fixed several floating and buried fruit baskets.
Fixed a spot where players could fall through the floor.
Fixed missing collision on wall that allowed ARC and players to shoot through it.
Fixed a recently introduced bug that allowed players to trigger the grenades instantly when thrown.
Fixed the information in the Late Departure window so it accurately displays the Catch Up Rewards.
Players can now drop their carryable and fight off Ticks when they are attacked while carrying something.
## What changed
- **Crossplay setting** — fixed a bug where crossplay would toggle off on all platforms when you changed the crossplay setting
- **Game crashes** — patched several frequent crash causes
- **Backpack color variations** — fixed an issue where certain backpacks were missing their available color options
## Bug Fixes
- **Crossplay toggle** — no longer resets to off across all platforms after adjustment
- **Stability** — eliminated multiple crash sources
- **Backpack cosmetics** — all color variations now display correctly for affected backpacks
## Overall
This patch addresses crossplay functionality, game stability, and cosmetic appearance issues for backpacks.
Fix for crossplay being toggled off on all platforms after changing the crossplay setting.
We’ve patched some of the more frequent causes for crashes.
We’ve fixed an issue that caused certain backpacks to be missing color variations.
## What changed
- **Crossplay toggle** — fixed a bug where crossplay was being disabled across all platforms whenever any crossplay setting was changed
- **Game stability** — patched several frequent crash causes
- **Backpack cosmetics** — restored missing color variations for certain backpacks
## Bug Fixes
- **Crossplay setting persistence** — crossplay no longer resets to off on all platforms after adjusting the setting
- **Crash prevention** — addressed multiple common crash triggers to improve stability
- **Backpack color options** — specific backpacks now display all intended color variations instead of missing some
## Overall
Arc Raiders patched crossplay configuration issues, improved crash stability, and restored missing cosmetic color options for backpacks.
Fix for crossplay being toggled off on all platforms after changing the crossplay setting.
We’ve patched some of the more frequent causes for crashes.
We’ve fixed an issue that caused certain backpacks to be missing color variations.