Arc Raiders Patch Notes

Patch 1.27.0 May 5, 2026

## What changed - **Turbine attacks** — now visible from far away distances - **Turbine landing behavior** — improved to avoid poor landing zones like treetops - **Turbine audio range** — increased distance from which it can be heard - **Player carrying mechanic** — can now drop carryables and fight off **Ticks** while being attacked - **Proximity mines** — adjusted visibility when deployed from the **Turbine** ## Balance - **Turbine sound effects** — no longer overpower other game audio ## Bug Fixes - **Turbine audio** — fixed issue where its sound effects were quieting all game sounds - **Riven Tides vegetation areas** — added missing audio feedback when moving or shooting - **Item usage** — fixed audio and animation issues when using items in quick succession - **Field Depot POI** — now properly counts toward the "Off the Radar" quest - **Fruit baskets** — fixed multiple floating and buried basket positions - **Floor collision** — fixed a spot on the map where players could fall through - **Wall collision** — fixed missing collision that allowed **ARC** and players to shoot through a specific wall - **Grenade throwing** — fixed bug that allowed grenades to detonate instantly when thrown - **Late Departure window** — corrected information display for **Catch Up Rewards** ## Overall **Turbine** received visibility and audio improvements while players gained the ability to defend themselves while carrying objectives, alongside numerous environmental and audio fixes.
  • Fixed Turbine attacks not being visible from far away.
  • Players can now drop their carryable and fight off Ticks when they are attacked while carrying something.
  • Adjusted visibility on proximity mines deployed from the Turbine.
  • Improved the quality of Turbine landing behaviour to mitigate instances of poor landing zone selection, such as treetops.
  • Fixed an issue that caused game sounds to be quieted by the Turbine’s sound effects.
  • Increased the distance from which a Turbine can be heard.
  • Fixed an issue where vegetation-heavy areas on Riven Tides lacked audio feedback when moving or shooting.
  • Fixed audio and animation issues when trying to very quickly use items.
  • Fixed the “Field Depot” POI not counting for the “Off the Radar” quest.
  • Fixed several floating and buried fruit baskets.
  • Fixed a spot where players could fall through the floor.
  • Fixed missing collision on wall that allowed ARC and players to shoot through it.
  • Fixed a recently introduced bug that allowed players to trigger the grenades instantly when thrown.
  • Fixed the information in the Late Departure window so it accurately displays the Catch Up Rewards.
View full patch notes ↗

Patch 1.27.0 May 4, 2026

## What changed - **Turbine** — attacks are now visible from far away distances - **Turbine** — improved landing behavior to avoid poor placement like treetops - **Turbine proximity mines** — increased visibility when deployed - **Turbine audio** — no longer drowns out other game sounds, and can be heard from greater distances - **Vegetation areas on Riven Tides** — added missing audio feedback for movement and gunfire - **Item usage** — fixed audio and animation issues when using items in rapid succession - **Grenade throwing** — fixed bug that allowed instant detonation when thrown - **Carryable items** — players can now drop them to fight off Ticks during combat ## Bug Fixes - **"Field Depot" POI** — now properly counts toward "Off the Radar" quest completion - **Fruit baskets** — fixed floating and buried placement issues across the map - **Floor collision** — fixed a spot where players could fall through - **Wall collision** — fixed missing collision that allowed ARC and players to shoot through it - **Late Departure window** — now displays accurate Catch Up Rewards information ## Overall **Turbine** visibility and audio have been overhauled, environmental bugs on **Riven Tides** have been patched, and players can now drop items to defend themselves against **Ticks**.
  • Fixed Turbine attacks not being visible from far away.
  • Improved the quality of Turbine landing behaviour to mitigate instances of poor landing zone selection, such as treetops.
  • Adjusted visibility on proximity mines deployed from the Turbine.
  • Fixed an issue that caused game sounds to be quieted by the Turbine’s sound effects.
  • Increased the distance from which a Turbine can be heard.
  • Fixed an issue where vegetation-heavy areas on Riven Tides lacked audio feedback when moving or shooting.
  • Fixed audio and animation issues when trying to very quickly use items.
  • Fixed the “Field Depot” POI not counting for the “Off the Radar” quest.
  • Fixed several floating and buried fruit baskets.
  • Fixed a spot where players could fall through the floor.
  • Fixed missing collision on wall that allowed ARC and players to shoot through it.
  • Fixed a recently introduced bug that allowed players to trigger the grenades instantly when thrown.
  • Fixed the information in the Late Departure window so it accurately displays the Catch Up Rewards.
  • Players can now drop their carryable and fight off Ticks when they are attacked while carrying something.
View full patch notes ↗

Patch 1.26.1 April 30, 2026

## What changed - **Crossplay setting** — fixed a bug where crossplay would toggle off on all platforms when you changed the crossplay setting - **Game crashes** — patched several frequent crash causes - **Backpack color variations** — fixed an issue where certain backpacks were missing their available color options ## Bug Fixes - **Crossplay toggle** — no longer resets to off across all platforms after adjustment - **Stability** — eliminated multiple crash sources - **Backpack cosmetics** — all color variations now display correctly for affected backpacks ## Overall This patch addresses crossplay functionality, game stability, and cosmetic appearance issues for backpacks.
  • Fix for crossplay being toggled off on all platforms after changing the crossplay setting.
  • We’ve patched some of the more frequent causes for crashes.
  • We’ve fixed an issue that caused certain backpacks to be missing color variations.
View full patch notes ↗

Patch 1.26.1 April 29, 2026

## What changed - **Crossplay toggle** — fixed a bug where crossplay was being disabled across all platforms whenever any crossplay setting was changed - **Game stability** — patched several frequent crash causes - **Backpack cosmetics** — restored missing color variations for certain backpacks ## Bug Fixes - **Crossplay setting persistence** — crossplay no longer resets to off on all platforms after adjusting the setting - **Crash prevention** — addressed multiple common crash triggers to improve stability - **Backpack color options** — specific backpacks now display all intended color variations instead of missing some ## Overall Arc Raiders patched crossplay configuration issues, improved crash stability, and restored missing cosmetic color options for backpacks.
  • Fix for crossplay being toggled off on all platforms after changing the crossplay setting.
  • We’ve patched some of the more frequent causes for crashes.
  • We’ve fixed an issue that caused certain backpacks to be missing color variations.
View full patch notes ↗

Patch 1.26.0 April 28, 2026

## What changed **Weapon Durability System** — spawned weapons now start at 30 durability instead of 50, and all weapon rarities experience increased durability loss per shot (Common +75%, Uncommon +50%, Rare +35%), except Epic (-5%) and Legendary (-10%) which lose less durability **Weapon Upgrades** — upgrading weapons now repairs 25% of the weapon's maximum durability **Durability on Downed Players** — durability loss reduced from 30% to 15% when picking up weapons from knocked out players **Trigger 'Nade** — added 1.3 second delay after using trigger action before allowing the next throw/trigger action **Bettina** — character buffed **Photoelectric Cloak** — weight increased from 1 to 3 to align with its rarity and cost **Exodus Recyclables** — stack size increased from 1 to 3 and loot distribution adjusted for more even spread across containers **Unnamed Weapon** — base damage increased from 14 to 16, fire-rate reduced from 285 to 235 RPM, per-shot dispersion reduced by 40%, dispersion recovery improved by 30%, damage against ARC armor increased by 33%, stack size increased from 40 to 60 **Crouch Movement** — speed now capped to forced walk speed when using items **Voice Chat** — noise suppression option added for clearer communication, popup added when attempting to use Voice Chat while in PlayStation Party **Unnamed Emote** — added to more maps and conditions, reworked system to allow more emotes to be played while running **Practice Range** — challenge previews added so you can review details before starting **Expedition
  • Trigger ‘Nade balancing
  • Repairing changes
  • Bettina Buff
  • Upgrading weapons will now repair 25% of the weapons max durability
  • Avg durability on spawned weapons: 50 -> 30
  • Common weapons: +75% durability loss on shot
  • Uncommon weapons: +50% durability loss on shot
  • Rare weapons: +35% durability loss on shot
  • Epic weapons: -5% durability loss on shot
  • Legendary weapons: -10% durability loss on shot
  • Durability loss on weapons of knocked out player: -30% durability -> -15% durability
  • Added a 1s delay after using the throw action, before allowing the next throw/trigger action
  • Fixed an issue where footstep sounds could stop playing.
  • Fixed footstep and impact sounds on various surfaces (e.g. bridges) that were playing the wrong surface audio.
  • Fixed an issue where objective and emote sounds could persist or double after reconnecting to a match; audio now stops correctly.
  • Added a noise suppression option for voice chat for clearer communication.
  • Fixed voice chat breaking after opening platform UI.
  • Fixed an issue where facial hair and face masks could briefly glitch when changing faces or outfits.
  • Fixed a bug where deployables could be placed inside extraction elevators before they opened.
  • Fixed an issue where bullets would spawn from an incorrect position when shooting while standing on rotating or movable objects (e.g., Rocketeer debris).
  • Fixed an issue where the "Death from Above" achievement could be completed by standing on destroyed Rocketeer parts.
  • Fixed an issue where players signed up for an Expedition would not depart as scheduled.
  • Introduced a late departure option.
  • Fixed an issue where binocular zoom levels did not work.
  • Fixed an issue where entering a zipline from above could cause fall damage and could push the player into the ground when attaching.
  • Fixed an issue when zipline anchors would sometimes end up invisible upon placement.
  • Fixed an issue where using Vita Spray to simultaneously heal self and others increased healing speed.
  • Fixed multiple environment issues:
  • Corrected floating/clipping props.Restored wind damage and indoor/outdoor detection.Resolved severe culling near the church.Addressed a spot where players could get stuck under an ARC wreck.
  • Corrected floating/clipping props.
  • Restored wind damage and indoor/outdoor detection.
  • Resolved severe culling near the church.
  • Addressed a spot where players could get stuck under an ARC wreck.
  • Fixed an issue where some supply call stations couldn't be interacted with.
  • Fixed spots where players could clip through walls and resolved some flickering on roofs.
  • Fixed an issue where some supply call stations couldn't be interacted with.
  • Fixed an issue where players could take shield damage inside a building during Hurricane.
  • Removed a problematic zipline in Old Town.
  • Fixed places players could get stuck, improved collision near the Launch Towers, and resolved texture flickering.
  • Fixed an issue with multiple ladders in the trench where players could end up launching themselves high up in the air.
  • Fixed multiple environment issues, including:
  • A stuck spot near the cargo elevator.Clipping trees.Floating grass.Misaligned cafeteria props.Incorrect concrete materials.
  • A stuck spot near the cargo elevator.
  • Clipping trees.
  • Floating grass.
  • Misaligned cafeteria props.
  • Incorrect concrete materials.
  • Fixed several common stuck spots to improve navigation.
  • Crouch movement speed is now capped to forced walk speed when using items.
  • Fix an issue where heavy landing could be triggered at incorrect times.
  • Further general performance improvements.
  • Upgraded Intel XeSS to SDK version 3.0.0.
  • Reduced rubber-banding when reaching the edge of the playable area.
  • Fixed an issue where eliminations with the Seeker Grenade did not count toward progress in the "Safe Passage" quest.
  • Added a popup when trying to use Voice Chat when in a PlayStation Party, as they cannot be used at the same time.
  • Removed Comets from standard sessions in the Dam Battlegrounds.
  • Reduced Firefly presence heavily in Dam Battlegrounds.
  • Reduced Comet presence in Buried City.
  • Adjusted Exodus recyclables loot distribution to be more evenly spread across containers.
  • Stack size increased 1 -> 3
  • Added a 1.3s delay after using the trigger action, before allowing the next throw/trigger action
  • Increasing weight of Photoelectric Cloak from 1 -> 3 to bring it more in line with its rarity/cost.
  • Increased Power use rate from 2.5/s to 10/s
  • Base Damage increased from 14 to 16
  • Base Fire-Rate reduced from 285 to to 235
  • Per Shot Dispersion reduced by around 40% (Making it bloom slower)
  • Dispersion Recovery Time improved by around 30%
  • Damage against ARC armor increased by around 33%
  • Stack Size increased from 40 to 60
  • Fixed aim assist not targeting leg joints and weak spots on Bastion, Bombardier, Queen, and Matriarch.
  • Fixed an issue where Vaporizer and ARC Surveyor patrols could stop moving until alerted.
  • Fixed an issue where ARC enemies did not react to nearby breaching sounds.
  • Fixed a bug where the Bastion could be too accurate when switching targets mid-fire.
  • Added to more maps and conditions.
  • We have reworked the emote system to allow even more emotes to be played while running. Give it a try!
  • Fixed a potential crash related to voice-over data.
  • Fixed an issue where Trader voice lines at the start of a round could trigger too frequently.
  • Updated voice effects for cosmetic helmets.
  • Fixed an issue where emote previews in the Store could play without their voice lines.
  • Report reasons are now flattened instead of a dropdown, displaying all the reporting options available more clearly.
  • Fixed a server crash that could happen after a round ended, particularly when players disconnected and reconnected.
  • Fixed issues around missing an Expedition departure that could make the game unresponsive on load or cause your character to appear missing.
  • Fixed a rare crash that could occur when certain items triggered visual or audio effects.
  • Fixed a crash that could occur with certain outfits
  • Enabled multi-select in inventory by default on Project screens.
  • Updated scrollbar styling in the customization panel.
  • Added challenge previews to the practice range so you can review challenge details before starting.
  • Gave crafting suggestions priority over recycle suggestions when trying to acquire resources.
  • Fixed “Ping Destination” sometimes displaying the wrong message in text.
  • Updated the departure screen with a progress bar that tracks your Expedition quest and added catch-up information.
  • Moved the sign-up status to the left side of the main menu and reduced how many Quests and Feats are shown.
  • Updated the Late Departure notification to display only the number of rewards and catch-up rewards.
  • The progression display no longer shows the final step.
  • Moved and updated the sign-up status widget in the menu to fit the new carousel layout.
  • Fixed an issue where the Expedition screen could fail to advance to the final stage after completing Step 5, causing the Departure view and Skill Points progress to be missing.
  • Fixed an issue where quest tracking could appear in the map menu for players who hadn’t started an Expedition.
  • Updated text on the Expedition explanation screen for clarity.
  • Added a countdown timer and refined visuals to the Confirm Departure prompt in Expeditions.
  • The Expedition screen now displays the timer across all steps for clearer progress tracking.
  • The Expedition About page now shows only Expedition Rewards and no longer displays skill points.
  • Enabled step previews in Expeditions
  • Fixed Expedition quest titles, descriptions, and objectives not displaying correctly in the departure screen and tracker.
  • Added proper departure notification and corrected Expedition icon behavior.
  • Fixed an issue where using a controller in the Projects screen could prevent returning to reward previews after selecting the Close button.
  • Event preview now shows the project button only when the event is active and unlocked.
  • Fixed an issue where project goals could appear selected when previewing future or past steps in the Projects screen.
  • Fixed an issue where the Seasonal Project panel in the Home menu could show an outdated step.
  • Added a Show/Hide Tooltip prompt to the Inspect tab in the Inventory.
  • Fixed the Surge Coil tooltip to correctly display the actual range of the item (10m) instead of the very wrong number it had before (75m).
  • All emote wheel slots can now be rebound to any emote.
  • Added a button to reset the emote wheel to default state on the emote selection screen.
  • Fixed an issue where the weapon display sometimes didn't account for all stash slots.
  • Fixed an issue where the Acquire Resources menu could show suggestions from locked Workshop stations.
  • Bullet holes will now properly follow any shot moving object.
  • Reduced visual popping on character clothing when changing camera distance, improving consistency during movement and zoom.
  • Improved the visual effect of the ARC Surveyor beam that calls in the Assessor.
  • In rare cases purchases might not work in the customization screen, reopen the customization screen to fix it.
  • The Firefly may sometimes disappear after going idle and drop an incendiary grenade.
  • Shredders float to the ceiling in some rooms of the Hidden Bunker.
  • ARC may spawn inside the geometry on The Dam.
  • Flying ARC may sometimes appear stuck in idle.
  • ‘Purchase Raider Tokens’ page may appear in front of the inbox and profile page when switching between them.
  • Player animations may appear broken when interrupting a search of the Baron Husk.
  • The “Off The Radar” Quest can not be completed on Riven Tides.
  • Visual issue when looking at “Crash Mat” in spectator mode.
  • The Leaper can jump through the Turbine.
  • The Event Skin Preview incorrectly displays post round event progress.
View full patch notes ↗