Arma Reforger Patch Notes

Patch 1.7.0.33 May 5, 2026

## What changed - **Soviet 6Kh4 bayonet** — reduced range by approximately 50% to match other bayonets - **Camo netting on Gull Island** — no longer obstructs bunker entrance in HQC Arland - **Remove casualty action** — now properly removes bodies from vehicles - **Engine governor on wheeled vehicles** — removed to prevent stalling on slopes - **Handbrake system** — replaced with brake assistance; improved stopping reliability on vehicles like the **LAV-25** - **Gear shifting in manual mode** — reverse indicator lights now trigger correctly instead of staying stuck on Forward - **Wheel physics** — corrected angle measurements and longitudinal force calculations - **AI vehicle handling** — now applies brakes when shifting gears (R to N/D or D to R/N) - **Wheeled vehicle traction** — reduced excessive lateral slipping - **RND gear switching** — improved responsiveness in full driving assistance mode - **Razor wire melee damage** — halved multiplier, requiring twice as many hits to destroy ## Balance - **FIA** — enabled in Legacy Conflict scenarios on Arland and Everon; weapon cache locations added - **Mortar and NSV parts** — removed MSAR requirement to match other factions - **Mission customization** — added toggles to disable Random Spawnpoints, disable Random Caches, enable base spawning, and restrict spawning to bases within US/USSR coverage ## Bug Fixes - **FIA weapon cache supplies** — can now be dragged outside the cache - **Save loadout action** — no longer appears for factions without custom loadout support - **Commander display** — hidden in map info when faction has commander role disabled
  • The Soviet 6Kh4 bayonet had about 50% more range when compared to other bayonets
  • Camo netting would obstruct the entrance to the bunker on Gull Island in HQC Arland
  • Remove casualty should now properly remove the body from the vehicle
  • Better switching RND gears in full driving assistance mode
  • Engine governor caused the wheeled vehicles to stall on slopes; removed the throttle governor
  • Handbrakes sometimes didn't properly stop the vehicle if brake torque was too large (e.g., in the case of LAV-25)
  • In manual mode, gear shifting didn't correctly cause the reverse indicator lights to be triggered (gear state was stuck in Forward)
  • Wheel aside and forward angles were measured incorrectly; wheel longitudinal force was not perpendicular to the contact normal
  • AI didn't use brakes when changing gear direction (R to N/D, or D to R/N)
  • Wheeled vehicles were slipping too much laterally
  • Enabled FIA in Legacy Conflict scenarios (Arland, Everon)
  • Added weapon cache locations for Legacy Conflict
  • Enemy AI will engage deployed FIA tents and destroy them
  • Replaced handbrake assistance with brake assistance, simplified gear shifting logic
  • Added toggle in mission header to disable Random Spawnpoints and Random Caches
  • Added toggle to enable spawning on bases and option to enable all bases or just ones within coverage of both the US and USSR
  • FIA weapon cache supplies can now be dragged outside of it
  • Removed MSAR requirement from mortar and NSV parts to match other factions
  • Save loadout action was shown for factions that did not support saving custom loadouts
  • Commander string in map info display will now be hidden if the faction has the commander role disabled
  • Wrong notification message when friendly destroys deployed FIA tent
  • Persistence memory leak
  • VME when the server is executing SCR_CampaignBuildingEditorComponent.RplSave
  • Added force closing of the build mode editor when no providers are set
  • Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy

Patch 1.7.0.30 April 28, 2026

## What changed - **FIA RF-10 Radio** — now has two transceivers, turns on by default, and frequency is modifiable - **US ANPRC77 Radio** — now has two transceivers - **Locked differential** — fixed incorrect operation and engine feedback that wasn't dropping RPM fast enough - **Vehicle engine governor** — no longer always caps RPM to redline - **Vehicle reverse torque** — reduced excessive power - **Fall damage from vehicles** — now properly registers - **Player actions while dead** — characters can no longer use user actions after death - **Turbo uphill shifting** — reverted recent changes that caused issues elsewhere - **Custom loadouts** — disabled for randomized spawn points - **FIA Ammunition Supply Depot** — now requires Partisan rank to construct - **Map recon menu** — added to keybind settings - **Binary save format** — now default for all missions - **Respawn confirmation dialog** — added to prevent accidental suicide clicks - **Persistence UUID generation** — internal layout changed; old save data is incompatible and will be ignored - **Telemetry** — disabled - **World bounds checking** — now only checks dynamic and kinematic objects - **HDR rendering in character previews** — fixed - **Gamepad registration** — fixed possible crash ## Bug Fixes - **E_VehicleMaintenance_M_Conflict_USSR_01** — was not being saved - **Damage registration crash** — fixed crash when damage registered into hit zones - **First random spawn point** — now more randomized on server startup - **Global supply usage** — now properly saved - **Handwear_Base.et** — missing Persistence component added - **
  • FIA RF-10 Radio now has two transceivers, is turned on by default, and the frequency can be modified
  • Locked differential wasn't working correctly (regression); engine feedback was too large and didn't drop the RPM fast enough (regression); improved simulation timing even further
  • Changes to shifting when holding turbo uphill reverted (it caused issues elsewhere)
  • Disabled custom loadouts for a randomized spawn point
  • Persistence UUID generation changed its internal layout and added new script APIs. Old save-game data is incompatible and will be ignored
  • E_VehicleMaintenance_M_Conflict_USSR_01 was not saved
  • Crash when damage was getting registered into hit zones
  • Added map recon menu to keybind settings
  • US ANPRC77 radio now has two transceivers
  • Vehicle engine governor shouldn't always cap the RPM to redline
  • Vehicles having too powerful reverse torque
  • Disabled telemetry
  • HDR rendering in character previews
  • Player was able to continue using user actions while the character was dead
  • There was no fall damage caused by vehicles
  • FIA Ammunition Supply Depot now requires Partisan rank to be built
  • First random spawn point on the server startup is now more randomized
  • Global supply usage was not saved
  • Missing Persistence component on Handwear_Base.et
  • GM-placed spawn points, faction affiliation, supply usage, and enabled state were not saved
  • GM-placed tasks were duplicated upon loading a save
  • Resource component with no containers did not save disabled info
  • AIGroups could contain cyclic save points in save data
  • AIGroups spawned from the SF slot did not follow waypoints
  • Group association on tasks was not properly restored, which led to task invisibility
  • Group tile buttons not being selectable & missing radio frequencies in group tile buttons
  • AIGroup presets without role assignment were missing when loading a save
  • SCR_ScenarioFrameworkLogicCounterSave did not read from base
  • Wrong slot save game inheritance for SF
  • Possible crash in the animation system related to replicated data of other players
  • Server crash on end-game event with ongoing SAVE process
  • Possible crash when handling gamepad registration
  • When GM would pull a character out of the water, then they would be unable to place him on the ground without first adjusting the altitude with Left Alt
  • Now only dynamic (f.e, vehicles) and kinematic (f.e, characters) objects are checked if they are prevented from being moved outside of world bounds
  • When a dynamic or kinematic object is being placed under the terrain surface, then the game will readjust its position to be at the terrain surface
  • Character will get deleted shortly after reconnecting to a restarted server
  • Added confirmation dialog to prevent accidental suicide caused by unintentionally clicking Respawn in the pause menu
  • Binary is now the default save game format for all missions
  • GamemodeStorage could not be used for System collection
  • AA compositions spawned by GM would be malformed, where the gun would be inside the sandbag
  • If a door was not in its initial state (e.g., the initial state was closed, and it has been opened), its state would be incorrect for JIP
  • Player characters would remain in the world after server restart, regardless of the reconnect system being enabled or not
  • Replicated hit zone order was wrongly sorted sometimes
  • Added ChimeraGame.OnBeforeWorldCleanup() event to disable any entity-destruction logic before world unload
  • FIA Platoon channel set to 42Mhz
  • Cars were unable to shift to higher gear sometimes when holding the turbo key
  • VME in Faction manager serializer when setup is not valid

Patch 1.7.0.24 April 21, 2026

## What changed - **LAV turret "Chambered Ammo" component** — disabled to fix inability to shoot after reloading - **FIA Backpack radio RF-10** — now has matching encoding with the FIA handheld R-148 radio - **Apartment building variant** — removed clipping fridge that protruded through sink - **Razor wire** — can now be destroyed by melee attacks with bayonet-equipped weapons - **Razor wire durability vs explosives** — significantly reduced, making explosive destruction more viable - **Character spawning zeroing** — fixed zeroing issues that occurred after respawn in multiplayer - **Door animations** — eliminated duplicate initialization for join-in-progress clients - **Door state synchronization** — corrected incorrect states for doors that weren't in initial position when clients joined mid-match - **MHQ deployment** — fixed checks on dedicated servers, prevented enemy faction usage when occupied, and enabled re-deployment after save loads - **Missiles** — fixed despawning when exiting top of world boundary - **Bayonet detachment** — now properly reduces weapon damage multiplier when removed - **FIA Deployable Tent** — added to Conflict Arsenal for 200 supplies - **FIA Hideout** — added supply storage and vehicle resupply capability - **Combat Ops Transmission Tower weak points** — increased hitpoints for easier destruction - **Prebuilt FIA Arsenals** — removed from all Conflict scenarios - **USSR arsenal on Pik Pobedy** — removed faulty placement - **Request analytics** — disabled trace routing for failed requests - **Grass draw distance** — reduced from 175m to 100m in Overall High graphics preset - **Map markers** —
  • Disabled the "Chambered Ammo" component in the LAV's turret to enable shooting after reloading
  • FIA Backpack radio RF-10 didn't have the same encoding as the FIA handheld R-148 radio
  • A clipping fridge through a sink in one of the variants of Apartment building
  • It is now possible to destroy razor wire by hitting it with a weapon that has a bayonet attached to it
  • Razor wire barriers were very hard to destroy with explosives
  • Improvement for a zeroing issue after the character is spawned in multiplayer
  • Doors would initialize their animations twice for joined-in-progress clients
  • If a door was not in its initial state (e.g., the initial state was closed, and it has been opened), its state would be incorrect for join in progress
  • Check for deploying MHQ on dedicated servers
  • Enemy faction could use MHQ if the vehicle is occupied
  • MHQ could not be re-deployed after loading a save
  • Missiles were despawning when exiting the top of the world
  • Detaching a bayonet didn't reduce the weapon damage multiplier
  • FIA Deployable Tent for Conflict - added to Arsenal, costs 200 supplies
  • FIA Hideout now has supply space and can be resupplied from a vehicle
  • Added additional hitpoints for Combat Ops Transmission Tower weak points - making it easier to destroy
  • Prebuilt FIA Arsenals removed from all Conflict scenarios
  • Faulty USSR arsenal on top of Pik Pobedy removed
  • Disabled trace routing and analytics for failed requests
  • Set Grass draw distance in the Overall High graphics preset from the default 175m to 100m
  • Markers not being shown when the map is opened for the first time
  • Unloaded icons for the player's default mode in admin view
  • DamageEffectEvaluator is now exposed to script and moddable

Patch 1.7.0.18 April 14, 2026

## What changed **Handbrake assistance** — now available in partial driving assistance mode, and no longer remains active after disabling full driving assistance **Character and item previews** — no longer appear bloody in inventory and deploy screens **Handbrake holding icon** — fixed incorrect display for automatic transmission vehicles when only handbrake assistance was enabled **UAZ-452 transport passenger** — no longer gets stuck in A-pose when entering the vehicle **Item stacks** — fixed position changes when elements were removed from containers **Inventory UI icons** — corrected wrong item icons displaying in the interface **Vicinity view stack sizes** — properly updated when picking up items with multiple stacks of the same prefab but different weight/bullet counts **Vehicle collision particles** — no longer play excessively on collisions with tiny and small objects **Projectiles** — fixed despawning when exiting the top of the world **Barbed wire collider** — improved collision detection for one barbed wire object **Ladder direction for AI** — corrected inconsistent forward direction on some ladders when operated by AI **FIA arsenals** — now include shopping list item and grey pants **FIA ranks** — updated rank requirements for items and vehicles; Living Quarters and Mobile Command Units now require Partisan rank instead of Sergeant **FIA loadouts** — all now use Dirty soviet boots prefab **FIA Weapon cache** — reworked to allow moving supplies from/to it **Radio backpacks in HQC Conflict** — some can now be properly saved in loadouts **Operation Omega - CoK vehicles** — fixed spawning inside DynamicDespawn areas **Clear Obstacle command** — now has a unique radial wheel icon and map objective display **3rd person camera zoom while driving
  • Enable handbrake assistance in partial driving assistance mode too
  • Better collider for one of the barbed wire objects
  • Character and item previews showed up bloody in the inventory and deploy screens
  • Handbrake assistance stayed turned on after disabling full driving assistance
  • Handbrake holding icon was showing for automatic transmission if only handbrake assistance was on
  • UAZ-452 transport passenger was getting stuck in A-pose when getting in
  • Zoom of the camera in 3rd person when driving a vehicle
  • Items stack would change position when its elements were removed from the container
  • Inventory UI sometimes showed the wrong icon for items
  • Vehicle collision particle effects were also being played on collision with tiny and small objects
  • Inconsistent ladder forward direction for some of the ladders, when operated by AI
  • Added shopping list item and grey pants to FIA arsenals
  • Stack size was incorrectly updated in the vicinity view when the player picked up an item, while there were multiple stacks of the same prefabs, but with different weight/bullet count
  • Projectiles despawning when exiting the top of the world
  • Removed another preplaced helipad service station from Villa on Kolguyev
  • Ranks required for items and vehicles for FIA
  • All FIA loadouts and arsenals now use Dirty soviet boots prefab
  • Reworked Weapon cache prefab for FIA to allow moving supplies from/to it
  • FIA Living Quarters and Mobile Command Units now require Partisan rank instead of Sergeant
  • Some radio backpacks were wrongly not allowed to be saved in a loadout in HQC Conflict
  • Operation Omega - CoK - Vehicles inside DynamicDespawn areas were not spawning
  • Improve item preview rendering performance
  • Crash when calling AnimPhysAgentPhys::SetLocalVelocity when the character is dead
  • The Clear Obstacle command now has a unique icon in the radial wheel and as an objective on the map
  • Unsafe system registration from parallel simulation

Patch 1.7.0.13 April 2, 2026

## What changed ### Balance - **FIA faction** — added as playable faction in Conflict mode - **NSV ammo** — added to FIA arsenal - **Ballistic table gadget** — expanded with wind corrections, peak altitude, and angle of impact data - **Engine redline RPM** — increased on most engines to improve uphill performance - **Concrete debris durability** — raised response index to be less fragile during vehicle collisions - **Repair stations and trucks** — can now provide additional force when unflipping vehicles - **Vehicle engine shutdown** — now requires 0.5 second hold to prevent accidental shutdown - **Armored glass damage** — reduced damage threshold and reduction now that penetration works - **Bush traversal** — added bushes that slow player character movement - **Dismantling** — only one player at a time can use dismantling action on compositions - **Vehicle repair and refueling** — players can no longer repair or refuel moving vehicles ### New Content - **Weather report window** — added new map button to open - **Minefields** — added around Udarkin, military base near Ugoldar, Airfield, Villa, Ridge, and other areas - **Wind-oriented flags** — added throughout map - **Active AI Limit per faction** — added CLI parameter - **Player death logging** — added logging of all events when a player is killed ### Bug Fixes - **Antenna colliders** — added missing colliders - **Enfusion Engine** — updated to new version with fixes and optimizations - **Eye rotation during blinking** — slightly tweaked - **Covered cargo truck passengers** — now teleport outside instead of clipping through tarp - **Turret zeroing**
  • Added colliders for antenna
  • Added NSV ammo to FIA arsenal
  • Added flags that orient along the wind
  • Added FIA as playable faction in Conflict mode
  • Added minefields around Udarkin, military base near Ugoldar, Airfield, Villa, Ridge, and other areas
  • Added new button to map to open weather report window
  • Enfusion Engine updated to new version with fixes and optimizations
  • Slightly tweaked eye rotation during blinking
  • Changed passenger behavior for covered cargo trucks - passengers now teleport outside and do not clip through tarp
  • US AT group RTO changed from scout variant to assault variant
  • Raised response index of ConcreteDebris_01_base.et to be less fragile during vehicle collisions
  • Vehicle engine shutdown user action now requires 0.5 second hold to prevent accidental shutdown
  • Expanded ballistic table gadget with wind corrections, peak altitude, and angle of impact data
  • Increased redline RPM for most engines to improve uphill performance
  • Minor improvements to helicopter collective logic
  • Suspension travel adjusted on several vehicles
  • Slightly reduced physical wheel size on BRDM and BTR70 to reduce floaty tire appearance
  • Modified glass gamemat on vehicle windows from 4mm to 2mm
  • Mass of several vehicles adjusted
  • Fixed turret zeroing not adjusting ADS camera angle
  • Fixed lips skinning artifact
  • Fixed wheeled vehicles rolling down slopes when idle in Full Driving Assistance mode
  • Fixed left hand misplacement during jump with pistol
  • Fixed vehicle light portals lacking intensity source preventing light intensity changes
  • Fixed teleporting character from vehicle throwing them away
  • Fixed hand grenade mine animation when arming mines
  • Fixed flare smoke rotation not working
  • Fixed animated belt system failing to animate sometimes
  • Fixed BTR ammo boxes clipping through armor and being easily damaged by small arms
  • Reduced damage threshold and reduction on armored glass now that penetration works
  • Fixed ladder exit points in Bunker_SPS clipped into floor
  • Fixed TransmitterTower_01_medium_base.et action being hard to use
  • Fixed vehicle maximum fuel consumption calculation to occur at peak power RPM instead of peak torque RPM
  • Fixed patients and medic clipping with roof of UAZ ambulance during boarding animation
  • Fixed 82mm illumination flare smoke disappearing too early
  • Fixed 81mm illumination flare effects terminating too early
  • Fixed player getting stuck while exiting some turret emplacements
  • Fixed LAV-25 compartments not being water-tight
  • Fixed ability to deploy sandbags or crew-served weapons on top of vehicles making them float
  • Fixed Soviet sharpshooter harness not fitting into vehicle inventory
  • Fixed machine gun emplacements not having correct category assigned in Game Master catalogue
  • Tweaked strafing speed and movement inertia
  • Added bushes that slow player character when going through them
  • Added logging of all events when a player is killed
  • Added hiding of squad cohesion markers where there is no squad cohesion
  • Added Active AI Limit per faction CLI Param
  • Changed destruction for destructibles to not be allowed if they have children
  • Only one player at a time can now use dismantling user action on compositions
  • Repair stations and repair trucks can now provide additional force when unflipping vehicles
  • Helicopters now apply parking brake and enter auto hover if pilot loses connection
  • Player can no longer repair or refuel moving vehicles
  • When driver is removed from compartment, handbrake is pulled