Fixed possible stack overflow on complex hierarchies/overrides of config files
Fixed crash when detaching an entity from its slot
Fixed crash when loading terrain with missing clutter material
Fixed possible crash when destroying InventoryItemComponent
Fixed potential crash on very deep log stack
Fixed crash when selecting duplicated groups in GM
Fixed potential World Editor freeze regarding Prefab Library
Fixed crash when creating direct input
Fixed workshop crash when 2 items are removed from active in a single frame
Fixed possible excessive activation of AI characters related to the distance observer system
Prevented RPC call from SCR_BudgetEditorComponent whose owner entity is being deleted due to owning player leaving server
Fixed Logstats reporting wrong active AI count
Fixed ChimeraSystemsConfig error about referencing non-existing systems
Fixed environment probes being too bright, causing discolored rendered scene
Fixed wrong set of mods displayed when connecting to server
Prevented usage of Get In and Close/Open vehicle door actions when player is performing loiter animation
Fixed weather data remaining beside weather tool button regardless of resolution
Fixed FIA groups being glitched making players unable to join faction
Fixed flashlight that FIA player spawns with not attached to jacket properly
Fixed FIA having all their vehicles duplicated in vehicle depots
Fixed wheels slipping too much along longitudinal direction
Fixed vehicles stopping on slopes without brakes
Fixed duplicated gate doors of some brick walls
Fixed skinning on top cover and bipod of M249
Fixed muzzle effect position on UK-59
Fixed turret rear sight not updated with first zeroing value
Fixed vehicle ramps being too fragile against collisions
Increased acceptable distance between faction main bases for Legacy Conflict Everon
Fixed Operation Omega: Over The Hills And Far Away - Fallen box from helicopter crash scene visible floating mid-air at start of playable section
Changed signatures of m_OnInputOpen and m_OnControllerChanged for SCR_RadialMenuController
Patch 1.7.0.49
## What changed
**Base Capture Mechanics**
- **Contested state** — bases can no longer be spawned on when contested by enemies
- **Contested bases on map** — appear with soft red glow to indicate backline sabotage activity
- **Move closer popup** — displays when an enemy is capturing or contesting your base
**Vehicle & Weapon Fixes**
- **LAV-25 colliders** — adjusted for Wavebreaker 5mm armor
- **MGs and Sniper rifles** — no longer clip through shoulder when semi-lowered
- **Muzzle flash** — blocked when using any weapon attachment
- **BRDM-2, S105, S1203** — lowered center of mass and adjusted suspension to prevent excessive rollover
- **BRDM-2 lights** — hazard, brake, and rear light colors corrected
- **M998 front wheels** — animation fixed
- **Wheel physics** — rotation direction corrected on non-owner proxies; friction adjustments applied
- **Helicopter engine shutdown** — timer now resets when pilot and copilot switch places
- **UH-1H sights** — LOD skinning fixed
## Balance
- **Item size limits** — increased for vehicle internal storage
- **3rd-person vehicle camera zoom** — improved
- **Gear shifting** — minimum speed increased for direction changes (D to R)
## Bug Fixes
**Faction & Player Issues**
- **FIA Sharpshooter** — removed duplicate binoculars
- **Soviet Special Forces Sharpshooter** — spawned with two bayonets, now fixed
- **Free-for-all factions** — could see their own faction nametags while hostile to themselves
Contested state prevents spawning on a contested base
Contested bases appear on map with soft red glow to provide information about backline sabotage
Move closer popup added for an enemy capturing or contesting a base
Players unable to drop supplies on ground from containers controlled by enemy faction (excludes harbors and preplaced caches)
Renegade faction forces solo groups on people turning renegade
LAV-25 colliders adjusted (wavebreaker 5mm armor)
Item size limits increased for vehicles' internal storage
MGs and Sniper rifles no longer clip through shoulder while semi-lowered
Blocked muzzle flash when using any weapon attachment
Buildable FIA bunker with camo netting composition was inaccessible
FIA sharpshooter had 2 types of binoculars
FIA used Soviet supply storage as buildable composition
BRDM-2 hazard, brake, and rear light were wrong color
Helicopter engine shutdown time was not reset when pilot and copilot switched places
LODs skinning fixed on UH-1H sights
Players were unable to take wrench from gas station arsenal
Wrong safety distance on Hydra rockets
Wheel friction adjustments
Wheels rotated in forward direction when going backwards on non-owner proxies
Missing stars in night sky
Prevent spawning of players inside geometry
Animations influencing multiple model instances
M998 front wheels animation
Impossible to dismantle base radio relay if built right next to radio-relay objective
Players appearing as having no faction in Active Player list in admin mode
3rd-person vehicle camera zoom improved
Flying dragon tooth near transformer station base
Perceived faction stopped updating when all clothes were off
Arsenal item tooltip showed generic info and icon for rank requirement
Compositions wouldn't change faction when base was captured
Free for all factions hostile to themselves could still see their own faction's nametags
Incorrect faction setup on renegade player prefab meant nametags showed after respawn
Nametags wouldn't update when another player switched factions
Rank-locked arsenal items used generic icon if specific rank not configured for player's faction
Renegade faction friendliness not always replicated correctly
Support for micro-freeze detection added to -logStats
Do not create prefab data for sound components in headless builds and -nosound mode
Crash when loading terrain with missing clutter material
Crash when using binoculars on PS5 with 4K resolution
Build mode became unavailable after player reconnected to server after crash
Crash when working with non-damage effects damage over time
Possible crash when streaming character with no active physics
Possible crash when MP signals were used
Suicide in dedicated server plugin triggered VME
VME when spawning as civ faction in HQC conflict
Base capture query now uses tag system rather than query system for performance
Script Syntax Tree memory leak for attributes nodes
World editor - WB_AfterWorldUpdate callback not being called to entities and components
Base capturing now has a new "contested" state as an in-between state when defenders are outnumbered but capture is not possible
Soviet Special Forces Sharpshooter spawned with two bayonets
Increase minimum speed for shifting gear direction (D <-> R)
Slightly lower center of mass and suspension adjustments to BRDM-2, S105, and S1203 to prevent excessive rollover
HitZone signal always registered on weapons to avoid issues with signal registration
MP signal interpolation speed
Group ID and selected group ID now reset to player
Group IDs reset if player switches faction without being in group already
Patch 1.7
## What changed
**New Content**
- **FIA faction** — added as playable third faction in Conflict scenarios
- **FIA spawning** — players spawn with pistol and shopping list to locate hidden equipment caches
- **FIA hideouts** — deployable tent-based secret hideouts function as respawn points on the battlefield
**Balance**
- **Vehicle driving** — overhauled with adjustments to weights, suspension heights, and torque
- **Strafing inertia** — adjusted to reduce strafe spamming effectiveness in combat
- **Bush slowdown** — characters can no longer sprint through thick vegetation
**Quality of Life**
- **Destructible razor wire** — bayonet-equipped rifles can now destroy razor wire obstacles
- **Vehicle unflipping** — repair trucks reduce player count needed to unflip vehicles from multiple to one
- **Xbox mod storage** — increased to 50 GB
- **Workbench uploads** — split into smaller chunks for improved reliability and fewer errors
- **Reconnect Queue** — added to address SERVER_FULL issues
**Bug Fixes**
- Fixed crashes introduced in version 1.6
## Overall
Arma Reforger adds the FIA as a third faction with asymmetric gameplay mechanics while improving vehicle systems, movement balance, and technical stability.
FIA faction added as playable third faction in Conflict scenarios
FIA players spawn with pistol and shopping list to find hidden equipment caches
FIA can deploy secret hideouts using tents for respawning on battlefield
Vehicle driving overhauled with adjustments to weights, suspension heights, and torque
Reconnect Queue added to mitigate SERVER_FULL issue
Strafing inertia adjusted to mitigate strafe spamming in firefights
Bush slowdown implemented - characters can no longer sprint through thick vegetation
Improved vehicle unflipping - repair trucks reduce players needed to unflip vehicles to one
Xbox mod storage increased to 50 GB
Workbench uploads split into smaller chunks to improve reliability and reduce errors
Destructible razor wire - players can use bayonet-equipped rifles to destroy razor wire
Addressed crashes introduced in version 1.6
Patch 1.7.0.41
## What changed
## Balance
- **Shovels** — added to Construction truck inventory
- **Vehicle suspension** — softer dampening forces applied across all vehicles
- **M923A1 and UAZ-469** — softer spring strength
- **LAV-25 suspension** — adjusted to be less prone to rolling over in tight corners
- **M923A1 uphill shifting** — less punishing factors
- **FIA callsigns** — 38 base callsigns added for use in Conflict
- **FIA fortifications** — new camouflaged variants created for FIA use
- **FIA hideout** — limited to 1 per group
- **FIA playability** — disabled for smaller Conflict scenarios (Montignac, NorthCentral, SWCoast, Western Everon)
- **Reconnection Queue** — added
## Bug Fixes
- **LAV-25** — Turbo Throttle setting standardized; brake torque and handbrake factors corrected
- **BTR-70 and BRDM-2** — brake torque and handbrake factors corrected; shifting times slightly increased
- **BRDM-2** — throttle curve corrected for 10 km/h reverse speed
- **UAZ-469** — brake torque and handbrake factors corrected
- **Vehicle handbrake** — state no longer resets in Full and Partial assistance modes; brake assistance issue fixed
- **Vehicle braking** — forces increased to idealistic standards across nearly all vehicles; braking force-to-time curve adjusted for faster full braking
- **Kolguyev** — grass obstruction at location 076 051 blocking cellar access removed
- **FIA hide
Fixed: Turbo Throttle setting was non-standard for LAV-25
Added: Shovels in the inventory of Construction trucks
Fixed: Grass obstructing cellar access at 076 051 on Kolguyev
Fixed: Incorrect brake torque/handbrake factors for a few vehicles (LAV-25, BTR-70, BRDM-2, UAZ-469)
Fixed: Handbrake state would reset in Full and Partial vehicle assistance modes
Tweaked: Softer dampening forces for all vehicles
Tweaked: Softer spring strength for M923A1 and UAZ-469
Tweaked: Slightly increased shifting times on BTR-70 and BRDM-2
Tweaked: LAV-25 suspension so that it is less prone to rolling over in tight corners
Tweaked: More realistic braking forces after braking code fixes
Tweaked: Throttle curve corrected for 10 km/h reverse speed for BRDM-2, M923A1, Š105, Š1203
Tweaked: Braking forces of nearly all vehicles were increased to idealistic standards
Tweaked: Braking force-to-time curve was adjusted for faster full braking force
Tweaked: Less punishing uphill shifting factors for M923A1
Tweaked: Brake assistance was used when the handbrake is on
Added: Renegade faction, spawn points, and configuration
FIA will now punish rogue players by expelling them from their faction until they regain their rank
Added: 38 base callsigns for FIA, configured to be used in Conflict
Added: Made new variants of camouflaged USSR fortifications to use FIA camo and be buildable by FIA
Changed: FIA hideout is now limited to 1 per group
Changed: Playable FIA disabled for smaller Conflict scenarios (Montignac, NorthCentral, SWCoast, and Western Everon) to avoid issues with random spawns and renegades that rely on it
Fixed: Destruction of the FIA hideout did not show a flattened tent object
Fixed: Several hints hidden from the FIA and Renegade factions
Fixed: FIA construction truck had the ability to build FIA FOBs
Fixed: FIA mortar emplacement wasn't rank-locked like it is for other factions
Fixed: Sometimes, a wrong icon was shown for FIA in build mode when the entry was blocked by the rank requirement
Added: Reconnection Queue
Fixed: Several crashes related to animations
Fixed: Crash related to item usage
Fixed: Rally point icon misplaced on bases that have no callsign
Fixed: It was possible to construct structures with a construction truck if the required rank was higher than sergeant
Fixed: The remaining time until conflict victory was not saved
Fixed: Player from faction A was able to build FOB with a construction truck from faction B
Fixed: Map weather report was showing wind direction as the direction in which the wind blows, instead of from which it blows, like it is in GM scenario properties
Added: Faction parenting, to make specific groups with separate interactions for AI, spawning, communication, etc.
Fixed: Removed spaces from the end of the names of quads in MilitaryIcons.imageset
Patch 1.7.0.33
## What changed
- **Soviet 6Kh4 bayonet** — reduced range by approximately 50% to match other bayonets
- **Camo netting on Gull Island** — no longer obstructs bunker entrance in HQC Arland
- **Remove casualty action** — now properly removes bodies from vehicles
- **Engine governor on wheeled vehicles** — removed to prevent stalling on slopes
- **Handbrake system** — replaced with brake assistance; improved stopping reliability on vehicles like the **LAV-25**
- **Gear shifting in manual mode** — reverse indicator lights now trigger correctly instead of staying stuck on Forward
- **Wheel physics** — corrected angle measurements and longitudinal force calculations
- **AI vehicle handling** — now applies brakes when shifting gears (R to N/D or D to R/N)
- **Wheeled vehicle traction** — reduced excessive lateral slipping
- **RND gear switching** — improved responsiveness in full driving assistance mode
- **Razor wire melee damage** — halved multiplier, requiring twice as many hits to destroy
## Balance
- **FIA** — enabled in Legacy Conflict scenarios on Arland and Everon; weapon cache locations added
- **Mortar and NSV parts** — removed MSAR requirement to match other factions
- **Mission customization** — added toggles to disable Random Spawnpoints, disable Random Caches, enable base spawning, and restrict spawning to bases within US/USSR coverage
## Bug Fixes
- **FIA weapon cache supplies** — can now be dragged outside the cache
- **Save loadout action** — no longer appears for factions without custom loadout support
- **Commander display** — hidden in map info when faction has commander role disabled
The Soviet 6Kh4 bayonet had about 50% more range when compared to other bayonets
Camo netting would obstruct the entrance to the bunker on Gull Island in HQC Arland
Remove casualty should now properly remove the body from the vehicle
Better switching RND gears in full driving assistance mode
Engine governor caused the wheeled vehicles to stall on slopes; removed the throttle governor
Handbrakes sometimes didn't properly stop the vehicle if brake torque was too large (e.g., in the case of LAV-25)
In manual mode, gear shifting didn't correctly cause the reverse indicator lights to be triggered (gear state was stuck in Forward)
Wheel aside and forward angles were measured incorrectly; wheel longitudinal force was not perpendicular to the contact normal
AI didn't use brakes when changing gear direction (R to N/D, or D to R/N)
Wheeled vehicles were slipping too much laterally
Enabled FIA in Legacy Conflict scenarios (Arland, Everon)
Added weapon cache locations for Legacy Conflict
Enemy AI will engage deployed FIA tents and destroy them
Replaced handbrake assistance with brake assistance, simplified gear shifting logic
Added toggle in mission header to disable Random Spawnpoints and Random Caches
Added toggle to enable spawning on bases and option to enable all bases or just ones within coverage of both the US and USSR
FIA weapon cache supplies can now be dragged outside of it
Removed MSAR requirement from mortar and NSV parts to match other factions
Save loadout action was shown for factions that did not support saving custom loadouts
Commander string in map info display will now be hidden if the faction has the commander role disabled
Wrong notification message when friendly destroys deployed FIA tent
Persistence memory leak
VME when the server is executing SCR_CampaignBuildingEditorComponent.RplSave
Added force closing of the build mode editor when no providers are set
Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy