Arma Reforger Patch Notes

Patch 1.7.0.54 June 24, 2026

  • Fixed possible stack overflow on complex hierarchies/overrides of config files
  • Fixed crash when detaching an entity from its slot
  • Fixed crash when loading terrain with missing clutter material
  • Fixed possible crash when destroying InventoryItemComponent
  • Fixed potential crash on very deep log stack
  • Fixed crash when selecting duplicated groups in GM
  • Fixed potential World Editor freeze regarding Prefab Library
  • Fixed crash when creating direct input
  • Fixed workshop crash when 2 items are removed from active in a single frame
  • Fixed possible excessive activation of AI characters related to the distance observer system
  • Prevented RPC call from SCR_BudgetEditorComponent whose owner entity is being deleted due to owning player leaving server
  • Fixed Logstats reporting wrong active AI count
  • Fixed ChimeraSystemsConfig error about referencing non-existing systems
  • Fixed environment probes being too bright, causing discolored rendered scene
  • Fixed wrong set of mods displayed when connecting to server
  • Prevented usage of Get In and Close/Open vehicle door actions when player is performing loiter animation
  • Fixed weather data remaining beside weather tool button regardless of resolution
  • Fixed FIA groups being glitched making players unable to join faction
  • Fixed flashlight that FIA player spawns with not attached to jacket properly
  • Fixed FIA having all their vehicles duplicated in vehicle depots
  • Fixed wheels slipping too much along longitudinal direction
  • Fixed vehicles stopping on slopes without brakes
  • Fixed duplicated gate doors of some brick walls
  • Fixed skinning on top cover and bipod of M249
  • Fixed muzzle effect position on UK-59
  • Fixed turret rear sight not updated with first zeroing value
  • Fixed vehicle ramps being too fragile against collisions
  • Increased acceptable distance between faction main bases for Legacy Conflict Everon
  • Fixed Operation Omega: Over The Hills And Far Away - Fallen box from helicopter crash scene visible floating mid-air at start of playable section
  • Changed signatures of m_OnInputOpen and m_OnControllerChanged for SCR_RadialMenuController

Patch 1.7.0.49 June 9, 2026

## What changed **Base Capture Mechanics** - **Contested state** — bases can no longer be spawned on when contested by enemies - **Contested bases on map** — appear with soft red glow to indicate backline sabotage activity - **Move closer popup** — displays when an enemy is capturing or contesting your base **Vehicle & Weapon Fixes** - **LAV-25 colliders** — adjusted for Wavebreaker 5mm armor - **MGs and Sniper rifles** — no longer clip through shoulder when semi-lowered - **Muzzle flash** — blocked when using any weapon attachment - **BRDM-2, S105, S1203** — lowered center of mass and adjusted suspension to prevent excessive rollover - **BRDM-2 lights** — hazard, brake, and rear light colors corrected - **M998 front wheels** — animation fixed - **Wheel physics** — rotation direction corrected on non-owner proxies; friction adjustments applied - **Helicopter engine shutdown** — timer now resets when pilot and copilot switch places - **UH-1H sights** — LOD skinning fixed ## Balance - **Item size limits** — increased for vehicle internal storage - **3rd-person vehicle camera zoom** — improved - **Gear shifting** — minimum speed increased for direction changes (D to R) ## Bug Fixes **Faction & Player Issues** - **FIA Sharpshooter** — removed duplicate binoculars - **Soviet Special Forces Sharpshooter** — spawned with two bayonets, now fixed - **Free-for-all factions** — could see their own faction nametags while hostile to themselves
  • Contested state prevents spawning on a contested base
  • Contested bases appear on map with soft red glow to provide information about backline sabotage
  • Move closer popup added for an enemy capturing or contesting a base
  • Players unable to drop supplies on ground from containers controlled by enemy faction (excludes harbors and preplaced caches)
  • Renegade faction forces solo groups on people turning renegade
  • LAV-25 colliders adjusted (wavebreaker 5mm armor)
  • Item size limits increased for vehicles' internal storage
  • MGs and Sniper rifles no longer clip through shoulder while semi-lowered
  • Blocked muzzle flash when using any weapon attachment
  • Buildable FIA bunker with camo netting composition was inaccessible
  • FIA sharpshooter had 2 types of binoculars
  • FIA used Soviet supply storage as buildable composition
  • BRDM-2 hazard, brake, and rear light were wrong color
  • Helicopter engine shutdown time was not reset when pilot and copilot switched places
  • LODs skinning fixed on UH-1H sights
  • Players were unable to take wrench from gas station arsenal
  • Wrong safety distance on Hydra rockets
  • Wheel friction adjustments
  • Wheels rotated in forward direction when going backwards on non-owner proxies
  • Missing stars in night sky
  • Prevent spawning of players inside geometry
  • Animations influencing multiple model instances
  • M998 front wheels animation
  • Impossible to dismantle base radio relay if built right next to radio-relay objective
  • Players appearing as having no faction in Active Player list in admin mode
  • 3rd-person vehicle camera zoom improved
  • Flying dragon tooth near transformer station base
  • Perceived faction stopped updating when all clothes were off
  • Arsenal item tooltip showed generic info and icon for rank requirement
  • Compositions wouldn't change faction when base was captured
  • Free for all factions hostile to themselves could still see their own faction's nametags
  • Incorrect faction setup on renegade player prefab meant nametags showed after respawn
  • Nametags wouldn't update when another player switched factions
  • Rank-locked arsenal items used generic icon if specific rank not configured for player's faction
  • Renegade faction friendliness not always replicated correctly
  • Support for micro-freeze detection added to -logStats
  • Do not create prefab data for sound components in headless builds and -nosound mode
  • Crash when loading terrain with missing clutter material
  • Crash when using binoculars on PS5 with 4K resolution
  • Build mode became unavailable after player reconnected to server after crash
  • Crash when working with non-damage effects damage over time
  • Possible crash when streaming character with no active physics
  • Possible crash when MP signals were used
  • Suicide in dedicated server plugin triggered VME
  • VME when spawning as civ faction in HQC conflict
  • Base capture query now uses tag system rather than query system for performance
  • Script Syntax Tree memory leak for attributes nodes
  • World editor - WB_AfterWorldUpdate callback not being called to entities and components
  • Base capturing now has a new "contested" state as an in-between state when defenders are outnumbered but capture is not possible
  • Soviet Special Forces Sharpshooter spawned with two bayonets
  • Increase minimum speed for shifting gear direction (D <-> R)
  • Slightly lower center of mass and suspension adjustments to BRDM-2, S105, and S1203 to prevent excessive rollover
  • HitZone signal always registered on weapons to avoid issues with signal registration
  • MP signal interpolation speed
  • Group ID and selected group ID now reset to player
  • Group IDs reset if player switches faction without being in group already

Patch 1.7 May 28, 2026

## What changed **New Content** - **FIA faction** — added as playable third faction in Conflict scenarios - **FIA spawning** — players spawn with pistol and shopping list to locate hidden equipment caches - **FIA hideouts** — deployable tent-based secret hideouts function as respawn points on the battlefield **Balance** - **Vehicle driving** — overhauled with adjustments to weights, suspension heights, and torque - **Strafing inertia** — adjusted to reduce strafe spamming effectiveness in combat - **Bush slowdown** — characters can no longer sprint through thick vegetation **Quality of Life** - **Destructible razor wire** — bayonet-equipped rifles can now destroy razor wire obstacles - **Vehicle unflipping** — repair trucks reduce player count needed to unflip vehicles from multiple to one - **Xbox mod storage** — increased to 50 GB - **Workbench uploads** — split into smaller chunks for improved reliability and fewer errors - **Reconnect Queue** — added to address SERVER_FULL issues **Bug Fixes** - Fixed crashes introduced in version 1.6 ## Overall Arma Reforger adds the FIA as a third faction with asymmetric gameplay mechanics while improving vehicle systems, movement balance, and technical stability.
  • FIA faction added as playable third faction in Conflict scenarios
  • FIA players spawn with pistol and shopping list to find hidden equipment caches
  • FIA can deploy secret hideouts using tents for respawning on battlefield
  • Vehicle driving overhauled with adjustments to weights, suspension heights, and torque
  • Reconnect Queue added to mitigate SERVER_FULL issue
  • Strafing inertia adjusted to mitigate strafe spamming in firefights
  • Bush slowdown implemented - characters can no longer sprint through thick vegetation
  • Improved vehicle unflipping - repair trucks reduce players needed to unflip vehicles to one
  • Xbox mod storage increased to 50 GB
  • Workbench uploads split into smaller chunks to improve reliability and reduce errors
  • Destructible razor wire - players can use bayonet-equipped rifles to destroy razor wire
  • Addressed crashes introduced in version 1.6

Patch 1.7.0.41 May 19, 2026

## What changed ## Balance - **Shovels** — added to Construction truck inventory - **Vehicle suspension** — softer dampening forces applied across all vehicles - **M923A1 and UAZ-469** — softer spring strength - **LAV-25 suspension** — adjusted to be less prone to rolling over in tight corners - **M923A1 uphill shifting** — less punishing factors - **FIA callsigns** — 38 base callsigns added for use in Conflict - **FIA fortifications** — new camouflaged variants created for FIA use - **FIA hideout** — limited to 1 per group - **FIA playability** — disabled for smaller Conflict scenarios (Montignac, NorthCentral, SWCoast, Western Everon) - **Reconnection Queue** — added ## Bug Fixes - **LAV-25** — Turbo Throttle setting standardized; brake torque and handbrake factors corrected - **BTR-70 and BRDM-2** — brake torque and handbrake factors corrected; shifting times slightly increased - **BRDM-2** — throttle curve corrected for 10 km/h reverse speed - **UAZ-469** — brake torque and handbrake factors corrected - **Vehicle handbrake** — state no longer resets in Full and Partial assistance modes; brake assistance issue fixed - **Vehicle braking** — forces increased to idealistic standards across nearly all vehicles; braking force-to-time curve adjusted for faster full braking - **Kolguyev** — grass obstruction at location 076 051 blocking cellar access removed - **FIA hide
  • Fixed: Turbo Throttle setting was non-standard for LAV-25
  • Added: Shovels in the inventory of Construction trucks
  • Fixed: Grass obstructing cellar access at 076 051 on Kolguyev
  • Fixed: Incorrect brake torque/handbrake factors for a few vehicles (LAV-25, BTR-70, BRDM-2, UAZ-469)
  • Fixed: Handbrake state would reset in Full and Partial vehicle assistance modes
  • Tweaked: Softer dampening forces for all vehicles
  • Tweaked: Softer spring strength for M923A1 and UAZ-469
  • Tweaked: Slightly increased shifting times on BTR-70 and BRDM-2
  • Tweaked: LAV-25 suspension so that it is less prone to rolling over in tight corners
  • Tweaked: More realistic braking forces after braking code fixes
  • Tweaked: Throttle curve corrected for 10 km/h reverse speed for BRDM-2, M923A1, Š105, Š1203
  • Tweaked: Braking forces of nearly all vehicles were increased to idealistic standards
  • Tweaked: Braking force-to-time curve was adjusted for faster full braking force
  • Tweaked: Less punishing uphill shifting factors for M923A1
  • Tweaked: Brake assistance was used when the handbrake is on
  • Added: Renegade faction, spawn points, and configuration
  • FIA will now punish rogue players by expelling them from their faction until they regain their rank
  • Added: 38 base callsigns for FIA, configured to be used in Conflict
  • Added: Made new variants of camouflaged USSR fortifications to use FIA camo and be buildable by FIA
  • Changed: FIA hideout is now limited to 1 per group
  • Changed: Playable FIA disabled for smaller Conflict scenarios (Montignac, NorthCentral, SWCoast, and Western Everon) to avoid issues with random spawns and renegades that rely on it
  • Fixed: Destruction of the FIA hideout did not show a flattened tent object
  • Fixed: Several hints hidden from the FIA and Renegade factions
  • Fixed: FIA construction truck had the ability to build FIA FOBs
  • Fixed: FIA mortar emplacement wasn't rank-locked like it is for other factions
  • Fixed: Sometimes, a wrong icon was shown for FIA in build mode when the entry was blocked by the rank requirement
  • Added: Reconnection Queue
  • Fixed: Several crashes related to animations
  • Fixed: Crash related to item usage
  • Fixed: Rally point icon misplaced on bases that have no callsign
  • Fixed: It was possible to construct structures with a construction truck if the required rank was higher than sergeant
  • Fixed: The remaining time until conflict victory was not saved
  • Fixed: Player from faction A was able to build FOB with a construction truck from faction B
  • Fixed: Map weather report was showing wind direction as the direction in which the wind blows, instead of from which it blows, like it is in GM scenario properties
  • Added: Faction parenting, to make specific groups with separate interactions for AI, spawning, communication, etc.
  • Fixed: Removed spaces from the end of the names of quads in MilitaryIcons.imageset

Patch 1.7.0.33 May 5, 2026

## What changed - **Soviet 6Kh4 bayonet** — reduced range by approximately 50% to match other bayonets - **Camo netting on Gull Island** — no longer obstructs bunker entrance in HQC Arland - **Remove casualty action** — now properly removes bodies from vehicles - **Engine governor on wheeled vehicles** — removed to prevent stalling on slopes - **Handbrake system** — replaced with brake assistance; improved stopping reliability on vehicles like the **LAV-25** - **Gear shifting in manual mode** — reverse indicator lights now trigger correctly instead of staying stuck on Forward - **Wheel physics** — corrected angle measurements and longitudinal force calculations - **AI vehicle handling** — now applies brakes when shifting gears (R to N/D or D to R/N) - **Wheeled vehicle traction** — reduced excessive lateral slipping - **RND gear switching** — improved responsiveness in full driving assistance mode - **Razor wire melee damage** — halved multiplier, requiring twice as many hits to destroy ## Balance - **FIA** — enabled in Legacy Conflict scenarios on Arland and Everon; weapon cache locations added - **Mortar and NSV parts** — removed MSAR requirement to match other factions - **Mission customization** — added toggles to disable Random Spawnpoints, disable Random Caches, enable base spawning, and restrict spawning to bases within US/USSR coverage ## Bug Fixes - **FIA weapon cache supplies** — can now be dragged outside the cache - **Save loadout action** — no longer appears for factions without custom loadout support - **Commander display** — hidden in map info when faction has commander role disabled
  • The Soviet 6Kh4 bayonet had about 50% more range when compared to other bayonets
  • Camo netting would obstruct the entrance to the bunker on Gull Island in HQC Arland
  • Remove casualty should now properly remove the body from the vehicle
  • Better switching RND gears in full driving assistance mode
  • Engine governor caused the wheeled vehicles to stall on slopes; removed the throttle governor
  • Handbrakes sometimes didn't properly stop the vehicle if brake torque was too large (e.g., in the case of LAV-25)
  • In manual mode, gear shifting didn't correctly cause the reverse indicator lights to be triggered (gear state was stuck in Forward)
  • Wheel aside and forward angles were measured incorrectly; wheel longitudinal force was not perpendicular to the contact normal
  • AI didn't use brakes when changing gear direction (R to N/D, or D to R/N)
  • Wheeled vehicles were slipping too much laterally
  • Enabled FIA in Legacy Conflict scenarios (Arland, Everon)
  • Added weapon cache locations for Legacy Conflict
  • Enemy AI will engage deployed FIA tents and destroy them
  • Replaced handbrake assistance with brake assistance, simplified gear shifting logic
  • Added toggle in mission header to disable Random Spawnpoints and Random Caches
  • Added toggle to enable spawning on bases and option to enable all bases or just ones within coverage of both the US and USSR
  • FIA weapon cache supplies can now be dragged outside of it
  • Removed MSAR requirement from mortar and NSV parts to match other factions
  • Save loadout action was shown for factions that did not support saving custom loadouts
  • Commander string in map info display will now be hidden if the faction has the commander role disabled
  • Wrong notification message when friendly destroys deployed FIA tent
  • Persistence memory leak
  • VME when the server is executing SCR_CampaignBuildingEditorComponent.RplSave
  • Added force closing of the build mode editor when no providers are set
  • Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy