ASTRONEER Patch Notes

Patch 1.40.3 May 13, 2026

## What changed **Rail Car and Shuttle storage loading/unloading** — improved automated transfer of slotted items between Rail Car trains and Shuttles **IMT Rail Station and Landing Pad loading modes** — unified their loading/unloading modes to prevent conflicts where one was set to "Loading" and the other to "Unloading" **IMT Rail Station refueling** — Shuttles and Landing Pad Fuel Tanks can now be refueled directly via IMT Rail Stations **IMT Landing Pad Control Panel** — updated user experience ## Balance - **Megastructure Component Printer print times** — decreased printing duration for Mega-Modules and Construction Anchor's Deployable Landing Pad - **Mega-Printer Drone animations** — added new and improved animations - **Megastructure Component Printer visual feedback** — added visual effect showing printing progress - **Orbital Platform Shuttle destination icon** — improved appearance in Intermodal Terminal control panel - **Astropedia** — added new pages for Megatech content - **Display Case Platform tooltips** — improved wording for Missing Collection Items - **Auto-Fertilizer tooltip** — clarified that it requires Organic to function ## Bug Fixes - **Megastructure Component Printer expanded control panels** — fixed cutoff appearance when FOV was set to 45 - **Megastructure Component Printer resource pulling** — fixed issue where it pulled from used Canisters that fell off the Printer - **Print Sprint Mission** — fixed failure to complete after printing the DLS - **Landing Pad holograms** — fixed oversized hologram display for deployed Landing Pads - **Orbital Platform launch cutscene** — fixed unint
  • Improving the automated loading and unloading of storage with slotted items between Rail Car trains and Shuttles. Dev Note : We’ve seen the most feedback over this topic in particular, so we’re starting by looking at this one first.
  • Unifying the Loading Modes of the IMT Rail Stations and Landing Pads. Currently one can be set to "Loading" and the other to "Unloading", resulting in nothing being loaded or unloaded.
  • Allowing refueling of Shuttles and the Landing Pad Fuel Tanks via the IMT Rail Stations.
  • Updating the IMT Landing Pad Control Panel experience.
  • Fixed an issue where the expanded control panels on Megastructure Component Printers and Mega-Printer Platforms appeared cut off when FOV was set to 45.
  • Fixed an issue which caused Megastructure Component Printers (MCP) to pull resources from used Canisters that have fallen off the Printer.
  • Fixed an issue which caused the Print Sprint Mission to not complete after printing the DLS.
  • Fixed an issue which caused the holograms for deployed Landing Pads to be too large.
  • Fixed an issue which caused the Orbital Platform launch cutscene to be played at unintended volume levels.
  • Fixed an issue which caused the Orbital Platform to become invisible after reloading a save.
  • Fixed an issue which caused the Mega-Terrain Platforms to lose applied patterned creative terrain paint when reloading the game.
  • Fixed an issue in Multiplayer which caused players who weren’t on the Orbital Platform to get stuck on a transition animation when landing on it if another player changed the shape of the MEGA-Mini Asteroid.
  • Fixed an issue where the Biodome Expansion module could still be placed when certain items would block the area.
  • Fixed an issue where Display Case Platforms with completed collections wouldn’t grant Collection Perks correctly in older saves if the platform was connected to a power network.
  • Fixed an issue where the Resource Donation Station would pull resources from canisters slotted on the Museum Megastructure Component Printer if the canisters were set to output.
  • Fixed an issue where an unpowered Megastructure Component Printer would begin to print if the print was cancelled and then power was enabled.
  • Fixed an issue where the Museum tooltips wouldn’t display correctly when using a controller.
  • Fixed an issue that could cause Solid-Fuel Thrusters to automatically be transferred to a Shuttle’s storage or be ejected into space when they are fully exhausted.
  • Fixed an issue which caused the Unidentified Satellite and the Sun Room to not provide oxygen.
  • Fixed an issue which prevented the Musical Mushroom from being placed in diagonal T2 slots, such as the ones on Medium Platform A.
  • Fixed an issue on the Xbox for PC App where user game settings might not get saved if a player has played the game on multiple accounts on the same PC.
  • Fixed an issue on Xbox for PC App where user game settings were not syncing to the cloud.
  • Fixed a multiplayer issue on PS4 and PS5 which caused the host to crash when they tried to load another save whilst clients were connected.
  • Fixed an issue where the Megatech Save Icon on PS4 and PS5 was displayed inconsistently. Dev Note : Players will need to first load into a saved Megatech game to enable the icon.
  • Added new Astropedia pages for Megatech content.
  • Added a visual effect that shows printing progress to the Megastructure Component Printers.
  • Updated the Auto-Fertilizer tooltip to state that it needs Organic to function.
  • Improved the wording for Missing Collection Items in the Display Case Platform tooltips.
  • Added new and improved animations for the Mega-Printer Drone.
  • Decreased the time it takes to print Mega-Modules and the Construction Anchor’s Deployable Landing Pad from the Megastructure Component Printer.
  • The Orbital Platform now has an improved Shuttle destination icon in the Intermodal Terminal control panel.
  • Renamed the Orbital Platform Launch Tube to Orbital Platform Loading Chamber.
  • During multiplayer, Mega-Terrain Platforms are not visible to clients when viewed from a planet's surface.
View full patch notes ↗

Patch 1.39.5 April 15, 2026

## What changed - **Mega-Deconstructor** — removed from Creative Catalog on Aeoluz - **DLS hologram** — fixed to face toward the player instead of away - **DLS Anchor** — removed from Research Catalog in Adventure Mode since it's unprintable - **Launch Tube** — fixed door animation playing when already open during Orbital Platform Package placement - **Orbital Platform Construction Anchor** — fixed appearing before "Constellation Prize" mission unlock and prevented duplicate instances - **Power plugs** — fixed to extend when pulled - **Orbital Platform** — fixed Backpack UI appearing when selecting orbiting planet ## Orbital Platform & Construction - **Orbital Platform Construction Anchor** — added "Return" option to cancel launch and exit planet selector - **MEGA-Mini Asteroid cable plugs** — repositioned to correct locations on Orbital Platform - **Megastructure holograms** — fixed 90° rotation misalignment with Anchor holograms - **Rail networks in multiplayer** — fixed major issue where large rail systems would stop functioning after reaching certain connection levels - **Rail post redeployment** — fixed issue where removing middle Rail post prevented railway from redeploying - **Walkway holograms** — removed collision when placing them - **Walkway redeployment** — fixed when middle Walkway Post is removed or moved out of range - **Walkway collision** — fixed remaining after stowing or removing on dedicated servers and multiplayer - **Constructed Walkways** — fixed preventing players from walking on redeployed versions with removed middle posts ## Biodome & Agriculture - **Biodome seed timers** — fixed multiplayer desync between host and client tooltips - **Biodome plants
  • Fixed an issue where the Mega-Deconstructor would appear in the Creative Catalog on Aeoluz.
  • Fixed an issue where the DLS hologram would face away from the player.
  • Removed the DLS Anchor from the Research Catalog in the Adventure Mode as it’s not printable in this mode.
  • Fixed a bug where players would see the Launch Tube door animate open even though it was already open when placing an Orbital Platform Package.
  • Fixed an issue where the Orbital Platform Construction Anchor would be available before the mission 'Constellation Prize' is unlocked.
  • Resolved an issue which caused power plugs to not extend when pulled.
  • Fixed an issue which could cause the Backpack UI to display when choosing which planet the Orbital Platform orbits.
  • Fixed an issue where players could get more than one Orbital Platform Construction Anchor.
  • Repositioned cable plugs that were incorrectly placed inside the MEGA-Mini Asteroid on the Orbital Platform to their correct positions.
  • Fixed an issue in multiplayer where the host and client saw different timers on the tooltip for growing seeds in the Biodome.
  • Resolved a bug which removed the timer for plants grown in the Biodome after saving a game and reloading.
  • Fixed an issue where the Auto-Harvester would not harvest grown seeds in the Biodome Expansion module, if the module was slotted in a specific Mega-Module slot.
  • Fixed a problem where sometimes the countdown for planted seeds would go back to its original timing after hitting zero.
  • Fixed an issue where non-Mega-plants could clip through the Biodome roof.
  • Resolved a problem where Spine Lily Seeds couldn’t be placed into Medium-Resource Canisters.
  • Fixed an issue where the Museum control panels and donation buttons can’t be interacted with properly via automatic targeting when using a controller.
  • Fixed multiple issues where players couldn’t claim donation milestone rewards from the Museum.
  • Fixed issues that were preventing some Collection Perk effects from scaling correctly with additional duplicate collections.
  • Fixed an issue which caused power plugs to remain attached to the Display Case Platform, extending beyond typical cable length and not detaching.
  • Resolved an issue where a player’s Backpack power capacity wasn’t increased after claiming the Milestone 3 Donation perk from the Museum.
  • Fixed an issue where the increased Backpack power capacity Museum Donation Perk would still be active when the Museum had insufficient power.
  • Fixed a problem where the increased Backpack power capacity Museum Donation perk would become inactive after saving and reloading a save.
  • Fixed a problem in Multiplayer where client players would see the oxygen capacity Museum Donation Perk rapidly flicker on and off when their oxygen capacity was at the halfway point.
  • Resolved an issue where players would be prompted to claim a Museum Milestone reward they had already claimed.
  • Fixed an issue which caused the final objective in the Donation Drive Mission to show as completed when it wasn’t.
  • Fixed an issue which caused packaged Display Cases to appear smaller in the Hologram than they would be when unpackaged.
  • Fixed an issue in multiplayer where players may get stuck inside their shuttle when trying to travel to different planets.
  • Fixed an issue on Switch where landing zones may not appear on Vesania.
  • Fixed a problem where collision remains in place after a Walkway is stowed in a backpack or removed on dedicated servers and multiplayer.
  • Fixed an issue where the Simulated Aquarium was no longer showing in the Research Catalog, preventing players from unlocking it in Adventure Mode.
  • Removed collision from Walkway holograms when trying to place them.
  • Removed the term “DLC ” from the Glitchwalkers Astropedia for consistency.
  • Fixed a crash when loading a save if it contains Terrain Anchors that were out of bounds.
  • Fixed an issue where players couldn’t walk on redeployed constructed Walkways if they removed the middle Walkway Post.
  • Fixed an issue where a Walkway can’t be redeployed if the player moves the middle Walkway Post out of range of the existing Walkways.
  • Fixed an issue where the Tether Dropper would not draw power.
  • Fixed an issue where players who had launched the game from the Xbox app on PC would visually display as PlayStation players, when they connected to the Dedicated Server.
  • Added tooltip subtitles for several Megatech items.
  • Fixed an issue which caused some saves to crash on loading the game if canisters were attached to a Megastructure Component Printer.
  • Fixed an issue in Creative Mode which gave the Mini Shuttle unlimited fuel even when the Unlimited Fuel option was disabled.
  • Fixed an issue on PS5 where the suffocation vibration on controllers doesn’t stop when reconnecting to oxygen with Air Filters, Gateway Chambers/Engines or switching to Creative Mode. This also fixes the suffocation audio not stopping on all other platforms.
  • Fixed a set of issues that could occur when slotting small items onto vehicle Drills. As a result, the slots on Vehicle Drills are only output slots now.
  • Added a new secondary action onto the tooltip for the Construction Anchor Landing Pad which can recall loaded Anchors.
  • Added an On/Off function to the Auto Fertilizer.
  • Fixed an issue which caused an incorrect version of the Construction Anchor Landing Pad Hologram to appear when trying to place it.
  • Fixed a legacy issue where large rail networks in multiplayer would stop functioning once they reached a certain level of rail connections. Dev Note : This issue has been around for a while and has been a significant source of frustration for players. We're excited to get a fix out in players' hands and look forward to hearing your feedback!
  • Added a "Return" option that shows up when launching the Orbital Platform in case players want to cancel the launch and exit the planet selector.
  • Fixed an issue where Megastructure holograms would rotate 90° from their Anchor holograms.
  • Fixed an issue where if a player removed a middle Rail post between two other Rail posts that were in connection range of each other, the Railway would not redeploy.
  • Fixed an issue where Base Game custom game configs were shown in Glitchwalkers, and vice versa.
View full patch notes ↗

Patch 1.38.7 March 11, 2026

  • Mega Printer Platforms & Megastructure Component Printers: Ability to adjust the recipes for Megastructures and their Mega Modules, both in the number of ingredient types in recipes and the quantities of required ingredients.
  • Ability to adjust print speeds.
  • Intermodal Terminal: Ability to set fuel in the integrated Hydrazine canisters to be infinite.
  • Orbital Platform: Ability to adjust the limit to how many Mega Terrain Platforms can be chained together.
  • Ability to adjust the intensity of gravity on the Orbital Platform.
  • Biodome: Ability to adjust the growth rates for plants in the Biodome.
  • Ability to adjust the wilting times and time for plants to die that are planted in the Biodome.
  • Museum: Ability to adjust the requirements for donation milestones.
  • Intermodal Terminal: 50 Resin (Down from 150)
  • 20 Aluminum (Down from 30)
  • 10 Ceramic (Down from 30)
  • 5 Steel (Down from 15)
  • 2 Titanium Alloy (Down from 5)
  • Biodome Stage 1: 100 Resin (Down from 250)
  • 150 Organic (Unchanged)
  • 30 Steel (Unchanged)
  • 40 Glass (Unchanged)
  • 40 Ammonium (Down from 100)
  • Biodome Stage 2: 100 Resin (Down from 150)
  • 20 Graphene (Down from 25)
  • 20 Aluminum Alloy (Down from 30)
  • 75 Glass (Down from 150)
  • 80 Nitrogen (Down from 160)
  • Biodome Stage 3: 150 Resin (Down from 300)
  • 20 Rubber (Down from 30)
  • 20 Plastic (Down from 30)
  • 50 Glass (Unchanged)
  • Museum Stage 1: 200 Compound (Down from 300)
  • 30 Copper (Down from 50)
  • 30 Glass (Down from 50)
  • 15 Silicone (Unchanged)
  • 10 Titanium Alloy (Unchanged)
  • Museum Stage 2: 50 Compound (Unchanged)
  • 30 Silicone (Unchanged)
  • 30 Rubber (Unchanged)
  • 20 Aluminum (Down from 30)
  • 5 EXO Chip (Down from 10)
  • Fixed an issue that would cause the placement of Construction Anchors to mistakenly show as invalid despite being on valid terrain.
  • Fixed an issue where Megastructures were forced to be placed at the same elevation as the Construction Anchor. The preview hologram will now better match the terrain alignment it's placed on.
  • Fixed an issue that would cause the preview hologram of Construction Anchors to always display red if they were spawned but never picked up before saving and exiting the game, though this would get fixed by interacting with its buttons.
  • Fixed an issue that would prevent the preview hologram from displaying when picking up a Construction Anchor for the first time.
  • Fixed an issue that could cause a Construction Anchor to spawn upside down if the player wasn’t looking when it landed on the landing pad.
  • Fixed a multiplayer issue where the Megastructure Component Printer could fail to display a recipe and instead simply replace ingredient names with the word “Ingredient”.
  • Fixed an issue that could cause the button prompt on the tooltip for the DLS Construction Anchor tubes to not display after saving, exiting, and reloading a game.
  • Fixed an issue that would allow resources to be slotted into the DLS Mega-Component Printer despite not being called for by a recipe.
  • Fixed an issue where non-host players in multiplayer were unable to load or unload Construction Anchors from the DLS with a controller using the prompted interaction button but were still able to do so with the trigger button.
  • Fixed an issue where the DLS model shown while the Megastructure is being printed was an older version of the final DLS model.
  • Fixed a game crash that could be triggered by unpacking a shuttle on an Intermodal Terminal.
  • Fixed an issue with the Intermodal Terminal’s Rail Station Control Panel displaying the incorrect text string for its Tier Mode setting.
  • Fixed an issue that could cause resources in canisters slotted into an Intermodal Terminal’s integrated Rail Station to move to the shuttle on its associated landing pad even after moving the shuttle and canister off of the Intermodal Terminal.
  • Fixed an issue preventing Repeaters and Power Sensors from drilling into the surface of the Orbital Platform.
  • Fixed an issue where using a Mega Deconstructor on a Biodome would leave behind all plants within standing. Now, plants turn back into seeds that can be recovered.
  • Fixed an issue where seeds could be planted in an occupied plot in the Biodome Expansion under certain circumstances.
  • Fixed an issue where some of the oxygen display lights on the outside of the Biodome would not light up correctly.
  • Fixed an issue that would prevent players from claiming their rewards after reaching the third milestone in donating power or bytes. Edit : We're receiving reports from players that this fix may not be working as intended. If this is the case for you, please reach out to our support team with a copy of your save file: support@systemera.net
  • Fixed an issue that was preventing Storm Data from being able to be donated as a resource for the Museum.
  • Fixed an issue where tapping the interaction key/button while holding the cursor over the Display Case Platform would also activate your Backpack’s auxiliary slot.
  • Fixed an issue where packaged Display Cases and Display Case Platforms didn’t display the correct icon.
  • Fixed an issue preventing Display Cases from being repackaged after unpackaging.
  • Fixed an issue preventing packaged Display Cases slotted into a platform from being unpackaged.
  • Fixed an issue where the tooltip that shows while holding the cursor over the Museum didn’t include the Museum icon.
  • Fixed an issue where the Galastropod collection could still be activated on a Display Case Platform if the displayed shells were consumed for research directly from the Display Case.
  • Fixed an issue that would mistakenly pop up the “Completed Megatech” message every time you enter the main menu for players who own the Megatech DLC.
  • Fixed an issue where Nubcap seeds could grow into Conepod plants.
  • Fixed an issue preventing platforms from attaching to the surface of the Unidentified Satellite and Sun Room.
  • Fixed an issue where Hydrazine Canisters slotted into a Shuttle’s Oxygenator slot would not refuel Hydrazine Thrusters if they were set to Enable Output.
  • Fixed an issue where players could get stuck indefinitely when trying to load into a game on dedicated servers.
  • Fixed an issue that could cause Wheezeweed vegetation to rapidly flicker in and out of view when approached.
  • Fixed an issue where packaged Melodic Mushrooms didn’t display the correct icon.
  • Fixed an issue where the Mega-Mini Training Shuttle could display a placeholder hologram in Creative Mode when selecting it in the research catalogue or while being printed.
  • Fixed a UI issue on the Xbox for PC App where the displayed keys/buttons to close an Astropedia entry would show the corresponding buttons for every platform.
  • Fixed an issue where the Power settings UI in a Custom Game’s configuration menu within the Astropedia would be slidable instead of static.
  • Fixed an infinite oxygen exploit.
  • Implemented a fix for a legacy issue where placing two or more Proximity Repeaters close to each other could prevent non-host players from rejoining a multiplayer game.
  • Implemented a fix for a legacy issue that could cause some players to not receive their final set of rewards for completing the Glitchwalkers final story mission.
  • Fixed a legacy issue where resources produced by a Portable Smelter that would later get moved over to an open slot would be missing their tooltip.
  • Fixed a legacy issue where the main menu's right-side panel would still show the Glitchwalkers DLC as “Not Owned” after buying the DLC.
  • Fixed a legacy issue where part of the Shelter handle was missing when seen through the opened hatch door window.
  • Changed the functionality of the Biodome’s Mega Oxygenator so that its benefit now scales with the number of living plants planted within. A full Biodome will now provide a 100% reduction to the planet-wide suffocation rate. Plants planted in Biodome Expansions will also contribute to this scaling, but it cannot exceed 100%.
  • Updated Icon Signs so that now all icons will be mirrored on either side, so now you can use the arrow icons to give directions no matter where you look at them from.
  • Changed how Display Case Platforms work so that you can now stack perks with multiples of the same collection. The associated collection perk will have its effect increased for each active full collection, but the effect will have diminishing returns, with each new collection providing half the benefit of the last one. Edit : We're receiving reports from players that collection perks may not be working as intended and are currently investigating.
  • Added the power consumption rates to tooltips for Display Case Platforms with full collections.
  • Added collision to the yellow railings around the edges of the Orbital Platform for added safety, but you can still jump over them.
  • Made changes to how Megastructures get placed down so that they now clear all foliage and debris, making them easier to deploy.
  • Made improvements to the UI of the Megastructure Component Printer’s Control Panel.
  • Added new icons for packaged Megatech items.
  • Changed the color of the Megatech icon next to save files to be light blue instead of the previous magenta.
  • Made various animation improvements.
  • In multiplayer, when a player places a Walkway post and then quick stows it to their backpack, collision will remain for non-host players. This can be reset by saving and reloading.
  • The Simulated Aquarium is no longer showing in the Research Catalog, preventing players from unlocking it or placing it down in Creative Mode unless through the use of a Small Printer Cheat Plinth. If you’ve already unlocked it, then it can still be printed as normal.
View full patch notes ↗

Patch 1.37.4 February 11, 2026

# ASTRONEER Patch 1.37.4 ## What changed **Intermodal Terminal** — Fixed multiple issues including fuel canisters becoming non-interactable after deconstruction, shuttle duplication in multiplayer, client interaction problems on dedicated servers, and shuttles losing launch functionality after removal. **Orbital Platform** — Fixed flight disabling after save/exit mid-flight on stage 3, floor gap players could fall through, Creative Mode flight speed not applying, and items teleporting unpredictably when knocked off edges. **Biodome & Harvesting** — Fixed Nubcap plants not dropping Mega Seeds when harvested, Auto Harvester placing items into fixed air spaces, and plants on Mega-Terrain Platforms persisting or becoming undiggable. ## Bug Fixes - **Construction Anchor** — Fixed escape key not closing control panel, added missing tooltip text, improved multiplayer experience, and fixed unpackaging animation/sounds - **Display Case Platforms** — Now repackageable and lockable; improved item eligibility so different mineral researchable items per planet count toward Medium Research Item collection - **Museum Display Cases** — Added locking functionality and expanded compatible item recognition - **Conepod seeds** — Fixed issue where seeds stored in containers would return as Nubcap seeds when withdrawn - **DLS Launch System** — Reduced likelihood of "Launch in progress" lock state (Bug #1337) preventing Construction Anchor deployment; fixed output slot blocking Construction Anchor Landing Pad printing - **Orbital Platform package launch tube** — Fixed status light displaying green instead of blue after save/exit cycle - **Dedicated Server issues** — Fixed players being kicked when claiming mission rewards without Glitchwalkers DLC; corrected all save files showing Glitchwal
  • Fixed an issue where the integrated fuel canisters of the Intermodal Terminal would not be removed and become non-interactable when destroying the Intermodal Terminal with a Mega-Deconstructor. Any previously leftover canisters can be removed by destroying them with Dynamite.
  • Fixed an issue that could cause shuttles on the Intermodal Terminal to become duplicated in multiplayer games.
  • Fixed an issue where client players on dedicated servers might not be able to interact with and use the Intermodal Terminal as intended.
  • Fixed an issue that would cause shuttles to lose launch functionality after placing them on the Intermodal Terminal, entering & exiting them, and removing them from the Intermodal Terminal.
  • Fixed a couple of issues where plants that were planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms could not be dug up and would persist when removing the Mega-Terrain Platform module.
  • Fixed an issue where saving and exiting while in mid-flight on a stage 3 Orbital Platform would disable and prevent flight upon reloading the game.
  • Fixed an issue that would cause plants that aren’t fully grown and planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms to teleport away when dug up.
  • Fixed an issue with a gap in the floor of the Orbital Platform that players could fall through.
  • Fixed an issue where increasing the flight speed in Creative Mode would not apply to flight on the stage 3 Orbital Platform.
  • Fixed an issue where teleporting too many items that fell off the side of the Orbital Platform could get stuck in the air and burst into multiple directions when attempting to retrieve any of them.
  • Fixed an issue where Nubcap plants wouldn’t drop Mega Seeds when harvested in the Biodome.
  • Fixed an issue where a Biodome’s Auto Harvester could place harvested items into a fixed space in the air in the middle of Biodome Expansions.
  • Fixed an issue preventing Display Case Platforms from being repackaged.
  • Fixed an issue where there was missing text in the tooltip for the Construction Anchor’s deployment button.
  • Fixed an issue preventing players from exiting a Construction Anchor’s control panel by hitting the escape key on their keyboards.
  • Fixed an issue where players could interfere with resources being used by a Mega-Printer Platform while printing.
  • Made some improvements to multiplayer experience with Construction Anchors.
  • Corrected the storage capacity of pre-existing Large Fluid & Soil Canisters and Large Gas Canisters to match the new increased values introduced with Hotfix 3. Note : If this doesn’t show correctly at first, then reloading your save file should display it correctly. Trying to store or withdraw items from the canister might also work.
  • Fixed an issue where gravity wasn’t working properly for items in the Sun Room or the Unidentified Satellite.
  • Fixed an issue where a partially loaded world could be seen briefly when loading into a save file or saving and exiting.
  • Fixed an issue where all save files on dedicated servers would have the Glitchwalkers icon next to them.
  • Fixed an issue causing players to be kicked out of dedicated servers when attempting to claim a mission reward if they didn’t own the Glitchwalkers DLC.
  • Fixed an issue where it would fail to show the Megatech DLC as being owned on the starting Main Menu’s right-side panel for players on Xbox and the Xbox PC App.
  • Fixed an issue where storing Conepod seeds into any container would return them as Nubcap seeds when withdrawn.
  • Fixed the animation and sound effects that play for unpackaging a Construction Anchor.
  • Fixed a typo in the unlock description for the Haywire mask cosmetic.
  • Fixed additional game crash instances.
  • Made improvements to the eligibility of compatible items for the Museum’s Display Case collection. For example: Now, any different mineral researchable item per planet will count towards the Medium Research Item collection.
  • Note B : Some pre-existing collections might now have more of certain items than needed. If collections aren’t registering correctly, try removing the collection items and placing them back on as requested by the tooltip.
  • Added locking functionality to the Museum’s Display Case Platforms.
  • Made some tweaks and improvements to the sounds, colors and interactions of the Musical Mushroom, including the ability to activate them with target pins.
  • Updated the visuals of wilted plants and added a pulsating effect for fully grown plants in the Biodome.
  • Made additional improvements and added polish to some Megatech art assets, including power visualization for megastructures, adding collision where it was missing, animation improvements, and more.
  • Bug Number 1337 : The DLS can fail to launch one of the Orbital Platform packages and get locked into a state of "Launch in progress" which stops it from deploying more Construction Anchors. We believe this patch should significantly reduce the likelihood of this issue occurring, so if you run into this issue after Patch 1.37.4 , please join the #bug-investigations channel and share your report.
  • Bug Number 1335 : Specific save files on both Xbox consoles and the Microsoft Store/Xbox App for PC are not saving properly, resulting in lost progress.
  • Fixed an issue that could prevent printing a Construction Anchor Landing Pad from the DLS Mega Component Printer if resources were slotted in the output slots.
  • Fixed an issue with the DLS where slotting an Orbital Platform package into its launch tube, exiting the game, and reentering would display the launch tube’s status light as green when it should be blue.
View full patch notes ↗

Patch 2026-01-13 January 13, 2026

## What changed ### Bug Fixes - **Shuttle exit on Intermodal Terminal** — fixed players being placed underneath the terminal when exiting a Shuttle from its landing pad - **DLS launch tube indicator light** — fixed the light reverting from blue to green after reloading a save with a loaded Construction Anchor - **DLS launch frame drop** — eliminated frame drops when launching or obtaining specific Construction Anchors - **DLS Museum anchor stuck** — fixed the DLS getting stuck with a second Museum Construction Anchor preventing the Orbital Platform anchor from launching - **Museum collection perks on Orbital Platform** — fixed perks not activating for Museums built there - **Orbital Platform item rotation** — fixed items in certain slots near thrusters flipping sideways - **Orbital Platform floor gaps** — sealed collision mesh gaps that caused players to fall through - **Orbital Platform thruster caging** — fixed misaligned and rotated caging around thrusters - **Orbital Platform item teleportation** — fixed fallen items being teleported above the platform and getting stuck - **Intermodal Terminal Target Pins** — fixed some pins that couldn't be segmented or attached - **Biodome Medium Storage wireframes** — fixed visible wireframes around attached storage - **Megastructure Component Printers audio** — fixed unpowered printers continuing to make printing sounds - **Packager deletion bug** — fixed Packagers deleting items and getting stuck mid-air uninteractably - **Solid Fuel Thruster disappearance** — fixed thrusters disappearing from Shuttles instead of leaving scrapable debris when fuel depleted - **Stacked Platforms height adjustment** — fixed platforms not adjusting height for certain storage modules - **Musical Mushroom
  • Fixed an issue that could cause players exiting from a Shuttle on an Intermodal Terminal’s landing pad to be placed under the Intermodal Terminal.
  • Fixed an issue where the indicator light of a DLS launch tube with a loaded Construction Anchor would revert from blue back to green after exiting the game and reloading.
  • Fixed a frame drop that would occur when launching or obtaining specific Construction Anchors from the DLS.
  • Fixed an issue that could cause the DLS to get stuck with a second Museum Construction Anchor in its launch tube after already receiving a first Museum anchor. This could also prevent the Orbital Platform anchor from being launched.
  • Fixed an issue that prevented Museum collection perks from activating for Museums built on the Orbital Platform.
  • Fixed an issue where items slotted into certain slots near the Orbital Platform’s thrusters would flip sideways.
  • Fixed gaps in the Orbital Platform’s collision mesh that could cause players to fall through the floor.
  • Fixed an issue where the caging around the Orbital Platform’s thrusters could be misaligned and rotated over the ring platform instead.
  • Fixed an issue that could cause fallen items on the Orbital Platform to be teleported above it and stay stuck there or get scattered.
  • Fixed an issue where some Target Pins in the Intermodal Terminal couldn’t be segmented or attached to anything.
  • Fixed an issue that could cause wireframes to be visible around Medium Storages attached to a Biodome.
  • Improved the wording of the “Light Bloomer” Biodome Mission to be clearer.
  • Fixed an issue where the Megastructure Component Printers would continue to make printing sounds despite being unpowered.
  • Fixed an issue that could cause Packagers to delete the packaged item and become stuck in mid-air without being interactable.
  • Fixed an issue where Solid Fuel Thrusters could disappear from a Shuttle after running out of fuel, rather than leaving behind scrapable debris.
  • Fixed an issue where Stacked Platforms would not adjust their height to accommodate certain storage modules.
  • Made improvements to the functionality of the Musical Mushroom. Now it will cycle through musical tones upon activations, with different colored lighting per tone. It also changed from “Hold to Interact” to a single tap activation and will now be activated by Target Pins from other modules.
  • Fixed an issue where the tones of the Musical Mushroom could become out of sync between players on multiplayer.
  • The Musical Mushroom has been removed from the Creative catalogue for accounts without the Megatech DLC.
  • Fixed an issue where the walkable surfaces of Walkways could be left behind for clients on multiplayer after stowing them.
  • Fixed a missing text string in the research settings for Custom Games.
  • Added the Large Gas Canister and Large Fluid & Soil Canister to the list of printable items for legacy printers.
  • Fixed an issue where resources in the output slot of the Extra Large Resource Canister appear very tiny and are nearly impossible to interact with.
  • Fixed an issue where Icon Signs would be slightly offset when slotted into T1 slots.
  • Fixed an issue where the cursor for the Drill and Paver were casting a shadow.
  • Fixed an issue where attempting to pick up a Display Case from a Museum’s Display Case Platform with four Display Cases and a partial collection would cause a game crash.
  • Fixed an issue where players who exited the game while in orbit of the Orbital Platform would reload into the game without being able to interact with anything.
  • Fixed an issue where saving and exiting a game while being inside a shuttle on one of the Intermodal Terminal landing pads could make it so that, after reloading that game file, exiting that shuttle would place you at the bottom of the Intermodal Terminal and be stuck.
View full patch notes ↗