Fixed a legacy issue where certain Mission items, like the Vehicle Data Recorder that spawns on Desolo, could sometimes fail to spawn.
Wanderer Probes
Vehicle Data Recorder
Material Analysis Transmitters (MAT’s)
Mission Data Caches
Satellite Wrecks
Vehicle Ports (previously Parkade Pad, where you find Data Circuits)
Space Ports
Mega-X Platforms (previously Installed Platform, where you find the Extra Large Resource Canister)
Storm Spawn Locations Note : Storms will now spawn in new locations. In the base game, storms can be disabled in the Settings menu. Go to the Options tab and under General you can check the “Storms Disabled” checkbox.
Removed the Increased Backpack Capacity Perk and replaced it with a new Perk which increases Galastropod and EVA buff durations.
Fixed an issue which caused the load mode on the IMT Rail Station C to revert after saving.
Fixed an issue which caused players to get stuck in their seat after being loaded onto and launched in an automated Shuttle.
Fixed an issue which caused settings made to the IMT Rail Station B & C to save without confirming.
Fixed an issue which forced players to manually relaunch empty Shuttles that are set to automatic launch, whilst on an IMT Landing Pad, on reloading a save file.
Fixed an issue for multiplayer clients where ‘Launch into Orbit’ would be displayed erroneously on a Shuttle’s tooltip while occupying a Shuttle placed on an IMT Landing Pad.
Fixed an issue in multiplayer that could sometimes prevent client players from launching an Orbital Platform package on the DLS.
Fixed an issue in multiplayer which caused the Orbital Platform’s MEGA-Mini Asteroid to disappear after being changed by the host.
Fixed an issue in multiplayer where client players could become stuck on the Orbital Platform launch cutscene if they rejoined the game.
Fixed an issue in multiplayer which caused the Orbital Platform’s Mega-Terrain Platforms to be invisible when viewed from a planet.
Fixed an issue where the Orbital Platform’s Mega-Terrain Platforms can become visually skewed when viewed from a planet.
Fixed an issue which caused a small visual error on the interior of the Biodome.
Fixed an issue on the Xbox and Xbox for PC App that prevented loading or saving saved games that were larger than 16MB in size. Dev Note : We’ve been investigating this bug for quite a while, and we know it’s been a real pain to deal with for anyone affected by it. The way Xbox handles save file limits is pretty tricky, but we think this update should address it. We thank you for your patience, and if you continue to experience issues, please let us know: support@systemera.net
Fixed an issue that was preventing Solid Fuel Thrusters from being properly consumed and turned into Used Solid-Fuel Thrusters.
Fixed an issue which caused all Control Panels to be cut off and partially unviewable if FOV was set to -20.
Fixed an issue where Vehicle Port tooltips could appear as Mega-X Platform in saves created before Update 42.
Fixed an issue preventing the green light on top of the XL Resource Canister from lighting fully.
Fixed an issue where some seed resource levels could be hard to see inside Resource Canisters.
Fixed an issue which caused Wheezeweed and Spinelily plants to not drop Research Samples when dug up.
Fixed an issue in Creative Mode which caused the Simulated Aquarium to appear in the Medium Printer Plinth when it should only appear in Small Printer Plinths.
Fixed an issue which caused the leaves on the Robo Bonsai to become invisible if the player would set it to Growth Mode and then saved and reloaded the game.
Fixed an issue which caused some of the audio in the final Galastropod Mission cutscene to cut out.
Fixed an issue on PS5 which removed controller vibration feedback on the VTOL if a player rode a Hoverboard first.
Added audio sound effects for turning on/off the Tether Dropper.
#2245 – Shuttles that are placed on the IMT will not have a prompt to launch even when removed from the IMT. You can resolve this by packaging and then unpackaging the Shuttle.
#2122 – On the IMT (specifically Pad B), if the player removes a storage unit from a Shuttle while the IMT is in Loading mode, the items on the storage unit will incorrectly transfer over to the Shuttle instead of moving off with the storage.
All Data Circuits will be made scrappable again.
All Data Circuits will no longer be destructible with Dynamite.
Reclaimed Data Circuits are limited to 1 per POI that generated them. This means that only 1 reclaimed Data Circuit can exist at any given time per POI that generated them, not that you can only use the Reclaim action once per POI. Also, when you generate a new reclaimed Data Circuit, it will delete the previously reclaimed one. This measure is primarily to help with performance.
The IMT’s Shuttle Loading Mode and Rail Station Loading Mode control panel settings have been unified. Changing one now automatically changes the other to its opposite setting.
Changing the settings on either the Landing Pad control panel or the Rail Station control panel now enters both into the Unsaved Settings state. If settings are saved on one control panel, they are saved on both.
The item Tier filter setting for automation now counts items of the selected Tier and below.
Fixed an issue that prevented the intended automated movement of storage items with slotted items of a lower Tier.
Items will no longer be automatically moved off a Shuttle if they no longer match the Tier filter setting.
Fixed an issue where the Landing Pad Activation Pins would not receive a signal when a Shuttle landed.
Fixed an issue which prevented client players in multiplayer games from being able to create or place Walkways on the Orbital Platform.
Fixed an issue which caused Biodome Mega Modules to not play their audio SFX when picking them up, releasing them, or having them impact terrain or other objects.
Fixed an issue which caused collections on the Museum Display Case to stop being considered as complete if players removed a duplicate item of the collection from the Display Case.
Fixed an issue which caused the Gold Milestone reward items to not play their audio SFX when picking them up, releasing them, or having them impact terrain or other objects.
Fixed an issue where upon depletion of a Solid Fuel Thruster, if the Shuttle had additional Solid Fuel Thrusters in storage, a second Solid Fuel Thruster would become depleted. Dev Note : As a result of this bug fix, Shuttles will no longer attempt to replace consumed Thrusters in the Thruster slot with Thrusters from the Shuttle storage. Consumed Thrusters will remain on the Shuttle Thruster slot and must now be replaced manually by the player.
Made improvements to significantly reduce the likelihood of an issue which caused Tappers to float in the air and become uninteractable after destroying the plant they were attached to. Dev Note : If you still encounter this issue after this patch, please contact our Support team: support@systemera.net
Fixed a rare issue where new Vehicle Ports could spawn without any items attached.
Partially fixed a rare issue where new Mega-X Platforms can spawn without any items attached. Dev Note : Large and Extra Large (Tier 3 and Tier 4) items will now spawn as intended, but Small and Medium (Tier 1 and Tier 2) items can still fail to spawn. We’ll continue working on making additional improvements to address this rare issue.
Fixed a potential crash that could occur when players approached multiple Auto Extractors that were operating in close proximity.
Fixed an issue which caused small Tier 1 items to slot in an incorrect place on the MEGA-Mini Shuttle.
Fixed an issue which caused the hatch door and panel covering the Oxygenator on the Small and Medium Shuttles to be stuck open when launching into space.
Lowered the limit on some Custom Game biome modifier values, as loading into saves beyond these limits could cause the game to crash.
Fixed an issue which caused some text in several languages to be cut off when viewing the “Ready To Call Car” screen at a Rail Station.
Fixed an issue which caused multiple base decoration items to not play their audio SFX when picking them up, releasing them, or having them impact terrain or other objects.
Fixed a legacy issue which caused the Mysterious Mushrooms to only spawn in unexplored areas and despawn after closing and reloading a save.
Fixed a legacy issue which caused the Train Whistle Emote to not play audio when used.
Fixed a legacy issue that caused white icons to not appear on the green button of several control panels.
Fixed an issue which caused vehicles to not give haptic feedback through the controller on PS5.
Fixed an issue which would cause no audio to play through the controller when opening the Shelter/Landing Pad on PS5 at the beginning of the game.
Fixed a crash that could occur when loading saves with Rail Cars that have formed a cyclic train where they mistakenly link to themselves.
Added a new “Reclaim” action to Vehicle Ports and Mega-X Platforms. You can now reclaim up to 3 Data Circuits of the same type. Existing Data Circuits do not count towards this limit. Dev Note : This is meant to address Mission soft locks in rare cases where Data Circuits do not spawn on the structure.
All Data Circuit Models are now unscrappable. To remove them from your world, you must now explode them with a Dynamite. Dev Note : This is to prevent an exploit that would allow generating infinite scraps by scrapping and reclaiming Data Circuits.
Edit : Originally, we messaged that only Data Circuits A and B have been made unscrappable. As a correction, all Data Circuits have received this change for consistency.
Mega-Printer Drones will now halt their printing if players are inside the hologram to prevent them from getting stuck.
Made improvements to runtime memory usage on all platforms. Most notably, Nintendo Switch players should have more success saving larger worlds.
Added a new Astropedia page with an overview of both free and paid Megastructures added to the game via the Megatech Update.
Updated some UI and item icons such as icons for Creative Mode and Vehicles.
## What changed
**Bug Fixes**
- **Mega-Terrain Platform** — drilled items like Platforms, Rails, and Walkways now properly detach when unslotting
- **Biodome Expansion modules** — locked modules no longer become invisible after leaving and rejoining
- **Activation Pins on Mega-Modules** — no longer incorrectly trigger attached canisters
- **Galastropod Shell Collection Perk** — now functions properly
- **Counterhack Keys in multiplayer** — no longer visible after client players pick them up
- **High Quality Terrain on PC** — fixed crash when on planet orbit screen for extended periods
- **Tether Dropper** — no longer drills into surfaces when placed
- **Mission Log UI** — corrected reward and text colors
- **Menu ship animation** — spinning part no longer disappears during launch sequence
- **Astropedia text** — corrected "Actuator Pins/Signals" terminology to "Activation Pins/Signals"
- **Polish localization** — Extra Large Storage Module now correctly shows Small Slots instead of Medium Slots
- **Xbox offline** — fixed crash when loading Main Menu while offline
- **Orbital Platform hologram** — no longer clips through ground during positioning
- **MEGA-Mini Training Shuttle door** — now opens when unoccupied
- **DLS tooltip** — removed misleading power storage information
- **Power Donation Station tooltip** — now visibly updates when highlighted
- **Glitchwalkers finale** — fixed server crash when picking up Counterhack Keys
- **PS5 Trophies** — now unlock properly after extended single-save sessions
- **Co-op Drone Printer animation** — no longer appears jit
Fixed a bug which caused drilled items, such as Platforms, Rails, and Walkways to not detach when unslotting a Mega-Terrain Platform.
Fixed a bug which caused locked Biodome Expansion modules to become invisible if players leave their game and rejoin.
Fixed a bug which caused Activation Pins attached to any Mega-Module to also trigger attached canisters.
Fixed a bug which caused the Galastropod Shell Collection Perk to not function.
Fixed a bug in multiplayer where a Counterhack Key would still be visible after a client player picks one up.
Fixed a bug which caused the game to crash on PC while on the planet orbit screen for more than 2 minutes with High Quality Terrain enabled.
Fixed a bug which caused the Tether Dropper to drill into a surface when placed.
Fixed a bug in the Mission Log where the UI showed the incorrect colors for rewards and other text.
Fixed a visual bug where the spinning part of the ship shown on the Menu would disappear during the launch sequence.
Fixed the text in the IMT Astropedia pages to correct “Actuator Pins” and “Actuator Signals” to “Activation Pins” and “Activation Signals” respectively.
Fixed a localization error which caused the Extra Large Storage Module to state it had Medium Slots instead of Small Slots when viewed in Polish.
Fixed a bug on Xbox which caused the game to crash when loading the Main Menu if played offline.
Fixed a bug which caused the Orbital Platform hologram to clip through the ground when players were positioning it.
Fixed a bug which caused the MEGA-Mini Training Shuttle door to remain closed even when unoccupied.
Removed a line from the DLS tooltip that stated it could store power, which could cause some confusion.
Made improvements in optimization of the Menu’s ship, as well as the Snow Globe and Ship in a Bottle.
For existing saves players will need to pick up the following items and place them back for the fix to take effect: XL Wind Turbine, Solar Array, Auto Extractor, VTOL, and Landing Pads.
Fixed a bug which caused the Power Donation Station tooltip to not visibly update when the Donation Station is highlighted.
Fixed an issue which occurred when entering the Glitchwalkers finale, causing the server to crash when attempting to pick up any of the Counterhack Keys from their Plinths.
Fixed a bug on PS5 where Trophies wouldn’t unlock if players had been playing continuously on a single save for more than 2 hours.
Fixed a bug in Co-op multiplayer and Dedicated Servers which caused the Drone Printer animation to appear jittery when players would move away from the Printer and then return.
Toggling on and off periodic auto saves, and choosing how frequently they happen.
Settings to change which gameplay moments trigger an auto save (like arriving on a new planet, entering a Shelter, or completing an achievement).
Introduction of “Save Slots” that will replace the current save file view in-game. Save slots will expand to reveal the recent history of auto-saves for your game.
## What changed
**Rail Car and Shuttle storage loading/unloading** — improved automated transfer of slotted items between Rail Car trains and Shuttles
**IMT Rail Station and Landing Pad loading modes** — unified their loading/unloading modes to prevent conflicts where one was set to "Loading" and the other to "Unloading"
**IMT Rail Station refueling** — Shuttles and Landing Pad Fuel Tanks can now be refueled directly via IMT Rail Stations
**IMT Landing Pad Control Panel** — updated user experience
## Balance
- **Megastructure Component Printer print times** — decreased printing duration for Mega-Modules and Construction Anchor's Deployable Landing Pad
- **Mega-Printer Drone animations** — added new and improved animations
- **Megastructure Component Printer visual feedback** — added visual effect showing printing progress
- **Orbital Platform Shuttle destination icon** — improved appearance in Intermodal Terminal control panel
- **Astropedia** — added new pages for Megatech content
- **Display Case Platform tooltips** — improved wording for Missing Collection Items
- **Auto-Fertilizer tooltip** — clarified that it requires Organic to function
## Bug Fixes
- **Megastructure Component Printer expanded control panels** — fixed cutoff appearance when FOV was set to 45
- **Megastructure Component Printer resource pulling** — fixed issue where it pulled from used Canisters that fell off the Printer
- **Print Sprint Mission** — fixed failure to complete after printing the DLS
- **Landing Pad holograms** — fixed oversized hologram display for deployed Landing Pads
- **Orbital Platform launch cutscene** — fixed unint
Improving the automated loading and unloading of storage with slotted items between Rail Car trains and Shuttles. Dev Note : We’ve seen the most feedback over this topic in particular, so we’re starting by looking at this one first.
Unifying the Loading Modes of the IMT Rail Stations and Landing Pads. Currently one can be set to "Loading" and the other to "Unloading", resulting in nothing being loaded or unloaded.
Allowing refueling of Shuttles and the Landing Pad Fuel Tanks via the IMT Rail Stations.
Updating the IMT Landing Pad Control Panel experience.
Fixed an issue where the expanded control panels on Megastructure Component Printers and Mega-Printer Platforms appeared cut off when FOV was set to 45.
Fixed an issue which caused Megastructure Component Printers (MCP) to pull resources from used Canisters that have fallen off the Printer.
Fixed an issue which caused the Print Sprint Mission to not complete after printing the DLS.
Fixed an issue which caused the holograms for deployed Landing Pads to be too large.
Fixed an issue which caused the Orbital Platform launch cutscene to be played at unintended volume levels.
Fixed an issue which caused the Orbital Platform to become invisible after reloading a save.
Fixed an issue which caused the Mega-Terrain Platforms to lose applied patterned creative terrain paint when reloading the game.
Fixed an issue in Multiplayer which caused players who weren’t on the Orbital Platform to get stuck on a transition animation when landing on it if another player changed the shape of the MEGA-Mini Asteroid.
Fixed an issue where the Biodome Expansion module could still be placed when certain items would block the area.
Fixed an issue where Display Case Platforms with completed collections wouldn’t grant Collection Perks correctly in older saves if the platform was connected to a power network.
Fixed an issue where the Resource Donation Station would pull resources from canisters slotted on the Museum Megastructure Component Printer if the canisters were set to output.
Fixed an issue where an unpowered Megastructure Component Printer would begin to print if the print was cancelled and then power was enabled.
Fixed an issue where the Museum tooltips wouldn’t display correctly when using a controller.
Fixed an issue that could cause Solid-Fuel Thrusters to automatically be transferred to a Shuttle’s storage or be ejected into space when they are fully exhausted.
Fixed an issue which caused the Unidentified Satellite and the Sun Room to not provide oxygen.
Fixed an issue which prevented the Musical Mushroom from being placed in diagonal T2 slots, such as the ones on Medium Platform A.
Fixed an issue on the Xbox for PC App where user game settings might not get saved if a player has played the game on multiple accounts on the same PC.
Fixed an issue on Xbox for PC App where user game settings were not syncing to the cloud.
Fixed a multiplayer issue on PS4 and PS5 which caused the host to crash when they tried to load another save whilst clients were connected.
Fixed an issue where the Megatech Save Icon on PS4 and PS5 was displayed inconsistently. Dev Note : Players will need to first load into a saved Megatech game to enable the icon.
Added new Astropedia pages for Megatech content.
Added a visual effect that shows printing progress to the Megastructure Component Printers.
Updated the Auto-Fertilizer tooltip to state that it needs Organic to function.
Improved the wording for Missing Collection Items in the Display Case Platform tooltips.
Added new and improved animations for the Mega-Printer Drone.
Decreased the time it takes to print Mega-Modules and the Construction Anchor’s Deployable Landing Pad from the Megastructure Component Printer.
The Orbital Platform now has an improved Shuttle destination icon in the Intermodal Terminal control panel.
Renamed the Orbital Platform Launch Tube to Orbital Platform Loading Chamber.
During multiplayer, Mega-Terrain Platforms are not visible to clients when viewed from a planet's surface.