## What changed
**Bug Fixes**
- **Mega-Terrain Platform** — drilled items like Platforms, Rails, and Walkways now properly detach when unslotting
- **Biodome Expansion modules** — locked modules no longer become invisible after leaving and rejoining
- **Activation Pins on Mega-Modules** — no longer incorrectly trigger attached canisters
- **Galastropod Shell Collection Perk** — now functions properly
- **Counterhack Keys in multiplayer** — no longer visible after client players pick them up
- **High Quality Terrain on PC** — fixed crash when on planet orbit screen for extended periods
- **Tether Dropper** — no longer drills into surfaces when placed
- **Mission Log UI** — corrected reward and text colors
- **Menu ship animation** — spinning part no longer disappears during launch sequence
- **Astropedia text** — corrected "Actuator Pins/Signals" terminology to "Activation Pins/Signals"
- **Polish localization** — Extra Large Storage Module now correctly shows Small Slots instead of Medium Slots
- **Xbox offline** — fixed crash when loading Main Menu while offline
- **Orbital Platform hologram** — no longer clips through ground during positioning
- **MEGA-Mini Training Shuttle door** — now opens when unoccupied
- **DLS tooltip** — removed misleading power storage information
- **Power Donation Station tooltip** — now visibly updates when highlighted
- **Glitchwalkers finale** — fixed server crash when picking up Counterhack Keys
- **PS5 Trophies** — now unlock properly after extended single-save sessions
- **Co-op Drone Printer animation** — no longer appears jit
Fixed a bug which caused drilled items, such as Platforms, Rails, and Walkways to not detach when unslotting a Mega-Terrain Platform.
Fixed a bug which caused locked Biodome Expansion modules to become invisible if players leave their game and rejoin.
Fixed a bug which caused Activation Pins attached to any Mega-Module to also trigger attached canisters.
Fixed a bug which caused the Galastropod Shell Collection Perk to not function.
Fixed a bug in multiplayer where a Counterhack Key would still be visible after a client player picks one up.
Fixed a bug which caused the game to crash on PC while on the planet orbit screen for more than 2 minutes with High Quality Terrain enabled.
Fixed a bug which caused the Tether Dropper to drill into a surface when placed.
Fixed a bug in the Mission Log where the UI showed the incorrect colors for rewards and other text.
Fixed a visual bug where the spinning part of the ship shown on the Menu would disappear during the launch sequence.
Fixed the text in the IMT Astropedia pages to correct “Actuator Pins” and “Actuator Signals” to “Activation Pins” and “Activation Signals” respectively.
Fixed a localization error which caused the Extra Large Storage Module to state it had Medium Slots instead of Small Slots when viewed in Polish.
Fixed a bug on Xbox which caused the game to crash when loading the Main Menu if played offline.
Fixed a bug which caused the Orbital Platform hologram to clip through the ground when players were positioning it.
Fixed a bug which caused the MEGA-Mini Training Shuttle door to remain closed even when unoccupied.
Removed a line from the DLS tooltip that stated it could store power, which could cause some confusion.
Made improvements in optimization of the Menu’s ship, as well as the Snow Globe and Ship in a Bottle.
For existing saves players will need to pick up the following items and place them back for the fix to take effect: XL Wind Turbine, Solar Array, Auto Extractor, VTOL, and Landing Pads.
Fixed a bug which caused the Power Donation Station tooltip to not visibly update when the Donation Station is highlighted.
Fixed an issue which occurred when entering the Glitchwalkers finale, causing the server to crash when attempting to pick up any of the Counterhack Keys from their Plinths.
Fixed a bug on PS5 where Trophies wouldn’t unlock if players had been playing continuously on a single save for more than 2 hours.
Fixed a bug in Co-op multiplayer and Dedicated Servers which caused the Drone Printer animation to appear jittery when players would move away from the Printer and then return.
Toggling on and off periodic auto saves, and choosing how frequently they happen.
Settings to change which gameplay moments trigger an auto save (like arriving on a new planet, entering a Shelter, or completing an achievement).
Introduction of “Save Slots” that will replace the current save file view in-game. Save slots will expand to reveal the recent history of auto-saves for your game.
## What changed
**Rail Car and Shuttle storage loading/unloading** — improved automated transfer of slotted items between Rail Car trains and Shuttles
**IMT Rail Station and Landing Pad loading modes** — unified their loading/unloading modes to prevent conflicts where one was set to "Loading" and the other to "Unloading"
**IMT Rail Station refueling** — Shuttles and Landing Pad Fuel Tanks can now be refueled directly via IMT Rail Stations
**IMT Landing Pad Control Panel** — updated user experience
## Balance
- **Megastructure Component Printer print times** — decreased printing duration for Mega-Modules and Construction Anchor's Deployable Landing Pad
- **Mega-Printer Drone animations** — added new and improved animations
- **Megastructure Component Printer visual feedback** — added visual effect showing printing progress
- **Orbital Platform Shuttle destination icon** — improved appearance in Intermodal Terminal control panel
- **Astropedia** — added new pages for Megatech content
- **Display Case Platform tooltips** — improved wording for Missing Collection Items
- **Auto-Fertilizer tooltip** — clarified that it requires Organic to function
## Bug Fixes
- **Megastructure Component Printer expanded control panels** — fixed cutoff appearance when FOV was set to 45
- **Megastructure Component Printer resource pulling** — fixed issue where it pulled from used Canisters that fell off the Printer
- **Print Sprint Mission** — fixed failure to complete after printing the DLS
- **Landing Pad holograms** — fixed oversized hologram display for deployed Landing Pads
- **Orbital Platform launch cutscene** — fixed unint
Improving the automated loading and unloading of storage with slotted items between Rail Car trains and Shuttles. Dev Note : We’ve seen the most feedback over this topic in particular, so we’re starting by looking at this one first.
Unifying the Loading Modes of the IMT Rail Stations and Landing Pads. Currently one can be set to "Loading" and the other to "Unloading", resulting in nothing being loaded or unloaded.
Allowing refueling of Shuttles and the Landing Pad Fuel Tanks via the IMT Rail Stations.
Updating the IMT Landing Pad Control Panel experience.
Fixed an issue where the expanded control panels on Megastructure Component Printers and Mega-Printer Platforms appeared cut off when FOV was set to 45.
Fixed an issue which caused Megastructure Component Printers (MCP) to pull resources from used Canisters that have fallen off the Printer.
Fixed an issue which caused the Print Sprint Mission to not complete after printing the DLS.
Fixed an issue which caused the holograms for deployed Landing Pads to be too large.
Fixed an issue which caused the Orbital Platform launch cutscene to be played at unintended volume levels.
Fixed an issue which caused the Orbital Platform to become invisible after reloading a save.
Fixed an issue which caused the Mega-Terrain Platforms to lose applied patterned creative terrain paint when reloading the game.
Fixed an issue in Multiplayer which caused players who weren’t on the Orbital Platform to get stuck on a transition animation when landing on it if another player changed the shape of the MEGA-Mini Asteroid.
Fixed an issue where the Biodome Expansion module could still be placed when certain items would block the area.
Fixed an issue where Display Case Platforms with completed collections wouldn’t grant Collection Perks correctly in older saves if the platform was connected to a power network.
Fixed an issue where the Resource Donation Station would pull resources from canisters slotted on the Museum Megastructure Component Printer if the canisters were set to output.
Fixed an issue where an unpowered Megastructure Component Printer would begin to print if the print was cancelled and then power was enabled.
Fixed an issue where the Museum tooltips wouldn’t display correctly when using a controller.
Fixed an issue that could cause Solid-Fuel Thrusters to automatically be transferred to a Shuttle’s storage or be ejected into space when they are fully exhausted.
Fixed an issue which caused the Unidentified Satellite and the Sun Room to not provide oxygen.
Fixed an issue which prevented the Musical Mushroom from being placed in diagonal T2 slots, such as the ones on Medium Platform A.
Fixed an issue on the Xbox for PC App where user game settings might not get saved if a player has played the game on multiple accounts on the same PC.
Fixed an issue on Xbox for PC App where user game settings were not syncing to the cloud.
Fixed a multiplayer issue on PS4 and PS5 which caused the host to crash when they tried to load another save whilst clients were connected.
Fixed an issue where the Megatech Save Icon on PS4 and PS5 was displayed inconsistently. Dev Note : Players will need to first load into a saved Megatech game to enable the icon.
Added new Astropedia pages for Megatech content.
Added a visual effect that shows printing progress to the Megastructure Component Printers.
Updated the Auto-Fertilizer tooltip to state that it needs Organic to function.
Improved the wording for Missing Collection Items in the Display Case Platform tooltips.
Added new and improved animations for the Mega-Printer Drone.
Decreased the time it takes to print Mega-Modules and the Construction Anchor’s Deployable Landing Pad from the Megastructure Component Printer.
The Orbital Platform now has an improved Shuttle destination icon in the Intermodal Terminal control panel.
Renamed the Orbital Platform Launch Tube to Orbital Platform Loading Chamber.
During multiplayer, Mega-Terrain Platforms are not visible to clients when viewed from a planet's surface.
## What changed
- **Mega-Deconstructor** — removed from Creative Catalog on Aeoluz
- **DLS hologram** — fixed to face toward the player instead of away
- **DLS Anchor** — removed from Research Catalog in Adventure Mode since it's unprintable
- **Launch Tube** — fixed door animation playing when already open during Orbital Platform Package placement
- **Orbital Platform Construction Anchor** — fixed appearing before "Constellation Prize" mission unlock and prevented duplicate instances
- **Power plugs** — fixed to extend when pulled
- **Orbital Platform** — fixed Backpack UI appearing when selecting orbiting planet
## Orbital Platform & Construction
- **Orbital Platform Construction Anchor** — added "Return" option to cancel launch and exit planet selector
- **MEGA-Mini Asteroid cable plugs** — repositioned to correct locations on Orbital Platform
- **Megastructure holograms** — fixed 90° rotation misalignment with Anchor holograms
- **Rail networks in multiplayer** — fixed major issue where large rail systems would stop functioning after reaching certain connection levels
- **Rail post redeployment** — fixed issue where removing middle Rail post prevented railway from redeploying
- **Walkway holograms** — removed collision when placing them
- **Walkway redeployment** — fixed when middle Walkway Post is removed or moved out of range
- **Walkway collision** — fixed remaining after stowing or removing on dedicated servers and multiplayer
- **Constructed Walkways** — fixed preventing players from walking on redeployed versions with removed middle posts
## Biodome & Agriculture
- **Biodome seed timers** — fixed multiplayer desync between host and client tooltips
- **Biodome plants
Fixed an issue where the Mega-Deconstructor would appear in the Creative Catalog on Aeoluz.
Fixed an issue where the DLS hologram would face away from the player.
Removed the DLS Anchor from the Research Catalog in the Adventure Mode as it’s not printable in this mode.
Fixed a bug where players would see the Launch Tube door animate open even though it was already open when placing an Orbital Platform Package.
Fixed an issue where the Orbital Platform Construction Anchor would be available before the mission 'Constellation Prize' is unlocked.
Resolved an issue which caused power plugs to not extend when pulled.
Fixed an issue which could cause the Backpack UI to display when choosing which planet the Orbital Platform orbits.
Fixed an issue where players could get more than one Orbital Platform Construction Anchor.
Repositioned cable plugs that were incorrectly placed inside the MEGA-Mini Asteroid on the Orbital Platform to their correct positions.
Fixed an issue in multiplayer where the host and client saw different timers on the tooltip for growing seeds in the Biodome.
Resolved a bug which removed the timer for plants grown in the Biodome after saving a game and reloading.
Fixed an issue where the Auto-Harvester would not harvest grown seeds in the Biodome Expansion module, if the module was slotted in a specific Mega-Module slot.
Fixed a problem where sometimes the countdown for planted seeds would go back to its original timing after hitting zero.
Fixed an issue where non-Mega-plants could clip through the Biodome roof.
Resolved a problem where Spine Lily Seeds couldn’t be placed into Medium-Resource Canisters.
Fixed an issue where the Museum control panels and donation buttons can’t be interacted with properly via automatic targeting when using a controller.
Fixed multiple issues where players couldn’t claim donation milestone rewards from the Museum.
Fixed issues that were preventing some Collection Perk effects from scaling correctly with additional duplicate collections.
Fixed an issue which caused power plugs to remain attached to the Display Case Platform, extending beyond typical cable length and not detaching.
Resolved an issue where a player’s Backpack power capacity wasn’t increased after claiming the Milestone 3 Donation perk from the Museum.
Fixed an issue where the increased Backpack power capacity Museum Donation Perk would still be active when the Museum had insufficient power.
Fixed a problem where the increased Backpack power capacity Museum Donation perk would become inactive after saving and reloading a save.
Fixed a problem in Multiplayer where client players would see the oxygen capacity Museum Donation Perk rapidly flicker on and off when their oxygen capacity was at the halfway point.
Resolved an issue where players would be prompted to claim a Museum Milestone reward they had already claimed.
Fixed an issue which caused the final objective in the Donation Drive Mission to show as completed when it wasn’t.
Fixed an issue which caused packaged Display Cases to appear smaller in the Hologram than they would be when unpackaged.
Fixed an issue in multiplayer where players may get stuck inside their shuttle when trying to travel to different planets.
Fixed an issue on Switch where landing zones may not appear on Vesania.
Fixed a problem where collision remains in place after a Walkway is stowed in a backpack or removed on dedicated servers and multiplayer.
Fixed an issue where the Simulated Aquarium was no longer showing in the Research Catalog, preventing players from unlocking it in Adventure Mode.
Removed collision from Walkway holograms when trying to place them.
Removed the term “DLC ” from the Glitchwalkers Astropedia for consistency.
Fixed a crash when loading a save if it contains Terrain Anchors that were out of bounds.
Fixed an issue where players couldn’t walk on redeployed constructed Walkways if they removed the middle Walkway Post.
Fixed an issue where a Walkway can’t be redeployed if the player moves the middle Walkway Post out of range of the existing Walkways.
Fixed an issue where the Tether Dropper would not draw power.
Fixed an issue where players who had launched the game from the Xbox app on PC would visually display as PlayStation players, when they connected to the Dedicated Server.
Added tooltip subtitles for several Megatech items.
Fixed an issue which caused some saves to crash on loading the game if canisters were attached to a Megastructure Component Printer.
Fixed an issue in Creative Mode which gave the Mini Shuttle unlimited fuel even when the Unlimited Fuel option was disabled.
Fixed an issue on PS5 where the suffocation vibration on controllers doesn’t stop when reconnecting to oxygen with Air Filters, Gateway Chambers/Engines or switching to Creative Mode. This also fixes the suffocation audio not stopping on all other platforms.
Fixed a set of issues that could occur when slotting small items onto vehicle Drills. As a result, the slots on Vehicle Drills are only output slots now.
Added a new secondary action onto the tooltip for the Construction Anchor Landing Pad which can recall loaded Anchors.
Added an On/Off function to the Auto Fertilizer.
Fixed an issue which caused an incorrect version of the Construction Anchor Landing Pad Hologram to appear when trying to place it.
Fixed a legacy issue where large rail networks in multiplayer would stop functioning once they reached a certain level of rail connections. Dev Note : This issue has been around for a while and has been a significant source of frustration for players. We're excited to get a fix out in players' hands and look forward to hearing your feedback!
Added a "Return" option that shows up when launching the Orbital Platform in case players want to cancel the launch and exit the planet selector.
Fixed an issue where Megastructure holograms would rotate 90° from their Anchor holograms.
Fixed an issue where if a player removed a middle Rail post between two other Rail posts that were in connection range of each other, the Railway would not redeploy.
Fixed an issue where Base Game custom game configs were shown in Glitchwalkers, and vice versa.
Mega Printer Platforms & Megastructure Component Printers: Ability to adjust the recipes for Megastructures and their Mega Modules, both in the number of ingredient types in recipes and the quantities of required ingredients.
Ability to adjust print speeds.
Intermodal Terminal: Ability to set fuel in the integrated Hydrazine canisters to be infinite.
Orbital Platform: Ability to adjust the limit to how many Mega Terrain Platforms can be chained together.
Ability to adjust the intensity of gravity on the Orbital Platform.
Biodome: Ability to adjust the growth rates for plants in the Biodome.
Ability to adjust the wilting times and time for plants to die that are planted in the Biodome.
Museum: Ability to adjust the requirements for donation milestones.
Intermodal Terminal: 50 Resin (Down from 150)
20 Aluminum (Down from 30)
10 Ceramic (Down from 30)
5 Steel (Down from 15)
2 Titanium Alloy (Down from 5)
Biodome Stage 1: 100 Resin (Down from 250)
150 Organic (Unchanged)
30 Steel (Unchanged)
40 Glass (Unchanged)
40 Ammonium (Down from 100)
Biodome Stage 2: 100 Resin (Down from 150)
20 Graphene (Down from 25)
20 Aluminum Alloy (Down from 30)
75 Glass (Down from 150)
80 Nitrogen (Down from 160)
Biodome Stage 3: 150 Resin (Down from 300)
20 Rubber (Down from 30)
20 Plastic (Down from 30)
50 Glass (Unchanged)
Museum Stage 1: 200 Compound (Down from 300)
30 Copper (Down from 50)
30 Glass (Down from 50)
15 Silicone (Unchanged)
10 Titanium Alloy (Unchanged)
Museum Stage 2: 50 Compound (Unchanged)
30 Silicone (Unchanged)
30 Rubber (Unchanged)
20 Aluminum (Down from 30)
5 EXO Chip (Down from 10)
Fixed an issue that would cause the placement of Construction Anchors to mistakenly show as invalid despite being on valid terrain.
Fixed an issue where Megastructures were forced to be placed at the same elevation as the Construction Anchor. The preview hologram will now better match the terrain alignment it's placed on.
Fixed an issue that would cause the preview hologram of Construction Anchors to always display red if they were spawned but never picked up before saving and exiting the game, though this would get fixed by interacting with its buttons.
Fixed an issue that would prevent the preview hologram from displaying when picking up a Construction Anchor for the first time.
Fixed an issue that could cause a Construction Anchor to spawn upside down if the player wasn’t looking when it landed on the landing pad.
Fixed a multiplayer issue where the Megastructure Component Printer could fail to display a recipe and instead simply replace ingredient names with the word “Ingredient”.
Fixed an issue that could cause the button prompt on the tooltip for the DLS Construction Anchor tubes to not display after saving, exiting, and reloading a game.
Fixed an issue that would allow resources to be slotted into the DLS Mega-Component Printer despite not being called for by a recipe.
Fixed an issue where non-host players in multiplayer were unable to load or unload Construction Anchors from the DLS with a controller using the prompted interaction button but were still able to do so with the trigger button.
Fixed an issue where the DLS model shown while the Megastructure is being printed was an older version of the final DLS model.
Fixed a game crash that could be triggered by unpacking a shuttle on an Intermodal Terminal.
Fixed an issue with the Intermodal Terminal’s Rail Station Control Panel displaying the incorrect text string for its Tier Mode setting.
Fixed an issue that could cause resources in canisters slotted into an Intermodal Terminal’s integrated Rail Station to move to the shuttle on its associated landing pad even after moving the shuttle and canister off of the Intermodal Terminal.
Fixed an issue preventing Repeaters and Power Sensors from drilling into the surface of the Orbital Platform.
Fixed an issue where using a Mega Deconstructor on a Biodome would leave behind all plants within standing. Now, plants turn back into seeds that can be recovered.
Fixed an issue where seeds could be planted in an occupied plot in the Biodome Expansion under certain circumstances.
Fixed an issue where some of the oxygen display lights on the outside of the Biodome would not light up correctly.
Fixed an issue that would prevent players from claiming their rewards after reaching the third milestone in donating power or bytes. Edit : We're receiving reports from players that this fix may not be working as intended. If this is the case for you, please reach out to our support team with a copy of your save file: support@systemera.net
Fixed an issue that was preventing Storm Data from being able to be donated as a resource for the Museum.
Fixed an issue where tapping the interaction key/button while holding the cursor over the Display Case Platform would also activate your Backpack’s auxiliary slot.
Fixed an issue where packaged Display Cases and Display Case Platforms didn’t display the correct icon.
Fixed an issue preventing Display Cases from being repackaged after unpackaging.
Fixed an issue preventing packaged Display Cases slotted into a platform from being unpackaged.
Fixed an issue where the tooltip that shows while holding the cursor over the Museum didn’t include the Museum icon.
Fixed an issue where the Galastropod collection could still be activated on a Display Case Platform if the displayed shells were consumed for research directly from the Display Case.
Fixed an issue that would mistakenly pop up the “Completed Megatech” message every time you enter the main menu for players who own the Megatech DLC.
Fixed an issue where Nubcap seeds could grow into Conepod plants.
Fixed an issue preventing platforms from attaching to the surface of the Unidentified Satellite and Sun Room.
Fixed an issue where Hydrazine Canisters slotted into a Shuttle’s Oxygenator slot would not refuel Hydrazine Thrusters if they were set to Enable Output.
Fixed an issue where players could get stuck indefinitely when trying to load into a game on dedicated servers.
Fixed an issue that could cause Wheezeweed vegetation to rapidly flicker in and out of view when approached.
Fixed an issue where packaged Melodic Mushrooms didn’t display the correct icon.
Fixed an issue where the Mega-Mini Training Shuttle could display a placeholder hologram in Creative Mode when selecting it in the research catalogue or while being printed.
Fixed a UI issue on the Xbox for PC App where the displayed keys/buttons to close an Astropedia entry would show the corresponding buttons for every platform.
Fixed an issue where the Power settings UI in a Custom Game’s configuration menu within the Astropedia would be slidable instead of static.
Fixed an infinite oxygen exploit.
Implemented a fix for a legacy issue where placing two or more Proximity Repeaters close to each other could prevent non-host players from rejoining a multiplayer game.
Implemented a fix for a legacy issue that could cause some players to not receive their final set of rewards for completing the Glitchwalkers final story mission.
Fixed a legacy issue where resources produced by a Portable Smelter that would later get moved over to an open slot would be missing their tooltip.
Fixed a legacy issue where the main menu's right-side panel would still show the Glitchwalkers DLC as “Not Owned” after buying the DLC.
Fixed a legacy issue where part of the Shelter handle was missing when seen through the opened hatch door window.
Changed the functionality of the Biodome’s Mega Oxygenator so that its benefit now scales with the number of living plants planted within. A full Biodome will now provide a 100% reduction to the planet-wide suffocation rate. Plants planted in Biodome Expansions will also contribute to this scaling, but it cannot exceed 100%.
Updated Icon Signs so that now all icons will be mirrored on either side, so now you can use the arrow icons to give directions no matter where you look at them from.
Changed how Display Case Platforms work so that you can now stack perks with multiples of the same collection. The associated collection perk will have its effect increased for each active full collection, but the effect will have diminishing returns, with each new collection providing half the benefit of the last one. Edit : We're receiving reports from players that collection perks may not be working as intended and are currently investigating.
Added the power consumption rates to tooltips for Display Case Platforms with full collections.
Added collision to the yellow railings around the edges of the Orbital Platform for added safety, but you can still jump over them.
Made changes to how Megastructures get placed down so that they now clear all foliage and debris, making them easier to deploy.
Made improvements to the UI of the Megastructure Component Printer’s Control Panel.
Added new icons for packaged Megatech items.
Changed the color of the Megatech icon next to save files to be light blue instead of the previous magenta.
Made various animation improvements.
In multiplayer, when a player places a Walkway post and then quick stows it to their backpack, collision will remain for non-host players. This can be reset by saving and reloading.
The Simulated Aquarium is no longer showing in the Research Catalog, preventing players from unlocking it or placing it down in Creative Mode unless through the use of a Small Printer Cheat Plinth. If you’ve already unlocked it, then it can still be printed as normal.