More Reliable Menus and HUD: Social information, the downed-state minimap, and End of Round navigation now behave more consistently.
Cleaner Match Experience: Targeted map, mode, and AI updates reduce disruptive environment issues and improve behaviour during matches.
PS5 and Stability Improvements: Game launch reliability, optic presentation, and Spectator mode stability have been improved.
Quitting to the main menu at End of Round no longer results in an endless loading screen.
Resolved a crash that could occur in Spectator mode during large-scale experiences.
The Bob and Rooster soldier characters and their associated skins can now be used across all Nato classes.
The skin icons for the Bob and Rooster soldier characters no longer display class-specific gadgets.
Scope edges now display at the intended thickness on PS5 for the following optics: SU-123, CCO, Ro-M, 2PRO, 3VZR, R4T, 1P86 Variable, 1p88 variable, NFX, and SSDS.
Removed two invisible barriers on Wake Island that could obstruct movement inside a bunker near Objective E.
The APHEI Cannon can no longer damage the carrier in Carrier Strike.
After backing out of a Battlefield Coins purchase, players can now navigate to the purchase button as intended.
Phantom Program XP Booster rewards now display the correct icons at End of Round.
The minimap now displays while the player is downed.
AI-controlled vehicles now navigate shallow water more reliably on Tsuru Reef, preventing them from becoming submerged.
Removed a floating zipline from the elevator shaft in the Tech Campus POI.
Platform icons now display correctly in the Proximity Chat “Recent Interactions” menu in Battle Royale.
Missing Weapon Attachments: We’re investigating reports of missing/switching attachments since Season 4 Phase 3 went live.
Battle Royale Modes Matchmaking: We are continuing to investigate the underlying issue. As this doesn’t affect all players in all regions, this has been more difficult to pin down.
Disabled Proximity Chat: We have disabled Proximity Chat to investigate an issue related to the feature and will provide an update once we re-enable it.
Minimap Issue: The underlying issue with the Minimap being invisible when downed has been found. We're working to include a fix for this in our next client update.
Deep Six Event Pop Up: We resolved an issue that caused the Deep Six Event information screen to pop up every time you visited the event tab. This should now only happen the first time you navigate to the tab.
Deep Six Event Contracts: We have identified and resolved an issue with the Deep Six Collection event contracts. We have rolled out this fix, and players should now receive contracts at the intended level.
Delayed In-Game Notifications: We're investigating reports of in-game notifications being delayed (scoreboard, hit indicators) and will update you once we have more information.
Javelin Anticheat: The Anticheat team has deployed a new Javelin version, which should now be compatible with the Windows Insider Builds that had previously not been supported.
Calling EnableHQ no longer causes out-of-bounds within HQ area.
HQs can now be linked to Sectors, VehicleSpawners can be linked to HQs
Players are now able to host or play Gulf of Lyndon: Night Ops Conquest without getting a "Timeout" error message
Logging in to Web App with a locale in the URL now redirects to the correct URL. The page will also no longer remain blank after logging in.
Class restriction selections are now properly reflected for single team modes.
Reduced network payload size for larger spatial attachments through compression.
Now uses the official capture UI
Now uses official capture point sounds
Added AI difficulty (1 Easy | 2 Default | 3 Hard | 4 Impossible)
Added option to control how likely AI will use vehicles
AI names will now be assigned to teams
AI behaviour improved
Fixed Cairo Bazaar Combat Area
Performance improvements
New Map Added: Tsuru Reef
Official MCOM HUD added (location is fixed, so sector UI is now underneath for now)
Added toggle for UI timer
Added AI difficulty (1 Easy | 2 Default | 3 Hard | 4 Impossible)
Added option to control how likely AI will use vehicles
At 8:00 UTC , the update becomes available to download across all platforms, bringing the latest gameplay changes to Battlefield 6.
At 12:00 UTC , Season 4: Tidal Strike content goes live, including the Deep Six Collection Event, the Phantom Program, and Proximity Chat.
Below the Commo Rose, you can now quickly swap channels and globally turn Proximity Chat on or off.
Opening the scoreboard in Battle Royale will show a list of recent players you’ve heard through Proximity Chat. From there, you can mute, report, or block a player by selecting their name through the EA Connect pop-up.
Up to four players can be heard at the same time. A UI message will let you know when this limit has been reached, with additional speakers temporarily muted until a channel becomes available.
Vehicle Improvements : Transport Helicopters, RCB90s, and Scout Helicopters have received gameplay, balance, presentation, and handling improvements.
Gunplay and Readability : Weapon reticles, optics, attachment presentation, and a range of weapon-specific issues have been updated to improve clarity and consistency.
REDSEC Improvements : Battle Royale mission flow, ring interactions, redeployment, loot behaviour, spectating, and quality-of-life systems have received further updates.
Portal and Custom Lobbies : Custom Lobby reliability, spectator tools, Spatial Editor functionality, Portal scripting, and creator-facing tools have been expanded and refined.
UI and Presentation : Menus, Ranked information, Store and Battle Pass flows, End of Round presentation, and item visibility have received a broad polish pass.
Audio and AI : Audio feedback has been improved across movement, vehicles, and interface interactions, while AI gains improved navigation and water traversal.
Corrected an issue where picking up a fallen Support Kit would grant the ability to revive teammates even after picking up another class kit.
Corrected an issue where healing counted as a damage event that kicked players out of using remote-controlled gadgets.
Vehicle supply crate collision radius checks are now slightly bigger to prevent player clipping bugs from occurring.
Launchers will now have a small splash VFX play when the projectile passes through water.
Fixed an issue where, when swimming/on the surface, players received a damage reduction when the bullet went through them and hit the water underneath.
Players are no longer able to phase through the Carrier while driving the boat at a moderate amount of speed.
Requesting revive is no longer interrupted if a friendly reviver gets killed or cancels the revive.
Made vehicles more audible while the player is underwater.
Corrected an issue where aim rotation could behave incorrectly when using the Repair Tool from the open seat in the UH-79.
Fixed a visual issue causing the gunner’s first-person hands to glitch when looking up or down in the UH-79.
Corrected an issue where a precise damage calculation could occasionally kill a soldier who had received roughly 99 damage.
Improved the ability for players in a party to join the game together.
Corrected a camera issue where tanks and the RCB90 could stutter while zooming in third-person view.
Health increased from 800 to 1000.
Improved steering responsiveness.
Corrected an issue where the RCB90’s Deploy Ramp passive could remain active when it should not.
Updated RCB90 weapon and vehicle event feedback for supported haptic devices.
Corrected a typo in the Lock-Guided Missile description of the RCB90 Patrol Boat.
Minigun overheat per bullet has been increased by ~33%, roughly overheating ~1.5 seconds faster than before with continuous fire.
Decreased Minigun damage dealt to RCB90 Patrol Boats and ATPs by 50%.
Transport Helicopters can now correctly take damage from small arms fire.
Corrected an issue where a tank could be destroyed by running over a friendly Portable Mortar.
AA Gadget balance: SLM-93A and 9K38 Igla: Lock-on directional indicator for air vehicles has been removed.
The defibrillators no longer fire a charge upon stance change.
Resolved an issue where the icon for the canted irons on the EF88 was misplaced
Fixed an issue where match ammo for the M2010 and SVK had unintended amounts of damage reduction versus opponents in water.
Corrected issues related to weapon stats not updating correctly for the EF88, BROD and VSSM.
Updated descriptions on several weapons, including mention of subsonic ammo, which is a default attribute on the M45A1 and vz.61.
The weight of the long and lightened suppressor in the L115 has been swapped.
Corrected an issue where Vertical Grips on RPKM and RPK-74M have an offset hand position when a laser or light is equipped.
Reticles have been improved for clearer visibility, with better readability against bright backgrounds.
There is a new option allowing players to turn off the Picture-in-Picture zoom functionality on optics, which will change zoom to only use full-screen FOV rather than combine FOV and additional zoom inside the optic. Changing this does not change the total magnification scale but ensures the total zoom is only changing FOV.
Corrected an issue where the lasers did not move with the short/extended handguards on the BROD 3.
Lasers now correctly adjust their position on the BROD 3 with the short and long handguard.
Resolved an issue where thumb placement was unnatural when equipping certain grips on BROD 3.
Corrected an issue where the BROD 3 Handguard was missing its icon.
Minimum damage increased from 62 to 80.
Limb damage now matches chest damage
Sweet spot damage decreased from 150 to 100
Sweet spot range adjusted to 120m to 160m
Damage against armor in REDSEC increased to 100 regardless of hit location or distance
Incorrect impact visual effects were corrected for all ammunition types except Match Grade Ammo
Iron Sight attachment now costs 15 points.
Added Out of Bounds volumes to reduce instances of spawn camping on the carrier deck.
Corrected an issue where HQ icons would not stick to the minimap in Rush and Breakthrough.
Fixed "Alliance Disbanded" notification incorrectly appearing during the final round of Gauntlet.
Corrected an issue where a player's class would be deselected after exiting a mode tutorial.
Jets will no longer spawn on the carriers once breached, and will only be available through the deploy screen.
Resolved an issue where some wall sections had no collision. Better wear a helmet when running into those now.
Adjusted out-of-bounds on the first floor of a building near point E in conquest.
Adjusted several areas where the collision checks were overextended. This will make flying more predictable and cause fewer helicopters to crash against these buildings.
Sector 1 Added 2 RHIBs
Swapped Attacker Light Transport for APC
Expanded the size of the Capture Points at “A”
Moved “B” to a Warehouse along the Marina
Sector 2 Increased the size of Capture volume B to include more cover
Swapped Attacker Light Transport for APC
Swapped Defender Light Transport for Quad
Moved Defender contested spawns back 10-15M
Fixed Attacker contested/non contested spawns at the beach
GetWaterIsEnabled
Sector 3 Added an additional Capture Point down below across the waterway
Swapped Attacker APC for Light Transport
Removed APC for Defenders
Increased the size of Capture Point “A”
Sector 4 Reduced the number of Capture Points from 2 to 1
Expanded the Capture Point size of “A” down at the Docks
Kill Confirmed and Assist Confirmed round stats now track correctly towards Career Bests.
New seasonal hardware assignments have been added for Season 4.
Corrected an issue where the SABOTEUR Accolade could be incorrectly awarded when destroying your own Supply Bag.
Corrected an issue where the "Steady Aim" prompt would appear while holding breath, even if set to toggle mode rather than hold mode.
Fixed the issue in the net graph where it was showing armor breaking events that also dealt health damage as two separate damage events instead of one.
Corrected an issue where contract progress would display incorrectly.
Changed the Contract Failed string to Contract Expired.
Corrected an issue where the resurface screen effect would play when standing in water and editing loadout.
Corrected an issue where duplicate multiplayer requirement tags could appear in Custom Search.
Corrected an issue where the Event tab could be missing or inaccessible from the main menu when an event was active.
Corrected an issue where certain events could display an incorrect end time in the Challenges tab.
Fixed a brief delay when viewing Battle Pass Instant Rewards for the first time.
Corrected an issue where the splash screen could appear cropped on super ultrawide displays.
Corrected an issue where the XP Boost panel could overlap with other UI elements in the main menu.
Updated event timers to display consistently across the Home and Event tabs.
Corrected an issue where empty reward tiles could appear in End of Round progression.
Corrected an issue where selection highlights could overlap adjacent tiles in Game Options.
Corrected an issue where Hardware attachments could disappear from Loadouts after viewing their Challenge unlock requirements.
Improved the readability of row titles in the Play menu when displayed over bright backgrounds.
Improved the layout and presentation of Ranked information in the Player Profile.
Fixed attachment indicator alignment issues across several weapons.
Corrected an issue where the keyboard shortcut to like a map was not working on the End of Round screen.
Corrected an issue where the Mark All Seen button could remain visible after clearing all new item indicators.
Corrected an issue where Career Rank could be missing from the main menu after leaving a match.
Corrected an issue where characters could appear without their weapons when viewing Unit Details in Loadouts.
Corrected an issue where Challenge progression could display incorrectly on the End of Round screen.
Corrected an issue where equipped Player Card Titles could fail to update in the Lobby.
Corrected an issue where the Clear All Indicators button could remain visible after clearing all New indicators in the Battle Pass.
Corrected an issue where character previews could become unavailable after equipping certain characters in Loadouts.
Improved the consistency of icon artwork across multiple characters, weapons, and gadgets.
Corrected the name of PAX's Scout Helicopter to MH-350.
Resolved an issue that caused the BF Pro popup to appear more frequently than intended.
Fixed layout overlap between player count and ping indicators in the Server Browser.
Map bounds now focus on the experience's intended play space, and Out-of-Bounds areas will be hidden by default.
Updated Portal's music system so queuing a new radio music track no longer restarts the currently playing track.
Ring of Fire now displays a flashing indicator when the player is near the Ring’s edge.
Mesh quality has been improved for several assets.
Battle Pickup icons no longer persist after item pickup.
Added a new BlockingSphere object type to block spotting and added new VFX for clouds. The example level and script BlockingSphereAndCloudsExample can be found in the SDK.
Aircraft Carrier Variation mutator now has a new option to allow use of the Carrier Strike version.
Players can now ping custom objectives and Capture Points.
The SetPlayerMovementSpeedMultiplier function is now limited to 0.8–2.5, with improvements to reduce rubberbanding.
The OnPlayerEarnedKillAssist event now fires as intended.
Breakthrough HUD UI Elements Added Breakthrough and Team Deathmatch score tickers.
Updated GameModeScore actions with Team and GameStageType params.
Added water plane visualization to Spatial Editor. This allows Portal creators to see the water level for levels.
After rigorous swimming lessons, AI bots can now navigate through water more reliably.
Using Save As now identifies the correct level to export.
Added Sandbox Ocean to SDK.
Added Wake Island to SDK.
Fog has been added as an option for Out-of-Bounds areas on the deploy screen in the Web App.
As part of Sandbox Ocean, ocean functions have been added to modify the water. An example level and script can be found in the SDK EnableWater
SetWaterBeaufortScale
SetWaterLevel
SetWaterWaveAmplitude
SetPlayerBreathTime
GetWaterBeaufortScale
GetWaterHeight
AI logic improved for Tsuru Reef
Team switcher range increased ObjID(990-999)
Fixed FX when joining mid-game
Added support for FA-81F-Super-Spectre and F-74A-Seacat
Performance improvements
New Map Added: Tsuru Reef
Expanded Custom Lobby creation support to cover: Tactical Obliteration
Obliteration
Breakthrough
Team Deathmatch
Squad Deathmatch
Custom Experiences
Fixed an issue in Spectator mode on Conquest where the capture zone outline color did not match the correct team in some cases.
Fixed an issue with long loading times when switching players in Spectator in some scenarios.
Corrected team color for Headquarters being incorrect in Conquest mode for spectators.
Objective colors no longer display as white on the Mini Map while in Spectator mode.
Added a confirmation visual prompt when admins select 'Apply' in Map Selection for Custom Lobbies.
Added notification banners when a player is promoted to Squad Leader in Custom Lobbies.
Added 'Ready to Start' notification prompts on host screens once minimum player counts are reached.
Added the ability to lock a host to be unique in Custom Lobbies and retain the host abilities upon disconnection.
Cleaned up redundant chat configuration options in Custom Lobby settings menus.
Corrected a visual issue where squad member Career Ranks could temporarily display the same value when joining a Custom Lobby.
Fixed an issue preventing hosts from deselecting highlighted players in the Spectator list.
Corrected an issue where rapid map selection toggling caused incorrect map listings to persist.
Corrected an issue where the host status was not updated properly in the Custom Lobby screen.
Improved visual duplication of player names in the spectator list.
Improved visual highlighting glitches in the unassigned section of Custom Lobbies.
Resolved an issue where Custom Lobbies could occasionally start on a map outside the selected playlist.
Resolved an issue that could prevent Custom Lobby hosts from rejoining a server using the mouse on PC.
Resolved an issue where Custom Lobby welcome messages were not shown to players when they joined.
Resolved an issue where multiple players could receive the Host icon after the host switched to Spectator and left the session.
Resolved an issue where long host names could overlap the “Unassigned” tab in the Custom Lobby screen.
Corrected an issue where resetting the map would open the player report menu on controller when using spectator.
Spectators are now able to spectate players from the scoreboard with the map open.
The spectator is now able to create new POI cameras by holding Shift and pressing the F1-12 Hotkeys.
Spectators are now able to switch to other members from the same squad using the designated buttons on the controller.
Corrected an issue where first spawn Commander VO lines for the defending faction in Breakthrough were not playing.
Resolved an issue where walking and running through water could produce unnatural movement sounds.
Fixed missing sounds for spectator options UI in Spectator Mode.
Corrected an issue where certain item pickup sounds could be heard by more players than intended.
The F/A-81F Super Spectre and the F-74A Seacat now have proper SFX when selecting them in the Loadout menu.
Resolved an issue in Carrier Strike where the in-game Commander VO failed to play for the remainder of the round if the intro cinematic was cut short by a rapidly filling server.
Corrected an issue where localized VO could fail to play when destroying an enemy air vehicle.
Corrected an issue where the weapon model was invisible in first-person view after reviving.
Vehicles and gadgets are now destroyed correctly when the Ring of Fire passes through them.
Vehicle health brackets are no longer shown in the soldier kill card after being killed by a vehicle.
Spectators now receive the squad wipe notification when the spectated player secures a squad wipe.
Corrected an issue where the Javelin launcher could not always be looted from the back of the Box Truck in Battle Royale.
Corrected an issue where VL-7 Smoke audio effects and coughing could continue after players were no longer affected by the gas.
Weapons Cache mission reward images now match the rarity of each reward.
Corrected an issue where the insertion helicopter player count could appear after the helicopter sequence had ended in Battle Royale.
A grace period has been added before a tank can be hunted by the Tank Hunter mission in Battle Royale.
Data Extraction download time has been reduced from 15 seconds to 5 seconds.
Trackers consumed by the Ring of Fire now count towards Evasion mission progress in Battle Royale.
Corrected an issue where the Respawn Tower on the aircraft carrier had no visible outline when redeploying squad members in Battle Royale.
Corrected an issue where contract loot was temporarily hidden from players in vehicles.
Updated the Weapons Cache mission to award higher-rarity weapons based on the squad's level when starting the mission.
Assault Improved the ability for players to see spotted enemies through objects after reaching Level 3 as Hazmat Breacher with the Tracker talent on Fort Lyndon.
Corrected the M320A1 ammunition count shown in the Pointman Training Path so the description matches the weapon’s in-game capacity.
Corrected an issue where the JAGM Strike wasn't targetable by the Hardware Suppression System.
Corrected an issue where a player's banner could become cropped during the End of Round sequence.
Fixed a visual bug causing the Ranked Point (RP) entry cost for placements 23–25 to be missing in the in-game HUD.
Adjusted the pre-lobby leave penalty grace period from 30 seconds to 3 minutes to prevent unpenalized early leavers.
Added the ability to report a player for being AFK through EA Connect, giving players another way to flag teammates who are not participating.
Added AFK Kick System. Our AFK systems will now identify players who have become inactive and provide a clear warning.
If the player takes no action to clear the warning, they will be removed from the match.
The system will account for spectating, waiting for redeploy in Battle Royale and similar situations.
Corrected an issue where matchmaking could become unresponsive if a teammate left the queue from the End of Round screen.
Corrected an issue in REDSEC where an incorrect subtitle displayed for the Armor Call-In Handler VO line.
Resolved an issue in REDSEC Quads where an incorrect Handler VO line would trigger after your squad was wiped.
AI bots in REDSEC can now use hanging ropes to reach the underground tunnels in Fort Lyndon.
Objective & Chokepoint Reworks : We are adjusting capture zone boundaries and moving some objectives across the map to help the attacking team establish a foothold and keep the fight moving.
Route Enhancements : We’re expanding the playable space across sectors to create additional flanking routes, including more ways to use boats to move around defensive positions.
Spawn & Vehicle Tweaks : Attacker and Defender spawn locations and vehicle availability are being adjusted to help improve the flow and balance of each sector.
Below the Commo Rose, you can now quickly swap channels and globally turn Proximity Chat on or off.
Bringing up the scoreboard in Battle Royale will show a list of recent Proximity Chat users you have heard. From there, you can easily mute, report, or block players by selecting their name via the EA Connect popup.
A maximum of four players can be heard simultaneously. A UI message will alert you when this limit is reached, and other speakers will be squelched until a channel becomes free.
Gadget and Vehicle Combat Improvements: Laser designation now works correctly against fighter jets in Carrier Strike, while helicopter miniguns can once again damage soldiers in the water.
Portal Custom Lobby Improvements: Custom Lobbies receive further reliability improvements, including resolving an issue that could prevent the “Start” tile from responding during the lobby countdown.
Gameplay and Mode Polish: This update also addresses issues affecting Battle Royale Quads, Gauntlet: Fighter Sweep, Support pings, the Match Trigger attachment, AI behavior, and general stability and presentation.
Support players can now ping downed teammates correctly.
Players can now join a Party by accepting an invite while on the splash screen.
Helicopter miniguns can now damage enemy soldiers who are in the water.
Laser designation now works correctly on the F/A-81F Super Spectre and F-74A Seacat while playing Carrier Strike.
Grenade warning indicators now remain at the edge of the screen when the grenade is outside the player’s view.
The EOD Bot Arm has been adjusted to function as a light melee weapon, providing the faster run speed benefit without the destruction capability of heavy melee weapons.
The Match Trigger attachment no longer affects fully automatic fire on the BROD and EF88.
We’ve addressed several causes of black screens after finishing a match and switching from the Event tab to the lobby. This should reduce how often the issue occurs while we continue investigating remaining occurrences.
Placeholder squad names and icons no longer appear during the “Top Squad” presentation at End of Round.
The Featured Event tab now appears correctly in the menus.
Portal Custom Lobbies: The “Start” tile now remains responsive after opening “Lobby Settings” or the Pause menu while the lobby countdown is active.
AI defenders using boats in Sector 3 of Breakthrough on Wake Island no longer leave the combat area and are eliminated.
Server performance around water has been improved by reducing unnecessary water-related processing.
The game no longer becomes unresponsive on Xbox Series S after returning from active Multiplayer gameplay.
Destroying structures at the Combat Training POI no longer leaves visual artefacts.
Gauntlet: Fighter Sweep now correctly limits squads to two players.