Battlefield 6 Patch Notes

Patch 1.3.1.0 May 8, 2026

## What changed ### New Content - **Ranked Battle Royale Quads** — competitive squad-based Battle Royale mode added with Season 3 - **Loot Detection** — new Battle Royale feature on Fort Lyndon to help players locate items - **Mission Abandon** — players can now abandon missions in progress; squad members can request abandonment before enemy involvement ### Core Gameplay - **Drag and Revive** — further polished with improved water audio and reduced terrain cancellation issues - **Pinging System** — now faster and more consistent with improved responsiveness across enemies and objects; neutral objects ping instantly - **Hit Reactions and Damage Indicators** — clearer visual feedback with animations scaling based on damage amount; weapon now recoils opposite to impact direction when aiming down sights - **Critical Assist Window** — increased from 1.5 seconds to 3 seconds - **Downed State** — reduced primary weapon damage by 20%, requiring approximately 2-3 more bullets to finish a downed soldier ### Vehicle Balance Overhaul - **Tracked Vehicle Transmission** — new steering system with smoother acceleration, tighter turning, and more effective handbrake turns - **Tank Regeneration** — delay increased to 12 seconds, rate increased to 10% per second, now continues to full health instead of stopping at brackets, and slowed by 80% at critical health instead of disabled - **Tank Damage Zones** — rear hits deal 200%, side hits deal 150%, body hits minimum 100%, turret hits always 75% - **Tank Immobilization** — no longer immobilized by high damage (Anti-Tank mines still immobilize); boost bar no longer empties when interrupted; boost can reapply while
  • Competitive arrives in Battle Royale: Ranked Battle Royale Quads arrives with Season 3, supported by broader updates to mission flow, Loot Detection, Anti-Vehicle Drops, scoring, and downed-state to deliver a clearer and more consistent match experience from drop to extraction.
  • Vehicles Receive a Major Overhaul: Land and air vehicles have gone through a broad balance and handling pass, with tracked vehicle mobility reworked, tank damage and regeneration systems updated, repair behaviour rebalanced, and a wide set of vehicle weapons retuned to make survivability, counterplay, and damage output more predictable. Read more about it in our Community Update.
  • Gadgets Receive Further Updates: Mines, Launchers, the Portable Mortar, the Engineers Supply Crate, the Hardware Suppression System, and laser designation tools have all been updated as part of the broader vehicle pass, with a focus on making launchers more viable, giving anti-vehicle gadgets clearer roles, and improving clarity and consistency in how support gadgets behave in combat.
  • Weapons Get a Balance and Usability Pass: Automatic weapon recoil has been adjusted to better define weapon strengths at range, shotguns receive new attachment options, the Magnifier is now available as a shared optic accessory, and multiple reload, animation, reticle, and attachment issues have been resolved to improve handling and readability as we continue to improve gunplay.
  • Core Gameplay, Netcode, and Combat Feedback Improvements: Pinging is now faster and more consistent, hit reactions and damage indicators are clearer, drag and revive has been further polished, and multiple netcode fixes improve readability during combat without interfering with gunfight outcomes.
  • Broader updates to UI, Audio, AI, Settings, and Portal: Seasonal Statistics have been added to the Player Profile, aircraft now receive clearer threat indicators, AI support in Strikepoint has been improved, new upscaling options have been added, and Portal continues to expand with new support, tools, and functionality updates.
  • Added a slight delay before entering ADS locomotion from a standstill to allow small position adjustments without affecting the reticle.
  • Added bespoke third-person prone on back grenade throw animations.
  • Bipoding while being pushed up against a wall is no longer cancelled automatically.
  • Bullet impacts now leave visible decals on vehicle surfaces for improved visual feedback.
  • Corrected an issue that would prevent Soldier Training Paths from applying properly when Quick Customize was finished.
  • Corrected an issue where a player jumping from a moving vehicle would be seen as stuttering in third-person.
  • Corrected an issue where bashing through doors wouldn't cancel the reload animation even after aborting the action, leading to the player being stuck in reloads.
  • Corrected an issue where drag and revive could sometimes fail to revive a player at the end of the revive sequence.
  • Corrected an issue where dragging and reviving would sometimes be cancelled when on uneven terrain.
  • Corrected an issue where player movement would sometimes be jittery when holding the fire button after firing a single fire weapon.
  • Corrected an issue where the player's ragdoll would slide away if killed after they’ve fallen.
  • Corrected an issue where the soldier's legs could be moving while standing still on a boat.
  • Corrected an issue where the weapon sometimes could be jittery when moving slowly in ADS while being prone.
  • Corrected an issue where upward camera shake from bullet hits could persist longer than intended and briefly affect player aim.
  • Corrected an issue where weapon flashlights and lasers were visible for spawning soldiers before the soldiers themselves were visible.
  • Corrected a performance issue in the Firing Range when large numbers of bullet holes appeared on glass surfaces.
  • Corrected an issue where iron sights could show incorrect green highlighting on squadmates’ weapons when using upscalers.
  • Corrected an issue where magnifier attachments could partially or fully block the view while aiming down sights.
  • Improve third-person soldier locomotion animations when moving on top of vehicles
  • Improved ragdoll stability when bodies come to rest on moving platforms such as vehicles.
  • Improved responsiveness and visual quality of entering ladders that start higher than the ground level.
  • Increased the Critical Assist window from 1.5 seconds to 3 seconds.
  • Hits at a favourable angle from the rear of the tank will deal 200% damage.
  • Regeneration delay increased from 6 seconds to 12 seconds.
  • Regeneration now continues to full health instead of only to the next health bracket.
  • Regeneration rate increased from roughly 5% per second to 10% per second.
  • While in critical health, regeneration is now slowed by 80% instead of being fully disabled.
  • Updated all tracked vehicles with a new transmission and steering system, delivering smoother and more responsive acceleration, tighter and more consistent turning at all speeds, a smoother steering feel, and more effective handbrake turns.
  • Tank type vehicles are no longer immobilized by taking high damage (Anti Tank mines will still immobilize Tanks).
  • The ground vehicle boost bar is no longer emptied when interrupting boost.
  • Boost can now be re-applied even when the bar is recharging, except when it has been fully emptied.
  • Turret speeds for the MBT and IFV have been modestly improved.
  • Aiming in first-person and zoomed views in the tanks has been tuned to be faster and more responsive.
  • Lock-on weapons now always do consistent damage, ignoring zones and angles. Zone and angle damage is reserved for weapons which are manually aimed by players.
  • Most land vehicle explosive weapons now have a minimum explosive damage of 20%. This does not increase lethal or total radius, but increases damage at the edges of explosive radius to make hits to kill more consistent.
  • The Aim-Guided Missile now deals 207-550 damage against tanks, 1000 against helicopters, and 1000 against jets.
  • Air-to-Ground Missiles now deal 450 damage against tanks, 975 against helicopters, and 1000 against jets.
  • 120mm HEAT-MP-T Rounds now deal 210-560 damage against tanks, 1360 against helicopters, and 1000 against jets.
  • 120mm HEMP-T Rounds now deal 180-480 damage against tanks, 1180 against helicopters, and 1000 against jets.
  • Increased the inner blast radius of 120mm HEMP-T Rounds from 2 to 2.25 meters.
  • 120mm APFSDS Rounds now deal 282-750 damage against tanks, 600 against helicopters, and 750 against jets.
  • Aim-Guided Shell beam-riding offset increased from 75 to 100 meters, reducing the rate of turning response.
  • Optimised bullet decal updates to improve performance when many are visible at once.
  • Reduced memory allocation spikes during local light shadow updates.
  • Reduced visual artifacts around players and weapons when using FSR 4 Frame Generation.
  • Solved an exploit that allowed players to move faster while dragging and reviving another player.
  • Updated animations from breaking when entering water under certain conditions such as combat diving, sliding and sprinting for first and third person.
  • Weapons are now lowered while UI menus are open where firing is not possible, such as the Options menu or Commorose.
  • Reduced the Devastating Impact repair reduction from -50% to -25%.
  • Reduced the Overheat Control Vehicle weapon effect from -50% to -10%.
  • Corrected animation stuttering when unmounting from bipod at an angle
  • Corrected an issue where enemy weapons could appear sideways and not properly aligned with their actual aim direction in certain states, such as while jumping.
  • Corrected an issue where first-person death animations would start with some delay which led to unclarity on the state of change.
  • Corrected an issue where first-person hit reactions could play when incoming bullets missed the player and passed behind them.
  • Corrected an issue where high latency players would not deal armor damage and not apply expected damage modifications.
  • Corrected an issue where projectiles could fire from the wrong position height during stance transitions under poor network conditions causing bullet hits to be rejected by the server.
  • Corrected an issue where some UI elements like the inventory would not be immediately hidden when killed
  • Incoming damage UI indicators now animate and scale based on the amount of damage taken, improving the clarity of rapid consecutive hits and making it easier to distinguish between low and high damage.
  • Reduced network bandwidth usage when switching state from “Alive” to “ManDown”.
  • Taking damage while aiming down sights now triggers hit reactions that move the weapon opposite to the direction of impact, improving damage feedback without interfering with the outcome of gunfights.
  • Added previously missing "Activate Equipment Slot 1" to Transport Vehicle keybindings
  • Camera on light ground transports now pulls further out at speed to improve driving visibility.
  • Corrected an issue where some vehicles remained in a critical health state after being repaired, resulting in slower health regeneration than intended.
  • Corrected an issue where the first-person HUD range finder of the tank would visually interpolate to the actual distance when switching from third- to first-person
  • Corrected an issue where the player would be kicked off the Dirt Bike when doing a flip.
  • Corrected an issue where vehicle wrecks would not be destructible as intended.
  • Fixed issues where locking weapons could target vehicles while their flares were still active, resulting in a missed shot.
  • Jets and helicopters will now have an indicator on their HUD clearly showing whether or not they are currently being protected by below radar.
  • Damage to turrets always deals 75% damage.
  • Damage to the Body of the tank always deals at least 100% damage.
  • Hits at a favourable angle from the side of the tank will deal 150% damage.
  • Aim-Guided Shell engine time to live reduced from 1.25 to 1 second.
  • Aim-Guided Shell now experiences Drag after engine cutoff.
  • Aim-Guided Shell time to live decreased from 6 to 4 seconds.
  • Aim-Guided Shell turning rate reduced from 12.5 to 6 degrees per second.
  • Aim-Guided Shells now deal 235-625 damage against tanks, 700 against helicopters, and 1000 against jets.
  • Remains lethal against soldiers within 2m.
  • Increased all IFV Cannon Reload times from 2.4 to 2.75.
  • HEI-T Rounds now deal 10-30 damage against tanks, 100 against helicopters, and 150 against jets.
  • Decreased the IFV HE Rounds rate of fire from 200 to 180 RPM.
  • Increased the Drag of IFV HE Rounds.
  • AP shells now deal 23-60 damage against tanks, 100 against helicopters, and 100 against jets.
  • Decreased the APDS Rounds magazine capacity from 12 to 10.
  • Decreased the APDS Rounds rate of fire from 200 to 120 RPM.
  • Increased the IFV Canister Rounds magazine capacity from 12 to 16.
  • Increased the IFV Canister Rounds rate of fire from 200 to 240 RPM.
  • Lock-Guided Missiles now deal 390 damage against tanks, 845 against helicopters, and 1000 against jets.
  • Light Rockets now deal 75-200 damage against tanks, 550 against helicopters, and 700 against jets.
  • Reduced minimum damage of RWS & Coaxial LMG from 21 to 19.
  • Reduced muzzle velocity of RWS & Coaxial LMG from 850 to 670 m/s.
  • Extended falloff start distance of RWS & Coaxial LMG from 20 to 25 meters.
  • Shortened falloff end distance of RWS & Coaxial LMG from 75 to 60 meters.
  • Reduced minimum damage (75+ meters) of RWS and Coaxial HMG from 30 to 24.
  • Reduced muzzle velocity of RWS & Coaxial HMG from 890 to 760 m/s.
  • Reduced the maximum spread and spread gain per shot of RWS and Coaxial HMGs.
  • Reduced the spread recovery rate of RWS and Coaxial HMGs.
  • Reduced the reload time of the Automatic Grenade Launcher RWS Weapon from 3 to 2 seconds.
  • Removed projectile velocity inheritance from the Automatic Grenade Launcher RWS Weapon. This will improve consistency when aiming from a moving vehicle.
  • Light Rockets now deal 23-60 damage against tanks, 225 against helicopters, and 330 against jets.
  • Helicopter Light Rocket area of effect reduced from 5 to 4.75 meters.
  • Aim-Guided Rockets now deal 50-132 damage against tanks, 320 against helicopters, and 460 against jets.
  • Helicopter Smart Rocket area of effect reduced from 5 to 4.75 meters.
  • Heavy Rockets now deal 94-250 damage against tanks, 300 against helicopters, and 450 against jets.
  • Helicopter Heavy Rocket area of effect reduced from 5.5 to 5.25 meters.
  • Attack Helicopter M41A7 TOW2 missiles maximum speed increased from 90 to 120 m/s. Ground vehicle TOW missiles remain at 90 m/s.
  • Removed projectile velocity inheritance from Transport Helicopter side gunner seats. This removes the need to ‘lag’ shots when firing from a fast moving helicopter.
  • Attack Jet Mk82 High Drag Bombs now deal 300-400 damage against tanks, 1080 against helicopters, and 1000 against jets.
  • Fighter Jet GBU-39/B Small Diameter Bombs now deal 410-535 damage against tanks, 1455 against helicopters, and 1000 against jets.
  • No longer increases the damage resistance of the vehicle.
  • No longer increases the weight or reduces the speed of the vehicle.
  • When at low health, accelerates the cooldown of Countermeasure equipment.
  • Targeting Jammers for the IFV & Mobile AA have their locking resistance increased from 30% to 40%.
  • Targeting Jammers for the IFV & Mobile AA no longer deactivate when firing.
  • Targeting Jammers for IFV & Mobile AA now deactivate when laser painted.
  • Targeting Jammers for IFV & Mobile AA now deactivate when using a lock on weapon.
  • Targeting Jammers for IFV & Mobile AA deactivation time increased from 4.5 to 10 seconds.
  • Now passively provides short duration spotting upon receiving damage. This short spot is not shared with teammates.
  • Can be manually activated in order to extend the duration of currently spotted targets, and share the spotting information with your teammates.
  • When activated, spotted vehicles are also laser designated for the duration.
  • Increased active duration by 3 seconds so it now matches the visual effect duration.
  • Now blocks the PTKM-1R Acoustic Sensor AV Mine from detecting the vehicle while active.
  • Reduced the cooldown of the Smoke Screen from 20 to 16 seconds.
  • The smoke will now deal moderate damage to nearby enemy infantry who remain within the cloud. This damage will also destroy C-4.
  • While remaining inside of your thermal smoke, all hits will be registered as minimum damage hits (75% damage).
  • The IFV no longer has the laser designator equipped by default, it now shares a slot with the Mines Countermeasures & Smoke grenades.
  • The Mine Countermeasures, previously available only to the MBT & APT, is now available to the IFV.
  • The Mobile Command Centre Passive, previously exclusive to the APT, is now available to the IFV.
  • The Transport Helicopter now has the Improved Armor passive equipped by default. This functions identically to the Attack Helicopter’s version of the same passive, reducing the amount of damage taken from small arms fire.
  • Emergency Repair now heals over time instead of healing instantly upon activation.
  • Reduced the activation time of Projectile Intercept System from 1s to 0.6s on land vehicles.
  • Added a warning indicator for the PTKM-1R Acoustic Sensor AV Mine when the submunition launches.
  • Corrected an issue preventing the Supply Crate from resupplying soldiers inside vehicles.
  • Corrected an issue where deploying the T-UGS would always switch players back to their Primary Weapon instead of their previously equipped item.
  • Corrected an issue where the Incendiary Airburst could sometimes fail to properly detect and damage targets inside its burning smoke cloud.
  • Player-controlled gadgets, including the Portable Mortar, XFMG-6D Recon Drone, LTLM II Laser Designator, and the CSB IV EOD Bot, now only begin resupplying once the deployed gadget has been destroyed.
  • PTKM-1R Acoustic Mines and M15 AV Mines no longer trigger for Light Transport or Personal Transport vehicles.
  • Tuned the M18A1 Claymore detection arc to better match the visible laser beams.
  • Updated C-4 packs so they now deal 350 damage against tanks, 350 against helicopters, and 1000 against jets.
  • Updated the M136 AT so they now deal 207-550 damage against tanks, 1000 against helicopters, and 1000 against jets.
  • Updated the Engineers Supply Crate so it no longer has limited supply charges in standard Multiplayer, allowing it to resupply nearby vehicles indefinitely.
  • Updated the M18A1 Claymore fragmentation base close range damage from 65 to 50. Damage drop-off now starts at the edge of the detection arc.
  • Updated the Portable Mortar’s shot dispersion so it is no longer perfectly accurate at maximum range, with shorter-range bombardments now becoming much more accurate than longer-range bombardments once fully zeroed.
  • Updated the PTKM-1R Acoustic Mine so it now deals 480 damage against tanks.
  • Updated the RPG so it now deals 173-460 damage against tanks, 1035 against helicopters, and 1000 against jets.
  • Damage against tanks has been updated to 390.
  • Deployment is now only blocked inside enemy HQs.
  • Increased the maximum number of mines that can be placed from 6 to 9.
  • Mines no longer despawns 3 minutes after its owner dies.
  • Now displays a warning when players attempt to place it in out-of-bounds areas.
  • Mines now glint at close range to help distinguish it from level props and debris.
  • Base lock-on range has been reduced from 650 to 550 metres.
  • Damage against vehicles has been updated to 200 against tanks, 650 against helicopters, and 650 against jets.
  • Maximum missile speed has been reduced from 540 to 480 m/s.
  • Damage against vehicles has been updated to 200 against tanks, 650 against helicopters, and 650 against jets.
  • Lock-on time has been reduced from 1.2 to 1 second.
  • Maximum missile speed has been reduced from 640 to 480 m/s.
  • Missile acceleration has been increased from 65 to 100 m/s.
  • Can now be triggered regardless of vehicle movement speed.
  • Damage against tanks has been updated to range between 199-363.
  • Now triggers a warning when players attempt to place it in out-of-bounds areas.
  • The mine now has a short arming delay before becoming active after placement.
  • Damage against vehicles has been updated to 240 against tanks, 520 against helicopters, and 800 against jets.
  • Initial missile speed has been increased from 30 to 100 m/s.
  • Maximum missile speed has been increased from 75 to 300 m/s.
  • Missile acceleration has been increased from 50 to 100 m/s.
  • Updated the damage so it now deals 465 damage against tanks, 1007.5 against helicopters, and 1000 against jets.
  • Reduced the locking time from 1.8 to 1.4 seconds.
  • Increased maximum missile speed from 60 to 70 m/s.
  • Increased starting ammunition from 2 to 3.
  • Effect duration has been reduced from 20 to 9 seconds for both soldier and vehicle designators.
  • Laser Designator no longer reduces lock-on time for anti-air missiles.
  • Gadget now provides a consistent 20% increase to lock-on range across all locking weapons. This also applies to vehicle-mounted laser designators.
  • Mine Layer damage against tanks has been updated to 300.
  • Mine Layer no longer triggers on Light Transport or Personal Transport vehicles.
  • Mine Layer now glints at close range to help distinguish it from level props and debris.
  • Mine Layer stacking prevention radius has been increased from 1.5m to 5m.
  • The EOD Bot now self-destructs when its out-of-bounds timer expires, when control ends while out of bounds, or when pushed out of bounds.
  • Tweaked targeting behaviour so it can no longer target enemy gadgets through walls at long range, though limited wall penetration is still possible at closer distances.
  • Updated interception behaviour so it no longer detects or detonates grenades and M320A1 projectiles, but will still target launcher projectiles.
  • Updated maximum range back to its original value.
  • Added a unique reload animation for the M87A1 Shotgun to prevent camera clipping and hand pose issues while aiming down sights.
  • Added Shotgun Speedloaders as a magazine attachment to the M87A1 and M1014.
  • Added the Magnifier as a shared optic accessory.
  • Additionally increased recoil for the high DPS automatic weapons, reducing their long and mid range capabilities and giving them outsized opportunity costs and making other weapons more attractive to use. Weapons most affected: SG553R, SCW-10, KV9, CZ3A1, SGX, TR-7, M4A1, M121 A2, VCR-2, M433, PW5A3, M123K, and GRT-BC.
  • Adjusted the PW5A3 reload animation to reduce clipping.
  • Adjusted the QBZ192 reload animation to reduce clipping.
  • Corrected an issue preventing the CZ3A1 SMG from mounting to surfaces.
  • Corrected an issue where a flash hider could remain visible on the SOR-556 Mk2 when no muzzle attachment was equipped.
  • Updated the ordering of 2.00x sights on multiple weapons.
  • Corrected an issue where some secondary sights were incorrectly placed in the customization menu, leading to clipping or being positioned in such a way that they were not properly visible.
  • Corrected an issue where the Canted Reflex was using the main sight reticle on several weapons.
  • Corrected an issue where the character’s hands could appear misaligned in first-person when reloading the SVK-8.6 while using the Bipod.
  • Corrected clipping issues with the M240L ammo belt when reloading with an ammo box.
  • Improved weapon light behaviour and on/off states when used while mounted.
  • Recoil for all automatic weapons has been slightly increased to compensate for the recoil compensation bug fixes that came out in Game Update 1.2.1.0.
  • Reduced the amount of recoil reduction applied when using controller input so recoil behaviour is more closely aligned across control schemes, helping avoid a large handling advantage on one input over another.
  • Weapons can no longer be mounted while actively using an underbarrel grenade launcher. This does not affect using the weapon itself with a grenade launcher attached.
  • Added a new Assist Confirmed score event. When a downed player is eliminated in Strikepoint, all assisting players will now receive Assist Confirmed.
  • Corrected an issue on Manhattan Bridge where players were able to access rooftops meant to be inaccessible.
  • Corrected floating and intersecting spawns on Mirak Valley for Breakthrough, Conquest, and Escalation.
  • Added a new Event tab showing all event-related content.
  • Added a new threat indicator for jets and helicopters that appears when a nearby enemy jet has your vehicle in its sights, helping pilots identify threats and take evasive action more quickly.
  • Added a new threat indicator that highlights incoming aim-guided missiles, improving pilots’ ability to spot and react to them.
  • Added an Air Vehicle “Below Radar” indicator on the minimap.
  • Added input buffering to reduce accidental ping cancellations.
  • Added names and biographies for characters and squads.
  • Added Seasonal Statistics to the Player Profile.
  • Corrected a missing icon for the Attacker's HQ on breakthrough during the sector transition.
  • Corrected an issue where as an Engineer driving a tank, a request repair icon sometimes could be unintendedly visible.
  • Corrected an issue where Battle Pass paths with fewer tiers could appear off-centre on the page.
  • Corrected an issue where downed enemy players could remain spotted and visible on the minimap.
  • Corrected an issue where exiting Reward Details after a purchase celebration could trigger the Quit Game pop-up.
  • Corrected an issue where friendly request icons would not be properly visible on the minimap
  • Corrected an issue where requesting Ammo through the Commorose would not highlight players able to provide ammo.
  • Corrected an issue where selecting a soldier to spawn on from the deploy screen would not show their healthbar.
  • Corrected an issue where taking damage while remotely controlling a vehicle could cause Engineers to be incorrectly highlighted as repairers.
  • Corrected an issue where the “bleed out” timer icon for friendly downed players could freeze sometimes.
  • Corrected an issue where the “New” marker did not disappear after highlighting a new Weapon Package.
  • Corrected an issue where the chat window did not extend fully to the right edge of the screen when the Horizontal value was set to “100”.
  • Corrected an issue where the jet HUD sometimes moves unexpectedly when flying the jet.
  • Corrected an issue where the mouse cursor would not appear when EA Connect notifications were on screen.
  • Corrected an issue where the UI could disappear while customising favourite weapons.
  • Corrected Battle Pass celebrations so they now correctly match the current season.
  • Corrected inconsistent pinging when attempting to ping from the driver seat of many vehicles
  • Corrected the description for the vz. 61 20rnd magazine.
  • Corrected the descriptions for the 1p88 and SM Rifle Variable sight attachments.
  • Fixed an issue where out-of-bounds shaders were not appearing on the map or minimap.
  • Improved ping responsiveness and consistency across enemies, enemy objects, and neutral objects.
  • In our constant effort to reinforce our Anti-Cheat policies and Community Guidelines we are introducing a new warning system for players that act contrary to our terms and services.
  • Normalised tag and expiration timer sizes across store offers.
  • Removed location differences between the initial ping and the final placed ping.
  • Removed ping brackets from enemy world and map icons.
  • Removed the small square above the range finder in the tank HUD.
  • Resolved an issue that could display an incorrect price on BF Pro within the Battle Pass menu.
  • Resolved an issue that caused Weapon Mastery to display incorrect levels within the Loadout menu.
  • The Spawn Beacon no longer appears as contested in the deploy window after looking at a contested objective.
  • Update air vehicle HUDs to display velocity in knots instead of KPH.
  • Updated Battle Pass navigation to align with the Play screen update.
  • Updated class icons for better visibility across the in-game UI.
  • Updated Dog Tag tags to show the correct supported modes.
  • Updated ping timing so neutral objects are now pinged instantly, without waiting for single or double-tap input.
  • Updated the Concussion Grenade screens visual effect so that it is now in-sync with the gameplay status effect.
  • Updated the game credits.
  • Updated the Killcam damage log to now show damage dealt in the past 5 seconds instead of the past 3 seconds only.
  • Updated the ordering of iron sights on the M121 A2.
  • Updated the ordering of Mastery Weapon Packages for the GRTCPS, M121 A2, VCR-2, Mini Scout, SOR-300SC, DB12, vz. 61, CZ3A1, and M257.
  • Updated the ordering of the 3.00x Thermal Sight on multiple weapons.
  • Updated the Spawn Beacon so the amount of spawns available now are visualized with dots in the deploy screen next to the spawn beacon icon.
  • Updated the DVO LPVO cost on the GRTCPS, M121 A2, and CZ3A1 from 10 to 25 points.
  • Updated the yaw to be displayed in degrees instead of radians in stationary Anti Air and Anti-Tank Launchers.
  • Updated unlock criteria for Collection items to more clearly indicate when they can be unlocked through a store offer.
  • Updated weapon attachment costs and visual ordering across multiple weapons.
  • Added a new Deadzones Draw Tool to the Controller Tuning options, providing an in-game overlay to visualise the currently selected controller deadzones and help with fine-tuning.
  • Added support for AMD FidelityFX Super Resolution 4.1.
  • Added support for Intel XeSS 3.0 upscaling, including 3x and 4x Multi Frame Generation modes.
  • Added World and UI Brightness sliders to the HDR Calibration screen in Display Options.
  • Enhanced upscaling quality on PlayStation 5 Pro with support for PlayStation Spectral Super Resolution 2.
  • Implemented a fix intended to reduce instances of VOIP settings being re-enabled after an update.
  • Added radio tracks to the Portal music system.
  • Added Season 2 Battle Pass weapons and gadgets to Portal. New weapons cannot yet be customized with attachments.
  • Added support for Railway to Golmud in Verified modes.
  • Updated the Ammo Box so it now refills all magazines for primary and secondary weapons.
  • Updated the Ammo Crate so it now provides one magazine for primary and secondary weapons.
  • Corrected mismatched icon art for several weapon packages.
  • Fixed a client crash that could occur when loading an experience that spawned more than 3600 objects.
  • Fixed an issue in the Portal music system where setting music parameters for a specific player, squad, or team could incorrectly apply them to everyone.
  • Fixed an issue where 3D sound locations would not update correctly when using PlaySound or object movement actions.
  • Fixed an issue where PauseGameModeTime could set TimeRemaining incorrectly.
  • Fixed an issue where some sounds, such as alarms, could fail to initialise.
  • Fixed an issue where spectating did not work correctly after being eliminated in a Verified Battle Royale experience.
  • Fixed an issue where the Supply Bag resupply type provided no benefit. It now grants two magazines for primary and secondary weapons, along with healing at 20 health per second.
  • Improved how Portal measures script memory usage to more accurately account for script content, stack memory, dynamic allocation, and unresolved promises, helping prevent scripts from stopping earlier than intended.
  • Improved Portal error reporting when invalid action or value arguments are used, with reports now also showing memory usage and limits for clearer troubleshooting.
  • Resupply types no longer affect the number of rounds currently loaded in a weapon.
  • Updated EnableAllPlayerDeploy so it also applies to players who join later in the match.
  • Updated EnableAllPlayerDeploy so it now stops Backfill and Static bots from spawning.
  • Updated placeholder icon art for several weapon packages.
  • Updated the minimap ring of fire on maps available in Portal.
  • Added behavior that allows close enemy footsteps to sidechain duck the first person player weapon slightly, based on direction of the enemy.
  • Added distancing mix for Dirt Bikes.
  • Added dry fire sound effects for handheld and vehicle weapons when out of ammo.
  • Added dry fire sound effects for handheld and vehicle weapons.
  • Added transmission and mechanical throttle sounds for Tanks.
  • Corrected an issue in Breakthrough where Commander voice-over did not trigger when the enemy neutralised a friendly objective.
  • Corrected an issue in Domination where Commander voice-over did not trigger when the enemy captured a friendly objective.
  • Corrected an issue where the “destroyed” voice line would sometimes not play when a player destroyed a vehicle.
  • Corrected edge cases where footstep sounds could be more obstructed than intended when both players were in outdoor spaces with overhead cover.
  • Corrected edge cases where trigger release sounds could play after an empty mag reload if it was triggered by singleshot or burst fire modes.
  • Improved drag and revive sound effects in water.
  • Incoming Lock-On for vehicles now plays distinct sounds depending on whether you are being locked-on or painted by an enemy.
  • Increased the audibility of slide sounds.
  • Increased the volume of the Squad Ping sound effect.
  • Lock-on and painted sounds now gradually decrease in volume over time, reducing audio fatigue during extended encounters.
  • Updated missing explosion audio for the oil containers in Operation Firestorm.
  • Updated reload sound not playing for SOR-556 Mk2 when certain magazines are attached.
  • Updated the “Mission Ammunition Replenishment” sound when resupply from a support soldier interaction.
  • Updated the F97 Kestrel Jet passbys and fixed an issue causing only one variation sound effect to play.
  • Updated the Spot Ping to a more easily recognizable sound.
  • Corrected a navigation issue that could cause Bots to get stuck while moving towards Objective B on Iberian Offensive.
  • Corrected an issue where Bots did not account for turning radius restrictions when driving multiple vehicles.
  • Corrected an issue where Bots did not account for weapon movement limits when using the side gunner seats in the Traverser Mark 2.
  • Corrected an issue where Bots using the MAS 148 Glaive and TRCRv2 Tracer Dart did not require line of sight, preventing them from targeting through the environment.
  • Corrected an issue where Bots using the SLM-93A could target incorrect vehicle types. It will now only target helicopters and jets, and can lock on more reliably to moving air vehicles.
  • Improved Bot navigation when using ziplines and hanging ropes across all experiences.
  • Removed a problematic navigation link that could cause Bots to get stuck while traversing a staircase close to Objective B on Manhattan Bridge.
  • Added a feature that allows players to abandon missions in progress. Missions can be abandoned by the player who started the mission and squad members now have the ability to request a mission be abandoned. Missions can no longer be abandoned once an enemy player is involved.
  • Added a new Assist Confirmed score event. When a downed player is eliminated, all assisting players will now receive Assist Confirmed.
  • Added Ranked Battle Royale Quads.
  • Corrected a netcode issue where network performance icons would be visible during cinematic sequences like the Battle Royale insertion cinematic.
  • Corrected an issue where broken animations could play when the Duos Jump Leader was controlling the insertion group.
  • Corrected an issue where muzzle flash video effects could appear when pressing the fire input while the scoreboard was open.
  • Corrected an issue where pings would not be placed correctly when pinging while in the REDSEC insertion helicopter.
  • Corrected an issue where players could be spawned outside of the ring using the Mobile Respawn gadget.
  • Corrected an issue where shadows could break if graphics quality was changed after the match had started.
  • Corrected an issue where weapon shadows were visible under the player during the Gauntlet fast rope insertion sequence.
  • Corrected and clarified a tutorial for the Second Chance mechanic.
  • Eliminated players can no longer place pings on the map.
  • Improved game performance by reducing frame spikes.
  • Rebalanced some end of round stats to better capture and highlight a player's performance in Battle Royale.
  • Reduced damage taken from primary weapons while in the downed state by 20%, increasing the number of bullets required to finish a downed soldier by approximately 2 to 3.
  • Vehicle Containers are now highlighted for 60 seconds after the player picks up a vehicle keycard.
  • Added the option for drivers to choose which radio station is preselected when entering a vehicle with the radio turned off.
  • Corrected an issue where the Scout Helicopter’s AA missiles would sometimes fail to spawn or track their target correctly.
  • Helicopters will now lose control when the pilot seat is unoccupied in Battle Royale modes only to limit the effectiveness of seat swapping.
  • Increased the XFGM-6D Recon Drone cooldown from 120 seconds to 240 seconds.
  • Replaced the M1A2 SEPv3 Coaxial 7.62mm LMG with the Coaxial .50 cal HMG.
  • Tanks now autospot on the enemy minimap from up to 300m away.
  • The M1A2 SEPv3 and the M3A3 Bradley’s LMG gunner weapons have now been replaced with Grenade Launchers.
  • The M3A3 Bradley's Proximity Scan has been replaced with the Counter-Fire Radar.
  • .50 cal MG bullets are now affected by armour and deal a flat 30 damage.
  • .50 cal MGs now overheat in approximately 15 shots.
  • UH-79 minigun bullets are now affected by armour and deal a flat 20 damage.
  • UH-79 miniguns no longer cool down faster than in Multiplayer, and their overheat penalty is now three times longer.
  • Corrected an issue where the UH-79 was using the Multiplayer health value of 1500 instead of the Battle Royale value of 1250.
  • Increased .50 cal MG dispersion from 0.01/0.5 to 0.03/1.5 degrees.
  • Increased UH-79 minigun dispersion from 1.2 to 2.4 degrees.
  • Smoke Grenades used with Strike Packages such as Mobile Respawn and Artillery Strike can no longer be destroyed by gunfire.
  • Removed the zoom functionality from the XFGM-6D Recon Drone.
  • Corrected an issue where Defibrillator charges could regenerate incorrectly.
  • Corrected an issue where T-UGS motion sensors could cause mission reward crates to flip over.
  • The MQ-9 in the UAV Overwatch call-in no longer attempts to flare incoming missiles.
  • Updated the Engineers Supply Crate so it can no longer be picked up after resupplying a vehicle.
  • Can no longer pass through the front of safe doors.
  • No longer remains suspended if placed on a delivery van roll-up door before it is opened.
  • Now sticks correctly to the sides and rear of safes.
  • Added Loot Detection to Battle Royale on Fort Lyndon.
  • Adjusted damage volumes and timings for when the ramp lowers on vehicle containers.
  • Adjusted the Counter Interception Mission in Battle Royale so it now spawns at a more reasonable distance from players.
  • Corrected a bug that allowed players to automatically pick up loot through walls.
  • Corrected a delay affecting ground loot spawn timing.
  • Corrected an issue that would prevent Anti-Vehicle drops from spawning due to looted Anti-Vehicle supplies in the area. When a tank is nearby the nearest Anti-Vehicle supplies are now marked to players.
  • Corrected an issue where improved loot was missing from class chests in the Defense Testing Complex 3 POI.
  • Corrected an issue where loot chests could appear open while still being interactable.
  • Corrected an issue where Tank hunter and Signal Hunter mission objectives would not be pingable.
  • Corrected an issue where the Safe locker glint highlight did not properly fade after it had been opened and all loot had been collected.
  • Corrected multiple issues where weapons could not be picked up from loot chests.
  • Corrected floating objects and collision to improve players navigation and traversal.
  • Corrected visual issues linked to destruction across the map.
  • Gas station explosions are now more dangerous to players in close proximity.
  • Improved Battle Royale loot distribution to better support weapon progression throughout a match.
  • Placing a Mortar in a safe no longer causes the safe to fall over.
  • The Box Truck has been renamed to the Explosive Ordnance Transporter and its loot pool has been refreshed to better counter vehicles and provide more explosive ordnance options.
  • Updated Anti-Vehicle Drop loot to provide more reliable counters to enemy tanks.
  • Corrected an issue that could cause a user to become spawn camped on the Circuits mission in Gauntlet.
  • Corrected an issue where dead player bodies could block the ability to pick up mission objects.
  • Corrected an issue where the Decryption mission pickup would immediately snap to terrain when picked up.
  • Squad member colors are now correctly reflected in the world log.
  • Corrected an issue where objective icons would sometimes be disabled too early.
  • Corrected an issue where incorrect in-world item icons could appear after pinging weapons.
  • Corrected a typo in the HUD label for the VL-7 Strike Package.
  • Changed the visuals of the “repair tool required” prompt for locked safes.
  • Corrected an issue where the Squad Eliminated message would show only briefly for the second place team.
  • Updated Recon Drone weapon names for better clarity on the killcard.
  • Updated the description for the Hazmat Breacher field upgrade’s VL-7 Breaching Launcher.
  • Corrected a bug where the pause menu would cause the overhead camera to appear during a Gauntlet mission brief, as well as the mission brief overlaying in the Player Profile tab.
  • Improved AI traversal across multiple areas of Fort Lyndon.
  • Added new sound effects for Kill Confirmed and Assist Confirmed.
  • Corrected a bug where the menu arrive sound could be heard when opening the Commorose in Battle Royale.
  • Corrected an issue where Armor Plate sound effects did not always play consistently when plates were dropped onto the ground.
  • Polished Armor Plate pickup and drop sound effects to give them a more distinct and satisfying tone.
  • Removed erroneous Handler lines from the Decryption Mission.
  • Balanced XP from missions to be more consistent and predictable. Also reduced how much XP gained from missions compared to other sources.
  • Completing a mission now gives you XP equal to one full level. When a mission you are on gets countered it gives another 50% of a level.
  • Corrected an issue where Redeploy Towers were not being properly tracked towards Challenges.
  • Distance travelled in boats no longer counts towards “Initiation Assignment - Vehicle Challenge 1”.
  • Reduced the XP needed to level up in Battle Royale Duos from 1700 to 1500 for each level.
  • Jumping from a moving vehicle now properly inherits the velocity of the moving vehicle.
  • Replaced the Vehicle Regeneration passive skill with a new Mine Sweeping skill. When learned, the Mine Sweeping passive skill will highlight mines in a 30m area around the player.
View full patch notes ↗

Patch 1.2.3.5 May 4, 2026

## What changed - **First-person and third-person stance transitions** — improved netcode synchronisation to reduce desync-related deaths behind cover - **Game responsiveness** — fixed crashes when resuming from suspended state during active gameplay - **Assault class third weapon slot** — corrected XP progression to track the equipped weapon instead of Primary Weapon - **Operation Augur progression** — updated squad naming, vehicle naming, and bot redeploy logic - **REDSEC flow** — refined Battle Royale lobby information, spectating controls, Gauntlet presentation, and post-revive weapon visuals ## Bug Fixes - **"Game Started" UI** — restored missing notification when joining Operation Augur mid-match - **Spectating controls** — changed cycle input from "A" and "D" to "Q" and "E" for switching between enemy players - **Armored Transport middle seat camera** — fixed clipping beneath vehicle in Gauntlet - **DMR mesh visibility** — corrected disappearance after revive from DBNO state - **Weapon model visibility** — fixed weapons becoming invisible during Gauntlet briefing customisation - **Various crash and stability fixes** — general performance improvements ## Balance - **Bot redeploy logic** — improved to reduce unnecessary redeploying ## UI and Presentation - **NATO and PAX Dirt Bikes** — updated in-game names - **Strix Raiders squad icon** — updated name display - **NATO Traverser Mark 2** — updated short name in vehicle customisation screen - **Operation End of Round screen** — now correctly includes Battle Pass tab ## Overall Battlefield 6 received stability improvements to stance transitions and crash prevention, along with numerous UI fixes and quality-of-life updates
  • Improved gameplay stability and camera presentation, including better netcode synchronisation between first-person and third-person stance transitions.
  • Updated progression and front-end presentation across Operation Augur, with improvements to squad naming, vehicle naming, and bot redeploy logic.
  • Refined REDSEC flow and readability with updates to Battle Royale lobby information, spectating controls, Gauntlet presentation, and post-revive weapon visuals.
  • Corrected an issue where desynchronised stance transitions between first-person and third-person cameras could contribute to some instances of players appearing to die behind cover.
  • Corrected an issue where the game could become unresponsive when resuming from a suspended state during active gameplay.
  • Various crash and stability fixes.
  • Corrected an issue where using the third weapon slot as Assault could grant XP toward your Primary Weapon instead of the weapon in hand.
  • Corrected an issue where the “Game Started” UI could be missing when joining Operation Augur after the match had already begun.
  • Updated the End of Round screen in Operation to correctly include the Battle Pass tab.
  • Updated the in-game names for the NATO and PAX Dirt Bikes.
  • Updated the name shown for the Strix Raiders squad icon.
  • Updated the short name shown for the NATO Traverser Mark 2 in the vehicle customisation screen.
  • Improved bot logic to reduce unnecessary redeploying.
  • Corrected an issue where pressing “A” and “D” while spectating would cycle between enemy players instead of “Q” and “E”.
  • Corrected an issue where the camera could clip beneath the vehicle when switching to the middle seat of the Armored Transport in Gauntlet.
  • Corrected an issue where the DMR mesh could disappear after a player was revived from a DBNO state.
  • Corrected an issue where weapon models could become invisible while customising during the Gauntlet briefing.
View full patch notes ↗

Patch 2026-05-01 May 1, 2026

# Battlefield 6 Patch Summary ## What changed - **Vehicle combat** — made more predictable with adjusted handling and damage values - **Player survivability** — increased through more controlled health mechanics and damage reduction balancing - **Movement controls** — improved responsiveness across all weapon classes and character abilities ## Balance - **Vehicle physics** — repositioned to reward skilled piloting while reducing random outcome scenarios - **Damage thresholds** — adjusted to give players more time to react and counter incoming threats - **Input lag** — reduced for faster feedback on player actions ## Overall Vehicle encounters are now skill-based rather than chaotic, players survive longer to execute strategies, and all input commands respond faster.
  • More Predictable Vehicle Combat
  • More Controlled Survivability
  • Increased Control and Responsiveness
View full patch notes ↗

Patch 2026-04-30 April 30, 2026

## What changed - **Mortar** — no longer regenerates ammunition while an active instance is deployed - **Mortar accuracy** — decreases at longer ranges to discourage long-distance camping ## Balance - **Mortar** — removed passive ammo regeneration during deployment and reduced effective range viability ## Overall The Mortar has been adjusted to prevent indefinite sustained fire and reduce its effectiveness as a long-range camping tool.
  • Mortar no longer regenerates ammo while an active instance is deployed
  • Accuracy decreases at longer ranges, discouraging long-distance camping
View full patch notes ↗

Patch 1.2.3.0 April 10, 2026

## What changed **Operation Augur** — new seasonal content arrives with expanded rewards through a new Battle Pass Bonus Path **LTV** — new NATO variant of the Traverser Mark 2 APC vehicle added **Ripper 14"** — new machete melee weapon available through Hunter/Prey Battle Pass progression ## New Content - **Operation Augur** — seasonal operation with battle pass expansion - **LTV (Light Transport Vehicle)** — NATO APC variant for multiplayer and operations - **Ripper 14" Machete** — melee weapon unlocked via Battle Pass progression - **Portal Gadget** — new equippable tool for Portal creators to trigger custom gameplay logic - **Training Path: Hazmat Breacher** — new Assault class training path added for Battle Royale - **Deadzones Draw Tool** — controller tuning overlay visualizing deadzones in-game ## Balance - **Scout Helicopter light rockets** — ammo regeneration time extended from 21 to 27 seconds - **Scout Helicopter smart rockets** — ammo regeneration time extended from 16 to 20 seconds - **Heavy Rotary Cannon** — rate of fire reduced from 1000 to 800 RPM; falloff range shortened to 45m - **Attack Helicopter Heavy Rocket** — lethal explosion radius reduced from 2m to 1m; total explosion radius reduced from 7m to 5.5m - **Upgraded Attack Helicopter Heavy Rocket** — lethal explosion radius reduced from 2.8m to 2m - **Scout helicopter rockets** — inner explosive radius reduced from 1m to 0m - **RPG** — initial speed, acceleration, and maximum speed reduced -
  • New Content Arrives : Operation Augur arrives alongside the LTV, the Ripper 14”, and a new Battle Pass Bonus Path that expands the rewards available during the fight for survival.
  • Battle Royale and Gauntlet Improvements : Loot flow has been updated, Strike Packages and Armour Plate availability have been rebalanced, and a wider pass on challenge tracking, objective progression, and End of Round presentation helps both modes play and reward more consistently.
  • Combat Feedback and Gameplay Clarity : Incoming hit audio is now clearer, rapid damage is easier to read, projectile and tracer behaviour is more consistent, and network warning indicators now provide better visibility during live combat.
  • Weapons and Gadgets Receive a Broad Polish Pass : Defibrillators and the AJ-03 COAG Med Pen have been updated, while attachments, animations, unlock presentation, and challenge tracking have all seen further improvements.
  • UI, HUD and Front-End Improvements : Menus, challenges, loadouts, End of Round screens, localisation, Store presentation, and Battle Pass readability have all been updated to improve clarity and consistency across the experience.
  • Portal, AI, Audio and Settings Enhancements : Bot support has been expanded across Multiplayer and Operations, Portal tools and web app behaviour have been improved, audio has received further polish, and new controller tuning support has been added through the Deadzones Draw Tool.
  • Corrected the in-game wording for the Career Total statistic tied to distance travelled as a passenger.
  • Corrected the matchmaking stance for the SOR-300 so the weapon is now held correctly.
  • Improved the display of completed assignments at End of Round.
  • Improved the display of Dog Tag unlock criteria after completing or exiting a match.
  • Improved the Profile statistics page so it no longer shows a persistent loading square.
  • Lasers and flashlights now enter a short cooldown after repeated rapid toggles to prevent input spamming.
  • Ping voice-over callouts now have a slight 0.15 second delay to improve timing and readability.
  • Soldier acceleration curves have been slightly adjusted to better support 30Hz experiences, improving responsiveness in the opening moments of movement.
  • Soldiers no longer continue sliding across the ground after exiting a vehicle that is moving uphill.
  • Soldiers now align more reliably with stairs and uneven terrain while prone.
  • Soldiers’ heads are now less likely to clip through nearby geometry while using ladders.
  • Third-person melee animations now exit correctly when performing a quick melee while holding another weapon.
  • Updated the Sprint Slide tooltip so its trigger criteria now match the intended behaviour.
  • Added a new “Bad” Time Nudge network warning icon.
  • Added value readouts to network warning icons when visible, including Packet Loss Up, Packet Loss Down, Time Nudge, High Latency, Latency Variation, and Server Tick Rate.
  • Grenades are now correctly dropped if a player is killed while preparing a throw.
  • Hit damage feedback audio now plays more promptly when taking incoming fire.
  • Incoming hit audio has been fine-tuned so quick consecutive hits are clearer, especially during engagements against high rate of fire weapons.
  • Network bandwidth usage has been optimised so more weapon data can be sent in a single update.
  • Projectiles will no longer occasionally spawn at the wrong height during stance transitions under poor network conditions, which could previously lead to shots not registering.
  • Trade-kill distance has been reduced to 30m from 50m to reduce cases where damage could be rejected during mid-range engagements.
  • Visual bullet tracers now line up more reliably with the damage you receive.
  • Added the LTV, a new NATO variant of the Traverser Mark 2 APC.
  • Camera transitions now snap back to the soldier instantly when redeploying or dying when remote controlling a vehicle.
  • Fixed an issue where land vehicles moving at crawl speed could still trigger mines when travelling across bumpy terrain.
  • Improved the Legion CWZ Automated AA to help prevent enemy jets from being stolen or spawn-killed.
  • Improved the MBT decal customisation flow so the camera point of view now returns to the selected decal position after leaving Inspect View.
  • Restored the “Relentless Trample” vehicle decal so it now appears in-game.
  • Completed a broader polish pass focused on improving RHIB handling and overall usability.
  • Improved audio presentation while turning and when impacting waves and the water surface.
  • Improved handling to make the RHIB feel more nimble and easier to point.
  • Reduced abrupt force changes when coming out of ignition and shortened ignition time.
  • Updated the RHIB’s speed and RPM gauges so they now function correctly.
  • Updated boat hull simulation to improve how the RHIB interacts with the water surface.
  • Adjusted Heavy Rotary Cannon overheat mechanic to compensate for reduced rate of fire.
  • Extended Scout Helicopter light rocket ammo regeneration time from 21 to 27 seconds.
  • Extended Scout Helicopter smart rocket ammo regeneration time from 16 to 20 seconds.
  • Grenade Launcher Muzzle Velocity Increased.
  • Grenade Launcher now has infinite reserve ammo.
  • Heavy Rotary Cannon falloff range shortened to 45m.
  • Heavy Rotary Cannon rate of fire from 1000 to 800 RPM.
  • Reduced lethal range of Attack Helicopter Heavy Rocket explosion from 2m to 1m
  • Reduced lethal range of Upgraded Attack Helicopter Heavy Rocket explosion from 2.8m to 2m.
  • Reduced the inner explosive radius of all scout helicopter rockets from 1m to 0m.
  • Reduced the radius of Attack Helicopter Heavy Rocket explosion from 7m to 5.5m
  • Reduced the initial speed, acceleration and maximum speed of the RPG
  • Reduced turning response of AT4 and TOW Missiles
  • Reworked the MBT Guided Shell to make it faster but much less maneuverable.
  • Updated vehicle-hit scoring so RPG critical hits and regular hits no longer award the same score.
  • Added third-person healing support while prone on your back. (you can now use the shot while on your back).
  • Lowered the intensity of the on-screen effect and visual presentation.
  • Retimed the gameplay effect to better match the updated animation and audio.
  • Shortened the injection animation.
  • Updated the pen visual effects to better match the new animation.
  • Added a low battery warning visual to better indicate battery shortage.
  • Corrected an issue where the mask could fade off the player’s face instead of playing its take-off animation when durability ran out while holding a melee weapon.
  • Added a progress crosshair UI while charging.
  • Damage now scales from 50 to 100 based on charge level, in 10-point increments.
  • Fixed cases where downed soldiers could not be revived when pressed into corners or when lying on stairs.
  • Full charge time has been increased to 1 second from 0.65 seconds.
  • Fully charged shocks now deal 100 damage again, up from 60.
  • Now use 3 charges that regenerate over time, with 1 charge restored every 4 seconds.
  • Now requires a 0.35 second charge before a revive can be performed.
  • Revives now restore between 50 and 100 health based on charge level, in 10-point increments.
  • The rate of fire is slightly reduced.
  • Updated deploy timing so charging can begin faster after selecting the gadget.
  • Added the Ripper 14” Machete melee weapon as a part of the Hunter/Prey Battlepass Progression.
  • Corrected an issue on the CZ3A1 where throwing grenades while it was equipped could introduce a delay before the grenade was thrown.
  • Corrected an issue on the DB-12 where certain attachments did not animate correctly during pump-action and reloads.
  • Corrected an issue where aiming sideways when using melee weapons could cause missing yaw rotation while a melee weapon was equipped.
  • Corrected an issue where the Violet Laser was not providing its intended benefit when attached to the NVO-228E Assault Rifle.
  • Hollow Point and Synthetic Tip ammunition now cost less on most weapons.
  • Fixed camera recoil being lower than intended on the TH-RDS 1.00x optic attachment.
  • Range Finder now plays sound cues when a range check starts and when it completes.
  • The DRS-TH optic now appears correctly on the B36A4 and SVDM.
  • Tweaked and retuned DB-12 animation tags to smooth transitions into and out of aiming down sights.
  • Tweaked and retuned M87A1 animation values to smooth transitions into and out of reloads while aiming down sights.
  • Added a new progression system that awards Weapon XP and Vehicle XP for use, alongside kills and assists.
  • Adjusted XP earn rates across Multiplayer modes by roughly 5% to 10% to bring them closer in line with one another.
  • Corrected an issue where weekly free-to-play challenges and missions tagged with “All Modes” now unlock and track properly for eligible players.
  • Corrected the tracking for challenges so that damage by stationary aim-guided missiles now counts toward explosive damage criteria where intended.
  • Corrected the End of Round unlock flow so the CZ Skorpion VZ.61 now appears correctly after completing the challenge “Deal damage with Secondary Weapons. Counts double in Nightfall modes.”.
  • Corrected the Onboarding challenge “Capture Objectives in a Vehicle” so it now progresses as intended.
  • Corrected the Week 6 challenge “Deal damage with Grenade Launchers or Grenades” so it now properly tracks damage dealt with underbarrel Grenade Launchers on Assault Rifles.
  • Corrected the Week 10 challenge “Kill enemies with Sniper Rifles. Headshot Kills count double.” so 75m Sniper headshots no longer count twice, and the challenge text now reflects the intended criteria.
  • Corrected the Week 11 Bonus Weekly Challenge so kills made with underbarrel Grenade Launchers on Assault Rifles now award the intended double progression.
  • Corrected the BF Pro Season 2 Challenge 5 reward criteria so the correct unlock requirements are shown in Loadouts.
  • Corrected Challenge “Capture or defend sectors in sector based modes.” so its first criteria now progresses correctly.
  • Corrected Challenge “Deal Damage as a Squad in Multiplayer.” so Multiplayer damage no longer advances the free-to-play requirement incorrectly.
  • Corrected Challenge “Kill enemies from a distance of 25 meters or less in Multiplayer.” so the missing "OR" condition now displays correctly.
  • Corrected Challenge “Get Kills and Assists in Multiplayer.” so the reward and REDSEC capitalisation now appear correctly.
  • Dynamic vehicle prompts no longer remain visible when they should be hidden.
  • Added a missing recoil animation on the HTI-MK2
  • Added a more urgent low battery sound to the NVIS-500 Night Vision Goggles to better indicate battery shortage.
  • Added infinite ammo to Mobile Anti Aircraft primaries in multiplayer.
  • Controller haptic feedback now triggers more reliably while using the Gas Mask and Night Vision Goggles.
  • Expanded the Assault Ladder interaction logic so ladders can now destroy additional small placeable gadgets and props.
  • Improved the audibility of the XFGM-6D Drone self destruct sound effects.
  • Corrected Challenge “Capture an enemy flag without leaving the vehicle in Conquest, Breakthrough or Escalation.” so its criteria no longer refers to Squad progress in a Solo mode.
  • Corrected daily mission “Get kills and assists with Shotguns. Kills and Assists in Battle Royale counts triple.” so its in-game criteria now matches the design reference.
  • Corrected End of Round challenge notifications so daily missions now appear correctly after completion.
  • Corrected challenge reward presentation so the BF Pro Season 2 reward for Challenge 2 now appears correctly across the Challenge page, Reward screen, and challenge notifications.
  • Corrected challenge tracking so "Deal damage to enemy vehicles while on foot." now shows its completion notification after dealing damage to enemy vehicles while on foot.
  • Corrected Marina Exploration Challenge 1 so it is no longer incorrectly locked.
  • Corrected OR challenge presentation so empty criteria entries no longer show a default "-".
  • Corrected OR challenge presentation so configured tags now display correctly on criteria.
  • Corrected Season 2 Hardware progression so challenges no longer appear completed before any progress is made.
  • Corrected Season 2 Hardware rewards so the fifth item now appears correctly in the Season 2 Hardware tab.
  • Corrected the Season 1 Catch-Up Hardware quest so grenade kills and assists now track correctly.
  • Improved Season 2 challenge accuracy across Week 1, Week 6, Week 11, “Complete matches in any mode”, “Earn score, counts double in Battle Royale”, the weekly challenge “Earn score, counts double in Battle Royale”, and “Deal damage with Explosives or Incendiaries.” so the in-game presentation now matches the intended design.
  • Improved Red Bull challenge setup so “In Gauntlet: RB Supermoto, Capture Red Checkpoints as a squad.” uses the correct tag, “Earn Score while driving land vehicles, counts for double if gained in Gauntlet: RB Supermoto” now tracks and doubles correctly, that “Get total airtime in seconds using the ATV, Motorcycle or Light Infantry Vehicle.” now supports all intended Light Transport vehicles, and the F-97 Kestrel now uses its player-facing name instead of a dev-facing one.
  • Improved Weekly Missions “Kill enemies and Revive teammates” so the bonus reward now displays correctly after completion.
  • Improved the “Rapid Fire 1” challenge notification in free-to-play modes so it now shows the full challenge presentation instead of only the weapon name.
  • Updated Assault 1 assignments so the incorrect "OR" category no longer appears.
  • Updated Multiplayer challenge licensing so MP-only OR challenges now display as locked for free-to-play users.
  • Updated the Week 11 challenge “Kills and Assists with Grenades” so kills and assists with Incendiary Grenades now track correctly.
  • Automatic AA and stationary weapons now display their pickup provider icons more consistently.
  • Corrected Battle Pass pre-purchase inputs so Battle Pass and BF Pro no longer share identical prompts.
  • Corrected BF Pro pricing so pre-purchase now uses the intended payment method instead of BFC.
  • Corrected bundle purchase flow so the Buy Bundle prompt now clears correctly after purchase.
  • Corrected Character Customisation so Character Skins now display correctly.
  • Corrected End of Round presentation so squads now appear with their equipped customisations instead of default skins.
  • Corrected placeholder and unlock-criteria text across several rewards, including Ramming Speed Player Card, Grey Eagle Player Card, the Heat Wave Dog Tag, and the Man and Beast Dog Tag.
  • Corrected Player Card presentation so the default icon no longer appears at End of Round after it has been changed.
  • Corrected store navigation so pressing Escape on the Confirm/Cancel screen no longer sends players back to the Store main screen.
  • Corrected Task Force Vector art presentation so Jensen, Kit, and the Tier 11 character skin now use the correct icon art.
  • Corrected the "Check your comms" prompt in boot flow so it no longer shows duplicate button functionality.
  • Corrected the barrel icon presentation for the Skorpion VZ.61
  • Corrected the Battle Pass pre-purchase screen so missing prices now display correctly.
  • Corrected the Battle Pass transition from Season 1 to Season 2 so the full Season 2 reward set now displays correctly.
  • Corrected the BF Pro Bonus Path flow so tier advancement now works properly when BF Pro is purchased in the same session.
  • Corrected the BF Pro purchase flow so the celebration screen now plays correctly after purchase.
  • Corrected the BF Pro Season 2 Battle Pass pre-purchase flow so players can now purchase the BF Pro version correctly.
  • Corrected the CZ3A1 Iron Sights icon alignment in the soldier inventory.
  • Corrected the “Death Stalkers” Battle Pass reward flow so missing tiers now appear after purchasing BF Pro.
  • Corrected the display of store-unlocked melee weapons so they no longer appear locked in Loadouts.
  • Corrected the End of Round colour presentation so menu elements now align correctly with the intended art direction.
  • Corrected the Escalation matchmaking footer at End of Round so it now displays Escalation instead of Conquest.
  • Corrected the Featured row so "^Test Tile" no longer appears.
  • Corrected the first-party offer ownership display so owned items now show the correct "Owned" status after purchase.
  • Corrected the menu Home tile telemetry event format.
  • Corrected the Skorpion VZ.61 muzzle attachment placement in the Collection screen.
  • Corrected the Squad Icon Revive Opacity description in HUD settings.
  • Corrected the Store preview flow so cancelling a first-party purchase from a bundle preview now returns the player correctly.f
  • Corrected tutorial alignment when rapidly switching between Loadout and other UM tabs.
  • Corrected weapon icon visibility in the kill feed.
  • Friendly icon colour linking now displays correctly while inside vehicles.
  • Helicopter passive vehicle labels now display correctly.
  • Improved Character Bios and Strix Raiders full-bio naming so squad names and layout now present correctly.
  • Improved charm and cosmetic icon visibility for affected items including Winged Blade, Twilight Threshold, and other impacted rewards.
  • Improved Dog Tag presentation so unintended descriptions no longer appear on affected items.
  • Improved gadget reward icon presentation in the Season 2 Battle Pass so affected rewards now use the correct side profile view.
  • Improved the Battle Pass main screen so pre-purchased items now show a day countdown correctly.
  • Improved the BF Pro Bonus Path presentation so its rewards now appear correctly in the Battle Pass.
  • Improved the bundle ownership flow for Gadget Skins so unlock criteria now update correctly after purchase.
  • Improved the Defibrillator skin icons so the “Corruption” visual no longer appears across them.
  • Improved the EA Connect menu so its elements now display correctly.
  • Improved the first-boot flow so it no longer reappears on later title launches.
  • Improved the first-time boot flow so the User Agreement is no longer shown twice.
  • Improved the free trial mode presentation so the timer displays correctly and tiles no longer appear locked.
  • Improved the keyboard and controller navigation flow for Bulletins.
  • Improved the reflection setup when previewing Battle Pass skins in Path View.
  • Improved the Social screen on Xbox Series X|S and PlayStation 5 with Keyboard and Mouse so the mouse pointer now displays correctly.
  • Improved the Store naming and tagging for several offers, including Apex Predator, Clover Shot, Strix Raiders, Toxin Patrol, War Weaver, Waking Death, and The Night Stalkers.
  • Improved the SU-230 LPVO unlock flow so it no longer appears as "Currently Unavailable" after completing its unlock challenge.
  • Improved the VOIP consent flow.
  • Network warning icons have been sharpened for improved readability.
  • Ping preview icons now display correctly even when the ping prompt is disabled in Options.
  • Player names now show correctly when looking at players, and the ping prompt has been moved higher on screen.
  • Removed the blinking “REVIVE ME” prompt in multiplayer.
  • Restored missing weapon and player-card visuals at End of Round, including player cards, non-local player weapons, and affected challenge tabs.
  • Restored the Black Widow Legendary Gadget Skin icon art.
  • Restored the Character Customisation menu to Loadout.
  • Restored the HTI-MK2 Factory Skin icon art.
  • Restored the IGLA Factory Skin icon art, and restored it to the customisation menu.
  • Single-seat active vehicles no longer appear as spawnable options on the deploy screen.
  • Updated Arabic UI presentation across Bonus Path, Character Bios, Challenges, and Loadout gadget descriptions to reduce overlap, cut-off issues, and line-height conflicts.
  • Updated End of Round squad presentation so similar uniform patches no longer appear across all squad members.
  • Updated the “Midnight Sun” description so it now refers to the correct launcher instead of a shotgun.
  • Updated the 18.5KS-K Ambition Weapon Package so it no longer appears twice in the customisation menu.
  • Updated the CZ3A1 16.2" Extended Barrel presentation in the weapon inventory HUD so it now matches the weapon mesh.
  • Updated the CZ3A1 weapon description so it no longer shows placeholder text.
  • Updated the Psy Gas tooltip in the tutorial so it no longer is described as harmful.
  • Updated the Skorpion VZ.61 weapon description so it no longer shows placeholder text.
  • Updated the” Steel Punch” Epic Weapon Package so its icon art now matches correctly.
  • Updated weapon stickers purchased through the Store so they now refresh correctly in Loadouts.
  • Added a Deadzones Draw Tool to the Controller Tuning, providing an in-game overlay that visualises the selected controller deadzones to help with tuning.
  • Corrected Campaign settings access so the Game Settings page no longer appears blank when opened through the Campaign tile.
  • Corrected Campaign settings visibility so Multiplayer Front End menus no longer show Campaign-only settings.
  • Corrected Ground Vehicle control naming so the in-game option now matches the intended wording.
  • Corrected graphics presentation so the VRAM meter now appears and behaves correctly in the affected builds.
  • Corrected Input values so the Infantry Mouse slider now shows the intended value after being changed on a fresh account.
  • Corrected Mount Breakout option text so it now reflects the intended behaviour.
  • Corrected System setup wording so the in-game option now matches the intended description.
  • Corrected the Keyboard and Mouse Pilot subsection so it now matches the intended design reference.
  • Corrected the Vibration Settings reset flow so the Reset key now works correctly and the Vibration Settings Preset no longer switches to Custom unexpectedly.
  • Corrected the save flow for settings changed during Campaign missions so they now persist after returning to the menu.
  • Improved the Credits menu so it now appears correctly in Extras during gameplay.
  • Improved the Options menu flow so Back and Escape now return correctly instead of triggering the Quit Game prompt.
  • Improved Single Player settings so Infantry Aim Assist Zoom Snap no longer appears there, and Stick Forward Sprint is now available where intended.
  • Updated motion blur settings so Weapon Motion Blur and World Motion Blur now behave consistently with their menu presentation.
  • Added the Portal Gadget to Battlefield 6 and REDSEC custom experiences. The Portal Gadget is a versatile, equippable tool built for creators designing custom Portal experiences. It gives you the power to trigger tailored gameplay logic at precise moments and locations, putting far more control in your hands and transforming how players interact with your world.
  • Corrected Combat Area setup so Exclusion Zones, Surrounding Combat Areas, and Team assignment now work correctly.
  • Corrected Gas Mask inventory behaviour so it no longer appears when all Gadgets are restricted.
  • Corrected M-COM setup so affected M-COMs in Portal experiences no longer use the wrong explode settings.
  • Corrected vehicle spawner behaviour so the intended vehicles now spawn correctly.
  • Corrected vehicle event behaviour so events now fire correctly for every seat.
  • Corrected Portal bot behaviour so bots now attack and defend capture points correctly.
  • Improved password-protected server joins so players can now join friends’ protected Portal servers correctly.
  • Improved Portal mode availability, with Shell Shocked mode now available again.
  • Updated mod.SetCapturePointOwner() so the function now works correctly.
  • Added Subsurface to SDK
  • Added Complex 3 to SDK
  • Portal Gadget example in SDK
  • VL7 gym in SDK
  • Changes to modsim Make UI calls non fatal when widget passed is undefined
  • Adding a test for capture point logic
  • Add support for capture point lost
  • Improved support for rotation in modsim
  • Remove support for old camera in modsim
  • Fix level name being stripped in Export label
  • Added new events to mod index
  • Updated README html to use generated offline documentation
  • Remove unused “theater” property from level_info.json
  • Add RingOfFire validation in godot and gdconverter
  • Add FixedCamera example
  • Fixed missing Minimap for Portal Sandbox Map
  • Corrected GraniteDuo and Escalation Verified modes so placeholder titles and descriptions no longer appear in the Web App.
  • Corrected language selection so UK English, Australian English, and Chinese now display correctly in the Web App drop-down.
  • Corrected Hagental Base setup so "Include Default Spatial Data" is now available, preventing missing HQs.
  • Corrected Primary Weapon restriction behaviour so players no longer become unable to move after deploying.
  • Corrected profanity filtering so non-prohibited words are no longer censored.
  • Corrected the Experience Image button flow so it now works properly after resetting or refreshing an experience.
  • Corrected the Gauntlet Web Builder so the Mission tab is no longer accessible where it should not be.
  • Corrected the MapsItem block in Web App 1.2.1.0 so missing maps now appear correctly.
  • Corrected the Mission Order tab for Verified Gauntlet so it now functions correctly.
  • Corrected the Psy Gas Strike entry in Restrictions so it no longer uses placeholder icon and name.
  • Improved experience creation so importing spatial data no longer prevents experiences from being created.
  • Improved hosting stability for experiences using multiple Granite POIs with specific spatial data.
  • Corrected OfficeBuilding_02_B so it now uses the proper mesh in the Spatial Editor.
  • Corrected the Fixed Camera asset so it now matches the in-game camera orientation.
  • Corrected the Community Concat function so it now behaves as intended.
  • Corrected overload mismatch errors so Emplacement Spawner functions now show the provided parameter list correctly.
  • Improved stability around transform tracker registration.
  • Improved stability around area-check validation.
  • Corrected SS26 restrictions so it no longer appears twice in the Restrictions tab.
  • Corrected the Verified Experience start flow so rounds can no longer begin without meeting the intended pre-round player requirement.
  • Corrected the Verified Gauntlet scoreboard so squads joining after the local squad now appear correctly during the match.
  • Improved hosting compatibility so Verified Experiences created on previous patches no longer return an unknown error.
  • Added new hurt voice reactions when taking damage from the Repair Tool.
  • Corrected the Audio Options Voice Chat subsection so it now matches the intended settings design.
  • Corrected the Multiplayer Audio options so "Soldier and Campaign voice lines Volume" no longer appears there.
  • Fixed missing zoom audio while aiming the bomb camera on the F-61V.
  • Improved button audio so selecting Skins or Decals now plays the intended sound.
  • Improved Firing Range target audio so death screams no longer play when targets are "killed".
  • Improved sound obstruction on vehicles.
  • Improved support for spatial audio on PS5.
  • Minigun audio on the Little Bird has been polished to blend better in the mix, especially from the chase camera perspective, and new interior firing audio has been added.
  • Tall grass surfaces now play the correct audio more consistently where appropriate.
  • Tweaked Walla sounds for improved ambience.
  • Reduced repetition on generic impact sounds for the Repair Tool.
  • Extended bot vehicle support across all Multiplayer experiences, maps, and modes.
  • Improved bot behaviour so they can now navigate spaces that require crouched or prone movement.
  • Improved bot steering while navigating corners and hills.
  • Improved bot target prioritisation so they no longer focus on danger pings for too long.
  • Improved air combat behaviour so bots in aircraft engage more often.
  • Improved navigation across Contaminated with multiple pathing updates.
  • Improved navigation near HQ on MP Firestorm so bots no longer become stuck in the cliffs.
  • Updated bot vehicle behaviour so bots can now use the Armoured Transport vehicle.
  • Added the new Training Path: Hazmat Breacher for the Assault Class in Battle Royale.
  • Corrected the RGM Second Chance tutorial flow so it now triggers after meeting the intended criteria.
  • Improved the round-end transition in Gauntlet so players no longer become stuck on a black screen after dying out of bounds at the end of the previous round.
  • Added Armour Plates to the Ammo Drop Strike Package.
  • Added a new high-value Strike Package called Armor Drop, which awards a large amount of Armour Plates.
  • Adjusted high-value Strike Package spawn chances to account for the new Armor Drop.
  • Increased the amount of ammo awarded by the Ammo Drop Strike Package.
  • Corrected C4 inventory behaviour so charges are now removed properly even when detonated without using the clacker.
  • Corrected C4 inventory behaviour so it is no longer removed unexpectedly.
  • Corrected initial spawn beacons so they now sit properly on the ground.
  • Corrected Intel Cache spawning so locations now randomise correctly.
  • Corrected MBT-LAW placement inside the Weapons Cache container.
  • Corrected Shotgun and Grenade loot spawns in the Police Van and Cargo Van so they no longer clip through geometry or float.
  • Corrected the Javelin loot interaction in the Box Truck so it can now be looted consistently from the rear.
  • Improved loot distribution in areas such as Seal and Solar Array.
  • Improved the opening speed of Armory Crates and Airdrop Containers.
  • Improved safe placement at the Lighthouse by moving the affected safe off a destructible surface.
  • Improved access to MRAPV loot by clearing gadgets placed in front of the doors when they open.
  • Updated MRAPV and Safe spawns so they now include 2 Armour Plates instead of 1.
  • Updated REDSEC mode destruction values so plaster, concrete, and other heavy objects now take 2 Sledgehammer hits instead of 4 or more. This change does not affect Multiplayer modes.
  • Rank-gated loot items, vehicles, and mission objects now display correctly in the ping feed.
  • Added icons to bunker entrances and exits.
  • Corrected Loot Card weapon zoom information so it now displays as intended.
  • Updated local killfeed colours so free-to-play squadmates display correctly.
  • Updated the in-game Gauntlet presentation to better match the Battlefield Labs reference.
  • Improved Spot Ping audio with a more recognisable sound and slightly increased Squad Ping volume.
  • Updated the Commorose audio flow so the menu arrival sound no longer plays when opening it in Battle Royale.
  • Reworked XP progression in Battle Royale and Gauntlet to better reward time invested, resulting in a significant increase for the average player with only a slight reduction for the top 1%.
  • Corrected the Class Challenge for completing matches as a class so it now updates correctly without requiring a Battle Royale win.
  • Corrected Weekly Challenge “Deal damage with gadgets, counts double in Battle Royale.” so gadget damage now awards the intended double-value progress.
  • Corrected Weekly Challenge “Spot enemies and earn Spot Assists with Recon gadgets. Counts triple in Battle Royale.” so Battle Royale modes now award the intended triple progression.
  • Corrected Weekly Challenge “Spot enemies and earn Spot Assists with Recon gadgets. Counts triple in Battle Royale.” so spotting with Recon gadgets now awards the intended triple-value progress.
  • Improved End of Round Stats Cinematic weighting so players’ standout performances are highlighted more accurately.
  • Increased the score awarded from kills and damage assists in Battle Royale by 50%.
  • Corrected Weekly Challenge “Capture and Neutralize objectives in Multiplayer or Complete objectives in Gauntlet.” so objective completion now tracks correctly in supported Gauntlet modes.
  • Corrected the Gauntlet Special Forces Operator Challenge 4 progression flow so it now advances after reaching the intended unlock criteria.
  • Updated Weekly Mission “Complete matches in any mode.” so it now appears and tracks correctly in Multiplayer instead of only Gauntlet.
  • Progression Feels More Rewarding : Weapon XP and Vehicle XP are now earned through active use alongside kills and assists, XP rates have been increased slightly across Multiplayer, and Battle Royale and Gauntlet progression now place more weight on time spent in a match, with Battle Royale also awarding higher scores for kills and damage assists.
  • Seismic Detector Radius increased from 16 to 36 meters.
  • Fixed an issue on the NVIS-500 Night Vision Goggles where the battery depletion sound would not play while aiming down sights.
View full patch notes ↗