Bodycam Patch Notes
Patch 0.9
- Zombies is a co-op mode for up to 4 players, so you can easily deploy there with your friends.
- Quick Play and Server Browser stay solo queue for now.
- You'll still need to host your own game to play with up to 10 friends.
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Patch 0.8
- Fixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman.
- Improved match reliability around host migration player limits.
- Fixed several weapon-state issues related to ammo visibility, reloads, swaps, and dropped weapons.
- Fixed the Film Grain setting not being applied properly.
- Increased the Reissad Points cap to 50,000 .
- Added UI indications when players reach the maximum Reissad Points cap.
- Fixed player count refresh inconsistencies in the server browser UI.
- Improved AFK kick notification reliability.
- Fixed bolt-action weapons sometimes stopping their reload due to running out of ammo in the pool.
- Fixed bolt-action weapons with a full magazine blocking other actions after reload.
- Improved bullet visibility logic so ammunition displays more consistently during mag checks, reloads, firing, and similar weapon states.
- Fixed some weapon animations continuing after swapping or dropping a weapon.
- Stopped weapon animation audio when swapping or dropping weapons.
- Fixed Glock hammer animation issues.
- Fixed Glock inspect animations to remove elbow issues.
- Fixed a Deagle Ifriee bundle issue.
- Updated the default tablet screen material behavior.
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Patch 0.8
- Added the first implementation of an anti-AFK system.
- Converted the Film Grain setting into a toggle.
- Reduced the map vote timer.
- Improved player count reliability in game modes.
- Improved green-square team indicator reliability.
- Fixed cases where team indicators could disappear after player state changes.
- Fixed the host not seeing green-square indicators on bots.
- Added an ability to preview reticles on magnified optics in the loadout editor.
- Fixed minor inconsistencies in magnified reticles positioning and sizes.
- Fixed a bug where camera rotation in the loadout was landing off-center after manually inspecting an item.
- Fixed SG9-X basic bundle behavior so the magazine is correctly unlocked when purchasing the bundle.
- Fixed flashlight socket sizing on the Sabor attachment.
- Added and polished grenade animations.
- Improved grenade animation curves, blending, and overall presentation.
- Polished flash animations.
- Fixed grenade-related issues.
- Fixed lasers appearing invisible to other players in some situations.
- Fixed a light blocker clipping through the firing range in the Lobby.
- Reworked tablet screen rendering for artifact-free display of the UI as well as more accurate and less invasive reflections.
- Added extra crash-reporting data from loadout and settings to help diagnose issues.
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Patch 0.8
- Reworked keybinding conflict handling to make input rebinding more reliable.
- Split perk inputs and character inputs into clearer dedicated keybinds.
- Fixed several incorrect keybinding conflicts.
- Cleared outdated saved keybinding data to prevent stale input issues after the input changes.
- Improved team balancing at match start.
- Improved rehosted match behavior so previous host party settings are preserved until the next travel.
- Fixed a Wingman client-side defuse issue.
- Fixed an issue that could allow unintended object spawning.
- Improved barrel pivots and socket setup.
- Adjusted M4 barrel sockets.
- Fixed F88 optic aimpoint alignment.
- Fixed EOTech optic socket setup.
- Improved grip sizing and corrected JAWS barrel grip pose.
- Fixed Pyramid upper barrel rotation.
- Improved RC Car texture setup.
- Fixed loadout camera presentation for antenna-related items.
- Corrected Deagle White Liquid item presentation.
- Reworked the SCAR model to correct its scale and proportions.
- Removed duplicate foliage instances on Trenches.
- Removed duplicate actors in CQB.
- Improved Lobby map cleanup.
- Fixed and reworked decal materials across multiple maps.
- Fixed several decal and material issues affecting Asylum, Hospital, Trenches (underground tunnels), Public Pool, and other environments.
- Fixed a memory issue affecting inventory / equipment handling.
- Improved stability around match flow, rehosting, and team state.
- Fixed several visual issues caused by broken meshes, decals, materials, and distance field data.
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Patch 0.8
- Restored currency earnings in private lobbies , allowing players to progress while playing with friends or bots.
- Set private lobby earnings to 50% of the standard rate.
- Reduced weapon attachment prices by 25–30%.
- Fixed an exploit in Versus that allowed excessive currency gains.
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