Bodycam Patch Notes

Patch 0.8 September 11, 2026

  • Reworked keybinding conflict handling to make input rebinding more reliable.
  • Split perk inputs and character inputs into clearer dedicated keybinds.
  • Fixed several incorrect keybinding conflicts.
  • Cleared outdated saved keybinding data to prevent stale input issues after the input changes.
  • Improved team balancing at match start.
  • Improved rehosted match behavior so previous host party settings are preserved until the next travel.
  • Fixed a Wingman client-side defuse issue.
  • Fixed an issue that could allow unintended object spawning.
  • Improved barrel pivots and socket setup.
  • Adjusted M4 barrel sockets.
  • Fixed F88 optic aimpoint alignment.
  • Fixed EOTech optic socket setup.
  • Improved grip sizing and corrected JAWS barrel grip pose.
  • Fixed Pyramid upper barrel rotation.
  • Improved RC Car texture setup.
  • Fixed loadout camera presentation for antenna-related items.
  • Corrected Deagle White Liquid item presentation.
  • Reworked the SCAR model to correct its scale and proportions.
  • Removed duplicate foliage instances on Trenches.
  • Removed duplicate actors in CQB.
  • Improved Lobby map cleanup.
  • Fixed and reworked decal materials across multiple maps.
  • Fixed several decal and material issues affecting Asylum, Hospital, Trenches (underground tunnels), Public Pool, and other environments.
  • Fixed a memory issue affecting inventory / equipment handling.
  • Improved stability around match flow, rehosting, and team state.
  • Fixed several visual issues caused by broken meshes, decals, materials, and distance field data.
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Patch 0.8 September 8, 2026

  • Restored currency earnings in private lobbies , allowing players to progress while playing with friends or bots.
  • Set private lobby earnings to 50% of the standard rate.
  • Reduced weapon attachment prices by 25–30%.
  • Fixed an exploit in Versus that allowed excessive currency gains.
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Patch 2026-09-04 September 4, 2026

  • Slowboy, Dabow, Lenny - Destruction
  • TWISTED, kellapsage, glossier - faketrust
  • nuphory, llwll, AlienBlaze - STORMSEEKER
  • Bad Computer - scared - An exclusive Bodycam track, not yet released.
  • THIRST - FADING
  • NECROLX, YOUK3IV, ATRXX - CODE RED - VIP
  • Lister - CAME2DANCE
  • dashie, ISXRO - nevoa
  • 9T4 - geisha - slowed
  • YKSIN - ECLIPSE - SLOWED
  • vinter - only you
  • NØCTRIS - anaesthesia
  • 9T4 - onlyone - slowed
  • Trxpical - Montagem Explosão - Slowed
  • OTVphonk, ZERTAL - pulsebreaker - slowed
  • ZERTAL - electrified - slowed
  • ZXKAI, MC TALIBÃ - MONTAGEM BRAVO - Slowed
  • VUKEINE - SKORN - Ultra Slowed
  • Slowboy, Bebi, Braveboy - Outta Time
  • V1AL - TRIADTEKK - Super Slowed
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Patch 0.8 September 4, 2026

  • Increased Reissad Points gain multipliers across game modes:
  • Updated the Glock Ifriee and Harvos presentation.
  • Updated the default reticle setup.
  • Fixed several broken or incorrect weapon, attachment, and equipment meshes, including issues affecting the Glock, AKS-74U, MP5, RaiderX, SVD, weapon lights, magazines, and Sentinel parts.
  • Moved Hardpoint capture audio cues back to the UI audio slider in the options.
  • Boosted Hardpoint win, loss, and contest audio feedback.
  • Slightly adjusted the pitch of Hardpoint loss and contest feedback.
  • Fixed several Lobby visual issues.
  • Replaced deprecated glass materials in the Lobby.
  • Fixed awkward reflections on reinforced glass.
  • Adjusted local Lobby lighting.
  • Fixed and improved several decal and material issues.
  • Fixed a crash that could occur during online initialization.
  • Fixed several static mesh issues that could cause broken visuals on weapons, attachments, equipment, or environment props.
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Patch 0.8 September 3, 2026

  • Added an individual player mute button.
  • Added a DLSS Multi Frame Generation setting.
  • Added a Film Grain setting.
  • Added the ability to clear keybinds.
  • Improved key conflict handling.
  • Fixed incorrectly detected keybind conflicts.
  • Fixed an incorrect description when rebinding keys.
  • Fixed tablet inputs being consumed by gameplay controls.
  • Increased score limits: Team Deathmatch: 50 → 75 kills.
  • Deathmatch: 30 → 40 kills.
  • Reorganized the map list, with Trenches now appearing first.
  • Fixed an issue in Gun Game that caused too many pistols to appear in the weapon pool.
  • Fixed a client-side Wingman defuse issue that could cause a softlock.
  • Fixed an issue where bolt-action weapons could stop reloading correctly after several full reloads.
  • Removed a disruptive camera-correction animation that could heavily obstruct the view while the bodycam was readjusting.
  • Improved scope capture performance, optimization, and visual stability.
  • Improved Lumen scalability behavior in scope views.
  • Improved drone audio.
  • Added missing music to the Lobby jukebox.
  • Fixed excessive reflective artifacts on reinforced glass in the Lobby.
  • Added a clear error message when the game cannot log in through Steam. Previously, this could result in a black screen with no explanation.
  • Invite friends to your group.
  • Queue for matchmaking together across all game modes.
  • Join ongoing matches directly from the Server Browser.
View full patch notes ↗