Bodycam Patch Notes

Patch 0.9 October 29, 2026

  • Zombies is a co-op mode for up to 4 players, so you can easily deploy there with your friends.
  • Quick Play and Server Browser stay solo queue for now.
  • You'll still need to host your own game to play with up to 10 friends.
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Patch 0.8 September 25, 2026

  • Fixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman.
  • Improved match reliability around host migration player limits.
  • Fixed several weapon-state issues related to ammo visibility, reloads, swaps, and dropped weapons.
  • Fixed the Film Grain setting not being applied properly.
  • Increased the Reissad Points cap to 50,000 .
  • Added UI indications when players reach the maximum Reissad Points cap.
  • Fixed player count refresh inconsistencies in the server browser UI.
  • Improved AFK kick notification reliability.
  • Fixed bolt-action weapons sometimes stopping their reload due to running out of ammo in the pool.
  • Fixed bolt-action weapons with a full magazine blocking other actions after reload.
  • Improved bullet visibility logic so ammunition displays more consistently during mag checks, reloads, firing, and similar weapon states.
  • Fixed some weapon animations continuing after swapping or dropping a weapon.
  • Stopped weapon animation audio when swapping or dropping weapons.
  • Fixed Glock hammer animation issues.
  • Fixed Glock inspect animations to remove elbow issues.
  • Fixed a Deagle Ifriee bundle issue.
  • Updated the default tablet screen material behavior.
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Patch 0.8 September 18, 2026

  • Added the first implementation of an anti-AFK system.
  • Converted the Film Grain setting into a toggle.
  • Reduced the map vote timer.
  • Improved player count reliability in game modes.
  • Improved green-square team indicator reliability.
  • Fixed cases where team indicators could disappear after player state changes.
  • Fixed the host not seeing green-square indicators on bots.
  • Added an ability to preview reticles on magnified optics in the loadout editor.
  • Fixed minor inconsistencies in magnified reticles positioning and sizes.
  • Fixed a bug where camera rotation in the loadout was landing off-center after manually inspecting an item.
  • Fixed SG9-X basic bundle behavior so the magazine is correctly unlocked when purchasing the bundle.
  • Fixed flashlight socket sizing on the Sabor attachment.
  • Added and polished grenade animations.
  • Improved grenade animation curves, blending, and overall presentation.
  • Polished flash animations.
  • Fixed grenade-related issues.
  • Fixed lasers appearing invisible to other players in some situations.
  • Fixed a light blocker clipping through the firing range in the Lobby.
  • Reworked tablet screen rendering for artifact-free display of the UI as well as more accurate and less invasive reflections.
  • Added extra crash-reporting data from loadout and settings to help diagnose issues.
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Patch 0.8 September 11, 2026

  • Reworked keybinding conflict handling to make input rebinding more reliable.
  • Split perk inputs and character inputs into clearer dedicated keybinds.
  • Fixed several incorrect keybinding conflicts.
  • Cleared outdated saved keybinding data to prevent stale input issues after the input changes.
  • Improved team balancing at match start.
  • Improved rehosted match behavior so previous host party settings are preserved until the next travel.
  • Fixed a Wingman client-side defuse issue.
  • Fixed an issue that could allow unintended object spawning.
  • Improved barrel pivots and socket setup.
  • Adjusted M4 barrel sockets.
  • Fixed F88 optic aimpoint alignment.
  • Fixed EOTech optic socket setup.
  • Improved grip sizing and corrected JAWS barrel grip pose.
  • Fixed Pyramid upper barrel rotation.
  • Improved RC Car texture setup.
  • Fixed loadout camera presentation for antenna-related items.
  • Corrected Deagle White Liquid item presentation.
  • Reworked the SCAR model to correct its scale and proportions.
  • Removed duplicate foliage instances on Trenches.
  • Removed duplicate actors in CQB.
  • Improved Lobby map cleanup.
  • Fixed and reworked decal materials across multiple maps.
  • Fixed several decal and material issues affecting Asylum, Hospital, Trenches (underground tunnels), Public Pool, and other environments.
  • Fixed a memory issue affecting inventory / equipment handling.
  • Improved stability around match flow, rehosting, and team state.
  • Fixed several visual issues caused by broken meshes, decals, materials, and distance field data.
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Patch 0.8 September 8, 2026

  • Restored currency earnings in private lobbies , allowing players to progress while playing with friends or bots.
  • Set private lobby earnings to 50% of the standard rate.
  • Reduced weapon attachment prices by 25–30%.
  • Fixed an exploit in Versus that allowed excessive currency gains.
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