Bodycam Patch Notes
Patch 0.8 September 11, 2026
Reworked keybinding conflict handling to make input rebinding more reliable. Split perk inputs and character inputs into clearer dedicated keybinds. Fixed several incorrect keybinding conflicts. Cleared outdated saved keybinding data to prevent stale input issues after the input changes. Improved team balancing at match start. Improved rehosted match behavior so previous host party settings are preserved until the next travel. Fixed a Wingman client-side defuse issue. Fixed an issue that could allow unintended object spawning. Improved barrel pivots and socket setup. Adjusted M4 barrel sockets. Fixed F88 optic aimpoint alignment. Fixed EOTech optic socket setup. Improved grip sizing and corrected JAWS barrel grip pose. Fixed Pyramid upper barrel rotation. Improved RC Car texture setup. Fixed loadout camera presentation for antenna-related items. Corrected Deagle White Liquid item presentation. Reworked the SCAR model to correct its scale and proportions. Removed duplicate foliage instances on Trenches. Removed duplicate actors in CQB. Improved Lobby map cleanup. Fixed and reworked decal materials across multiple maps. Fixed several decal and material issues affecting Asylum, Hospital, Trenches (underground tunnels), Public Pool, and other environments. Fixed a memory issue affecting inventory / equipment handling. Improved stability around match flow, rehosting, and team state. Fixed several visual issues caused by broken meshes, decals, materials, and distance field data.
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Patch 0.8 September 8, 2026
Restored currency earnings in private lobbies , allowing players to progress while playing with friends or bots. Set private lobby earnings to 50% of the standard rate. Reduced weapon attachment prices by 25–30%. Fixed an exploit in Versus that allowed excessive currency gains.
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Patch 2026-09-04 September 4, 2026
Slowboy, Dabow, Lenny - Destruction TWISTED, kellapsage, glossier - faketrust nuphory, llwll, AlienBlaze - STORMSEEKER Bad Computer - scared - An exclusive Bodycam track, not yet released. THIRST - FADING NECROLX, YOUK3IV, ATRXX - CODE RED - VIP Lister - CAME2DANCE dashie, ISXRO - nevoa 9T4 - geisha - slowed YKSIN - ECLIPSE - SLOWED vinter - only you NØCTRIS - anaesthesia 9T4 - onlyone - slowed Trxpical - Montagem Explosão - Slowed OTVphonk, ZERTAL - pulsebreaker - slowed ZERTAL - electrified - slowed ZXKAI, MC TALIBÃ - MONTAGEM BRAVO - Slowed VUKEINE - SKORN - Ultra Slowed Slowboy, Bebi, Braveboy - Outta Time V1AL - TRIADTEKK - Super Slowed
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Patch 0.8 September 4, 2026
Increased Reissad Points gain multipliers across game modes: Updated the Glock Ifriee and Harvos presentation. Updated the default reticle setup. Fixed several broken or incorrect weapon, attachment, and equipment meshes, including issues affecting the Glock, AKS-74U, MP5, RaiderX, SVD, weapon lights, magazines, and Sentinel parts. Moved Hardpoint capture audio cues back to the UI audio slider in the options. Boosted Hardpoint win, loss, and contest audio feedback. Slightly adjusted the pitch of Hardpoint loss and contest feedback. Fixed several Lobby visual issues. Replaced deprecated glass materials in the Lobby. Fixed awkward reflections on reinforced glass. Adjusted local Lobby lighting. Fixed and improved several decal and material issues. Fixed a crash that could occur during online initialization. Fixed several static mesh issues that could cause broken visuals on weapons, attachments, equipment, or environment props.
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Patch 0.8 September 3, 2026
Added an individual player mute button. Added a DLSS Multi Frame Generation setting. Added a Film Grain setting. Added the ability to clear keybinds. Improved key conflict handling. Fixed incorrectly detected keybind conflicts. Fixed an incorrect description when rebinding keys. Fixed tablet inputs being consumed by gameplay controls. Increased score limits: Team Deathmatch: 50 → 75 kills. Deathmatch: 30 → 40 kills. Reorganized the map list, with Trenches now appearing first. Fixed an issue in Gun Game that caused too many pistols to appear in the weapon pool. Fixed a client-side Wingman defuse issue that could cause a softlock. Fixed an issue where bolt-action weapons could stop reloading correctly after several full reloads. Removed a disruptive camera-correction animation that could heavily obstruct the view while the bodycam was readjusting. Improved scope capture performance, optimization, and visual stability. Improved Lumen scalability behavior in scope views. Improved drone audio. Added missing music to the Lobby jukebox. Fixed excessive reflective artifacts on reinforced glass in the Lobby. Added a clear error message when the game cannot log in through Steam. Previously, this could result in a black screen with no explanation. Invite friends to your group. Queue for matchmaking together across all game modes. Join ongoing matches directly from the Server Browser.
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