1 new Pearlescent weapon: Jail-Broken Gatling (Ripper SMG): For each hit on an enemy, gain a buff that increases fire rate, damage, weapon recoil, and the chance to fire additional projectiles
4 new Legendary items: Lockjaw (Torgue Assault Rifle): Fires explosive projectiles that bounce between multiple targets
Shammy Kablammy (Tediore Pistol): Douses enemies in hot Moonshine, then throws an explosive projectile when reloading that burns doused enemies with Incendiary damage, scaling with how many targets you lit ablaze
Flak Cannon (Vladof Heavy Weapon Ordnance): Shred your enemies with a hail of bullets
Collector (Order Shield): Weather any storm with this Energy Shield that has a huge capacity and a quick recharge rate, offset by a longer recharge delay
5 new Class Mods: Each Vault Hunter has a unique Class Mod in Subjugator and Thol the Invincible's loot table. When the sixth Vault Hunter joins Borderlands 4 as part of Story Pack 2* in Q3 2026, a Class Mod unique to them will also be added to this same pool of possible Subjugator and Thol the Invincible drops.
New firmware: Active Fire: At Tier 3, unleashing a charge weapon's full-charge shot the moment it's available will deal bonus damage, providing increased lethality as a reward for your precision timing
## What changed
**Weapon Damage** — Most weapons across all manufacturers received damage increases, ranging from 12.5% to 50%
**Fire Rate** — General fire rate increased by 5%, but fire rate buff effects reduced by 75% to prevent overpowering builds
**Order Weapons** — Recharge time reduced by approximately 33% across the manufacturer
**Shield Capacity** — Multiple shields received significant capacity increases, ranging from 20% to 86%
**Elemental Effects** — Several shields and weapons received substantial boosts to elemental damage, with **Ripper Sparky Shield** shock damage increased by 400%
## Balance Changes
- **Order Pistol Roulette** — Damage reduced by approximately 15% and base fire rate reduced by 37.5% due to Lord Luck roll bonus being unbalanced after removal of random probability weighting
- **Fire Rate Buffs** — Bonus reduced by 75% to prevent overpowering character and gear builds
## Weapons Buffed
- **Ripper SMG Falke** — Damage increased by 12.5%
- **Maliwan Shotgun Reminisce** — Damage increased by approximately 40%
- **Daedalus Assault Rifle Mercredi** — Damage increased by 50%
- **Jakobs Shotgun Hellwalker** — Damage increased by approximately 22%
- **Ripper Shotgun Goremaster** — Chief Executive Officer damage bonus increased to 66% for enemies below 40% health
- **Daedalus Assault Rifle Bloody Lumberjack** — Damage increased by approximately 24%
- **Jakobs Pistol King's Gambit**
Increased Fire Rate by 50%
Ripper SMG Falke: Increased damage by 12.5%
Maliwan Shotgun Reminisce : Increased damage by ~40%
Order Pistol Roulette : Reduced Damage by ~15% and Base Fire Rate by 37.5%
Buffs for Fire Rate have had the bonus reduced by 75%
Dev Note: The Roulette's Lord Luck roll bonus was initially balanced to have different chances to acquire bonuses like Fire Rate. However, we removed the random probability and didn't reduce the matching weighted stat bonus. We're equalizing all the bonuses to make each reload of Roulette still feel impactful but without overpowering the character and gear build.
Daedalus Assault Rifle Mercredi : Increased damage by 50%
Increased Fire Rate by 5%
Jakobs Shotgun Hellwalker : Increased damage by ~22%
Ripper Shotgun Goremaster : Chief Executive Officer damage bonus has been increased to 66% for enemies below 40% Health
Daedalus Assault Rifle Bloody Lumberjack : Increased damage by ~24%
Jakobs Pistol King’s Gambit: Increased base damage by ~14%
Order Pistol Bully : Defense Protocol drone cooldown has been reduced from 14 to 7 seconds. Drone damage as also increased ~66%
Ripper Sniper Vamoose : Increased damage 20%
Tediore Pistol Budget Deity : Increased Fire Rate ~66%
Order Weapons recharge at a faster rate, with a base charge times lowered by ~33%
Daedalus SMGs: Increased damage by 17%
Maliwan SMGs: Increased damage by 15%
Torgue Shotgun Unstable Kor : Increased damage by ~45%
Jakobs Assault Rifle Bonnie and Clyde : Increased Damage of Shotgun underbarrel alt-fire by ~22%
Tediore Pistols: Increased damage by 20%
Ripper Firebreak: Elemental Nova damage increased by 266% and shield capacity increased by 33%
Daedalus Angel: Shield capacity increased by ~86%
Ripper Sparky Shield: Shock damage increased by 400% and shield capacity increased by 20%
Maliwan Pandoran Memento: Elemental Resistance increased to +25% and shield capacity increased by 30%
Maliwan Extra Medium: Nova Elemental Splash Damage increased by 100% and shield capacity increased by 30%
Order Cindershelly: Increased the amount of damage per stack of Resolve by 25%
Ripper Watts 4 Dinner: Decreased the Overshield drop chance to 8% and increased the shield capacity by ~22%
Order Protean Cell: Shield capacity has increased by 33% and the regeneration scaling has increased by 33%
Vladof Assault Rifle Laser Cutter : Increased damage by ~15%
Floating enemies, loot boxes, and chests have been brought back down to the ground
We've filled in gaps and addressed invisible walls across the world so you can reach every secret and collectible
Fishing prompts will only appear in places where you can fish
Fast Travel stations for "Entrance to Umbral Foundry” and “Demon's Domain” have been updated to be active once discovered
Teleporting while a friend is in a Nightmare mission will not stop your progress
When jumping into Mad Ellie content immediately after starting the game, you are able to create a new Vault Hunter
Improved multiple grapple points across the map
Applied ECHOlocation updates for various missions
Defeating Kraggons with a Snowball consistently grants you a stack of Fortune
With the Cooler Class Mod , C4SH can interact with his own Jinx and Ordnance damage for more tricky combat setups
C4SH holds the correct card when equipping two Sleight of Hand Augments. The right hand will display the first Augment, while the second is in his left hand
The design of the "Gamblorr, God of Bets" Vault Hunter Head has been updated
Cleromancy : Bone Totems will disappear if you happen to fall in battle or if you summon a vehicle. Gun Damage from Angry Totems will expire when traveling to another map or initiating Mission Replay. Mortar Totems can now fire grenades in water
Luckless: We've updated the text to better explain what the skill does, and the "Jinxed" icon will only show up when an enemy is actually affected
Snake Eyes: The cooldown kicks in as soon as you've Jinxed more than one enemy. We also made your homing Bone Splinters last longer so they have more time to find their targets
Sleight of Hand: This skill recharges when you enter your Windfall state while fighting for your life
Thunder the Table: The Piercing Bolt Card now damages nearby enemies
Wretched Shadow: This is now counted as a melee attack! This means it will get much stronger with gear that boosts your melee damage
Trick Shot: We added a very short wait time between ricochets. This keeps the action fast without causing the game to slow down when using high-speed weapons
Burn the House Down: No longer progresses the Deal With It Challenge with Fire Mortars
Desperado: Addressed a sneaky interaction where C4SH's own free grenades were applying Bleed and stopping his shields from charging while using certain gear
Content Overhauls: Major updates to Mad Ellie and the Vault of the Damned.
Quality of Life: Improved interactions for our latest Vault Hunter, C4SH the Rogue
Loot and UI: The Pearlescent loot chase is now more streamlined, damage numbers are more predictable, and menus are significantly easier to navigate.
World Bosses will appear more often so you can battle them for loot more frequently
World Events now have a shorter wait time between appearances
Addressed reported access issues for players with Mad Ellie and the Vault of the Damned entitlements
Prevented Alpha Kraggon from getting stuck inside the spawn den to keep your mission on track
Caged Kraggons will now stay behind bars until you're ready to let them out
Teaming up is easier than ever! Friends can now join your Nightmare sessions once they pick their character
Keep an eye out for new helpful pop-up tips for ice fishing, finding hidden crates, and more
Base game progress now carries on as intended even if you start the new story content early
Hearing Things: Toxic Raider is much more eager to jump into the fight
It Grows Below: The objective moves forward even if you change your difficulty level
What Lies Dreaming: We've updated the waypoints so the story keeps progressing even if you alternate paths
Stopped Daphne from running into a wall
Nightmare jump scares will only startle you the very first time you use the drop pod
Nightmare Rifts will stay visible and ready for you, even if you wander far away and come back
You can enter Nightmare Rifts while riding vehicles
Kraggula will stay inside the arena and focus on the fight
Krag'thulu's portal Kraggons shows up right when the boss roars, and the boss has learned some new sneaky invisibility tricks!
Fulgur can attack players that have the high ground
We changed how smaller enemies appear in the Rift so you always have a target when you need a Second Wind
Slithertongue is more aggressive and will spit at you instead of hiding. We also added a longer break between its big attacks so you have more time to aim for its tentacles
Ol' Thrash has learned how to use its own explosives without hurting itself
Badass Flying Dahl Soldiers no longer use Order rocket tracers
Badass Flying Threshers are better at recovering when hit with Stasis
DAHL Mechs will no longer knock players way back with their attacks in multiplayer
DAHL Sergeant enemies have learned a new Jet-Dash attack to keep you on your toes and increase combat variety
Lost Legion Medics have figured out how to heal without dropping their own weapons
Icemaw's Ice Shard spit attack will now vanish after death
Enemies across the world jump and move in a much more lifelike way
Removed the extra Pickle
Eerie whispers from Shuggurath Egg are now easier to hear
You will now properly leave the nightmare state when changing your world difficulty
Traveling back from The Whispering Glacier will now keep your whole party together in the intended spot
The Ancient Crawler activity now gives out the intended amount of SDU tokens
Corrected some mission items that were not appearing as intended
Enemies for combat chests arrive more quickly, so you can earn your rewards that much faster!
We've made sure "Vile" type enemies stay in their own territory and don't wander into the Demon's Domain area
Fearful Petra will now properly react when enemies are nearby
Jumping and dashing work exactly how you expect, even if you change your crouch settings
Enemies with the Elemental Eater and Deal With It traits have been updated! Now they take a portion of damage from Action Skills and elements rather than ignoring them completely Deal With It now allows 20% of your Action Skill damage to go through
Elemental Eater now allows 10% of your elemental damage to go through. Elemental weapons can now set these enemies on fire, shock them, or melt them with acid. Since this "extra" damage isn't reduced by their traits, high-chance elemental guns are more powerful against them!
Missions in multiplayer and the Demon's Domain achievement count as finished for everyone in the group when completed
The "Pop Out" achievement will wait until the boss is defeated before it celebrates your victory
Eridian recordings you find will be shared across all your different characters
More enemies show up during the "Creep Impact" event, making it easier to finish your collection goals on time
Your Vault Cards will consistently give you new things to do every single day
Defeating the Timekeeper from Moxxi's Big Encore will count toward the “Kill Order Encore Boss” Vault Card challenge
Vault Card Challenge "Kill enemies with Maliwan guns and gear" will progress when killing enemies with projectiles from the Recursive Maliwan Ordnance
The Nighttime Conglomerate Challenge will not reset after loading a save. Listening to the Spooky Story Radio will progress so you don't have to start over
Moving between single-player and multiplayer won't change your starting location anymore
Nothing Beats Lead: We updated the math to make sure your special elemental infusions convert to Kinetic damage. We also addressed the interaction with Rooker Order Sniper Rifle that was creating too many projectiles and could slow down the game. The Description has also been updated to reflect that the passive is only affected by non-bonus elemental damage
Reckoning : Rockets are significantly better at finding and hitting "corrupted" enemies, and they no longer have a chance of being stuck floating in the air
From Gloam to Glow: When a Suicide Psycho tries to blow you up, that explosion damage is helpfully turned into an Overshield for you!
Bleed the Bad: Cross-Fire's Burst Fire is activated by Windfall
Forgedrones now move faster
Shots from the Kickballer shotgun will pass right through your Firewall , letting you stay protected while you blast away
Masterworks: Increased Forgedrone Damage Dealt
Ordained Hammer: Increased Detonation Chance
Added Detonation Damage
Blast Furnace: Increased the Damage Dealt per Stack and lowered Max Stacks so you're doing more damage quicker
Honed Point: Increased Critical Hit Chance and the Active Skill Cooldown
Escalation: Increased Attack Speed and Movement Speed
Armor of Contempt: Increased the amount of Overshield gained when dealing Action Skill Damage
Heavy Plate: Increased Maximum Shield Capacity and Maximum Overshield Capacity
Tritanium Knuckles: Increased Skill Damage per point
Bullet Storm: Increased Gun Damage per stack and increased the Stack Duration to do more damage, longer
Brimming Vigor: Increased Maximum Health and Melee Damage when at full health.
Ballistic Bulwark: Increased amount of Overshield gained per point
Disco Infernus: Increased stack duration and Fire Rate per point.
Age of Ice: Increased damage to Frozen enemies and Bosses
Class Mods: Elementalist: Increased Damage Dealt per Affinity Stack
Blacksmith: Increase Forgedrone damage for each Forgedrone
Grave Power: This skill is meant to boost "Kill Skills." We've adjusted an interaction where a non-Kill Skill, Witchy Trigger Finger , was getting a boost that wasn't intended
Bloodletter: Large weapons mounted on vehicles will no longer trigger this skill by mistake
Phase Phamiliar: Trouble's health has increased.
Trouble's Melee Attack Damage has been increased.
Reduced teleport cooldown to get Trouble back in the fight quicker.
Blood is Magic: Increased how much Action Skill Damage is done based on Vex's health
Yowl and Bay: Vex's minions have more Max Health capacity
Increased the amount of Gun Damage dealt
Increased Gun Damage Duration
Elemental Essence: Increased the Elemental Damage per point
Dead Ringer: Specters are able to attack larger bosses from further away
Class Mods: Avatar: Increased Bonus Damage and Attunement Skill Duration
Kindred Spirits: Increased the Command Skill Cooldown Rate, so you can use it more often, and increased the Bonus Kinetic Minion Damage
Awe: If you use a class mod that gives you extra points in this skill, the duration will last longer
Errant Spark: This shock-filled power triggers when you are firing missiles
Class Mods: Dancer: Overdrive bonuses are now increased by +50%
Buster: Increased the chance that APOPHIS Lance would not consume charges.
Filántropo: Decreased the cooldown time
Esgrimidor: Increased Critical Hit Chance
CHROMA Accelerator: You can use Jakobs pistols to shoot and detonate your Unstable Energy Pockets
Flux Generator: Activation reduces less Action Skill Duration
Class Mods: Reactor: Effects gained from having 10 stacks have been reduced
Skeptic: Increased Damage from Radiation and Cryo darts, and lowered the Action Skill Cooldown rate to account for the increased damage
Atomic Driver: Increased Lifesteal
Bio-Robot: Hazard Damage and Radius increased
Daedalus Pistol: Soul Survivor: Always comes with a CoV magazine, has a much better chance of featuring an Atlas underbarrel attachment, and has a smaller pool of licensed barrels
Order AR: Crow Sourced: We removed some magazine types that didn't fit quite right, such as CoV and Ripper
Ripper Shotgun: Crazed Earl: We removed underbarrel parts from this weapon to reduce part variance
Daedalus Pistol: Soul Survivor - Your damage will increase immediately if an ally falls in battle
Order AR: Crow Sourced - Projectiles that deal Splash Damage properly scale with increased Splash Damage
Licensed Sticky Magazine Weapons: We've updated the text on these guns so the description matches how the explosions actually behave in your hands .
Pearlescent Pistol: Handcannon - Sticky projectiles explode when they should after hitting an enemy
Shotgun: Unstable Kor - Nova Damage gets stronger for every sticky projectile you've attached to an enemy
Tankbuster: Landing a shot on an enemy's head will always count as a critical hit
Weapon Prefixes: We've restored missing prefixes to Heavy Weapon “Gamma Void” and Maliwan SMG “Ohm I Got” so you can identify their special parts more easily
Rep Kit: Geiger-Roid - We've corrected the Shock damage and updated the cards for fire versions. We also timed the "Nova" blasts to better match the flashes on your screen
We've tuned the Flamethrower and Bullet Hose enhancements so their extra shots don't improperly stack
Shield: Heavyweight - We've made sure the Heavyweight Legendary shield is making the most of your armor segments.It will only use up your armor segments when your melee attack is actually going to be boosted by them
Licensed Part: MIRV - Throwing your gun now creates even more guns when reloading with the DigiDivider Enhancement or Rafa's Cackling Grenazerker Class Mod
Grenade: Faulty Detonator - Restored prefixes to better identify rolls
Grenade Ordnance: Bismuth-Tipped Daggers - Fire, shock, and other effects will now keep hurting enemies as long as the daggers are stuck in them
Protean Cell Grenade: Direct Current now only activates while the shield has energy left
If you try to join a friend who is playing a mission you don't own yet, the game will give you a clear message on how to get in on the fun as quickly and easily as possible
We've updated mission celebrations. You'll see the correct victory screen when you finish a quest, and we've removed the "victory" pop-ups from smaller tasks like the Bunker or Fuel Siphon
Boss health bars have been streamlined. Skill icons, like Harlowe's Zero-Point marker, will only show up while the boss is actually affected. Once the effect is gone, the icon disappears
Enemies will no longer look like they have full health just because you looked away for a second. Their health bars always show their true status
Consistent Sorting: Your inventory sorting options (like sorting by rarity or type) will now stay the same even after you close the game
We've added a new filter so you can easily find your gear from the Mad Ellie and the Vault of the Damned content
We've cleaned up icons and text across the game. Map icons for collectibles are now easier to see. We've also added special icons to help you spot exactly where you can use your grapple hook
The "Endzone Bounty" hologram has been resized to match other rewards so it doesn't block your view
Menus are now more responsive when opening and closing, and we've updated the game credits to recognize everyone who helped build the world!
Picture-Perfect Effects: Action Skills, like C4SH's Windfall or Vex's Eldritch Blast , look exactly as they should when you pause. Lingering glows or light trails have been eliminated
Focus on the Details: Your camera's focus (Depth of Field) has been updated to capture moving elements like fire, water, smoke, and even see-through glass
The Missing Hour: You have full control over the time of day with the addition of the 24th hour in the lighting filter
Toggles for enemies and summons work for every creature, including Night Grubs, Broodlings, and even the Timekeeper
Damage numbers and red indicators will not be present in your shots
C4SH will hide his cards
We've made sure Amon's Forgeaxes will never get "stuck" to the front of your camera lens when you pause
Rotating the camera is much smoother for mouse users. Your view will keep spinning even if your mouse reaches the edge of your screen
Resetting your camera view while in a vehicle will not cause it to accidentally drive away while you're trying to take a picture
You can use your keyboard or controller while a video is playing
We've polished the movies in the Mad Ellie and the Vault of the Damned story to make sure everything looks consistent
We updated how our videos are stored so the game runs better while they are playing
If your Vault Hunter happens to run out of health while swimming, the animation will look exactly how it's supposed to
We've updated animations across the whole game to make movement feel more natural
The visuals for "Full Metal" and "Even Death May Die" have been updated in the status menu
We've filled in missing textures and added extra visual effects where intended to make the world feel more alive
Restored special voice effects where they were missing! Characters like C4SH will have a signature robotic sound on all of their lines
We've turned up the volume on quiet voices and addressed missing sound effects in the menus
Characters sound as they should across various languages, with improved lip-syncing and dialog timing
Steam Deck: Ensured a more seamless experience when launching the game after an update
Improvements to stability and optimization Dev Note : We are continuing to investigate and will make further improvements to stability and performance.