$5.99 USD for Bounty Pack 4: Murders and Acquisitions (new narrative content and gear)
$5.99 USD for Bounty Pack 4: Vault Card 4 (new desert-chic cosmetics and gear)
1 new Pearlescent weapon: PRISM (Jakobs Sniper Rifle): Imbues ricochets with a random elemental damage type. Nailing consecutive critical hits will spawn additional projectiles up to a cap.
6 new pieces of Legendary gear: Silver Sliver (Daedalus Pistol): Enemies hit by this high-fire-rate pistol receive a stacking debuff that makes them take increased damage.
Overconsumption (Tediore Pistol): A rocket-blasting pistol that spawns two mobile turrets when thrown for a reload.
Plump Bob (Ripper Shotgun): Fires shells that bounce multiple times.
Hydrowerks (Torgue Shield): When sliding, you'll fire out missiles; at the end of the slide, armor will be refilled based on the slide's duration.
Oxidation (Vladof Repkit): Restores a percentage of your current gun's ammo based on the percentage of health restored.
Loiter Sploiter (Torgue Heavy Weapon Ordnance): Hits spawn MIRV missiles, which also spawn their own mini-MIRVs on impact!
4 rerollable pieces of Legendary gear: Divided Glow (Order Assault Rifle): Primary fire deals Radiation damage, with a weapon shield that has an increased chance to reflect bullets. Enemies hit by those reflected projectiles take increased Radiation damage.
Eradication (Vladof Assault Rifle): On kill, this automatically fires its underbarrel grenade launcher at nearby enemies with increased damage.
Stealth & Seek (Maliwan Sniper Rifle): Projectiles that attach to enemies or the environment will continuously fire their own stream of projectiles at nearby targets.
Pressure Kettle (Daedalus Grenade Ordnance): Throws five grenades by default. Cooking before the throw will reduce that number but increase the damage and velocity of each grenade.
Eight Pearlescents now have dedicated drop sources Solar Temper - Timekeeper
Locust - Idolator Sol
Unkempt Herald - Vault Guardian Inceptus
Juliets Sparkle - Callis
Abyss - Vile Lictor
Screwstonian - Vault Guardian Origo
Constable - Bloomreaper
Gomie - Thol
Two new Pearlescents and one new Legendary New Pearlescent Gun - Vault Guardian Radix
New Pearlescent Gun - Subjugator
New Legendary Gun - Ordonite Generator Activity bosses
To accommodate the new dedicated drop sources, we have also decreased their world drop rates.
Loot from fighting Brain Zane will drop in easily reachable areas so you’ll never miss your rewards
A Fast Travel station replaces the old revive station near the Big Encore machine
Skipping a Bounty Pack intro cutscene lets future intro cutscenes play as expected
The Giant Zane Head receives hits accurately, and Minion Zanies now clear out immediately when the main boss falls
CL34n.R will release a powerful fire wave attack if you miss the skill check during Firewall cast
Defeating CL34n.R unlocks the red chest once per victory
Green orbs appear reliably for the Data Tower skill check during the F1x.R fight and F1x.R will continue to attack players regardless of where they stand
Prance Revolution resets when you get off the platform 💥
Wack-A-Balex payouts at high levels have been adjusted
Brain Zane remains in the arena during multiplayer matches, even after a defeat or a difficulty change
Biff Fistful and eyeball drones will not respawn after a period of time
The Moxxi's Big Encore for Biff Fistful unlocks once every player leaves the arena, and arena block structures are now strictly off-limits for jumping
Glitched enemies activate their trait more often, have more health, and stand their ground without staggering as easily
Stage 2 of the Digi-Zane boss will rotate properly
Visual glitch effects display continuously on all Glitched enemies
Updated the flow for getting into the Takedown after your first completion. After beating the Takedown, you'll be able to jump right in when initiating mission replay!
Completing a boss fight in the Takedown will pause the timer and leave it visible
The Child of Terramorphus boss arena resets properly if you die during Phase 2
Attacks connect cleanly against the Child of Terramorphus as soon as it emerges from the water in Phase 2
Water doesn't rise if Child of Terramorphous is killed during Phase 1, allowing players to more easily reach their loot
Defeated minibosses stay down during the "kill minibosses" objective
Enemies continue spawning throughout miniboss fights to keep the action going
Leaving the game from the Takedown will spawn you at the correct Fast Travel station
Sliding down the entry slope into Research Center B-0451 feels much smoother
Reduced the self-damage from Overcharging the Abyss Sniper Rifle by ~10%
Removed the “All Players Required” requirement when following “get to the airlock” objectives in the Takedown, and ensured the objective updates when a player moves quickly
Full audio effects now play during Takedown combat encounters and inside the Takedown menu
Takedown ECHO Logs will remain when sorting by region
Collecting Eldritch Phonographs and finishing the Takedown will trigger celebratory notifications to mark your achievement
Stocked an empty Guns machine when entering Silent Crisis: Time Scope 5
Prevented Vex from reaching the top of the room in Silent Crisis: Time Scope 5
Transitioning from multiplayer to single-player during the Circle of Slaughter preserves your progress so you can keep fighting uninterrupted
Enemies are encouraged to target you when fast traveling to Kairos from the Penalty Box
The wave tracker accurately displays your current wave, even when you focus down minions first
Boss combat resets when all players are outside of the boss arena
Increased the radius of Thol’s Area of Effect and Melee attacks in Phase 2
Fire attacks from Thol no longer injure you when in the upper arena of Lair of the Subjugator
Thol no longer heals when attacking shield spots in Phase 2 and 3
Subjugator’s Wrath enemies will take critical damage when shot in the eye during Phase 4
Items will no longer fall through the ground in Subjugator and Thol the Invincible's boss arena
Adjusted some areas in Subjugator and Thol the Invincible’s arenas to better keep you in the fight
Prevented loot dropped during Subjugator’s fight from spinning and preventing you from viewing the item card
Enemies no longer stand on the bottom of water in the Heart of the Mountain
Added additional collision to the Chisabella fight
Red chest spawns in The Demon’s Domain will spawn additional waves when pressing the button
Updated Bloodstone and Eridium Kraggon’s Heavy Charge Shot to avoid it timing out
Badass Lunatic and Bogan the Butcher are no longer blocked on the path when you enter a storage container
Creating a level 13 character will automatically reveal Fast Travels and the first faction town
The red storm appears fully on the map when it is time
It’s a Whole Phase Situation - You can still progress by going through Rift Portals in any order
Meat is Murder - Knocking on the bunker door lets you confront the killer in Mission Replay
Added a drop assist to help loot land in more reachable locations
Flying enemies no longer move improperly when using ranged attacks
Enemies no longer move to a new location to perform a ranged attack if they don’t have to
Elemental Chains beam count lowered from 10 to 3
Explosions from Tediore Shooting Legs count toward the "Kill Enemies with Tediore Guns and Gear" Vault Card Challenge
The “Kill Order enemies” challenges will progress when the requirements are met
ECHOlocation path improvements and corrected waypoints on various missions
Addressed missing or misplaced grapple points, and corrected prompts and highlight points for grapples
Brought floating items back down to the ground and prevented clipping
Filled map holes and stuck spots so you can keep progressing through missions
Environmental decals, weapon models, and world textures have been updated to display more accurately
Using melee while Cross-Fire is active and using a jump pad will keep you on the jump’s trajectory
The Grasping Tentacle card will attach to walls and ceilings
Insurance: Applies the correct amount of Fortune stacks when switching equipped shields
Cross-Fire will target Subjugator the Invincible in Phase 4 from further back While making this change, we’ve also updated Rafa’s turret to increase its distance for this fight
Prestidigitator stacks are only gained when dealing critical hits to enemies; doing damage to yourself no longer gains stacks
Retriggering Group Study doesn’t cause other Vault Hunters’ Action Skills to drain faster
Flux Generator x Potential Transference: Flux Generator is no longer forced into immediate cooldown when unequipping a Heavy Weapon Ordnance
HALO Sidekick name plate has been removed
Unstable Ice-otope increases Cryo damage when using grenades with Cryo elements
Chain Reactor reliably deals bonus Radiation damage in multiplayer
Darts from Skeptic deal damage when a new enemy is put into Stasis
Charge Burst shares damage taken every 0.5 seconds, rather than all damage
Per My Last has been optimized to work more efficiently
Rep Kits no longer prevent the health drain from Inferno Protocol
Protecto-Pulse visuals appear in multiplayer
Hell in a Shell Firebombs move faster, have increased radius, and better home in on enemies
Projectiles from Hazardous Payload deal intended damage.
Corrected some interactions with various gear to ensure they were working as intended: 2-tier Rubberband Man and 3-tier Skillcraft Firmware
Using a Repkit and immediately throwing grenades at a group of enemies
Guns with multiple projectiles per shot acknowledge the number of projectiles in calculations Functionally, you’ll see some changes to Sticky Damage for anything with more than two projectiles, and a difference in damage done by throwing Tediores with two or more projectiles
Pearlescents with increased reload stats increase just the reload speed.
Conflux Maliwan Sniper Rifle will share that active status effect of the Override damage after killing the enemy with the Maliwan Transfuser enhancement
Daedalus Pistols with Ripper mags now fire at a faster rate
Jail-Broken Gatling: Extra projectiles will fire, even if the UVH difficulty is changed or the Mission Replay is exited, causing it to clear its stocks more reliably.
Fixed the Observer drone from trying to target the player if they take splash damage from the grenade explosion. Addressed a reported issue when hitting the Digi-Zane boss's barrier, where the Observer drone would target a spot behind the boss and result in not dealing damage to the boss
Draupner's Curse has been updated so projectiles return briefly after hitting enemies, instead of a set duration
Countermeasure Grenade: Optimized performance when throwing multiple grenades in a short amount of time
Light Gun Sniper Rifle will reload from the crouched position when swapping from another weapon
Removed duplicate GenIVIV Constructor Drones during Potty Mouth
Addressed reported instances of inconsistent visuals, effects, and animations
Added missing or inconsistent audio and voiceover
Reordered equipped weapons to be at the top of the list when applying customizations
Vehicle customizations appear at the correct resolution
Items stay visible and Filters will persist after closing and reopening Backpack menu
Creating a new character with Shared Progression off will grant the correct amount of SDU Tokens
Characters are able to be deleted after canceling a Vault Hunter selection in Multiplayer
You can start a new save file, even after regaining internet connection while in the Main Menu after it was lost
The Big Map in the menu has new Fast Travel station icons for added activities to help you better understand where you can travel
Big Map saves your current position and zoom level when closing and reopening
Last Death icons are more consistent when dying outside of the Big Map
Hide and Show map markers will be saved when opening the Map Legend
Prevented unintentionally toggling icon visibility in the Map when the Map Legend is closed
Changed the appearance of the UVH difficulty selector to better accommodate the interface
Firmware Transfer Machine tooltips adjusted
Increased amount of visible passive buffs to 10
Increased scrolling speed on controller
UVH Challenge list will only display the current tier of challenges
Dying while in the HUD tutorial will no longer lock up characters
Made adjustments to the Bounty Board mission for Subjugator and Thol the Invincible for smoother gameplay
Adjustments to text formatting, typos, icon, prompts, and notification displays
Cleaned up visual effects when toggling visibility for Enemies, Bosses, NPCs, and Summons
Updated Cross-Platform Save iconography for legibility
Error messages from “Cloud Profile Inaccessible” and “Conflict Warning” messages are able to be closed
\ Performance Mode has been adjusted to better maintain maximum frame rate
Players will glide smoothly after being hit in multiplayer with different network conditions
Improvements to stability and optimization Dev Note: We are continuing to investigate and will make further improvements to stability and performance.
Bounty Pack 4: Murders and Acquisitions and Vault Card 4 will be available in two parts for separate purchase when the Version 1.9 update goes live on July 30: $5.99 USD for Bounty Pack 4: Murders and Acquisitions (new narrative content and gear)
$5.99 USD for Bounty Pack 4: Vault Card 4 (new cosmetics and gear)
Prices listed above are USD, with regional pricing to show up on your preferred storefront when this content launches.
On September 10, Story Pack 2 and Bounty Pack 5*** will go live alongside the Version 1.10 update and will be available for separate purchase: Story Pack 2: FL4K and the Last Resort, featuring the return of the legendary beastmaster from Borderlands 3
An all-new Vault Hunter, Loveless the Hacker**
Bounty Pack 5's narrative mission content and Vault Card 5
In case you missed it, the debut episode of Borderlands: Dead ECHOs , Gearbox’s first scripted narrative podcast, started its weekly run of darkly comedic drama set in the chaotic Borderlands universe! Listen to the first episode via YouTube , Spotify , Amazon , Apple , iHeart Radio , and Pandora !
1 new Pearlescent weapon: PRISM (Jakobs Sniper Rifle)
6 new pieces of Legendary gear: Silver Sliver (Daedalus Pistol)