Borderlands 4 Patch Notes

Patch 2026-08-13 August 13, 2026

  • Legendary Gear Reward: — Whiskey Foxtrot Vladof Assault Rifle
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Patch 2026-08-06 August 6, 2026

  • Legendary Gear Reward: — Budget Deity Tediore Pistol
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Patch 2026-07-30 July 30, 2026

  • $5.99 USD for Bounty Pack 4: Murders and Acquisitions (new narrative content and gear)
  • $5.99 USD for Bounty Pack 4: Vault Card 4 (new desert-chic cosmetics and gear)
  • 1 new Pearlescent weapon: PRISM (Jakobs Sniper Rifle): Imbues ricochets with a random elemental damage type. Nailing consecutive critical hits will spawn additional projectiles up to a cap.
  • 6 new pieces of Legendary gear: Silver Sliver (Daedalus Pistol): Enemies hit by this high-fire-rate pistol receive a stacking debuff that makes them take increased damage.
  • Overconsumption (Tediore Pistol): A rocket-blasting pistol that spawns two mobile turrets when thrown for a reload.
  • Plump Bob (Ripper Shotgun): Fires shells that bounce multiple times.
  • Hydrowerks (Torgue Shield): When sliding, you'll fire out missiles; at the end of the slide, armor will be refilled based on the slide's duration.
  • Oxidation (Vladof Repkit): Restores a percentage of your current gun's ammo based on the percentage of health restored.
  • Loiter Sploiter (Torgue Heavy Weapon Ordnance): Hits spawn MIRV missiles, which also spawn their own mini-MIRVs on impact!
  • 4 rerollable pieces of Legendary gear: Divided Glow (Order Assault Rifle): Primary fire deals Radiation damage, with a weapon shield that has an increased chance to reflect bullets. Enemies hit by those reflected projectiles take increased Radiation damage.
  • Eradication (Vladof Assault Rifle): On kill, this automatically fires its underbarrel grenade launcher at nearby enemies with increased damage.
  • Stealth & Seek (Maliwan Sniper Rifle): Projectiles that attach to enemies or the environment will continuously fire their own stream of projectiles at nearby targets.
  • Pressure Kettle (Daedalus Grenade Ordnance): Throws five grenades by default. Cooking before the throw will reduce that number but increase the damage and velocity of each grenade.
  • 1 Unique Head for each base game Vault Hunter
  • 4 Vault Hunter Skins usable by all Vault Hunters
  • 5 Weapon Skins
  • 5 Vehicle Skins
  • 4 ECHO-4 Drone Skins
  • 2 ECHO-4 Attachments
View full patch notes ↗

Patch 1.9 July 30, 2026

  • 1 new Pearlescent weapon: PRISM (Jakobs Sniper Rifle)
  • 6 new pieces of Legendary gear: Silver Sliver (Daedalus Pistol)
  • Overconsumption (Tediore Pistol)
  • Plump Bob (Ripper Shotgun)
  • Hydrowerks (Torgue Shield)
  • Oxidation (Vladof Repkit)
  • Loiter Sploiter (Torgue Heavy Weapon Ordnance)
  • 4 rerollable pieces of Legendary gear: Divided Glow (Order Assault Rifle)
  • Eradication (Vladof Assault Rifle)
  • Stealth & Seek (Maliwan Sniper Rifle)
  • Pressure Kettle (Daedalus Grenade Ordnance)
  • 1 Unique Head for each base game Vault Hunter
  • 4 Vault Hunter Skins usable by all Vault Hunters
  • 5 Weapon Skins
  • 5 Vehicle Skins
  • 4 ECHO-4 Drone Skins
  • 2 ECHO-4 Attachments
  • Eight Pearlescents now have dedicated drop sources Solar Temper - Timekeeper
  • Locust - Idolator Sol
  • Unkempt Herald - Vault Guardian Inceptus
  • Juliets Sparkle - Callis
  • Abyss - Vile Lictor
  • Screwstonian - Vault Guardian Origo
  • Constable - Bloomreaper
  • Gomie - Thol
  • Two new Pearlescents and one new Legendary New Pearlescent Gun - Vault Guardian Radix
  • New Pearlescent Gun - Subjugator
  • New Legendary Gun - Ordonite Generator Activity bosses
  • To accommodate the new dedicated drop sources, we have also decreased their world drop rates.
  • Loot from fighting Brain Zane will drop in easily reachable areas so you’ll never miss your rewards
  • A Fast Travel station replaces the old revive station near the Big Encore machine
  • Skipping a Bounty Pack intro cutscene lets future intro cutscenes play as expected
  • The Giant Zane Head receives hits accurately, and Minion Zanies now clear out immediately when the main boss falls
  • CL34n.R will release a powerful fire wave attack if you miss the skill check during Firewall cast
  • Defeating CL34n.R unlocks the red chest once per victory
  • Green orbs appear reliably for the Data Tower skill check during the F1x.R fight and F1x.R will continue to attack players regardless of where they stand
  • Prance Revolution resets when you get off the platform 💥
  • Wack-A-Balex payouts at high levels have been adjusted
  • Brain Zane remains in the arena during multiplayer matches, even after a defeat or a difficulty change
  • Biff Fistful and eyeball drones will not respawn after a period of time
  • The Moxxi's Big Encore for Biff Fistful unlocks once every player leaves the arena, and arena block structures are now strictly off-limits for jumping
  • Glitched enemies activate their trait more often, have more health, and stand their ground without staggering as easily
  • Stage 2 of the Digi-Zane boss will rotate properly
  • Visual glitch effects display continuously on all Glitched enemies
  • Updated the flow for getting into the Takedown after your first completion. After beating the Takedown, you'll be able to jump right in when initiating mission replay!
  • Completing a boss fight in the Takedown will pause the timer and leave it visible
  • The Child of Terramorphus boss arena resets properly if you die during Phase 2
  • Attacks connect cleanly against the Child of Terramorphus as soon as it emerges from the water in Phase 2
  • Water doesn't rise if Child of Terramorphous is killed during Phase 1, allowing players to more easily reach their loot
  • Defeated minibosses stay down during the "kill minibosses" objective
  • Enemies continue spawning throughout miniboss fights to keep the action going
  • Leaving the game from the Takedown will spawn you at the correct Fast Travel station
  • Sliding down the entry slope into Research Center B-0451 feels much smoother
  • Reduced the self-damage from Overcharging the Abyss Sniper Rifle by ~10%
  • Removed the “All Players Required” requirement when following “get to the airlock” objectives in the Takedown, and ensured the objective updates when a player moves quickly
  • Full audio effects now play during Takedown combat encounters and inside the Takedown menu
  • Takedown ECHO Logs will remain when sorting by region
  • Collecting Eldritch Phonographs and finishing the Takedown will trigger celebratory notifications to mark your achievement
  • Stocked an empty Guns machine when entering Silent Crisis: Time Scope 5
  • Prevented Vex from reaching the top of the room in Silent Crisis: Time Scope 5
  • Transitioning from multiplayer to single-player during the Circle of Slaughter preserves your progress so you can keep fighting uninterrupted
  • Enemies are encouraged to target you when fast traveling to Kairos from the Penalty Box
  • The wave tracker accurately displays your current wave, even when you focus down minions first
  • Boss combat resets when all players are outside of the boss arena
  • Increased the radius of Thol’s Area of Effect and Melee attacks in Phase 2
  • Fire attacks from Thol no longer injure you when in the upper arena of Lair of the Subjugator
  • Thol no longer heals when attacking shield spots in Phase 2 and 3
  • Subjugator’s Wrath enemies will take critical damage when shot in the eye during Phase 4
  • Items will no longer fall through the ground in Subjugator and Thol the Invincible's boss arena
  • Adjusted some areas in Subjugator and Thol the Invincible’s arenas to better keep you in the fight
  • Prevented loot dropped during Subjugator’s fight from spinning and preventing you from viewing the item card
  • Enemies no longer stand on the bottom of water in the Heart of the Mountain
  • Added additional collision to the Chisabella fight
  • Red chest spawns in The Demon’s Domain will spawn additional waves when pressing the button
  • Updated Bloodstone and Eridium Kraggon’s Heavy Charge Shot to avoid it timing out
  • Badass Lunatic and Bogan the Butcher are no longer blocked on the path when you enter a storage container
  • Creating a level 13 character will automatically reveal Fast Travels and the first faction town
  • The red storm appears fully on the map when it is time
  • It’s a Whole Phase Situation - You can still progress by going through Rift Portals in any order
  • Meat is Murder - Knocking on the bunker door lets you confront the killer in Mission Replay
  • Added a drop assist to help loot land in more reachable locations
  • Flying enemies no longer move improperly when using ranged attacks
  • Enemies no longer move to a new location to perform a ranged attack if they don’t have to
  • Elemental Chains beam count lowered from 10 to 3
  • Explosions from Tediore Shooting Legs count toward the "Kill Enemies with Tediore Guns and Gear" Vault Card Challenge
  • The “Kill Order enemies” challenges will progress when the requirements are met
  • ECHOlocation path improvements and corrected waypoints on various missions
  • Addressed missing or misplaced grapple points, and corrected prompts and highlight points for grapples
  • Brought floating items back down to the ground and prevented clipping
  • Filled map holes and stuck spots so you can keep progressing through missions
  • Environmental decals, weapon models, and world textures have been updated to display more accurately
  • Using melee while Cross-Fire is active and using a jump pad will keep you on the jump’s trajectory
  • The Grasping Tentacle card will attach to walls and ceilings
  • Insurance: Applies the correct amount of Fortune stacks when switching equipped shields
  • Cross-Fire will target Subjugator the Invincible in Phase 4 from further back While making this change, we’ve also updated Rafa’s turret to increase its distance for this fight
  • Prestidigitator stacks are only gained when dealing critical hits to enemies; doing damage to yourself no longer gains stacks
  • Retriggering Group Study doesn’t cause other Vault Hunters’ Action Skills to drain faster
  • Flux Generator x Potential Transference: Flux Generator is no longer forced into immediate cooldown when unequipping a Heavy Weapon Ordnance
  • HALO Sidekick name plate has been removed
  • Unstable Ice-otope increases Cryo damage when using grenades with Cryo elements
  • Chain Reactor reliably deals bonus Radiation damage in multiplayer
  • Darts from Skeptic deal damage when a new enemy is put into Stasis
  • Charge Burst shares damage taken every 0.5 seconds, rather than all damage
  • Per My Last has been optimized to work more efficiently
  • Rep Kits no longer prevent the health drain from Inferno Protocol
  • Protecto-Pulse visuals appear in multiplayer
  • Hell in a Shell Firebombs move faster, have increased radius, and better home in on enemies
  • Projectiles from Hazardous Payload deal intended damage.
  • Corrected some interactions with various gear to ensure they were working as intended: 2-tier Rubberband Man and 3-tier Skillcraft Firmware
  • Using a Repkit and immediately throwing grenades at a group of enemies
  • Guns with multiple projectiles per shot acknowledge the number of projectiles in calculations Functionally, you’ll see some changes to Sticky Damage for anything with more than two projectiles, and a difference in damage done by throwing Tediores with two or more projectiles
  • Pearlescents with increased reload stats increase just the reload speed.
  • Conflux Maliwan Sniper Rifle will share that active status effect of the Override damage after killing the enemy with the Maliwan Transfuser enhancement
  • Daedalus Pistols with Ripper mags now fire at a faster rate
  • Jail-Broken Gatling: Extra projectiles will fire, even if the UVH difficulty is changed or the Mission Replay is exited, causing it to clear its stocks more reliably.
  • Fixed the Observer drone from trying to target the player if they take splash damage from the grenade explosion. Addressed a reported issue when hitting the Digi-Zane boss's barrier, where the Observer drone would target a spot behind the boss and result in not dealing damage to the boss
  • Draupner's Curse has been updated so projectiles return briefly after hitting enemies, instead of a set duration
  • Countermeasure Grenade: Optimized performance when throwing multiple grenades in a short amount of time
  • Light Gun Sniper Rifle will reload from the crouched position when swapping from another weapon
  • Removed duplicate GenIVIV Constructor Drones during Potty Mouth
  • Addressed reported instances of inconsistent visuals, effects, and animations
  • Added missing or inconsistent audio and voiceover
  • Reordered equipped weapons to be at the top of the list when applying customizations
  • Vehicle customizations appear at the correct resolution
  • Items stay visible and Filters will persist after closing and reopening Backpack menu
  • Creating a new character with Shared Progression off will grant the correct amount of SDU Tokens
  • Characters are able to be deleted after canceling a Vault Hunter selection in Multiplayer
  • You can start a new save file, even after regaining internet connection while in the Main Menu after it was lost
  • The Big Map in the menu has new Fast Travel station icons for added activities to help you better understand where you can travel
  • Big Map saves your current position and zoom level when closing and reopening
  • Last Death icons are more consistent when dying outside of the Big Map
  • Hide and Show map markers will be saved when opening the Map Legend
  • Prevented unintentionally toggling icon visibility in the Map when the Map Legend is closed
  • Changed the appearance of the UVH difficulty selector to better accommodate the interface
  • Firmware Transfer Machine tooltips adjusted
  • Increased amount of visible passive buffs to 10
  • Increased scrolling speed on controller
  • UVH Challenge list will only display the current tier of challenges
  • Dying while in the HUD tutorial will no longer lock up characters
  • Made adjustments to the Bounty Board mission for Subjugator and Thol the Invincible for smoother gameplay
  • Adjustments to text formatting, typos, icon, prompts, and notification displays
  • Cleaned up visual effects when toggling visibility for Enemies, Bosses, NPCs, and Summons
  • Updated Cross-Platform Save iconography for legibility
  • Error messages from “Cloud Profile Inaccessible” and “Conflict Warning” messages are able to be closed
  • \ Performance Mode has been adjusted to better maintain maximum frame rate
  • Players will glide smoothly after being hit in multiplayer with different network conditions
  • Improvements to stability and optimization Dev Note: We are continuing to investigate and will make further improvements to stability and performance.
View full patch notes ↗

Patch 2026-07-23 July 23, 2026

  • Bounty Pack 4: Murders and Acquisitions and Vault Card 4 will be available in two parts for separate purchase when the Version 1.9 update goes live on July 30: $5.99 USD for Bounty Pack 4: Murders and Acquisitions (new narrative content and gear)
  • $5.99 USD for Bounty Pack 4: Vault Card 4 (new cosmetics and gear)
  • Prices listed above are USD, with regional pricing to show up on your preferred storefront when this content launches.
  • On September 10, Story Pack 2 and Bounty Pack 5*** will go live alongside the Version 1.10 update and will be available for separate purchase: Story Pack 2: FL4K and the Last Resort, featuring the return of the legendary beastmaster from Borderlands 3
  • An all-new Vault Hunter, Loveless the Hacker**
  • Bounty Pack 5's narrative mission content and Vault Card 5
  • In case you missed it, the debut episode of Borderlands: Dead ECHOs , Gearbox’s first scripted narrative podcast, started its weekly run of darkly comedic drama set in the chaotic Borderlands universe! Listen to the first episode via YouTube , Spotify , Amazon , Apple , iHeart Radio , and Pandora !
  • 1 new Pearlescent weapon: PRISM (Jakobs Sniper Rifle)
  • 6 new pieces of Legendary gear: Silver Sliver (Daedalus Pistol)
  • Overconsumption (Tediore Pistol)
  • Plump Bob (Ripper Shotgun)
  • Hydrowerks (Torgue Shield)
  • Oxidation (Vladof Repkit)
  • Loiter Sploiter (Torgue Heavy Weapon Ordnance)
  • 4 rerollable pieces of Legendary gear: Divided Glow (Order Assault Rifle)
  • Eradication (Vladof Assault Rifle)
  • Stealth & Seek (Maliwan Sniper Rifle)
  • Pressure Kettle (Daedalus Grenade Ordnance)
  • 1 Unique Head for each base game Vault Hunter
  • 4 Vault Hunter Skins usable by all Vault Hunters
  • 5 Weapon Skins
  • 5 Vehicle Skins
  • 4 ECHO-4 Drone Skins
  • 2 ECHO-4 Attachments
View full patch notes ↗