## What changed
**Map geometry** — Fixed various holes in maps and adjusted surface types for different materials
**Window blocking** — Added grating to some windows to make them block bullets
**Grenade mechanics** — Fixed a case where grenade throws could be cancelled after the throw was started near the end of the pin pull animation
**Clipping** — Tweaks to player and grenade clipping
**Model browser** — Fixed bug that prevented the asset in use from being selected when model browser was opened
**Layered materials** — Fixed bug with layered materials that have the same surface property on all layers
**Music kits** — Added roundmvpanthem_02 for all NIGHTMODE II music kits, which plays at a 1:5 ratio
**Stability** — Miscellaneous stability improvements
## Overall
Counter-Strike 2 received map fixes, grenade throw cancellation prevention, window blocking improvements, and music kit additions alongside various technical fixes.
Fixed various holes in map
Fixed surfacetypes for various materials.
Added grating to some windows to make them block bullets.
Tweaks to player and grenade clipping.
Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation.
Miscellaneous stability improvements.
Fixed bug that prevented the asset in use from being selected when model browser was opened.
Fixed bug with layered materials with same surface property on all layers.
Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.
## What changed
- **Map geometry** — Fixed various holes across maps and simplified grenade clipping in multiple areas
- **Audio and visuals** — Fixed sounds and surface types for various materials, adjusted player model occlusion bounds, and fixed progressive refinement rendering in Source Film Maker
- **Networking** — User **Viewmodel FOV** now correctly networks to remote clients
- **Physics** — Fixed ragdolls missing death velocity when shot in specific body locations and made minor adjustments to ground smoothing transitions when leaving and landing
## Bug Fixes
- **Post-processing transitions** — Fixed cases where transitions weren't smooth, particularly at the end of freeze time
- **Ancient map guides** — Fixed nighttime version failing to load map guides
- **Wire spool at Sandbags** — Exchanged orange wire spool for white wire
## Balance Adjustments
- **Deathmatch weapon scoring** — Adjusted score values for various weapons
- **Deathmatch and Arms Race XP limits** — Adjusted experience point limits in both modes
## Overall
Counter-Strike 2 received map fixes, networking corrections, physics improvements, and balance adjustments to Deathmatch scoring and progression systems.
Fixed various holes in map.
Simplified grenade clipping in various areas.
Fixed sounds and surfacetypes for various materials.
Orange wire spool at Sandbags has been exchanged for white wire.
Fixed progressive refinement rendering Source Film Maker.
User Viewmodel FOV now correctly networks to remote clients.
Adjusted player model occlusion bounds.
Fixed ragdolls missing death velocity when shot in specific body locations.
Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
Fixed a case where map guides for Ancient wouldn't load in the nighttime version
Adjusted score values for various weapons in Deathmatch.
## What changed
- **Aim punch** — limited to 90-degree maximum angle to reduce excessive head movement from gunfire
- **Thirdperson weapons** — added secondary intersection trace to make partially-occluded weapons more visible
- **Defuse cables** — fixed visibility so they're no longer occluded when the planting player is completely hidden
## Bug Fixes
- **Dynamic shadows** — fixed breaking in certain map locations
- **Surface sound types** — corrected audio feedback on various surfaces
- **Ground smoothing** — adjusted transitions where sloped terrain meets step-height changes
- **Bomb placement** — fixed multiple unreachable spots when the bomb is dropped
- **Grenade animation** — fixed hand popping animation when counter-strafing with grenade equipped
- **GPU shader compilation** — resolved 'FATAL ERROR: Failed to on-demand compile shader' on older graphics cards
- **Map geometry** — applied clipping fixes and polish across all maps
## Overall
Counter-Strike 2 received quality-of-life improvements to aim mechanics, weapon visibility, bomb accessibility, and GPU compatibility alongside general map refinements.
Map-wide clipping fixes and geometry polish.
Fixed dynamic shadows breaking in some spots.
Fixed some surface sound types.
Limit aim punch to 90 degrees.
Added secondary intersection trace for partially-occluded thirdperson weapons.
Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
Fixed some spots where bomb would be unreachable when dropped.
Fixed hand popping when counter-strafing with a grenade equipped.
## What changed
- **Cache** — added to Competitive, Casual, Deathmatch, and Retakes modes
- **Mid Box (Xbox)** — uncovered to reveal a previously hidden jump spot
- **Tarp on boxes at CT spawn** — collision enabled to prevent clipping through
- **Talon and Karambit knives** — now held correctly during defuse animations
- **C4 equip sound** — fixed to properly interrupt when other equip sounds play
- **Viewmodel animations** — minor adjustments across all weapons
## Bug Fixes
- **First-person death sound effect** — removed to prevent audio conflicts when music kit death cue is inaudible
- **Weapon switching exploit** — fixed issue where players could hold no weapon by requesting a hand switch after throwing a grenade
- **Shader/AO rendering** — fixed alpha test causing overly dark and chunky silhouettes on railings (notably on Mirage)
## Map Updates
- **Cache** — updated to the latest version from the Community Workshop
## Overall
**Cache** returns to all modes with weapon animation fixes, and several audio and rendering bugs were corrected.
Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.
Enabled collision on tarp on boxes used around CT spawn.
Updated to the latest version from the Community Workshop (Update Notes)
Updated to the latest version from the Community Workshop (Update Notes)
Minor adjustments to viewmodel animations.
Talon and Karambit knives are now held correctly while defusing.
Minor mix changes and adjustments.
Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
Removed first-person death sound effect that played in the case of music kit death cue being inaudible.
Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.
Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.