Crimson Desert Patch Notes

Patch 1.07.00 May 15, 2026

## What changed **New Content** - Added unarmed combat skills accessible via the "Fists" option in the skill menu - Added "Aerial Stab" skill for Damiane and Oongka - Added "Blinding Flash Finisher" for unarmed combat - Added additional wolf and bear mount types - Added reins for certain mounts - Increased the number of animals in the world available as mounts - Added more bosses available for rematch challenges, including Muskan at Bonepit **Balance** - Added charge phase to Explosive Strike - Improved chaining into "Stab" when dual-wielding - Improved general movement animation while unarmed - Improved most unarmed attacks and skills to successfully hit enemies lying on the ground - Improved visual effects of "Champion's Plate Gloves" **Bug Fixes** - Fixed "Elegant Carmine Leather Armor" appearing abnormally - Fixed "Faces on the Bounty Notice" progression issue when obtaining Ulzok's bounty notice before speaking with Yann - Fixed "Eastern Witch's Fan" disappearing when extracted - Fixed Kuku Bird Egg occasionally disappearing from nest - Fixed NPC appearance issues at Saltroad Trading Post - Fixed "Check the honey quality at the Pollengarth Apiary" quest completion for "Ugmon's Request" - Fixed tokens disappearing in "Protectors of the Abyss" quest when moving too far from the door - Fixed "Plentiful Greeting" quest progression - Fixed floppy-eared bulldogs unable to equip "Sigil of Valor" - Fixed Ibexes unable to be sold to fence - Fixed mission
  • Corrupted Caliburn: Fort Musket
  • Goyen: Spire of the Sun
  • Draven, the Crowcaller: Church of West Demeniss
  • Clockwork White Horn: Gate to Advancement
  • \ Added unarmed combat skills. You can find the new skills by selecting "Fists" in the skill menu.
  • \ Added "Aerial Stab" for Damiane and Oongka.
  • \ Added "Blinding Flash Finisher" for unarmed combat.
  • Added additional wolf and bear types that can be registered as mounts.
  • Added reins for certain mounts.
  • \ Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
  • Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.
  • Improved visual effects of "Champion's Plate Gloves."
  • Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.
  • Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
  • Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
  • Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."
  • Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
  • Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.
  • Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".
  • Fixed an issue where Ibexes could not be sold to a fence.
  • Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
  • Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
  • Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
  • Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
  • Increased the number of animals in the world that can be used as mounts.
  • Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
  • Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.
  • \ Added a charge phase to Explosive Strike.
  • \ Improved chaining into "Stab" when dual-wielding.
  • \ Improved general movement animation while unarmed.
  • Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.
  • Fixed an issue where the icon for the "Sword of Starlight" differed from its actual appearance.
  • Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.
  • Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.
  • Fixed various localization errors and improved localization quality across all languages.
  • Fixed an issue where, when the "Display Melee Weapons" option was set to "Selected Only", the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
  • Added more bosses that can be challenged again in rematches. (To prevent spoilers, details are listed in the dropdown menu below.) The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land. Muskan: Bonepit
  • Fixed an issue where equipment equipped on horses would disappear in certain situations.
  • Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
  • Fixed an issue where other actions could be performed while attacking on horseback.
  • Fixed an issue where two-handed cannons would flicker while sliding.
  • Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
  • Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
  • Fixed an issue where Blackstar's health would not recover after retrying or giving up while fighting with the ultimate weapon during "Deferred Advance."
View full patch notes ↗

Patch 1.06.01 May 12, 2026

## What changed - **Vault of Vengeance Abyss** — fixed progression blocking issue - **Elegant Carmine Leather Armor** — clipping fixed but appearance unintentionally changed ## Bug Fixes - **Vault of Vengeance Abyss progression** — players can now advance normally instead of getting stuck - **Elegant Carmine Leather Armor clipping** — resolved visual clipping, though the armor's appearance was altered as an unintended side effect and will be corrected in the next patch ## Overall This patch resolves an Abyss progression block and armor clipping, though the Elegant Carmine Leather Armor's appearance will need another fix next patch.
  • Fixed an issue where progression at the "Vault of Vengeance" Abyss was not possible.
  • \ While fixing an issue where the Elegant Carmine Leather Armor would clip, its appearance was unintentionally altered. This issue will be resolved in the next patch.
View full patch notes ↗

Patch 1.06.00 May 11, 2026

# Crimson Desert Patch Notes ## What Changed - **Furniture and Ornaments** — now stackable in inventory - **Special Mounts system** — Bears, Boars, Wolves, Deer, Mountain Goats, Kuku Birds, Iguanas, Raptors, Camels, Lions, and Tigers can now be registered as special mounts after gaining trust - **Mount equipment** — Saddles can now be equipped on special mounts and are no longer part of their default appearance - **Equipment Extraction feature** — recover materials used to refine equipment by interacting with smithies; special materials recover at 100%, common materials at ~70% - **Unarmed combat** — Oongka received new unarmed skills and improved default stance/movement animations - **Two-handed cannons** — added additional effects when firing and adjusted base attack power - **Pet taming** — ferocious animals can be subdued and fed to gain trust; mount feeding now available while riding - **Sword sheaths** — added with Display Sheath toggle option ## Balance - **Unarmed skills** — **Blinding Flash** can now be used without a weapon equipped - **Oongka's skills** — improved chain attacks following **Roundhouse Kick**; **Explosive Leap** no longer cancels before landing - **Damiane's skills** — **Counter** now works with greatsword equipped; **Sword of Starlight** quest properly integrated - **Ranged weapons** — improved targeting for small animals; **Focused Evasive Shot** no longer plays reload animation if shot isn't fired - **Monster combat** — fixed significant speed decrease issue and improved targeting at distance - **Boss mechanics** — stun gauge now
  • Improved certain items so that they can now be stacked.
  • Affected items: Furniture and Ornaments
  • Kliff can now wear some of Oongka's outfits. (Added: 2026/05/11)
  • "Greymane Cloth Cloak" is now available for Oongka. (Added: 2026/05/11)
  • Improved the default stance and movement animations when fighting unarmed.
  • Added additional effects when firing two-handed cannons.
  • Adjusted the base attack power of two-handed cannons.
  • Improved convenience of object placement on bookshelves during house decoration.
  • Added an animation that plays when you fail to turn a large valve all the way.
  • Ferocious animals can be tamed by subduing and feeding them, while certain species require unique methods to tame. Feeding untamable animals will not affect their trust level.
  • You can feed your mount while riding it by selecting a food item from your inventory and choosing “Feed".
  • Added a new tab for special mounts to the inventory UI. Fixed the mount quickslot so that only 1 mount and 1 special mount can be assigned.
  • Saddles no longer appear as part of special mounts' default appearance and can now be equipped. Mount equipment can be equipped in the Special Mounts tab.
  • Saddles for special mounts can be purchased at saddleries in various cities. Hernand Saddlery - Saddles for Wolves and Bears
  • Equinsher Saddlery - Saddles for Deer and Wolves
  • Calphade Saddlery - Saddles for Bears and Kuku Birds
  • Demeniss Saddlery - Saddles for Kuku Birds and Deer
  • Pailune Saddlery - Saddles for Bears and Ibexes
  • Delesyia Saddlery - Saddles for Warthogs
  • Tommaso Saddlery - Saddles for Iguanas
  • Varnia Saddlery - Saddles for Camels
  • Added an "Extraction" feature that allows you to recover materials used to refine equipment. Materials used to refine equipment can partially be recovered.
  • This feature can be used by interacting with smithies in various regions.
  • Extracting equipment only affects its refinement level and does not destroy the item. Extraction Target: Equipment with a base refinement level of 4 that has been further refined to refinement level 10.
  • Extraction Result: Extracting it back to refinement level 4 will recover the materials used to refine it up to level 10 and return the equipment’s refinement level to 4.
  • The quantity of recovered items will vary depending on their type. Special materials such as Artifacts and Aeserion's scale are recovered at 100% of the amount used.
  • Common materials such as iron ore, copper ore, and bloodstones are recovered at approximately 70% of the amount used.
  • Added new unarmed combat skills for Oongka Select "Fists" from the skill menu to see the new skills.
  • Unarmed skills for Damiane will be added in the next update.
  • Added sheaths for swords. Added a Display Sheath option that lets you choose whether your character's sheath is shown.
  • Added the item "Sigil of Valor". When equipped, pet dogs will attack enemies. This item can be purchased from the Secret Shop NPC in Pororin.
  • Added a claw machine at the Laughing Marionette.
  • However, some equipment and Kuku equipment have fewer sockets than other equipment of the same type.
  • Adjusted the elemental resistances of certain cloaks to better match their characteristics.
  • Fixed an issue where certain comrade missions did not restart automatically.
  • Fixed an issue where pets could not be summoned in certain situations.
  • Fixed an issue where "Sweet Taste of Bounties" could not be completed when progressed in a certain order.
  • Fixed an issue where Sotdae of Bond would disappear from the Recoverable Items. Additionally, Sotdae of Bond has been reissued.
  • Fixed an issue where the Iron Eagle could not be tamed if it was not tamed on the first attempt.
  • Added the “Clean All,” “Butcher All,” and “Obtain All Seeds” functions to the inventory.
  • Fixed an issue where horse tack could not be dyed in certain situations.
  • Added new ways to obtain previously unobtainable knowledge for certain factions.
  • Changed refinement using identical equipment so that it is only available up to the level immediately before an Abyss Artifact is required.
  • When disabled, overall colors become sharper, and darker, shaded areas appear slightly darker.
  • \ Improved HDR support detection for each display so that HDR can be enabled on supported external monitors and will not be enabled on unsupported monitors.
  • \ Fixed an issue where GPU crashes could occasionally occur during gameplay.
  • Fixed a rendering issue that occurred at 5120 x 2160 resolution.
  • Fixed an issue where colors would appear inverted when using Photo Mode in certain situations.
  • Fixed an issue where enabling HDR would disable Direct-to-Play, and improved HDR quality.
  • Fixed an issue where the Adaptive Triggers option in Settings > Input was not being applied correctly.
  • Fixed an issue where the game would close when changing the HDR or Frame Generation option while playing the game with external overlay programs.
  • Fixed an issue where waterfalls would appear unnatural at certain distances.
  • Fixed an issue where the Headgear On/Off option was not displayed when selecting the Body Tattoo option at the Barber.
  • Fixed various localization errors and improved localization quality across all languages.
  • Fixed an issue where Contribution equipment would disappear from Recoverable Items.
  • Fixed an issue where the collar area of the Elegant Carmine Leather Armor could not be dyed.
  • \ Fixed an issue where face and body tattoos were not applied after applying them and reloading the game.
  • \ Fixed an issue where the equipped horse tack would appear in Kliff's horse tack slot.
  • \ Fixed an issue where Damiane was unable to equip a scythe.
  • Fixed an issue where fish would not bite when the hook was cast into certain areas.
  • Increased the selling prices of fish.
  • Increased chances of obtaining Abyss Gear Blueprints at certain strongholds.
  • Dispatch, exploration, and excavation missions at strongholds, as well as dyehouse labor support missions, can now be carried out repeatedly. (Added: 2026/05/11)
  • Fixed an issue where books could not be examined while on horseback.
  • Fixed an issue where "Elemental Meteor Kick" would not execute properly.
  • Fixed an issue where Oongka's "Explosive Leap" would be canceled before landing.
  • Fixed an issue where Oongka would stop flying when a ranged attack was quickly canceled while airborne.
  • Fixed an issue where Damiane could not use "Counter" when equipped with a greatsword.
  • Fixed an issue where "Focused Charged Shot" could not be used while airborne.
  • Improved "Focused Evasive Shot" so that the reload animation no longer plays if the shot is not fired.
  • Fixed an issue where "Repel" could be used with a spear even if it had not been acquired.
  • Fixed an issue where Spirit was not consumed when using certain grappling skills.
  • Fixed an issue where "Lightning Surge" would not be maintained depending on the selected "Evasion Control" option.
  • Fixed an issue where relevant effects would trigger in certain situations even when the "Electro-Mecha Longsword" was not drawn.
  • Fixed an issue where the speed of the monster in combat would decrease significantly.
  • Fixed an issue where certain bosses' attacks would be interrupted when they were attacked from far away by the player.
  • Fixed an issue where the Giant Green Iguana could not be struck.
  • Fixed an issue where "Counter Stance" would get canceled even when there was enough spirit remaining.
  • Fixed boss's stun gauge to slowly recover when the player leaves the combat area.
  • Fixed boss behavior so that bosses now quickly return to the combat area after leaving it.
  • Fixed an issue where the warning message for leaving the combat area would be displayed incorrectly during rematches against certain bosses.
  • Fixed an issue where the character would become invisible during rematches against certain bosses.
  • Fixed an issue where the boss combat area indicator would occasionally remain on the minimap and the map when loading a save during a rematch.
  • Fixed an issue where lock-on was unavailable for acid spiders that spawned during the Queen Spider battle.
  • Fixed an issue where a rematch with Titan would begin with the player being struck by Titan.
  • Fixed an issue where Titan would stop moving if the player moved too far away from the combat area.
  • Fixed an issue where the player would occasionally be unable to attack Dreadnought from behind.
  • Fixed an issue where explosives placed by Storm Crusher and Thunder Crusher would not deal damage to the player.
  • Fixed an issue where the Abyss Gate would not disappear upon entering the chamber of Awakened Caliburn.
  • Fixed an issue where an unintended combat pattern would trigger for "Myurdin, the Avatar of Umbra"
  • Improved climbing over windows so that it can now be done from either side while hanging on a wall.
  • Fixed an issue where certain input prompts were not displayed depending on the input method.
  • Improved the Character Customization and Dye menus to display the amount of currency you are carrying.
  • Added a search function to the Skills menu that allows you to search for specific skills.
  • Improved fishing so that the relevant guide is also displayed while waiting.
  • Improved the UI of research institutes to make it more intuitive.
  • Fixed an issue where the UI would freeze in certain situations when changing customized presets for keyboard and mouse controls.
  • Added Night Tone Mode option. When enabled, overall colors become softer, and darker, shaded areas appear slightly brighter.
  • Fixed an issue where, if "Face the Inner Self" from Chapter 9 and Damiane’s quest to obtain “Sword of Starlight” were active at the same time, the character switch message would repeatedly appear when attempting to enter Jijeong Temple as Kliff or Damiane.
  • Fixed an issue where missions would be canceled after saving and loading the game following dispatch to certain strongholds. Additionally, any Contribution Points spent on the canceled missions have been restored.
  • Fixed an issue where, while viewing a stronghold in detail, the current stronghold mission UI would be displayed incorrectly when a mission at another stronghold was completed.
  • Fixed an issue where the player could cling to a friendly NPC while airborne.
  • Fixed an issue where the player could cling to a friendly NPC while airborne.
  • Fixed an issue where certain items such as the Kuku Gardening Pack could not be used.
  • Fixed an issue where certain sanctums could be cleansed without using Fusion Reactor Cores.
  • Fixed an issue where the player would respawn at unnatural locations.
  • Fixed an issue where, if the wagon the player was driving collided with an NPC, a passenger on the wagon would attack that NPC.
  • Fixed an issue where NPCs would sit on the same chair as the player.
  • Improved the quest log to be immediately updated after rescuing bound Pailune refugees.
  • Fixed an issue where Greymane NPCs would say hostile lines to the player.
  • Adjusted the positioning of weapons worn at the waist to appear more natural.
  • Fixed an issue where the aiming animation would occasionally repeat abnormally when aiming a bow at a jail.
  • Fixed an issue where same types of animals would be displayed with different prices.
  • Fixed an issue where the passengers of the Ironcrawler were placed in an unnatural way.
  • Fixed an issue where certain plants could be obtained endlessly when using the Kuku Gardening Pack.
  • Improved the quality of certain outfits.
  • Fixed an issue where the game window could be moved or resized with mouse input while playing in fullscreen mode.
  • Fixed an issue where rain could be seen indoors while using Photo Mode in certain situations.
  • Fixed an issue where water from certain waterfalls would splash in unnatural directions.
  • Fixed an issue where certain objects appeared unnatural.
  • Fixed rendering issues in certain situations.
  • Fixed an issue where using Blackstar's Breath would occasionally cause frame drops.
  • Fixed an issue where the camera would shake when locking on to a target while riding a mount.
  • Fixed an issue where audio would continue to play after a cutscene has ended when fast-forwarding.
  • Fixed an issue where guards could not be attacked with a combat mount while in a wanted state.
  • Fixed an issue where the game would load indefinitely in certain save files.
  • For known issues, please check the notice below: \
  • New Special Mounts Certain animals can now be registered as special mounts after gaining their trust. Available for: Bears, Boars, Wolves, Deer, Mountain Goats, Kuku Birds, Iguanas, Raptors, Camels, Lions, and Tigers
  • Extraction can be performed for a single refinement level or all the way back to the base refinement level, which is the equipment's refinement level when it was first acquired.
  • Obtainable Items: 12 types of lighting items, 1 type of chair, 1 type of special headgear, Abyss Artifacts, and Abyss Gears. Major Improvements Content Improved certain equipment, such as Visiones, so that they can now be enhanced, and sockets for equipping Abyss Gear have been added. The number of sockets matches the default number of sockets for that equipment type.
  • Changed "Blinding Flash" so that it can now be used even without a weapon equipped.
  • Improved chain attacks that follow the unarmed combat skill "Roundhouse Kick".
  • Improved targeting when aiming ranged weapons at small animals.
  • Fixed an issue where certain bosses would take excessive damage when struck with heavy objects.
  • Fixed an issue where arrows could not be fired after loading the game, even when they were in the inventory.
  • Improved camera angle so that, after following an NPC for a certain period of time, it automatically adjusts to align with the player's direction of movement.
View full patch notes ↗

Patch 1.05.01 May 3, 2026

## What changed - **Dispatch missions** — fixed a bug where missions could be unexpectedly canceled, causing loss of spent resources and contribution points - **Pet summoning** — fixed an issue preventing pets from being summoned in certain situations ## Bug Fixes - **Lost dispatch resources** — contribution points that weren't restored due to the cancellation bug will be refunded in the next patch - **Pet summoning restrictions** — pets can now be summoned reliably without encountering the previous blocking conditions ## Overall Dispatch missions will no longer randomly cancel and consume your resources, and pets can now be summoned consistently in all situations.
  • Fixed an issue where, under certain circumstances, ongoing dispatch missions would be canceled and the resources and contribution spent upon dispatch would not be restored. Contribution that was not restored due to this issue will be restored in the next patch. We apologize for the inconvenience.
  • Fixed an issue where pets could not be summoned under certain conditions.
View full patch notes ↗

Patch 1.05.00 May 2, 2026

  • You can locate the Memory Fragments for rematches on both the World Map and minimap.
  • Select "Open Map" from the Knowledge > Memory Fragments > Bosses tab to see exactly where you previously fought a boss.
  • You can attempt a rematch with any character (Kliff, Oongka, Damiane).
  • The Rematch will initially feature two modes and you will be able to have a rematch with 69 bosses starting from this week. Reminisce Fight the boss exactly as they were when you first encountered them.
  • Resonate The boss's stats will scale to match the player's progression. This only applies if the player's stats are higher than the original boss's stats.
  • In Rematch, any consumables used will be restored to their prior state once the battle ends, and no separate loot can be obtained. Please note that this may be changed through future updates.
  • Added the Re-blockade content. (This content will be continuously improved through future patches.) Re-blockades will occur at a set probability for strongholds that meet specific time and condition requirements.
  • Re-blockades are applied after a loading screen occurs, such as after saving and loading, or sleeping in a bed.
  • The Re-blockade offers three modes to adjust its frequency. You can change this via the Re-blockade Frequency option under Settings > Gameplay. (If the Re-blockade Frequency is changed, the new frequency will be applied to the game after all the previously planned Reblockades are initiated.) Re-blockade Frequency: Stable Re-blockades will not occur.
  • Re-blockade Frequency: Conflict (default setting) (Edited: 2026/05/02) Re-blockades will occur intermittently.
  • Re-blockade Frequency: War Re-blockades will occur frequently.
  • During the Re-blockade, 13 different factions will carry out re-blockades across 23 forts and quarries. We plan to gradually increase the number of participating factions and targeted strongholds in the near future.
  • We also plan to adjust the enemies appearing during re-blockades to pose a much greater threat.
  • We also plan to improve the overall system of Liberation and Re-blockade.
  • Added new legendary animals that can be kept as pets: Iron Eagle and Hyacinth Macaw. The Iron Eagle appears upon meeting certain conditions.
  • Added a new creature: Mountain God Boar. The Mountain God Boar appears upon meeting certain conditions.
  • Added a shop that sells disguise items.
  • Added new items to shops. (To prevent spoilers, details are listed in the dropdown menu below.) When wearing the Ring of Lightning after defeating the Titan, you can purchase the Lightning Bolt Plate Boots from Bari's shop.
  • Improved interaction with gold bars placed throughout the world that were previously unobtainable. Picking them up now yields a Crude Gold Bar worth 5 Silver.
  • Added a new location to obtain the Pumpkin Head near pumpkin patches.
  • Added Carry, Lower, and Pet interactions for goose and duck pets.
  • Fixed an issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI.
  • Improved crop harvesting in the garden so that you consistently receive a minimum of 2 crops regardless of fertilizer or water supply.
  • Improved the visibility of hints in certain puzzles.
  • Improved the ruins puzzle at the lake near Kharonso so that progress is maintained even after saving and loading or leaving the area.
  • Improved Mission Dispatch to automatically cancel if missions can no longer be sustained.
  • Improved Embed Abyss Gear and Create Socket functions to support locked items.
  • Improved the highlight effect when dyeing outfits to make the dyeable parts clearer.
  • Moved the Abyss Nexus near Zargan Tankworks, where the Research Institute is located, to the top of the cliff. (If you have already activated the Abyss Nexus, it will remain activated after relocation.)
  • Improved the graphics quality of certain animals.
  • Fixed an issue where a comrade's Trust would reset to 10 under certain conditions.
  • Fixed an issue where certain livestock could not be sold or butchered.
  • Fixed an issue where a comrade's status would display as "In Progress" even when they were not on a mission.
  • Fixed an issue where certain knowledge could not be acquired.
  • Fixed several issues regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.) Fixed an issue where Kliff could not customize/dye after defeating Umbra.
  • Fixed an issue where the text would not display properly when reading the Aeserion Gear Blueprint.
  • Fixed revolving doors in certain puzzles reacting to Force Palm.
  • Fixed an issue where the Tesla Coil item would get stuck in the air under certain conditions.
  • Fixed an issue in the Home Decoration mode where moving an object placed on top would also move the object underneath it.
  • Fixed an issue where the drill and chainsaw items could not be equipped in safe zones.
  • Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions.
  • Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.) Fixed an issue with Corrupted Caliburn displaying abnormal attack patterns occasionally during combat.
  • Improved combo fluidity when attacking the Storm Crusher and Thunder Tank bosses.
  • Fixed an issue where the Abyss Nexus would reset upon saving and loading after defeating Abyss Kutum.
  • A warning message will now display if you move out of the combat area during the fight against Ludvig.
  • Fixed an issue where bosses would occasionally not enter a staggered state.
  • Fixed an issue where certain bosses would not take damage from bows and ranged attacks while staggered.
  • Fixed an issue where bosses would endlessly repeat evade animations under certain conditions.
  • Increased the damage reduction rate applied upon a successful guard for all weapon types.
  • Reduced the character's travel distance when using the Force Current skill.
  • Fixed an issue where repeatedly pressing the input for "Escape" would not free the character from immobility when afflicted with the Freeze status effect.
  • Fixed an issue where comboing into the Evasive Shot skill while casting Charged Shot did not work properly.
  • Fixed an issue where Focused Charged Shot could be used even if the skill hadn't been learned.
  • Fixed an issue where Axiom Force would not activate properly when aiming while the character is falling.
  • Fixed an issue where using Healing Force Palm on specific objects would cause the Daze status effect to the player.
  • Fixed an issue where monsters near the Spire of Frost would take cold damage.
  • Fixed an issue where the character would not perform a falling animation when jumping from high places under certain conditions.
  • Fixed an issue where the weapon looked unnatural when using the Weapon Throw skill under certain conditions.
  • Fixed an issue where certain attacks from Walker monsters dealt excessive damage.
  • Fixed an issue where the Visione was worn while holding a weapon under certain conditions.
  • Fixed an issue where the weapon's appearance wouldn't return if the character was swapped after a Weapon Throw.
  • Fixed an issue where the weapon would occasionally bounce in midair when the Crow's Pursuit Abyss Gear was equipped.
  • Fixed an issue where stamina wasn't consumed during flight under certain conditions.
  • Improved the appearance of hostile Marni's mech monsters.
  • Fixed an issue where destructible objects occasionally didn't break when hit by projectiles at a distance.
  • Fixed an issue where the character would bounce unnaturally when falling into a shallow river.
  • Improved interactions on certain merchant NPCs to include Tackle and Carry.
  • \ Fixed an issue where enemies right next to the character would not take damage when using Piercing Light with a greatsword.
  • \ Fixed an issue where the character would automatically recover upon receiving fatal damage.
  • Fixed an issue where controller and keyboard/mouse control presets would reset.
  • Fixed an issue where the Vault skill did not trigger consistently. Pressing the Jump key once during an attack will execute a standard Vault.
  • Pressing the Jump key again during its activation will execute a Double Jump, leaping off the enemy.
  • Separated the interaction keys for Sit and Lean on terrain and objects.
  • Fixed an issue where the 3rd hit of Force Palm would occasionally activate without additional key input after the 2nd hit.
  • \ Improved control responsiveness after using the Throw skill.
  • Fixed an issue where some key inputs were delayed during cutscenes.
  • \ Fixed an issue where changing quick slot tabs didn't work near interactable targets.
  • Fixed an issue in certain water terrains where repeatedly starting/stopping swimming would lock the player's controls.
  • Fixed an issue where certain controls were disabled at the start of an Unarmed Duel.
  • Fixed an issue where the displayed chapter name during an autosave or manual save did not match the actual ongoing chapter. Please accept our sincere apologies, and note that save files displaying an incorrect chapter name will only be updated to the correct chapter name after being manually saved again.
  • Improved the Skills menu to directly open the skills screen for the character currently being played.
  • Improved the UI on the Abyss map to intuitively display teleport paths.
  • If a specific object is discovered and registered in Journal - Notifications, you can now select that notification to check its location on the map.
  • Improved the minimap to display owned pets when in the Greymane Camp.
  • Improved Sell and Gift lists to grey out locked items.
  • Added the Cancel key guide to appear during Eavesdrop.
  • Improved the Save menu to display the autosave slot.
  • Added a feature to delete saved data from the Load menu. This feature cannot be used when the Load menu is accessed from the Main Menu.
  • Fixed an issue where the owned quantity of an item displayed in the bottom right of the inventory was abnormal.
  • Fixed an issue where the displayed owned currency differed from the actual amount when loading a save.
  • \ Fixed an issue where the key guides during Home Decoration looked unnatural.
  • \ Improved mouse selection for inventory category tabs.
  • Fixed an issue where the Quick Menu list remained open if playing a Memory Fragment failed.
  • Fixed an issue where other tabs could not be selected after scrolling down in Map Details.
  • Fixed an issue where the Preview All feature was unusable in the Pets - Tailor's Shop menu.
  • Fixed an issue where the Stormtalon Ridge Watchtower still showed as blockaded on the map even after being liberated.
  • \ With the implementation of NVIDIA Streamline SDK 2.11.1, the "Dynamic Multi-Frame Generation" option has been added under Settings > Video. (GeForce RTX 50 Series exclusive)
  • \ Added the "Sharpness Enhancement" option under Settings > Video.
  • \ Fixed rendering errors occurring in certain scenes, including water graphics.
  • Improved rain falling from eaves to look more natural.
  • Fixed an issue where the appearance of the bow and quiver looked unnatural under certain conditions.
  • Improved guides displayed in fullscreen so they can reviewed in Menu > Journal > Notifications.
  • \ Fixed crashing issues that occurred when configuring options in certain environments. Improved overall stability and fixed several crashes across PC, Mac, and consoles.
  • Fixed various localization errors and improved localization quality across all languages.
  • Fixed an issue where the Golden Fire reward was not granted after defeating Golden Star.
  • Improved the sound of footsteps for certain characters.
  • Improved the sound effects when walking on glass-textured ore veins.
  • Improved the audibility of certain lines during the quest, "Trials of Kindness."
  • Improved lines of certain cutscenes to play more naturally.
  • Improved certain NPC lines, voices, and reactions to be more natural and context-appropriate.
  • Fixed an issue where Aerial Maneuver would not activate after using Axiom Force on Karanda.
  • Fixed an issue where, at times, sound would fail to play when putting down an uprooted tree.
  • Improved the earrings equipped on the character to move more naturally.
  • Fixed an issue where certain outfits would appear unnatural depending on the character's movement.
  • Fixed an issue where characters would shake unnaturally when Kliff was positioned at a certain spot during the chapter 1 quest, "Actions Speak Louder than Words."
  • Fixed unnatural target movement when using a lantern in the Vault of Vengeance.
  • Fixed an issue where Kliff's posture would appear awkward at the beginning of a cutscene while using Blinding Flash.
  • Improved the motions for the memory fragment "Lair of Animal Thieves" to be more natural.
  • Fixed an issue where the game would crash when selecting an item of max refinement level from the Refinement screen.
  • Fixed an issue where the game would be unplayable when loading saved data when death has found the character.
  • Fixed an issue where the title screen would display when purchasing 2 horses at the stable.
  • Fixed an issue where, at times, the character couldn't ride the Icicle Edge Alpine Ibex.
  • \ Fixed an issue where the character's movement would appear awkward in certain outfits.
  • \ Improved the character's movement to be more natural in the Elegant Carmine Plate Helm.
  • \ Fixed an issue where the character would temporarily move up and down in preview mode at a barber or tailor's shop.
  • \ Fixed an issue where the character's cloak would vanish while using Axiom Force midair.
  • \ Fixed an issue where performing a heavy attack with the Laser Cannon Spear or the Kuku Laser Cannon Spear would pierce through enemies.
  • \ Changed the skill description of Double Jump.
  • \ Fixed an issue where the character would spawn at an abnormal location when escaping from certain terrain.
  • \ Fixed an issue where certain hairstyles would appear awkward.
  • \ Fixed an issue where equipment that shouldn't display would show during Duo.
  • Fixed an issue where the outfits of certain monsters would appear awkward.
  • Fixed an issue where, at times, the previously equipped weapon would disappear when equipping a weapon.
  • Fixed an issue where the weapon's appearance would vanish under certain conditions.
  • Fixed an issue where certain NPCs would look unnatural.
  • Changed the appearance of some packs.
  • Fixed an issue where the appearance would abnormally overlap when equipping certain cloaks and two-handed swords.
  • Fixed an issue where the character couldn't catch creatures storable in the inventory such as insects, mammals, and rodents while sitting.
  • Improved the Open/Close interaction buttons for windows to appear more quickly when climbing walls.
  • Improved the dye to be more natural for the Blackwing Mask.
  • Fixed an issue where the "Cancel" button wouldn't work properly when selecting the difficulty at the start of the game.
  • Fixed an issue where an unequipped equipment would display from the Refinement - Equipped menu.
  • Fixed an issue where, at times, failing to cheat at a minigame in certain regions would either not teleport the character to the constabulary or move the character to the constabulary of another region.
  • Fixed an issue where the character couldn't play Duo when transferred to prison from committing a crime during an archery contest.
  • Fixed an issue where the comrade wouldn't return after being dispatched on a mission to Azerian's manor. Improved comrades to return properly after completing a mission in progress.
  • Fixed an issue where, at times, items wouldn't display properly at Patrigio's Secret Shop.
  • Fixed an issue where the "Examine" screen wouldn't close underwater when the mount dies while using the "Examine" option while on the mount.
  • Fixed an issue where you couldn't change the material when dying certain items.
  • Fixed an issue where Kliff as a comrade wouldn't stay dead when using the "Load" option after being critically wounded.
  • Fixed an issue where the striped marlin on the character's back would either disappear or fall to the ground when using a shop.
  • Fixed an issue where the part of the A.T.A.G. that couldn't be dyed would appear in the dye menu.
  • Fixed an issue where the camera would move awkwardly when controlling a strongbox placed at a specific spot.
  • Fixed an issue where the Skybridge Alignment Device could be grabbed with Axiom Force even when incomplete.
  • Fixed an issue where the character would keep rotating automatically when entering the dye or customization menu when closing it while the character rotates.
  • Fixed an issue where the dye wouldn't apply to headgear and cloaks with the "Display Headgear" option on during customization.
  • Fixed an issue where the headgear would appear abnormal when discarding certain headgear.
  • Fixed an issue where certain displayed knowledge wouldn't match the actual name.
  • Fixed an issue where the turbine breaker would reset after liberating Marni's Drilling Rig.
  • Fixed an issue where enemies in the area wouldn't disappear after purifying the Sanctum of Penitence.
  • Fixed an issue where geese would abnormally appear from under the water.
  • Fixed an issue where certain NPCs would be placed in awkward spots in Pailune.
  • Fixed an issue where you couldn't interact with Grimmick due to a cow being in the same spot.
  • Fixed an issue where the character could climb up to the top of a door or gate.
  • Fixed an issue where the character could climb up to the top of the Sotdae of Bond.
  • Fixed an issue where animals would die because of Abyss Grass in certain areas.
  • Fixed various other in-game issues.
  • For known issues, please check the notice below: \
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