DAYZ Patch Notes

Patch 2026-06-26 June 26, 2026

  • Muy Mubarak Masjid (Kandahar, Afghanistan) – A palace and shops complex that features an inner courtyard, with stores facing outward and along interior paths.
  • Haji Bahudin Market (Kandahar) – A modern shopping market with a similar concept.
  • Taktak Street Bazar (Kandahar) – A street market full of carts, shops, and bird sellers with cages.
  • Marko Bazar (Pakistan) – Studied via drone footage; notable for solar panels on rooftops.
  • Dara Adamkhel (Pakistan) – A famous gun market where weapons are sold and manufactured; features U-shaped shop clusters and street-level stores.
  • Turkish street bazaars (Istanbul) – Temporary weekly markets that transform parking areas on specific days.
  • A modular kit (Entrance, Flat, Flat Half, Right, Left, Corner) allows environment designers to assemble bazaars of varying sizes and configurations. By adding variations of the Flat piece, larger bazaars can be built without looking repetitive.
  • Our research revealed that real-world bazaars in the Middle East/Central Asia share common structural DNA: covered corridors, arched entrances, interior courtyards, and rooftops with domes - a key and instantly recognizable silhouette element.
  • The design incorporates elements critical to DayZ's gameplay: ladders for rooftop access and verticality, openable doors and gates, and gun shops as distinct loot points that players can identify through signage. The rooftop ladder heights were chosen to match with neighboring assets, enabling traversal across connected rooftops of different heights.
  • The bazaar pieces were also designed to sit alone or alongside existing assets (e.g. House_2C2), allowing us to create even more variations of different bazaar configurations.
  • How wide should the corridors be?
  • How tall do the arches need to be to feel right?
  • Where do players naturally expect to find entrances, shops, and rooftop access?
  • How do different piece combinations read when placed in the context of different towns?
  • Making sure all unopenable doors are barricaded
  • All windows are broken or barricaded
  • Architectural believability (ceiling material, shape, roof trims, pillars)
  • Clear player paths for comfortable navigation and looting
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Patch 2026-06-05 June 5, 2026

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Patch 2026-05-15 May 15, 2026

## What changed **Clothing items** — Added lighter shirts (Kameez tunic), looser pants (Shalwar Pants), protective eyewear (dust goggles), and several forms of headwear and face coverings including keffiyehs, turbans, and pakol hats. ## Overall DayZ added a new set of clothing options with Middle Eastern and South Asian-inspired apparel.
  • Lighter shirts (Kameez tunic)
  • Looser pants (Shalwar Pants)
  • Protective eyewear (dust goggles)
  • Several forms of headwear and face coverings, including keffiyehs, turbans, and pakol hats
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Patch 2026-04-21 April 21, 2026

## What changed - **Bonfire events** — Normal Bonfire returns in Chernarus and Tire Fire returns in Sakhal (region-specific variants) - **Infected Witch** — Limited-time infected enemy has returned ## Overall Seasonal bonfire events and a special infected enemy are back in DayZ.
  • Bonfire events: Normal Bonfire in Chernarus and Tire Fire in Sakhal (due to it being in a different region)
  • ​​​​​​​​​​​​​​Return of the Infected Witch
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Patch 2026-04-15 April 15, 2026

  • Real regions within Central Asia (think Afghanistan), as well as countries in the Middle East (think Iran, or even Turkey)
  • Work done by the Arma team during Arma 2: Operation Arrowhead
  • Arid landscapes are generally vast
  • Any landlocked landscape requires a natural transition into the outside landscape to ensure players won’t easily go outside the playable area
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