Dead By Daylight Patch Notes

Patch 10.1.0 August 4, 2026

  • Press and hold the Power Button (M2) to summon Divine Light for up to 3s.
  • Divine Light moves away from The Judgment and is controlled with camera controls (left/right only).
  • While in this state, Divine Light does not damage Survivors.
  • If Divine Light passes through obstacles, it slows down .
  • While controlling Divine Light, press the Attack Button (M1) to Cast it forward.
  • When cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. (Survivors inflicted with Heresy are known as Heretics)
  • The longer Divine Light is controlled: The shorter the Cast delay
  • The longer the Cast duration
  • Divine Light has a 6 second cooldown.
  • Press the Secondary Ability Button (LCTRL) to Exile a Heretic in the Dying State, gaining Zealous. ( If they have 2 Hook States, they are killed instead.)
  • Exiling a Survivor gives them a Hook State.
  • When Exiling a Heretic: The 2 closest Shrines of Judgment become Active
  • Zealous lasts for 60 seconds.
  • Gain Killer Instinct on all Heretics for 3s. (only applies to Survivors with full Heresy)
  • While Zealous: Increase Divine Light's size by 10%
  • Decrease Divine Light's cooldown by 20%
  • Maintain control of Divine Light for up to 0.3s (the longer it is controlled before being cast, the lower it will be, starting at 1s)
  • Exile acts like a Hook, but does not trigger Hook-related perks.
  • Upon entering Exile, Survivors receive a Searcher's Pendant (Limited Item).
  • Exile is filled with dangerous Seeds of Punishment that reduce a Survivor's Sacrifice timer by 1s when hit.
  • Exile is also filled with helpful Exiled Souls. Hold the Use Item button (M2) to point the Searcher's Pendant at Exiled Souls to collect them.
  • For each Exiled Soul collected (up to 10), Survivors gain an additional 0.5s to default Unhook Protections (10% Haste, Endurance, and Elusive).
  • Exiled Souls no longer grant additional protections once all Generators are completed.
  • Survivors who aren't in Exile can Pray at an active Shrine of Judgment (highlighted in red) to rescue Exiled Survivors.
  • Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area... just leave )
  • Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.
  • Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time.
  • Sensitivity settings exclusive to The Judgment
  • This setting can be found in the General settings tab under Beta, then The Judgment Control Settings
  • Celestial Witness Every 30s, if the Obsession is at least 40m away from you, you see their Aura for 2/2.5/3s. Otherwise, the farthest Survivor becomes the Obsession.
  • Hex: Under Your Thumb The first time a Survivor gains a hook state, a Dull Totem ignites.
  • Whenever a running Survivor gains Haste within 32m of you, you are alerted.
  • Running Survivors cannot gain more than 25/20/15% Haste at a time.
  • Lay Waste Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.
  • Fruits of your Labor Whenever a Generator is completed, you earn 1 Token.
  • Whenever you finish repairing a Generator, for each Token: You gain 5% Haste for 2s.
  • You gain 10/15/20% healing progress.
  • Salvation's Cry Whenever the Killer starts chasing you: You see the Auras of other Survivors for 1/2/3s.
  • Survivors not being chased see your Aura for 5s.
  • Survivors not being chased see the Killer's Aura for 5s.
  • Boon: Steadfast While next to a Totem, use "E" to bless it, creating a unique Boon Totem that combines all your Boons.
  • Generators within the Boon's range: Regress 50% slower.
  • Survivors repair them 8/9/10% faster.
  • Survivors within the Boon's range see the Auras of affected Generators.
  • Unhook Protections: Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 10 seconds. (was 15 seconds)
  • Anytime a Survivor is unhooked, they gain Elusive for 10 seconds . (NEW - This does not apply once all generators are powered)
  • A Nurse's Calling: Within 28/30/32m of Survivors who are healing or being healed, you see their Auras. (Reveals all Survivors in a healing interaction, regardless of their health state)
  • Dev note: There has been some confusion about the expected behaviour with A Nurse's Calling, we felt it was a good opportunity to make it more consistent and clearer.
  • Call of Brine: Whenever you damage a Generator, it regresses 30/40/50% faster for 90s . (was 70 seconds)
  • For that time, whenever a Survivor hits a good basic Skill Check while repairing that Generator, you are alerted.
  • Coulrophobia: Survivors within your Terror Radius: Heal 20/25/30% slower. (was 30/40/50%)
  • While healing, basic Skill Checks spin 50% faster.
  • Dev note: Because we're buffing A Nurse's Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds.
  • Hex: Thrill of the Hunt: When the trial starts, a Dull Totem ignites.
  • For each Dull and Hex Totem remaining, you have 1 Token.
  • For each Token, Survivors bless and cleanse Totems 8/9/10% slower . (was 8/10/12%)
  • Dev note: Hex: Thrill of the Hunt has excelled at defending totem builds in the recent patches. We're slightly lowering its efficiency while reviewing the perk in the long term.
  • Keep Them Waiting: Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn 1 Token, up to 6/7/8 .
  • For each Token, your basic-attack cooldown are 5% shorter. ( was 4%)
  • Whenever the Obsession takes damage, lose 2 Tokens.
  • While the Obsession is dead, you cannot earn Tokens.
  • Nowhere to Hide: Whenever you damage a Generator, for 3/4/5s , you see the Auras of Survivors within 18m of you. (was 24 meters)
  • Dev note: We are planning to update this perk based on the reception of the above change after it was announced. Nowhere to Hide will go back to 24 meters, but will reveal Survivors near the Generator instead of the Killer's location.
  • Sprint Burst: Whenever you start running: You gain 50% Haste for 2s . (was 3 seconds)
  • You gain Exhausted for 60/50/40s .
  • Apocalyptic Ingenuity: After you rummage or unlock 1 Chest, while next to a Broken Pallet, use (Input.ActivatableButton1) for 3s to create a Fragile Pallet. (was 2 chests, and 4 seconds)
  • Within 24/28/32m , you see the Auras of Broken Pallets.
  • Deliverance: Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain Broken for 160/140/120s . (was 100/80/60 seconds)
  • Vigil: All Survivors within 16m of you: Lose Blindness 30/35/40% faster. (was 44/55/66%)
  • Lose Broken 30/35/40% faster. (was 44/55/66%)
  • Lose Exhausted 30/35/40% faster. (was 44/55/66%)
  • Lose Exposed 30/35/40% faster. (was 44/55/66%)
  • Lose Hemorrhage 30/35/40% faster. (was 44/55/66%)
  • Lose Hindered 30/35/40% faster. (was 44/55/66%)
  • Lose Mangled 30/35/40% faster. (was 44/55/66%)
  • Lose Oblivious 30/35/40% faster. (was 44/55/66%)
  • After they leave your range, this ends after 15s .
  • Adrenaline: When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted: You gain 50% Haste for 4s . (was 3 seconds)
  • You gain Exhausted for 60/50/40s .
  • Clean Break: Whenever you finish healing another Survivor, while being healed by another Survivor, use (Input.ActivatableButton1) to gain Broken.
  • After 75/60/45s , if you are not downed, you are instantly healed. (was 80/70/60 seconds)
  • Moment of Glory: After you rummage or unlock 1 Chest, while not Broken, when you become injured, gain Broken. (was 2 chests)
  • If you do not take damage, after 80/70/60s , you are instantly healed.
  • Repressed Alliance: After repairing Generators for 55/50/45s , while repairing a Generator alone, use (Input.ActivatableButton1) to block that generator for 15s . (was 30 seconds)
  • Technician: While repairing a Generator: The range of Generator repair noises is 16m shorter. (was 8 meters)
  • Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress. (was 5/4/3%)
  • New Gameplay Showcase Section Can be entered through Survivors and Killers lobbies
  • Killer Power's icon is also a point of entry for the section
  • Section includes detailed description of all Killers' Powers, separated by killer and Key Aspect
  • Each Key Aspect is accompanied by an example video
  • Section includes the list of Killers for players to be able to preview their power
  • Only accessible outside matches
  • Power Tooltip updated Old Power Tooltip used to describe a Killer Power entirely is updated
  • Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details
  • Updated Matchmaking Button Updated visuals
  • Surfaces estimated waiting time and current time on queue
  • Bonuses and other complementary information is displayed through new tooltip
  • Hook Timer Division The hook timer has been split into two bars, to better clarify the second hook state and death triggers.
  • Updated for scenarios when a Survivor is on a hook, in a Cage of Corruption (Game Mode: 2V8) or Cage of Torment (The Executioner), and in Exile (The Judgment).
  • Fixed an issue where music wasn't restarting properly when using the Mori Preview in Menu.
  • Fixed an issue where Survivor scream could be heard twice when cage by the Dark Lord during 2v8.
  • Fixed an issue where Survivor would respond with incorrect voice line after being healed.
  • Fixed an issue where the SFX of a fully infected Survivor would remain after a disconnection during a Custom Game.
  • Fixed an issue where The Skull Merchant Drone placement was disabled on some elevated structures
  • Fixed an issue where The Ghost Face could be revealed around walls when less than 30% of his model was in sight.
  • Fixed an issue where The Ghost Face's "Lean and Stalk" was hindered by a Survivor standing behind Half Cover.
  • Fixed an issue where The Legion's cooldown animation would play for a brief moment when stunned while in Feral Frenzy.
  • Fixed an issue where Survivors were missing the ability to use Snap Out of It after canceling Snap Out of It while holding a Morsel.
  • Fixed an issue where Survivors had an undesired red glow VFX when affected by The Clown's Tattoo's Middle Finger Add-On.
  • Fixed an issue where The Skull Merchant's Drone was missing during her Mori.
  • Fixed an issue where the preview of the Bear Trap placement was visible during The Trapper's Mori from the Killer point of view.
  • Fixed an issue where The Houndmaster's Search marker and the Command prompts would linger when cancelling an interaction.
  • Fixed an issue where, sometimes, The Dredge would be indefinitely Undetectable from the Killer point of view after teleporting to lockers more than twice.
  • Fixed an issue where the generator explosion was missing when failing the Special Skill Check from The Slasher's Deputy's Badge Add-on.
  • Fixed an issue where, sometimes, using the Virulent Bound at the same time as a pallet was being dropped would cause the Survivor to teleport in front of the Killer.
  • Fixed an issue where the Survivor external icon was missing for the Add-on Acidic Blood of The Xenomorph.
  • Fixed an issue where The Skull Merchant's Geographical Readout External Icon was unable to be seen after deploying a Drone.
  • Fixed issues causing Survivor bots to not dodge special attacks toward the intended direction.
  • Survivor Bots now have a chance to misdodge Special attacks based on how fast they reacted to the attack.
  • Fixed issues causing Survivor bots to not heal other Survivors.
  • Survivor Bots are now more brave against Killers that are not moving away from a location.
  • Fixed an issue causing Survivor Bots to give up their goal too easily when entering the Terror Radius.
  • Fixed an issue in Nostromos map where players can stand on top of assets
  • Fixed an issue in Nostromos map where a locker is clipping into a locker
  • Fixed an issue in The Shattered Square where the Houndmaster's dog cant vault over a window
  • Fixed an issue in Nostromos map where survivors clips through a door of a locker when entering it
  • Fixed an issue in Nostromos map where characters can clip through an assets
  • Fixed an issue in Groaning Storehouse where the coat of Dustin clips through the door of a locker
  • Fixed an issue in Gideon Meat Plant where the Nurse can't blink through an asset
  • Fixed an issue in Mother's Dwelling where the Nurse can't blink through an asset
  • Fixed an issue in Rancid Abattoir where projectiles are blocked by an invisible collision
  • Fixed an issue in Family Residence where the Nurse could blink inside the hill
  • Fixed an issue in Grim Pantry where players can stand on top of an invisible collision
  • Fixed an issue in Dead Sands where an invisible collisions is present on the shack
  • Fixed an issue in Father Campbell's Chapel where the Nurse can blink on top of the building
  • Fixed an issue in Toba Landing where killers can't grab downed survivor in a specific location around the space rover
  • Fixed an issue where The Skull Merchant Drone placement was disabled on some elevated structures.
  • Fixed an issue where Visionary Perk doesn't show Aura when exiting a Locker, after the cooldown is completed
  • Fixed an issue where the Heal progress bar would remain grey while healing another Survivor with the Perk "Do No Harm" active.
  • Fixed an issue where the Perk Icon of Lucky Star would appear with the Red Cooldown Effect at the start of a Trial.
  • Fixed an issue where the Saboteur Perk would go on cooldown when a Survivor sabotaged a Hook with a Toolbox containing 6 charges.
  • Fixed an issue where the Scene Partner Perk would activate while looking away from the Killer when the cooldown finished while within two Terror Radiuses.
  • Fixed an issue where all Tokens would be consumed when 2 Survivors with the "Corrective Action" Perk equipped each had only 1 Token and a Survivor without the "Corrective Action" Perk failed a skill check.
  • Fixed an issue where the Perk A Nurse's Calling would not reveal the Aura of a Survivor that was healing.
  • The Players Tab in Match Details now shows the Killer's Portrait instead of their Power Icon It is a known issue that a handful of Legendary cosmetics to not have a Killer Portrait icon. This will be fixed in an upcoming release.
  • Fixed an issue where the game would freeze for a bit when hovering over the quest button.
  • Fixed an issue where changing the fullscreen mode would not update mouse capture settings immediately.
  • Fixed an issue where Survivors were unable to create a Beam of Light after charging the map, dropping and picking it back up.
  • Fixed an issue where XESS Mode was unable to be applied with TAA enabled.
  • Sadako and The Twins will be unavailable during this PTB.
  • If Brand New Part is equipped, the first skill check to occur after the toolbox is depleted will have the Great and Good zones of the Skill Check UI missing.
  • Sometimes, Survivors will not properly transition to the tally screen after being Mori'd or being sacrificed while inside of The Exile
  • Sometimes, The Judgment's Divine Light VFX will appear before it can actually injure Survivors
View full patch notes ↗

Patch 10.0.3 July 21, 2026

  • Fixed an issue where The Slasher's Dirty Money Add-On remained dimmed when active.
  • Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.
  • Jump Scare anti-camp penalty no longer applies across multiple floors
  • Cross-Examination While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer's Light Marks, you gain Elusive . This ends after 3/4/5s .
  • Sauna Rock: After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds . (was 13 seconds)
  • Two Nails: Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds . (was 6 seconds)
  • Mirror Shards: Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
  • Toxic Waste: After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
  • Sleeping Bag: After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
  • Party Noisemaker: Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)
  • Week 1: Chaos Shuffle (July 28 - August 4)
  • Week 2: Lights Out (August 4 - August 11)
  • Week 3: 2v8 (August 11 - August 18)
  • Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
  • Gate interaction points will now remain lit once all objectives have been completed
  • Deep wounds and Anti-camp bars are now visible again
  • Added support for the Fog Vial
  • Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X
  • All Perks and Add-ons now available to be assigned
  • Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
  • Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
  • Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
  • Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
  • Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
  • Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
  • Fixed an issue where certain map specific achievements were not being awarded in correctly.
  • Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
  • Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.
  • Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.
  • Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.
  • Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
  • Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
  • Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
  • Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
  • Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.
  • Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor. Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.
  • Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.
  • Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.
  • Fixed an issue where Survivors downed by The Mastermind's vault attack while working on a Generator kept repairing while downed.
  • Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.
  • Fixed an issue in Torment Creek where traps could be placed under the ground near the window.
  • Fixed an issue in Toba Landing where The Nurse can blink through the ground.
  • Fixed an issue in Treatment Theater where The Executioner's Punishment Of The Damned attack is blocked in the middle of the main room.
  • Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.
  • Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk 'Undying'.
  • Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.
  • Fixed an issue where the Perk 'Plot Twist' could be reused when picked up or dropped by a Killer.
  • Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.
  • Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.
  • Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.
  • Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.
  • Fixed an issue where The Oni's Blood Fury's prompt was missing an indication that it must be held to activate.
  • Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.
  • Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.
  • Fixed an issue where there was no HUD or UI feedback indicating The Oni's Blood Fury prompt had to be held to activate.
  • Fixed an issue where Survivors were unable to wiggle when being grabbed while having a Skill Check.
  • Fixed an issue causing the Entity to make an illegal purchase move in the Bloodweb.
  • Fixed an issue where leaving the Survivor queue in Play While You Wait would reset the Killer priority queue.
  • Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor. Dev Note: This is unintended and will be fixed in a future release.
View full patch notes ↗

Patch 2026-07-16 July 16, 2026

  • RGB / motherboard utilities
  • CPU / GPU overclocking or other tuning utilities
  • Certain BIOS utilities
  • Hardware monitoring utilities
  • Utilities using direct port access
  • OEM updater utilities
  • Other anticheat / antihack / antivirus utilities
View full patch notes ↗

Patch 10.0.2 July 6, 2026

## What changed **Bug Fixes** - **Deputy's Badge** — No longer triggers regression on already regressing Generators - **The Doctor** — Survivors can now Snap Out Of It while holding a Morsel - **The Plague** — Fully infected Survivors no longer infect event interactables - **The Legion** — Power now goes on cooldown when throwing Poison as it ends - **The Wraith** — Suppression of Red Stain and Terror Radius after Uncloaking now works with "The Ghost" Soot Add-On - **The Nightmare's Black Box Add-On** — Now correctly applies the Linger Effect - **The Slasher's Dirty Money Add-On** — No longer consumes 2 tokens on Jump Scare vault - **The Cenobite** — No longer teleports under the map when using Lament Configuration - **Cross-Examination** — Fixed triggering on 16 ranged Killer powers - **Object of Obsession** — Now activates when unhooked with Shoulder The Burden - **Buckle Up** — No longer activates with Conviction perk - **Tome Challenge "Shared Task"** — Now completable - Multiple Survivor audio and visual issues fixed (voice lines, lip clipping, positioning with various Killers) - Multiple map collision and placement issues fixed across multiple locations - Multiple interaction and spawning issues resolved **Balance Changes** - **Deputy's Badge** — Generator explosion radius increased from 4m to 2m while in Omnipresent Evil **Other Changes** - **Toothy Torte Cake offering** — Rarity changed from Very Rare to Common ## Overall This patch addresses numerous
  • No longer triggers on regressing Generators (Bug Fix)
  • Changed the rarity of the Toothy Torte Cake offering from Very Rare to Common.
  • Fixed an issue where Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel.
  • Fixed an issue where Fully infected Survivors were able to infect event interactables when playing against The Plague.
  • Fixed an issue where, rarely, it was impossible to interact with a Portal in the Family Residence map.
  • Fixed an issue where the Poison VFX remained on assets during the 10th Anniversary event.
  • Fixed an issue where the Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition.
  • Fixed an issue where some Castlevania customizations were not playing the Collection music.
  • Fixed an issue where the cooldown of an audio node could miss a timer assignment.
  • Fixed a further unintended longer delay between healing end & saved voice overs.
  • Fixed two issues causing Tomie's audio to persist in following trials against The Spirit.
  • Deputy's Badge (Very Rare) While in Omnipresent Evil, passing within 2m of a generator will cause it to explode. (was 4m)
  • Fixed an issue where only 3 Portals spawned in The Game map making one unable to be interacted with.
  • Fixed an issue where The Legion's power did not go on cooldown when throwing Poison as it was ending.
  • Fixed an issue where a blue stain would appear on the Survivor when consuming an Invisibility Morsel while being close to The Unknown.
  • Fixed an issue where a placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel.
  • Fixed an incorrect voice line for The First when activating World Breaker mode.
  • Fixed an issue causing Killer and Survivor voice lines to be played in English, regardless of the Voice Language selection setting.
  • Fixed an issue where audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done.
  • Fixed an issue where some Survivors could pick up an item from outside The Lich's chest when positioned to the left, right, or backward.
  • Fixed an issue where the bottom teeth of Nancy Wheeler or Alan Wake (Rose Marigold Outfit) would clip inside the top lip when the Survivor attempts to 'Escape' while on a Hook.
  • Fixed an issue where The Skull Merchant was able to deploy a Drone under a hooked Survivor. Causing the Drone to instantly be refunded.
  • Fixed an issue where The Wraith's Suppression of the Red Stain and Terror Radius after Uncloaking were missing with the "The Ghost" - Soot Add-On.
  • Fixed an issue where Survivors could be misaligned when getting pinned by The Slasher.
  • Fixed an issue where Survivors with high ping were pinned to walls backward when moving away from The Slasher.
  • Fixed an issue where The Mastermind could rarely softlock when performing a quick double dash with high ping.
  • Fixed an issue where Survivors' shadows remained visible while The Slasher was inside the Omnipresent Evil.
  • Fixed an issue where The Demogorgon became invisible when Teleporting to a Portal with a Survivor on top when the player was lagging.
  • Fixed an issue where the Survivor kept the Flame Turret when in Dying State against The Xenomorph.
  • Fixed an issue where Survivors traveled a much shorter distance when hit by the Killer Power of The Mastermind or The Slasher when both were at high ping.
  • Fixed an issue where The Nightmare's Black Box Add-On was unable to apply the Linger Effect.
  • Fixed an issue where The Slasher's Dirty Money Add-On consumed 2 tokens on a Jump Scare vault.
  • Fixed an issue where The Cenobite could teleport under the map or inside the ground when teleporting to a Survivor using the Lament Configuration
  • Fixed an issue where The Deputy's Badge Add-On applied its regression effect on already regressing generators.
  • Fixed an issue where The Deputy's Badge could activate during the Jump Scare teleport for The Slasher.
  • Fixed an issue where the closed guillotine doors in Grim Pantry had no collision.
  • Fixed an issue in Badham Preschool where the Vile Purge is blocked by an invisible collision
  • Fixed an issue where the Killer can't interact with the hatch
  • Fixed an issue in the Thompson House where screen goes black when blinking in part of the map
  • Fixed an issue in Toba Landing where The Houndmaster's Dog can't vault over a window
  • Fixed an issue in Raccoon City Police Station where The Slasher can't reach and grab a survivor between two assets
  • Fixed an issue in Trickster's Delusion where players can climb on top of the environment
  • Fixed an issue in the Crotus Prenn Asylum where grass is floating on top of a hill
  • Fixed an issue in Badham Preschool where assets would too spawn close to each other and prevent players to navigate
  • Fixed an issue in Fractured Cowshed where there was an extra collision on the stairs
  • Fixed an issue in Ironworks of Misery where The Plague's Vile Purge would be blocked by an invisible collision
  • Fixed an issue in Trickster's Delusion where The Slasher could teleport into a blocker
  • Fixed an issue in Mount Ormond Resort where The Demogorgon portal would float above the ground placed on the second floor of the building
  • Fixed an issue in the Realm of Coldwind Farm where the trap of The Trapper appears to be floating
  • Fixed an issue in Trickster's Delusion where the introduction camera clips in The Houndmaster
  • Fixed an issue in Mount Ormond Resort where the base of a totem is clipping in the snow
  • Fixed an issue where Cross-Examination, could be triggered by 16 ranged Killer powers.
  • Fixed an issue where Object of Obsession was unable to be activated when getting unhooked with Shoulder The Burden.
  • Fixed an issue where the "Lend A Hand" prompt was displayed on the same Survivor after the charges were used.
  • Fixed an issue where Buckle Up activated with the perk Conviction, this was previously amended in error.
  • Fixed an issue where the Tome Challenge "Shared Task" was unable to be completed.
View full patch notes ↗

Patch 10.0.1 June 23, 2026

  • Wide Open Throttle Whenever you fast-vault a Pallet: You gain 10/12.5/15% Haste for 3s .
  • The Pallet is reset, blocked for 60s, and all Survivors see its Aura for that time.
  • Cooldown: 60s .
  • Lend a Hand Whenever you bless or cleanse 1 Totem, while healing another Survivor and only once per Survivor, use "F" to give them 2/3/4 permanent healing charges.
  • Cross-Examination While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer's Light Marks, you gain Elusive . This ends after 3/4/5s . Cross-Examination (CHANGE WILL BE IMPLEMENTED IN BUGFIX PATCH 3)
  • While in the Killer's Terror Radius and not being chased by the Killer, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer's Light Marks, you gain Elusive . This ends after 3/4/5s . Added the "not being chased by the Killer" to perk conditions
  • The 10th Anniversary "Black Banquet" event will start Thursday, June 25th at 11:00 AM Eastern.
  • Main Course: Takes place from the start of the match until 4 Generators are completed OR 1 Survivor remains.
  • Dessert: After Main Course until the end of the match
  • A Global Effect that persists through the entire Main Course
  • A Personal Effect granted to Survivors dining on Morsels found at Dining Carts
  • A Payoff Effect for Survivors that place enough Morsels of food on Banquet Tables in the map
  • Fixed an issue causing too much delay between healing end and saved voiceover.
  • Fixed an internal issue causing a missing Killer voiceover in certain scenarios.
  • Refactored all survivors & killers to say their intended lobby voiceover in the audio system.
  • Fixed an issue where killer subtitles were appearing during survivor point of view, whilst the killer is out of visual range.
  • Fixed an issue causing muffled environment audio a few seconds after starting a trial.
  • Fixed an issue where The Cannibal's Chainsaw SFX was still playing when carrying a Survivor.
  • Fixed an issue where Pallet stun stinger SFX was missing for Jason.
  • Fixed an issue where the wrong SFX was played during the Trial Intro animation for Trickster.
  • Fixed an issue causing the VO grunts of the Spirit to keep being from her Tomie customization after switching outfits.
  • Fixed an issue when playing against The Artist, Survivors would not receive the Exposed SFX from the Garden of Rot addon after removing crows
  • Fixed an issue where The Dark Lord’s Terror Radius lingered before ending after shapeshifting to Bat Form.
  • Fixed an issue where The Slasher’s teleport mist played break audio when aimed at a dropped pallet.
  • Fixed an issue where The Nurse was missing a fire effect with a specific customization.
  • Fixed an issue where The First has a deformed eye and a pointy nose during a Mori in Worldbreaker mode.
  • Fixed an issue where as The First, Survivors getting hit with a Vine Attack while dropping a pallet would not enter the floating state
  • Fixed an issue where The Knight’s Guards pathing behaved incorrectly around dropped pallets during a chase.
  • Fixed an issue where The Knight did not have highlight aura feedback for guard orders on pallets.
  • Fixed an issue where The Animatronic was missing flashlight immunity when grabbing a Survivor inside a doorway.
  • Fixed an issue where The Dark Lord's wolf form backward movement speed incorrectly remained at 4.6 m/s.
  • Fixed an issue where The Mastermind could not freely move the camera between dash buffers.
  • Fixed an issue where visual issues occurred when The Slasher performed a Mini Mori near the end of a Spike's duration
  • Fixed an issue where Survivors briefly appeared impaled after being unpinned by The Slasher.
  • Fixed an issue where The Mastermind’s Virulent Bound dash reset animation played too early.
  • Fixed an issue where The Deathslinger performing a basic attack while a Survivor was affected by their power could crash the application.
  • Fixed an issue where The Slasher’s Mini Mori animation was misaligned on downed impaled Survivors.
  • Fixed an issue in Sanctum of Wrath where the players could climb up a rock
  • Fixed an issue in Trickster's Delusion where the Legion could not fast vault over a pallet in the market area
  • Fixed an issue in Raccoon City Police Station where the Singularity could send Biopod out of the environment
  • Fixed an issue in Ormond Lake Mine where projectiles can be blocked over some assets
  • Fixed an issue in Raccoon City Police Station where the Nurse can blink out of the environment
  • Fixed multiple issues in Trickster's Delusion where the players could climb up little assets on the ground
  • Fixed an issue in Dead Dawg Saloon where players jitter when interacting with the clock of The First
  • Fixed an issue in Autohaven's realm where the players could climb up a rock
  • Fixed an issue in Badham Preschool where the killers would get stuck between hedges
  • Fixed an issue in MacMillan's Estate where the players could climb on top of a rock
  • Fixed an issue in Ormond Lake Mine where the Nurse cannot blink through the silos
  • Fixed an issue in Nostormo where the Nurse can blink and get stuck in the shuttle
  • Fixed an issue in Forgotten Ruins where the players could climb on top of assets
  • Fixed issue in Toba Landing where players could climb on top of assets
  • Fixed an issue in Eyrie of Crows where players would get stuck on hugging the walls of the shack when going down the stairs of the basement
  • Fixed issue in Grim Pantry where it was missing projectile collision around Cabin walls
  • Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Badham Preschool lockers.
  • Fixed an issue where The Knight’s patrol path extended too far on the bottom floor of the Giddeon Meat Plant map.
  • Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in RPD West lockers.
  • Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Treatment Theatre lockers.
  • Fixed an issue where the scream notification bubble appeared for the last remaining Survivor affected by Hex: Face the Darkness.
  • Fixed an issue where the Perk Alert would trigger twice when the Knight used a Guard to Break Pallet.
  • Fixed an issue where the perk Hex: The Third Seal would activate incorrectly when The Trickster hit a Survivor with a blade for the first time.
  • Fixed an issue where Buckle Up could not activate while recovering with Conviction.
  • Fixed an issue where the Perk For the People could not be used a second time.
  • Fixed an issue where A Nurse’s Calling incorrectly revealed the auras of Survivors being healed from the dying state.
  • Fixed an issue where Wide Open Throttle did not go on cooldown when triggering Dissolution.
  • Fixed an issue where the stamina bar would stay on screen until the end of the match when monitoring the animatronics security terminal while poisoned.
  • Fixed an issue where the mending bar would appear and stay on screen when a survivor would interact with a security cameras.
  • Fixed an issue where spectators could not see The Slasher’s mist during Omnipresent Evil.
  • Fixed an issue where Survivors would incorrectly get the failed skill check animation when restarting work on the Lament Configuration.
  • Fixed an issue where Omnipresent Evil red mist was incorrectly visible on other Survivors in spectator view.
  • Fixed an issue where Spine Chill duration indicator would flicker when the Survivor stood at the edge of the Killer's line of sight.
  • Fixed an issue where "Save Game Error" could close the application.
  • Fixed an issue causing player controller inputs to register when using the mouse & keyboard.
  • Fixed an issue where confetti VFX were missing from two Event Med-Kits.
  • Lend a Hand: Changed the perk so the effect can be used multiple times (still only once per other Survivor) as long as you fulfill the condition again, instead of only once per match.
  • During Regular and Custom Trials, Spectator will not be able to leave until Trial ends (Spectator will leave automatically right after).
View full patch notes ↗