Dead By Daylight Patch Notes

Patch 10.1.2a September 17, 2026

  • Reverted the Divine Light curve window while Zealous to 0.6s (was 0.8s)
  • Reverted the Divine Light curve window when non-Zealous
View full patch notes ↗

Patch 10.2.0 September 15, 2026

  • Survivors can send and receive text messages during a match By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel 8 messages are available for players to select and send
  • Hovering the message, and releasing scroll-button/right, will send the message
  • Inputs are customizable
  • Sent messages are shown to all Survivors, next to their information on the left side of the screen
  • Messages are predefined. Players can customize on Settings their messages selection
  • On Match Details, Players can mute and unmute any other player during a match Muting is not communicated to the muted player
  • On Settings, players can deactivate the system, if they want to opt out On Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opt out
  • For reducing spamming, a 1s cooldown is applied when players send messages too quickly. If a player keeps spamming, their cooldown will increase up to 5 seconds.
  • Waiting before sending new messages will reset the cooldown to its shortest duration.
  • The "Gameplay" section has been added to Settings. The options for the system are on the Gameplay Tab, under "Messages"
  • Abandon Option Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon Survivor is considered Abandoned
  • Killer Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition) Killer is considered Abandoned
  • Survivor outcome depends on what state they were in when the Killer Abandoned
  • Surrender Option Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon ) Survivors are considered Surrendered
  • End Trial Option Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition) Survivor outcome depends on what state they were in when the Killer Ends Trial
  • Options to leave result in clearer outcomes for both roles
  • Remove problematic conditions that encourage negative gameplay behaviour
  • Lower the frequency of players leaving an ongoing match
  • Agitation While carrying a Survivor: You gain 14/16 /18% Haste. (was 6/12/18%)
  • Your Terror Radius is 12m larger.
  • Iron Grasp While carrying a Survivor: Their wiggle is 75% weaker.
  • They wiggle 10/11 /12% slower. (was 4/8/12%)
  • Bitter Murmur Whenever a Generator is completed, you see the Auras of Survivors within 20 m of it for 8 s. (was 16m and 5s)
  • When all Generators are completed, you see the Auras of all Survivors for 10/12/14 s. (was 5/7/10s)
  • Deerstalker Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4 s. (was 3s)
  • While a Survivor sees your Aura, you see their Aura.
  • Fire Up Whenever a Generator is completed, earn 1 Token, up to 5.
  • For each Token: You basic-break Pallets and Breakable Walls 6/7/8 % faster. (was 4/5/6%)
  • You damage Generators 6/7/8 % faster. (was 4/5/6%)
  • You pick-up and drop Survivors 6/7/8 % faster. (was 4/5/6%)
  • You basic-vault Windows 6/7/8 % faster. (was 4/5/6%)
  • Game Afoot While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10 % Haste for 8/9/10s. (was 7%)
  • Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.
  • Spies from the Shadows Whenever a Survivor scares a Crow within 36/38/40 m of you, you are alerted. Cooldown 3 s. (was 20/28/36m and 5s)
  • Unbound Whenever a Survivor takes damage, for the next 26/28/30 s, whenever you basic-vault a window, you gain 5 % Haste for 25 s. (was 24/27/30s and 7% Haste for 10s)
  • Help Wanted Whenever you damage a Generator, it is compromised.
  • When that Generator is completed by Survivors: Your successful basic-attack cooldowns are 25% shorter for 100/110/120 s (was 40/50/60s)
  • Generators not being repaired regress at 150 % speed for 100/110/120 s (NEW)
  • Other Generators lose compromised. (NEW)
  • Up to 3 Generators can be compromised at a time. (was 1 Generator)
  • Machine Learning Whenever you damage a Generator, it is compromised.
  • When any compromised Generator is completed by Survivors: You gain 10 % Haste for 40/50/60s (was 8%)
  • You gain Undetectable for 40/50/60s
  • Other Generators lose compromised. (NEW)
  • Up to 3 Generators can be compromised at a time. (was 1 Generator)
  • Dark Arrogance You basic-vault Windows 15/20/25% faster.
  • Your basic-attack recovery is 15/20/25 % faster. (NEW)
  • Whenever you are blinded or Pallet-stunned, the duration is 25 % longer. (was 15%)
  • Dead Man's Switch When you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2 s, it is blocked for 30/35/40 s. Cooldown: 30/35/40 s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)
  • Dissolution 3s after a Survivor takes damage from a basic-attack, for 13/14/15 s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)
  • Hex: Blood Favor When the trial starts, a Dull Totem ignites.
  • Blood Pact While you are not the Obsession: While you or the Obsession is injured, you see each other's Auras.
  • Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32 m of them are blocked for 13/14 /15s. (was any damage and 24/28/32m and 15s)
  • Distressing Survivors within your Terror Radius repair 6/7/8 % slower. (NEW)
  • Your Terror Radius is 30 % larger. (was 20/23/30%)
  • Dominance The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests) It is blocked for 25 s. (was 8/12/16s)
  • That Survivor screams. (NEW)
  • You see their Aura for 3/4/5 s. (NEW)
  • Hex: Nothing but Misery After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)
  • Whenever you damage a Survivor with a basic-attack: They gain 5% Hindered for 10/12.5/15s.
  • They vault 10 % slower for 10/12.5/15 s (NEW)
  • Hex: Thrill of the Hunt (Rework) The first time you hook a Survivor, a Dull Totem ignites.
  • When you hook a Survivor, block all Hex Totems for 6/7/8 s for each lit Hex Totem.
  • Insidious After being idle for 2 s, you gain Undetectable. (was 3/2/1s)
  • Whenever you act, this ends after 6/7/8 s. (NEW)
  • Knock Out Whenever a Survivor drops a Pallet, for the next 6s, if they move 10 m away from it, they gain 20 % Hindered for 3/4/5s. (was 6m and 5%)
  • This ends early if the Pallet is broken. (NEW)
  • Ravenous The first time you hook each Survivor, you earn 1 Token. For each token: Gain 4 % Haste while carrying Survivors. (NEW)
  • Hook Survivors 4 % faster. (NEW)
  • When you have 4 Tokens, all Survivors: Scream.
  • Gain Exposed for 80/85/90 s. (was 40/50/60s)
  • Scourge Hook: Monstrous Shrine When the trial starts: 4 random hooks become Scourge Hooks.
  • The Basement Hooks become Scourge Hooks.
  • While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200 % speed. (NEW)
  • Shattered Hope (Rework) Whenever you snuff a Boon Totem, it is destroyed.
  • Whenever a Totem is blessed, cleansed or destroyed: (NEW) Dull Totems are blocked for 16/18/20 s. (NEW)
  • Hex Totems are blocked for 16/18/20 s. (NEW)
  • You see the Auras of Boon Totems for 16/18/20 s. (NEW)
  • Superior Anatomy Whenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10 s . Cooldown: 20 s. (was basic-vault once faster and 25s cooldown)
  • Undone (Rework) Whenever you hook a Survivor, you earn 1 tokens, up to 3 .
  • Whenever you damage a Generator, spend all tokens. For each token spent: The Generator loses 8/9/10 % progress.
  • The Generator is blocked for 8/9/10 s.
  • Unrelenting Your missed basic-attack cooldown is 30/35/40 % shorter. (was 20/25/30%)
  • Your successful basic-attack cooldown is 10 % shorter. (NEW)
  • Whispers While within 28/26/24 m of a Survivor, you randomly hear whispers. (was 48/40/32m)
  • While outside of 28/26/24 m of a Survivor, you gain 5 % Haste. (NEW)
  • Kindred While you are hooked, all Survivors see each others' Auras. While the Killer is within 14/15 /16m, all Survivors sees the Killer's Aura. (was 8/12/16m)
  • While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15 /16m of the hooked Survivor, you see the Killer's Aura. (was 8/12/16m)
  • No One Left Behind When all Generators are completed: You heal 80/90 /100% faster. (was 50/75/100%)
  • You unhook other Survivors 80/90 /100% faster. (was 50/75/100%)
  • Whenever you unhook a Survivor, they gain 10% more Haste.
  • You see the Auras of other Survivors.
  • Resilience While injured: You bless and cleanse Totems 7/8 /9% faster. (was 3/6/9%)
  • You heal 7/8 /9% faster. (was 3/6/9%)
  • You open Exit Gates 7/8 /9% faster. (was 3/6/9%)
  • You repair 7/8 /9% faster. (was 3/6/9%)
  • You sabotage Hooks 7/8 /9% faster. (was 3/6/9%)
  • You unhook Survivors 7/8 /9% fester. (was 3/6/9%)
  • You unlock chests 7/8 /9% faster. (was 3/6/9%)
  • You vault 7/8 /9% faster. (was 3/6/9%)
  • We'll Make It Whenever you unhook a Survivor, for 70/80 /90s, you heal other Survivors 100% faster. (was 30/60/90s)
  • Better Than New Whenever you finish healing another Survivor, until they take damage: They bless and cleanse 40/45/50 % faster. (was 12/14/16%)
  • They heal 40/45/50 % faster. (was 12/14/16%)
  • They unlock Chests 40/45/50 % faster. (was 12/14/16%)
  • Empathic Connection You heal other Survivors 40/45/50 % faster. (was 25/30/35%)
  • Injured Survivors see your Aura.
  • Flow State Whenever a generator is completed, earn 1 token, up to 5.
  • For each token: You bless and cleanse Totems 13/14/15 % faster. (was 8/9/10%)
  • You heal 13/14/15 % faster. (was 8/9/10%)
  • You unhook Survivors 13/14/15 % faster. (was 8/9/10%)
  • Friendly Competition Whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair 10 % faster for 80/85/90 s . (was 5% for 100/110/120s)
  • Bound by Obsession \ While you are the Obsession, every 30s, the Killer sees your Aura for 4 s. (was 3s)
  • While the Killer sees your Aura: You see their Aura.
  • You bless and cleanse Totems 8/9/10 % faster. (was only cleanse and 2/4/6%)
  • You heal 8/9/10 % faster. (was 2/4/6%)
  • You repair 8/9/10 % faster. (was 2/4/6%)
  • When the trial starts, you are more likely to be the Obsession.
  • Whenever you finish healing the Obsession or they finish healing you, while within 16m of each other, you both gain 5/6/7% Haste.
  • While you are the Obsession if you are hooked another Survivor becomes the Obsession. (NEW)
  • When the trial starts, you are less likely to be the Obsession.
  • Boon: Illumination While next to a Totem, use Active Ability Button to bless it, creating a unique Boon Totem that combines all your Boons.
  • Survivors within the Boon's range: See the Auras of Chests.
  • See the Auras of Generators.
  • While you have a Boon Totem, you bless 150/175/200 % faster. (was bless and cleanse 6/8/10%)
  • Borrowed Time (Rework) Whenever you gain Deep Wound while you have Endurance passively mend over 40/35/30 s .
  • Calm Spirit You do not scare Crows or scream.
  • You bless and cleanse Totems, and unlock Chests silently and 8/9/10 % faster. (was 40/35/30% slower)
  • Dark Sense Whenever a Generator is completed, when the Killer gets within 24m of you, for 8/9 /10s: (was 5/7/10s) You see the Aura of Pallets and Windows within 24 m (NEW)
  • You see the Auras of other Survivors. (NEW)
  • You see the Killer's Aura.
  • Down to the Last \ (Rework) Whenever you are hooked or complete a generator, you earn 1 Token, up to 6 .
  • For each Token, other Survivors open Exit Gates 10 % faster.
  • When you are the last Survivor, if you have at least 3 Tokens: You can unlock the Hatch.
  • For each Token, the Killer cannot see your Aura for 6/8/10 s.
  • Do No Harm While healing another Survivor for each Hook State they have: You heal 30/40/50 % faster.
  • Great basic Skill Check, grant 3 % more progress. (was separate from the Hook State)
  • Increase the odds of triggering a Skill Check by 5 %. (NEW)
  • Five Moves Ahead While you are in the Killer's Terror radius or chased by the Killer: You see the Auras of the 5 closest Pallets. (was Pallets and Windows)
  • After you drop a Pallet, you start moving 50% earlier.
  • Whenever you drop a Pallet, cooldown: 40/35/30s.
  • Pharmacy Whenever you unlock a Chest, it will contain a rare Med-Kit.
  • You unlock and rummage Chests 75/100/125% faster. (was only unlock)
  • You can rummage each Chest 1 time. (NEW)
  • The range at which the Killer hears you unlocking Chests is 12m shorter.
  • Plunderer's Instinct You see the aura of Chests and Items. (was only within 32/48/64m)
  • You unlock chests 150%/175%/200 % faster. (NEW)
  • Whenever you unlock a Chest you are 50% more likely to find an item of higher rarity.
  • Premonition (Rework) While not chased by the Killer, whenever you look in the Killer’s direction within 32 m : (was 36m and within 45 degrees) You are notified.
  • You see the Killer's Aura for 3 s . (NEW)
  • Cooldown: 70/65/60 s. (was 60/45/30s)
  • Road Life (Rework) While injured and repairing a Generator: (was injured and not broken) Whenever you hit a basic great Skill Check, you earn 1 Token.
  • Whenever you miss a basic Skill Check, you lose 1 Token.
  • When you have 6/5/4 Tokens, you can heal yourself. Spend all Tokens to heal yourself 100% faster. (now grants the ability to self-heal)
  • When you stop healing, this ends after 4 s. (NEW)
  • Self-Preservation Whenever another Survivor is hooked, you gain Elusive for 13/14/15 s. (was 20/25/30s)
  • Shoulder the Burden Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them: They lose 1 Hook State.
  • You gain 1 Hook State.
  • You scream.
  • You become Injured (was Exposed for 60/50/40s)
  • You become Broken for 160/140/120 s . (NEW)
  • Shoulder the Burden is deactivated for all Survivors. (NEW)
  • Slippery Meat (Rework) Other Survivors unhook you 90/95/100 % faster.
  • Whenever you are unhooked, you gain 5 % more Haste.
  • Small Game (Rework) Within 10/11/12 m of a Totem, you see its Aura.
  • Solidarity While injured and healing another Survivor you also gain healing progress at 65/70/75 % speed. (was without a Med-Kit and 50/60/70%)
  • Spine Chill (Rework) Whenever the Killer looks at you within 40 m: You are notified.
  • You cannot scream for 12 s.
  • You vault 10 % faster for 12 s.
  • Cooldown: 40/35/30 s
  • Stake Out (Rework) After hiding for 15 s within 24 m of the Killer, while in their Terror Radius, you earn 1 Token, up to 2/3/4 .
  • While you have at least 1 Token, basic Skill Checks are replaced by special Skill Checks. Special Skill Checks grant + 4 % more progress.
  • Whenever you miss a special Skill Check, lose - 4 % more progress.
  • Whenever you hit or miss a special Skill Check, spend 1 Token.
  • This is Not Happening Good basic Skill Check zones are 150/175/200 % bigger. (NEW)
  • Great basic Skill Check zones are 30 % bigger. (was while injured and 10/20/30%)
  • Wake Up! When all Generators are completed: You see the Auras of Exit Gate Switches.
  • While opening an Exit Gate, other Survivors see your Aura.
  • You open Exit Gates 8/9/10 % faster, and an additional 20 % faster for each other Survivor alive. (was 8/10/12.5% per any Survivor alive)
  • Windows of Opportunity (Rework) Within 24 m of you see the Auras of Windows.
  • You vault Windows 10 % faster.
  • Whenever you vault a Window, cooldown: 40/35/30 s.
  • Fixed an issue where Curios item are missing their interaction SFX.
  • Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere on the map
  • Fixed an issue where Survivor Bots tried to force a Flashlight save for too long against the Lightborn perk.
  • Fixed an issue where using The Pig's Ambush power while pointing the camera downward caused the camera to clip into the ground and the Killer's arm to appear distorted.
  • Fixed an issue where The Mastermind lacked downward acceleration when falling from a vault from a higher location with Virulent Bound.
  • Fixed an issue where The Mastermind would sometimes collide with ground geometry when using Virulent Bound.
  • Fixed an issue where The Twins' Charlotte was unable to see the Aura of Exit Gates if the last Generator was completed while controlling Victor.
  • Fixed an issue where the Aura of the Exit Gates was missing while in The Knight's Summoning Phase.
  • Fixed an issue in Greenville Square where a collision is preventing players from navigating properly
  • Fixed an issue in Crotus Prenn Asylum where The Houndmaster's dog could not vault over the window of the shack from the exterior side
  • Fixed an issue in Toba Landing where the survivors were not able to heal each others in the stairs of the main structure
  • Fixed an issue in Freddy Fazzbear's Pizza map where a maze tile didn't spawn the window and pallets
  • Fixed an issue in Fractured Cowshed where the Houndmaster's Dog could not vault on the side of the Barn
  • Fixed an issue in Treatment Theater where the Killer could be blocked when a survivor is hanging on a hook
  • Fixed an issue in Trickster Delusion where the pallets were spawned out of the system and were not calculated properly
  • Fixed an issue in Trickster Delusion where the Nightmare, ghost pallet would spawn out of reach
  • Fixed an issue in Trickster Delusion where the Slasher would be able to spawn inside of an object
  • Fixed an issue in Sanctum of Wrath where the Trapper could hide a trap under the floor boards
  • Fixed an issue in Freddy Fazzbear's Pizza map where the Nurse could not blink through a section of the wall
  • Fixed an issue in Mother's Dwelling where a locker clipped through the ground
  • Fixed an issue in Ormond Lake Mine where players would collide with an invisible collision when going up the stairs
  • Fixed an issue in Coldwing Farm Realm where The Houndmaster's Dog could not vault over one side of the shack window
  • Fixed an issue in Forsaken Boneyard Realm where the killers could throw projectiles through the window bars of the shack
  • Fixed an issue in Blackwater Swamp Realm where the Nurse could blink through the floor boards of a pier
  • Fixed an issue in Grim Pantry where the Nurse could blink through the stairs of the small cabin structure
  • Fixed an issue Treatment Theater where the door frames would be misaligned with the ground and wall
  • Fixed an issue where The Judgment's Loud Noise Notification could be spammed by Survivors equipped with the Made For This perk.
  • Fixed an issue where the Killer Stun score event was awarded and Exhausted was applied when a survivor failed to stun the Nurse with Jane Romero's Head On perk.
  • Fixed an issue where progress was missing on repair Skill Checks on Generator Quests when using the Brand New Part Add-on.
  • Fixed an issue where incorrect information was present in The Animatronic's Gameplay Showcase
  • Fixed an issue where several Killers were missing more detailed information in their Gameplay Showcase
  • Fixed readability issues with the Matchmaking button, making adjustments to the color scheme of the background, size and the thickness on the outline of the Lobby participants indicator.
  • Fixed an issue where progress was missing on a repair Skill Check on Generator Quests when using the Brand New Part Add-on.
  • The Judgment's Divine Light can detect Survivors hiding in Lockers
  • The Demogorgon and The Xenomorph's character models can be seen when navigating to a different floor while using their powers
  • The perk This is Not Happening is modifying several special Skill Checks
  • The perk Stake Out is losing tokens during several special Skill Checks
  • The perk Hex: Thrill of the Hunt causes totems to appear blocked when they actually aren't
  • The perk Dark Arrogance is missing the increased blindness
  • The Huntress's axe functionality can be broken by throwing it out of bounds
View full patch notes ↗

Patch 10.2.0 September 14, 2026

  • You heal 30/40/50% faster.
  • Great basic Skill Check, grant 3% more progress.
  • Increase the odds of triggering a Skill Check by 5%.
View full patch notes ↗

Patch 10.1.2 September 8, 2026

  • Increased the Divine Light curve window while Zealous to 0.8s (was 0.6s) Dev note: In hotfix 1 we increased the Zealous Curve window to 0.6s. However, that duration was shorter based on how long Divine Light was controlled - similar to how it was on the PTB. Because it can get pretty short, we felt it was safe to further increase it to 0.8s. We will continue monitoring this.
  • Added a 0.3s Divine Light curve window when non-Zealous Dev note: The curving has been a hugely appreciated mechanic to the Zealous state, giving opportunities to outplay Survivors from close range. To give The Judgment an edge when outside of the Zealous state, we're adding a shorter curve window to Divine Light. Zealous is still worth getting due to the longer curve window but being non-Zealous will provide more outplay potential.
  • When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed
  • The cooldown of Crawler Mode is 25% faster while outside of tunnels
  • Survivors hit by a Tail Strike are Mangled for 70 seconds
  • After exiting a tunnel, gain 5% Haste for 3 seconds
  • Survivors will obtain Invoking Salt from Chests. It can be used once, consumed the moment it is placed. Placement takes 3 seconds
  • Fixed an issue where the Antidote item in the 2v8 game mode would have an unknown rarity.
  • When it is placed, up to 4 Survivors can perform a 40 second interaction that allows them to use their Unlockable Skill without being Hooked and gain a 5% Haste boost for 5 minutes, which reduces by 1% after each minute passes. Performing the Ritual subsequent times will refresh the Haste bonus and duration
  • Increased Night Shroud charge rate from 15% to 20%
  • Increased Stalking charge rate from 10% to 15%
  • Increased Punishment Of The Damned width by 2 meters
  • Successfully completing a Skill Check while the Killer is within 24 meters will reveal their Aura for 5 seconds
  • Each Survivor Class is now granted a Default Item of Uncommon rarity: Medic - First Aid Kit
  • Scout - Dull Key
  • Escapist - Artisan's Fog Vial
  • Guide - Toolbox
  • Nostromo Wreckage is now available in 2v8
  • Uncaging is now supported from the sides, similar to hooks
  • Number of Chest spawns has been increased from 20 to 27
  • Fixed an issue where the Tome's theme can be played in the Offline Lobby by holding Left Click.
  • Fixed an issue where The Animatronic's default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic.
  • Fixed an issue where The Xenomorph’s Tail Strike was too loud.
  • Fixed an issue where The Xenomorph is unable to hear the turret's beeping warning sound upon approaching it in both Custom and 2v8 Trials.
  • Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor.
  • Fixed an issue where The Pig's un-crouch animation was not playing properly.
  • Fixed an issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt.
  • Fixed an issue where The Judgment's Divine Light would reveal Survivors hidden in lockers.
  • Fixed an issue where The Judgment trying to send a Survivor to Exile right before Heresy expired would cause the Survivor to become permanently invisible.
  • Fixed an issue where The Judgment was able to Exile escaped Survivors.
  • Fixed an issue where Survivors on Nostromo Wreckage could rarely be sent to the secret room when rescued from Exile against The Judgment.
  • Fixed an issue where a Heretic Survivor could get Killer Instinct while in the process of returning from Exile against The Judgment.
  • Fixed an issue where a hooked Survivor could get Heresy against The Judgment.
  • Fixed an issue where the bot would be stuck in Exile until the end of the End Game Collapse when an Exiled Survivor disconnected while getting rescued against The Judgment.
  • Fixed an issue where Survivors in Exile did not affect the End Game Collapse timer against The Judgment.
  • Fixed an issue where The Judgment's proximity Killer Instinct would sometimes activate after hitting a Survivor.
  • Fixed an issue where blinded Survivors were unable to see The Judgment's Shrine aura.
  • Fixed an issue where the outfit True Blight displayed placeholder VFX on the back of the outfit in the Customization tab.
  • Fixed an issue where Cybil Bennett's badge and cosmetic's description were shown as Lisa Garland.
  • Fixed an issue in Dead Dawg Saloon where a crawling Survivor could not get to the top of the stairs.
  • Fixed an issue in Badham Preschool where a bush was blocking players from navigating properly.
  • Fixed an issue in Raccoon City Police Station where a collision was blocking projectiles.
  • Fixed an issue in Torment Creek where players could hide behind a Killer item in the main building.
  • Fixed an issue in Garden of Joy where a missing collision on the rooftop fence allowed Survivors to become immune to the Killer's basic attacks.
  • Fixed an issue in Torment Creek where a wall collision on the main building allowed projectiles to pass through it.
  • Fixed an issue where the perk "Vigil" would still affect other status effects beyond Exhausted.
  • Fixed an issue where perk "Nowhere to Hide" had an inconsistent description and in-game aura reveal range.
  • Fixed an issue where The First's Gameplay Showcase descriptions contained multiple errors.
  • Fixed an issue with the Dead By Daylight logo's visibility on the play button.
  • Fixed an issue where SFX were missing with the matchmaking button interaction.
  • Fixed a crash when loading into a Custom game.
  • Fixed an issue where checkmarks while matchmaking were missing for the local player.
  • Fixed an issue where estimated queue time was missing when matchmaking.
  • Fixed ban state not resetting the matchmaking button when reaching 0.
  • Fixed an issue where a window in the chapel could only be vaulted from one side on Father Campbell's Chapel.
  • Fixed a collision issue preventing navigation on Sanctum of Wrath.
  • Fixed an issue where a rock was blocking navigation on Family Residence.
  • Fixed an issue where Survivors were unable to vault a window in the main building on Azarov's Resting Place.
  • Fixed an issue where a rock prevented navigation on Mother's Dwelling.
  • Fixed an issue where Survivors would keep the Endurance status effect after performing an Uncage action.
  • Fixed an issue where Survivors could climb on top of a mop bucket on Raccoon City Police Station.
  • Fixed an issue where The Nurse could Blink into a hill on Autohaven Wreckers.
  • Fixed an issue where The Dark Lord could get stuck on the meat hooks in Mother's Dwelling.
  • Fixed an issue where the Anti-Camp bar was missing while spectating.
  • Fixed an issue where the camera would sometimes become stuck after being sacrificed.
  • Fixed an issue where Survivors who changed classes from Torchbearer would see a Flashlight in their hands in the lobby.
  • Fixed an issue where a crate's aura was missing when a Survivor was infected by The Mastermind or The Nemesis when they were both Killers in the Trial.
  • Fixed an issue in Nostromo Wreckage where a collision would hinder the navigation of players.
  • Fixed an issue where The Mark of the Adherent Add-On was using an old description in 12 languages.
  • After using a Brand New Part and continuing the interaction, there are no random skill checks while repairing a generator.
View full patch notes ↗

Patch 10.1.1 September 1, 2026

  • Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s) Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.
  • Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
  • Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
  • Repressed Alliance: After repairing Generators for 40/35/30s , while repairing a Generator alone, use the Active Ability button to block that generator for 15s . (was 55/50/45 seconds)
  • Vigil All Survivors within 16m of you: Lose Exhausted 20/25/30% faster. (was 30/35/40%) After they leave your range, this ends after 15s . Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.
  • Fixed an issue where The Judgment voice line about Aurora plays in the store.
  • Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.
  • Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.
  • Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.
  • Fixed an issue where missing SFX when the Pig knife extend after standing up.
  • Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.
  • Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event"
  • Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended
  • Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.
  • Fixed an issue where Aurora's book floats when holding an item during the idle animation.
  • Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics.
  • Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match.
  • Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation.
  • Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry
  • Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.
  • Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.
  • Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.
  • Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.
  • Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.
  • Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.
  • Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.
  • Fixed an issue where Legion's Arms are stretched in the Gameplay Showcase.
  • Fixed an issue in Autohave Wreckers Realm where the Nurse could blink inside the Hill
  • Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile
  • Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container
  • Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power
  • Fixed an issue in Pale Rose where the camera of the Survivor would clip through the roof of the boat
  • Fixed an issue in Dead Dawg Saloon where the Nurse could blink on top of the railing of the Gallow and navigate on top of invisible collisions
  • Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls
  • Fixed an issue in Blood Lodge where the debris of a broken pallet did not appear on the ground
  • Fixed an issue in Midwich Elementary School where the Killers could not grab a survivor that was on the ground
  • Fixed an issue in Temple of Purgation where the Killer would be able to hit a survivor through a wall
  • Fixed an issue in Badham Preschool where the Mastermind could not dash on a driveway curb
  • Fixed an issue in Coldwind Farm where the Nurse is able to blink inside a hay stack
  • Fixed an issue in Dead Dawg Saloon where a crawling survivor gets stuck at the top of the stairs
  • Fixed an issue in Badham Preschool where a bush is blocking the navigation of players
  • Fixed an issue where on The Thompson House, a Shrine could appear 20 meters away from the closest Generator when starting a Custom Trial with less than 4 Survivors.
  • Fixed an issue where, on Nostromo Wreckage, the Keycard's Aura remained visible after hacking the terminal.
  • TEXT ONLY: Fixed the description of No One Left Behind to say: "You heal other Survivors ... faster" and not: "You heal faster".
  • TEXT ONLY: Fixed the description of Deathbound to specify which effects affect which Survivor, and that it only applies to a single Survivor at a time.
  • Fixed an issue to ensure Mettle of Man procured, only after the third protection hit.
  • Fixed an issue where Still Sight could not be activated after a Survivor was rescued from the Exile.
  • Fixed several incorrect statements in the Gameplay Showcase
  • Play button sound fix
  • Fixed some visual problems with the new matchmaking button not appearing everywhere it should. (and appearing where it shouldn't)
  • Fixed an issue where, as The Judgment, the charging bar remained displayed when Divine Light was cancelled before the end of the charge.
  • Fixed an issue where The Judgment's Zealous Icon appeared disabled when Divine Light was on Cooldown.
  • Fixed an issue where The Judgment's mini-Mori indicator appeared when a Heretic Survivor in their second hook stage was hooked.
  • Fixed an issue where The Judgment's Divine Light aiming reticule stayed visible after the control period expired while Zealous.
  • Fixed an issue where blessing a Hex totem did not trigger a score event.
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