Dead By Daylight Patch Notes

Patch 9.6.2 May 12, 2026

## What changed - **Amanda's Letter add-on (The Pig)** — re-enabled after being unavailable - **Play buttons in Overview tab** — fixed greying out after viewing Quests - **Multiple killer audio issues** — fixed missing or distorted sound effects across several killers ## Bug Fixes **Killer Audio & SFX** - **The Krasue** — missing hook SFX when Hooking Survivors in Body and Head Form - **The Nightmare** — Dream Snare attack SFX distorted for nearby Survivors - **The Dredge** — "Nightfall soon" SFX volume too loud inside Lockers - **Tomie's audio** — persisting into other trials when facing The Spirit - **The Demogorgon's Red Moss add-on** — did not silence gurgling SFX when exiting portals - **The Nurse** — missing fatigue animation from Survivor POV **Killer Add-ons & Mechanics** - **The Pig's Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan** — did not properly affect RBT count - **The Executioner's Obsidian Goblet** — prevented Spirit Fury perk from working with ranged attacks - **The Blight** — did not lose Tokens when breaking pallets with 3 or fewer Tokens **Survivor Perks** - **Phantom Fear** — triggered despite Killer not in view - **Nowhere to Hide** — unable to reveal dying Survivors - **Leader** — remained active after Survivor Sacrifice - **Hex: No One Escapes Death** — totem aura missing from Survivor
  • The Pig's Amanda's Letter add-on has been re-enabled.
  • Fixed an issue where the Play buttons were greyed out in the Overview tab after viewing the Quests.
  • Fixed an issue where The Krasue had missing SFX when Hooking Survivors in Body and Head Form.
  • Fixed an issue where The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby.
  • Fixed an issue where the Dredge's "Nightfall soon" SFX Volume is louder than usual inside a Locker.
  • Fixed an issue where Tomie's audio persist in other trials against The Spirit.
  • Fixed an issue where The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal.
  • Fixed an issue where some Feng Min outfits had clipping issues around the skirt during multiple animations.
  • Fixed an issue where The Xenomorph had a small object sticking from its head during the lobby.
  • Fixed an issue where the the Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit.
  • Fixed an issue where The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available.
  • Fixed an issue where The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks.
  • Fixed an issue where The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens.
  • Fixed an issue where The Nurse was missing her fatigue animation from Survivor POV.
  • Fixed an issue in Freddy Fazbear's Pizza where the camera clips inside assets.
  • Fixed an issue in Midwich Elementary School where the hooks are not accessible.
  • Fixed an issue with the large stack of cages in The Forgotten Ruins by replacing collision primitives to fix a gap between cages that was blocking projectiles from being thrown through.
  • Fixed an issue in the astrology room in The Forgotten Ruins by fixing collisions and repairing a corrupted 3D file to fix a vault point that had extended collision, blocking projectiles from being thrown through at an angle.
  • Fixed an issue where Phantom Fear could trigger on a Survivor despite the Killer not being in view.
  • Fixed an issue where Nowhere to Hide was unable to reveal Survivors in the dying state.
  • Fixed an issue where Leader remained active after the Survivor is Sacrificed.
  • Fixed an issue where the totem aura was missing from Survivor POV when Hex: No One Escapes Death was active.
  • Fixed an issue on PC where DualSense PS controller would have incorrect icons.
  • Fixed an issue on PC where resizing the game could cause a crash.
  • Fixed an issue on Switch/Switch 2 where a Steam logo was visible in the Player Stats Access page.
  • Tentative fix to address flashing lights in a trial.
View full patch notes ↗

Patch 9.6.1 May 5, 2026

  • Diminishing Returns section in the Game Manual updated.[*]Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.
  • Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling.
  • Decreased delay of Shock Therapy attack to 0.65 seconds. (was 0.75 seconds)
  • Increased default Crouch movement speed to 4.0 m/s. (was 3.8 m/s)
  • "Discipline" - Class II (Uncommon)[*]Decreases the detonation delay of Shock Therapy by 0.06 seconds. (was 0.1 seconds)
  • "Discipline" - Class III (Rare)[*]Decreases the detonation delay of Shock Therapy by 0.08 seconds. (was 0.15 seconds)
  • "Discipline" - Carter's Notes (Very Rare)[*]Decreases the detonation delay of Shock Therapy by 0.1 seconds. (was 0.2 seconds)
  • Increases time to gain a Bound token by 0.5 seconds.
  • Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers.
  • Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis.
  • Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer.
  • Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor.
  • Fixed an issue where the Torchbearer was unable to use its Team skill.
  • Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed.
  • Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse.
  • Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages.
  • Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank.
  • Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect.
  • Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors.
  • Fixed an issue where Eleven couching grunts for French VO's were too loud.
  • Fixed an issue where MiNA's lullaby can be heard during the Mori.
  • Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX.
  • Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary.
  • Fixed an issue where Menu music was unbalanced between different menus and music cues.
  • Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack.
  • Fixed an issue where The Ghoul's SFX was too loud.
  • Fixed an issue where certain Killer SFX and actions were too loud.
  • Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory.
  • Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form.
  • Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits.
  • Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers.
  • Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer.
  • Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus.
  • Fixed an issue where The Dark Lord's Hellfire Spell VFX stayed in the Killer's hand after the Killer Power was cancelled by a Pallet Stun.
  • Fixed an issue where The Knight was unable to see noise notifications for cleansed totems when in Guard Summon mode.
  • Fixed an issue where the Survivors' footsteps VFX were missing when above a Xenomorph Tunnel, and where an Aura was missing between the Control Station and the Exit.
  • Fixed an issue where The Executioner's 1st instance of Trail of Torment could spawn at another nearby location where Trail of Torment had been used earlier.
  • Fixed an issue where an Item was unable to be in a Survivor's Back Pocket when Picking Up the Lich's Eye or Hand.
  • Fixed an issue where, after Scampering, The Good Guy's camera could become corrupted and lock into place for the duration of the trial.
  • Fixed an issue where Survivors slammed in a corner by The Mastermind were blocked by The Mastermind's collision.
  • Fixed an issue where The Mastermind was able to cancel the special vault fatigue with a basic attack.
  • Fixed an issue where The Mastermind had no remaining momentum when pressing a directional input while hitting a collision with Virulent Bound.
  • Fixed an issue where The Mastermind was able to grab Survivors with Virulent Bound while they were dropping pallets. (tentative fix)
  • Fixed an issue where The Trickster ''Frosty Eyes'' Head Outfit caused texture issues when swapping from another head outfit.
  • Fixed an issue in Dead Dawg Saloon where The Nightmare could not teleport properly to a generator on a balcony in the back of a structure.
  • Fixed an issue in Trickster's Delusion where Killers would get stuck on a collision on a food cart.
  • Fixed an issue where projectiles of Killers would be blocked by a collision above the fire barrels.
  • Fixed an issue in Pale Rose where the navigation of players were hindered by the placement of a Xenomorph tunnel entry.
  • Fixed an issue in Disturbed Ward where The Nurse could blink on top of the structure.
  • Fixed an issue in Toba Landing where a Survivor clips through a locker when entering.
  • Fixed an issue in Sanctum of Wrath where The Plague's projectile would be blocked by an invisible collision.
  • Fixed an issue in Raccoon City Police Station - West Side where The Trapper's Trap would clip through the ground.
  • Fixed an issue in the Toba Landing map by creating LODs for plants to avoid LOD popping throughout the map.
  • Fixed an issue where the Exit Gates opening was slightly delayed after playing more then 1 match.
  • Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.
  • Fixed an issue where The Krasue's Regurgitate removed a token from the Perk Play with Your Food.
  • Fixed an issue where the Perk Chemical Trap used the Marked Aura type.
  • Fixed an issue where the Perk Wire Tap used the Marked Aura type.
  • Fixed an issue where the Perk Bada Bada Boom used the Marked Aura type.
  • Fixed an issue where the Perk Reassurance was unable to be reapplied to a Survivor that previously used the Anti-Camp Self unhook.
  • Fixed an issue where the Perk Game Afoot incorrectly applied the Haste Status Effect on Wall Special Break.
  • Fixed an issue where an Injured Survivor's aura was revealed inside a Locker with the Boon: Circle of Healing Perk.
  • Fixed an issue where players were randomly disconnected by server.
  • Fixed an issue where certain assets and Killer Powers with a white default aura appeared in a purple aura.
  • Fixed an issue where players were unable to complete the Achievement 'Collision Course'.
  • Fixed an issue where players could have duplicate of the same friends in friends list.
  • Fixed an issue where players could select two friends at the same time in the friends list.
  • Fixed an issue where players could not add new friends on certain platforms.
View full patch notes ↗

Patch 9.6.0 April 28, 2026

# Dead By Daylight Patch Notes Summary ## What Changed - **The Legion** — re-enabled after being disabled - **Diminishing Returns System** — repeated positive/negative gameplay modifiers now stack with reduced effectiveness (50% → 25% → 12.5% → 5%) - **Play While You Wait** — new feature allowing Killers to play Survivor matches while queued, automatically returning to Killer queue after - **Interaction Progress Bars** — new animation and color coding (yellow for faster, red for slower than normal speed) - **Match Details** — now display teammate loadouts during trial and reveal Killer to all Survivors when chase or health state loss occurs - **Spectator Mode Tooltips** — hoverable elements display Perk, Status Effect, and ability descriptions - **Aura Customization** — new color customization options for highlighted, surfaced, marked, Killer object, and breakable wall auras ## Balance Changes ### Killer Adjustments - **The Blight** — movement speed decreased to 4.4 m/s (was 4.6 m/s); Breaking downed pallets now reduces Rush tokens to 2 below maximum - **The Executioner** — Shock Therapy attack delay decreased to 0.75 seconds (was 0.8 seconds) - **The Cannibal** — Chainsaw Sweep speed increased to 5.45 m/s (was 5.35 m/s) - **The Wraith** — Night Shroud cooldown decreased to 15 seconds (was 17 seconds) - **The Xenomorph** — Shred movement speed increased to 19 m/s (was 18.4 m/
  • The Legion has been re-enabled.
  • While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.
  • Identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.[*]The following apply diminishing returns only within their role:[*]Negative action speed modifiers
  • Positive skill check chance modifiers
  • The following are excluded entirely from diminishing returns:[*]Modifiers granted from Add-ons
  • 2nd value - 50% of modifier
  • 3rd value - 25% of modifier
  • 4th value - 12.5% of modifier
  • 5th value and up - 5% of modifier
  • Game manual updated to include information on diminishing returns.
  • Added the option to "Play While You Wait" to the default 1v4 game mode.[*]While searching for a match as Killer, you will receive the option to Play While You Wait.
  • This allows you to play a match as a Survivor while saving your place in the Killer queue.
  • After finishing your Survivor match, you will automatically be returned to your place in the Killer queue.
  • The progress bar for interactions has a new animation to reinforce the speed differences
  • The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal[*]Previously, the color was dependent on the individual contributor. Ie. a player could see the bar red even when going faster
  • The Match Details have been updated to show the loadout of players of a same team[*]Perks
  • Items and addons
  • The Match Details have been updated to show the Killer to all Survivors when one of the following occurs:[*]Any Survivor enters a chase
  • Any Survivor loses a health state
  • Elements can be hovered to display their descriptions
  • The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.
  • While in Spectator mode, most elements in the HUD can be hovered to display their description[*]Perks
  • Status Effects
  • New aura types are available for color customization[*]Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)
  • Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)
  • Marked elements (e.g. as The Xenomorph, marking a Control Station)
  • Killer objects (e.g. The Hag's traps, The Singularity's Biopods)
  • Breakable walls.
  • Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).
  • Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%.[*]Includes basic-break and special-break Killer actions.
  • Power description updated to reflect change.
  • Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).
  • Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).
  • Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).
  • Increased Shred's movement speed to 19 m/s (was 18.4 m/s).
  • Increased Shred's turn rate to 55 degrees per second (was 27.5 degrees per second).
  • Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).
  • Increased movement speed while charging Reign of Darkness to 4 m/s (was 3.8m/s).
  • Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).
  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress. (was 2% permanent progress)
  • Increased Walk Reload Speed penalty from 0.7 to 0.8
  • Decreased Fire Miss Duration from 1.5 seconds to 1.2 seconds
  • Increased loss of Demon Mode uptime from 7 seconds to 10 seconds when downing a Survivor
  • Cages will now feedback the Anti-Camp bar
  • Once the Anti-Camp bar reaches maximum threshold the Survivor will be given the choice to relocate
  • Upon relocation the Bleedout Timer now pauses for 30 seconds
  • Added Temple of Purgation
  • Added Ironworks of Misery
  • Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
  • Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
  • Fixed an issue where 4 Survivors have the wrong music for the Dungeons & Dragons cosmetics
  • Fixed an issue where sometimes, the audio of Rick Grimes is corrupted
  • Fixed an issue where Kwon Tae-young was nonstop coughing during Vile Purge Phase.
  • Fixed an issue where The Wraith's Wailing Bell is silent when the Purple Motley Torso Cosmetic is equipped.
  • Fixed an issue where SFX was missing when opening the options menu
  • Fixed an issue where Survivors do not play the appropriate shoe-type footsteps on any terrain
  • Fixed an issue where the asphalt parking lots in the Greenville Square map will play grass footsteps SFX
  • Fixed an issue where globally, Male Zombies are missing their grunts
  • Fixed an issue where the music of Killers are replaced by the one from the Main Menu when switching role in Custom Games
  • Fixed an issue where the music SFX is muffled after the generator is repaired on Trickster's Delusion
  • Fixed an issue where both the audio and animation of the Dark Lord's 2nd and 3rd Wolf form pounce are missing
  • Fixed an issue where Survivors are missing a set of screams when hooked or sent to a cage.
  • Fixed an issue where there is no audio SFX when earning Blood Points in the Tallyscreen
  • Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
  • Fixed an issue where Survivor Bots would walk slowly while in chase.
  • Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
  • Adapted Bots' usage and vision of the Fog Vials according to their latest update.
  • Fixed an issue where a Survivor Bot could reveal The Ghost Face through walls.
  • Fixed an issue with Scout Survivor Bots being unable to repair pallets.
  • Fixed an issue where The Hag’s traps aura caused some visibility issues.
  • Fixed an issue where The Singularity’s slipstreaming to Survivors dropping pallets caused a desync to occur.
  • Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.
  • Fixed an issue where The Mastermind slid off windows instead of hitting vaulting Survivors.
  • Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
  • Fixed an issue where summoning a Guard as The Knight at a higher FOV caused the camera to snap back.
  • Fixed an issue where The Legion could repeatedly attack at the start of the Feral Frenzy cooldown.
  • Fixed an issue where The Nurse's hand animation played faster during a Blink.
  • Fixed an issue where The Huntress was not able to get the "Charged Shot" score event when fully charging a hatchet.
  • Fixed an issue where The Trickster's Add-on "Killing Part Chords" was still only reducing the Style Rank decay by 20%.
  • Fixed an issue where The Trickster could retrigger the S rank by using Main Event just before the expiration.
  • Fixed an issue where The Trickster's Style Rank regressed when grabbing a Survivor from a locker.
  • Added support to multiple Power icons.
  • New Power Icons mapped to Deploy Drone, Rotate and Recall actions.
  • Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).
  • Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).
  • Decreased time to recall the Fire Axe when embedded in the environment to 6 seconds (was 7 seconds).
  • Decreased time to recall the Fire Axe when embedded in Survivors to 8 seconds (was 10 seconds).
  • Decreased battery consumption per Camera in use to 6% (was 7%).
  • Decreased battery consumption upon Survivor teleport to 12% (was 15%).
  • Key binding for Grab Axe button updated to use Power input (was Attack input).
  • Heavy Panting (Rare)[*]Extends the duration of a lunge after more than one blink by 10% (was 30%).
  • Walleye's Matchbook (Common)[*]Decreases Night Shroud recovery time by 2 seconds (was 3 seconds).
  • Loose Crank (Uncommon)[*]Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).
  • Egg (Gold) (Rare)[*]Increases the Chain bound window by 20% (was 50%).
  • Restaurant Menu (Common)[*]Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
  • Whenever you unhook another Survivor, you earn 1 Token, up to 1/2/3. (was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9")
  • Fixed an issue where The Xenomorph could gain blind immunity after canceling the Tunnel Entry animation.
  • Fixed an issue where Ash Williams' hand puppet causes the flashlight to aim toward the ground.
  • Fixed an issue where The Animatronic's knife wasn't properly dissolving during its screaming idle animation
  • Fixed an issue where The Clown uses the back of his knife during his Mori.
  • Fixed an issue where Sable's "Reflections in Red" outfit clips into her body when she is being carried by a killer.
  • Fixed an issue where the reverse bear trap is missing for The Pig in both the lobby and main menu.
  • Fixed an issue where Meg Thomas's 'Zipper Hoodie' torso cosmetic was not displaying properly.
  • Fixed an issue where a Survivor gets stuck after being unhooked.
  • Fixed an issue where Survivors did not keep the Mori VFX when another Survivor died on the Hook when against 4 specific Killers
  • Fixed an issue where Yui Kimura's outfit, Padfooted boots, while being carried by a Killer, would obstruct the Killer's POV.
  • Fixed an issue where The Lich's Powers were not properly changing colors when changing Colourblind mode.
  • Fixed an issue where the Survivor animations would sometimes desync after the Killer grabs them out of a locker.
  • Fixed an issue where The Ghoul's Kagune Leap on a Survivor entering a locker caused the Survivor to get stuck in the locker.
  • Fixed an issue where The Dredge's Nightfall lighting was applied during the mori.
  • Fixed an issue where Singularity's biopods would float when placed in an alley on Trickster's Delusion map
  • Fixed an issue in Midwich Elementary School where the Killer can't interact with a locker
  • Fixed an issue in Trickster's Delusion where the camera at the beginning of a trial clips through The Houndmaster
  • Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map
  • Fixed an issue in Treatment Theater where a Fountain of Devotion can't be interacted with
  • Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure
  • Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles
  • Fixed an issue in Treatment Theater where a generator can't be interacted on one side
  • Fixed an issue in Dead Dawg Saloon where a yellow tarpaulin is clipping in the ground
  • Fixed an issue in Trickster's Delusion where claws that are sticking out of the wall prevent Killers to navigate in the room where they appear
  • Fixed an issue in Trickster's Delusion map where most trash cans did not have flies VFX
  • Fixed a multiple collision issue on a wall near the iconic tree on the Coldwind Farm by changing the default collision complexity to use the mesh as the complex collision.
  • Fixed a collision issue where the Killer could throw projectiles through the metal grates on the tower floor on the Lake Ormond mine map
  • Fixed a one-sided texture that can be seen above the entrance of the Killer basement in the main building issue on Macmillan Estate, Suffocation Pit map by moving the dirt mesh around
  • Fixed a collision issue where The Huntress hatchet gets stuck on metal bars in Freezer Room at Gideon Meat Plant
  • Fixed an issue where part of the exterior right wall fades out during a Mori near the exit gates on any map in the MacMillan realm.
  • Fixed an issue in Trickster's Delusion where the screen goes black when The Nurse blinks in the corner store
  • Fixed an issue in Nostromo where a collision blocked the players from moving around an obstacle
  • Fixed an issue in Pale Rose where a hook could not be sabotage
  • Fixed an issue in Gideon Meat Plant where The Legion could vault over the edge of the Vat
  • Fixed an issue in Father Campbell's Chapel where a placeholder tile could spawn in a generation of the map
  • Fixed an issue in Sanctum of Wrath where The Mastermind dash would make the player lose control
  • Fixed an issue in Garden of Joy where trap Killers could not use their powers in the stair landing
  • Fixed an issue in Sanctum of Wrath where one trap could spawn inside of an object
  • Fixed an issue in Ormond Resort where objects could spawn too close to each other and prevent the navigation of the players
  • Fixed an issue in Mother's Dwelling where a character could get stuck in the collision of an object
  • Fixed an issue where the Perk Ultimate Weapon activated on Totem snuff.
  • Fixed an issue where selecting Random Killer Perks Challenge was no longer giving Perks in a Trial.
  • Fixed an issue where Corrective Action remained active when the perk holder was removed by the Trial.
  • Fixed an issue where Vigil remained active on the hook where the perk owner had been sacrificed.
  • Fixed an issue where Change of Plan transformed non Toolbox items given by Dramaturgy when triggered inside a locker.
  • Fixed an issue where Quick & Quiet could be used just before the cooldown ends.
  • Fixed an issue where the Brand New Part Toolbox add-on consumed Fast Track token stacks without applying them.
  • Fixed an issue where The Legion was unable to Frenzy vault over a pallet being lifted up by Any Means Necessary.
  • Fixed an issue on Xbox where Survivor was not able to move during a Tutorial or a Trial.
  • Fixed a crash occurring with DX11 on launch of the game.
  • Fixed an issue where the Grenade Launcher master challenge was unable to be completed.
  • Fixed an issue where the Match Details wouldn't display when a Survivor was holding The Krasue's "Glowing Fungus"
  • Fixed an issue where the Match Details would mark some items as "Unknown Rarity"
  • Fixed an issue where opening the Match Details would interrupt actions even with the interactions set to Toggle
  • Fixed an issue with the diminishing return tooltip not opening the game manual page on bots loadout.
  • Fixed an issue where consents could not be accepted with a controller
  • Fixed a memory leak caused by entering and closing certain menu fast enough.
  • Fixed an issue with the HUD position to be off centered.
  • Fixed an issue where the Survivor HUD would shift when the Survivor's Anti-Camp bar appeared
  • Fixed an issue on PC where the cursor is stuttering when connecting a controller.
  • Fixed an issue where the menu not scrolling with a controller.
  • Fixed a crash that occurs when completing the onboarding Matches.
  • Fixed an issue where using the Self-Unhook feature right before the skill check popped up caused the UI and VFX to appear after Self-Unhooking.
  • Fixed an issue where the Torchbearer was able to throw a Flashbang from a high ground.
  • Fixed an issue where Fearmonger's team skill caused Survivors to scream inside lockers.
  • Fixed an issue where the Brute Class's loading tip was out of date.
  • Fixed an issue where the uncaged Survivor could stay stuck in the air.
  • Fixed an issue where The Huntress' projectiles blocked The Mastermind's dash.
  • Fixed an issue where The Oni remained in Demon Dash animation when destroying a breakable wall at the same time as the other Killer.
  • Fixed an issue where The Nemesis's zombies could spawn between a generator and rubble in Autohaven Wreckers.
  • Fixed an issue where The Trapper could hide traps under the stones by a door on the second floor in the Father Campbell's Chapel map.
  • Fixed an issue where sometimes Survivors spawned far away from each other in the Sanctum of Wrath map.
  • Fixed an issue where sometimes a tree could spawn on top of the generator next to the smoke house in the Mother's Dwelling map.
  • Fixed an issue where a generator was unable to be interacted with on one side in the Treatment Theatre map.
  • Fixed an issue where Survivors were able to get on top of a pallet in the treatment room in the Treatment Theatre map.
  • Fixed an issue where some rocks on the ground had superfluous collision.
  • Following PTB, the following gameplay modifiers now apply diminishing returns only within their role:[*]Negative action speed modifiers
  • Positive skill check chance modifiers
  • The progress bar arrows no longer adjust their speed dynamically and instead have three static speeds, fast, normal, and slow
  • The selected Killer is now hidden at the start of a trial and is only displayed to all Survivors when one of the following occurs[*]Survivor enters a chase
  • Survivor loses a health state
  • When the selected Killer is visible to Survivors the characters name is now also displayed
  • The hidden loadout has been adjusted to not be confused with an empty loadout
  • Whenever you unhook another Survivor, you earn 1 Token, up to 1/2/3. (was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9" on 9.5.2)
  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress. (was 1% permanent progress on 9.6.0 PTB)
  • Fixed an issue where the Anti-Camp Unhook mechanic was always enabled in Custom Matches.
  • Fixed an issue where skill check speed was unaffected by Diminishing Returns.
  • Fixed an issue where several Killer Objects and blocked generator auras appeared purple instead of default white.
  • Fixed an issue where The Nightmare's Dream Snare auras appeared purple regardless of the aura color setting.
  • Fixed an issue where The Nightmare's Dream Pallets did not have a Killer Object aura once placed.
  • Fixed an issue where The Nightmare's Rupture power did not highlight pallets with an aura.
  • Fixed an issue where The Demogorgon's active portal aura was always revealed to Survivors.
  • Fixed an issue where Survivors footsteps VFX were missing when The Xenomorph was above a control station.
  • Fixed an issue where the detailed pickup item prompt displayed the previous item icon in the empty pocket slot.
  • Fixed an issue where the music SFX is muffled after the generator is repaired in the Nightclub in the Trickster's Delusion map.
  • Fixed an issue where Survivors illusions were placeholder when using Mirrored Illusion.
  • Fixed an issue where the Survivor was unable to scream when Deathbound activated after healing another Survivor.
  • Fixed an issue where the external perk icon was missing when The Skull Merchant used the Geographical Readout add-on.
  • Fixed an issue where Red Herring is missing the cooldown state on the icon.
  • On Switch only, The Nightmare's Dream Snare attack can trigger distorted audio for nearby Survivors.
  • On Switch only, the majority of Killers and Survivors' hair are missing, transparent or flickering.
  • On Switch only, The Huntress' hunting hatchets are invisible in her left hand.
  • Map weighting has been adjusted in order for maps to have an equal chance of spawning - Realm Repeat Prevention remains in effect.
  • The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value.[*]The game prioritizes the highest values, reducing the impact of lesser ones.[*]1st value (highest) - 100% of modifier
  • Decreased charge time per token to 5 seconds (was 5.5 seconds).
  • Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).
  • Access Panel (Very Rare)[*]While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).
View full patch notes ↗

Patch 2026-04-27 April 27, 2026

View full patch notes ↗

Patch 9.6.0 April 7, 2026

## What changed **Diminishing returns system** — Repeated positive or negative gameplay modifiers now stack with reduced effectiveness; the highest value modifier applies at 100%, with lesser ones progressively lowered to a percentage of their original value. Modifiers from Killer Powers and Survivor Item add-ons are excluded. **Interaction progress bar animation** — New animation reinforces speed differences, with color now indicating interaction speed (yellow for faster than normal, red for slower than normal) rather than individual contributor status. **Match Details** — Now displays teammate loadouts including Perks, Items, and Add-ons. Opposing team loadouts remain hidden until after the final Score screen. **Spectator mode** — Most HUD elements can now be hovered to display descriptions. **Aura customization** — New aura types available for color customization: Highlighted elements (e.g., Xenomorph Control Stations), Surfaced elements (e.g., Generators from Deja Vu), Marked elements (e.g., marked Control Stations), Killer objects (e.g., Hag traps, Singularity Biopods), and Breakable walls. **Power icons** — Added support for multiple Power icons with new icons mapped to Deploy Drone, Rotate, and Recall actions. **Key binding** — Grab Axe button now uses Power input instead of Attack input. --- ## Balance **The Blight** — Movement speed decreased to 4.4 m/s (was 4.6 m/s). Pallet breaking now reduces Rush tokens to 2 below maximum and resets current Rush token recharge to 0%. **The Nurse: Shock Therapy** — Attack delay decreased to 0.75 seconds (was
  • While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.
  • The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value The game prioritizes the highest values, reducing the impact of lesser ones. 1st value (highest) - 100% of modifier
  • The progress bar for interactions has a new animation to reinforce the speed differences
  • The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal Previously, the color was dependent on the individual contributor. Ie. a player could see the bar as red even when going faster
  • The Match Details have been updated to show the loadout of players of a same team Perks
  • Items and addons
  • Elements can be hovered to display their descriptions
  • The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.
  • While in Spectator mode, most elements in the HUD can be hovered to display their description Perks
  • Status Effects
  • New aura types are available for color customization Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)
  • Surfaced elements (e.g. Generators shown by Deja Vu , or because of Eruption )
  • Marked elements (e.g. as The Xenomorph, marking a Control Station)
  • Killer objects (e.g. The Hag's traps, The Singularity's Biopods)
  • Breakable walls.
  • Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s) .
  • Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%. Includes basic-break and special-break Killer actions.
  • Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.
  • Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
  • Fixed an issue where Singularity's biopods would float when placed in an alley, by correcting an incorrect collision with a wall.
  • Fixed an issue in Midwich Elementary School where the killer can't interact with a locker
  • Fixed an issue in Trickster Delusion where the camera at the beginning of a trial clips through The Houndmaster
  • Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map
  • Fixed an issue in Treatment Theater where a fountain of devotion can't be interacted with
  • Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure
  • Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles
  • Fixed an issue in Treatment Theater where a generator can't be interacted on one side
  • Fixed an issue in Dead Dawg Saloon where a yellow tarp is clipping in the ground
  • Fixed an issue in Trickster Delusion where claws that are sticking out of the wall prevent killers to navigate in the room where they appear
  • Power description updated to reflect change.
  • Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds) .
  • Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s) .
  • Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds) .
  • Increased Shred's movement speed to 19 m/s (was 18.4 m/s) .
  • Increased Shred's turn rate to 55 degrees per second (was 27.5 degrees per second) .
  • Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds) .
  • Increased movement speed while charging Reign of Darkness to 4 m/s (was 3.8m/s) .
  • Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds) .
  • Decreased charge time per token to 5 seconds (was 5.5 seconds) .
  • Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds) .
  • Added support to multiple Power icons.
  • New Power Icons mapped to Deploy Drone, Rotate and Recall actions.
  • Decreased cooldown of UVX to 6.25 seconds (was 7 seconds) .
  • Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds) .
  • Decreased time to recall the Fire Axe when embedded in the environment to 6 seconds (was 7 seconds) .
  • Decreased time to recall the Fire Axe when embedded in Survivors to 8 seconds (was 10 seconds) .
  • Decreased battery consumption per Camera in use to 6% (was 7%) .
  • Decreased battery consumption upon Survivor teleport to 12% (was 15%) .
  • Key binding for Grab Axe button updated to use Power input (was Attack input) .
  • Heavy Panting (Rare) Extends the duration of a lunge after more than one blink by 10% (was 30%) .
  • Walleye's Matchbook (Common) Decreases Night Shroud recovery time by 2 seconds (was 3 seconds) .
  • Loose Crank (Uncommon) Increases movement speed between the first and second Virulent Bounds by 15% (was 8%) .
  • Egg (Gold) (Rare) Increases the Chain bound window by 20% (was 50%) .
  • Restaurant Menu (Common) Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
  • Access Panel (Very Rare) While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters) .
  • Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9/9/9.
  • Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
  • Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
  • Fixed an issue where Dungeons & Dragons - 4 Survivors have the wrong music for the D&D cosmetics
  • Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
  • Fixed an issue where Survivor Bots would walk slowly while in chase.
  • Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
  • Adapted Bots' usage and vision of the Fog Vials according to their latest update.
  • Fixed an issue where The Hag’s Traps Aura caused some Visibility Issues.
  • Fixed an issue where The Singularity’s Slipstreaming to survivors dropping pallets caused a desync to occur.
  • Fixed an issue where the Perk Ultimate Weapon activated on Totem Snuff.
  • Fixed an issue on PC where the cursor is stuttering when connecting a controller.
  • Fixed menu not scrolling with a controller.
  • Fixed a crash that occurs when completing the onboarding Matches.
  • Fixed an issue where using the Self-Unhook feature right before the skill check popped up caused the UI and VFX to appear after Self-Unhooking.
  • Flying spectral entities appear in T-pose when casting Flight of the Damned.
  • Identical modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked. Modifiers granted from Killer Power and Survivor Item add-ons are excluded from diminishing returns.
  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 1/1/1% permanent progress. (was 2%)
View full patch notes ↗