## What changed
- **Lift Pod** — adjusted collision to prevent players getting stuck and added fallback positioning system
- **Lift Pod spawn location** — prevented from spawning near player spawn points
- **Pit Jaw** — moved relocation logic to level generation to reduce stutters, and added 2-second grace period after relocation where it won't target players
- **Resinite mass** — prevented from spawning in drop pod or lift pod paths, and prevented important level elements from spawning in resinite mass paths
- **Relic Raider** — fixed first-person arms disappearing when looking up and down
## Bug Fixes
- **Lift Pod collision** — no longer traps players
- **Pit Jaw stuttering** — eliminated performance hiccups in levels with this enemy by moving relocation logic earlier in level generation
- **Resinite mass placement** — blocked from blocking critical paths and objectives
- **Relic Raider animation** — arms now remain visible regardless of camera angle
## Overall
Lift Pod reliability, Pit Jaw performance, and enemy spawn logic have been fixed to improve level flow and reduce environmental frustration.
Adjusted collision on lift pod to prevent players getting stuck
Added fallback to lift pod positioning
Moved pit jaw relocation logic to level generation, reducing stutters in levels that have the enemy
Added a 2s grace period after relocation where the pit jaw won't target players
Prevent resinite mass from spawning in path of drop pod and prevent important level elements from spawning in path of resinite mass
Prevented lift pod from spawning near player spawn
Fix relic raider firstperson arms disappearing when look up and down
## What changed
- **Season warning missions** — names were missing and have been restored
- **Bone Collector** — no longer immune to **Breach Cutter** damage
- **Season 6 server browser filter** — checkbox now properly reloads the server list when toggled
## Bug Fixes
- **Season warning mission names** — fixed missing text display
- **Breach Cutter vs. Bone Collector** — corrected damage interaction where the enemy was incorrectly unaffected
- **Server browser Season 6 checkbox** — now refreshes server list on state change instead of remaining static
## Overall
Three bugs affecting mission displays, enemy damage interactions, and server filtering have been corrected.
Fixed missing names on season warning missions
Fixed bug causing the bone collector to be unaffected by the breach cutter
Fixed season 6 checkbox in server browser, so that it now reloads the server list
## What changed
- **Pit Jaw Colony** — added back as an additional season warning for season 6
- **Season 6 assignments** — updated to include both season warnings
- **Relic Raider Bosco paintjob** — fixed incorrect paintjob assignment
- **Resinite masses** — amber specks added nearby to improve visibility
- **Heavy Excavation caves (average complexity)** — reduced verticality
- **Resinite mass launch effect** — fixed roar and screen shake not displaying for clients
- **Special season challenge scrip reward** — increased from 8 to 15 maximum
## Balance
- **Resinite mass visibility** — amber specks placed nearby reduce search difficulty
- **Heavy Excavation cave design** — lower vertical challenge in average complexity caves
- **Special season challenge reward** — significantly increased scrip payout incentivizes completion
## Overall
Season 6 now includes Pit Jaw Colony warnings, resinite masses are easier to locate, Heavy Excavation caves have less vertical complexity, and the special season challenge offers nearly double the scrip rewards.
Added Pit Jaw Colony back as an additional season warning for season 6
Updated season 6 assignments to include both season warnings
Fixed that Relic Raider Bosco was assigned the wrong paintjob
Introduced amber specks near resinite masses to make them slightly easier to find
Reduced verticality of average complexity Heavy Excavation caves
Fixed resinite mass launch roar and screen shake effect not playing for clients
Upped the maximum scrip reward from the special season challenge: 8 -> 15
## What changed
- **Compressed Gold** — now provides the same credits as regular gold
- **Cave Leech** — audio now properly follows its head position
- **Scrab spawn limit** — removed unlimited spawning cap
- **Scrab spawn VFX** — updated to match other enemy effects for better performance
- **Scrab spawn spread** — increased from 300 to 800
- **Scrab difficulty rating** — increased from 80 to 100 to match Cave Leech
- **Scrab rarity** — increased from 0.5 to 1.0
- **Pit Jaw Colony spawn amounts** — reduced to more closely match Cave Leech Cluster numbers
- **Pit Jaw targeting** — now requires line of sight to attack players, preventing attacks through walls
- **Ossium credits** — reduced from 500 to 200 per resource
- **Ossium XP** — reduced from 1000 to 420 per resource
- **Bone Collector logic** — added failsafe in case it wanders away instead of leading to cave entrance
- **Scrab sound effects** — fixed missing audio for flying and ground attack animations
- **Laserpoint Ossium Enamel** — fixed text and voice line inconsistencies
## Overall
**Scrab** mechanics received major balance adjustments with increased difficulty and rarity, **Pit Jaw** got targeting fixes and spawn reductions, and **Ossium** rewards were significantly reduced alongside various bug fixes for audio and enemy behavior.
Made compressed gold give the same credits payout as regular gold
Fixed Cave Leech audio not following its head
Fixed the amount of how many of scrabs can spawn instead of it being unlimited
Updated scrab spawn vfx to match most other enemies for improved performance
Increased spawn spread: 300 -> 800
Increased difficulty rating to match cave leech: 80 -> 100
## What changed
- **Scrab clipping** — fixed scrabs passing through resinite in the spacerig
- **Relic Raider firstperson mesh** — updated model and UV textures for visual improvement
- **Relic Raider Gunner skinning** — fixed visual issue affecting the Gunner variant
- **Liftpod visibility** — reduced how visible the liftpod becomes after launching resinite mass
- **Resinite mass lighting** — added more prominent light source for better visibility
## Balance
- **Heavy Extraction XP reward** — increased from 1000 to 1150 base XP
- **Scrab minimum spawn count** — reduced from 8 to 4 per spawn event
- **Ossium performance points** — reduced from 1250 to 500 points
- **Heavy Excavation room spacing** — spaced out rooms to reduce encounter complexity
## Content Updates
- **Pit Jaw Colony** — temporarily removed from season 6 forced warning and season 6 assignments; enemies remain in the game while developers fix the warning system
## Overall
Deep Rock Galactic received balance adjustments to resource rewards and enemy spawning, visual fixes for Relic Raider cosmetics, and temporarily disabled the Pit Jaw Colony warning system pending a proper fix.
Fixed a scrab clipping through some resinite in the spacerig
Relic raider firstperson mesh and uv update
Reduced visibility of liftpod after launching the resinite mass
Increased Heavy Extraction base XP reward: 1000 -> 1150
Added more prominent light source to resinite masses
Spaced out Heavy Excavation rooms to reduce complexity
Reduced minimum spawn count of scrabs: 8 -> 4
Removed Pit Jaw Colony as a forced season 6 warning and removed it from the season 6 assignments. This is temporary, until we can get the warning to work properly. Pit Jaws are still in the game
Reduced performance point reward of Ossium: 1250 -> 500