Deep Rock Galactic Patch Notes

Patch 06.04 March 2, 2026

## What changed - **Lift Pod** — adjusted collision to prevent players getting stuck and added fallback positioning system - **Lift Pod spawn location** — prevented from spawning near player spawn points - **Pit Jaw** — moved relocation logic to level generation to reduce stutters, and added 2-second grace period after relocation where it won't target players - **Resinite mass** — prevented from spawning in drop pod or lift pod paths, and prevented important level elements from spawning in resinite mass paths - **Relic Raider** — fixed first-person arms disappearing when looking up and down ## Bug Fixes - **Lift Pod collision** — no longer traps players - **Pit Jaw stuttering** — eliminated performance hiccups in levels with this enemy by moving relocation logic earlier in level generation - **Resinite mass placement** — blocked from blocking critical paths and objectives - **Relic Raider animation** — arms now remain visible regardless of camera angle ## Overall Lift Pod reliability, Pit Jaw performance, and enemy spawn logic have been fixed to improve level flow and reduce environmental frustration.
  • Adjusted collision on lift pod to prevent players getting stuck
  • Added fallback to lift pod positioning
  • Moved pit jaw relocation logic to level generation, reducing stutters in levels that have the enemy
  • Added a 2s grace period after relocation where the pit jaw won't target players
  • Prevent resinite mass from spawning in path of drop pod and prevent important level elements from spawning in path of resinite mass
  • Prevented lift pod from spawning near player spawn
  • Fix relic raider firstperson arms disappearing when look up and down
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