## What changed
- **Lift Pod** — adjusted collision to prevent players getting stuck and added fallback positioning system
- **Lift Pod spawn location** — prevented from spawning near player spawn points
- **Pit Jaw** — moved relocation logic to level generation to reduce stutters, and added 2-second grace period after relocation where it won't target players
- **Resinite mass** — prevented from spawning in drop pod or lift pod paths, and prevented important level elements from spawning in resinite mass paths
- **Relic Raider** — fixed first-person arms disappearing when looking up and down
## Bug Fixes
- **Lift Pod collision** — no longer traps players
- **Pit Jaw stuttering** — eliminated performance hiccups in levels with this enemy by moving relocation logic earlier in level generation
- **Resinite mass placement** — blocked from blocking critical paths and objectives
- **Relic Raider animation** — arms now remain visible regardless of camera angle
## Overall
Lift Pod reliability, Pit Jaw performance, and enemy spawn logic have been fixed to improve level flow and reduce environmental frustration.
Adjusted collision on lift pod to prevent players getting stuck
Added fallback to lift pod positioning
Moved pit jaw relocation logic to level generation, reducing stutters in levels that have the enemy
Added a 2s grace period after relocation where the pit jaw won't target players
Prevent resinite mass from spawning in path of drop pod and prevent important level elements from spawning in path of resinite mass
Prevented lift pod from spawning near player spawn
Fix relic raider firstperson arms disappearing when look up and down