## What changed
- **Projectile physics** — fixed projectiles getting stuck on physics objects and persisting longer than intended
- **Slash commands** — fixed server-side handling issues with slash commands
## Bug Fixes
- **Projectile collision** — projectiles no longer remain stuck on physics objects, resolving extended duration issues
- **Server command processing** — slash command execution on servers now works as intended
## Overall
Projectile behavior and server command processing have been corrected to function as designed.
Fixed certain projectiles getting stuck on physics and staying around longer than intended.
Fixed an issue with server side handling of slash commands.
## What changed
- **WX-78 Transfer Consciousness** — can now be used in the Sanctum and Sanctum Lobby
- **Mimicked items** — no longer get stuck in containers and will properly revert over time when dropped
- **WX-78 Backup Chassis** — fixed losing ownership when WX-78 is cursed into Wonkey form
- **Powder Monkeys** — now properly disengage from combat when a player transforms into or out of Wonkey
- **Wonkey transformation** — now correctly drops Implanted items when transforming
- **Evergreens on fire** — fixed crash that could occur when burning Evergreens are destroyed off-screen
## Overall
WX-78 received quality-of-life improvements for Sanctum access and Wonkey transformations, while several container and combat bugs affecting mimicked items and Powder Monkeys were resolved.
WX-78 may now Transfer Consciousness in and out of the Sanctum and the Sanctum Lobby.
Fixed Mimicked items never reverting over time after being dropped in a container.
Fixed WX-78 Backup Chassis losing ownership when being cursed into Wonkey.
Fixed Powder Monkeys not disengaging from fighting a player transitioning to or from Wonkey.
Fixed not dropping Implanted items when turning into Wonkey.
Fixed a crash sometimes when burning Evergreens are destroyed after going off-screen.
## What changed
- **Mutating Puffins** — fixed invisibility bug
- **Possessed Chassis** — fixed getting stuck when unable to find suitable attack positions
- **Possessed Chassis** — fixed incorrectly attempting to use Zaptrociter on creatures immune to its projectiles
- **Item-following creatures (Chester, etc.)** — fixed continuing to follow players after carried items are dropped from a distance
- **Wonkey transformation** — fixed client prediction failures after transforming
- **Exploiterators and Auto-Grabbers** — fixed stopping their following behavior toward WX-78 after minigames
- **Shift-click item transfers** — fixed crash when transferring items out of containers like **Expansive Storage Unit**, **Ammo Pouch**, **Battle Call Canister**, and **Picnic Casket**
## Bug Fixes
- **Mutating Puffins**, **Possessed Chassis**, **Wonkey**, and item-following creature AI behaviors now function correctly
- **Container inventory transfers** using shift-click no longer cause crashes
- **Exploiterators** and **Auto-Grabbers** maintain proper follow mechanics with **WX-78**
## Overall
This patch fixes visibility, AI pathing, combat targeting, item interaction crashes, and creature behavior issues affecting multiple entities and systems in Don't Starve Together.
Fixed mutating Puffins being invisible.
Fixed Possessed Chassis getting stuck when they’re unable to find a suitable spot to attack.
Fixed Possessed Chassis trying to use Zaptrocuter on creatures that can’t be hit by its projectile.
Fixed creatures like Chester that follow a carried item still following the holder of the item when the item is dropped from a distance.
Fixed client prediction sometimes failing after transforming into Wonkey.
Fixed Exploiterators and Auto-Grabbers stopping from following WX-78 after minigames.
Fixed crash when using shift-click to transfer items out of containers like Expansive Storage Unit, Ammo Pouch, Battle Call Canister, Picnic Casket, etc.
## What changed
- **WX-78 Skill Tree** — new progression system added
- **WX-78 Circuit system** — expanded from 2 bars to 3 bars
- **New Circuits** — several additional circuit types introduced for WX-78
- **Clockwork follower limits** — reduced to 2 of each type (3 for WX-78) now that Year of the Clockwork Knight event has ended
## Balance
- **Clockwork Knight followers** — year-long event bonus ending means players can no longer maintain unlimited follower counts
## Overall
WX-78 received significant upgrades through a new skill tree, expanded circuits, and additional circuit options, while the temporary Clockwork follower cap increase expired with the seasonal event.
WX-78 Skill Tree added.
WX-78 base Circuit system expanded to 3 bars.
Added several new Circuits.
Now that Year of the Clockwork Knight is over, players will be limited to 2 (or 3 for WX-78) of each type of Clockwork followers at a time.
## What changed
- **Deck of Cards** — fixed a crash when using this item
- **Galloping + tripping** — fixed a networking exploit that occurred when clients tripped while galloping
- **Nightmare Light and Nightmare Fissure** — fixed world settings incorrectly controlling creature spawns from these sources
## Bug Fixes
- **Deck of Cards crash** — resolved game crash associated with this item
- **Client-side galloping exploit** — patched unintended behavior where tripping during a gallop could be exploited on client instances
- **Nightmare creature spawning** — corrected world settings that were improperly affecting spawn rates for Nightmare Light and Nightmare Fissure creatures
## Overall
This patch fixes a crash with the **Deck of Cards**, closes a networking exploit involving tripping while galloping, and corrects world settings that were improperly influencing **Nightmare Light** and **Nightmare Fissure** creature spawns.
Fixed a crash related to the Deck Of Cards.
Fixed networking exploit with tripping while galloping on clients.
Fixed world settings incorrectly affecting Nightmare Light and Nightmare Fissure creature spawns.