Don't Starve Together Patch Notes

Patch 2026-05-13 May 13, 2026

## What changed - **Projectile physics** — fixed projectiles getting stuck on physics objects and persisting longer than intended - **Slash commands** — fixed server-side handling issues with slash commands ## Bug Fixes - **Projectile collision** — projectiles no longer remain stuck on physics objects, resolving extended duration issues - **Server command processing** — slash command execution on servers now works as intended ## Overall Projectile behavior and server command processing have been corrected to function as designed.
  • Fixed certain projectiles getting stuck on physics and staying around longer than intended.
  • Fixed an issue with server side handling of slash commands.
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Patch 2026-05-07 May 7, 2026

## What changed - **WX-78 Transfer Consciousness** — can now be used in the Sanctum and Sanctum Lobby - **Mimicked items** — no longer get stuck in containers and will properly revert over time when dropped - **WX-78 Backup Chassis** — fixed losing ownership when WX-78 is cursed into Wonkey form - **Powder Monkeys** — now properly disengage from combat when a player transforms into or out of Wonkey - **Wonkey transformation** — now correctly drops Implanted items when transforming - **Evergreens on fire** — fixed crash that could occur when burning Evergreens are destroyed off-screen ## Overall WX-78 received quality-of-life improvements for Sanctum access and Wonkey transformations, while several container and combat bugs affecting mimicked items and Powder Monkeys were resolved.
  • WX-78 may now Transfer Consciousness in and out of the Sanctum and the Sanctum Lobby.
  • Fixed Mimicked items never reverting over time after being dropped in a container.
  • Fixed WX-78 Backup Chassis losing ownership when being cursed into Wonkey.
  • Fixed Powder Monkeys not disengaging from fighting a player transitioning to or from Wonkey.
  • Fixed not dropping Implanted items when turning into Wonkey.
  • Fixed a crash sometimes when burning Evergreens are destroyed after going off-screen.
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Patch 2026-05-05 May 5, 2026

## What changed - **Mutating Puffins** — fixed invisibility bug - **Possessed Chassis** — fixed getting stuck when unable to find suitable attack positions - **Possessed Chassis** — fixed incorrectly attempting to use Zaptrociter on creatures immune to its projectiles - **Item-following creatures (Chester, etc.)** — fixed continuing to follow players after carried items are dropped from a distance - **Wonkey transformation** — fixed client prediction failures after transforming - **Exploiterators and Auto-Grabbers** — fixed stopping their following behavior toward WX-78 after minigames - **Shift-click item transfers** — fixed crash when transferring items out of containers like **Expansive Storage Unit**, **Ammo Pouch**, **Battle Call Canister**, and **Picnic Casket** ## Bug Fixes - **Mutating Puffins**, **Possessed Chassis**, **Wonkey**, and item-following creature AI behaviors now function correctly - **Container inventory transfers** using shift-click no longer cause crashes - **Exploiterators** and **Auto-Grabbers** maintain proper follow mechanics with **WX-78** ## Overall This patch fixes visibility, AI pathing, combat targeting, item interaction crashes, and creature behavior issues affecting multiple entities and systems in Don't Starve Together.
  • Fixed mutating Puffins being invisible.
  • Fixed Possessed Chassis getting stuck when they’re unable to find a suitable spot to attack.
  • Fixed Possessed Chassis trying to use Zaptrocuter on creatures that can’t be hit by its projectile.
  • Fixed creatures like Chester that follow a carried item still following the holder of the item when the item is dropped from a distance.
  • Fixed client prediction sometimes failing after transforming into Wonkey.
  • Fixed Exploiterators and Auto-Grabbers stopping from following WX-78 after minigames.
  • Fixed crash when using shift-click to transfer items out of containers like Expansive Storage Unit, Ammo Pouch, Battle Call Canister, Picnic Casket, etc.
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Patch 2026-04-16 April 16, 2026

## What changed - **WX-78 Skill Tree** — new progression system added - **WX-78 Circuit system** — expanded from 2 bars to 3 bars - **New Circuits** — several additional circuit types introduced for WX-78 - **Clockwork follower limits** — reduced to 2 of each type (3 for WX-78) now that Year of the Clockwork Knight event has ended ## Balance - **Clockwork Knight followers** — year-long event bonus ending means players can no longer maintain unlimited follower counts ## Overall WX-78 received significant upgrades through a new skill tree, expanded circuits, and additional circuit options, while the temporary Clockwork follower cap increase expired with the seasonal event.
  • WX-78 Skill Tree added.
  • WX-78 base Circuit system expanded to 3 bars.
  • Added several new Circuits.
  • Now that Year of the Clockwork Knight is over, players will be limited to 2 (or 3 for WX-78) of each type of Clockwork followers at a time.
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Patch 2026-02-24 February 24, 2026

## What changed - **Deck of Cards** — fixed a crash when using this item - **Galloping + tripping** — fixed a networking exploit that occurred when clients tripped while galloping - **Nightmare Light and Nightmare Fissure** — fixed world settings incorrectly controlling creature spawns from these sources ## Bug Fixes - **Deck of Cards crash** — resolved game crash associated with this item - **Client-side galloping exploit** — patched unintended behavior where tripping during a gallop could be exploited on client instances - **Nightmare creature spawning** — corrected world settings that were improperly affecting spawn rates for Nightmare Light and Nightmare Fissure creatures ## Overall This patch fixes a crash with the **Deck of Cards**, closes a networking exploit involving tripping while galloping, and corrects world settings that were improperly influencing **Nightmare Light** and **Nightmare Fissure** creature spawns.
  • Fixed a crash related to the Deck Of Cards.
  • Fixed networking exploit with tripping while galloping on clients.
  • Fixed world settings incorrectly affecting Nightmare Light and Nightmare Fissure creature spawns.
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