## What changed
**Progression & Rewards**
- **Scrap tickets** — Regular games now award 2 Scrap, Turbo games award 1 Scrap. Every 6 Scrap can be traded for a Hero ticket of your choice. Scrap is earned regardless of win or loss.
- **Seeing Stones** — Can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties.
**UI & Quality of Life**
- **Candyworks** — Now displays whether an offered item is already owned.
- **Dark Carnival Hero Filter** — Button now shows a tooltip displaying the ticket requirement for the next reward.
- **Soul Ring mana bar** — Temporary mana now displays as a separate segment in the mana bar while available.
- **Innate abilities with AoE** — Now correctly display their range in the world when hovering over the ability.
**Role Queue**
- **High-demand role selection** — Solo players now only need to select at least one high-demand role to avoid spending a Role Queue Game, instead of requiring both roles.
## Balance
- **Primal Beast Onslaught** — Fixed being able to damage enemies twice when queuing Onslaught and stop commands after forced movement during Pulverize.
- **Shadow Fiend Feast of Souls** — Fixed infinite soul stacking with Octarine Core.
- **Sniper Keen Scope** — Fixed not being disabled by Break.
- **Multiple hero and item fixes** — Numerous adjustments to ability interactions, stat calculations, and Aghanim's upgrades across the hero roster.
## Bug Fixes
Over 50 bugs fixed including: Ticket Trader functionality, Ability Draft and bot matches not
Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing.
Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties
Candyworks now displays if an offered item is already owned
The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward
Fixed the Ticket Trader not working after being unlocked for some players
Fixed Ability Draft and cooperative bot matches not granting Tickets
Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum
Fixed Pick the Lock area gameplay changing with FPS
Fixed Automaton Personas having the wrong hero chat wheel lines
Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize
Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman
Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core
Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade
Fixed Sniper's Keen Scope not being disabled by Break
Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability
Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase
Fixed bots going after items near or under enemy towers
Fixed bots getting stuck while dewarding
Fixed being unable to close the in-game Coach dialog
Fixed various server and client crashes
Fixed being unable to spectate league matches
Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter
Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor
Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike
Fixed Dark Carnival Pies showing which hero is the real one versus an illusion
Fixed sources of cleave benefitting from spell lifesteal
Fixed Granite Golem healing more than expected with its aura
Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor
Fixed Wildwing Ripper's Toughness Aura not functioning as an aura
Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available
Fixed Conjurer's Catalyst not working if acquired while dead
Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses
Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values
Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover
Fixed Harmonizer not considering abilities with charges on cooldown
Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes
Fixed Ironwood Nut's bonus stats sometimes not displaying properly
Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind
Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target
Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune
Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick
Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other
Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting
Fixed Centaur's Retaliate working on reflected damage
Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates
Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities
Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies
Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere
Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage
Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick
Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree
Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer
Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff
Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter
Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia
Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid
Fixed Monkey King's Changing of the Guard being usable while Taunted
Fixed Muerta's Supernatural having the incorrect number of max stacks
Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions
Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends
Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies
Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff
Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast
Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style
Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die
Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other
Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying
Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game.
## What changed
## Bug Fixes
- **Greevils** — fixed equipped effects not spawning
- **Earthshaker's Planetfall Arcana** — fixed combo tracking and combo damage not working properly
- **Dota Labs Overlay Map** — fixed right click not working when "Auto-Repeat Right Mouse" is enabled
- **Bottle** — fixed stored Runes being movable in and out of backpack
- **Harmonizer** — fixed not considering abilities with charges on cooldown
- **Elder Titan's Astral Spirit** — fixed movement speed not accounting for Wind Lace
- **Elder Titan's Echo Stomp shard** — fixed not swapping places with Astral Spirit when moved by another ability during stomp
- **Invoker and Alchemist interaction** — fixed multiple issues with Aghanim's Blessing transfer when inventory is full, including duplicate blessings and incorrect refunds
- **Spirit Bear** — fixed permanently consumed items not counting toward Lone Druid's net worth
- **Spirit Breaker** — fixed permanently changing teams through specific Lotus Orb reflection and Planar Pocket interaction with Venomancer's Noxious Plague
- **Venomancer** — fixed being able to Transmute Spirit Breaker via Hand of Midas through the same process
- **Wraith King's Vampiric Spirit** — fixed not turning Wraith King into a wraith when leveling up simultaneously with dying
- **Ability Draft** — fixed Forge Spirit starting at too high a level and Brewmaster's old Aghanim's Scepter being available
## Overall
This patch fixes multiple hero ability interactions, inventory system bugs, and balance issues across Dota 2 and Ability Draft
Fixed Greevils not spawning their equipped effects
Fixed Earthshaker's Planetfall Arcana not tracking combos and combo damage properly
Fixed right click on Dota Labs Overlay Map not working when "Auto-Repeat Right Mouse" is enabled
Fixed Bottle with a stored Rune being able to be moved in and out of the backpack
Fixed Harmonizer not considering abilities with charges on cooldown
Fixed Elder Titan's Astral Spirit's movement speed not taking Wind Lace into account
Fixed Elder Titan's Echo Stomp shard not swapping places with Astral Spirit if he is being moved by another ability when the stomp goes off
Fixed Invoker not receiving an Aghanim's Blessing from Alchemist if Alchemist casts Aghanim's Scepter on Invoker when his main inventory is full but the backpack had space
Fixed Alchemist being able to repeatedly give Invoker Aghanim's Blessings if Invoker hasn't chosen his Aghanim's Scepter upgrade
Fixed Invoker not correctly being refunded for his Aghanim's Blessing if Invoker has not selected an Aghanim's Scepter upgrade and Alchemist casts Aghanim's Scepter on him
Fixed Spirit Bear's permanently consumed items not counting towards Lone Druid's net worth
Fixed Spirit Breaker permanently changing teams when he reflects Venomancer's Noxious Plague with Lotus Orb and then casts Planar Pocket on Venomancer before Noxious Plague spreads, then after it spreads to a neutral creep Venomancer uses Helm of the Dominator on that creep
Fixed Venomancer being able to Transmute Spirit Breaker with Hand of Midas through the same process
Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying
Ability Draft: Fixed Forge Spirit starting at too high a level
Ability Draft: Fixed Brewmaster's old Aghanim's Scepter being available
## What changed
**Items**
- **Bloodstone** — removed superfluous stack counter from Bloodpact
- **Conjurer's Catalyst** — fixed state where it never triggers
- **Consecrated Wraps** — fixed sell cost varying based on active charges
- **Crella's Crozier** — now works on health regeneration
- **Crella's Crozier** — no longer works on overheals
- **Crella's Crozier** — fixed Rite of Rumusque healing for more than intended when redirecting heals from targets with other restoration sources
- **Jidi Pollen Bag** — tooltip no longer overstates damage dealt
- **Kazurai Katana** — no longer affected by status resistance
- **Kazurai Katana** — fixed unexpected failure instances
- **Refresher Shard** — mana cost now displays on item icon
- **Refresher Orb and Refresher Shard** — now properly share cooldown
- **Enchanter's Bauble** — now works on Lone Druid's Spirit Bear
- **Neutral item enchantments** — illusions now duplicate the correct level
**Heroes**
- **Abaddon's Withering Mist** — no longer creates particles when a unit dies
- **Ancient Apparition's Chilling Touch** — no longer consumes extra mana when triggering Specialist's Array or Hydra's Breath
- **Ancient Apparition's Bone Chill** — with Aghanim's Scepter, now updates to Scepter values immediately instead of waiting for per-hero level interval
- **Axe's Battle Hunger** — Level 10 Talent
Fixed Bloodstone's Bloodpact having a superfluous stack counter
Fixed Conjurer's Catalyst getting into a state where it never triggers
Fixed Consecrated Wraps having varying sell cost based on how many charges are active
Fixed Crella's Crozier not working on health regeneration
Fixed Crella's Crozier working on overheals
Fixed Jidi Pollen Bag's tooltip overstating the damage it deals
Fixed Refresher Shard's mana cost not showing on the item icon
Fixed illusions not duplicating the correct level of neutral item enchantment
Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown
Fixed Abaddon's Withering Mist creating particles when a unit dies
Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath.
Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast
Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)
Fixed Chaos Knight's innate not being duplicated to his illusions
Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact
Fixed Clockwerk's allies sometimes getting stuck inside his cogs
Fixed Dark Willow's Bedlam displaying a cast range
Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form
Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant.
Fixed Enigma's Eidolons not having +-4 damage spread
Fixed Kazurai Katana being affected by status resistance
Fixed some instances where Kazurai Katana could unexpectedly fail
Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship
Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health
Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone
Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear
Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash
Fixed Mars trying to block the ground if targeting his own position with Bulwark
Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect
Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item
Fixed Meepo clones being able to use Megameepo
Fixed Meepo's Divided We Stand being able to clone Roshan's Banner
Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification
Fixed being able to track Monkey King through Changing of the Guard with pings or click commands.
Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal
Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down
Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar
Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items
Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter
Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar
Fixed Sniper's Headshot not slowing while Take Aim is active
Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard
Fixed crash when Tidehunter eats a fish with a completely full inventory
Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned.
Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires
Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame
(Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm
Fixed Ursa's Enrage visual effects lingering longer than the ability duration
Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks
Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse
Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast
Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created
Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended
Fixed Winter's Curse status labels not updating appropriately if the duration was extended
Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy.
## What changed
**Neutral Items**
- **Illusions** — now duplicate the correct level of neutral item enchantment
- **Bloodstone's Bloodpact** — removed superfluous stack counter display
- **Conjurer's Catalyst** — fixed state where it never triggers
- **Consecrated Wraps** — sell cost now consistent regardless of active charges
- **Crella's Crozier** — fixed heal redirect calculation to not exceed intended values, now works on health regeneration, no longer triggers on overheals
- **Jidi Pollen Bag** — tooltip corrected to match actual damage dealt
- **Refresher Shard** — mana cost now displays on item icon
- **Refresher Orb and Refresher Shard** — cooldowns now properly share
- **Kazurai Katana** — no longer affected by status resistance, fixed unexpected failure instances
- **Enchanter's Bauble** — now works on Lone Druid's Spirit Bear
**Hero Abilities**
- **Abaddon's Withering Mist** — no longer creates particles when units die
- **Ancient Apparition's Chilling Touch** — fixed mana consumption with Specialist's Array or Hydra's Breath
- **Ancient Apparition's Bone Chill** — Aghanim's Scepter values now update immediately instead of waiting for level interval
- **Axe's Battle Hunger Level 10 Talent** — no longer permanently grants bonus movement speed
- **Bristleback's Quill Spray** — can no longer be used while channeling even on Autocast
- **Centaur Warrunner's Hoof Stomp** — now properly triggers ability-
Fixed illusions not duplicating the correct level of neutral item enchantment
Fixed Bloodstone's Bloodpact having a superfluous stack counter
Fixed Conjurer's Catalyst getting into a state where it never triggers
Fixed Consecrated Wraps having varying sell cost based on how many charges are active
Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
Fixed Crella's Crozier not working on health regeneration
Fixed Crella's Crozier working on overheals
Fixed Jidi Pollen Bag's tooltip overstating the damage it deals
Fixed Refresher Shard's mana cost not showing on the item icon
Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown
Fixed Abaddon's Withering Mist creating particles when a unit dies
Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath.
Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast
Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)
Fixed Chaos Knight's innate not being duplicated to his illusions
Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact
Fixed Clockwerk's allies sometimes getting stuck inside his cogs
Fixed Dark Willow's Bedlam displaying a cast range
Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form
Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant.
Fixed Enigma's Eidolons not having +-4 damage spread
Fixed Kazurai Katana being affected by status resistance
Fixed some instances where Kazurai Katana could unexpectedly fail
Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship
Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health
Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone
Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear
Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash
Fixed Mars trying to block the ground if targeting his own position with Bulwark
Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect
Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item
Fixed Meepo clones being able to use Megameepo
Fixed Meepo's Divided We Stand being able to clone Roshan's Banner
Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification
Fixed being able to track Monkey King through Changing of the Guard with pings or click commands.
Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal
Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down
Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar
Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items
Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter
Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar
Fixed Sniper's Headshot not slowing while Take Aim is active
Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard
Fixed crash when Tidehunter eats a fish with a completely full inventory
Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned.
Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires
Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame
(Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm
Fixed Ursa's Enrage visual effects lingering longer than the ability duration
Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks
Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse
Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast
Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created
Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended
Fixed Winter's Curse status labels not updating appropriately if the duration was extended
Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy.
## What changed
**Meepo** — multiple fixes addressing item interactions including **Abyssal Blade**, **Disperser**, **Divine Rapier**, and **Radiance** not working properly with clones; fixed ability to create duplicate **Dust of Appearance** through item manipulation; fixed **Hand of Midas** deletion on clones; fixed potion duplication exploit; fixed **Divided We Stand** penalties always applying at maximum
**Spirit Breaker** — **Greater Bash** is now properly purgable when **Aghanim's Scepter** is equipped; fixed repeated bashing occurring more than intended with **Aghanim's Scepter**
**Tiny** — **Tree Volley** damage reduced when thrown trees hit multiple units
**Nyx Assassin** — **Mind Flare** now correctly triggers **Phylactery**/**Khanda** on targets with **Linken's Sphere**; fixed crash when casting **Unburrow**
**Invoker** — **Alacrity** talent no longer grants excessive damage and attack speed
**Viper** — **Corrosive Skin** **Aghanim's Scepter** upgrade now applies magic resistance correctly
**Kunkka** — **Ghost Ship** now applies **Admiral's Rum** when stolen by **Rubick**
**Bane** — **Fiend's Grip** now interacts correctly with **Linken's Sphere** and **Lotus Orb** simultaneously
**Windranger** — **Focus Fire** now triggers **Specialist Array** and **Hydra's Breath** at proper frequency while moving
**Arc Warden** — **Tempest Double** no longer starts with **Mjollnir**
Fixed Meepo clones not benefitting Abyssal Blade or Disperser
Fixed Meepo and Divine Rapier interaction
Fixed Meepo and Radiance interaction
Fixed Megameepo always having full Divided We Stand penalties
Fixed Spirit Breaker's Greater Bash not being purgable when Spirit Breaker has Aghanim's Scepter
Fixed Spirit Breaker's Aghanim's Scepter repeatedly bashing units more than intended.
Fixed Tiny's Tree Volley doing more damage than intended when thrown trees are hitting multiple units.
Fixed Nyx Assassin's Mind Flare not always triggering Phylactery/Khanda on a target if the initial target had a Linken's Sphere
Fixed Meepo being able to create potions (and other stackable, nonshareable items)
Fixed Meepo deleting his Hand of Midas when using the last charge on a clone
Fixed Meepo being able to duplicate Dusts of Appearance by buying a Dust of Appearance on their courier, dropping that dust on the ground, picking that dust up by Meepo, right clicking on the single Dust of Apperance and sending it to the stash, repeating that process 6 times to fill the stash with Dusts of Appearance, buying multiple Dusts of Appearance on the courier, dropping that stack on the ground, picking it up, and then using Dust of Appearance on a Meepo clone.
Fixed Chaos Knight being able to get the Hulking enchantment from his innate ability
Fixed crash when spreading Enchantress' Little Friends debuff with Venomancer's Noxious Plague
Fixed crash when casting Nyx Assassin's Unburrow
Fixed Desolator adding its particle effect to attacks when it actually won't apply.
Fixed Bristleback's Prickly not using the correct values as Bristleback levels up
Fixed Kunkka's Ghost Ship not applying Admiral's Rum when stolen by Rubick
Fixed Bane's Fiend's Grip not interacting with Linken's Sphere and Lotus Orb correctly when both are on the cast target
Fixed Invoker's Alacrity talent giving more damage and attack speed than intended
Fixed Viper's Corrosive Skin Aghanim's Scepter Upgrade not applying the additional magic resistance correctly
Fixed Shadow Shaman's Urnaconda not being bindable in the settings
Fixed Windranger's Focus Fire not triggering Specialist Array and Hydra's Breath as frequently as they should when moving around.
Fixed Arc Warden's Tempest Double starting with Mjollnir on cooldown if Arc Warden's Mjollnir was on cooldown.
Primal Beast's high priority selection box has been slightly decreased in size
Fixed Marci's Rebound stunning targets in a larger radius than intended when taking the target ally with her
Fixed Elder Titan's Astral Spirit movement speed updating with Elder Titan's own movement speed
Fixed a large visual artifact appearing when exporting a video from a replay if the client is set to the "Fastest" rendering settings and the video export uses the "High Quality Rendering" setting