## What changed
- **Fast Travel** — now available from completed safe zones and hubs by interacting with the Castor Woods map at eligible locations
- **Survival Settings in Restored Land** — toggle added for flashlight depletion and hunger meter (off by default); two new leaderboards added for fair score comparisons
- **Starter Gear from Olivia** — can now be sold to vendors, and duplicate copies no longer received during NG+
## Balance
- **Survivors in Restored Land** — less likely to spawn close to infected in safe regions
## Bug Fixes
- **Suicider** — fixed explosion failure when hit twice in a row with certain weapons
- **Beast Mode actions in NG+** — fixed damage not always registering against enemies
- **Infected Gallbladder pickup** — fixed inability to pick up quest item when Consumables inventory is full
- **Restored Land threat level** — fixed areas with very low threat sometimes becoming restored after sleep
- **Taurus Gas Station in Villa Area** — fixed not completing on first visit
- **Leaderboard rankings** — fixed estimated position showing one rank below actual leaderboard result
- **Virals and Volatiles** — fixed clipping through car roof when falling from vehicles
- **Viral reinforcements in Restored Land** — no longer spawn after noise generation in safe regions
## Overall
Fast Travel is now accessible from safe zones, Restored Land has configurable survival mechanics with dedicated leaderboards, and multiple enemy behavior and inventory issues have been resolved.
Added the Fast Travel feature - now players will be able to do so from a completed safe zone or hub. To fast travel to a different location, players need to interact with a dedicated Castor Woods map located in all eligible locations.
Added a toggle to Survival settings (i.e., depleting flashlight and hunger meter) in Restored Land. The setting is now off by default and can be enabled in the menu. Added two new Restored Land leaderboards to ensure fair score comparisons.
Fixed the issue with Suicider sometimes not exploding when hit twice in a row with certain weapons
Fixed the issue with Beast Modes actions not always dealing damage to enemies while playing NG+
Fixed the issue when the Player is unable to pick up quest item (Infected Gallbladder) if Consumables inventory is full with certain items
Fixed the issue when area with very low threat level might become restored after sleep
Fixed the issue with Taurus Gas Station in Villa Area might not be completed upon first visit
Fixed the issue with estimated position always showing the result one below of what is shown on leaderboard when data is updated
Survivors are less likely to spawn close to infected when region is safe in Restored Land
Fixed the issue with Virals and Volatiles clipping through the car's roof when falling from it
Viral reinforcements will no longer come after generating noise on safe regions when playing Restored Land
Fixed an issue with the Player receiving duplicate starter gear from Olivia during NG+
Starter gear from Olivia can now be sold to vendors
## What Changed
### Balance
- **Hunger drain while sleeping** — reduced significantly
- **Overall hunger depletion** — slowed across the board
- **"Very Hungry" and "Famished" states** — now trigger later in the hunger cycle
- **Vendors** — now offer improvised food bars as purchasable items
- **DLC weapon blueprints** — can now be upgraded to **Legendary rarity**
- **Inventory management** — lowest-quality weapon automatically moves to stash when receiving a new weapon during cutscenes with full inventory; if both inventory and stash are full, the lowest-quality weapon drops on the ground
- **Level 1 night chases** — rebalanced to be slightly easier to escape
- **Loot drops from Biters and Virals** — increased chances for rags and bandages
### Nerfs
- **"Better Be Safe" achievement** — no longer auto-completes
- **"Peace Bringer" achievement** — no longer auto-completes
### Bug Fixes
- **Crossplay connection** — fixed Steam and Epic cross-platform play
- **Ranged enemy ammo loot** — removed cap on ammo looted from human enemies
- **Slasher arena weapon drop** — fixed player dropping equipped weapon upon entry
- **Hunger meter during Beast fight** — restored visibility throughout the encounter
- **Alpha Volatile spawning** — fixed occasional failure to spawn during chases on Restored Land
- **"Days Survived" counter** — no longer counts after starting a race
- **Leaderboards** — fixed periodic missing leaderboard data
- **Restored Area notification** — fixed message appearing repeatedly after loading saves
- **Unresponsive encounters** — fixed several encounters becoming unresp
Reduced hunger drain when sleeping
Slower overall hunger depletion
“Very Hungry” and “Famished” states now trigger later
Vendors now offer improvised food bars
Weapon Blueprints from DLC bundles can now be upgraded to Legendary rarity
When receiving a new weapon during a cutscene with a full inventory, the lowest-quality weapon is automatically moved to the stash
If both inventory and stash are full, the lowest-quality weapon is dropped on the ground
“Better Be Safe” and “Peace Bringer” achievements no longer auto-complete
Night chases rebalanced – Level 1 chases are now slightly easier to escape
Increased chances to loot rags and bandages from Biters and Virals
Fixed the crossplay connection between Steam and Epic
Fixed the issue with amount of ammo that the Player can loot from ranged human enemies being capped
Fixed the issue with Player dropping equipped weapon after entering Slasher arena
Fixed the issue with hunger meter missing throughout the fight with The Beast
Fixed the issue with Alpha Volatile sometimes not spawning during Chase sequences on Restored Land
Fixed the issue with “Days Survived” being counted after starting a race
Fixed the issue with Leaderboards sometimes missing
Fixed the issue with message about Restored Area always appearing after loading a save
Fixed the issue with some encounters being unresponsive
Fixed the issue with Items Found values in the Leaderboard section
Fixed the broken Night Cycle after quitting to the main menu during challenge
Fixed a few collisions in new Roadkill Rallies
Fixed the issue with item stacks being incorrectly subtracted while moved to the Stash
Fixed the issue with Player receiving the achievement "Apex Predator" without killing a Volatile after a cutscene in “One flew over the Volatiles’ nest” mission
Fixed the issue with SFX missing after failing to load a broken save file
Fixed the issue with infinite death loop happening after Player gets out of map/playable area during Roadkill Rally
Fixed various unresponsive NPC’s while playing in Coop
## What Changed
- **Ray Tracing** — Enhanced reflections, lighting, and shadows for more realistic visuals (note: may impact performance)
- **VRR Support** — Optimized for Variable Refresh Rate displays (60 Hz or higher) labeled as FreeSync, G-Sync, or Adaptive Sync
- **Parkour Navigation** — Resolved over 200 issues including climbing, ledge-grabbing, and blocked traversal routes
- **Environmental Parkour Elements** — Adjusted monkey bars, beams, and scaffolding to improve flow
- **Stamina System** — Reworked early-game stamina curves to provide more stamina at game start without changing total capacity
## Balance
- **Survival Mode XP Loss** — Reduced through global rebalance, with additional tuning for early-level XP loss and Night modifiers
- **Early-Game Weapons** — Added rare weapon near the first campsite during HUB1 quest to reward exploration
- **Reinforcements** — Adjusted reinforcement amounts when players chain noise-generating actions, especially with firearms or explosives
## Bug Fixes
- **Ziplines** — Fixed mismatched UI/action prompts and corrected double-jump behavior causing unfair falls
- **Vault Poles** — Added interaction prompt and fixed double-jump behavior leading to unintended falling
- **High Noon Quest** — Fixed blocking issue with rock formation asset preventing progression
- **Vehicle Challenges** — Improved obstacle destruction logic to prevent blocking by destructible objects
- **Co-op Issues** — Fixed host getting stuck on black screen when another player cancelled and restarted challenges; resolved missing Convoy spawn positioning
- **AI Animations** — Fixed instances where AI did not exit surrender animation; fixed **Ban
Ray Tracing improves reflections, lighting, and shadows, delivering more realistic visuals, though please note this may impact performance
For best results, use a VRR (Variable Refresh Rate) display with a refresh rate of 60 Hz or higher. VRR may be labeled as FreeSync, G-Sync, or Adaptive Sync depending on your monitor.
Resolved over 200 parkour and environment navigation issues, including climbing and ledge-grab problems, as well as blocked traversal routes.
Adjusted multiple environmental elements - such as monkey bars, beams and scaffolding - to improve overall parkour flow.
Ziplines: fixed mismatched UI/action prompts for a more consistent gameplay experience, and addressed double-jump behaviour that could cause unfair falls.
Vault poles: added an interaction prompt to clearly indicate they can be used (similar to ziplines or ladders), and fixed double-jump behaviour that could lead to unintended falling.
Fixed a blocker in the High Noon quest that prevented players from progressing due to a specific rock formation asset.
Reduced XP loss in Survival Mode through a global rebalance, with additional tuning focused on early-level XP loss and Night modifiers.
Streamlined early-game experience: Reworked stamina curves to give players more stamina at the start of the game (total stamina remains unchanged), improving early combat encounters.
Added a rare weapon near the first campsite during the HUB1 quest to better reward exploration.
Introduced minor UI updates in the Skill Menu to make basic move sets more visible.
Vehicle challenges: improved obstacle destruction logic to prevent players from being blocked by objects that should be destroyed by the vehicle.
COOP fixes: Resolved an issue where the host could get stuck on a black screen if another player cancelled and immediately restarted a COOP challenge.
Fixed several cases of Convoy activities spawning in front of players.
Fixed instances where AI did not exit the surrender animation.
Fixed an issue where the Banshee could float in the air when the biters she was standing on were killed.
Improved overall game stability by addressing frame rate drops, crashes and asserts across multiple systems, with over 35 issues resolved.
Addressed over 70 visual issues, including incorrect textures, floating assets, clipping models and misaligned architecture.
Fixed a pop-up screen appearing on game launch when Epic and Steam accounts were connected.
Resolved discrepancies between VO and subtitles across multiple languages, with over 12 localization issues fixed.
Improved Quest Marker functionality by addressing multiple incorrect or missing markers.
Corrected instances of debug strings appearing during gameplay and fixed several UI display errors across menu sections.
Audio: resolved over 20 issues involving missing or incorrect sound effects, including weapon collision SFX and ambient audio during various missions.
Fixed several co-op audio problems, such as missing VO lines and dialogue synchronization issues.
Reinforcements: adjusted reinforcement amounts when players chain noise-generating actions, especially when using firearms or explosions.
Improved lighting and shadow rendering across multiple environments, including fixes for improperly lit interiors and exteriors, as well as various graphical artifacts.