Dying Light: The Beast Patch Notes

Patch 1.6.3 April 23, 2026

## What changed - **Fast Travel** — now available from completed safe zones and hubs by interacting with the Castor Woods map at eligible locations - **Survival Settings in Restored Land** — toggle added for flashlight depletion and hunger meter (off by default); two new leaderboards added for fair score comparisons - **Starter Gear from Olivia** — can now be sold to vendors, and duplicate copies no longer received during NG+ ## Balance - **Survivors in Restored Land** — less likely to spawn close to infected in safe regions ## Bug Fixes - **Suicider** — fixed explosion failure when hit twice in a row with certain weapons - **Beast Mode actions in NG+** — fixed damage not always registering against enemies - **Infected Gallbladder pickup** — fixed inability to pick up quest item when Consumables inventory is full - **Restored Land threat level** — fixed areas with very low threat sometimes becoming restored after sleep - **Taurus Gas Station in Villa Area** — fixed not completing on first visit - **Leaderboard rankings** — fixed estimated position showing one rank below actual leaderboard result - **Virals and Volatiles** — fixed clipping through car roof when falling from vehicles - **Viral reinforcements in Restored Land** — no longer spawn after noise generation in safe regions ## Overall Fast Travel is now accessible from safe zones, Restored Land has configurable survival mechanics with dedicated leaderboards, and multiple enemy behavior and inventory issues have been resolved.
  • Added the Fast Travel feature - now players will be able to do so from a completed safe zone or hub. To fast travel to a different location, players need to interact with a dedicated Castor Woods map located in all eligible locations.
  • Added a toggle to Survival settings (i.e., depleting flashlight and hunger meter) in Restored Land. The setting is now off by default and can be enabled in the menu. Added two new Restored Land leaderboards to ensure fair score comparisons.
  • Fixed the issue with Suicider sometimes not exploding when hit twice in a row with certain weapons
  • Fixed the issue with Beast Modes actions not always dealing damage to enemies while playing NG+
  • Fixed the issue when the Player is unable to pick up quest item (Infected Gallbladder) if Consumables inventory is full with certain items
  • Fixed the issue when area with very low threat level might become restored after sleep
  • Fixed the issue with Taurus Gas Station in Villa Area might not be completed upon first visit
  • Fixed the issue with estimated position always showing the result one below of what is shown on leaderboard when data is updated
  • Survivors are less likely to spawn close to infected when region is safe in Restored Land
  • Fixed the issue with Virals and Volatiles clipping through the car's roof when falling from it
  • Viral reinforcements will no longer come after generating noise on safe regions when playing Restored Land
  • Fixed an issue with the Player receiving duplicate starter gear from Olivia during NG+
  • Starter gear from Olivia can now be sold to vendors
View full patch notes ↗

Patch 1.6.1 April 2, 2026

## What Changed ### Balance - **Hunger drain while sleeping** — reduced significantly - **Overall hunger depletion** — slowed across the board - **"Very Hungry" and "Famished" states** — now trigger later in the hunger cycle - **Vendors** — now offer improvised food bars as purchasable items - **DLC weapon blueprints** — can now be upgraded to **Legendary rarity** - **Inventory management** — lowest-quality weapon automatically moves to stash when receiving a new weapon during cutscenes with full inventory; if both inventory and stash are full, the lowest-quality weapon drops on the ground - **Level 1 night chases** — rebalanced to be slightly easier to escape - **Loot drops from Biters and Virals** — increased chances for rags and bandages ### Nerfs - **"Better Be Safe" achievement** — no longer auto-completes - **"Peace Bringer" achievement** — no longer auto-completes ### Bug Fixes - **Crossplay connection** — fixed Steam and Epic cross-platform play - **Ranged enemy ammo loot** — removed cap on ammo looted from human enemies - **Slasher arena weapon drop** — fixed player dropping equipped weapon upon entry - **Hunger meter during Beast fight** — restored visibility throughout the encounter - **Alpha Volatile spawning** — fixed occasional failure to spawn during chases on Restored Land - **"Days Survived" counter** — no longer counts after starting a race - **Leaderboards** — fixed periodic missing leaderboard data - **Restored Area notification** — fixed message appearing repeatedly after loading saves - **Unresponsive encounters** — fixed several encounters becoming unresp
  • Reduced hunger drain when sleeping
  • Slower overall hunger depletion
  • “Very Hungry” and “Famished” states now trigger later
  • Vendors now offer improvised food bars
  • Weapon Blueprints from DLC bundles can now be upgraded to Legendary rarity
  • When receiving a new weapon during a cutscene with a full inventory, the lowest-quality weapon is automatically moved to the stash
  • If both inventory and stash are full, the lowest-quality weapon is dropped on the ground
  • “Better Be Safe” and “Peace Bringer” achievements no longer auto-complete
  • Night chases rebalanced – Level 1 chases are now slightly easier to escape
  • Increased chances to loot rags and bandages from Biters and Virals
  • Fixed the crossplay connection between Steam and Epic
  • Fixed the issue with amount of ammo that the Player can loot from ranged human enemies being capped
  • Fixed the issue with Player dropping equipped weapon after entering Slasher arena
  • Fixed the issue with hunger meter missing throughout the fight with The Beast
  • Fixed the issue with Alpha Volatile sometimes not spawning during Chase sequences on Restored Land
  • Fixed the issue with “Days Survived” being counted after starting a race
  • Fixed the issue with Leaderboards sometimes missing
  • Fixed the issue with message about Restored Area always appearing after loading a save
  • Fixed the issue with some encounters being unresponsive
  • Fixed the issue with Items Found values in the Leaderboard section
  • Fixed the broken Night Cycle after quitting to the main menu during challenge
  • Fixed a few collisions in new Roadkill Rallies
  • Fixed the issue with item stacks being incorrectly subtracted while moved to the Stash
  • Fixed the issue with Player receiving the achievement "Apex Predator" without killing a Volatile after a cutscene in “One flew over the Volatiles’ nest” mission
  • Fixed the issue with SFX missing after failing to load a broken save file
  • Fixed the issue with infinite death loop happening after Player gets out of map/playable area during Roadkill Rally
  • Fixed various unresponsive NPC’s while playing in Coop
View full patch notes ↗