## What changed
**Max FP** — increased for each Sorcerer's Rise unlocked
**Duchess's "Restage" skill** — adjusted phantom visibility when triggered
**Physical and elemental damage negation** — increased across the board
**Guard Boost** — increased when guarding
**Greataxes, Great Hammers, and Colossal Weapons** — increased attack speed (except dual-wield and jump attacks) and adjusted movement distance on some attacks
**"Fighter's Resolve" passive ability** — added effect that increases attack power for a period when HP is significantly reduced
**"Totem Stela" Ultimate Art** — expanded attack range
**Revenant's "Immortal March" Ultimate Art** — increased attack power of summoned spirit special attacks when triggered with active summoned spirits
**"Summon Spirit" skill** — increased attack power and damage negation of summoned spirits in Deep of Night mode, scaling with Expedition depth level
**"Cursed Sword" Character Skill** — increased critical hit attack power, Guard Boost, and stagger damage on successful deflection; running out of stamina after deflection no longer causes guard break; "Improved Skill Attack Power" and "Improved Melee Attack Power" now apply to weapon arts
**"Aspects of the Crucible: Beast" Ultimate Art** — increased attack power (except "Roar"); increased power scaling by depth level in Deep of Night mode
**"Aspects of the Crucible" transformation L2 skill attack** — increased damage negation and added short window preventing critical wounding even at zero HP (ends transformation with 1 HP remaining)
**"Analyse" skill** — adjusted distance criteria affecting progress rate against large enemies
**Hammer weapon category** — adjusted movement distance on some attacks
“Max FP increased for each Sorcerer's Rise unlocked”
Adjusted the visibility of the phantom when Duchess's skill "Restage" is triggered.
Increased damage negation for physical and various elemental attacks.
Increased Guard Boost when guarding.
Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.
Added an effect to the passive ability "Fighter's Resolve" that increases attack power for a certain period when HP is significantly reduced.
Expanded the attack range when activating the Ultimate Art "Totem Stela".
Increased the attack power of the special attacks performed by summoned spirits when the Revenant's Ultimate Art "Immortal March" is triggered with active summoned spirits.
Increased the attack power and damage negation of spirits summoned through the skill "Summon Spirit" in the Deep of Night mode, scaling with the depth level of Expeditions.
Increased the attack power of critical hits while the “Cursed Sword” Character Skill is active.
Increased the Guard Boost while the “Cursed Sword” Character Skill is active.
Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active.
Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active.
Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active.
Changed the specifications to apply the effects of "Improved Skill Attack Power" and "Improved Melee Attack Power" to weapon arts while the “Cursed Sword” Character Skill is active.
Increased the power of attacks - except for "Roar" - while the Ultimate Art: “Aspects of the Crucible: Beast” is active.
Increased damage negation when performing the L2 skill attack while the Ultimate Art: "Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill's activation, you will end the transformation with 1 HP remaining.
Increased the power scaling of attacks - except for "Roar" in accordance to the depth level - while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode.
Adjusted the distance criteria that affect the progress rate against large enemies in the skill "Analyse".
Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.
The burn damage caused by the "\ Art activation spreads fire in area" Relic Effect now increases the art gauge.
Increased the effect of the "HP Recovery From Successful Guarding" Relic Effect.
Increased the effect of the "Draw enemy attention while guarding" Relic Effect.
Increased the power of the shockwaves generated by the "\ Successful guards send out shockwaves while ability is active" Relic Effect.
Increased the effect of the "Defeating enemies near Totem Stela restores HP" Relic Effect.
Increased the effect of the "Improved Poise Near Totem Stela" Relic Effect.
Increased the effect of the "\ While Character Skill is active, unlocking use of cursed sword restores HP" Relic Effect.
Renamed and modified the “\ "Character Skill Boosts Attack but Attacking Drains HP" Relic Effect to "\ Character Skill Boosts Attack but Lowers Damage Negation While Attacking" and increased the effect amount of the attack power boost.
Increased the healing effect duration of the "\ Slowly Restore HP upon Ability Activation" Relic Effect.
Increased the effect of the "\ Attack power increased by landing the final blow of a chain attack" Relic Effect.
Increased the effect of the "\ Physical attacks boosted while assist effect from incantation is active for self" Relic Effect.
Decreased the effect of the "Successive Attacks Boost Attack Power" Relic Effect.
Fixed an issue where spirits summoned by Revenant’s skill could be staggered by enemy attacks within the defensive area summoned by Guardian's Ultimate Art: Wings of Salvation.
Improved the partial appearance of some movements when Raider performs a critical hit.
Fixed a bug where, under certain conditions, Executor’s "Aspects of the Crucible: Beast" Ultimate Art would cause unintended damage related to Status Ailments when triggered.
Fixed a bug where the effect of reducing the near-death gauge using the level 3 “Warming Stone” item from Scholar's Passive Ability “Bagcraft” did not apply to the player who used the item.
Fixed a bug where activating Executor’s "Aspects of the Crucible: Beast" Ultimate Art while linked with Scholar's Ultimate Art “Communion” would cause unintended large damage to the linked enemies.
Fixed a bug where the attack hitbox of the "Beast Claw" Incantation could disappear during use.
Fixed a bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects “Improved Melee Attack Power”.
Fixed bugs in some attack hitboxes of the following Weapon Arts where the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” from Relics or Passive Effects were not applied.
Fixed a bug where of “Improved Skill Attack Power” effect from Relics or Passive Effects did not apply to the “Torch Attack” Skill.
Fixed a bug where the gravitational wave generated by the “Power of the Starscourge” of the Colossal Sword “Collapsing Stars Greatsword” Passive Effect did not apply the effect of “Improved Melee Attack Power” from Relics or Passive Effects.
Fixed bugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the following Weapon Arts.
Fixed a bug where the shockwave generated by the "Attacks Generate Golden Shockwave" Passive Effect did not leave an elemental mark when hitting enemies.
Fixed a bug where the attribute added to the weapon held in the opposite hand would disappear when the "Switching Weapons Adds an Affinity Attack" Relic Effect was active and the weapon was switched.
Fixed a bug where the attack power of the “Glintstone Scrap” and “Large Glintstone Scrap” Items did not increase with the "Improved Glintstone and Gravity Stone Damage" Relic Effect.
Fixed a bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state.
Changed the primary sorcery of the "Rotten Crystal Staff" from "Shattering Crystal" to "Crystal Release."
Increased the FP consumption of the "Shattering Crystal” sorcery.
Increased the FP consumption of the "Beast Claw" incantation.
Adjusted the visibility of the effects of some sorceries and incantations.
Reduced the "Reduced Maximum HP" effect of the "Primal Glintstone Blade" talisman.
Reduced the "Impaired Damage Negation" effect of the "Crucible Feather Talisman".
"Fire Pots" and "Throwing Knives" now have a maximum amount that can be bought in shops.
Increased the number of Night Invaders that appear when the "Marsh" Key location experiences cataclysms.
Adjusted the number of some enemies appearing in the "Blacksmith Village" Key location.
Decreased the attack power of some enemies appearing in the "Blacksmith Village" Key location in "The Deep of Night."
Increased the amount of runes obtained by defeating some enemies in the "Marsh" and "Blacksmith Village" Key locations.
Increased the probability of rare weapons and items appearing in some treasure chests in the "Marsh" and "Blacksmith Village" Key locations.
Adjusted the spawn rate of special shops in "The Great Hollow" Shifting Earth.
Increased the effect of the "Beast's Hunt" special ability obtained in the "Tricephalos" Raid event to fully restore stamina for surrounding allies during continuous attacks.
Decreased the continuous damage received by player characters during the "Tricephalos" Raid event.
Adjusted the visibility during the "Tricephalos" Raid event.
Adjusted the visibility during the "Fissure in the Fog" Raid event.
Decreased the falling hail damage during the "Fissure in the Fog" Raid event in the Deep of Night mode.
Adjusted the number of enemies entering the Charm state at some points during the “Balancers” Raid event.
Decreased the amount of attack power boost for enemies in the Charm state during the “Balancers” Raid event.
Adjusted the appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC "The Forsaken Hollows" in "The Deep of Night”.
Added an icon display and the description of Special Effects in the status menu for the "Improved Attack Power at Full HP" and "Improved Damage Negation at Full HP" passive effects while they are active.
Added an icon display and the description of Special Effects in the status menu for the "Switching Weapons Boosts Attack Power" Relic Effect while it is active.
Fixed an issue where some costumes for Scholar and Undertaker, as well as unique relics that can only be obtained once in the DLC, would disappear and made it possible to re-acquire them at the Roundtable Hold.
Fixed a bug where it was possible to obtain multiple copies of the relic "The Will of the Balancers" under certain conditions.
Additionally, if multiple copies of the relic "The Will of the Balancers" are equipped, only one of these relics will become activate.
Fixed a bug where, when the relic with the "\ Hit With Character Skill to Reduce Enemy Attack Power" effect was equipped, the Raider's Character Skill: "Retaliate" would sometimes not stagger enemies even when hitting them while in an enhanced state.
“Runes and Item Discovery increased for each great enemy defeated at a Fort”
“Attack power increased for each evergaol prisoner defeated”
“Attack power increased for each Night Invader defeated”
Fixed a bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy's grab attack.
Fixed a bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character.
Fixed a bug where the ice mist effect from the "Fissure in the Fog" Raid event would activate upon using Executor’s "Aspects of the Crucible: Beast" Ultimate Art under certain conditions.
Fixed a bug where the Untold Power would not appear even after reducing the HP of the "Albinauric Archers" powerful foes to zero in ruins.
Fixed a bug where the "Night's Cavalry" boss would not flinch significantly from certain arts and attacks while mounted.
Fixed a bug where the HP gauge of the "Royal Cavalryman" would not display when beginning combat with the bosses "Tree Sentinel, Royal Cavalryman" and "Draconic Tree Sentinel, Royal Cavalryman" when other field bosses' HP gauges are displayed.
Fixed a bug where the playback timing of some BGM in the battle against the boss "Divine Beast Dancing Lion" was not as playing as intended.
Fixed a bug where temporary Special Effects granted to the player character during the battle against the boss "Knight Artorias" would persist even after the battle ended.
Fixed a bug where some enemy skills would activate in unintended positions during the battle against the "Balancers" boss under certain conditions.
Fixed a bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the "Balancers" boss.
Fixed a bug where the battle against the "Balancers" boss would not progress under certain conditions.
Fixed a bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Reduced the rendering load for some enemy attacks during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Reduced the unstable rendering of allied player characters' movements during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Fixed a bug where some parts of the combat would be skipped during the battle against the "Dreglord" boss under certain conditions.
Fixed a bug where the Weapon Art of the weapon "Nox Flowing Hammer" sold in shops was different than intended.
Fixed a bug where the objects required to solve the gimmicks in Sorcerer's Rise would be buried in the ground under certain conditions.
Fixed a bug in the "Tricephalos" Raid event where rewards could not be obtained if the event's completion and achievement occurred simultaneously.
Fixed a bug in the "Balancers" Raid event where the HP of the "Balancers" could be reduced from the start during multiplayer.
Fixed a bug in the "Balancers" Raid event where events might not occur in the "Great Church" Key location.
Fixed a bug where player characters could not move properly when the "Balancers" Raid event occurred under certain conditions.
Fixed a bug where obtaining the "Favor of the Great Hollow" Special Effect in The Great Hollow Shifting Earth did not increase the "Encounters with shifting earth" in the Visual Codex Menu's Battle Record.
Fixed a bug where multiple instances of the "Cold Mirage" Special Effects might be displayed in the Result menu.
Fixed a bug where the game could not progress if the session host left immediately after embarking on an Expedition.
Fixed a bug in the fight against the Salvation’s Standard-Bearers "Balancers" boss where some enemy actions would not occur if other players left at specific timings.
Fixed a bug in the fight against the "Dreglord" boss where some parts of the "Decayed Favor of the Rotted Woods" Special Effect would not become inactive after a session leave and rejoin at a specific timing.
Fixed a bug in the fight against the "Dreglord" boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing.
Corrected some text.
Fixed rendering bugs in some graphics and effects.
Fixed behavioral bugs with certain enemies.
Fixed several minor bugs and improved performance.
Fixed a bug in the Steam version where connection issues could occur immediately after matchmaking was completed.
Decreased the effect of the "Improved Bow Attack Power" and "Improved Attack Power with 3+ Bows Equipped" Relic Effects.
Distance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.
## What Changed
**The Forsaken Hollows DLC** — Added support with display on the title screen lower right corner for owners.
**Relic system** — Added display of equipped relics in Character Selection menu, ability to name relic presets in Relic Rites menu, and ability to view relics equipped by other players in Results menu (version 1.02+ sessions only).
**Deep Large Scenic Flatstone** — Added to Collector Signboard shop inventory.
**Fire Pots** — Added to Spirit Shelter shop inventory.
**Flask UI** — Now highlights when at maximum capacity or when enemy effects influence flask count.
**Compass rune icon** — Displays vertical position when dropped runes are significantly above or below the player character.
**Map layer navigation** — Can now highlight specific events on different elevation levels in map menu.
**Raider's Ultimate Art** — Target-lock on enemies behind summoned tombstone no longer releases.
**Personal Objectives in Expeditions** — Players with target-specific objectives can now join players without them; only one player per expedition gets non-target objectives.
## Balance Changes
**Passive Effects buffed:**
- **Improved Melee Attack Power**, **Improved Dash Attacks**, **Improved Rolling Attacks** — newly added
- **Improved Attack Power when Two-Handing** — effect increased
- **Attack Up when Wielding Two Armaments** — effect increased
- **Improved Chain Attack Finishers** — effect increased
- **Improved Charge Attacks** — effect increased
- **Improved Jump Attacks** — effect increased
- **Improved Guard Counters** — effect increased
- **Improved Skill Attack Power** — effect increased
- **Physical Attack Up** — effect
Added support for The Forsaken Hollows . If you own the DLC The Forsaken Hollows , it will be displayed in the lower right corner of the title screen.
Added a display of the currently equipped relics in the Character Selection menu. You can check the effects of equipped relics by toggling the display.
Added a feature to set names when registering Relics presets in the Relic Rites menu.
Set names can be changed in the All Presets section.
Added Deep Large Scenic Flatstone to the Collector Signboard shop.
The map's layer display can now be toggled in the Results menu.
The relics equipped by each player can now be displayed in the Results menu. Relics can only be displayed for sessions played in version 1.02 or later.
Fixed an issue where some sound effects did not play correctly.
Corrected some text.
Made several other performance improvements and bug fixes.
The flask count will now be highlighted in the following situations:
When the flask count is at the maximum capacity,
When an enemy-induced effect that influences the flask is triggered.
The vertical position of the compass’ rune icon will now be displayed if the runes dropped upon death are significantly above or below the player character.
You can now highlight specific events that occur on a map layer that is on a different level from the character’s location in the map menu.
Adjusted the Dormant Power selection screen so that the HP gauge and other UI elements remain visible while the screen is displayed.
Adjusted the weapon lineup in Limveld's shops.
Added Fire Pots to the shop inventory inside the Spirit Shetler.
The target-lock on enemies that are behind when the tombstone summoned by Raider's Ultimate Art appears no longer gets released.
In general, the trigger conditions of Relic effects that trigger with low HP, equipment passive effects, and special effects have been broadened.
Added new Passive Effects:
Improved Melee Attack Power
Improved Dash Attacks
Improved Rolling Attacks
Increased the effect of the Passive Effect Improved Attack Power when Two-Handing.
Increased the effect of the Passive Effect Attack Up when Wielding Two Armaments.
Increased the effect of the Passive Effect Improved Chain Attack Finishers.
Increased the effect of the Passive Effect Improved Charge Attacks.
Increased the effect of the Passive Effect Improved Jump Attacks.
Increased the effect of the Passive Effect Improved Guard Counters.
Increased the effect of the Passive Effect Improved Skill Attack Power.
Increased the effect of the Passive Effect Physical Attack Up.
Broadened the trigger conditions and decreased the effectiveness of the Passive Effect Improved Damage Negation at Low HP.
Broadened the trigger conditions and decreased the effectiveness of the Talisman Blue-Feathered Branchsword .
Increased the effect of Physical Attack Up.
Increased the effect of Improved Initial Standard Attack.
Increased the effect of Improved Critical Hits.
Increased the effect of Improved Guard Counters.
Increased the effect of Improved XXX Damage (excluding bow weapon types).
Increased the effect of Improved Attack Power with 3+ XX Equipped (excluding bow weapon types).
Broadened the trigger conditions and decreased the effectiveness of Improved Damage Negation at Low HP.
Reduced the FP consumption and increased the power of the Wrath of Gold Incantation.
Fixed a bug in the Augur invasion event where the character would not be properly teleported to the battle area against Augur if the player was performing a critical hit at the time of the teleportation trigger.
Mitigated an issue where Sites of Grace or Churches would not activate and Leveling Up and Adding Charges to Flask could not be performed under some conditions.
Fixed a bug where the range of Night's Tide differed from other players upon rejoining a session under some conditions.
Fixed a bug where Hammer weapons with the Prayerful Strike skill would not appear.
Fixed a bug where effects that heal or enhance allies did not apply to characters dodging or performing their Ultimate Art.
Fixed an issue where the weak points created by Ironeye's skill Marking would appear for some players and not others under some conditions.
Fixed a bug where Raider’s Retaliate skill would be canceled and the character would flinch when receiving some enemy attacks that deal no damage while the skill was active.
Fixed a bug where affinity residues spawned by Recluse's Elemental Defense passive ability would not appear when hit by some enemy attacks.
Fixed a bug where Stagger damage was not applied when parrying some enemy attacks with Executor.
Fixed a bug where the range of rolls to dodge some enemies' darkness-imbued attacks was different than intended.
Fixed a bug in Depths Relics where the effect Greenspill Crystal Tear in possession at start of expedition did not appear.
Fixed a bug in the expedition menu where the gauge indicating the Deep of Night rating was not displayed when performing Reduce Depth , resulting in the subsequent gauge not reflecting the rate correctly.
Fixed a bug in the Relic Rites menu where the icon indicating placement in other Vessels was not displayed correctly.
Fixed a bug in the Dormant Power selection screen where the UI indicating rarity was not displayed on equipment and item icons.
Fixed a bug in the Results menu and Victor's Record menu where the attributes added by Relics to each character's weapons during an Expedition were not correctly reflected.
Fixed a bug in the Results menu where the special effects held by other players were not recorded beyond a certain number.
Fixed an issue where, if a session was disbanded immediately after a player left, the message at the title screen confirming the return to that session would keep appearing even after selecting OK.
Fixed some graphical rendering issues.
The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu. In the Relic Rites menu, you can change the order of presets (but not the order of the character themselves) in the All Relics section.
Fixed an issue where sorting by FP Consumption in the Sparring Equipment menu and Visual Codex menu of the Sparring Grounds, when displaying the list of Sorceries and Incantations, did not work correctly.
Players with a Personal Objective that requires defeating a specific target while Reliving a Remembrance can now embark on Expeditions with players whose Personal Objective does not require defeating a specific target. Personal Objectives that do not require destroying the target will only appear for one player per Expedition.