Enshrouded Patch Notes

Patch 0.9.1 May 11, 2026

## What changed - **VFX crash issue** — fixed a visual effects problem that could cause the game to crash - **Crash detection system** — improved diagnostic tools to identify future crashes more effectively, which requires recompiling shader files and may extend load times on first startup - **Dodge roll animation** — fixed stuttering that occurred when the character stood still immediately after performing a dodge roll ## Bug Fixes - **VFX files** — shader compilation will take longer than usual due to improved crash detection implementation - **Player movement** — dodge roll no longer stutters during the transition to idle stance ## Overall This patch addresses stability and animation issues while implementing better crash reporting infrastructure.
  • Fixed a VFX issue that might lead to a crash
  • Improved crash detection even more to help us diagnose and fix future issues. This affects a lot of VFX files, therefore shader compilation might take a bit longer than usual. Sorry about that, but we promise it’s for a very good reason!
  • Fixed dodge roll stuttering when standing still after the roll
View full patch notes ↗

Patch 0.9.1.2 May 11, 2026

## What changed - **VFX crash issue** — fixed a visual effects bug that could cause the game to crash - **Crash detection** — improved the system that identifies crashes, which requires recompiling many shader files and may cause slightly longer load times - **Dodge roll animation** — fixed stuttering that occurred when standing still immediately after performing a dodge roll ## Bug Fixes - **VFX files** — shader compilation takes longer due to improved crash diagnostics across visual effects - **Player movement** — dodge roll no longer stutters during the recovery animation when stationary ## Overall This patch fixes crash-related issues and improves stability diagnostics at the cost of slightly longer initial load times.
  • Fixed a VFX issue that might lead to a crash
  • Improved crash detection even more to help us diagnose and fix future issues. This affects a lot of VFX files, therefore shader compilation might take a bit longer than usual. Sorry about that, but we promise it’s for a very good reason!
  • Fixed dodge roll stuttering when standing still after the roll
View full patch notes ↗

Patch 0.9.1.1 May 6, 2026

## What changed - **Mining animation and sound** — fixed desynchronization issues where animations and audio would fall out of sync during mining - **Base performance near large lakes** — eliminated extreme rubberbanding and performance degradation for bases constructed adjacent to large water bodies - **Crash detection system** — improved to enable better diagnostic capabilities for identifying and resolving future crashes ## Bug Fixes - **Mining desync** — animation and sound now stay properly synchronized - **Lake-adjacent base lag** — performance stabilized in previously problematic areas - **Crash reporting** — enhanced backend systems for faster issue identification ## Overall Mining audio/visual sync, lakeside base performance, and crash diagnostics have all been repaired.
  • The mining sync and got mining out of easily sync, which is now fixed. Sorry, we fixed the mining animation and mining sound breaking and getting out of sync. There, better!
  • Bases that were built near large lakes could experience extreme rubberbanding and performance issues, which are now fixed.
  • Improved crash detection to help us diagnose and fix future issues.
View full patch notes ↗

Patch 0.9.1.1 April 29, 2026

## What changed **Endless world loading** — Fixed an issue causing worlds to load indefinitely **NPC pathfinding crash** — Resolved a potential crash tied to NPC navigation **Random crashes** — Fixed several unexplained crashes occurring during gameplay **Inner Fires skill** — Corrected the amount of time this skill adds when in the Shroud **Item set XP rewards** — Fixed XP not being granted properly for item set completions **Enemy stun mechanic** — Enemies now get stunned correctly when their stun bar is filled while they are blocking **Double jump noise range** — Tweaked the audio detection range for double jumps (note: Sneaky Flameborn enemies use double jumps strategically) **Enemy awareness icons** — Fixed display issues and added a user setting to show or hide them **Magical barrier spawning** — Added a fallback system to ensure all enemies in the Hollow Halls spawn correctly to unlock the barrier **Skill unlearning** — Fixed an exploit where rapidly unlearning skill levels could fully unlearn a node even with connected skills still active **Water item actionbar conflict** — Fixed eating food via context menu triggering a water item instead **Building material sorting** — Added custom sorting order for building materials that persists when marked as favorites **Gliding in build menu** — Fixed gliding cancellation not working properly when the building menu was open **Updraft skill mana warning** — Improved the warning message when attempting to use Updraft without sufficient mana **Flame Altar spawn point** — Added the chosen visitor spawn point Flame Altar to fast travel locations with a unique map icon **Camera in photo mode** — Fixed camera remaining locked on Flame Altar when interacting with it during photo mode **First-person Flame
  • Added a fix for an endless world loading issue that has been reported by players.
  • Fixed a potential crash connected to the NPC pathfinding.
  • Fixed several randomly occurring crashes.
  • Fixed the skill Inner Fires adding the incorrect amount of time in the Shroud.
  • Fixed an issue with XP rewards for item sets. The XP now gets granted as intended.
  • Improved controller support in the Adventure sharing menus.
  • Added a download progress bar when downloading a shared world.
  • Fixed some issues with cancelling a world download. It should now work as intended.
  • Fixed several issues with the scrollbars in the Adventure sharing menu tabs, such as incorrect resetting when switching tabs or removing superfluous scrollbars.
  • Fixed an error where screenshots for shared worlds would not show up correctly in some screens in the Adventure sharing menus.
  • Fixed some issues with the text box for searching shared worlds in the Adventure sharing menu.
  • Fixed the buttons for switching pages in the subscriptions tab of the Adventure sharing menu.
  • Fixed several issues with large-scale font in the Adventure sharing menu.
  • Fixed several issues with error messages, button focus, navigation issues and confirmation prompts in the Adventure sharing menus.
  • Improved the Adventure sharing menu when in offline mode.
  • When ending a visit to a shared world, the player now finds themselves back in the details menu of that shared world instead of the title menu.
  • Fixed an issue with water flow when multiple pools are stacked on top of each other and connected with waterfalls.
  • Fixed an issue that caused enemies to not get stunned correctly when filling their stun bar while they are blocking.
  • Tweaked the range for the noise coming from double jumps. Note: Sneaky Flameborn only use double jump strategically!
  • Fixed the awareness icon for some enemies, where it didn’t show up correctly previously.
  • The enemy awareness icon no longer reappears incorrectly when pausing and unpausing the game or opening and closing any menu.
  • Added a user setting to show or hide the enemy awareness icons.
  • Added an additional fallback to make sure that all enemies connected to the magical barrier in the Hollow Halls spawn correctly so that the barrier can be opened. There are still occasional cases where they do not all spawn, so the work continues.
  • Dynamic elements on the HUD, such as barrier unlock messages or level-up celebrations, no longer restart when pausing and unpausing the game or opening and closing any menu.
  • Fixed a potential UI softlock when opening the “What’s New?” pop-up manually immediately after loading a world.
  • Fixed that when unlearning individual skill levels in rapid succession, it could lead to a completely unlearned skill node, even though connected skills are still active. Now only the last skill node in a chain can be fully unlearned, as intended.
  • Improved the character snapping to trees when starting the wood chopping.
  • Fixed an issue with the actionbar that caused the player to use a selected water item when trying to eat some food via the context menu in the backpack.
  • Added a new custom sorting order for building materials, which can be maintained by manually marking materials as favorites in the material catalog.
  • Fixed an issue when starting to glide while in the building menu. Previously, the cancellation of the gliding didn’t work as intended with the open building menu. Now, the player can cancel gliding again.
  • The “Updraft” hint in the HUD now only appears if the skill has been unlocked.
  • Improved the warning displayed when trying to trigger the Updraft skill while out of mana.
  • When both a quest and an item set hint point to the same location on the world map, the quest marker is now shown with priority.
  • The Flame Altar chosen as the spawn point for visitors now has a unique map icon.
  • Added the spawn point Flame Altar to the list of fast travel locations on the world map location list.
  • Fixed a tooltip issue for the Summoning Staff.
  • Fixed the display of item icons in the actionbar while cooking.
  • Fixed some issues in the mouse & keyboard/controller bindings conflict manager. Previously, when an input conflict was detected, the manager sometimes jumped to the wrong entry to solve the issue.
  • Fixed an input conflict for "Show on Map" and "Track Priority Quest" in the journal.
  • Fixed an issue that caused the camera to remain focused on the Flame Altar when interacting with it while in photo mode.
  • The HUD elements for the photo mode are more subtle now.
  • Fixed a few instances where the user setting to reduce dynamic camera motions wasn't effective. There are still some edge cases open that will need to be addressed in future updates.
  • Improved the camera for several actions while being locked on an enemy, such as using the glider, using the grappling hook or starting to swim.
  • First-person camera can now be used for Flame Altar and Quick Stack Station placement.
  • Picking up props, animals, pets and similar works much better now in spaces where a lot of props have been placed in close proximity.
  • It is generally no longer possible to destroy filled chests and other props with items in them. Note: there are still a few exceptions, such as the animal food bowls and some wall presentation props. In these cases, the health of the props is so high that they shouldn’t get destroyed accidentally.
  • Fixed a micro jittering issue when the player is moving on framerates higher than 60.
  • Fixed the starting conditions for the quest “Almanac of Plants and Seedlings For The Farmer”. It now triggers correctly again.
  • Fixed an issue with the Necromancer’s Skull Summoning Vessels, Fell Confusion Pheromones and Explosive Crawler. They now deduct the correct amount of mana as described in the item.
  • Fixed an issue with the display of the item level for the Sunpiercer Shield.
  • Fixed the missing parry power for the Guard of the North Sword.
  • Added the Midnight Tomb Block back to the hidden tomb near the Balefire Stronghold "Lance Point".
  • The item set reward for the Drak Relief is now unlocking as intended.
  • Further improved pathfinding issues for survivors and animals.
  • The animation has been fixed when using the Special Ability for the bow while jumping.
  • Water pouches can be placed on coasters again.
  • The recipe for the Iron Wall Torch is craftable again.
  • The damage of the Mud Snapjaw's dash attack and bite attack has been reduced by 20%.
  • Fixed some issues in several localizations, for example in skill descriptions.
  • Under certain circumstances, visual and sound effects trigger out of sync with mining animations. We’re working on it!
View full patch notes ↗

Patch 0.9.1.0 April 23, 2026

## What changed - **Item conversion system** — fixed a rare bug where equipment items failed to convert properly to upgradable items during the update to version 8, particularly affecting players with very large item collections ## Bug Fixes - **Lost equipment in large inventories** — players with extensive item collections no longer experience missing items after updating to version 8 ## Overall Update 8's item conversion system now correctly processes all equipment regardless of collection size.
  • Fixed a rare issue with lost equipment items when updating to update 8. Previously, in very large collections of items, it could happen that some of the items didn’t get converted into upgradable items correctly.
View full patch notes ↗