## What changed
- **Wolves in Lab Area 37** — now have a 20% chance to drop **Top Pelt**
- **Tundra Wolf King** — can now drop up to 5 pelts maximum (increased from previous limit)
- **Lab Area 37 quest level requirement** — reduced to Level 20
- **Labyrinth quest level requirement** — reduced to Level 22
## Balance
- **Wolves in Lab Area 37** — 20% Top Pelt drop chance added
- **Tundra Wolf King** — pelt drop cap increased to 5
## Bug Fixes
- **OFZ shell icon** — optimized rendering
- **Lab Area 37 buildings** — fixed insulation failures in certain structures
- **Broken bridge in Farm Town** — fixed collision spot that was trapping players
## Audio Improvements
- **Lab Area 37 ambient sound** — enhanced environmental audio
- **Horse running sound effects** — improved quality
- **Horse mounting/feeding** — added sound effects
- **Campfire lighting** — added sound effect
## Overall
Lab Area 37 is now more accessible with lower level requirements, better loot from wolves, improved audio, and critical bug fixes for building insulation and collision issues.
Wolves in Lab Area 37 now have a 20% chance to drop Top Pelt.
Tundra Wolf King can now drop up to 5 pelts at most.
Optimized the OFZ shell icon.
Audio improvements: Enhanced ambient sound in Lab Area 37, improved horse‑running sound effects, added sound effects for mounting/feeding horses, and added sound effect for lighting campfires.
Level requirements for Lab Area 37–related quests reduced to Level 20.
level requirements for Labyrinth–related quests reduced to Level 22.
Fixed an issue where insulation failed in some buildings in Lab Area 37.
Fixed a collision spot on the broken bridge in Farm Town that could trap players.
# Escape From Duckov Patch Notes
## What Changed
- **Labyrinth** — unreachable loot spawn point fixed; enemies no longer roll; spiders in Lab Area 37 no longer spawn inside rocks
- **"Perfect Angle" quest** — completing it unlocks the ability to watch fireworks at **Short Mountain** anytime; fireworks purchasable from **Vending Machine**
- **Shell spawning** — fixed bug where shells spawned mid-air
- **Player-controlled enemies** — fixed bug where turrets and other non-rolling enemies could roll after player control
- **Collision** — missing collision added to **Makeshift Observation Post** and **Villa**
- **Scope materials** — all scope glass changed to semi-transparent
- **Visual assets** — statue material issue in **Farm Town City Hall** fixed; **AK-103** attachment slot placement corrected
## Balance Changes
### Buffs
- **Smoke Grenade** — stack size increased to 5
- **LightSaber Deflect Module** — no longer reduces damage or armor penetration; reflected bullets deal +50% damage, penetrate one target, and always count as headshots
- **Labyrinth Keycard** — price reduced from 13,500 to 8,500
- **BSG-I & BSG-F** — damage increased by 5%; **BSG-F** debuff chance increased to 66%; **BSG Cluster Module** range penalty reduced to 2
- **AA-12** — fire rate increased to 3.6
- **Recurve Bow & Tundra Recurve Bow** — range increased to 21.6 with corresponding arrow speed increase; **Tundra Recurve Bow
Fixed an unreachable loot spawn point in the Labyrinth.
Upon completing the quest “Perfect Angle”, you’ll be able to watch fireworks at Short Mountain anytime thereafter. Fireworks can be purchased from Vending Machine. Happy New Year!
Smoke Grenade stack size increased to 5.
Goofy Goose damage reduced by 5%, HP decreased from 600 to 550.
Enemies in the Labyrinth no longer roll.
LightSaber Deflect Module no longer reduces damage or armor penetration level, bullets reflected back now deal +50% damage, can penetrate one target, and always be headshot.
Snow-bot damage reduced by approximately 25%.
Dual bosses in Lab Area 37 damage reduced by 9.1%.
Labyrinth Keycard price reduced from 13,500 to 8,500.
BSG‑I & BSG‑F damage increased by 5%; BSG‑F Debuff chance increased to 66%; BSG Cluster Module range penalty reduced to 2.
AA‑12 Fire Rate increased to 3.6.
Recurve Bow & Tundra Recurve Bow range increased to 21.6, with corresponding arrow speed increase.
Tundra Recurve Bow Debuff chance increased.
Tagilla & Killa helmet movement penalties reduced.
Killa’s helmet & armor now reduce Stamina Recovery Time (the time before stamina starts regenerating after stopping exertion).
Tagilla’s helmet & armor now increase Heal Efficiency (more HP restored when using healing items).
Glass material on all scopes changed to semi‑transparent.
Fixed a bug where shells could spawn mid‑air.
Fixed a bug where enemies that normally don’t roll could roll after being controlled by the player (e.g., turrets).
Fixed collision missing in Makeshift Observation Post and Villa.
Fixed material issue on the statue in Farm Town City Hall.
Fixed incorrect attachment slot placement for AK‑103.
Fixed some spiders in Lab Area 37 spawning inside rocks.
## What changed
- **Shells** — spawn rate increased by 65% across the map
- **Hot Blood Injector, all Alcohol, and Cola** — now remove frostbite status when used
- **Collector quest** — no longer requires completing Game Master quest first; level requirement reduced from unknown to Level 40
- **Grand Collector talent** — level requirement reduced to Level 40
## Bug Fixes
- **Injectors from Injection Case** — fixed bug where they could be used while mounted on a horse, causing them to disappear
- **Frostblade** — fixed bug where the weapon did not get consumed after firing
- **Frostblade items** — inventory contents now properly returned to character after firing
- **Level-4 Cold Zone** — fixed bug where controlling another unit in this zone would damage the player instead
- **Fuel Drum and Man of Light** — fixed bug preventing shots against these targets while controlling another unit
- **Melee unit control** — fixed bug where you couldn't attack other units while controlling a melee character
- **Horse feeding** — fixed bug where feeding your horse blocked normal riding interactions
## Overall
**Shells** are more abundant, consumables now counter frostbite, the **Collector** questline is more accessible, and multiple control and equipment bugs have been resolved.
Shells on the map increased by 65%.
Hot Blood Injector, all Alcohol, and Cola can now remove frostbite (game setting—please do not imitate in real life).
Collector quest no longer requires the prerequisite Game Master quest.
Collector quest level requirement reduced to Level 40
Grand Collector talent level requirement also adjusted to Level 40.
Fixed a bug where Injectors from Injection Case could be used while riding a horse (which caused the Injector to disappear).
Fixed a bug where Frostblade did not consume after being fired.
After firing a Frostblade, any items contained inside are returned to the character.
Fixed a bug where controlling another unit into a Level‑4 Cold Zone affected the player instead.
Fixed a bug where, while controlling another unit, you could not shoot Fuel Drum or Man of Light.
Fixed a bug where, when controlling a melee unit, you could not attack other units.
Fixed a bug where feeding the horse prevented normal horse‑riding interactions from working.
## What changed
- **Throwables** — increased stack limit for some throwable items
- **Farm Town Bridge** — fixed inability to repair the bridge structure
- **Bio-Nanomachine Attachment** — fixed bug where it continued dealing damage after installation
- **Farm Town Office Building** — fixed rain weather occurring indoors
- **Game cartridges and controllers** — fixed sinking underground into terrain
- **Shotgun Light Magazine** — fixed attribute value that hadn't been properly adjusted
- **Lab Area 37** — fixed enemy getting stuck inside tree geometry
- **Localization** — fixed various translation and text errors
## Bug Fixes
- **Bio-Nanomachine Attachment** no longer deals lingering damage after being installed
- **Farm Town Bridge** can now be repaired without issues
- **Game cartridges and controllers** no longer clip through the ground
- **Shotgun Light Magazine** attribute values now match intended balance
- **Lab Area 37 enemy** no longer gets trapped in tree collision
- **Farm Town Office Building** no longer has interior rain weather
## Overall
**Throwables** received increased stack capacity, and multiple bugs affecting structures, items, and level geometry across Farm Town and Lab Area 37 were fixed.
Increased stack for some throwables.
Fixed a bug where the bridge in Farm Town could not be repaired.
Fixed a bug where Bio-Nanomachine Attachment would continue dealing damage after being installed.
Fixed a bug causing rain to occur inside the Office Building in Farm Town.
Fixed a bug where game cartridges and controllers would sink underground.
Fixed a bug where the Shotgun Light Magazine attribute had not been adjusted.
Fixed a bug where an enemy in Lab Area 37 could stuck inside a tree.
## What Changed
- **Lab Area 37** — new winter-themed map added
- **39 new quests** — added to the game
- **Horse** — new mount added
- **Weapon attachments** — can now change firearm appearance
- **Base customization** — wallpaper and decorations can now be changed
## Balance Changes
- **Storm Gun** — recoil reduced
- **Homemade Shotgun, TOZ-66, TOZ-66 Dragon's Breath** — muzzle attachments removed, damage increased by 5%, range increased by 10%
- **All quick magazines** — reload speed increased, plus bonus movement speed and weapon spread recovery speed
- **Vida** — spawn rate increased from 50% to 80%
- **Senior Engineer** — spawn rate increased from 65% to 100%
- **Big Ice** — increased drop items
- **J-Lab crate** — item limit increased to 4
## New Content
- **Red envelope** — crafting recipe added
- **Multiple base facilities** — display cabinet, weapon display rack, dummy, green screen, 3D printer added
- **New weapons, attachments, and items** — various additions and drops
- **Big Xing stage** — new blueprints added
- **Quest rewards** — some quests now reward wallpaper and decoration unlocks
## Quality of Life
- **Duck Miner** — now displays stage numbers
- **Base facility art** — improved quality for some facilities
- **ModManagerUI** — extra instance removed from main menu
## Overall
Lab Area 37 launches with 39 new quests, a horse mount, expanded weapon variety with improved quick magazines, and new base customization options including display cabinets and a 3D
Added a new winter‑themed map: Lab Area 37.
Added 39 new quests.
Added various new weapons, attachments, items, and drops.
New mount added: horse.
Certain attachments can now change firearm appearance.
Reduced recoil on Storm Gun.
Homemade Shotgun, TOZ‑66, and TOZ‑66 Dragon’s Breath can no longer equip muzzle attachments; their damage increased by 5% and range increased by 10%.
Added multiple new base facilities: display cabinet, weapon display rack, dummy, green screen, 3D printer.
You can now change wallpaper and decorations in your base.
Some quests now reward unlocks for purchasing wallpapers and decorations.
Added red envelope crafting recipe.
Vida spawn rate increased from 50% to 80%.
Senior Engineer spawn rate increased from 65% to 100%.
J‑Lab crate item limit increased to 4.
Duck Miner now shows stage numbers.
Improved art quality for some base facilities.
Big Ice increased drop items.
Big Xing stage added new blueprints.
All quick magazines improved: faster reload speed, plus bonus movement speed and weapon spread recovery speed.
Added static event Task.OnTaskStatusChanged.
Removed the extra ModManagerUI instance from the main menu.