Escape From Duckov Patch Notes

Patch 2.1.3 February 13, 2026

## What changed - **Wolves in Lab Area 37** — now have a 20% chance to drop **Top Pelt** - **Tundra Wolf King** — can now drop up to 5 pelts maximum (increased from previous limit) - **Lab Area 37 quest level requirement** — reduced to Level 20 - **Labyrinth quest level requirement** — reduced to Level 22 ## Balance - **Wolves in Lab Area 37** — 20% Top Pelt drop chance added - **Tundra Wolf King** — pelt drop cap increased to 5 ## Bug Fixes - **OFZ shell icon** — optimized rendering - **Lab Area 37 buildings** — fixed insulation failures in certain structures - **Broken bridge in Farm Town** — fixed collision spot that was trapping players ## Audio Improvements - **Lab Area 37 ambient sound** — enhanced environmental audio - **Horse running sound effects** — improved quality - **Horse mounting/feeding** — added sound effects - **Campfire lighting** — added sound effect ## Overall Lab Area 37 is now more accessible with lower level requirements, better loot from wolves, improved audio, and critical bug fixes for building insulation and collision issues.
  • Wolves in Lab Area 37​ now have a 20% chance​ to drop Top Pelt.
  • Tundra Wolf King​ can now drop up to 5 pelts​ at most.
  • Optimized the OFZ shell icon.
  • Audio improvements: Enhanced ambient sound in Lab Area 37, improved horse‑running sound effects, added sound effects for mounting/feeding horses, and added sound effect for lighting campfires.
  • Level requirements for Lab Area 37​–related quests​ reduced to Level 20.
  • level requirements for Labyrinth–related quests​ reduced to Level 22.
  • Fixed an issue where insulation failed in some buildings in Lab Area 37.
  • Fixed a collision spot on the broken bridge in Farm Town​ that could trap players.
View full patch notes ↗

Patch 2.1.2 February 12, 2026

# Escape From Duckov Patch Notes ## What Changed - **Labyrinth** — unreachable loot spawn point fixed; enemies no longer roll; spiders in Lab Area 37 no longer spawn inside rocks - **"Perfect Angle" quest** — completing it unlocks the ability to watch fireworks at **Short Mountain** anytime; fireworks purchasable from **Vending Machine** - **Shell spawning** — fixed bug where shells spawned mid-air - **Player-controlled enemies** — fixed bug where turrets and other non-rolling enemies could roll after player control - **Collision** — missing collision added to **Makeshift Observation Post** and **Villa** - **Scope materials** — all scope glass changed to semi-transparent - **Visual assets** — statue material issue in **Farm Town City Hall** fixed; **AK-103** attachment slot placement corrected ## Balance Changes ### Buffs - **Smoke Grenade** — stack size increased to 5 - **LightSaber Deflect Module** — no longer reduces damage or armor penetration; reflected bullets deal +50% damage, penetrate one target, and always count as headshots - **Labyrinth Keycard** — price reduced from 13,500 to 8,500 - **BSG-I & BSG-F** — damage increased by 5%; **BSG-F** debuff chance increased to 66%; **BSG Cluster Module** range penalty reduced to 2 - **AA-12** — fire rate increased to 3.6 - **Recurve Bow & Tundra Recurve Bow** — range increased to 21.6 with corresponding arrow speed increase; **Tundra Recurve Bow
  • Fixed an unreachable loot spawn point in the Labyrinth.
  • Upon completing the quest “Perfect Angle”, you’ll be able to watch fireworks at Short Mountain​ anytime thereafter. Fireworks can be purchased from Vending Machine. Happy New Year!
  • Smoke Grenade stack size increased to 5.
  • Goofy Goose​ damage reduced by 5%, HP decreased from 600​ to 550.
  • Enemies in the Labyrinth​ no longer roll.
  • LightSaber​ Deflect Module no longer reduces damage or armor penetration level, bullets reflected back now deal +50% damage, can penetrate one target, and always be headshot.
  • Snow-bot damage reduced by approximately 25%.
  • Dual bosses in Lab Area 37​ damage reduced by 9.1%.
  • Labyrinth Keycard​ price reduced from 13,500​ to 8,500.
  • BSG‑I​ & BSG‑F​ damage increased by 5%; BSG‑F​ Debuff chance increased to 66%; BSG Cluster Module​ range penalty reduced to 2.
  • AA‑12​ Fire Rate increased to 3.6.
  • Recurve Bow​ & Tundra Recurve Bow​ range increased to 21.6, with corresponding arrow speed increase.
  • Tundra Recurve Bow​ Debuff chance increased.
  • Tagilla​ & Killa​ helmet movement penalties reduced.
  • Killa’s​ helmet & armor now reduce Stamina Recovery Time (the time before stamina starts regenerating after stopping exertion).
  • Tagilla’s​ helmet & armor now increase Heal Efficiency (more HP restored when using healing items).
  • Glass material on all scopes changed to semi‑transparent.
  • Fixed a bug where shells could spawn mid‑air.
  • Fixed a bug where enemies that normally don’t roll could roll after being controlled by the player (e.g., turrets).
  • Fixed collision missing in Makeshift Observation Post​ and Villa.
  • Fixed material issue on the statue in Farm Town City Hall.
  • Fixed incorrect attachment slot placement for AK‑103.
  • Fixed some spiders in Lab Area 37​ spawning inside rocks.
View full patch notes ↗

Patch 2.0.33 February 11, 2026

## What changed - **Shells** — spawn rate increased by 65% across the map - **Hot Blood Injector, all Alcohol, and Cola** — now remove frostbite status when used - **Collector quest** — no longer requires completing Game Master quest first; level requirement reduced from unknown to Level 40 - **Grand Collector talent** — level requirement reduced to Level 40 ## Bug Fixes - **Injectors from Injection Case** — fixed bug where they could be used while mounted on a horse, causing them to disappear - **Frostblade** — fixed bug where the weapon did not get consumed after firing - **Frostblade items** — inventory contents now properly returned to character after firing - **Level-4 Cold Zone** — fixed bug where controlling another unit in this zone would damage the player instead - **Fuel Drum and Man of Light** — fixed bug preventing shots against these targets while controlling another unit - **Melee unit control** — fixed bug where you couldn't attack other units while controlling a melee character - **Horse feeding** — fixed bug where feeding your horse blocked normal riding interactions ## Overall **Shells** are more abundant, consumables now counter frostbite, the **Collector** questline is more accessible, and multiple control and equipment bugs have been resolved.
  • Shells​ on the map increased by 65%.
  • Hot Blood Injector, all Alcohol, and Cola​ can now remove frostbite (game setting—please do not imitate in real life).
  • Collector quest no longer requires the prerequisite Game Master quest.
  • Collector quest level requirement reduced to Level 40
  • Grand Collector talent level requirement also adjusted to Level 40.
  • Fixed a bug where Injectors from Injection Case could be used while riding a horse (which caused the Injector to disappear).
  • Fixed a bug where Frostblade​ did not consume after being fired.
  • After firing a Frostblade, any items contained inside are returned to the character.
  • Fixed a bug where controlling another unit into a Level‑4 Cold Zone​ affected the player instead.
  • Fixed a bug where, while controlling another unit, you could not shoot Fuel Drum or Man of Light.
  • Fixed a bug where, when controlling a melee unit, you could not attack other units.
  • Fixed a bug where feeding the horse prevented normal horse‑riding interactions from working.
View full patch notes ↗

Patch 2.0.28 February 11, 2026

## What changed - **Throwables** — increased stack limit for some throwable items - **Farm Town Bridge** — fixed inability to repair the bridge structure - **Bio-Nanomachine Attachment** — fixed bug where it continued dealing damage after installation - **Farm Town Office Building** — fixed rain weather occurring indoors - **Game cartridges and controllers** — fixed sinking underground into terrain - **Shotgun Light Magazine** — fixed attribute value that hadn't been properly adjusted - **Lab Area 37** — fixed enemy getting stuck inside tree geometry - **Localization** — fixed various translation and text errors ## Bug Fixes - **Bio-Nanomachine Attachment** no longer deals lingering damage after being installed - **Farm Town Bridge** can now be repaired without issues - **Game cartridges and controllers** no longer clip through the ground - **Shotgun Light Magazine** attribute values now match intended balance - **Lab Area 37 enemy** no longer gets trapped in tree collision - **Farm Town Office Building** no longer has interior rain weather ## Overall **Throwables** received increased stack capacity, and multiple bugs affecting structures, items, and level geometry across Farm Town and Lab Area 37 were fixed.
  • Increased stack for some throwables.
  • Fixed a bug where the bridge in Farm Town could not be repaired.
  • Fixed a bug where Bio-Nanomachine Attachment​ would continue dealing damage after being installed.
  • Fixed a bug causing rain to occur inside the Office Building in Farm Town.
  • Fixed a bug where game cartridges​ and controllers​ would sink underground.
  • Fixed a bug where the Shotgun Light Magazine​ attribute had not been adjusted.
  • Fixed a bug where an enemy in Lab Area 37​ could stuck inside a tree.
  • Fixed various localization errors.
View full patch notes ↗

Patch 2.0.26 February 10, 2026

## What Changed - **Lab Area 37** — new winter-themed map added - **39 new quests** — added to the game - **Horse** — new mount added - **Weapon attachments** — can now change firearm appearance - **Base customization** — wallpaper and decorations can now be changed ## Balance Changes - **Storm Gun** — recoil reduced - **Homemade Shotgun, TOZ-66, TOZ-66 Dragon's Breath** — muzzle attachments removed, damage increased by 5%, range increased by 10% - **All quick magazines** — reload speed increased, plus bonus movement speed and weapon spread recovery speed - **Vida** — spawn rate increased from 50% to 80% - **Senior Engineer** — spawn rate increased from 65% to 100% - **Big Ice** — increased drop items - **J-Lab crate** — item limit increased to 4 ## New Content - **Red envelope** — crafting recipe added - **Multiple base facilities** — display cabinet, weapon display rack, dummy, green screen, 3D printer added - **New weapons, attachments, and items** — various additions and drops - **Big Xing stage** — new blueprints added - **Quest rewards** — some quests now reward wallpaper and decoration unlocks ## Quality of Life - **Duck Miner** — now displays stage numbers - **Base facility art** — improved quality for some facilities - **ModManagerUI** — extra instance removed from main menu ## Overall Lab Area 37 launches with 39 new quests, a horse mount, expanded weapon variety with improved quick magazines, and new base customization options including display cabinets and a 3D
  • Added a new winter‑themed map: Lab Area 37.
  • Added 39 new quests.
  • Added various new weapons, attachments, items, and drops.
  • New mount added: horse.
  • Certain attachments can now change firearm appearance.
  • Reduced recoil on Storm Gun.
  • Homemade Shotgun, TOZ‑66, and TOZ‑66 Dragon’s Breath​ can no longer equip muzzle attachments; their damage increased by 5%​ and range increased by 10%.
  • Added multiple new base facilities: display cabinet, weapon display rack, dummy, green screen, 3D printer.
  • You can now change wallpaper and decorations​ in your base.
  • Some quests now reward unlocks for purchasing wallpapers and decorations.
  • Added red envelope crafting recipe.
  • Vida​ spawn rate increased from 50%​ to 80%.
  • Senior Engineer​ spawn rate increased from 65%​ to 100%.
  • J‑Lab crate​ item limit increased to 4.
  • Duck Miner​ now shows stage numbers.
  • Improved art quality for some base facilities.
  • Big Ice​ increased drop items.
  • Big Xing stage​ added new blueprints.
  • All quick magazines​ improved: faster reload speed, plus bonus movement speed​ and weapon spread recovery speed.
  • Added static event Task.OnTaskStatusChanged.
  • Removed the extra ModManagerUI​ instance from the main menu.
View full patch notes ↗