## What changed
- **Wolves in Lab Area 37** — now have a 20% chance to drop **Top Pelt**
- **Tundra Wolf King** — can now drop up to 5 pelts maximum (increased from previous limit)
- **Lab Area 37 quest level requirement** — reduced to Level 20
- **Labyrinth quest level requirement** — reduced to Level 22
## Balance
- **Wolves in Lab Area 37** — 20% Top Pelt drop chance added
- **Tundra Wolf King** — pelt drop cap increased to 5
## Bug Fixes
- **OFZ shell icon** — optimized rendering
- **Lab Area 37 buildings** — fixed insulation failures in certain structures
- **Broken bridge in Farm Town** — fixed collision spot that was trapping players
## Audio Improvements
- **Lab Area 37 ambient sound** — enhanced environmental audio
- **Horse running sound effects** — improved quality
- **Horse mounting/feeding** — added sound effects
- **Campfire lighting** — added sound effect
## Overall
Lab Area 37 is now more accessible with lower level requirements, better loot from wolves, improved audio, and critical bug fixes for building insulation and collision issues.
Wolves in Lab Area 37 now have a 20% chance to drop Top Pelt.
Tundra Wolf King can now drop up to 5 pelts at most.
Optimized the OFZ shell icon.
Audio improvements: Enhanced ambient sound in Lab Area 37, improved horse‑running sound effects, added sound effects for mounting/feeding horses, and added sound effect for lighting campfires.
Level requirements for Lab Area 37–related quests reduced to Level 20.
level requirements for Labyrinth–related quests reduced to Level 22.
Fixed an issue where insulation failed in some buildings in Lab Area 37.
Fixed a collision spot on the broken bridge in Farm Town that could trap players.
# Escape From Duckov Patch Notes
## What Changed
- **Labyrinth** — unreachable loot spawn point fixed; enemies no longer roll; spiders in Lab Area 37 no longer spawn inside rocks
- **"Perfect Angle" quest** — completing it unlocks the ability to watch fireworks at **Short Mountain** anytime; fireworks purchasable from **Vending Machine**
- **Shell spawning** — fixed bug where shells spawned mid-air
- **Player-controlled enemies** — fixed bug where turrets and other non-rolling enemies could roll after player control
- **Collision** — missing collision added to **Makeshift Observation Post** and **Villa**
- **Scope materials** — all scope glass changed to semi-transparent
- **Visual assets** — statue material issue in **Farm Town City Hall** fixed; **AK-103** attachment slot placement corrected
## Balance Changes
### Buffs
- **Smoke Grenade** — stack size increased to 5
- **LightSaber Deflect Module** — no longer reduces damage or armor penetration; reflected bullets deal +50% damage, penetrate one target, and always count as headshots
- **Labyrinth Keycard** — price reduced from 13,500 to 8,500
- **BSG-I & BSG-F** — damage increased by 5%; **BSG-F** debuff chance increased to 66%; **BSG Cluster Module** range penalty reduced to 2
- **AA-12** — fire rate increased to 3.6
- **Recurve Bow & Tundra Recurve Bow** — range increased to 21.6 with corresponding arrow speed increase; **Tundra Recurve Bow
Fixed an unreachable loot spawn point in the Labyrinth.
Upon completing the quest “Perfect Angle”, you’ll be able to watch fireworks at Short Mountain anytime thereafter. Fireworks can be purchased from Vending Machine. Happy New Year!
Smoke Grenade stack size increased to 5.
Goofy Goose damage reduced by 5%, HP decreased from 600 to 550.
Enemies in the Labyrinth no longer roll.
LightSaber Deflect Module no longer reduces damage or armor penetration level, bullets reflected back now deal +50% damage, can penetrate one target, and always be headshot.
Snow-bot damage reduced by approximately 25%.
Dual bosses in Lab Area 37 damage reduced by 9.1%.
Labyrinth Keycard price reduced from 13,500 to 8,500.
BSG‑I & BSG‑F damage increased by 5%; BSG‑F Debuff chance increased to 66%; BSG Cluster Module range penalty reduced to 2.
AA‑12 Fire Rate increased to 3.6.
Recurve Bow & Tundra Recurve Bow range increased to 21.6, with corresponding arrow speed increase.
Tundra Recurve Bow Debuff chance increased.
Tagilla & Killa helmet movement penalties reduced.
Killa’s helmet & armor now reduce Stamina Recovery Time (the time before stamina starts regenerating after stopping exertion).
Tagilla’s helmet & armor now increase Heal Efficiency (more HP restored when using healing items).
Glass material on all scopes changed to semi‑transparent.
Fixed a bug where shells could spawn mid‑air.
Fixed a bug where enemies that normally don’t roll could roll after being controlled by the player (e.g., turrets).
Fixed collision missing in Makeshift Observation Post and Villa.
Fixed material issue on the statue in Farm Town City Hall.
Fixed incorrect attachment slot placement for AK‑103.
Fixed some spiders in Lab Area 37 spawning inside rocks.