Escape from tarkov Patch Notes

Patch 1.1.0.0 August 3, 2026

  • Apply only to Seasonal Characters;
  • Are enabled for all players participating in the season;
  • Cannot be changed, disabled, or selected individually.
  • Negative modifiers grant points;
  • Positive modifiers consume points.
  • Reach a specific PMC level;
  • Complete a specified task;
  • Complete a task chain.
  • Earn achievements.
  • Unlock new Operational Tasks.
  • Unlock trade offers for highly valuable items.
  • Unlock a trade offer for the new weapon.
  • During raids across various Tarkov locations;
  • By completing the KORD BREACH special task line;
  • By eliminating certain Black Division operatives.
  • Seasonal achievements can only be earned by a Seasonal Character.
  • After a season ends, these achievements can still be earned in future seasons.
  • Starting with Season 1, this achievement can no longer be earned;
  • Instead, players who complete the Collector task will receive the Dawn of a New Era achievement;
  • Players who have already earned The Kappa Path will keep it in their in-game profile. However, it will no longer be displayed on Steam, allowing players to continue earning 100% achievement completion.
  • Eligible objectives may come from Story, Side, or even Operational Tasks.
  • Any player, regardless of level or faction, can contribute to your task progress, even if they do not currently have the task active. The only requirement is that they are in your group.
  • The assisting player must still fulfill all task conditions, such as distance, required equipment, active status effects, and so on.
  • Some tasks remain strictly solo. We consider completing these tasks alone to be an important test of player skill (for example, The Tarkov Shooter, The Punisher, and similar task chains).
  • Increased the trader prices by an average of 25%;
  • Reduced the price traders pay for items sold by players by an average of 20%;
  • Increased the Flea Market fee from 3% to 5%.
  • Removed the required trader sales volume from Loyalty Level requirements;
  • Rebalanced the reputation requirements for all Loyalty Levels of the following traders: Prapor, Therapist, Fence, Skier, Peacekeeper, Mechanic, Ragman, and Jaeger; Reputation rewards from side tasks have also been adjusted;
  • Reputation values for existing PvP Zone and PvE Zone characters have been recalculated based on the new requirements.
  • Rebalanced the character level requirements for all Loyalty Levels of the listed traders.
  • Several popular ammunition types and magazines previously sold at Trader Loyalty Levels 2 and 3 have been moved down by one Loyalty Level, making them available earlier.
  • Reduced the price of the following ammunition: 5.45x39mm FMJ
  • 5.56x45mm FMJ
  • 7.62x39mm FMJ
  • 9x19mm Green Tracer
  • .45 ACP Lasermatch FMJ
  • Added new weapon presets to Trader Loyalty Level 1 for several traders;
  • Many trader offers previously locked behind task completion are now available immediately upon reaching the required Trader Loyalty Level;
  • Some trader offers previously unlocked through tasks have been moved to different task rewards; Players who had previously unlocked these offers will lose access to them until they complete the new required task;
  • Removed the outdated trade offers that could still appear in Flea Market tooltips;
  • Ref's inventory now primarily features armor vests and plate carriers without armor plates installed, and their prices have been reduced accordingly;
  • Significantly reworked weapon mod trader offers, including which traders and Loyalty Levels unlock them, as well as their prices and purchase limits.
  • Simplified the construction requirements for some Level 1-3 Hideout zones; In both PvP Zone and PvE Zone, the Found in Raid requirement has been removed from some construction materials;
  • Reduced construction times for certain Hideout zones;
  • The Workbench is no longer required to access the Weapon Build system. Weapon builds are now available from the start of the game;
  • Added money requirements to the construction of many Hideout areas;
  • Some crafting recipes previously unlocked through tasks have been moved to different task rewards; Players who had previously unlocked these recipes will lose access to them until they complete the new required task.
  • Applies only to PvP Zone and PvE Zone, as insurance is disabled in PvP Season: Added a new insurance option from Jaeger. It offers the fastest return time but is also the most expensive. However, Jaeger doesn't like to wait, so insurance return messages expire much sooner;
  • Insurance returns from Prapor and Therapist are now much faster, though their insurance services have become slightly more expensive. Insurance return messages are also stored for longer;
  • Higher Trader Loyalty Levels now provide a small discount on insurance.
  • Reduced the cost of healing;
  • Higher Loyalty Levels with Therapist now provide a small discount on healing services.
  • Weapon repairs are now slightly more expensive at lower Trader Loyalty Levels, but higher Loyalty Levels provide a small repair discount.
  • Rebalanced XP modifiers for transitioning between locations;
  • Added XP rewards for completing story chapters.
  • Increased the size of the Medicine Case and Magazine Case;
  • Adjusted their prices and barter trades accordingly.
  • Significantly reduced the accuracy penalty for revolvers and revolver shotguns when firing in Double Action mode.
  • Tactical clothing purchased from Ragman is now permanently unlocked on your account. You no longer need to repurchase it after resetting your profile, reaching Prestige, or creating a Seasonal character;
  • Increased the price of Ragman's basic Tactical Clothing;
  • The Predator Upper and Adik Tracksuit, unlocked through achievements, no longer require purchase and are permanently unlocked on your account immediately.
  • PMC experience earned;
  • Skill and weapon mastery experience;
  • Trader reputation and unlocked trade offers;
  • Currency, GP Coins, Lega Medals, and gear crates after completing the Jack of All Trades task in EFT: Arena;
  • Unlocked Tactical Clothing.
  • Previously earned progress will not be transferred.
  • Item transfers and Seasonal character progression sync from PvP Season to EFT: Arena are not supported.
  • For example, if your EFT: Arena character had already reached Level 78 before the season began, that level will not be transferred to PvP Season. However, if you earn, for example, 10,000 PMC experience in EFT: Arena after the start of the season, that experience will also be awarded to your Seasonal character.
  • Selected Personal modifiers;
  • KORD BREACH Battle Pass progress.
  • Padlocks on certain doors;
  • Padlocks on certain containers;
  • Openable elevator doors.
  • Breakable bottles;
  • Exploding fire extinguishers;
  • Vehicles that emit smoke after being hit.
  • Norinco QBZ-191 5.8x42 assault rifle;
  • Howa Type 20 5.56x45 assault rifle;
  • HK 416A5 5.56x45 assault rifle in RAL 8000 color;
  • New attachments for PKM/PKP, AKS074U, FN SCAR, AR-15, and more;
  • New 5.8x42mm caliber: DBP191 general-purpose cartridge;
  • DBX95 tracer cartridge;
  • DVC12 armor-piercing cartridge;
  • DBX12 armor-piercing tracer cartridge;
  • 4 new streamer items;
  • 2 new Tactical Clothing sets: USEC Corsair
  • BEAR Airborne Infantry
  • Fixed an incorrect third-person player animation when stopping after walking;
  • Fixed the missing weapon sway while aiming;
  • Fixed the missing reload animations for bots in certain cases;
  • Fixed multiple culling issues across locations;
  • Fixed several incorrect voice lines for the USEC Rob voice;
  • Fixed the incorrect trader reputation calculations after reaching Prestige;
  • Fixed the incorrect distant LOD of the Lantac Dragon 5.56x45 muzzle brake;
  • Fixed the ricochet settings for gear with armor points, including armor vests, plate carriers, helmets, additional armor components, and more;
  • Fixed a UI freeze that could occur while interacting with the BTR Driver dialogue in certain cases;
  • Fixed the issue with the skill leveling bonus from trophies in the Hall of Fame, and removed the requirement for the player to personally score the kill.
  • Fixed an error that could occur when loading into a raid in certain cases.
View full patch notes ↗

Patch 1.0.6.0 July 3, 2026

## What changed **Task Search** — Added the ability to search for tasks by name on side task and operational task screens. Search now works by task name, objective, location, and Trader. ## Bug Fixes - **Weapon Overheating (Streets of Tarkov)** — Fixed an issue that caused weapons to overheat too quickly in certain cases. - **Suspended Weapons** — Fixed an issue where weapons could remain suspended in midair after a player's death. - **Lab Audio** — Fixed incorrect female voice audio in The Lab. - **Gunshot Audio** — Fixed incorrect audio for certain gunshots at medium range. - **UI Elements** — Fixed a number of incorrect UI elements on the Character and Weapon Builds screens. - **MSGL Animation** — Fixed an incorrect animation for the MSGL grenade launcher's cylinder in certain cases. ## Overall The patch adds task search functionality while fixing several weapon physics, audio, and UI issues across multiple maps.
  • Added the ability to search for tasks by name on the side task and operational task screens. Search now works by task name, objective, location, and Trader.
  • Fixed an issue that caused weapons to overheat too quickly on Streets of Tarkov in certain cases;
  • Fixed an issue where weapons could remain suspended in midair after a player's death in certain cases;
  • Fixed the incorrect female voice audio in The Lab;
  • Fixed the incorrect audio for certain gunshots at medium range;
  • Fixed a number of incorrect UI elements on the Character and Weapon Builds screens;
  • Fixed an incorrect animation for the MSGL grenade launcher's cylinder in certain cases.
View full patch notes ↗

Patch 1.0.5.0 May 25, 2026

## What changed **Task item locating** — Expanded directional indicator now appears when approaching the spawn location of required task items **Signal flare extractions** — Additional notifications added when interacting with signal flare extractions **Graphics optimization** — New experimental setting available for higher-end graphics cards that shifts certain light source processing from CPU to GPU **Obdolbos 1 injection** — Increased chance of death after use to 33% ## Bug Fixes **Audio system** — Fixed memory leak in certain cases **Animation system** — Optimized to reduce CPU usage **Healing interface** — Fixed limb selection interface disappearing in certain situations **Visual artifacts** — Fixed artifacts when using x2 and x4 resampling while interacting with Traders and Hideout **Water Collector** — Fixed error 228 that occurred when removing expiring water filter **Location geometry** — Fixed visual issues related to geometry and colliders across multiple locations **Inventory performance** — Fixed severe client performance drops when dragging ammo over a full magazine in search window **Saiga-12K kills** — Fixed kills with Saiga-12K 12ga automatic shotgun (Redline) not counting toward "Silent Caliber" and "Punisher p.4" task progression **BTR compass** — Fixed incorrect compass behavior after exiting the BTR ## Overall This patch introduces quality-of-life improvements for task progression and graphics optimization while addressing multiple performance issues, weapon progression bugs, and visual glitches.
  • Added a mechanic that assists players in locating in-raid items required for tasks. Players will now see an expanded directional indicator when approaching the spawn location of a required task item;
  • Added additional notifications when interacting with signal flare extractions;
  • Added an experimental graphics setting that shifts the load of certain light sources from the CPU to the GPU. The option is available for higher-end graphics cards;
  • Increased chance of death after injecting Obdolbos 1 to 33%;
  • Fixed a cause of memory leaks related to the audio system in certain cases;
  • Optimized the animation system to reduce CPU usage;
  • Fixed an issue where the limb selection interface for healing could disappear in certain situations;
  • Fixed visual artifacts when using x2 and x4 resampling while interacting with Traders and the Hideout in certain cases;
  • Fixed the cause of error 228 that could occur when removing an expiring water filter from the Water Collector zone in the Hideout;
  • Fixed several visual issues related to geometry and colliders across locations;
  • Fixed a cause of severe client performance drops when dragging ammo from the inventory over a full magazine in the search window;
  • Fixed an issue where kills with Saiga-12K 12ga automatic shotgun (Redline) did not count towards progression of the tasks “Silent Caliber” and “Punisher p.4”;
  • Fixed the incorrect compass behavior after exiting the BTR;
View full patch notes ↗

Patch 1.0.4.9 May 19, 2026

View full patch notes ↗

Patch 1.0.4.5 April 20, 2026

## What Changed **Animation System** — Overhauled to reduce PC resource usage **Audio Engine** — Optimized to improve performance **Post-Raid Systems** — Reworked architecture to reduce time returning to menu after raid completion **Off-Raid Screens** — Performance improvements implemented **Menu FPS Limit** — Increased with new adjustable setting in game settings **Player Culling System** — Updated on Lighthouse, Shoreline, Woods, and Ground Zero; remaining locations coming in future updates **Streets of Tarkov Geometry** — Environment objects and geometry optimized for better location performance **Left-Shoulder Firing Stance** — No longer instantly switches to right shoulder when colliding with obstacles; weapon continues moving briefly before stance change **K/D Display** — Now counts only PMC kills instead of all player kills **Ref's Assortment** — Added new character customization options, gear, and weapons from EFT: Arena Season 2 ## Balance Changes **Weapon Barrel System** — Standardized parameters and made choice between short and long barrels more meaningful across multiple weapon platforms **Affected Weapons:** All AK, AKM, and AK-100 series weapons; Steyr AUG A1 and A3; SIG MCX-SPEAR and MCX .300; CMMG Mk47 Mutant; Rifle Dynamics RD-704; Aklys Defense Velociraptor; all machine guns; all bolt-action and marksman rifles in 7.62x51, 7.62x54R, .338, and .50 BMG ## PvE Improvements **Task Progression Protection** — Local PvE Zone raids now protect task progress if client unexpect
  • Several changes to the animation system and audio engine to improve PC resource usage;
  • Reworked the architecture of post-raid systems to further reduce the time required to exit a raid and return to the menu;
  • Improvements aimed at optimizing off-raid screens;
  • Increased the FPS limit in menus and added an option to adjust it in the game settings ;
  • As part of optimization efforts, an updated player culling system has been implemented on Lighthouse, Shoreline, Woods, and Ground Zero. The system will be introduced to the remaining locations in future updates;
  • Implemented an iteration of environment object and geometry optimization for Streets of Tarkov to improve location performance;
  • Introduced a task progression protection system in local PvE Zone raids in case of unexpected client shutdowns. If the game closes unexpectedly, task progress will now revert to the state at the start of the raid;
  • Updated the left-shoulder firing stance logic. Switching to the right shoulder will no longer happen instantly when colliding with obstacles. Instead, the weapon will continue moving for a short period without changing stance;
  • Updated the K/D display in character stats. It now only counts PMC kills;
  • New character customisation options, gear and weapons from Season 2 of EFT: Arena have been added to Ref’s assortment.
  • Standardize parameters and make them clearer.
  • Make the choice between short and long barrels more meaningful.
  • All AK, AKM, and AK-100 series weapons;
  • Steyr AUG A1;
  • Steyr AUG A3;
  • SIG MCX-SPEAR;
  • SIG MCX .300;
  • CMMG Mk47 Mutant;
  • Rifle Dynamics RD-704;
  • Aklys Defense Velociraptor;
  • All machine guns;
  • All bolt-action and marksman rifles chambered in 7.62x51, 7.62x54R, .338, and .50 BMG.
  • Fixed an issue where dead players and bots could appear to move visually in certain cases;
  • Fixed an issue where damage would not register after a weapon malfunction if the player had previously used a stationary weapon;
  • Fixed the cause of error 228 during trader dialogues that could block task progression;
  • Fixes to culling, shadows, textures, and location geometry;
  • Fixed an issue where armor could not be picked up if it was dropped while interacting with the modification window;
  • Fixed the incorrect behavior of PMC bots toward player Scavs with Fence reputation 6 or higher in PvE Zone;
  • Fixed an issue preventing further progression in The Labyrinth after spawning in the room requiring a burner tool to exit;
  • Fixed the incorrect display of smoke grenades in the player’s hands if another player threw a smoke grenade at them;
  • Fixed the display of changes in the “Combat Skill Leveling Boost” field in the Hall of Fame Hideout zone when one dogtag was replaced with another of a similar level;
  • Fixed an issue where PostFX settings would not display when preview was enabled;
  • Fixed an issue where some players could get stuck in the secret saferoom on Interchange without a way to exit;
  • Fixed the incorrect display of stationary weapons used by bots and multiple cases where bots could float while using them;
  • Fixed multiple issues with incorrect behavior of loot and gear items when dropped in raid;
  • Fixed the display of current movement noise level and stance height during raids;
  • Fixed the third-person animation for inspecting your own inventory.
View full patch notes ↗