Fixed an issue that caused the same platform player icons to appear as the cross-platform icon in the lobby.
Fixed an issue that prevented an immediate transition into a multiplayer session when joining using the “Enter with Room Code” screen.
Resolved an issue that could cause the game to hang temporarily when in a loading screen.
Fixed an issue that would occur after being invited to a lobby with all slots occupied, preventing the player from being able to join any other lobby.
Fixed an issue that caused a microphone echo when using the push to talk option.
Fixed an issue that caused a player to lose the ability to communicate over voice comms after initially loading into the game.
Fixed an issue that caused a crash to occur after idling for an extended period of time in the HUB.
Fixed an issue that prevented the output of audio in any area when connecting a headset while the game is running.
Resolved an issue that caused a crash when selecting “Cancel” whilst joining a multiplayer session that the host left.
Fixed an issue that prevented voice chat from functioning for one of the users during active gameplay in a multiplayer session with three players.
Fixed an issue that would cause the last player that is eliminated in a session to lose audio after being transitioned back to the lobby.
Fixed an issue that caused the host to be unable to see Wretch in Part 2 of Level 9 after level restart, blocking progression.
Fixed an issue that allowed player to grab key card from the Wretch's Cage in the MEG Basement when using a controller.
Improved performance issues caused by Water VFX in Abandoned Base.
Resolved missing translation for critical sanity loss moments in Polish.
Temporarily removed the shown “ping” from the lobby list. Dev Note: The ping shown was inaccurate and causing confusion. We have temporarily removed this while we investigate the cause and will reintroduce when we’ve fixed the issue.
## What changed
**Controller settings** — Added option to invert controller axis for X and Y independently.
## Bug Fixes
- **Gameplay performance** — Fixed occasional stuttering during gameplay.
- **Voice communications** — Fixed issue causing players to lose voice chat after random time periods or when transitioning between levels.
- **Audio output** — Fixed audio not outputting when connecting a headset while the game is running.
- **Input gain settings** — Fixed volume being louder than intended and prevented input gain from being set to 0.
- **Loading screens** — Fixed game getting stuck on loading screens.
- **Cross-platform lobbies** — Fixed softlock when joining an in-progress cross-platform lobby and returning to the lobby.
- **Invitations and lobby joining** — Fixed crashes when accepting invites on Xbox and when joining a lobby immediately after creation.
- **General stability** — Fixed several other crash causes.
- **UI interaction** — Fixed "Enter Save Game Name" option being interactable while "Return to Main Menu" pop-up is active.
- **Arcade machine** — Fixed exploit allowing players to trigger final ending without completing all required endings.
- **Localization** — Fixed various localization issues.
## Overall
This patch adds controller customization and addresses numerous stability, audio, networking, and gameplay exploit issues.
Added a setting for inverting controller axis for X and Y.
Fixed an issue that caused players to experience occasional stuttering in gameplay.
Fixed an issue that caused players to lose voice comms after a random time or when transitioning between levels.
Fixed an issue that caused the title to not output audio when connecting a headset while the title is running.
Fixed an issue with input gain setting that caused volume to be louder than intended.
Fixed an issue with input gain setting that allowed input gain to be set to 0.
Fixed an issue that caused the game to get stuck in a loading screen.
Fixed a softlock that was caused by joining a cross-platform lobby while it is in-progress and returning to the lobby.
Fixed an issue that caused a crash when accepting invites on Xbox platforms.
Fixed an issue that caused a crash when joining a lobby immediately after it was created.
Fixed several causes of crashing for various other reasons.
Fixed an issue that caused the “Enter Save Game Name” option to be possible to interact with while the “Return to Main Menu” pop-up is active.
Fixed an issue with the Arcade machine which would allow players to trigger the final ending even if they had not completed all required endings.
## What changed
### Multiplayer & Social
- **Cross-platform matchmaking** — Added via Epic Online Services without requiring an Epic account sign-in, with option to disable in settings
- **Lobby codes** — New system for joining private and public lobbies with option to hide codes to prevent unwanted joins
- **Platform indicators** — Cross-platform players display a logo beside their username
- **Player management** — Added ability to mute, kick, block, and report players; mute options include voice chat and text chat (PC only)
- **Blocked player list** — Accessible in main menu or lobby to remove players at any time
- **Warning system** — Alert displayed when cross-platform matchmaking is enabled
- **Voice chat** — Now functional across all platforms and correctly respects settings when disabled
### Settings & Interface
- **Player scoreboard** — Moved into settings menu
- **Controller improvements** — Added 'Restore Defaults' button and D-pad navigation for 'Show Game Chat' option
- **Settings persistence** — Visual state of settings now correctly reverts when closing menu without applying changes
- **Hub Area readability** — Improved screen readability on low graphics settings
### Content & Localization
- **Auto-save system** — Icon and messages display at game start and level transitions to indicate save points
- **Profanity filter** — Now active in text chat and player names
- **Translation updates** — Level names and descriptions updated for Traditional Chinese, Polish, and Brazilian Portuguese
### Bug Fixes
- Fixed Cave System level progression issue on low graphics (missing shadows)
- Fixed Settings 'Apply' and 'Keep Old' options functionality
- Fixed resolution reset when using 'Restore Defaults'
- Fixed clients being kicked unable to rejoin lobbies
- Fixed clients unable to leave
Added cross-platform matchmaking via Epic Online Services (EOS) without the need to sign into an Epic account.
Added new lobby codes to allow players to join lobbies for both private and public lobbies.
Option added to hide the lobby code, to avoid unwanted party members joining.
Cross-platform matchmaking can be disabled in the settings.
Cross-platform players will have a logo beside their username to indicate their platform.
A warning is displayed alerting players if cross-platform matchmaking is enabled
Voice chat is functional on all platforms.
You can now select a player to mute voice chat, text chat (PC only), kick, block, or report them.
Player scoreboard has now moved into the settings.
Players can be muted, kicked, blocked, or reported in the settings.
Added the ability to block and report players in case of spamming/griefing, etc.
A blocked player list is accessible within the main menu or lobby, allowing players to be removed from the list at any time.
An auto save icon message will display at the start of the game, alerting players to the icon.
The auto save will appear between level transitions or certain respawn points in a level, alerting a player to where they can resume from.
Profanity filters now occur in text chat and player names.
Due to a bug in its functionality, the HDR setting has been removed. We are investigating a fix and will re-enable this functionality when the issue has been resolved.
Updated translations for level names and descriptions in Traditional Chinese, Polish, and Brazilian Portuguese.
Fixed an issue that prevented players progressing in the second part of the “Cave System” level on low graphics settings due to missing shadows.
The ‘Apply' or ‘Keep Old’ settings option after making a settings change now functions as expected.
The ’Show Game Chat’ setting can now be selected when navigating up or down with the D-pad.
A button has been added for a controller user to use the 'Restore Defaults' option.
The resolution will now reset to the default resolution when using the ‘Restore Defaults’ button.
An error message will now occur if the host of a lobby disconnects from the internet.
Clients that are kicked can no longer rejoin a lobby.
The correct messaging will now be displayed when the game host leaves a session.
Improved readability on the screens in Hub Area when graphic settings are set to low.
Fixed an issue preventing clients from leaving a lobby if the Ready button wasn’t highlighted when using a controller.
Audio settings are correctly applied after changing them, no longer requiring the game to be restarted.
The initial visual state of some settings is correctly reverted after closing the settings menu without applying the settings.
The ‘Show Body' setting can now be re-enabled if previously disabled.
Players are now informed that the lobby is full when they fail to join.
The ‘Apply' button now correctly appears when editing settings in the Controls or Game tab in the settings menu.
Fixed an issue in Russian where the added XP value was shown incorrectly.
Voice chat is now correctly off in both lobby and in-game if turned off in the settings.
Fixed an issue preventing the correct code from triggering the Security Terminal.
Fixed a rare issue where the ‘quit game' module loses focus with joysticks.
Fixed an issue where The Hub displayed difficulty information rather than a level description for the host when initially creating a lobby.
The ’Enter Save Game Name’ option can no longer be interacted with while the ‘Return to Main Menu?’ pop-up is active.
The Arcade ending can no longer be obtained by players who have not completed the other endings when using a controller.
The ‘Show Event Content’ option is not automatically set to ‘Enabled’ upon restarting the game.