## What changed
- **Vespers, Vesper Larvas, Snapblooms, and Scorpiors** — added to the game
- **X-44R The Scrapper** — new neutral monster that roams the Rotten biome
- **Damaged Steamer** — enemy received a small rework
- **Capybara Merchant** — rare secret encounter added
- **The Lantern** — new off-hand equippable item for illumination with multiple craftable variants
- **Ladders** — functionality improved
- **Moisture Collector** — new station for passive water collection
- **Charred Wood** — new wood type for rafting and building
- **Pirate Furniture Set** — new decorative set inspired by desert pirates
- **20+ New Arrow Types** — expanded projectile variety
- **New Bow Modifiers and Bow Runes** — added customization options for bow playstyle
- **New Unique Items** — powerful unique weapons and accessories added; old unique drop rates adjusted
- **New Mage Clothes** — special attire for magic users with powerful modifiers that scale with upgrades
- **Third Person Perspective leaning** — new feature to lean up or down for improved aiming at targets above or below
- **Character Customization** — new tattoos, markings, and scars added
- **Proximity Crafting Management** — toggle specific chests on or off
- **Expanded Proximity Crafting** — now compatible with additional stations
- **Bosses and Structures** — increased boss spawn ratio; added new mines, buried treasure chests, and Pirate Galleons
- **Starting Area** — starting tower and starting biome updated
- **Caves** — new objects
Vespers, Vesper Larvas, Snapblooms and Scorpiors
X-44R The Scrapper - A neutral monster who roams the Rotten biome.
Damaged Steamer - This enemy got a small rework
Capybara Merchant - A rare, secret encounter. Can you find him?
The Lantern - A highly requested item that can be equipped in your off-hand to illuminate the darkness. There are multiple variants available, depending on which materials you use for crafting.
Ladders - You know what a ladder is for
Moisture Collector - A new station for passive water collection
Charred Wood - A new type of wood for rafting and building
Pirate Furniture Set - A new set of decor inspired by the pirates found at the desert's water level.
New Resources - Collected primarily from the new enemies. Many of the newly added resources will be used to craft new items and blocks.
20+ New Arrow Types
New Bow Modifiers
New Bow Runes - To customize your play style.
New Unique Items - Powerful new unique weapons and accessories scattered throughout the world. Additionally, old uniques had their drop rates adjusted.
New Mage Clothes - Special attire for magic users that provides powerful modifiers and scales significantly with upgrades.
Third Person Perspective leaning - A new feature allowing players to lean up or down in third-person view. This improves aiming at mobs above or below you.
More Character Customization options - New tattoos, markings, and scars.
Proximity Crafting Management - You will be able to toggle specific chests on or off for proximity crafting.
Expanded Proximity Crafting - Now compatible with more stations.
Tutorial Improvements - Several steps have been reworked for a smoother onboarding experience.
Bosses & Structures - We’ve increased the boss spawn ratio and added new structures, including new mines, buried treasure chests, and Pirate Galleons.
Starting Area - The starting tower and the starting biome have both been updated.
Caves - We added a few new objects to caves and updated the way they’re generated..
## What changed
- **Generator toggle button** — Added "F" hotkey in the Cockpit to turn all Airship generators on/off simultaneously
- **Block rotation** — Added ability to rotate blocks before placement with "F" key; new half-slab variant included
- **Book of Madness** — Improved enemy AI reactions; enemies now properly fight each other when affected
- **Arcanist skill tree** — Rebalanced with new skill order, buffed skills, and stat adjustments
- **Unique items** — Special effects now have improved stats; increased drop rate with fixed edge-case issues; upgrade costs adjusted
- **Staff upgrade cost** — Reduced crafting expense
- **Waypoint management system** — New tab allows changing icon, color, visibility, and removing waypoints
- **Proximity crafting** — Craft items using materials from nearby chests on Flying Ship (standard crafting stations only)
- **Chest name visibility** — New Gameplay setting option (Always Visible / Compass Only / Hidden)
- **Item modifiers** — Items can now roll multiple modifiers from the same element (e.g., fire resistance + increased fire damage)
- **Skitter loot** — Shells now drop block-type items (barrel/stone based on Skitter type)
- **Grimrock availability** — Now found in desert chests in small amounts; reduced cost to craft Spirit Charging Station
## Balance
- **Spellbook of Black Hole** — Changed to Unique item classification
- **Crystals** — Now available in Special Chests
- **Enemies focus range** — Adjusted
- **Unique item upgrade costs** — Adjusted
## Bug Fixes
- **Flying Ship desynchronization** — Fixed when player joins while ship is til
Turning generators on/off with one button - a button has been added in the Cockpit (default “F”) that allows turning all generators on the Airship on/off
Block rotation - added the ability to rotate blocks before placing them (default “F”). Along with this change, a new version of the half-slab has been added
Book of Madness improvements - improved its behavior; enemies should now react better to it and properly fight each other
Skitter now has separate loot for its shell - it can drop items similar to a normal block of that type (e.g. barrel/stone depending on the Skitter type)
Enemies focus range adjustments
Spellbook of Black Hole is now a Unique item
An option has been added in Gameplay settings to manage chest name visibility (Always Visible / Compass Only / Hidden)
Buff for Unique items - special effects assigned to these items now have improved stats
Unique items upgrade cost adjustments
Changes to Unique item drop rate (increased chance and fixed edge-case issues)
Arcanist buff - the Arcanist skill tree has been rebalanced (changed order, skill buffs, and minor stat adjustments)
Reduced staff upgrade cost
Crystals can now be found in Special Chests
Items can now roll modifiers from the same element (e.g. fire resistance and increased fire damage)
Grimrock can now be found in desert chests (in small amounts)
Reduced required Grimrock to craft Spirit Charging Station
The game always blocked multiplayer connection when players had different game versions - a notification has been added to inform about this and avoid confusion
Fixed Flying Ship desynchronization when a player joins the game while it’s tilted
Save backup improvements - the backup system has been improved, which should eliminate issues with save loss (including the recently occurring Airship loss)
Fixed multiple Airship collision issues, including collisions with animals/mobs, specific objects/blocks, and the player - this should significantly reduce situations where the ship clips into islands or gets stuck where it should move normally
Fixed a crash where the game could not process armor with a specific rune in the processing station
Performance improvements - various optimizations have been implemented across the game to improve overall performance (including further improvements to handling large numbers of items dropped on the ground)
Fixed a crash when closing the virtual keyboard in specific cases (gamepad/Steam Deck)
Fixed an issue where the player could not jump while standing on the ship next to a regular block
Fixed a bug where the player could fly above the current limit (2000 blocks)
Selection Outline Opacity should now work correctly again - after the last update this option did not affect outline visibility
Processing station no longer starts processing items if there is no space for resources in the output section
Fixed HP rounding visible in the top bar from the inventory view - it previously showed different HP values than the player HUD
Fixed an issue where Mortivar Lord lost collision with projectiles (arrows/magic projectiles)
Autojump adjustments fixes - it should now work properly when trying to walk on specific fences and through Steamer Gate
Fixed disappearing ship blocks when near the screen edge/behind the player
Fixed mouse sensitivity detection in the Cockpit camera - it now matches the player’s sensitivity settings
Fixed Special Chest behavior after being placed by the player - it should no longer glow or play SFX after reloading the game (Special Chests placed before the update need to be replaced to work properly)
Small glider fixes (issues with glider visibility after spamming it, glider hiding when client joins in P2P)
Removed possibility to drop recipes for locked weapons
Invert Camera option now works properly in Cockpit view
Wooden Engine preview before placing is now properly rotated
Villagers and Merchants now have correct stats in the Compendium
Small localization fixes - grammar and logic fixes in texts (mainly translations)
Bloater Larva no longer has issues climbing blocks
Waypoint management system - a new waypoint management system has been added and waypoint functionality has been expanded. It is now possible to change icon, color, visibility, and remove waypoints from the list. Management is available via a new tab next to the quest tab
Improved enemy animation replication - situations where client/host saw different enemy actions should no longer occur
Proximity crafting - ability to craft items in crafting stations using materials stored in chests (can only be used on the Flying Ship; currently works only with standard crafting stations using recipes)
## What changed
- **Ship movement after flying island collision** — Ships no longer become stuck and unable to move when colliding with flying islands
## Bug Fixes
- **Stuck ship recovery** — Players with ships already stuck from this bug can now fly away freely without needing to restart
## Overall
**Flying islands** no longer lock ships in place on contact, resolving a progression-blocking issue for affected players.
Ships becoming unable to move after coming into contact with a flying island (if your ship is currently stuck, you should now be able to fly away with ease).
## What changed
- **Waypoint system** — bug fixing in progress and nearly complete
- **Chest naming** — text field added to container UI; names display above chests when using a compass
- **Talent Renewal Potion** — now appears more frequently in merchant shops and drops from Elite/Legendary enemies (low chance)
- **Shock Blast rune** — can no longer be applied to gloves
- **Max Sprint modifier** — now correctly increases maximum speed on new items
- **Rune drop balance** — higher-tier runes can now drop at lower levels than before
- **Metal ingot recipes** — Pyrite, Gold, and Ancient Metal ingot recipes are now obtainable in-game
- **Spellbook balance** — various spellbooks now have more charges or reduced usage costs for increased total uses per spellbook
- **Master Tools** — removed from drops; will return later during Early Access with full Master content
- **Enemy/animal resistances** — corrected incorrect compendium values
- **Caged Pipe recipe** — now requires planks and rope instead of a full plank block
- **Spiderwebs** — picking them up now grants a spiderweb item
- **Sapling altitudes** — corrected required altitude values for various saplings
- **Wood Hatcher recipe** — now correctly spawns in the first sub-altitude (below 250 blocks) instead of above 1000 blocks
- **Top Secret Capybara** — now correctly spawns in chests on special water islands
- **Stick block** — can now be picked up via interaction (default: E); durability reduced
- **Island Core UI** — added current level display and visual improvements
- **Valve** — can now be crafted
Waypoint system - This one is also complete and is currently going through bug fixing.
You can now name chests - a text field is now available in the container UI. Chest names are displayed above them when using a compass
Talent Renewal Potion that allows you to reset your skill tree is now more accessible - it appears more frequently in merchants’ shops and can also drop from Elite/Legendary enemies (low chance)
Shock Blast rune can no longer be applied to gloves
Updated Max Sprint modifier - it now correctly increases the maximum speed value on new items
Improved rune drop balance - higher-tier runes can now drop at lower levels than before
Recipes for Pyrite, Gold, and Ancient Metal ingots are now obtainable in-game
Spellbook balance update - some spellbooks now have more charges, others have reduced usage cost; overall, each spellbook can now be used more times
Balanced resource drops from blocks - they now return the same amount of resources required to craft them
Removed the possibility of obtaining Master Tools - they will be reintroduced later during Early Access alongside full Master content
Adjusted and fixed enemy/animal resistances - incorrect values were previously shown in the compendium
Updated resources dropped by Bronze Thumper, Daggers and Sword in processing station
Updated Caged Pipe recipe - now requires planks and rope instead of a full plank block
Picking up spiderwebs now grants a spiderweb item
Adjusted required altitudes for saplings - some values were incorrect and have been fixed
Wood Hatcher recipe now spawns in the first sub-altitude (below 250 blocks) - previously it incorrectly spawned above 1000 blocks
Top Secret Capybara item now correctly spawns in chests on special (water) islands
Updated tutorial trigger for blocks - it now activates when placing a block instead of destroying one, preventing confusion
Additional Island Core UI improvements - added current level display and visual tweaks
Stick block can now be picked up using interaction (default: E), making it easier to use as scaffolding - also it has lower durability
Fixed multiple issues where clients couldn’t connect to the host (e.g., when the host was flying a large, complex ship)
Items dropped on a flying ship by a client now spawn in the correct location
In multiplayer, clients no longer lose double stamina when performing a parry
Improved save/backup system - also fixed an issue where some save slots didn’t appear in the world list after the last hotfix
Removed unfinished weapon recipes that were not meant to be available
Fixed a crash when leaving an island area
Fixed an issue where flying ships could get stuck in regular islands due to low FPS/lag
Optimized dropped items - they should no longer cause FPS drops
Valve can now be crafted properly (previously unavailable despite having resources)
Fixed a crash when destroying specific objects on Village islands
Ship blocks no longer disappear when out of player view
Fixed an issue where Wraith Lord wouldn’t attack players if stunned during its starting animation
Updated Villager SFX - they no longer use Mortivar hit sounds
Minor fixes for obtaining block recipes
Fixed an issue where spellbook attacks did not grant XP
Fixed shield animations - now properly stop in water and no longer flicker after exiting cockpit mode
Fixed player shadow animations - now correctly display directional attacks and pickup animations
Golem SFX are now correctly assigned to audio sliders
After sorting inventory, items no longer appear as if they were just picked up
Fixed Sewing Machine collision
Spacebar no longer triggers sorting or inventory actions after clicking UI elements with the cursor
Added opening/closing SFX to Wooden Wardrobe and Double Wooden Wardrobe
# Everwind Patch Notes
## What Changed
- **Wildberry Bush** — fixed drops not working correctly
- **Iron Fence** — now properly consumed when placed
- **Axiom Crawler** — ranged attack sound now respects Audio settings
- **Steamer Conveyors** — improved attachment behavior so they no longer break when picking up items
- **Valve emission** — adjusted visuals
## New Features & Quality of Life
- **Chest crafting** — craft directly using items stored in chests
- **Block rotation** — enhanced rotation controls while building
- **Waypoint management system** — added new system for managing waypoints
- **Keybinds 1–9** — added toolbar shortcuts for quick item access
- **NPC push-away behavior** — NPCs now move smoother in villages
- **Mechanism popups** — added information display for mechanisms
- **XP bar display** — enemy XP now shows on the EXP bar instead of floating text
- **Farm Soils recipes** — added missing Farm Soil recipes to merchant shop
## Balance Changes
- **Thorns Spellbook** — no longer deals friendly fire damage
- **Enemy HP** — increased from Sub-Altitude 3 and above (500+ blocks)
- **Enemy attack interruption** — improved logic for smoother combat
- **Farming** — crops take longer before rotting
- **Coffin loot** — buffed rewards
- **Prickly Pear** — now drops water instead
- **Rail processing** — rebalanced in Processing Station
- **Altitude Upgrade** — temporarily replaced boss item requirements with Mortivar Skulls (pending boss spawning improvements)
- **Coins** — now stack up to 999
Fixed Wildberry Bush drops.
Iron fence is now properly consumed when placed.
Axiom Crawler ranged attack sound now tied correctly to Audio settings.
Adjusted Valve emission visuals.
Improved attachment behavior of Steamer Conveyors (no longer break when picking items).
General text and translation improvements.
Crafting directly using items stored in chests
Enhanced block rotation while building
A waypoint management system
Fixed a crash that could occur while joining a multiplayer session.
Fixed NPCs that didn't have any money on the saves.
Updated Altitude Upgrade requirements – due to issues finding bosses, their required items have been temporarily replaced with regular Mortivar skulls - This is a temporary solution while we improve boss spawning and tracking
After cockpit destruction, player now teleports to Island Core instead of starting island.
Coins now stack up to 999 (temporary economy adjustment).
Enemy HP balance changes - Increased HP from Sub-Altitude 3 and above (500+ blocks )
Thorns Spellbook no longer deals friendly fire.
Changed Iron Block destruction tool to Pickaxe.
Improved enemy attack interruption logic.
Changed Prickly Pear drop (now drops water).
Rebalanced rail processing in Processing Station.
Farming balance changes (longer time before crops rot).
Buffed loot in coffins.
Improved save system and backup stability (with backup fallback).
Added popup for mechanisms showing:
Added NPC “push-away” behavior for smoother movement in villages.
Added keybinds for keys 1–9 (toolbar shortcuts).
XP from enemies now displayed on EXP bar instead of floating text.
Added missing recipes for Farm Soils to merchant shop.
Fixed resolution detection for larger screens.
Fixed client characters losing progress in multiplayer.
Fixed multiplayer connectivity issues (crashes when joining).
Fixed Timed Crafting Stations freezing in multiplayer.
Fixed interaction with objects on moving ships for clients.
Cockpit on ships now has correct collision with blocks from other islands.
Fixed disappearing shadows in saves after last hotfix.
Magic Liquid recipe now available in older saves.
Fixed missing Wraith Boots in swamp loot.
Fixed item duplication exploit using toolbar.
Fixed item duplication exploit using chests.
Fixed armor stat display inconsistency.
Fixed issue where strong attacks affected Rod weapons incorrectly.