Everwind Patch Notes

Patch 2026-09-24 September 24, 2026

  • New World Save System - World saves will no longer require conversion after updates. The entire existing world will be preserved, while new content will generate naturally in newly explored chunks.
  • Sandbox Mode - A new game mode focused on unrestricted exploration and testing. It includes a dedicated Sandbox Inventory with unlimited access to all items currently available in the game, as well as chat commands for controlling various gameplay features. Sandbox Mode also introduces new world generation modes with sandbox-dedicated islands:
  • One Island generation mode- generates a single island from the selected biome, with no building boundaries.
  • Sandbox Islands - structure-free islands intended for building and testing.
  • Localizer - A new Mechanism used to locate islands, objects, bosses, and other entities through special Cassettes. Localizer Cassette can, among other methods, be obtained from the new Navigator merchant. Localizer recipe can be found on the starting island and in shipwrecks scattered throughout the world.
  • Navigator - A new merchant offering items related to the Localizer system.
  • Bandits - A new aggressive human faction appearing across multiple biomes. Their introduction also brings new surface structures, dungeons, furniture (including new instrument - Big War Horn), and equipment. Additional Bandit factions are planned for other biomes in future updates.
  • Goruk - A new mini-boss from the Grimverd race, found in Jungle villages and dungeons.
  • Apex - A new boss from the Spinejaw species, found in special arenas in the Jungle biome.
  • Spinejaw Alpha - a new creature from the Spinejaw species
  • New Wildlife - Vultures and Parrots can now be found in the Desert and Jungle biomes.
  • Explosive Barrels - New objects that ignite after taking damage and explode shortly afterwards, dealing damage to nearby creatures and players.
  • New Staffs - New magic weapons without elemental effects, focused purely on Magic Damage. The first Staff can be found on the Starting Island and serves as an introduction to Arcanist.
  • New Unique Items:
  • Golden Fury - Bow
  • Apex Claws - Claws
  • AW-51 Helmet - Helmet
  • Last serviceman Top Hat - Helmet
  • Astral Robe - Chestplate
  • Scarlet Feather Ring - Ring
  • New Arrow Types - New Apex and Goruk arrows have been added, with dedicated Special Effects
  • Claws - A new weapon type. Claws are fast weapons based on daggers, used by Bandits
  • New Rotten Wood Chests have been added.
  • New Trophie s - Trophies have been added for multiple animals and mobs, including creatures that previously had no trophies and newly introduced entities.
  • Capybaras can now be petted through interaction. Tangerines can also be placed on their heads and removed afterwards.
  • Shields can now be placed on Tool Stands .
  • Leveling up now fully restores HP and Stamina .
  • Item IDs are now displayed while hovering over items with Debug Info enabled, making item identification easier in Sandbox Mode (you can use ID number of an item to look for it in Sandbox Inventory search bar)
  • A crafting recipe for Paper has been added.
  • Keybinds can now be directly removed from the settings menu.
  • Items can no longer be dropped with Q or other keybind, while using the Glider, preventing accidental item loss during flight.
  • Headers have been added to the options menu to make individual settings categories easier to distinguish.
  • New bone objects can now be found and destroyed in Desert biome to gather resources.
  • Added Beehives to spawn on Deciduous Forest Islands
  • Usage of Recipes has been reworked - Using a recipe no longer consumes the item, allowing it to be shared between players afterwards. Recipes can also be now processed in a Processing Station to recover papier from them.
  • Starter Island and Starter Tower have been rebuilt . A new building dedicated to the Arcanist has also been added to the Starter Island.
  • Island visit detection has been changed. An island is now marked as visited only after physically standing on it. Simply flying through its area with a ship is no longer sufficient.
  • A skull icon indicator has been added to show enemy difficulty, with additional visual distinction for bosses. Enemy naming has also been updated.
  • Lifesteal has been reworked - A percentage of maximum HP is now restored after killing an enemy.
  • Hand attack animations have been made 50% faster , while Axe, Pickaxe, and Shovel use animations have been made 17% faster .
  • Aggression between animals and mobs has been reduced while a rework of the system is in progress. This temporarily reduces unnecessary conflicts between creatures and helps eliminate NPC aggression issues and occasional performance drops.
  • Winter islands will no longer generate above 2,000 blocks . This is part of preparations for the ALT 3 update and also reduces unnecessary island generation and resource usage.
  • Plant removal from pots has been reworked. Fruits are still collected through interaction, while the entire plant and dirt can now only be removed using a Shovel.
  • The Doom Rune has been fixed. Enemy HP is now checked after damage from the triggering hit is applied, rather than using only the HP value before the attack.
  • Entity Quality settings have been updated. The option now also controls creature animation quality and the distance at which creatures stop moving.
  • Combat VFX and SFX have been updated, including new effects for Parrying.
  • Staff VFX and SFX have been improved, and the Hard Attack animation has been updated. Elemental effects are now more visually distinct from one another.
  • NPC SFX have been updated, including new sounds for combat and fleeing from danger.
  • A notification has been added at the end of the Flying Ship tutorial to indicate its completion and encourage further exploration.
  • Tutorial notifications now remain visible for longer, making them easier to read before disappearing.
  • Merchants are no longer interested in buying the cheapest items, such as Sticks, Stones, and similar basic resources - their magazines are full!
  • Skitters now become aggressive when their shell is destroyed, rather than only after receiving direct damage.
  • Recipe sorting in crafting interfaces has been changed.
  • Picking up a Scroll once again gives the actual Scroll item instead of Paper.
  • Translations across multiple languages have been updated and corrected, including changes to Rune naming.
  • Minor UI changes have been made to the Inventory, containers, Merchants, and several other interfaces.
  • Lantern lighting has been adjusted so that light intensity is more consistent between different Lanterns.
  • The on-screen gamepad keyboard used while chatting has been adjusted so it no longer covers chat messages.
  • The scope view has been improved for better clarity. Related animations have also been updated.
  • Block Station visuals have been updated. Along with this change, we've also adjusted the ingredients required for crafting and the resources obtained from processing.
  • The HUD radial menu has been updated with an additional slot that displays variant of the currently selected item.. This mainly affects bows and arrows, as well as blocks with multiple shape variants.
  • Several changes have been made to Spellbook SFX.
  • Multiple changes have been made to surface structures and dungeons to fix structural issues and improve their visuals. We've also added several new structures, including new Nyxthor Labs for Altitude 2.
  • Scorpiors now spawn on dedicated surface structures.
  • Fixed a crash caused by placing an upgraded item into a stand.
  • Improved client inventory saving in P2P multiplayer, reducing cases of item loss or duplication after a sudden host disconnect.
  • Fixed multiple island generation issues.
  • Improved world stuttering for clients during multiplayer ship travel that occurred even with stable FPS.
  • Very distant islands are now correctly hidden, improving performance when P2P clients are far apart.
  • Enemy pathfinding toward inaccessible locations has been optimized, significantly reducing potential FPS drops in these situations.
  • Fixed disappearing plants in pots in the lobby and synchronization issues involving watering and growth states between clients.
  • Added further fixes for an issue where animals could stop moving on islands.
  • Major object overhaul - Fixed a large number of issues related to placeable objects, including incorrect placement and alignment, wrongly assigned SFX, outdated or incorrect icons, naming issues, collision problems, and more.
  • Fixed Refinery resource collection creating holes in islands.
  • Fixed generators consuming fuel too quickly.
  • Fixed how Invisibility works, so now enemies immediately lose aggro once the effect becomes active.
  • Fixed the Backstab skill not working correctly with Bows.
  • Fixed the modifier on the Cursed Ring of Assassin .
  • Clients no longer need to interact with the Cockpit after every join in order for Proximity Crafting to work.
  • Fixed incorrect processing for multiple items that could produce unrelated materials or incorrect quantities.
  • Mineral decals are now always visible. Previously, nearby objects could incorrectly hide them when placed next to a block.
  • Added further fixes to Daggers to prevent a single attack from dealing damage twice.
  • Projectiles such as arrows and Staff projectiles no longer interrupt enemy movement or animations on impact.
  • Fixed Torches that were missing their Burn effect and did not stack correctly with other Torches.
  • Fixed several issues with drowning animations for enemies and animals.
  • NPCs should no longer enter a T-pose.
  • Fixed player and enemy health regeneration. Previously dealing damage with a melee weapon would pause the passive health regeneration.
  • Fixed animation issues when consuming items directly from the Inventory instead of the Hotbar.
  • Fixed the Glider closing animation.
  • Staff crystals no longer disappear from the model after placing a Staff on a stand.
  • The Debug Info is now visible while using the Cockpit.
  • Fixed the icon shown on in-hand object recipes and blueprints. The preview was previously mirrored.
  • Fixed several cases where chat could activate incorrectly, including while interacting with the Cockpit. which caused soft-locks.
  • Hotbar slot shortcut prompts now update correctly after changing their keybindings in the settings.
  • Dropped items should no longer randomly become invisible for the clients.
View full patch notes ↗

Patch 2026-08-27 August 27, 2026

  • The Bandit Faction – New enemies and a brand-new threat to encounter.
  • The Steamer Localizer – A new tool to help you navigate and explore the world.
  • New Unique Items – More powerful and unusual gear to discover.
  • New Enemies – Because apparently, Everwind wasn’t dangerous enough already.
  • More Sandbox Content – New possibilities for players who want to build, experiment, and make the world their own.
View full patch notes ↗

Patch 2026-07-31 July 31, 2026

  • Cosmetic mods
  • UI and interface customization
  • Gameplay modifications
  • More impactful content and mechanics
  • Sandbox mode (Creative mode)
  • First steps of adding the modding support
  • Steamer localizer (a new navigation mechanism)
  • New bandit faction
  • New unique items
  • New enemies
  • Expanded modding capabilities
  • Teleportation between ships
  • Steamer teleporter
  • Combo system improvements
View full patch notes ↗

Patch 0.4.668 June 10, 2026

## What changed **Cockpit interaction** — fixed replication issues in multiplayer **Pirate ropes** — now spawn correctly under ceilings **Mortivar Lord's pull special attack** — improved **Repairing UI** — added gamepad support and fixed text layout **Loot from destroyed Iron Bars** — fixed drop behavior **Bloater Egg** — improved sound and visual effects **Waypoints menu** — fixed crash on specific save files **Steamer Colossus** — no longer moves away when player runs into it **Grimverd Priest** — improved behavior **Poison Mage T2 robes recipe** — adjusted ## Overall Everwind received bug fixes for multiplayer and UI systems, improved several enemy behaviors and effects, and tweaked a crafting recipe.
  • Fixed cockpit interaction replication issues on multiplayer.
  • Pirate ropes under the ceiling now spawn correctly.
  • Improved Mortivar Lord’s pull special attack
  • Improved Repairing UI - gamepad support and text layout fixes.
  • Fixed loot dropped by destroyed Iron Bars.
  • Improved Bloater Egg SFX and VFX.
  • Fixed a crash when opening the Waypoints menu on specific save files.
  • Improved Steamer Colossus behavior - it no longer moves away from the player when the player runs into it.
  • Improved Grimverd Priest behavior.
  • Adjusted the recipe for Poison Mage T2 robes.
View full patch notes ↗

Patch 0.4.658 June 2, 2026

## What changed **Grimverd Golem** — Fixed loot drops below 7th sub-altitude level (below 1500 blocks) to correctly award guaranteed recipes; can now spawn as Elite/Legendary variants **Mortivar Lord** — Fixed an issue where it could become immortal **Steamer Mech** — Can now spawn as Elite/Legendary variants; removed unobtainable item recipes from loot pool **Unique items** — Fixed prices that could change drastically when upgrading, reaching extreme values or negative amounts **Grimverd Tents** — Fixed loot drops that were incorrect or absent **Trading menu** — Fixed a crash when managing items **Tier 2 Mage Robes** — Rebalanced drops to spawn at a higher sub-altitude ## Bug Fixes **Forest Moss** — Corrected Alchemy Effect **Lantern** — Improved in-hand lighting behavior and quality **Decal display** — Improved refreshing so resources on blocks display correctly when uncovered, especially under moss or cave objects **Flying Ship** — Fixed save conversion issues including teleporting outside the ship and specific load failures; potential fix for crashes when breaking or placing blocks **Skull objects** — Removed collision from placed versions **Scorpior and Axiom Crawler** — Fixed animation replication in multiplayer **Windblow effect icon** — Replaced with correct version **Localization** — Updated Spanish texts and added missing Bow modifier translations **Radial menu** — Added "Scroll" prompt to inform players of scrolling input ## Overall Multiple loot, crash, and multiplayer fixes alongside improvements to enemy spawning variants, UI clarity, and visual display systems.
  • Fixed Grimverd Golem loot below 7th sub-altitude level (below 1500 blocks) - it should now correctly drop guaranteed recipes.
  • Fixed an issue where Mortivar Lord could become immortal.
  • Removed specific Steamer item recipes from loot, as they were not supposed to be available yet.
  • Grimverd Golem and Steamer Mech can now spawn as Elite / Legendary variants.
  • Fixed Unique item prices - upgrading items could previously change their value drastically, reaching tens of millions or even negative amounts.
  • Fixed a crash related to managing items in the trading menu.
  • Forest Moss now has the correct Alchemy Effect.
  • Minor save conversion fixes - fixed teleporting outside the Flying Ship after conversion, as well as specific cases where converted saves could fail to load.
  • Potential fix for crashes after breaking or placing a block on a flying ship.
  • Improved decal refreshing - decals such as resources on blocks were not always displayed correctly, especially under moss or other objects in caves. They should now appear properly after being uncovered.
  • Improved the lighting behavior and quality of the in-hand Lantern.
  • Improved Grimverd Priest behavior.
  • Fixed Scorpior animation replication in multiplayer.
  • Fixed Axiom Crawler animation replication in multiplayer.
  • Removed collision from placed Skull objects.
  • Replaced the Windblow effect icon with the correct one.
  • Minor localization fixes - updated Spanish texts and added missing translations for Bow modifiers.
  • Added the “Scroll” prompt to the radial menu, informing players about the input used for scrolling.
  • Fixed loot from destroyed Grimverd Tents, they could previously drop incorrect loot or no loot at all.
  • Rebalanced Tier 2 Mage Robes drops - moved them to a higher sub-altitude.
View full patch notes ↗