Everwind Patch Notes

Patch 0.4.668 June 10, 2026

## What changed **Cockpit interaction** — fixed replication issues in multiplayer **Pirate ropes** — now spawn correctly under ceilings **Mortivar Lord's pull special attack** — improved **Repairing UI** — added gamepad support and fixed text layout **Loot from destroyed Iron Bars** — fixed drop behavior **Bloater Egg** — improved sound and visual effects **Waypoints menu** — fixed crash on specific save files **Steamer Colossus** — no longer moves away when player runs into it **Grimverd Priest** — improved behavior **Poison Mage T2 robes recipe** — adjusted ## Overall Everwind received bug fixes for multiplayer and UI systems, improved several enemy behaviors and effects, and tweaked a crafting recipe.
  • Fixed cockpit interaction replication issues on multiplayer.
  • Pirate ropes under the ceiling now spawn correctly.
  • Improved Mortivar Lord’s pull special attack
  • Improved Repairing UI - gamepad support and text layout fixes.
  • Fixed loot dropped by destroyed Iron Bars.
  • Improved Bloater Egg SFX and VFX.
  • Fixed a crash when opening the Waypoints menu on specific save files.
  • Improved Steamer Colossus behavior - it no longer moves away from the player when the player runs into it.
  • Improved Grimverd Priest behavior.
  • Adjusted the recipe for Poison Mage T2 robes.
View full patch notes ↗

Patch 0.4.658 June 2, 2026

## What changed **Grimverd Golem** — Fixed loot drops below 7th sub-altitude level (below 1500 blocks) to correctly award guaranteed recipes; can now spawn as Elite/Legendary variants **Mortivar Lord** — Fixed an issue where it could become immortal **Steamer Mech** — Can now spawn as Elite/Legendary variants; removed unobtainable item recipes from loot pool **Unique items** — Fixed prices that could change drastically when upgrading, reaching extreme values or negative amounts **Grimverd Tents** — Fixed loot drops that were incorrect or absent **Trading menu** — Fixed a crash when managing items **Tier 2 Mage Robes** — Rebalanced drops to spawn at a higher sub-altitude ## Bug Fixes **Forest Moss** — Corrected Alchemy Effect **Lantern** — Improved in-hand lighting behavior and quality **Decal display** — Improved refreshing so resources on blocks display correctly when uncovered, especially under moss or cave objects **Flying Ship** — Fixed save conversion issues including teleporting outside the ship and specific load failures; potential fix for crashes when breaking or placing blocks **Skull objects** — Removed collision from placed versions **Scorpior and Axiom Crawler** — Fixed animation replication in multiplayer **Windblow effect icon** — Replaced with correct version **Localization** — Updated Spanish texts and added missing Bow modifier translations **Radial menu** — Added "Scroll" prompt to inform players of scrolling input ## Overall Multiple loot, crash, and multiplayer fixes alongside improvements to enemy spawning variants, UI clarity, and visual display systems.
  • Fixed Grimverd Golem loot below 7th sub-altitude level (below 1500 blocks) - it should now correctly drop guaranteed recipes.
  • Fixed an issue where Mortivar Lord could become immortal.
  • Removed specific Steamer item recipes from loot, as they were not supposed to be available yet.
  • Grimverd Golem and Steamer Mech can now spawn as Elite / Legendary variants.
  • Fixed Unique item prices - upgrading items could previously change their value drastically, reaching tens of millions or even negative amounts.
  • Fixed a crash related to managing items in the trading menu.
  • Forest Moss now has the correct Alchemy Effect.
  • Minor save conversion fixes - fixed teleporting outside the Flying Ship after conversion, as well as specific cases where converted saves could fail to load.
  • Potential fix for crashes after breaking or placing a block on a flying ship.
  • Improved decal refreshing - decals such as resources on blocks were not always displayed correctly, especially under moss or other objects in caves. They should now appear properly after being uncovered.
  • Improved the lighting behavior and quality of the in-hand Lantern.
  • Improved Grimverd Priest behavior.
  • Fixed Scorpior animation replication in multiplayer.
  • Fixed Axiom Crawler animation replication in multiplayer.
  • Removed collision from placed Skull objects.
  • Replaced the Windblow effect icon with the correct one.
  • Minor localization fixes - updated Spanish texts and added missing translations for Bow modifiers.
  • Added the “Scroll” prompt to the radial menu, informing players about the input used for scrolling.
  • Fixed loot from destroyed Grimverd Tents, they could previously drop incorrect loot or no loot at all.
  • Rebalanced Tier 2 Mage Robes drops - moved them to a higher sub-altitude.
View full patch notes ↗

Patch 2026-05-28 May 28, 2026

## What Changed ### New Content - **Ladders** — classic ladders allowing vertical climbing - **Vesper** — a dangerous flying insect with 3 variants (corrosion, lethargy, and curse effects) - **Larva Wasp** — transforms into a Vesper when sensing danger - **Bloater Egg** — eggs in caves containing small larvae that emerge when destroyed - **Snapbloom** — dangerous plant that spits acid - **X-44R Scrapper** — a wandering mechanical unit in the Rotten lands - **Scorpior** — desert creature using an icy stinger - **Pirate Merchant** — special merchant found on pirate ships - **Capybara Merchant** — rare merchant on Capybara Island with unique treasures and unusual prices - **Grimverd Archer** — new ranged Grimverd variant - **Mortivar City Guard** — new Mortivar variant guarding villages - **Steamer Colossus** — new mech boss in the Rotten biome - **Moisture Collector** — passively gathers water from air - **New arrow types** — basic arrows (wood/stone/bronze/iron/steel) and 16 special arrows with effects (burning, poison, bleeding, etc.) - **Bow modifiers** — Crit DMG, Backstab, Resistance Penetration - **Fire/Ice/Electric/Poison armor sets** — T1 and T2 chestplates and hoods for each magic aspect - **Character customization** — tattoos, markings, and scars added - **New biome flora** — Crimsonbell (Forest), Starbl
  • Picked-up items can be sent directly to the toolbar or inventory
  • Boss spawn rates were increased
  • Ladders are added to the game
  • Vesper - a dangerous flying insect with 3 different variants (each with a unique effect: corrosion, lethargy, and a curse)
  • Larva Wasp - a larva that transforms into a Vesper when it senses danger
  • Bloater Egg - eggs that develop inside caves; small larvae grow inside them and emerge when destroyed, defending themselves from attackers
  • Small Larva - tiny larvae developing inside Bloater Eggs
  • Snapbloom - a dangerous plant that spits acid
  • X-44R - a lovely Scrapper that simply wanders around the Rotten lands
  • Scorpior - a desert creature that uses an icy stinger to defend itself
  • Pirate Merchant - a special merchant found on pirate ships
  • Capybara Merchant - a very rare and unusual merchant with uniquetreasures and specialprices (not always favorable), which can be found on Capybara Island
  • Updated Damaged Steamer - This one received combat improvements, new attack type, and overall balance adjustments
  • Grimverd Archer - a new type of Grimverd that uses a bow to attack enemies from range
  • Mortivar City Guard - a new Mortivar variant guarding abandoned villages
  • Grimverd Priest - updated behavior, now supports his allies
  • Lanterns in off-hand (Shield slot) - lanterns can now be used to illuminate terrain while still holding weapons, tools, or other items in the main hand; they can also be placed like furniture
  • "Add Picked Items To" option - determines whether picked-up items go directly to the toolbar or inventory
  • Island save cleanup after X time - optional automatic deletion of visited island save files after a chosen amount of time, reducing overall world save size
  • Player model leaning in TPP - player characters now lean forward/backward in third-person mode, improving combat against enemies above or below the player
  • Added a save folder button to each world slot in the world list, which opens the directory containing that specific save file
  • The character in the main menu now displays the equipment from the save the player last played on
  • Added play time tracking for each save file, visible on the world slot in the world list (this works starting from this update and does not track time played prior to it)
  • Increased boss spawn rates - bosses now appear more frequently; additional mechanics to make boss hunting easier are planned for the near future
  • Higher-tier keys can now unlock lower-tier locks
  • Expanded proximity crafting support - proximity crafting now works with Island Core and Upgrade Station
  • Tutorial improvements to increase clarity and accessibility:
  • Ship tutorial now overrides other tutorials when activated, making it immediately visible and preventing accidental skipping
  • Ship tutorial now completes once the player moves the ship, preventing incorrect step order from leaving it permanently in the quest list
  • Wooden Pipe and Wooden Caged Pipe recipes unlock moved to the moment the cockpit is placed, preventing premature crafting and wasted resources
  • Minor changes to Tutorial steps
  • Refreshed starting tower layout
  • New structures with destroyed mechanisms on the starting island (distinct from shipwrecks to avoid confusion)
  • Added a new, faster eating animation for smaller food items
  • Moved the inventory sort button to the left side
  • Minor player animation tweaks, including adjustments for lockpicking and using keys
  • Slight adjustments to the ship camera to properly accommodate the size of flying ships
  • Ladders - classic ladders allowing vertical climbing
  • Moisture Collector - passively gathers water from air
  • New basic arrows with varying damage values and crafting materials (wood / stone / bronze / iron / steel)
  • 16 new special arrows with effects such as burning, poison, bleeding, and more
  • Bows can now have up to 3 modifiers (previously only durability reduction existed):
  • Crit DMG - increases critical strike damage
  • Backstab - increases damage dealt to unaware enemies
  • Resistance Penetration - penetrates a percentage of enemy defense (depends on arrow type; e.g. Ice Arrows penetrate ice resistance, Basic Arrows penetrate armor)
  • Bow Load Damage Bonus - scales overall damage based on bow draw percentage. For example: at 50% draw, a 20% bonus boosts damage to 70%; at full draw, damage reaches 120%
  • Tool Use Stamina Cost - reduces stamina consumption while firing bows (also added to other weapons)
  • Battle Feast
  • New bow-exclusive runes:
  • Treacherous Abyss Necklace - increases all outgoing damage while also increasing incoming damage
  • Cursed Ring of the Assassin - greatly boosts backstab damage but significantly lowers HP
  • Chaotic Nature Ring - increases duration of all effects on the wearer, both positive and negative
  • Mortified Wall (Shield) - provides massive armor but slows the wearer due to its weight
  • Skyshatter Guard (Shield) - grants freeze resistance and boosts ice damage
  • Void Decree (Sword) - the only melee weapon with defense penetration and its own poison effect
  • Scarlet Scythes - inflict bleeding and deal extra damage to bleeding targets
  • Fire / Ice / Electric / Poison sets added
  • Each magic aspect receives 4 clothing pieces:
  • T1 Chestplate + Hood
  • T2 Chestplate + Hood
  • These sets feature stronger modifiers and scale much better when upgraded compared to basic mage robes
  • Tattoos, markings, and scars added to character customization
  • Charred Wood - created by burning Tropicalwood in a furnace
  • Pirate furniture set - decorative objects found on pirate ships and sold by dedicated merchants, including trampolines and playable drums
  • Reworked structures with new hidden objects, ladders, lanterns, and more
  • Added a new icon for low or zero durability items held in hand
  • Added new pirate structures on the water (Galleons)
  • Added a new set of mechanical Steamer weapons
  • Crimsonbell - Forest biome
  • Starbloom - Desert biome
  • Noxglow - Rotten biome
  • Mireglow Rose - Swamp biome
  • Embercrest - Jungle biome
  • Every biome now has its own dedicated moss variant
  • Snapbloom Petals
  • Snapbloom Poison Gland
  • Corrosion Vesper Sting
  • Lethargy Vesper Sting
  • Curse Vesper Sting
  • Bloater Larva Egg Membrane
  • Scrapper X-44R Track
  • Scrapper X-44R Detector
  • Bloater Larva Mucus
  • Frosttail Scorpion Sting
  • Colossus Steamer Module
  • Rope Netting
  • You can now place a Boat Stand and use it to display your boats.
  • Some Altitude 1 Iron objects changed to Bronze material (e.g. Thick Bars, Torch Holder, Door)
  • Buried Chests - hidden underground treasure chests with pirate-related loot
  • New Desert Vases
  • New Jungle Vases - standard resource variants and special surprise variants
  • Pirate Scarf wearable item
  • Added Glasthyr and Runalit to caves (rare resources)
  • Auranite ores now spawn in deserts and jungles
  • Ice Veins and the Ice resource added to deep caves in Forest, Swamp, Desert, and Jungle islands
  • Fix for progression loss on multiplayer ( clients progression loss + losing progress on single-player world after leaving multiplayer session )
  • Improved flying ship collision - ships should no longer clip into islands or underwater
  • Fixed players losing interaction when stamina interrupts tool usage
  • Fixed chest/station content deletion and locking by clients
  • Legendary and Elite Wraith Lords now correctly drop their unique weapon
  • Legendary and Elite Wraith Knights no longer drop unreleased recipes
  • Wraith Lord should now properly emerge from its sarcophagus
  • Fixed empty recipe issue from Grimrockholder
  • Fixed one item disappearing from stacks moved from hotbar
  • Optimized proximity crafting performance
  • Fixed multiplayer death orb inventory deletion
  • Cockpit synchronization fixes
  • Improved display of unlocked block variants
  • Basic roof tiles can now be rotated
  • Fixed duplicated drops from legendary and elite enemies
  • Horrors no longer leave invisible projectile-blocking collision behind
  • Improved staff damage scaling after upgrades
  • Sky Pierce - increases arrow speed and reduces arrow drop
  • Shadow Echo - arrows have a chance to spawn a following Shadow Arrow
  • Infused String - increases duration of status effects applied by arrows
  • Pirate Hat - grants special stun and lockpicking modifiers
  • Arcane Legacy Necklace - boosts all magical effects at the cost of physical defense
  • Fixed host crash when clients leave the lobby
  • Charge Rune now works in all languages instead of only English
  • Fury Rune now works correctly for clients
  • Fixed clients placing multiple blocks in the same spot in P2P
  • Inventory sorting no longer displays all sorted items as newly picked up
  • Several fixes for infinite loading screens when joining P2P sessions
  • Fixed untextured blocks
  • Fixed clients resetting generator timers
  • Improved transfer of full coin stacks between inventory and containers
  • Improved replication of ship mechanism animations in P2P
  • Improved generator interaction locking in P2P
  • Joining clients no longer knock hosts out of gliders
  • Double Hatch no longer loses player collision
  • Structures destroyed alongside supporting blocks now properly replicate for joining clients
  • Fixed an issue with incorrect ship size expansion; flying ships now properly expand their buildable area in every direction (previously, the size incorrectly expanded downwards)
  • Fixed an issue with tile roof blocks not rotating correctly
  • Increased base magical charge count for all staffs
  • Increased Green Crystal Dust recharge amount from 5 to 10 charges
  • Rune fragments can now be processed into Green Crystal Dust (4-5 pcs)
  • Runalit can now be processed into random rune fragments (2-4 pcs)
  • Adjusted durability and resource drops from trees across all biomes
  • Changed Bloater Larva loot drop from Glue to Mucus
  • Starting arrow recipes changed from copper arrows to wooden arrows
  • Merchants can now sell multiple copies of the same item with randomized stats (mainly weapons and tools)
  • Crabs now drop Chitin
  • Mortivar Lord now always drops 1 of 4 armor recipes
  • Golem now always drops 1 of 4 Crystal Grimrock Armor recipes
  • Rebalanced enemy special attacks so they scale correctly with enemy level
  • Mortivar Archers can now use fire-effect arrows
  • Rebalanced tool/armor stands:
  • Increased chestplate chance on armor stands
  • Reduced weapon/tool chance on tool stands
  • Arrow boxes now provide different arrow types depending on height level
  • Covers/barricades with embedded arrows now return arrows matching their visual model
  • Buffed the water bucket (now provides more water)
  • Minor balance changes to upgrade requirements for:
  • Iron wearables
  • Crystal Grimrock wearables
  • Crystal Grimrock weapons
  • Desert T1 wearables
  • Magical staffs
  • Lanterns can now be equipped in the off-hand slot
  • Proximity crafting was expanded
  • Higher-tier keys can open lower-tier locks
  • Steamer Colossus - a new mech boss that can be encountered in the Rotten biome. Can be found in a special surface structure
  • Proximity crafting management - each chest can now individually determine whether it participates in proximity crafting; there’s also a setting controlling whether newly placed containers use proximity crafting by default
  • Wind Blow - fully charged shots create a shockwave that pushes nearby enemies away and has a chance to stun
View full patch notes ↗

Patch 2026-05-13 May 13, 2026

## What changed - **Vespers, Vesper Larvas, Snapblooms, and Scorpiors** — added to the game - **X-44R The Scrapper** — new neutral monster that roams the Rotten biome - **Damaged Steamer** — enemy received a small rework - **Capybara Merchant** — rare secret encounter added - **The Lantern** — new off-hand equippable item for illumination with multiple craftable variants - **Ladders** — functionality improved - **Moisture Collector** — new station for passive water collection - **Charred Wood** — new wood type for rafting and building - **Pirate Furniture Set** — new decorative set inspired by desert pirates - **20+ New Arrow Types** — expanded projectile variety - **New Bow Modifiers and Bow Runes** — added customization options for bow playstyle - **New Unique Items** — powerful unique weapons and accessories added; old unique drop rates adjusted - **New Mage Clothes** — special attire for magic users with powerful modifiers that scale with upgrades - **Third Person Perspective leaning** — new feature to lean up or down for improved aiming at targets above or below - **Character Customization** — new tattoos, markings, and scars added - **Proximity Crafting Management** — toggle specific chests on or off - **Expanded Proximity Crafting** — now compatible with additional stations - **Bosses and Structures** — increased boss spawn ratio; added new mines, buried treasure chests, and Pirate Galleons - **Starting Area** — starting tower and starting biome updated - **Caves** — new objects
  • Vespers, Vesper Larvas, Snapblooms and Scorpiors
  • X-44R The Scrapper - A neutral monster who roams the Rotten biome.
  • Damaged Steamer - This enemy got a small rework
  • Capybara Merchant - A rare, secret encounter. Can you find him?
  • The Lantern - A highly requested item that can be equipped in your off-hand to illuminate the darkness. There are multiple variants available, depending on which materials you use for crafting.
  • Ladders - You know what a ladder is for
  • Moisture Collector - A new station for passive water collection
  • Charred Wood - A new type of wood for rafting and building
  • Pirate Furniture Set - A new set of decor inspired by the pirates found at the desert's water level.
  • New Resources - Collected primarily from the new enemies. Many of the newly added resources will be used to craft new items and blocks.
  • 20+ New Arrow Types
  • New Bow Modifiers
  • New Bow Runes - To customize your play style.
  • New Unique Items - Powerful new unique weapons and accessories scattered throughout the world. Additionally, old uniques had their drop rates adjusted.
  • New Mage Clothes - Special attire for magic users that provides powerful modifiers and scales significantly with upgrades.
  • Third Person Perspective leaning - A new feature allowing players to lean up or down in third-person view. This improves aiming at mobs above or below you.
  • More Character Customization options - New tattoos, markings, and scars.
  • Proximity Crafting Management - You will be able to toggle specific chests on or off for proximity crafting.
  • Expanded Proximity Crafting - Now compatible with more stations.
  • Tutorial Improvements - Several steps have been reworked for a smoother onboarding experience.
  • Bosses & Structures - We’ve increased the boss spawn ratio and added new structures, including new mines, buried treasure chests, and Pirate Galleons.
  • Starting Area - The starting tower and the starting biome have both been updated.
  • Caves - We added a few new objects to caves and updated the way they’re generated..
View full patch notes ↗

Patch 0.4.515 April 16, 2026

## What changed - **Generator toggle button** — Added "F" hotkey in the Cockpit to turn all Airship generators on/off simultaneously - **Block rotation** — Added ability to rotate blocks before placement with "F" key; new half-slab variant included - **Book of Madness** — Improved enemy AI reactions; enemies now properly fight each other when affected - **Arcanist skill tree** — Rebalanced with new skill order, buffed skills, and stat adjustments - **Unique items** — Special effects now have improved stats; increased drop rate with fixed edge-case issues; upgrade costs adjusted - **Staff upgrade cost** — Reduced crafting expense - **Waypoint management system** — New tab allows changing icon, color, visibility, and removing waypoints - **Proximity crafting** — Craft items using materials from nearby chests on Flying Ship (standard crafting stations only) - **Chest name visibility** — New Gameplay setting option (Always Visible / Compass Only / Hidden) - **Item modifiers** — Items can now roll multiple modifiers from the same element (e.g., fire resistance + increased fire damage) - **Skitter loot** — Shells now drop block-type items (barrel/stone based on Skitter type) - **Grimrock availability** — Now found in desert chests in small amounts; reduced cost to craft Spirit Charging Station ## Balance - **Spellbook of Black Hole** — Changed to Unique item classification - **Crystals** — Now available in Special Chests - **Enemies focus range** — Adjusted - **Unique item upgrade costs** — Adjusted ## Bug Fixes - **Flying Ship desynchronization** — Fixed when player joins while ship is til
  • Turning generators on/off with one button - a button has been added in the Cockpit (default “F”) that allows turning all generators on the Airship on/off
  • Block rotation - added the ability to rotate blocks before placing them (default “F”). Along with this change, a new version of the half-slab has been added
  • Book of Madness improvements - improved its behavior; enemies should now react better to it and properly fight each other
  • Skitter now has separate loot for its shell - it can drop items similar to a normal block of that type (e.g. barrel/stone depending on the Skitter type)
  • Enemies focus range adjustments
  • Spellbook of Black Hole is now a Unique item
  • An option has been added in Gameplay settings to manage chest name visibility (Always Visible / Compass Only / Hidden)
  • Buff for Unique items - special effects assigned to these items now have improved stats
  • Unique items upgrade cost adjustments
  • Changes to Unique item drop rate (increased chance and fixed edge-case issues)
  • Arcanist buff - the Arcanist skill tree has been rebalanced (changed order, skill buffs, and minor stat adjustments)
  • Reduced staff upgrade cost
  • Crystals can now be found in Special Chests
  • Items can now roll modifiers from the same element (e.g. fire resistance and increased fire damage)
  • Grimrock can now be found in desert chests (in small amounts)
  • Reduced required Grimrock to craft Spirit Charging Station
  • The game always blocked multiplayer connection when players had different game versions - a notification has been added to inform about this and avoid confusion
  • Fixed Flying Ship desynchronization when a player joins the game while it’s tilted
  • Save backup improvements - the backup system has been improved, which should eliminate issues with save loss (including the recently occurring Airship loss)
  • Fixed multiple Airship collision issues, including collisions with animals/mobs, specific objects/blocks, and the player - this should significantly reduce situations where the ship clips into islands or gets stuck where it should move normally
  • Fixed a crash where the game could not process armor with a specific rune in the processing station
  • Performance improvements - various optimizations have been implemented across the game to improve overall performance (including further improvements to handling large numbers of items dropped on the ground)
  • Fixed a crash when closing the virtual keyboard in specific cases (gamepad/Steam Deck)
  • Fixed an issue where the player could not jump while standing on the ship next to a regular block
  • Fixed a bug where the player could fly above the current limit (2000 blocks)
  • Selection Outline Opacity should now work correctly again - after the last update this option did not affect outline visibility
  • Processing station no longer starts processing items if there is no space for resources in the output section
  • Fixed HP rounding visible in the top bar from the inventory view - it previously showed different HP values than the player HUD
  • Fixed an issue where Mortivar Lord lost collision with projectiles (arrows/magic projectiles)
  • Autojump adjustments fixes - it should now work properly when trying to walk on specific fences and through Steamer Gate
  • Fixed disappearing ship blocks when near the screen edge/behind the player
  • Fixed mouse sensitivity detection in the Cockpit camera - it now matches the player’s sensitivity settings
  • Fixed Special Chest behavior after being placed by the player - it should no longer glow or play SFX after reloading the game (Special Chests placed before the update need to be replaced to work properly)
  • Small glider fixes (issues with glider visibility after spamming it, glider hiding when client joins in P2P)
  • Removed possibility to drop recipes for locked weapons
  • Invert Camera option now works properly in Cockpit view
  • Wooden Engine preview before placing is now properly rotated
  • Villagers and Merchants now have correct stats in the Compendium
  • Small localization fixes - grammar and logic fixes in texts (mainly translations)
  • Bloater Larva no longer has issues climbing blocks
  • Waypoint management system - a new waypoint management system has been added and waypoint functionality has been expanded. It is now possible to change icon, color, visibility, and remove waypoints from the list. Management is available via a new tab next to the quest tab
  • Improved enemy animation replication - situations where client/host saw different enemy actions should no longer occur
  • Proximity crafting - ability to craft items in crafting stations using materials stored in chests (can only be used on the Flying Ship; currently works only with standard crafting stations using recipes)
  • Multiple SFX adjustments (e.g. dust holders, torch holders, refinery, Damaged Steamer)
View full patch notes ↗