Everything is Crab Patch Notes

Patch 1.0.1 May 15, 2026

  • Roadmap button now takes players to a blog post with the roadmap in English and Simplified Chinese languages.
  • Choosing an initial language on 1st launch now requires you to confirm via a Continue button (this should reduce instances of picking the wrong language)
  • A new Language UI symbol has been added to the Settings panel to signpost where the language dropdown can be found (in case you still accidentally press the wrong language and can't find out how to change it back)
  • Baby bosses from the unattended eggs have movement SFX reduced
  • Planned performance improvements to Steam Deck
  • Bug report button no longer opens external bug submission website if you are holding shift key
  • You can now view all available Pressures and what they do without needing to unlock them
  • Robust's effect has been reduced by 25%
  • Experience growth at higher levels has been slightly reduced
  • Slight tweaks to Boss Rush: Faster levelling, longer fights and reduced enemy scaling
  • Independent is now banned in Boss Rush
  • Self and terrain damage are now shown in the end screen player damage numbers
  • Analytics button no longer re-enables itself in Chinese speaking countries
  • Analytics pop up no longer pop ups after every launch in Chinese speaking countries
  • Aquaconda no longer sometimes drops meat (now only drops fish)
  • Spitfish no longer sometimes drops meat (now only drops fish)
  • Skipping with Patient no longer causes Evolution cards to break
  • Aquaconda no longer spawns outside of the arena
  • Cursor no longer shows when starting an extinction level
  • Spelling fixes for Overwhelm, Burrower, Dexterous in English
  • Resolved issue with Polish translation for Antlers evolution description
  • Adjusted Endless pause mode text in several languages to better fit within boundary boxes
  • Exploration mode name and description no longer clip with each other in Italian & Japanese
  • Snout no longer clips behind tentacles level 3
  • Full Plated Achievement is now granted if players have more plating than health
View full patch notes ↗

Patch 2026-02-23 February 23, 2026

## What changed - **Wounded** — new Challenge added - **Independent** — new Genetic added - **Pollinator** — new Branching Evolution added - **Toe Beans** — no longer affected by **Bullseye** - **Spines** — can now damage **Clawdia** and her **Crawlees** - **Dashes** — can now be removed when **Minimalist** is equipped - **Ruminant** — buffed to scale better - **XP curve** — adjusted to be more generous ## Balance - **Chaos Theory** — damage values fixed (previously only dealt 0-1 damage) ## Bug Fixes - **Codex trackers** — fixed issue where they could exceed 100% - **Chaos Theory** — description now colour coded (English only) - **Krabaroo** — fixed collider blocking some attacks - **Whining** — tooltips no longer extend off screen - **Unattended Nest cracks** — now sync correctly with defence progress - **Day/night cycle** — fixed nights being longer and days shorter than intended - **Bestiary enemy portraits** — no longer affected by moving or resizing the window - **English text** — fixed several typos ## Overall Everything is Crab received balance buffs to **Toe Beans**, **Spines**, **Dashes**, and **Ruminant** alongside fixes for tooltips, colliders, progression syncing, and UI scaling issues.
  • New Challenge: Wounded
  • New Genetic: Independent
  • Fixed Codex issue where trackers could exceed 100%
  • Toe Beans is no longer affected by Bullseye
  • Spines can now damage Clawdia and her Crawlees
  • Chaos Theory damage values fixed to no longer be only 0-1
  • Dashes can now be removed with Minimalist equipped
  • New Branching Evolution: Pollinator
  • Ruminant has been buffed to scale better
  • Moving and adjusting window sizes no longer affects enemy portraits in the Bestiary
  • Cracks in Unattended Nest now are in sync with defence progress
  • Fixed several issues with Krabaroo collider blocking some attacks
  • Whining's tooltips will no longer extend off screen
  • Fixed issue where nights were longer than intended and days were shorter
  • Adjusted XP curve to be a little more generous
  • Chaos Theory description is now colour coded, currently only in English
  • Fixed several typos in English
View full patch notes ↗

Patch 2026-01-06 January 6, 2026

## What changed - **Left Handed movement** — basic support added using numpad 1, 2, 3, 4 + NumPadEnter - **Boss Main Prey eligibility** — bosses now count as Main Prey if you have no other Prey available OR are in WWW mode - **Challenge Screen** — Golden Tick now displays for Challenges that have been Finalised (completed with all possible Genetics) - **Stoner damage** — small buffs applied to damage output and overall feel of usage ## Bug Fixes - **Splashscreen video** — now force skips if it fails to play within 10 seconds - **Escape button** — now works to exit the Difficulty Selection screen - **WWW performance** — improvements made to performance, though not reaching complete smoothness ## Overall Left-handed controls and boss flexibility are now supported, challenge completion tracking is clearer, and several quality-of-life bugs have been resolved.
  • Left Handed movement basic support, uses numpad 1,2,3,4 + NumPadEnter
  • Allow counting bosses as Main Prey if you have no other Prey OR are in WWW
  • Force Skip splashscreen video if it doesn't play for 10s
  • Challenge Screen will show a Golden Tick for Challenges that have been Finalised (beaten with all possible Genetics).
  • Small buffs to Stoner damage and feel of usage
  • Escape button now works to exit Difficulty Selection screen
  • WWW perf improvements, not enough to make it super smooth but should be noticeably better!
View full patch notes ↗