Roadmap button now takes players to a blog post with the roadmap in English and Simplified Chinese languages.
Choosing an initial language on 1st launch now requires you to confirm via a Continue button (this should reduce instances of picking the wrong language)
A new Language UI symbol has been added to the Settings panel to signpost where the language dropdown can be found (in case you still accidentally press the wrong language and can't find out how to change it back)
Baby bosses from the unattended eggs have movement SFX reduced
Planned performance improvements to Steam Deck
Bug report button no longer opens external bug submission website if you are holding shift key
You can now view all available Pressures and what they do without needing to unlock them
Robust's effect has been reduced by 25%
Experience growth at higher levels has been slightly reduced
Slight tweaks to Boss Rush: Faster levelling, longer fights and reduced enemy scaling
Independent is now banned in Boss Rush
Self and terrain damage are now shown in the end screen player damage numbers
Analytics button no longer re-enables itself in Chinese speaking countries
Analytics pop up no longer pop ups after every launch in Chinese speaking countries
Aquaconda no longer sometimes drops meat (now only drops fish)
Spitfish no longer sometimes drops meat (now only drops fish)
Skipping with Patient no longer causes Evolution cards to break
Aquaconda no longer spawns outside of the arena
Cursor no longer shows when starting an extinction level
Spelling fixes for Overwhelm, Burrower, Dexterous in English
Resolved issue with Polish translation for Antlers evolution description
Adjusted Endless pause mode text in several languages to better fit within boundary boxes
Exploration mode name and description no longer clip with each other in Italian & Japanese
Snout no longer clips behind tentacles level 3
Full Plated Achievement is now granted if players have more plating than health
## What changed
- **Wounded** — new Challenge added
- **Independent** — new Genetic added
- **Pollinator** — new Branching Evolution added
- **Toe Beans** — no longer affected by **Bullseye**
- **Spines** — can now damage **Clawdia** and her **Crawlees**
- **Dashes** — can now be removed when **Minimalist** is equipped
- **Ruminant** — buffed to scale better
- **XP curve** — adjusted to be more generous
## Balance
- **Chaos Theory** — damage values fixed (previously only dealt 0-1 damage)
## Bug Fixes
- **Codex trackers** — fixed issue where they could exceed 100%
- **Chaos Theory** — description now colour coded (English only)
- **Krabaroo** — fixed collider blocking some attacks
- **Whining** — tooltips no longer extend off screen
- **Unattended Nest cracks** — now sync correctly with defence progress
- **Day/night cycle** — fixed nights being longer and days shorter than intended
- **Bestiary enemy portraits** — no longer affected by moving or resizing the window
- **English text** — fixed several typos
## Overall
Everything is Crab received balance buffs to **Toe Beans**, **Spines**, **Dashes**, and **Ruminant** alongside fixes for tooltips, colliders, progression syncing, and UI scaling issues.
New Challenge: Wounded
New Genetic: Independent
Fixed Codex issue where trackers could exceed 100%
Toe Beans is no longer affected by Bullseye
Spines can now damage Clawdia and her Crawlees
Chaos Theory damage values fixed to no longer be only 0-1
Dashes can now be removed with Minimalist equipped
New Branching Evolution: Pollinator
Ruminant has been buffed to scale better
Moving and adjusting window sizes no longer affects enemy portraits in the Bestiary
Cracks in Unattended Nest now are in sync with defence progress
Fixed several issues with Krabaroo collider blocking some attacks
Whining's tooltips will no longer extend off screen
Fixed issue where nights were longer than intended and days were shorter
Adjusted XP curve to be a little more generous
Chaos Theory description is now colour coded, currently only in English
## What changed
- **Left Handed movement** — basic support added using numpad 1, 2, 3, 4 + NumPadEnter
- **Boss Main Prey eligibility** — bosses now count as Main Prey if you have no other Prey available OR are in WWW mode
- **Challenge Screen** — Golden Tick now displays for Challenges that have been Finalised (completed with all possible Genetics)
- **Stoner damage** — small buffs applied to damage output and overall feel of usage
## Bug Fixes
- **Splashscreen video** — now force skips if it fails to play within 10 seconds
- **Escape button** — now works to exit the Difficulty Selection screen
- **WWW performance** — improvements made to performance, though not reaching complete smoothness
## Overall
Left-handed controls and boss flexibility are now supported, challenge completion tracking is clearer, and several quality-of-life bugs have been resolved.
Left Handed movement basic support, uses numpad 1,2,3,4 + NumPadEnter
Allow counting bosses as Main Prey if you have no other Prey OR are in WWW
Force Skip splashscreen video if it doesn't play for 10s
Challenge Screen will show a Golden Tick for Challenges that have been Finalised (beaten with all possible Genetics).
Small buffs to Stoner damage and feel of usage
Escape button now works to exit Difficulty Selection screen
WWW perf improvements, not enough to make it super smooth but should be noticeably better!