Main weapons XP is increased by x1.5, all secondary weapons XP is increased by x2 Bow XP has been increased x1.3 (as it was already greatly increased last patch)
Hero XP has been increased x2
Joker Slots now unlock from level 1-100 instead of levels 1-50
Upgrade slots now unlock every 2 levels instead of 1 (Since XP has been doubled, this does not change the rate at which you unlock them)
Prestige: You can now unlock up to 6 bonus upgrade slots instead of 5
You can now Prestige hero and weapons up to level 15 instead of 10
Jokers are now instanced Players individually see their own jokers, and no other player can loot them.
When a joker drops, its rarity will be the same for everyone.
The joker droprate from enemies now scales based on the number of players: from x1 when playing solo, down to x0.5 in a group of 4. Other means of obtaining jokers haven't changed.
Jokers can now be shared Open your minimap and click on a Joker on drop them, making them available for everyone in the game
A dropped joker cannot heal you or trigger the Hoarder Joker, to prevent infinite exploits
Your save will now save properly after selecting a backup save
Fixed a bug that would let you join full servers when joining through Steam invites
Fixed a bug that would disconnect you from the host if you were not on the same network as the host
Hopefully, fixed backups that would not save properly
Fixed Intel AI fatal error crashes
Fixed a shader crash that could happen on Far Far North
Fixed freezes after you’ve killed an enemy or thrown a spell
🐥🐷 You can now carry pigs & chickens in the lobby (AND DO MORE) 🐥🐷 (BEST THING OF THIS PATCH)
The Wishing Well can now give Jokers
You can now play the Piano emote!
🔼 Bow Base ammo: increased from 20 to 31
Bend Speed: max amount decreased from 16 to 8, effect increased from +5% to +10%
Ammo Bag: increased from +2.5% to +5%
🔼 Dual Revolvers Base damage: increased from 9 to 11
🔼 Minigun Fire Rate: max amount decreased from 16 to 8, effect increased from 2.5% to 5%
🔼 Main weapons prices: lowered from 500 to 300 Gold
🔼 Shine Bright: Max equippable increased from 2 to 8 (is this really a buff?)
🔼 Helping Hand: Max equippable increased from 1 to 2
🔼 Swift Shot: now equippable on the Long Ranger and Leveredge
↔️ Medicard: adjusted from Mythic (4) to Fine (2), now gives a bonus +35HP instead of +50HP
↔️ Clutch: now equippable on the Dual Revolvers
🔼 Lazy: From 5% max ammo every 15 sec. to 10% max ammo every 12 sec. (Description now displays the effects)
↔️ Speedster: now available for Sheriff Stars
🔽 Overblast: now takes 4 missing shots in the magazine for 1 extra pellet instead of 1
🔼 Finger Guns: increased lasting time from 10 sec. to 15 sec.
🔼 Bubble: decreased cooldown from 50 sec. to 40 sec.
🔼 Contagion: decreased cooldown from 80 sec. to 70 sec.
🔼 Rescue: increased healing from 50 HP to 60 HP
🔼 Doll: decreased cooldown from 135 sec. to 110 sec.
🔼 Bandito: decreased cooldown from 120 sec. to 100 sec.
🔽 Cryptic Deadeye: No more than 2 Deadeyes can aim at you at the same time
The stagger duration has been increased from 1 sec. to 1.5 sec.
🔽 Cryptic Deathrattles: Deathrattles now glow, making them easier to see
Deathrattles can no longer chain attack you, there is a 5sec cooldown between each attack
Fixed +50 bugs, including: Image parts should no longer disappear during Trackman’s “The incomplete logbook” quest
Picking up an Energite shard at the same time another player does should no longer make player's hands disappear
Calling the horse when interacting with the climbing rope or zipline should not soft-lock interact anymore
Moving the snowmen parts around the Far Far North map should no longer soft-lock the secret
Shooting a Nuke Barrel with the bow should no longer make it fly all over the map
Players now drop the items they have in-hand when they disconnect to prevent objectives & quests soft-lock
Interacting with Ol’ Rufus while smashing a pumpkin will no longer cause the dialogue to get stuck on the screen
Spawning a new portal after imploding another one (throw a portal into another) no longer deletes the first existing portal
Melee attacks and drain damage now properly stagger the Cryptic Deadeye
Boomerang Lifesteal upgrade now works with the Cryptic Saloon
Sheriff Stars can now deal critical damage at the shooting range
Elec Portal allowing spells to be quadrupled instead of doubled has been fixed
Pistolero can now target Cryptic Saloon planks
Challenge “Collect a minimum of 30 Jokers in a single mission” should now properly work
Upgrade Draw Speed: now properly works with Sheriff Stars
Joker Lazy: now works in the shooting range and statistics can stack
Joker Second Wind: now properly revive when dying from a nuke
Joker Scavenger Star: now properly increases movement speed by +30%
Joker Jump Star: shooting at your feet with this joker equipped should no longer reset the jump counter
Joker Battlemage: now properly stacks when multiple instances are active
Joker Speedster: now properly grants the same bonus damage for ADS and hipfire
The Gamba Machine is even more addictive than before
“Show Damage Numbers” option now applies correctly
Cryptic Snakes now glow
You can now ban players from entering your session (Use in “Current session” in the esc menu)
The mission selection map now shows locked maps and unlock conditions more clearly, and the map has been dezoomed
Gambling Machine odds are now properly localized
Updated the Guitar Emote music
Updated Canyon map music
Updated Far West atmosphere
Updated Botanist, Dynamo, Pyromaniac, Shaman and Blackout Drinker Titles with new names
Username text now scales automatically in the Hero menu to prevent clipping off-screen
Improved French localization for the Overseer
Reported grammar & localization issues have been fixed
DLSS x4 is now available, upgraded DLSS to 4.5
Upgraded AMD FSR to 4.0
Added Vulkan support
Some players have reported crashes after the map has finished loading. We are investigating a fix for this asap
Possible memory leak issues when playing for several hours
Voice Chat not working properly
ROG Ally UI not working properly
Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!
## What changed
- **Weaklink** — maximum copies increased from 1 to 2
- **Run and Gun** — rarity decreased from Prime (3) to Rare (2), making it easier to obtain
- **Deadeye** — adjusted to be less oppressive based on player feedback
- **Gamba Machine** — now displays odds to players
- **User settings storage** — moved off Steam Cloud, allowing separate settings for Steam Deck and PC/other devices
- **Auto backups** — moved off Steam Cloud to prevent loss when using Steam Family Sharing
## Bug Fixes
- **Shader crash** — fixed crash that could occur on Far Far North
- **Fatal errors on launch** — resolved
- **Fatal errors after extended play** — fixed potential memory leak issues occurring after several hours of gameplay
- **ROG Ally UI** — fixed UI not functioning properly on ROG Ally devices
- **Save corruption** — implemented multiple improvements including prevention of saves during critical operations and blocking saves when progress data becomes corrupted
- **Various minor bugs** — multiple small bugs fixed; developers request continued bug reports for unfixed issues
## Overall
This patch fixes critical stability and save corruption issues while rebalancing **Weaklink** and **Run and Gun**, and making **Deadeye** less dominant in gameplay.
Fixed a shader crash that could happen on Far Far North
Weaklink: buffed from max. 1 to max. 2
Run and Gun: buffed from Prime (3) to Rare (2)
Fatal Errors happening after multiple hours of playing the game
Fatal Errors on launch
ROG Ally UI not working properly
Deadeye: this is not a bug, but due to many feedbacks we will be adjusting it so it’s not as oppressive
Made lots of improvements on the saving system to try and prevent save corruptions The game should no longer save if the progress somehow became corrupted
User settings are no longer stored on Steam cloud, which mean you can now have custom user settings for Steam Deck and different user settings on PC/other computers
Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!
The game will no longer try to save while doing important operations that could crash the game, leading to a corrupted save
The Gamba Machine now displays the odds
Auto backups are no longer stored on Steam Cloud, so you can’t lose them anymore if you use Family Sharing on Steam
Possible memory leak issues when playing for several hours
## What changed
- **Willy Billy quest shovel** — fixed transformation into regular shovel that prevented quest completion
- **Public lobbies** — now remain online even when Evil Raptor network is down, improving connection reliability
- **Save file corruption** — fixed multiple issues that caused corrupted saves and prevented loading backups
- **Cheapskate Joker** — corrected behavior to function as intended
- **Nitroglycerin pickup** — fixed loss of item when snake attacked during pickup
- **Giant Joker on Far Far North train** — no longer blocks player movement when picked up
- **Horse screenshake** — removed residual screenshake when "Screenshake" setting is disabled
- **NPC jump pad usage** — Willy Billy and other NPCs can no longer use jump pads
- **Fatal errors** — fixed crashes on launch and crashes after extended play sessions
- **Memory leak** — addressed potential memory leak during long gameplay sessions
- **ROG Ally UI** — fixed non-functional UI on ROG Ally devices
- **Disgrace Joker bug** — fixed issue preventing completion of two Otto quests when equipped
- **Laser Cannon objective** — fixed calculating sequence display not syncing for all players
- **Sound design** — balanced multiple sound effects across the game
## Balance
- **Deadeye** — adjusted to reduce oppressiveness based on player feedback
This patch fixes critical stability issues including save corruption and fatal errors, resolves multiple quest-blocking bugs, and rebalances Deadeye following community feedback.
Fixed an issue where the shovel from the Willy Billy quest would transform into a regular shovel, making it impossible to complete the quest
We’ve had quite some issues today! We’ve changed how public lobbies work so that they're always on, even when Evil Raptor network is down. You should no longer have issues connecting with other players in public lobbies.
Fixed an issue with saves that could lead to corrupted save files
Cheapskate Joker is now behaving as it should
Fixed an issue where you could lose the Nitroglycerin from the main objective if a snake attacked you at the same time you pick up the item
Picking up a Giant joker on the Far Far North train doesn’t block you anymore
There was still a slight screenshake when using the horse with the “Screenshake” setting turned off. This slight screenshake is now dead
Balanced multiple sounds
Willy Billy and other NPCs can no longer use jump pads
Fatal Errors happening after multiple hours of playing the game
Fatal Errors on launch
Save files being corrupted and not being able to load a working backup
Possible memory leak issues when playing for several hours
ROG Ally UI not working properly
Fixed +20 bugs, including: Players that have the Disgrace Joker equipped, making it impossible to finish two Otto quests
Deadeye: this is not a bug, but due to many feedbacks we will be adjusting it so it’s not as oppressive
Fixed an issue where the calculating sequence of the Laser Cannon objective was not properly displayed for everyone. That sequence is now dead
## What changed
### New Content & Features
- **Backup system** — backups now create automatically after finishing missions instead of only at game launch, and you can manually create backups or erase your save file
- **OS language detection** — the game now launches in your operating system's language on first startup
- **Chat key rebinding** — the Chat key can now be rebound in the Controls settings tab
- **Shader compilation indicator** — the game now notifies you when compiling shaders, which explains stuttering in the first few minutes of play
- **SteamID removal** — SteamID no longer displays on the HUD
- **Steamy dialogue** — Steamy has different dialogue
### Balance Changes
- **Bow XP** — increased
- **Level 1 Spells (Fireball, Strikes, Thrower, Drain)** — XP increased
- **Cactus spells** — XP greatly increased across all variants, with Mino receiving especially high increases
- **Second Wind Joker** — now instantly heals for 50 HP instead of healing 5 HP every 0.1 seconds for 1 second
- **Cryptic Saloon** — health increased from 40 to 60 base planks and now scales with difficulty
- **Save file backups** — maximum backups increased from 10 to 30
- **Canyon secret** — targets are now more visible
- **Cactus Mino and player land SFX** — volume reduced
- **Lobby autokick** — the game now autokicks when more than 4 players are in the lobby
### Bug Fixes
- **Steam Deck and PC save synchronization** — now working properly
- **AMD Frame Generation
A new backup is now created every time you finish a mission instead of only when launching the game
You can now manually create a backup and erase you current save file
If this is the first time you are launching the game, it should now launch with the language set by your OS
Buffed Bow XP
Buffed XP on Level 1 Spells (Fireball, Strikes, Thrower, Drain)
Buffed Cryptic Saloon Health (40 > 60 base planks, scales with difficulty)
Steam Deck and PC saves sync is now working properly
Fixed +50 bugs, including: AMD Frame Generation should no longer display on computers that can’t run it
Willy Billy should no longer get stuck during his gatling quest
Second Wind Joker now instantly heals for 50 HP instead of 5 HP every 0.1 s. for 1s.
Amount of save file backups has increased from 10 to 30
Buffed XP on all Cactus spells, greatly increased for Mino Why did we buff Cactus XP? Promised to double cactus XP if RubixRaptor did a short play about cactus. They delivered. Had to keep a promise
The game should now autokick when there’s more than 4 players in the lobby
Payload objective should no longer go out of bounds when collided by the Pere Marquette train on the Far Far North map
Cheapskate Joker should now properly update your HP
Price for selling Secret-related jokers now displays correctly
Screen shake and screen flashes accessibility options should now properly disable everything
Reduced Cactus Mino and player land SFX volume
Chat key can now be rebound, check the “Controls” tab of your settings
Canyon secret: targets are now more visible
Improved our internal network system to prevent network crashes
Laser Cannon objective should now properly display the calculations for all players
The data for the Trainwrecks questline should now properly update for all players when the tool is dropped on the ground
Removed SteamID showing on the HUD
Steamy has a different dialog
ROG Ally UI not working properly
Possible memory leak issues when playing for several hours
Disgrace Joker preventing players from completing Otto’s riding quests
Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!
Deadeye: not a bug, but will be adjusted based on feedbacks
The game now mentions if you’re currently compiling shaders. Compiling shaders can explain stutters for the first few minutes of playtime