Far Far West Patch Notes

Patch 0.1.1.17 June 18, 2026

  • Joker dropping is now disabled while using a mount (this used to cause a lot of issues when updating players’ statistics, which is something we cannot fix. Our best solution to prevent this from happening is removing the ability entirely, which should not impact many situations)
  • Reworked the on-hit damage indicator: it is now reliable and correctly shows the direction the damage is coming from
  • XP Tickets can now be used with a gamepad
  • Animals now have proper shadows
  • GPU Optimization (especially noticeable on Woodlands map!)
  • The Vulture's shield no longer stays forever after you have destroyed all the flying skulls
  • Localized lines introduced in the previous patch that weren’t localized
  • Fixed Japanese, Russian, and Chinese localization texts that were overlapping and/or going offscreen
  • Fixed an ADS glitch that happened when aiming during an emote and canceling it by moving
  • The cursor no longer randomly disappears in menus when using a gamepad
  • Fixed Bestiary buttons that would not work with a gamepad
  • Fixed damage numbers that would not appear when killing enemies with bow explosions
  • Fixed an empty "Hero" slot that could appear in the leaderboard when playing with the Boomerang
  • Fixed a soft-lock where emptying the Revolver's ammo reserve under Fanning Ace kept you stuck in a reload state while permanently stacking the Joker Run And Reload effect
  • A client dying while mounted no longer accidentally triggers the host's Second Wind
  • Joker Relentless: removed from weapons and now works properly on the hero (it should have been on the hero only this whole time)
  • Joker Chad: now properly shows the Wandering Trader on the map
  • Joker Run and Gun: now properly uses diminishing returns
  • Joker Rampage: no longer available on the Sheriff Stars (doesn’t work anymore with the rework)
  • Joker Hit Me: now properly applies while mounted
  • Joker Speedster: aiming or being in water no longer incorrectly reduces its damage
View full patch notes ↗

Patch 0.1.1.10 June 13, 2026

  • Removed the dash icon next to the HP bar
  • Reduced the font size of the player HUD (spells, hints, and collectibles)
  • OLD : Shoot 1 homing bullet every 6 shots
  • NEW : Shoot 2 homing bullets every 8 shots
View full patch notes ↗

Patch 0.1.1.10 June 12, 2026

  • Improved hipfire and ADS accuracy by 90% (based on the new accuracy from patch 0.1.1.3, so this is a big increase!)
  • Reduced recoil during ADS by 50%
  • Base ammo from 192 to 216
  • Base damage from 8 to 9
  • Accuracy upgrade is now available on the weapon
  • Pig HP has been reduced from 100HP to 50HP (this makes them easier to explode!)
  • Mushrooms restore 30HP instead of 20HP
  • Now give +50% move speed instead of +30%
  • Now activates anti-gravity only if you dash or jump within the zone
  • Area of effect increased from 15 meters to 20 meters
  • Max equippable increased from 1 to 2
  • HP restored has been increased from 0.5HP/sec. to 0.75HP/sec.
  • Buff duration has been increased from 3 sec. to 5 sec.
  • The boomerang is twice as big > The boomerang is twice as big and goes through shields
  • Killing an enemy grants 25% movespeed for 3 seconds (no stacking) > Gain 5% reload speed on kill for 10 seconds, up to 100% Rarity increased from Fine to Prime
  • An icon has been added near the HP bar to display your current buff amount
  • Your weakspot hits cause an explosion > Weakspot hits have 50% chance to cause an explosion
  • While aiming, your shots have perfect accuracy, and you are not slowed down > +30% weakspot damage and piercing bullets while ADS
  • The first and last shot of your magazine fires 5 homing bullets > Every 6 bullets fired, shoot 1 homing bullet at nearby enemies
  • Shoots 17% faster, and projectiles are no longer affected by gravity
  • Attack duration lowered from 8 sec. to 6 sec.
  • Base damages reduced from 4 to 2
  • \ Damage has been lowered by 33%
  • \ Projectile speed has been lowered by 25%
  • Lowered HP by 20%
  • Buffed HP to match Elites HP
  • Now give +5 levels instead of +3 levels
  • Fixed an unintended interaction that allowed a player to cancel their reload via a weapon inspect animation
  • Fixed the issue that would cause a Deathrattle to prevent navigation within the Wandering Trader or Refiner menus
  • Fixed the issue that wouldn’t let you do 2 quests in a single mission if they came from different NPCs
  • Fixed the issue that would leave the mouse on screen after you’ve held right click while using the emote wheel
  • Cryptic Train now properly rewards XP for weapons when you hit it
  • Bow explosions XP is now calculated client-side, improving its reliability
  • Battlecries are no longer replayed in a loop during the tutorial
  • Joker Second Wind: now properly triggers when the player dies while riding the horse
  • Jokers that can’t be dropped are now marked as such before you collect them
  • Reworked flash screen effects (dash, heal, shooting bullet)
  • Joker Life Pact can now be dropped
  • Joker Soul Eater: refined description to make it clearer
View full patch notes ↗

Patch 0.1.1.3 June 5, 2026

## What changed ### Balance - **Hipfire and ADS accuracy** — buffed by 20% - **First bullets in magazine** — increased from 1 to 3 bullets with 100% accuracy and extended range - **Consecutive shots damage bonus** — increased from +5% per shot to +10% per shot (still stacks to +50%) - **Aiming accuracy** — shots now have perfect accuracy and you are no longer slowed down while aiming - **Homing bullets** — changed from every 20 bullets fired to first and last shot of magazine (now prioritize multiple targets) - **Bow Bend Speed** — fixed to increase Bend Speed instead of non-functional Firerate - **Portals** — each player now has their own set of 2 portals (up to 8 portals per game) - **Enemy spawn animation** — removed 0.5 second attack delay after spawning - **Bow XP multiplier** — lowered to match other secondary weapons - **Friendly fire** — capped at 25HP per hit maximum ### Enemy Difficulty Increases - **Nightmare enemies** — now jump on players, shoot homing projectiles, and remain always invisible - **Very Hard+ enemies** — projectiles are faster and no longer affected by gravity; enemies now teleport when hit - **Hard+ enemies** — enemies now invisible from this difficulty instead of Very Hard+ - **Shockwave attacks** — wider and faster ### Bug Fixes - **Pyro Wisp and Cactus Pistolero** — no longer target corrupted enemies - **Voodoo Doll** — speed bonus now properly works - **Elec Portal** — portals thrown into each other
  • 🔥 Pyro Wisp: no longer targets corrupted enemies
  • 🪆 Voodoo Doll: the speed bonus should now properly work
  • Elite enemies have 75% chance of spawning if you trigger a storm (not including boss storms)
  • Battlecries are tied to a hat that you can equip in the skin shop!
  • Press B to throw your hat and YEEHAW!
  • Added in-game grunts/gurgles/barks to characters for different actions and pings, based on your equipped hat
  • Buffed hipfire and ADS accuracy by 20%
  • Explosions now give XP based on their damage and the number of enemies hit!
  • Bow XP multiplier was lowered to match the multiplier of other secondary weapons
  • The first bullet in your magazine has 100% accuracy and shoots further away > The first 3 bullets in your magazine have 100% accuracy and shoot further away
  • The shotgun now displays a dot crosshair when Rush Blast is active
  • Consecutive shots without missing grant +5% damage, stacking up to +50% > Consecutive shots without missing grant +10% damage, stacking up to +50%
  • While aiming, your shots have perfect accuracy > While aiming, your shots have perfect accuracy, and you are not slowed down
  • Every 20 bullets fired, shoot 5 homing bullets at nearby enemies > The first and last shot of your magazine fires 5 homing bullets at nearby enemies (projectiles now prioritize multiple targets but can still focus on one)
  • Now increases Bend Speed for the Bow (instead of Firerate that did nothing)
  • Every player now has it’s own set of 2 portals, meaning you can have up to 8 portals in a game
  • Now instantly start attacking after finishing their spawn animation (used to be a 0.5 sec. delay)
  • Now jump on the player in Nightmare
  • The projectile no longer applies gravity on Very Hard+
  • Projectiles are faster on Very Hard+
  • Now invisible from Hard+ instead of Very Hard+
  • Now teleport when hit in Very Hard+
  • Now remain always invisible in Nightmare
  • Now shoot a wider and faster shockwave
  • Now shoot an homing projectile in Nightmare
  • Items held by players should now properly drop on the ground if they leave, are kicked/banned or use ALT+F4
  • Cryptic Scanners (eyes in the sky) should now properly target players whether you’re the host or the client
  • Loot Coyotes should no longer get stuck in the environment
  • Dead players should now properly be able to move again if the teammate that was resurrecting them gets pushed by a Cryptic Bull
  • Dying while climbing a rope should now properly stop the climbing audio, and players should be able to still use the rope after respawning
  • Players should no longer be able to duplicate and start multiple quests at the same time when there is a desync/lags
  • Mounting a horse while holding the emote wheel key should no longer lock the UI on the screen
  • Voodoo Candles should no longer appear on puddles that have already disappeared
  • Leveredge: ADS sensitivity is now the same as all other weapons
  • Animation meshes while emoting are now the correct size when Joker Giant or Joker Dwarf are active
  • 🌵 Cactus Pistolero: should no longer target corrupted ennemies
  • ⚡ Elec Portal: throwing a portal into another one should no longer make another portal disappear with no reason
  • Joker Shine Bright: should now update instantly when you equip it, especially when playing with the Marauder or Blink skins
  • Joker Hoarder: jokers dropped from Hoarder should now properly appear in your inventory
  • Joker Lazy: should now correctly return ammo when using the Sheriff Stars, the Minigun and the Dual Revolvers
  • Joker Toolbox: should now correctly work with Care Package
  • Joker Speedster: Should now take Joker Scavenger Star speed buff into account
  • Should now take Voodoo Doll speed buff into account
  • Joker Giant: you should no longer have a permanently reduced size after entering and exiting small areas
  • Joker Eagle Lever: Shooting on bells from Joker Bell Shot should no longer reset the stacks
  • Switching weapons should no longer reset the stacks
  • Using Joker Ricochet should no longer reset the stacks
  • Joker Eagle Lever + Joker Camper: should no longer consume 2 reserve ammo when you have two Camper equipped
  • Reduced camera tilt when moving right/left
  • The Wandering Trader should no longer offer the same Joker at the same time when trading with her
  • Joker Rampage, Joker Soul Eater, Joker Hit Me now display their remaining duration
  • Reverted Titles for “Reach Level 100 in X element” back to their previous name, added the ones from Update 1 as a separate reward obtainable by doing the “Reach Level 75 in X element” challenge
  • Simplified Difficulty descriptions on Mission selection
  • Rearranged Bestiary categories
  • Friendly fire is now limited to 25HP per hit max, to avoid your evil sniper friend to one shot you This will also greatly reduce griefers who used to abuse friendly fire by joining sessions, one-shotting everyone, and leaving.
View full patch notes ↗

Patch 2026-05-27 May 27, 2026

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