## What changed
**Friend invites** — now display more than just names and have functional effects
**Group layering** — groups now stay in the same layer when formed
**Instance separation** — players no longer separate when leaving instances together
**Bank interaction** — you can now interact with NPCs and objects while at the bank
**Cannons in Trunk of the Hivetree** — dungeon cannons are now usable
**Party invitations** — you can now accept in-game party invitations
**Server selection** — added server selection option in the main menu
**Crafting from Bank** — crafting components stored in the Bank can be used without transferring to inventory
**Item stack splitting** — you can manually split stacks into a defined number
**Bank storage** — increased storage capacity and window size
**Character deletion confirmation** — added new "Type" confirmation window for deleting characters
**NPC dismounting** — talking to NPCs no longer dismounts the player
## New Content & Accessibility
- **Lost City of Mayda dungeon** — repositioned secret orb that was uncollectible by some players
- **Munster Chuck boss** — added respawn zone
- **World map secret orbs** — repositioned multiple uncollectible orbs that blocked achievement completion
- **World map bumpers** — fixed collision issues preventing access to certain areas
- **Stale Bread** — added to loot tables of several mobs
## Balance
- **Cinder Coast** — increased hits from 3 to 4
- **Cinder Coat Rank 2** — now correctly reduces magic damage taken
- **Sunlight ability** — now accounts for base critical strike chance and displays damage for the caster
- **The Sun Halo talent** — fixed damage calculation
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Fixed friend invites just displaying names on the side with no other effects
Fixed groups not ending up in the same layer
Fixed players being separated when leaving an instance
Servers - A lot of work has been done on our servers since launch, you can read more in our previous blog "Our work on servers"
Performance - Global improvement on latency issues. Further work is still ongoing
You can interact in the bank
You can use the cannons in the “Trunk of the Hivetree” dungeon
You can accept an in-game party invitation
You can select your server in the main menu
Crafting components stored in the Bank can be used to craft items without having to transfer them to your inventory.
You can split an item's stacks into a manually defined number.
Increased the Bank’s storage capacity as well as the window size. We plan to make further improvements to the Bank in the future. Party & Loot We've received your feedback regarding looting in dungeons being available to all party members and making instances less tempting with unknown players. To solve it, we've made some initial changes
Collection Added new "Type " confirmation window for deleting characters Others
Repositioned one of the secret orbs in the “Lost City of Mayda” dungeon that couldn’t be collected by some players; it should now be accessible to everyone.
Added a respawn zone for the boss “Munster Chuck.”
Repositioned some secret orbs on the world map that were uncollectible and prevented completion of the related achievement.
Fixed a bug with the world map bumpers that prevented easy access to certain parts of the world.
Fixed an issue that allowed the boss of the “Mine Estrone” dungeon to be reset to a specific spot in its arena.
Fixed a minor graphical issue in the “Ruins of Gorgon’s Hollow” dungeon.
Fixed an issue causing certain interactive elements, such as climbing markers or grappling hooks, to disappear unexpectedly.
Stale Bread has been added to the loot table of several mobs
Fire and Wind Golems and Sparklings should now drop the correct types of motes.
Fixed Cinder Coast to hit 4 times instead of 3
Fixed Cinder Coat Rank 2 to effectively reduces magic damage taken
It is no longer possible to duplicate items by repurchasing them
Talking to an NPC will no longer cause the player to dismount
Fixed infused plants and deposits to now give buff correctly
Fixed Sunlight not taking the player's base critical strike chance into account
Fixed Sunlight damage not being displayed for the player who casts it
Fixed The Sun Halo talent to deals damage correctly
Fixed The Burning Ray talent to displays damage correctly
Fixed The Melting Face talent to displays the status effect for all players once applied to a mob
Fixed incorrect health bars for Golcano, Sponge Blob, and Queen Honeyzabeth when fought in a group. Known Issues Inventory - Sorting won't work if the bank/inventory is full
# Farever Patch Summary
## Bug Fixes
- **Untranslated text** — numerous UI and dialogue strings have been translated
- **Performance** — various optimizations implemented across the game
## Overall
This patch addresses localization issues and performance stability without introducing new content or balance changes.
## What changed
- **Server performance** — improved overall stability and responsiveness
- **Platform collision** — fixed issue where platforms would push the player while standing on them
- **Grapple point visibility** — fixed grapple points not displaying correctly
- **Platform stuttering** — resolved stuttering animations on moving platforms
## Bug Fixes
- **Crash stability** — fixed various crashes throughout the game
- **General stability** — various minor fixes and performance improvements
## Overall
This patch focuses on **stability and physics fixes**, addressing platform interactions, grapple mechanics visibility, and server performance in **Farever**.
Improved server performance
Fixed platform pushing the player while standing on it
## What changed
**Performance and Server Stability** — servers across all regions will be optimized to reduce stress and improve latency
**Gamepad Controls** — missing action bindings will be added to address player feedback about unavailable actions
## Bug Fixes
- **Server performance** — latency and stability improvements coming to all regions
- **Gamepad bindings** — missing control bindings will be restored for gamepad players
## Overall
Performance improvements and gamepad control fixes are coming to address server stress and missing controller bindings.
Improving performance, server stability and latency issues - As expected, our servers have been under heavy stress, and restoring good performance and stability is an important task that will be addressed on all regions.
Gamepad Controls - We haven't forgotten about gamepad players! We've received a lot of feedback about unavailable actions due to a lack of binding. This issue will be addressed as soon as possible.