Farever Patch Notes

Patch 2026-08-07 August 7, 2026

  • The Farever Team https://store.steampowered.com/app/3672400/Farever/
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Patch 2026-07-29 July 29, 2026

  • New UI feedback when reaching level 20 to choose a weapon skill in the Arsenal
  • Added an oxygen spot at the entrance of the Abyss of New Atlaan and after defeating Sponge Blob
  • New UI when using a Training Manual
  • Mob - Fixed the Gorgon’s Hollow Golem not jumping to follow the player in the Ruins of Gorgon’s Hollow dungeon
  • Gamepad - Fixed navigation for enemies in the Codex
  • Achievements - Fixed some achievements not unlocking
  • Steam deck - Fixed not being able to send a message in the chat
  • Codex Fixed missing mobs
  • Fixed the required kill amount for some mobs
  • Fixed the Nightling Patrolfly 3D model not displaying correctly
  • Fixed the image not changing when selecting a region
  • Fixed crafted gems not having a price
  • Fixed the descriptions for Purified Heart and Finger of Sukuna'Maatata trinkets
  • Fixed skills displayed twice in the Class Skills menu
  • Fixed the boss health bar being invisible sometimes as a spectator
  • Fixed dungeons not granting Spark Shards in the chest
  • Fixed some grapples not working correctly
  • Improved collision handling to prevent players from getting stuck in assets
  • Improved critter escape behavior
  • Improved critter following the player while mounted
  • Fixed potions overriding the Minor Alchemist Cauldron effects
  • Fixed Minor Alchemist Cauldron description
  • Fixed Training Manual requiring a specific level to be used on certain weapons
  • Fixed summons not dealing damage
  • Fixed summons not being affected by the player's critical chance
  • Fixed sell prices being displayed in red
  • Fixed Fervor reducing fall damage
  • Fixed Fervor being applied on consumable (flask, food, health/shield potion)
  • Fixed flasks, food, potions being able to trigger critical effect
  • Fixed recipes not showing required job level when trading
  • Fixed oxygen spots being consumed by only one player
  • Fixed Training Manual being lost when used from a hotbar shortcut
  • Fixed an issue where the player took unintended damage when using the cannon in Lady Bee’s Palace while a damage-dealing passive skill was active
  • Fixed an issue where one blue orb stopped granting extra time
  • Fixed "Press any key" on the title screen only working with left click
  • Fixed an issue preventing players from exiting the game from the title screen
  • Base Attacks of all weapons should now scale accordingly to their primary attributes. For example, the base attacks of the spear “Lady Bee’s Ceremonial Stinger” now scale on Strength and Intellect whereas the ones of the “Gorgon Ratsar’s Toothpick” now scale on Dexterity and Faith.
  • Ghost Clams of the Low Tide Fixed Tidal Totem heal not being able to critically strike
  • Wingsabers Fixed Queen’s Decree being consumed by skills that deal no damage
  • Mirrors of the Nightgoddesses Fixed Veil of the Unkillable Demon King not taking effect when the weapon is in the arsenal
  • Flame of Argol Fixed rank 3 description for Hot, hot, hot!
  • Apprentice’s Grimoire Fixed Pyroball rank 3 not applying burn to adjacent enemies
  • Lady Bee’s Ceremonial Stinger Fixed Dart being granted by other weapons
  • Fixed Dart stacks not resetting upon dying
  • Nibsham's Liberators Fixed Void Fangs stacks not resetting upon dying
  • Rastar Toothpick Fixed VFX displaying incorrectly when the weapon is sheathed
  • Ipheion, Star Blossom Fixed Natural Ascendancy not working
  • Fixed Urge to Kill granting finisher resets before fully casting or going on cooldown
  • Improved Blink behavior to prevent glitching through terrain or getting stuck
  • Munster Chunk not working correctly (player bumped while on train, mob disappearing, etc)
  • Mob pathing issues
  • Codex - Missing description for some mobs
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Patch 2026-07-17 July 17, 2026

  • Fixed a bug allowing uncommon weapons to drop after defeating a boss in dungeons and rifts : base rarity should always be rare.
  • Nightling Ray of Chaos’ repulsion effect has been reduced.
  • Rifts will no longer open on players during the Gate to Niflhel phase.
  • The shield applied during the Eternal Night cast has been reduced from 15% to 12%.
  • Gate to Niflhel now spawns 1 gate instead of 3.
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Patch 2026-07-16 July 16, 2026

  • Fixed bumpers throwing players too far, preventing access to certain parts of the world.
  • Fixed Chaotic Portal sometimes being allowed to move.
  • Fixed NPCs looting gear and weapons unexpectedly.
  • Fixed a bug when joining a Dungeon or a Rift as a group that launched the instance automatically without waiting for everyone to tag themselves in.
  • Fixed parts of Crimson Dip showing “Not accessible yet.”
  • Fixed oxygen VFX sometimes spawning at player's feet.
  • Fixed Skover Island’s Summoned unlocked without killing each demon.
  • Both bosses' health has been adjusted to the number of players participating in the event.
  • Rift timers are now notified in the chat box even when not in the same already-explored region.
  • Fixed a bug randomly killing players outside of the fire area at the start of the fight.
  • Fixed Bosses in Rifts not resetting correctly.
  • Added a delay to boss’ clouds creation after the boss teleports to a player
  • Removed Shaarlize's Guardian’s stunning shield when players cause them to spawn by colliding with clouds.
  • Fixed an issue where Chaos Orbs would sometimes bounce off the edge of the area, preventing players from sending them back.
  • When Shaarlize resets, Chaos Orbs should now be removed.
  • Fixed Maat playing wrong animation after a jump.
  • Fixed a bug allowing the use of Soulstones outside of their designated location.
  • Fixed a bug preventing all players participating in the fight against Soulstones summoned Nightlings from getting rewards.
  • Items - Trinket "Finger of Sakuna’Maatata" and "Purified Heart" incorrectly display the damage/healing amounts they grant (but they work)
  • Achievements - Some may not trigger as expected
  • Assets - Some fountains may not be displayed
  • Golem in Ruins of Gorgon’s Hollow don’t follow the player if they have to make a big jump
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Patch 2026-07-15 July 15, 2026

  • Added new region: The City of Ramburg
  • New Instances: The Crimson Barracks & The High Inquisitor Chakram
  • Raised level cap to 25
  • Added new unique weapons gained from dungeons and rifts
  • Added a notification when collecting a blue orb during a Blue Orb activity
  • New weapon upgrade rank UI
  • Improved player synchronization (player movement should be less choppy)
  • Spectator mode for dead player in group during dungeon
  • Added “hide item” in the apparence
  • Some visual effects from other players have been reduced (improving performance and readability)
  • DLSS has been added; it may improve performance on certain configurations
  • Various optimizations (client & server side)
  • Horn of the Wind
  • Fixed Ram Trap rank 3 damage values
  • Fixed Thrill of the Hunter not applying to all enemies when using skills that hit multiple targets
  • Ramulus & Ramus
  • Fixed Inner Peace not displaying the amount of shield provided
  • Fixed Inner Peace rank 3 effect triggering at rank 1
  • Fixed Blind Breakthrough damage displayed on the skill tooltip
  • Gorgon Ratsay’s Toothpick
  • Fixed final combo attack sometimes failing to deal damage
  • Fixed Eruption rank 2 cooldown reduction not working
  • Fixed Swirling Embers not triggering Heart of the Furnace
  • Ghost Clams of the Low Tide
  • Fixed Tidal Totem healing twice on every trigger
  • Fixed telegraph disappearing during the Eruption skill
  • Fixed VFX during Fire Blast appearing only for the first hit
  • Fixed missing text on the Melting status effect
  • Fixed new golems not spawning if the player does not destroy the shield
  • Fixed the exploding golem before the boss not being able to be sent onto the platform
  • Queen Honeyzabeth
  • Sponge Blob
  • Fixed dead party members not receiving credit for a boss kill
  • Fixed weapons remaining visible during flight
  • Fixed ally characters not leaving the dungeon when they should have
  • Fixed Scrap system incorrectly calculating the inventory space required when scrapping
  • Fixed players occasionally being teleported back to the starting beach
  • Fixed ally banners not updating correctly when changing gear while in a party
  • Fixed slime animations
  • SFX - Fixed various audio issues
  • Fixed critter names displayed when capturing one
  • Fixed issues with plural words
  • Fixed Job Trainer text display for Japanese and Chinese
  • Fixed some Japanese text not displaying in the correct font
  • Fixed overlapping text for items
  • Achievements - Some may not trigger as expected
  • Assets - Some fountains may not be displayed
  • Microsoft - Smart App control is flagging Farever incorrectly. Check on your computer to bypass it.
  • Linux/Steamdeck - Proton version under Proton 10 no longer supported, be sure to update it
  • Missing some localization
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