Fellowship Patch Notes

Patch 2026-08-07 August 7, 2026

  • Chief Rebel Devs
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Patch 0.4.2.0 July 8, 2026

# Fellowship Patch Summary ## Balance ### Stamina and Health - **Stamina on item level 315+ items** increased by 50%, granting approximately 26% increased maximum health for all heroes except Tanks - **Meiko, Xavian, and Helena** Health gained per Stamina point reduced by 10%, resulting in approximately 14.5% maximum health increase overall (compensating for the universal Stamina buff focused on DPS and Healers) ### Shield Adjustments Multiple shields now take **50% reduced damage**: - **Emerald Gem Bonus** absorb reduced to 5% / 15% max health (was 10% / 30%) - **Defensive Trait absorb** damage reduction added - **Eira, the Winter Witch's Boon** absorb reduced to 25% of max health (was 50%), but retains 50% damage reduction - **Necklace Defensive Attunement** absorb reduced by 50% for all heroes ### Meiko - All ability damage except one increased by **30%** - One ability now performs **5 hits over 1.0 seconds** (was 6 hits over 1.5 seconds) and triggers Global Cooldown - **AoE ability** now hits up to 40 enemies per tick (was 19) - **Talent** chance reduced to 25% (was 50%) but now scales with Haste; kick damage increased to 100% (was 60%) ### Ardeos - **Bleed damage** increased by **30%** - **Haste scaling** reduced to 0.5% damage per 1% Haste (was 1% per 1
  • With this change, \ now deal Physical damage.
  • \ now deals Magic damage.
  • The amount of Stamina found on item level 315+ items has been increased by 50%. This amounts to approximately 26% increased maximum health for all heroes (except Tanks, more on this below).
  • The intention with this change is to grant healers a little more room to breathe and react to damage, in Eternal specifically.
  • For Meiko, Xavian, and Helena, the amount of Health gained from each point of Stamina has been reduced by 10%. The changes to Stamina are not focused primarily on making any big changes to Tank’s - rather it is focused on DPS and Healers. As such, we have compensated the increase of Stamina found on 315+ items by reducing the amount of health Tanks gain from each point of Stamina.
  • The sum of these changes equate to an approximate 14.5% increase of maximum health for Meiko, Xavian, and Helena.
  • Emerald Gem Bonus \ now grants 5% / 15% max health absorb (was 10% / 30%) Damage dealt to the shield is now reduced by 50% (was not reduced before).
  • Defensive Trait \ absorb values are unchanged. Damage dealt to the shield is now reduced by 50% (was not reduced before).
  • This results in a 100% increase to the effectiveness of its shields.
  • Eira, the Winter Witch’s Boon now grants an absorb equal to 25% of max health (was 50%) Damage dealt to the shield is now reduced by 50% (was not reduced before).
  • Note: The boon still grants the player 50% damage reduction as it always has in addition to the above change.
  • Necklace Defensive Attunement \ absorb value has been reduced for all heroes by 50%. Damage dealt to the shield is now reduced by 50% (was not reduced before).
  • All Meiko’s ability damage except \ has been increased by 30%.
  • \ now performs a total of 5 hits over 1.0 seconds (was 6 hits over 1.5 seconds) - the final hit is still a heavy hit like before.
  • \ now triggers a Global Cooldown. This allows Meiko players to comfortably queue up the next builder ability without being worried they may interrupt \ channel too early and miss out on the final hit.
  • \ itself is still off the Global Cooldown, as it has always been.
  • \ now hits up to 40 enemies with each tick (was 19).
  • Talent \ now grants a 25% chance (was 50% chance) to have \ perform an additional kick for 100% of the power (was 60% of the power). The chance is now increased by your Haste.
  • For clarification: if you have 20% Haste, the chance is increased by 20% for a resulting 30% chance to trigger.
  • Fixed an issue with \ causing it to sometimes not apply the new absorb on the target.
  • \ bleed damage has been increased by 30%.
  • \ now increases the damage of relevant abilities by 0.5% for every 1% Haste you have (was 1% for every 1% Haste you have).
  • Talent \ now clarifies on tooltip that the damage of \ gains the benefit of \
  • Talent \ now gains the benefit of \ . The tooltip has been updated to reflect this change.
  • Fixed an issue causing \ reapplications to reset the tick timer on the bleed effect, causing no ticks to happen while the bleed was being reapplied repeatedly to the same targets.
  • Talent \ no longer double-dips from % damage bonuses. This was an unintended interaction that caused \ to deal much more damage than intended in certain situations where the player had buffs or effects that increase damage with a percentage.
  • Fixed an issue causing the Major Trait \ to sometimes take Mara out of \ when her damage over time effects triggered it.
  • Talent \ now deals 25% Strength damage (was 20% Strength damage] and deals 150% more damage per stack of \ consumed (was 170%). In summary, Bloodcraze damage has been increased by approximately 10%.
  • Talent \ damage bonus to \ direct damage has been reduced to 10% (was 30%). \ was slightly overloaded in value for its 2 point cost.
  • Talent \ now deals reduced damage beyond 8 targets (was 5 targets).
  • Talent \ radius increased by 40%.
  • The Legendary \ now additionally grants +100% critical strike chance to \ when striking enemies above 80% health.
  • The Talent \ now allows for up to 2 stacks of each \ proc to be held at any one time. The proc now has a 20 second duration.
  • Fixed an issue causing \ to still increase the tick rate by 20%. Now properly grants 30% tick rate to all Ardeos’ damage over time effects.
  • Fixed an issue causing \ reapplications to reset the tick timer on the damage-over-time effect, causing no ticks to happen while \ was being reapplied repeatedly to the same targets.
  • \ now apply 5 stacks (was 3) of \ to the main target and 2 stacks (was 1) to up to 2 additional targets.
  • \ damage has been increased by approximately 41%.
  • \ ricochets now deal 50% of \ power (was 70%).
  • \ damage has been reduced by 5%.
  • \ chance to cause \ to \ has been increased to 25% (was 20%).
  • \ that \ when triggered by \ now deal damage to up to 40 enemies (was 12). The damage is reduced beyond 12 targets.
  • \ that \ now still deal the normal \ damage to the main target, and the \ damage is only dealt to other enemies near the target. This change causes \ triggered by \ to always deal its full damage to the main target without any reductions as a result of target count.
  • \ damage has been reduced by 3%.
  • \ damage has been reduced by 3%.
  • \ damage has been reduced by 20%.
  • The Legendary \ now increases the base duration of \ by 3 seconds (was 2 seconds).
  • The Legendary \ now increases damage you deal by 8% per stack (was 10%).
  • All Vigour’s ability damage has been increased by approximately 15%.
  • \ amount of \ cleanse has been increased by 37.5%, while the healing multiplier has been reduced to 200% (was 275%). This equates to the same raw healing output, but with a larger portion of \ being cleansed per cast.
  • The amount of Mana replenished when cleansing \ with \ and \ has been increased by 400%.
  • \ no longer pauses Aeona’s ability cooldowns as part of its effect.
  • Fixed an issue causing \ reapplications to reset the tick timer on the damage-over-time effect, causing no ticks to happen while \ was being reapplied repeatedly to the same targets.
  • \ healing has been increased by 20% and it now applies 30% of the healing as Stagger on the target (was 35%).
  • \ Mana Cost has been reduced to 67 (was 88).
  • The Talent \ now has a 25% chance to trigger (was 20% chance).
  • The Talent \ has been redesigned with a new payoff effect. Once you reach 100 stacks, your next \ that removes \ from a player also grants that player 12% Damage Reduction for 15 seconds. \ no longer interacts with Flash Revision, and no longer applies additional healing.
  • The Talent \ now stacks up to 10 times (was 5) and the Mana gain has been reduced to 1.3% of your maximum Mana per stack (was 1.5%).
  • \ absorb value increased by 25%. Damage dealt to \ shield is now reduced by 50% (was 65%).
  • \ now reduces damage taken by 15% (was 10%).
  • Talent \ now deals 16% of the remaining damage to nearby enemies (was 12%).
  • Fixed an issue with the Talent \ causing the absorb limit to not be increased by Expertise.
  • The Legendary \ buff duration has been increased to 18 seconds (was 12 seconds).
  • Aeona’s \ no longer generate 30 Chrona. Now grants 1 stack of \ for 12 seconds, causing your next Chrona Spender to have no cost. You can have up 3 stacks of \ at any one time.
  • \ can now hold up to 60% of a player’s maximum health in \ (was 50%).
  • The Talent \ now clears Stagger equal to 10% of the target’s maximum health (was 7.5%) over 4 seconds (was 5 seconds).
  • The Talent \ now has the correct name in damage meters.
  • The Talent \ now creates an absorb for 25% of any overhealing caused (was 50%) up to a maximum absorb of 15% of the target’s maximum health (was 30%). Damage dealt to \ shield is now reduced by 50% (was not reduced before).
  • Fixed an issue with the Talent \ causing the absorb limit to not be increased by Expertise.
  • Sylvie’s \ aura has been reduced to grant 25% maximum health to allies (was 30%). This reduction is to adjust for the universal increase to all hero health pools due to the Stamina increases on items.
  • Fixed an issue causing \ reapplications to reset the tick timer on the heal-over-time effect, causing no ticks to happen while \ was being reapplied repeatedly to the same target.
  • Talent: \ absorb value reduced by 29%. Damage dealt to \ shield is now reduced by 50% (was 30%).
  • The Legendary \ now applies absorbs on allies equal to 50% of any overhealing caused by \ (was 75%) up to a maximum absorb value equal to 1000% of your intellect (was 1602%). Damage dealt to the absorb created by The Legendary \ is now reduced by 50% (was 20%).
  • Fixed an issue with the Legendary \ causing the absorb limit to not be increased by Expertise.
  • \ set bonus is no longer triggered by non combat abilities such as mounting.
  • \ now increases MainStat by 5% (was 4%) and heals a player who dips below 20% health for 40% of their maximum health (was 35%).
  • Heroic Trait \ no longer triggers off of Crowd Control abilities.
  • Defensive Trait \ will now attempt to save your life if the damage brings you below zero health.
  • Defensive Trait \ PPM has been increased to 3.3 (was 2.8) and the PPM now scales with Haste.
  • Defensive Trait \ now grants 2.5% / 4.7% / 7% / 9.3% more health from stamina (was 2% / 3.8% / 5.6% / 7.4%).
  • Defensive Trait \ now heals the lowest player for 60% / 116% / 172% / 228% MainStat per stack (was 30% / 58% / 86% / 114%).
  • Defensive Trait \ shield now takes 50% reduced damage. (was not reduced before).
  • Defensive Trait \ PPM has been increased to 1.0 (was 0.8).
  • Defensive Trait \ PPM has been increased to 1.5 (was 1.4).
  • Defensive Trait \ now stacks to a maximum of 3 stacks on all four ranks. Each rank now instead increases the damage reduction granted as follows 2% / 3% / 4.5% / 6%.
  • Defensive Trait \ now gains 1 stack every 4 seconds in combat (was every 8 seconds).
  • Major Trait \ now carries over a portion of its duration when refreshed while still active.
  • Major Trait \ is no longer triggered by damage or healing events caused by Traits.
  • Major Trait \ is now only triggered by offensive, targeted abilities.
  • Fixed an issue with \ causing it to also accelerate the duration of effects applied by \ . Now only accelerates the cooldowns, as intended.
  • \ now carries over a portion of its duration when refreshed while still active.
  • \ damage and healing has been increased by 20%.
  • The absorb value granted by \ has been reduced for all heroes by 50%. Damage dealt to \ shield is now reduced by 50% (was not reduced before).
  • \ has a new icon.
  • \ has been renamed to \ and has a new icon.
  • \ has a new icon.
  • \ has a new icon.
  • \ has a new icon.
  • \ has been renamed to \ and has a new icon.
  • \ has been renamed to \ and has a new icon.
  • \ has a new icon.
  • \ has a new icon.
  • \ has a new icon.
  • \ has a new icon.
  • We have seen fewer than we would like. The drop chance is now 5x higher for all 3 variants.
  • \ ability \ was incorrectly set to Magic Damage. Now deals Physical Damage as intended.
  • Talent \ no longer reduces cooldown of \ per \ hit. Now reduces the cooldown of \ by 1.5 seconds per cast. \ reduce the cooldown of \ by 3.0 seconds per cast.
  • \ now deals reduced damage beyond 12 targets (was 10).
  • The Legendary \ now causes \ to deal 100% more damage to the main target, in addition to its existing effects.
  • The Legendary \ now gains 0.25 seconds duration per \ cast (was 0.5 seconds).
  • Fixed an issue causing \ reapplications to reset the tick timer on the damage-over-time effect, causing no ticks to happen while \ was being reapplied repeatedly to the same targets.
View full patch notes ↗

Patch 0.4.1.0 July 2, 2026

## Balance ### Damage Increases - **Multiple abilities** across all characters have received 10-21% damage buffs, including general ability damage increases for **Meiko** (15%) and **Vigour** (30%) ### Character-Specific Changes **Hemotoxin:** Reverted to **Season 2 design** with agency improvements. Basic attacks, abilities, and special moves now apply **Agility poison** stacks (20% damage every 1.5 seconds over 9 seconds). Using abilities on poisoned targets consumes stacks and converts bleed damage to poison damage for nearby enemies, scaled by combo points spent. **Wildfire:** Fixed to properly affect damage over time effects. Tick rate increase talent adjusted to 30% (was 20%). **Meiko:** All ability damage increased 15%. **Taunt ability** now grants large threat when enemies enter its area, with adjustments to threat maintenance. A talent now grants **Wind Damage** when pulsating instead of other damage types. Fixed issues with damage reduction expiration and negative Armor bugs. **Rime:** Cooldown reduced to 60 seconds (was 120 seconds) to make **Ice Blitz** maintenance easier during progression while preserving the fun gameplay loop. **Vigour:** All ability damage increased 30%. **Season 2 Barrier** returns, granting 10% damage reduction for 20 seconds after expiration or removal. **Overcharge Mechanic:** Delay increased to 0.3 seconds (was 0.15s) with cast time reduced to 1.2 seconds (was 1.5s) to reduce unintended casts. Players can queue the next cast by holding buttons during other casts to avoid the delay. ### Multi
  • \ damage has been increased by 15%.
  • Talent \ now increases the damage of your next \ by 12% per stack (was 10%).
  • Talent \ has been changed back to its Season 2 design. We received feedback and agreed that the new \ felt very passive and had very little agency. As such we have returned to the prior version of Hemotoxin with some adjustments.
  • Your \ , \ , and \ have a \ to apply 1 stack of \ to the target. causing it to take 20% Agility poison damage every 1.5 seconds over 9 seconds.
  • Using \ on a target afflicted with \ consumes 1 stack, instantly dealing 100% of \ bleed damage to the target and 67% of \ bleed damage to other nearby targets as poison damage.
  • The damage is affected by the amount of combo points spent on the \ that triggers \ .
  • \ area damage is reduced beyond 1 target.
  • The Legendary \ now has the \ performing a 6-combo point \ at 100% power (was 50% power).
  • The Legendary \ now deals 28% of the damage over 6 seconds (was 25%).
  • \ damage has been increased by 21%.
  • \ damage has been increased by 15%.
  • Fixed an issue causing Wildfire to have no effect on the damage over time effects from \ , \ , \ , and \
  • \ now increases the tick rate of Ardeos’ fire damage over time effects by 30% (was 20%).
  • Fixed an issue with the Legendary \ that caused it to only deal damage to a maximum of 10 enemies upon exploding.
  • The Legendary \ has been adjusted Now has a 20% chance to spawn a \ in place of a \ (was 10% chance)
  • The \ now deals 900% \ damage to the main target and 100% \ damage to enemies near your target. (was 1000% \ damage to all targets).
  • Blessing The Vehement
  • The Legendary \ now interacts with Helena’s \ mechanic as intended, causing the free \ to reduce the cooldown of \ as expected.
  • All Meiko ability damage has been increased by 15%.
  • Fixed an issue causing \ to sometimes not grant the correct amount of damage reduction upon expiring naturally.
  • Fixed an issue causing \ talent to sometimes grant negative Armor to Meiko.
  • \ now grants Meiko a large amount of threat when enemies enter the \ area of effect, while still holding all threat for its duration unless an enemy is manually taunted. This adjustment makes sure Meiko has some breathing room to catch up on threat once the \ is destroyed or expires.
  • Talent \ now deals Wind Damage when pulsating.
  • The Legendary \ now additionally grants 20% increased Wind Damage while equipped.
  • Fixed an issue causing \ triggered by his \ to not grant him the \ buff.
  • Talent \ damage is now reduced beyond 5 targets (was 8).
  • Talent \ now deals 50% of its damage to other nearby enemies (was 35%), and its damage is now reduced beyond 5 targets (was 12 targets).
  • Talent \ damage is now reduced beyond 1 target (was 3).
  • Talent \ damage bonus per stack of \ consumed increased to 170% (was 130%).
  • New Legendary \ (wrist slot) Your \ grants you \ , increasing the damage of your next \ by 20%.
  • The damage bonus to \ is further increased by 2% for every stack of \ that was consumed.
  • \ also causes your next \ to instantly spawn up to 10 \ , and then up to 10 \ again every 2 seconds over 8 seconds, based on the amount of \ stacks that were consumed.
  • \ damage has been increased by 15%.
  • \ now deals reduced damage beyond 8 targets (was 5 targets).
  • \ damage has been increased by 15%.
  • \ damage has been increased by 15%.
  • Talent \ now increases \ damage by 65% for every unique enemy it hits other than your main target (was 50%).
  • Talent \ no longer grants the additional passive 10% increased damage to \ .
  • Talent \ now adds 3 additional bounces to \ (was 2).
  • Talent \ now has a 35% chance to trigger (was 25%) and now increases the damage of your next \ or \ by 150% (was 250%).
  • The Legendary \ now additionally causes \ to generate 50% more Fury.
  • \ cooldown has been reduced to 24 seconds (was 30 seconds).
  • \ damage has been increased by 15%.
  • \ damage now always deals its full damage to the main target, even when hitting multiple targets (had reduced damage beyond 1 target on all targets, including the main target).
  • \ damage to enemies other than the main target is still reduced beyond 1.
  • The Legendary \ now increases damage taken by the target by 7% for each application of \ that is active on them (was 6%).
  • \ damage has been increased by 10%.
  • \ has had its cooldown reduced to 60 seconds (was 120 seconds). Rime is currently too reliant on maintaining Ice Blitz via Cascading Blitz to deal damage. We have received significant feedback on this gameplay loop being a fun way to play Rime so we have opted to make this setup easier to pull off, even during early character progression, instead of nerfing the overall power of the setup.
  • Talent \ chance to trigger 1 additional free \ increased to 18% (was 15%) and chance to trigger 2 additional free \ increased to 9% (was 7%).
  • Talent \ damage has been increased by 8%.
  • Talent \ now deals 30% of its damage to enemies near the target (was 20%).
  • Talent \ now has a 7% chance per tick to conjure a free \ upon the target (was 6%).
  • Talent \ now increases critical strike chance of your next spender by 20% (was 15%).
  • Talent \ \ damage has been reduced to 40% of \ damage (was 45%).
  • \ damage has been reduced to 40% of \ damage (was 45%).
  • Talent \ now has a 20% chance to trigger (was 17%).
  • Fixed an issue with the Talent \ that was causing it to not apply the 20% damage bonus to \
  • The Legendary \ now increases the damage of your next \ by 30% per stack (was 20%).
  • \ damage has been increased by 10%.
  • \ damage has been increased by 20%.
  • \ damage has been increased by 20%.
  • \ damage has been increased by 40%.
  • \ damage has been reduced by 5%. Slight reduction to the power of \ is to compensate for \ builds having disproportionally more access to Multishots.
  • All Vigour ability damage has been increased by 30%.
  • \ from season 2 has returned. Once \ expires or is removed from a player they gain \ for 20 seconds, reducing all damage they take by 10%.
  • Overcharging with the \ mechanic now has a 0.3 second delay before the cast behind (was 0.15s) and the cast time has been reduced to 1.2 seconds (was 1.5 seconds). This helps cause less unintended casts of Overcharge.
  • You can queue the next Overcharge cast by holding down the appropriate button during any other casts or during global cooldown to avoid the 0.3 second delay. For example by holding \ down while \ is being casted.
  • \ now takes 65% reduced damage (was 25%) and its absorb value has been reduced by 50%. This change will make \ slightly stronger than before, but with a smaller absorb value - to help clean up the health bars from being enveloped completely in absorbs.
  • \ cooldown has been increased to 20 seconds (was 15 seconds).
  • \ direct damage has been increased to the equivalent of 3 ticks of Soulbrand (was 2 ticks)..
  • Talent \ now deals 12% of the damage that was remaining in the effect upon an enemy’s death (was 25%).
  • \ duration has been increased to 5 seconds (was 4 seconds). This also affects the duration of the talent \ , increasing it to 5 seconds as well (was 4 seconds).
  • Talent \ absorb duration has been increased to 12 seconds (was 8 seconds).
  • Talent \ absorbs can now stack up to maximum absorb value equal to 1800% Intellect (was 2400%).
  • Talent \ absorb clean up. The balancing changes above result in a slight reduction to \ power. In addition, we are now shrinking the absorb value and instead granting it 50% damage reduction - in order to clean up the health bars from being enveloped in absorbs.
  • \ now creates a shield with absorb equal to 50% of the healing done by \ (was 100%), up to a maximum of 900% Intellect.
  • The shield from \ now takes 50% reduced damage (was taking full damage).
  • Talent \ now causes your next \ to be empowered and free at 3 stacks (was 4 stacks).
  • The Legendary \ now allows you to hold up to 3 stacks maximum (was 2 stacks maximum).
  • The Legendary \ now increase the damage of \ by 50% (was 20%).
  • The Legendary \ now also grant 5% increased maximum health to players with an active \ on them.
  • Overcharging with the \ mechanic now has a 0.3 second delay before the cast behind (was 0.15s) and the cast time has been reduced to 1.2 seconds (was 1.5 seconds). This helps prevent some unintended casts of Overcharge by increasing the hold time required before the Overcharge cast is triggered..
  • You can queue the next Overcharge cast by holding down the appropriate button during any other casts or during global cooldown to avoid the 0.3 second delay. For example by holding \ down immediately after pressing \ .
  • Fixed an issue causing the Talent \ to not properly apply its stun effect on targets when casting \ while the proc was active.
  • Fixed an issue causing Bad Luck Protection to not work as intended for \ .
  • When Scrapping \ , players will now receive the following: A reasonable amount of Gold.
  • 1x Arcane Aether
  • 1x Legends Godstone
  • 1x Epic Souldust
  • 1x Legendary Souldust
  • Added a new title ‘Champion of Xul’ for players who complete the Pinnacle Dungeon on Nightmare Difficulty.
  • Fixed an issue where the Seasonal challenge Avatar and Title had the wrong unlock criteria.
  • Fixed an issue on the Hero Sheet and Player Profile widget where the Player Mastery information was showing a white box.
  • Fixed an issue where the party loot list at the end of dungeons was being pushed off the right-hand-side of the screen.
  • Fixed an issue where the UI would get out of sync with the backend once a player relogs during a session, causing upgraded, or scrapped items to appear unchanged.
  • Fixed various typos and errors in text across tooltips and information windows referring to concepts from earlier seasons.
  • Updated Localization text across all languages.
  • Removed \ from the Hero Sheet’s Dungeon Records as the dungeon cannot earn the player Dungeon Score so was causing confusion.
View full patch notes ↗

Patch 0.4.0.7 July 1, 2026

# Fellowship Patch Summary ## Balance - **All Difficulties** — no longer dispellable and now has a 20 second duration (was infinite) - **Nightmare** — now takes 35% of all damage dealt to it (was 20%) - **Health** — reduced by 20% - **Damage** — reduced by 20% ## Bug Fixes - **Runes** — received updated visuals to better communicate success/fail criteria for each rune - **Multiple hits** — will no longer catapult targets to the sky ## Overall Several nerfs to core mechanics and enemy capabilities have been balanced by bug fixes addressing rune clarity and physics interactions.
  • All Difficulties \ is no longer dispellable and now has a 20 second duration (was infinite).
  • \ runes have received updated visuals to better communicate success / fail criteria for each rune.
  • Nightmare \ now takes 35% of all damage dealt to the \ (was 20%).
  • \ health has been reduced by 20%.
  • \ will no longer be catapulted to the sky by multiple \ hits.
  • \ damage has been reduced by 20%.
View full patch notes ↗

Patch 0.4.0.6 June 29, 2026

  • \ damage has been increased by 15%.
  • \ damage has been increased by 15%.
  • All hero ability damage has been increased by 8%.
  • \ healing and \ healing has been increased by 8%.
  • \ damage now deals reduced damage beyond 8 targets (was 5).
  • Talent \ duration has been increased to 18 seconds (was 8 seconds).
  • Talent \ damage has been increased by 8%.
  • Talent \ now heals for 30% of damage dealt (was 20%).
  • The Legendary \ now has a 25% chance to trigger a double strike (was 20%).
  • Talent \ now increases the Direct Damage of \ by 30% (was 10%).
  • Talent \ will now properly account for its damage increase into \ and \ .
  • Talent \ proc will no longer be removed if canceled out of casting \ or \ .
  • \ distance has been reduced to 1000 range (was 1500).
  • The \ now have a trail of 1100 length that counts as “touching the vessels”. Aeona and Ardeos were able to completely ignore the \ by teleporting through them. This is no longer possible without taking damage from them.
  • The new trail is not active during the Labyrinth Phase.
  • The \ will no longer spawn after players gain \ by clicking the \ . They now spawn on a timer throughout the encounter regardless of how players interact with the \ .
  • The \ now share 25% of all damage taken with \ .
  • The \ are now immune to \ .
  • \ can now be used on items of \ rarity.
  • Found an issue with \ set bonus causing the Gem Power bonus to not be applied properly sometimes. Note: Unequip and equip your \ items if you notice the issue is still happening once you enter the game.
  • Fixed an Issue where Eternal 45 Heart of Tuzari did not have Dungeon Modifiers
  • Fixed an Issue where completing \ on Hard was not unlocking the \ reward.
View full patch notes ↗