Scaled damage will now apply to most abilities, leading to a better balance. There might still be a few that are not scaled properly, we are looking at at feedback to identify any edge cases that are still problematic.
The character sheet and inspect window show your real, unscaled stats. Stats no longer appear red as if something had lowered them (was only noticeable to health because the live version is scaling damage scale, and that's not a stat players can see).
Heals now restore the same share of a player’s health whatever their item level. A healer can heal both geared and lower item level players effectively.
Shields follow the same rule as heals. Shields based on max health always give the stated share of the target’s health. Shields applied to lower item level players no longer give almost no absorb.
Enchants now show their correct ranks.
Fixed an issue where \ granted 20% Damage Reduction without the Legendary effect equipped. This bonus now only applies with the Legendary.
Fixed an issue with Damage Meter comparing players' damage dealt to mobs with different scaling. A higher geared player’s mobs have more HP, so they appear to do far more damage than lower geared players. Everyone’s damage is now shown in your own scaling, so the percentages reflect what each player actually contributed.
Vigours \ in combination with the talent \
Forgotten Champion \
Raging Razorback \
Spear Centurion \
Thornclaw Grizzly \
Feral Spiritclaw \
Updated Pinnacle Dungeon to no longer have timers
Fixed an issue where Pinnacle Dungeons were not triggering Advanced enemy mechanics for higher difficulties.
Fixed an issue where crafting weapons with Bloodstones gave incorrect attunement tree and the weapon ability.
Adjusted crating recipes Eternal Resources reduced from 30 Marks to 8 Marks.
Gems cost reduced from 10 Marks to 3 Marks.
Pick 1/3 Crafting reduced from 5 to 3 Materials
Combining Gems reduced from 1/3/5 Cost to 1/2/3 Cost.
Increased Drop chance increased to 100% just after halfway through Eternal
Added additional Seasonal Challenges to ensure there is enough resources to unlock all skins and titles during the event.
Updated the Dungeon Rating requirements for the Hero Challenges to ensure all are achievable after the update to Eternal.
Fixed an issue where Legendary Items unlocked in the Hero Challenges gave the impression of a different item-level than what was dropped.
We’re still looking at an issue where legendary items with multiple stacks are not behaving correctly. We have no ETA on a fix at the moment.