Fellowship Patch Notes

Patch 0.4.0.3 June 26, 2026

  • Fixed an issue causing the Necklace Attunement “The River” to block Gunde from being able to use abilities for a few seconds when using his \ ability.
  • Fixed an issue causing the Necklace Attunement \ to block Elarion from being able to use abilities for a few seconds when using his \ ability.
  • Fixed an issue causing Helena’s \ to cause \ to reduce the cooldown of \ by 10 seconds. It is now properly being reduced by 6 seconds when using \ , as intended.
  • Minions spawned by Bosses no longer trigger \ upon death.
  • Fixed an issue where scores were not being registered in some cases.
  • Fixed an issue in the flow when linking accounts through web browser.
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Patch 2026-06-25 June 25, 2026

  • \ and \ now grant 2 seconds of cooldown reduction to \ and \ (was 1.5 seconds).
  • \ now grants 10 seconds of cooldown reduction to \ , \ , \ , and \ (was 6 seconds).
  • Helena’s \ now grant 1.2 Spirit Points (was 1.0).
  • Fixed an issue causing the talent \ to always grant the +10% damage applied to rend. Now only grants the bonus when \ is active.
  • Fixed an issue causing the Sapphire Gem Bonus \ to sometimes not apply properly to players.
  • Fixed an issue where players who were overtime were getting incorrect Dungeon Score.
  • The damage of the \ projectiles has been reduced by approximately 51%
  • \ damage has been increased by 100%.
  • \ now gains 2% damage per tick cumulatively (was 10%).
  • \ was sometimes not dealing damage. Now properly tick every 1 second while players stand in it.
  • \ now slows players by 40% (was 20%).
  • \ direct damage was increased by approximately 50%.
  • The \ in the \ encounter has been adjusted. Auto Attack damage was increased by 10%
  • To clarify, The \ upgrade any item (even a Rare item level 45 item) to item level 315, turns it into Regal rarity, and Tempers it 3x (normal), 5x(Major), 8x(Ultimate) times.
  • \ can not be used on Regal 315 items.
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Patch 0.4.0.2 June 24, 2026

  • Fixed an issue causing Gunde’s \ to spawn in unintended positions. Example: On \ in \ , the \ would sometimes spawn down on the beach below the ship.
  • Xul’vorith becomes empowered when their victory is at hand, causing him to \ while there are less than 4 players alive, granting him 25% increased damage. This stacks the more players that are missing.
  • This is removed if dead players are revived and a total of 4 players are alive again.
  • \ final phase damage has been reduced by 75%.
  • The \ in the \ encounter has been adjusted. Auto Attack Speed was increased by 30%
  • Auto Attack damage was increased by 31%
  • \ now has a 12 second cooldown (was 5).
  • \ now has a duration of 20 seconds (was 5 seconds) and increases damage taken by 2% per stack (was 1%).
  • \ pools created from \ now persist for the rest of the encounter.
  • All \ health has been reduced by 10%.
  • \ health has been reduced by 10%.
  • \ health has been reduced by 10%.
  • \ health has been reduced by 15%.
  • \ ability \ damage was reduced by approximately 55%.
  • \ ability \ now properly applies its much longer \ when stopped by a player using their \ ability.
  • \ ability \ Initial Cooldowns and Cooldowns have been adjusted.
  • \ ability \ damage has been increased by 100% The old version of their \ had 100% critical strike chance. This adjustment sets the damage back to its intended level.
  • Weapon Traits and Necklace Attunements now show the correct Gold Price and can now be unlocked as expected.
  • The average group power level now needs to be higher for the Game Finder to suggest the higher difficulty choices in a League. This has been adjusted to make sure players who enter a new league for the first time are not instantly thrown into the Capstone Dungeon.
  • The highest difficulty option will now provide players with a choice of a Difficulty 2, Difficulty 3, and the Capstone Dungeon (was Difficulty 3, 3, capstone) - to grant players the choice to pick a lower difficulty if they so choose.
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Patch 2026-06-23 June 23, 2026

  • Finding gear should feel exciting.
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Patch 0.4.0.1 June 23, 2026

  • We have fixed a bug causing players to be unable to enter the Pinnacle Dungeon after successfully matchmaking.
  • Fixed an issue blocking players from being able to progress to the next league correctly in the Game Finder.
  • When a player receives a \ in the end-of-dungeon-chest, it will now be in addition to any other items that would have dropped in that chest.
  • Talent - \ Fixed a bug causing \ to sometimes fail to grant the proc and critical strike chance bonus - resulting in it only gaining a cooldown reset.
  • Talent - \ Fixed an issue causing \ to only deal damage 2 times, instead of the intended 3 times - causing it to deal 33.4% less damage than it should on each use.
  • Talent - \ Fixed a bug causing \ to only function once per Gunde’s lifetime (it would not proc again until after Gunde had died, or loaded into another dungeon).
  • Talent - \ Can now reduce the cooldown of \ no more than 3 seconds maximum on each cast of \ (was unlimited, causing it to scale unreasonably in high target count fights).
  • Legendary - \ \ now stacks up to 3 times on enemies (was 2 times), for a total of 30% increased damage taken from Elarion (was 20%).
  • Talent - \ When \ is used against an enemy, it now deals 50% more damage to the main target (was 30%) and the additional bolts deal 40% of normal power (was 30%).
  • When \ is used to heal an ally, now also cleanses \ equal to 3% of the target’s maximum health with every bolt (was 2%).
  • Talent - \ Now cleanses \ equal to 1.5% of the target’s maximum health every 1 second for 5 seconds (was 1%).
  • Fixed a bug causing \ Rank 1 to grant 105% chance to grant 1 Spirit Point upon using a \ ability. Now at the intended 5% chance, as stated in the tooltip.
  • Fixed a bug causing the \ in Heart of Tuzari to get stuck in idle behavior after having been interrupted, if a player positioned themselves within melee range of it.
  • Fixed a bug with \ \ ability, causing it to always deal damage to the player even when not standing in other player’s “lines” during the \ phase.
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