Fixed an issue causing the Necklace Attunement “The River” to block Gunde from being able to use abilities for a few seconds when using his \ ability.
Fixed an issue causing the Necklace Attunement \ to block Elarion from being able to use abilities for a few seconds when using his \ ability.
Fixed an issue causing Helena’s \ to cause \ to reduce the cooldown of \ by 10 seconds. It is now properly being reduced by 6 seconds when using \ , as intended.
Minions spawned by Bosses no longer trigger \ upon death.
Fixed an issue where scores were not being registered in some cases.
Fixed an issue in the flow when linking accounts through web browser.
\ and \ now grant 2 seconds of cooldown reduction to \ and \ (was 1.5 seconds).
\ now grants 10 seconds of cooldown reduction to \ , \ , \ , and \ (was 6 seconds).
Helena’s \ now grant 1.2 Spirit Points (was 1.0).
Fixed an issue causing the talent \ to always grant the +10% damage applied to rend. Now only grants the bonus when \ is active.
Fixed an issue causing the Sapphire Gem Bonus \ to sometimes not apply properly to players.
Fixed an issue where players who were overtime were getting incorrect Dungeon Score.
The damage of the \ projectiles has been reduced by approximately 51%
\ damage has been increased by 100%.
\ now gains 2% damage per tick cumulatively (was 10%).
\ was sometimes not dealing damage. Now properly tick every 1 second while players stand in it.
\ now slows players by 40% (was 20%).
\ direct damage was increased by approximately 50%.
The \ in the \ encounter has been adjusted. Auto Attack damage was increased by 10%
To clarify, The \ upgrade any item (even a Rare item level 45 item) to item level 315, turns it into Regal rarity, and Tempers it 3x (normal), 5x(Major), 8x(Ultimate) times.
Fixed an issue causing Gunde’s \ to spawn in unintended positions. Example: On \ in \ , the \ would sometimes spawn down on the beach below the ship.
Xul’vorith becomes empowered when their victory is at hand, causing him to \ while there are less than 4 players alive, granting him 25% increased damage. This stacks the more players that are missing.
This is removed if dead players are revived and a total of 4 players are alive again.
\ final phase damage has been reduced by 75%.
The \ in the \ encounter has been adjusted. Auto Attack Speed was increased by 30%
Auto Attack damage was increased by 31%
\ now has a 12 second cooldown (was 5).
\ now has a duration of 20 seconds (was 5 seconds) and increases damage taken by 2% per stack (was 1%).
\ pools created from \ now persist for the rest of the encounter.
All \ health has been reduced by 10%.
\ health has been reduced by 10%.
\ health has been reduced by 10%.
\ health has been reduced by 15%.
\ ability \ damage was reduced by approximately 55%.
\ ability \ now properly applies its much longer \ when stopped by a player using their \ ability.
\ ability \ Initial Cooldowns and Cooldowns have been adjusted.
\ ability \ damage has been increased by 100% The old version of their \ had 100% critical strike chance. This adjustment sets the damage back to its intended level.
Weapon Traits and Necklace Attunements now show the correct Gold Price and can now be unlocked as expected.
The average group power level now needs to be higher for the Game Finder to suggest the higher difficulty choices in a League. This has been adjusted to make sure players who enter a new league for the first time are not instantly thrown into the Capstone Dungeon.
The highest difficulty option will now provide players with a choice of a Difficulty 2, Difficulty 3, and the Capstone Dungeon (was Difficulty 3, 3, capstone) - to grant players the choice to pick a lower difficulty if they so choose.
We have fixed a bug causing players to be unable to enter the Pinnacle Dungeon after successfully matchmaking.
Fixed an issue blocking players from being able to progress to the next league correctly in the Game Finder.
When a player receives a \ in the end-of-dungeon-chest, it will now be in addition to any other items that would have dropped in that chest.
Talent - \ Fixed a bug causing \ to sometimes fail to grant the proc and critical strike chance bonus - resulting in it only gaining a cooldown reset.
Talent - \ Fixed an issue causing \ to only deal damage 2 times, instead of the intended 3 times - causing it to deal 33.4% less damage than it should on each use.
Talent - \ Fixed a bug causing \ to only function once per Gunde’s lifetime (it would not proc again until after Gunde had died, or loaded into another dungeon).
Talent - \ Can now reduce the cooldown of \ no more than 3 seconds maximum on each cast of \ (was unlimited, causing it to scale unreasonably in high target count fights).
Legendary - \ \ now stacks up to 3 times on enemies (was 2 times), for a total of 30% increased damage taken from Elarion (was 20%).
Talent - \ When \ is used against an enemy, it now deals 50% more damage to the main target (was 30%) and the additional bolts deal 40% of normal power (was 30%).
When \ is used to heal an ally, now also cleanses \ equal to 3% of the target’s maximum health with every bolt (was 2%).
Talent - \ Now cleanses \ equal to 1.5% of the target’s maximum health every 1 second for 5 seconds (was 1%).
Fixed a bug causing \ Rank 1 to grant 105% chance to grant 1 Spirit Point upon using a \ ability. Now at the intended 5% chance, as stated in the tooltip.
Fixed a bug causing the \ in Heart of Tuzari to get stuck in idle behavior after having been interrupted, if a player positioned themselves within melee range of it.
Fixed a bug with \ \ ability, causing it to always deal damage to the player even when not standing in other player’s “lines” during the \ phase.