Fellowship Patch Notes

Patch 0.5.1.0 October 28, 2026

  • Scaled damage will now apply to most abilities, leading to a better balance. There might still be a few that are not scaled properly, we are looking at at feedback to identify any edge cases that are still problematic.
  • The character sheet and inspect window show your real, unscaled stats. Stats no longer appear red as if something had lowered them (was only noticeable to health because the live version is scaling damage scale, and that's not a stat players can see).
  • Heals now restore the same share of a player’s health whatever their item level. A healer can heal both geared and lower item level players effectively.
  • Shields follow the same rule as heals. Shields based on max health always give the stated share of the target’s health. Shields applied to lower item level players no longer give almost no absorb.
  • Enchants now show their correct ranks.
  • Fixed an issue where \ granted 20% Damage Reduction without the Legendary effect equipped. This bonus now only applies with the Legendary.
  • Fixed an issue with Damage Meter comparing players' damage dealt to mobs with different scaling. A higher geared player’s mobs have more HP, so they appear to do far more damage than lower geared players. Everyone’s damage is now shown in your own scaling, so the percentages reflect what each player actually contributed.
  • Vigours \ in combination with the talent \
  • Forgotten Champion \
  • Raging Razorback \
  • Spear Centurion \
  • Thornclaw Grizzly \
  • Feral Spiritclaw \
  • Updated Pinnacle Dungeon to no longer have timers
  • Fixed an issue where Pinnacle Dungeons were not triggering Advanced enemy mechanics for higher difficulties.
  • Fixed an issue where crafting weapons with Bloodstones gave incorrect attunement tree and the weapon ability.
  • Adjusted crating recipes Eternal Resources reduced from 30 Marks to 8 Marks.
  • Gems cost reduced from 10 Marks to 3 Marks.
  • Pick 1/3 Crafting reduced from 5 to 3 Materials
  • Combining Gems reduced from 1/3/5 Cost to 1/2/3 Cost.
  • Increased Drop chance increased to 100% just after halfway through Eternal
  • Added additional Seasonal Challenges to ensure there is enough resources to unlock all skins and titles during the event.
  • Updated the Dungeon Rating requirements for the Hero Challenges to ensure all are achievable after the update to Eternal.
  • Fixed an issue where Legendary Items unlocked in the Hero Challenges gave the impression of a different item-level than what was dropped.
  • We’re still looking at an issue where legendary items with multiple stacks are not behaving correctly. We have no ETA on a fix at the moment.
View full patch notes ↗

Patch 2026-10-23 October 23, 2026

  • Patch Notes: Update 0.5.0.0
  • Campfire Checkpoint: October 22
  • Campfire Checkpoint: October 2
View full patch notes ↗

Patch 2026-10-22 October 22, 2026

  • Adventure and Eternal remain separate queues, with separate saved settings.
  • You can select options that each Hero has unlocked.
  • A Hero that hasn’t unlocked Eternal can’t join your Eternal queue selection.
View full patch notes ↗

Patch 0.5.0.0 October 21, 2026

  • Head: ~9% -> 10%
  • Necklace: ~8% -> 7%
  • Shoulders: ~9% -> 9%
  • Back: ~6% -> 6%
  • Chest: ~11% -> 10%
  • Wrists: ~6% -> 6%
  • Gloves: ~7% -> 7%
  • Legs: ~10% -> 10%
  • Feet: ~8% -> 8%
  • Ring: ~7% -> 6%
  • Relic: ~7% -> 6%
  • Weapon: ~12.50% -> 15%
  • Uncommon: No Modifiers
  • Rare: 1 Modifier
  • Epic: 2 Modifiers
  • Champion: Removed
  • Heroic: 3 Modifiers
  • Imbued Essence -> Embellishments
  • Heroic Trait -> Sigils
  • Master Traits -> Aspects
  • Blessings -> Glyphs
  • Neck Traits -> Protective Enchants
  • Pick Modifier Slot (1 / 2 / 3)
  • Pick Desired Modifier Type (Embellishments, Sigils, Aspects, Glyphs, Enchants)
  • Pick Desired Accuracy (Random, One of Three, or Pick Exact)
  • Rare and Epic quality versions of crafting materials have been removed entirely.
  • Marks of Fellowship are now less common, but are only used to exchange for Crafting Materials.
  • Supplies have been removed entirely.
  • Cosmic Threads may be found through the Progression track and can be used to purchase Stronghold Mounts.
  • Two Seasonal currencies have been added for this reset to purchase Titles and Cosmetics
  • All Neck and Weapon Trees are unlocked by Default.
  • \ : Absorb value of max health reduced by 50%
  • \ : Now gives 25% armor (was 35%)
  • Legendary items power \ now grants +10% maximum health instead of +10% damage reduction.
  • Enemies have been balanced throughout the dungeons.
  • Some enemy abilities have been reworked.
  • Kill Score has been adjusted throughout the dungeons.
  • Timers have been adjusted for all dungeons.
  • New enemy compositions in all dungeons.
  • Reduced the overall dungeon pool to 8 active Adventures and 2 active Capstones. All adventures are playable in ‘Adventure’ mode
  • Capstones are only playable in ‘Eternal’ mode
  • \ Cooldown reduced to 15 seconds ( was 30 seconds )
  • \ Range increased to 10yd ( was 5yd )
  • \ Cooldown reduced to 45 seconds ( was 60 seconds )
  • \ Cooldown reduced to 60 seconds ( was 120 seconds )
  • \ Cooldown reduced to 20 seconds ( was 30 seconds )
  • \ - Reduced damage taken increased to 20% (was 10%)
  • \ - Increased healing value to 80% (was 45%)
  • Range on all finishers increased to 800 (was 500)
  • \ - now has 2 charges
  • \ - no longer grants 50 spirit at dungeon start (To be reworked in the future.)
  • Fixed an issue where \ could not deal damage to enemies attached to the player such as chains.
  • \ can no longer trigger \ or \ outside of combat.
  • \ Cooldown reduced to 45 seconds (was 60)
  • \ - now has 2 charges
  • \ - now properly scales according to the set target count threshold.
  • \ now applies \ for 100% of the damage dealt ( was 50% )
  • \ Radius increased to 850 ( was 700 )
  • \ talent soft target cap increased to 10 ( was 8 )
  • \ - increased duration to 14 seconds (was 8)
  • \ - increased Strength scaling to 100% on the damage dealt to enemies when absorb shield from empowered \ is up (was 50%)
  • \ - increased range to 800 (was 500)
  • Legendary ability - \ - increased target cap to 12 targets (was 8)
  • \ - now has 2 charges
  • \ - Increased buff duration to 24 seconds (was 18 seconds)
  • \ - Increased buff duration to 20 seconds (was 12 seconds)
  • \ - Reduced cast time to 1.5 seconds (was 2 seconds)
  • \ - Tooltip updated to correctly match the damage increase of Bursting ice with 30% (tooltip previously stated 20%)
  • When the legendary with \ effect is equipped, \ can be cast while moving.
  • The legendary with \ effect no longer grants 50 spirit at dungeon start
  • \ - Now reduce incoming damage by 5% (was 15%)
  • \ - Fixed an issue where \ did not apply if the new \ had a lower value than the active one.
  • \ - Mana cost reduced to 49 (was 61)
  • \ - Increases damage of \ on primary target by 80% (was 50%) and increases damage up to 2 nearby enemies by 50% (was 40%)
  • \ - Cooldown reduced to 200 seconds (was 300 seconds)
  • \ - Now grants +8% expertise (was 5%)
  • \ - Procc chance of offensive abilities triggering \ increased to 10% (was 8%)
  • \ - no longer grants 50 spirit at dungeon start (To be reworked in the future.)
  • \ - no longer grants 50 spirit at dungeon start (To be reworked in the future.)
View full patch notes ↗

Patch 2026-10-02 October 2, 2026

  • October 22nd: Reset and our first major round of testing
  • Late November/Early December: Another reset incorporating what we learn from October so we can go agane
  • Fellowship 1.0: The full production
View full patch notes ↗