Fellowship Patch Notes

Patch 0.4.6.0 September 23, 2026

  • \ can now be casted while moving, jumping and falling.
  • \ stacks should now track correctly in combat logs and show up in Fellowship Logs
  • \ Max stacks has been increased to 10 (was 5)
  • Added a Progress icon to the Hero Select screen, so players can see at a glance which heroes they are progressing.
  • Fixed an issue where ‘Lisa’ would appear outside of the Stronghold when inspecting Aeona’s Hero Sheet or Cosmetic Screen.
  • Fixed an issue where the Hero render on the Hero Screen would flicker on load.
  • The availability of \ and \ now resets at midnight UTC instead of a set amount of hours after purchase. Known Issue: Once purchased, the vendor shows ‘Out of Stock’ until the timer ticks over. This will show a countdown in a future update.
  • Added a Vote Restart option for dungeons in-progress, allowing players to start over if they want to try for a better time. Votes require a majority of players to agree.
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Patch 2026-09-19 September 19, 2026

  • Select multiple Heroes you’re willing to play
  • Select eligible Leagues for those Heroes
  • Set preferences such as Odd Comp
  • Quickly toggle between your normal queue settings and your Multi-Hero settings
  • See more information about how far each Hero has progressed
  • Learning your Hero
  • Unlocking abilities
  • Trying different Dungeons
  • Learning encounters
  • Playing with friends
  • Experimenting with gear
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Patch 0.4.5.0 September 16, 2026

  • Fixed an issue causing the talent-effect from \ to not disappear when clearing the talent choice.
  • Removed Queueing from \ , it still has spam protection enabled to not instantly stealth and de-stealth if double clicking the ability.
  • Fixed an issue causing the talent-effect from \ to not disappear when clearing the talent choice.
  • Fixed an issue where Vigour’s charged \ ignored additional players if they were not in line-of-sight. Only the main target needs to be in line-of-sight now.
  • Fixed an issue causing \ to teleport in the same direction as \ is aimed towards. Now teleports in the player’s forward facing direction.
  • \ will not be used if the distance is too short and it will display a proper error message if trying to use it.
  • \ - Animation no longer finishes mid-cast when the player has high amounts of haste.
  • \ Is now instant cast and damage increase during buff uptime on \ and \ increased to 25% (was 15%)
  • Pickup Radius of \ increased to 450 (Was 360)
  • \ timer increased to 90 seconds (was 45)
  • \ will not be used if the distance is too short and it will display a proper error message if trying to use it
  • Fixed an issue that caused his \ animation to get stuck.
  • Fixed an issue where Sylvies butterflies could sometimes disappear or just stop when they were too far away from Sylvie.
  • Fixed an issue with \ max stacks and updated the dynamic tooltip to display correct information.
  • Fixed an issue where \ did not get removed upon death.
  • Effect trackers now show the correct new uptime of an effect and no longer stays at the old max value. (If an effect had a max value of 4 seconds but duration was increased to 8 by a buff or a proc, it would show 4 seconds all the time until there was actually 4 seconds left on the timer and then it would start counting.)
  • Optimized the loading for tabbed UI screens, re-loading a tab only when selected, and if it has differed from the last time it was opened. Since the Hero Screen is used for most Stronghold Vendors and is opened often, this will speed up the experience for players and calls to our backend
  • Community max member size has been increased to 200 (was 100).
  • Loot rewards no longer degrade in Item Level after more than 10% overtime, regardless of the League or Difficulty level. Going overtime will now only affect Dungeon Score and Eternal Shards.
  • Added a \ option to the \ where items that have been scrapped can be reforged for the currency you gained from scrapping the items. (Buyback function)
  • Fixed an Issue where swapping heroes caused items (especially rings and relics) to unequip and end up in the mailbox instead.
  • Fixed a VFX issue that caused square frames to be visible around the totems for \ during boss fight with \ .
  • Fixed some collision issues in Stronghold and Ruins of Regath where players were getting stuck on stairs.
  • Fixed an issue in AoE abilities which made them affect enemies below the player. (For example the deck below when standing on the top deck of the ship in Wraithtide Vault) Affected abilities: Meiko’s \ , Helena’s \ , Xavian’s \ , Tariq’s \ , Rime’s \ , Elarion’s \ .
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Patch 2026-09-05 September 5, 2026

  • There are! We had a really positive response to the changes we made to enemy placement in the dungeons for EAS3 and we're interested in continuing to support that. We're looking at changing placement and also, where appropriate, changing which mobs appear in which dungeons.
  • A few people have been asking about the amount of RNG we have in our game. That's something we are working to address. We know it feels bad at the moment and the work we've done over the last few patches has been in an effort to move the experience closer to where we want it to be. We're focussing on making the crafting more deterministic but are stopping short of 'exact' choice of outcome at the moment.
  • Not at all. Our intention with our healers if for them to each have their own niche in terms of how they heal. Aeona may do more DPS than Sylvie or Vigour maybe as she is built for it in her kit. The damage will fluctuate but we will try to combat that on the other healers by lifting their strengths. As that would be our goal for hero changes to get away from the "top DPS is best healer" meta we have right now.
  • We're looking at the rate at which we introduce advanced mechanics in the progression. We don't want to overwhelm new players and we want the challenge to feel gradual but achievable. The larger question for us right now is the league progression itself; how we guide beginner players into the game and either help them get better so they can undertake Eternal, or provide them with an experience at a lower difficulty they are happy at playing indefinitely.
  • Longer lead time for our players to submit questions
  • This will allow us to be better prepared with meaningful answers
  • Better communication of whose questions are being answered
  • Our next patch is targeted for September 17th We’re taking a few weeks to test these new changes internally with other parts of the game, and to ensure these changes don’t introduce new issues.
  • We will communicate a more comprehensive list fixes and changes in Patch Notes in the days prior to the update
  • Our next Roundtable will be streamed on September 16th so we can talk through the Patch and where we are currently in our development of Fellowship 1.0 SIGN UP NOW: https://discord.gg/playfellowship?event=1545625281694404688
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Patch 2026-08-27 August 27, 2026

  • Nameplate improvements
  • Friendly nameplates
  • Party frame scaling
  • Health bar scaling
  • Boss and enemy frame improvements
  • Cursor scaling
  • Scaling everything 😀
  • Better debuff tracking
  • Focus frames
  • Additional cooldown information
View full patch notes ↗