Foundation Patch Notes

Patch 2026-05-15 May 15, 2026

# Foundation Patch Summary ## What changed **Harvest Festival Progress** — Festival progression system has been updated **Royal Book Revamp** — The Royal Book feature has been redesigned **Building Menu Improvements** — Building menu interface has been enhanced **A New Compendium** — A new compendium feature has been added **Support for DLC and Core Improvements** — DLC support and core game systems have been improved **Logistics Improvements** — Logistics systems have been optimized **Technical Improvements: Texture Streaming** — Texture streaming performance has been improved ## Overall This patch adds a new compendium, redesigns the Royal Book and Harvest Festival systems, improves building menus and logistics, and enhances technical performance.
  • Harvest Festival Progress
  • Royal Book Revamp
  • Building Menu Improvements
  • A New Compendium
  • Support for DLC and Core Improvements
  • Logistics Improvements
  • Technical Improvements: Texture Streaming
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Patch 1.11.0.17 April 15, 2026

## What changed - **Aspirations** — could be completed without finishing all required sub-quests - **Estate Specialisation events** — now prevent placing objectives in restricted Monuments (e.g., cannot build a Great Hall in a Castle when pursuing "a prosperous priory") - **Bailiff** — was not gaining experience - **Workplaces** — could produce goods without consuming resources if workers arrived during resource shortages - **Housing colliders** — prevented villagers from entering homes until reload - **Tier 3 Houses** — were being constructed without required paved roads - **Tier 3 Houses** — would not downgrade to Tier 1 when patrol coverage was removed - **Gates on walls** — left holes when deleted - **Monument sub-buildings** — could incorrectly switch between multi-part (dorms) and single-part (Apiary) functions - **Monument decorations** — now appear immediately upon unlocking during editing - **Cheesemaker** — was missing its production progress bar - **Attach nodes** — remained visible after parts were built - **Production building input capacity** — had issues when initially placing or moving parts - **Soldiers on missions** — became visible on the map after reloading - **Soldiers at map exits** — were stacking visually during military missions - **Map Generation screen buttons** — were unreachable on lower resolutions - **Trader window** — can now be pinned and stays open when interacting with other buildings - **Resource tracker** — remained visible as large empty box when all resources were removed in specific order - **Monument Part editing buttons** — remained visible for previously selected parts - **Patroller and Watchman jobs** — were missing from the job list - **Royal Book resource
  • Fixed: Aspirations could be completed without fulfilling all required "sub-quests."
  • Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”)
  • Fixed: The Bailiff was not gaining experience.
  • Fixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were already waiting for work.
  • Fixed: Housing collider issue that prevented villagers from entering their homes until reload.
  • Fixed: Tier 3 Houses were being built even without the required paved roads.
  • Fixed: Tier 3 Houses would not downgrade back to Tier 1 if patrol coverage was removed and Tier 2 requirements were not met.
  • Fixed: Deleting a gate snapped to a wall, whether built or in preview, would leave a hole where the gate was removed.
  • Fixed: Monument sub-buildings that allowed multiple parts, such as a dorm, could have their function switched to single-part buildings, such as the Apiary and vice versa.
  • Fixed: Monument decorations now appear immediately upon unlocking while editing a Monument, without needing to select another building.
  • Fixed: The Cheesemaker is no longer missing its production progress bar.
  • Fixed: Attach nodes remained visible after a part was built under specific circumstances.
  • Fixed: Issues with input capacity of production buildings when initially placing or moving additional building parts.
  • Updated: Missing descriptions to Rustic Tavern decorations.
  • Updated: Renamed some Castle Walls for better clarity.
  • Fixed: Soldiers sent on a mission could become visible on the map after reloading the game.
  • Fixed: Soldiers were shown stacking on top of each other at the map exit location during military missions.
  • Fixed: Interactive buttons on the Map Generation screen were unreachable on lower screen resolutions.
  • Fixed: The Trader window can now be pinned and will remain open when interacting with other buildings.
  • Fixed: A large, empty resource tracker remained visible if all resources were removed from a storage building in a specific order.
  • Fixed: Monument Part editing buttons could remain visible for a previously selected part when using the sub-building checkboxes.
  • Fixed: Patroller and Watchman jobs were missing from the job list.
  • Fixed: An unnecessary vertical scrollbar could appear in the Royal Book resource list on certain resolutions.
  • Fixed: Player-owned territory boundary could become visible upon reloading even if the setting was toggled off.
  • Updated: Community Localisation
  • Exposed Resource Removal’s ResourceList.
  • Added Initial Scale to the Scaler constructor.
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