Progress the skill tree of the dueling faction in your playthrough (For example, if the Menders are facing the Venturers, choose the faction you want to support and try to enact a Utopia with them)
Each unlocked milestone in a faction’s skill tree grants 1 point
Enacting a Utopia grants 5 points for your faction
Follow our social media channels and watch them change depending on which faction is currently winning.
Join our Discord , assign yourself the special role of your favorite faction, and proudly represent your community.
Participate in dedicated faction voice channels to rally support and find fellow citizens during your gameplay.
## What Changed
- **Survivalists' Headquarters** — territory exploration threat decrease effect now stacks
- **'Optimise Inputs' ability** — no longer lowers Automaton Factory building output
- **Air Transport Hub** — now affects buildings inside districts
- **Menders housing** — reindeer capacity now influenced by district efficiency level
- **IEC sites** — can no longer be given to the Herders
- **Undying Outposts** — no longer available for Beacon and IEC sites
- **Goods Emporium** — proximity effect now stacks with Heat Auctions instead of overwriting it
- **Push district boundaries ability** — can now be used on deactivated districts
- **Vaccine production** — Pharmaceutical Labs now produce increased amounts
- **Plague research** — costs fewer heatstamps
- **Trust increase modifier** — now visible on Trust tooltip after using vaccines
- **Pause game keybinding** — can now be changed in settings
- **Districts construction cost** — now visible in the Utopia Tree
- **Insulated Districts outlines** — increased size in Heatmap overlay
## New Content
- **Test Plague Therapies ability** — unlocks after searching Patient Zero Location; converts limited contaminated citizens into regular sick citizens in districts with Research Institute (some die during process)
## Balance
- **Slightly increased contaminated citizens** — outbreak occurrence now spawns more infected
## Bug Fixes
- **Criminal Reparation, Guard Immunity, Crime Elimination, Treatment, and Housing Distribution policies** — can no longer be researched without a built Council
- **Emergency Essentials policy** — effect text now matches actual gameplay effect
- **'Wine and Dine' ability** — no longer appears available when no
Survivalists’ Headquarters territory exploration threat decrease effect now stacks
'Optimise Inputs' ability no longer lowers the Automaton Factory building output
It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council
Air Transport Hub now affects buildings inside the districts
Optimized performance during temperature change events in late game
\ Study Mementos community action can no longer be used to research a Cornerstone if no other research is available
\ Menders housing reindeer capacity is now influenced by district’s efficiency level
\ Effect text for the Emergency Essentials policy now matches the actual gameplay effect
\ Fixed 'Wine and Dine' Bohemians ability appearing available when there are no available Troupes after certain conditions are met
\ Fixed the Martial Law not decreasing the Guard Squad cost of the Organise Filtration Posts ability
\ Fixed a possibility of duplicated negotiation options for Bohemians
\ Fixed 'Study Mementos' Community Action not reducing Stockpile of Mementos
\ IEC sites can no longer be given to the Herders
\ Undying Outposts are no longer available for Beacon and IEC sites
\ Fixed warm output modifier not being applied to Logistic District if it is already affected by Proving Grounds
\ Goods Emporium proximity effect now stacks with Heat Auctions instead of overwriting it
\ Push district boundaries ability can now be used on deactivated district
\ Fixed the sudden huge spike of Plague infected citizens, which could lead to premature and unexpected Tale failure
\ New ability: Test Plague Therapies Unlocks after searching Patient Zero Location
Can be used in districts with the Research Institute
Converts limited amount of contaminated into regular sick citizens; some will die during the process
\ Increased the amount of vaccines produced by Pharmaceutical Labs
\ Plague research costs fewer heatstamps
\ Contaminated and Vaccinated modifiers will no longer remain applied to the communities after Plague Tale is finished
\ Slightly increased the number of contaminated citizens when an outbreak occurs
\ Trust increase modifier after using vaccines is now visible on the Trust tooltip
\ Fixed Vaccinate Population objective not updating immediately after a death event occurs
\ Citizens leaving the city due to Doomsayers narrative events are no longer counted as deaths
\ Doomsayers’ Council animation pool was limited to better match their identity
\ ‘ Art in Ruins’ achievement now no longer resets progress if the worn-out district was disabled during the required 100 weeks
\ Fixed ‘We are not the same’ achievement not unlocking if Utopia builder was started eight times with a different Faction
\ Added additional safety checks to ‘Miracle Worker’ achievement to make sure only Plague deaths are taken into consideration
Major memory and object count optimizations to widgets
Pause game keybinding can now be changed
Improved Affinity emblems visibility on the construction radial
Area Effects for Hubs are now displayed in Research Topic panel
Improved Utopia tree visuals on lower screen resolutions to prevent overlapping
Production district will no longer reset output mode upon district expansion
Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions
Fixed camera position during negotiations when playing with a controller
Fixed camera rotation being possible on the faction formation screen when playing with a controller
Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller
Fixed overlapping prompts in the Council when inspecting delegates
Fixed issues with city chat bubbles disappearing too quickly after The Council voting
Fixed Old Waystation deposit displaying Logistic units count on the tooltip
\ Fixed no DLC dialogue window when attempting to load a DLC save file with no DLC applied on Mac devices
\ Fixed overlapping and disappearing resources on the top HUD when switching between Cities after Hides and Reindeer resources were unlocked
\ Districts construction cost is now visible in the Utopia Tree
Tweaks and improvements to road generation logic around hubs
Minor optimizations to texture compression
\ Minor ability icon tweaks and improvements.
\ Converted Faction Housing district panel now features faction related 2D art
\ Secondary faction hubs (Overseers, Menders) and regular hubs no longer feature 2D art
\ Improved Technocrats’ Hub visuals when placed on uneven terrain
\ Technocrats’ exclusive buildings should no longer lose cable connections after loading a save file
\ Fixed Imperial Academy being visible on the frostland map
\ Numerous minor visual improvements to faction districts
Improvements to faction districts SFX
Fixed a few crashes related to threading and general under-the-hood memory handling operations
Fixed crashing Prologue save states created before 1.5.x patch
Memory optimizations
Localization fixes
\ Improved readability of golden texts in in-game main menus
\ Fixed opening Faction panel/Utopia Tree not canceling current active Expand/Adjust placement input
\ Fixed lines connecting Utopia Tree nodes not appearing when player enters the panel for the first time
\ Fixed lines connecting Utopia Tree nodes placement on lower screen resolutions
\ Fixed persisting zoom story cursor on loading a save file during an active Icebloods’ Cutthroat Frostbreaking
\ Various minor visual improvements to Utopia Tree and Faction Panel
Optimizations to the shadow count aimed to improve gpu and memory performance
Various improvements and fixes to hubs VFX
Increased the size of the Insulated Districts outlines in the Heatmap overlay
Fixed visual artifacts on some of the UI elements occurring for RTX 50-series users
\ Fixed ‘Boost Research’ ability not being available for the rest of Utopia Builder if ‘Accelerate Vaccine Production’ was active during the Tale ending
Each use speeds up Plague Vaccine research Does not apply retroactively to old Plague save states
## What changed
- **Save file compatibility** — Fixed crash when loading save files created on **Forsaken Valley** and **Jagged Bay Utopia Builder** maps that were made before the 1.5.2 update
## Bug Fixes
- **Map-specific save corruption** — Players can now successfully load previously created saves from **Forsaken Valley** and **Jagged Bay Utopia Builder** without the game crashing
## Overall
Save files from Forsaken Valley and Jagged Bay Utopia Builder maps created before version 1.5.2 can now be loaded without crashing.
Fixed crash when loading save files created on Forsaken Valley and Jagged Bay Utopia Builder maps prior to 1.5.2 update
## What changed
- **District Efficiency Level** — fixed rare crash when changing this setting
- **'Enact Utopia' buttons** — added tooltips displaying faction requirements
- **Controller support** — added ability to decline Faction quests and display Plague Naming modal
- **Utopia menus** — no longer accessible for Contained Factions
- **Faction Hubs** — now use separate outline colors for visual distinction
- **New maps in Utopia Builder** — now have distinguished markings
## Balance Changes
- **Legionnaires Districts** — removed Cold modifier previously applied to Legionnaires-adapted Districts
- **Legionnaires Ability prefabs** — increased production from 2 to 8
- **Goods Emporium proximity effect** — no longer lowers Automated Workforce Factory output
- **Icebloods 'Resource Hunt' ability** — can no longer gather Cores during 'Depleted Cores' Tale
- **Icebloods 'Heat Homes'** — Community Action no longer available to this faction
- **Archeology Hub** — no longer has access to 'Insulate' ability
- **Detainees Community** — 'Promise' Community action unavailable during Plague Tale
- **Proteans** — no longer return after being banished from the City
- **Forsaken Valley and Jagged Bay maps** — added resource variants
## Bug Fixes
- **Imperial Academies tooltip** — fixed mismatched Mementos resource requirement information
- **Plague Tale quests** — removed visible {Boss} tag
- **Missing icons** — fixed several instances
- **Deposit trackers in Colonies** — now visible
- **Idea Tree menu text** — fixed wr
Fixed rare crash on changing District Efficiency Level
\ Added tooltips with requirements information to ‘Enact Utopia’ buttons in Faction menus
\ Added option to ‘Decline’ Faction quest when using Controller
\ Utopia menus are no longer available for Contained Factions
\ Fixed Plague Naming modal not being displayed when using Controller
\ Changed color and text capitalization during Utopia Cinematic
\ Fixed mismatched information between effects and amount of required Imperial Academies in Mementos resource tooltip
\ Faction Hubs now use separate colors for outlines markings
\ Fixed {Boss} tag being visible in one of the Plague Tale quests
\ Fixed few cases of missing icons
Fixed Deposit trackers not being visible in Colonies
Fixed text wrapping in Idea Tree menu when using Controller
Fixed parallax effect in Big Lens for Colony Ending
Fixed incorrect modifier information being displayed in Outpost tooltip when ‘Frontier Footholds’ Law is active
Fixed ESC keybind not working after closing Heatmap mode
Fixed Centrist Laws being incorrectly displayed when using save files created prior to 1.5 Update
Improved navigation in Faction menus
New maps have now distinguished marking in Utopia Builder menu
\ Fixed massive population increase when completing Legionnaires Hub Consequence Arc
\ Removed Cold modifier that was applied to Districts adapted to Legionnaires
\ Fixed Venturers Core Bounty ability refunding all stockpile cost upon completion
\ Fixed Venturers 'Industry Financiers' trait effect being applied to all Districts and Buildings
\ Fixed Technocrats Hubs proximity effect not working on Main District on Hanging Rock and Dreadnought maps
\ Fixed Overseers Utopia introduction quest soft-block, when all Mementos deposits were depleted before Imperial Academy is constructed
\ Icebloods ‘Resource Hunt’ ability no longer has possibility to gather Cores during ‘Depleted Cores’ Tale
\ Fixed Bohemians ‘Rubble Fairs’ effect being applied to all Districts
\ Fixed possibility of Faction War being spawned when any Plague Event is currently active in the City
\ Fixed case of too many Rallies Lenses and Quests being started at the same time during Plague Tale
\ Fixed global Vaccinate ability not being available in Colonies
\ Fixed deaths from Virus not being counted towards Beacon of Hope quest
\ Detainees Community no longer has ‘Promise’ Community action available during Plague Tale
\ Archeology Hub no longer has access to ‘Insulate’ ability
\ Goods Emporium proximity effect no longer lowers output of Automated Workforce Factory
‘Heat Homes’ Community Action is no longer available to Icebloods
Fixed ‘Depleted Cores’ Tale main quest not being occasionally completed when activating IEC Core Factory Site
Fixed possibility of Faction not being fully dissolved after Faction War
Proteans no longer come back after being banished from the City
Added resource variants to Forsaken Valley and Jagged Bay maps
Increased Legionnaires Ability prefabs production from 2 to 8
\ Fixed Proteans Hub Windows emissives during high Tension
\ Several changes to artwork used in Ghosts and Lenses
\ Technocrats Hub elements are no longer visible in Heatmap mode
\ Faction Hubs no longer disappear on Frostland View
Added Districts snow caps on Low Quality tiles on Consoles
Fixed snow flickering when rotating camera during Whiteout on Low Graphics Settings
Fixed road visuals on Forsaken Valley map
Fixed several issues with Buildings LOD
Fixed occasional issue with DLC content not being available immediately after the game being launched
Fixed issue game objects not being properly cleaned when loading save files multiple times during the same game session
Fixed machines not being visible during frostbreaking on Windswept Peaks Map
Fixed warning modal interaction in Scenario Menu when using Skip Prologue option with Controller