Gothic 1 Remake Patch Notes
Patch 1.0.1
- Added lockpick difficulty indicator.
- Various Localization & Text fixes.
- Fixed some forge station interactions.
- Fixed crashes with DLSS and FSR.
- Fixed economy exploits.
- The Main Menu / Exit Game buttons now are disabled until the save is properly saved.
- Audio improvements for footsteps and attacks.
- Combat: Magnet and targeting issues fixed.
- Improved NPC navigation.
- Fixed crossbow disappearing and various archery issues.
- Wall climbing improvements.
- Various crash fixes.
- Memory improvements.
- Forged Rivalries quest is now marked as completed regardless of which outcome was chosen.
- Swamp Camp Forge chests ownership updated.
- Old Camp Forge items ownership updated.
- Fix for several impacts from "Storm of Fire" spell.
- Minecrawler Queen now correctly grants XP.
- Lee's routine to dam conversation.
- Kirgo, Kharim and Gor Hanis quest can now fail in the appropriate situation.
- NPCs near campfires play correct animations.
- Fixed an issue which prevents the player from starting Torrez quest.
- Fixed an issue which blocks the player from becoming a fire mage.
- Gomez key is not lootable until Chapter 5.
- Theron now approaches you to finish his quest.
- Abandoned Mine key is not lootable until Caine quest starts.
- Various level fixes about navigation, links and spawners.
- Fixed a bug which prevents Gorn from joining the Troll fight.
- Gorn now executes guards in the Free mine.
- Fixed inactivity from blackmailers after being defeated.
- Fixed an issue which allows players to join the Old Camp after joining other camps.
- Fixed Tarrok inactivity after Ulumulu.
- Access to Outlaw camp is checked now.
- Thorus permission for swamp camp members can now be obtained in different ways.
- Syra's quest is fixed for players who have beaten Bullit before.
- Stone Golem:
- Balancing updates for these creatures:
- Increased damage for endgame spells.
- Added a continuous sound effect for the healing spell.
- Xardas' demon now has an effect on his voice.
- Various sound effects volume balancing and adjustments.
- Better and extended ducking of sound effects during conversations.
- Music transitions within the old camp castle fixed.
- More ambient SFX added to the world.
- Sound effect for lightning strikes now works more reliably (it was sometimes played underground and got occluded).
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