Gothic 1 Remake Patch Notes

Patch 1.0.1 June 12, 2026

  • Added lockpick difficulty indicator.
  • Various Localization & Text fixes.
  • Fixed some forge station interactions.
  • Fixed crashes with DLSS and FSR.
  • Fixed economy exploits.
  • The Main Menu / Exit Game buttons now are disabled until the save is properly saved.
  • Audio improvements for footsteps and attacks.
  • Combat: Magnet and targeting issues fixed.
  • Improved NPC navigation.
  • Fixed crossbow disappearing and various archery issues.
  • Wall climbing improvements.
  • Various crash fixes.
  • Memory improvements.
  • Forged Rivalries quest is now marked as completed regardless of which outcome was chosen.
  • Swamp Camp Forge chests ownership updated.
  • Old Camp Forge items ownership updated.
  • Fix for several impacts from "Storm of Fire" spell.
  • Minecrawler Queen now correctly grants XP.
  • Lee's routine to dam conversation.
  • Kirgo, Kharim and Gor Hanis quest can now fail in the appropriate situation.
  • NPCs near campfires play correct animations.
  • Fixed an issue which prevents the player from starting Torrez quest.
  • Fixed an issue which blocks the player from becoming a fire mage.
  • Gomez key is not lootable until Chapter 5.
  • Theron now approaches you to finish his quest.
  • Abandoned Mine key is not lootable until Caine quest starts.
  • Various level fixes about navigation, links and spawners.
  • Fixed a bug which prevents Gorn from joining the Troll fight.
  • Gorn now executes guards in the Free mine.
  • Fixed inactivity from blackmailers after being defeated.
  • Fixed an issue which allows players to join the Old Camp after joining other camps.
  • Fixed Tarrok inactivity after Ulumulu.
  • Access to Outlaw camp is checked now.
  • Thorus permission for swamp camp members can now be obtained in different ways.
  • Syra's quest is fixed for players who have beaten Bullit before.
  • Stone Golem:
  • Balancing updates for these creatures:
  • Increased damage for endgame spells.
  • Added a continuous sound effect for the healing spell.
  • Xardas' demon now has an effect on his voice.
  • Various sound effects volume balancing and adjustments.
  • Better and extended ducking of sound effects during conversations.
  • Music transitions within the old camp castle fixed.
  • More ambient SFX added to the world.
  • Sound effect for lightning strikes now works more reliably (it was sometimes played underground and got occluded).
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