Gothic 1 Remake Patch Notes
Patch 1.1
- Fixed crash when using a basegame version dependency in mod config.
- Fixed crash when selecting a preview image during Steam Workshop upload.
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Patch 2026-10-29
- Marvin Mode (Activate using ESC marvin ESC)
- Photo Mode (Activate in the pause menu or with the L key)
- Brotherhood immersion/customization feature (as a member of the Swamp Camp)
- Waiting feature while sitting on a bench
- More sound reactions
- Crafted weapons have improved stats.
- Specific animation for dying in the water by receiving damage
- Fix a bug which makes equipping two identical rings not work as expected.
- Logic check now includes the items in the player's pouch.
- Fix many location and enemy journal entries that weren't unlocking correctly.
- Fix the bug so Green Goblins have clubs and swords and Goblin Warriors have morning stars.
- Fix a bug which causes Saturas to sell the Water Mages Robe twice.
- Fix for the blocker in the quest "Aaron Chest" if the player solves it in an alternative order.
- Fix for Gor Na Dun's reaction in combat during the trial in the quest "The Minecrawler Nest".
- Added fallbacks for Lester, Milten and Gorn when the player already has their focus stone before starting the focus quest.
- Fix for interaction with golem corpses from all angles.
- Fix for Urshak not appearing in the Ruined Castle after triggering the quest "Find The Orc Shaman".
- Mad Kalom's combat behavior, navigation and attacks polished for certain situations.
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Patch 1.0.5
- Fixed freeze when entering the chamber of the minecrawler queen.
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Patch 1.0.5
- Fixed crash when someone wakes us for sleeping in their bed by assessing crime 1 frame later;
- Reduce hitching on HDDs and slow SSDs;
- Fix for a Nanite related GPU Hang;
- Fix for a crash where array sizes don't match;
- Fix async physics related crash.
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Patch 1.0.4
- Milten not appearing in the Lighthouse meeting;
- Second ring's bonus does not apply when equipped;
- Quest items cannot be looted from decomposed corpses;
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