Gray Zone Warfare Patch Notes

Patch 2026-05-14 May 14, 2026

  • Edition Upgrades
  • What's New
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Patch 0.4.2.0 May 14, 2026

  • The distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUD
  • Visibility distance is influenced by: Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection.
  • Light exposure: Darkness provides better concealment than well-lit areas
  • Weather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemies
  • Player stance: The lower a player stays to the ground, the harder they are to detect
  • Movement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemies
  • Noise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effect
  • Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibility
  • Player visibility to AI NPCs is reduced too heavily by low vegetation
  • Visibility distance is incorrectly reported in the UI while standing within specific biomes
  • Fixed an issue where AI NPCs could engage players from longer distances than intended
  • Fixed an issue where AI patrols failed to react to players and remained unresponsive
  • Adjusted AI NPCs' behavior to reposition more frequently and reposition to smaller cover positions more frequently
  • Added additional AI NPCs in areas between points of interest (POI)
  • Added additional AI NPCs to late-game areas
  • Increased the overall AI difficulty in the late-game areas
  • Increased AI NPCs' accuracy in all areas
  • Fixed an issue where vomiting or fainting interrupted healing actions
  • Fixed an issue where grenades could fail to throw when switching stances during the throw animation
  • Fixed an issue where military miscellaneous loot could be placed into a wallet
  • Fixed an issue where placing a task item into an admin pouch could cause it to disappear during handover
  • Fixed an issue where some keys could not be placed in the Admin Pouch or Kombat Folder
  • Adjusted the loot distribution in Ban Pa to better match the area's difficulty
  • Fixed an issue where the repair cost of the M-201C pistol was affected incorrectly by front and rear sight durability
  • Fixed an issue where players could not buy the magazine for Buran's boss weapon after completing the required task
  • Fixed an issue where weapon part compatibility settings were ignored during part swapping
  • Fixed an issue that prevented weapon parts from swapping if they were placed in pockets
  • Fixed an issue where the IR laser's impact point was visible without night vision goggles (NVGs) at certain distances
  • Fixed an issue where low-detail vegetation models were visible at incorrect distances
  • Adjusted the visual effects of hits at longer distances
  • Reduced the muzzle flash effect on suppressors
  • Fixed an issue where players could not hand in the task item for the task "In the right hands"
  • Fixed an issue where task progression did not reset after force-closing the game while in a coma
  • Fixed an issue where some tasks could be blocked from activating due to other tasks being too close
  • Fixed an issue where players were able to perform actions before receiving the tutorial prompt during the shooting range tutorial
  • Fixed an issue where a player might get stuck in the tutorial by completing tasks too quickly
  • Fixed an issue where tutorial hints were displayed over the open field manual or settings screen
  • Changed the location of the MCX Chameleon magazine to another part of the hotel lobby
  • Fixed an issue where the Complete button was hidden behind the task panel on the map screen
  • Fixed an issue where the loot window closed unexpectedly while looting
  • Fixed an issue where splitting stacks of money or ammo in a dropped backpack did not update the value on the original stack
  • Fixed an issue where online status notifications were displayed incorrectly
  • Fixed an issue where pressing the drop key while hovering over overlapping items triggered a critical failure error message
  • Fixed an issue where a previously used character name could sometimes appear in the user interface after a character wipe
  • Adjusted the ban duration display on the ban screen to better reflect the remaining time
  • Fixed an issue where some vegetation did not react properly to bullets and remained static
  • Fixed an issue where some windows in Midnight Sapphire were impenetrable
  • Fixed an issue where players were unable to walk over a fallen fence near Pha Lang Airfield
  • Fixed an issue where the third cache in the "Cache Report" task was a box instead of a cache
  • Fixed the position of a misplaced jewelry box in Hidden Rock POI
  • Adjusted the sell price for the ATM hacking tool
  • Reduced the drop chance of grenades for selected AI NPCs
  • Fixed an issue where inactive light sources increased players' visibility as if they were active
  • Fixed a minor animation glitch when switching from a primary weapon to a grenade
  • Fixed an issue where players could be kicked from a server after joining a squad and then connecting to a new server
  • Various text tweaks
  • Various server and client crash fixes
  • Starter Town areas between rocks overlooking the Criminal Hideout
  • at two spots near the Criminal Hideout
  • in a corner of the garden of the Criminal Hideout
  • next to a wall near the Criminal Hideout
  • in rocks near Hilltop Villas
  • on a curb near Hilltop Villas
  • in an empty building in the center
  • in various street food shops at the Marketplace
  • between a fence and a tree near the Warehouse
  • on a blocked staircase in a house near the Marketplace
  • between a wall and a tree near the Warehouse
  • in the collision gap near the Lumberyard
  • underneath the house near Small Marketplace, west of Khonwan Village (180, 121)
  • between a fence and a tree near Kiu Vongsa (145, 161)
  • between rocks and trees near Nam Thaven Viewpoint (162, 116)
  • Base Camp areas between a bench and a table at Motel locations near base camps
  • when going prone under tables at Restaurant locations near base camps
  • Tiger Bay area in a tree near Tiger Bay shopping center (200, 128)
  • Ban Pa area at two spots at the base of the Elder house (205, 137)
  • between a mountain and a palm tree (191, 136)
  • between boxes on the ground below a house (205, 137)
  • Blue Lagoon area in rocks with a missing collision near the Kapu Boat Rental (209, 122)
  • Pha Lang Airfield area under an airplane in Remote Hangars (176, 158)
  • Fort Narith (FN) area in a hole near FN-3 Base (150, 135)
  • Hunter's Paradise area at two spots near the Leuod Waterfalls (157, 167)
  • between rocks near Sunset Chalet (167, 157)
  • Midnight Sapphire area at Villa Petra entrance (174, 165)
  • YBL-1 area between rocks near YBL-1 W (138, 120)
  • between rocks in Ban Suk (159, 125)
  • between rocks and a tree in Ban Nong (150, 120)
  • Sawmill area between rocks near Phousai Village (145, 146)
  • at two spots between rocks near the ROMEO 1 landing zone (144, 151)
  • in the wooden shed near the ATLAS COP (140, 154)
  • behind barrels in the trenches (130, 149)
View full patch notes ↗

Patch 2026-04-22 April 22, 2026

## What changed **Supporter Preview feedback** — Over 60,000 players provided input that led to bug fixes, removal of aggressive suppression blur, and reduced gear and weapon durability loss rates **Server stability** — Early server crashes have been fixed and stabilized **Player visibility indicator** — New system showing whether you're currently visible based on concealment, weather, lighting, movement speed, and suppressor usage **AI expansion** — New gangs of AI NPCs added to smaller locations and increased enemy presence in larger areas **AI tuning** — Further adjustments to AI behavior and difficulty **Task system improvements** — Changes to task availability and frequency of repetition **Economy adjustments** — Vendor stock and in-game economy rebalancing **Long-term contract system** — New contracts with objectives displayed on the tactical map **Technical improvements** — DLSS 4.5 support for NVIDIA users and darker night lighting **Squad play support** — New squad play functionality added ## Overall Gray Zone Warfare has stabilized following its Supporter Preview with incoming patches focused on visibility mechanics, expanded AI presence, improved progression systems, and squad play features.
  • Over 60,000 players participated in the Supporter Preview and shared valuable feedback that helped shape the final release . This included bug fixes, the removal of the overly aggressive suppression blur, and adjustments to slow the rate of gear and weapon durability loss.
  • We did encounter some server crashes early on, but fixes have been implemented, and the situation has since stabilized.
  • We are now preparing several more patches , focused on bug fixes and improvements. Here is what you can expect: A new player visibility indicator influenced by concealment, weather, lighting conditions, movement speed, and suppressor usage, showing whether you are currently visible
  • Expanded AI presence, including new gangs of AI NPCs in smaller locations and increased enemy presence in larger areas
  • Further AI behavior and difficulty tuning
  • Improvements to the task system, addressing their availability and too frequent repetition
  • Adjustments to vendors' stocks and the in-game economy
  • A new long-term contract system with objectives displayed directly on the tactical map
  • DLSS 4.5 support for NVIDIA users
  • Darker nights
  • Support for squad play
View full patch notes ↗

Patch 0.4.1.0 April 16, 2026

## What changed - **Bullet penetration** — Impact angle now affects how bullets penetrate targets more realistically - **Ricochet angles** — Bullets are less likely to bounce off armor or bones that should be penetrable - **AI NPC behavior** — Fixed delayed shooting after regaining player visibility, idle state freezes, and unresponsiveness when player's last known position was unreachable - **Weapon zeroing** — Fixed zeroing resetting to default after leaving ADS and fixed some scopes unable to be zeroed - **Binocular view** — Fixed players stuck in binocular view after being killed while using them - **Server memory** — Implemented optimizations to prevent memory-related performance issues - **Loot spawns** — Updated spawn chances for various valuable items - **Audio** — Adjusted breathing sound volume while running ## Bug Fixes - **Decision tasks** — No longer counted twice in completion statistics - **Ripper task** — Key no longer spawns inside a pot where it cannot be looted - **Boss and Chameleon tasks** — Unlocked items no longer disappear from vendor offers - **Task persistence** — Specific tasks no longer reset after reconnecting - **Wallet interactions** — Critical error fixed when placing money into wallets with partial stacks - **Backpack management** — Weapon parts no longer become inaccessible; nested backpacks and locker storage now allow item movement; containers no longer become non-interactive when moving items - **UI notifications** — Map option now displays correctly in notifications - **Ban screen** — Now shows actual ban reason instead of "missing table entry" - **Blood level indicator** — UI now syncs with actual blood level while bleeding - **Backpack restrictions** — Backpacks with
  • Adjusted the effect of impact angle on overall bullet penetration performance
  • Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable
  • Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility
  • Fixed a very rare issue where AI NPCs got stuck in an idle state
  • Fixed an issue where AI NPCs became unresponsive if the player’s last known position was in an unreachable area
  • Fixed an issue where zeroing reset to the default after leaving ADS
  • Fixed an issue where some scopes could not be zeroed
  • Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars
  • Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics
  • Fixed an issue where a key for the task "Ripper" spawned inside a pot and could not be looted
  • Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers
  • Fixed an issue where specific tasks reset after reconnecting to the game
  • Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks
  • Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances
  • Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker
  • Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window
  • Fixed an issue where notifications could fail to show the "Open Map" option
  • Fixed an issue where the UI might show default values until it is fully initialized
  • Fixed an issue where the ban screen showed "missing table entry" instead of a ban reason
  • Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding
  • Fixed an issue where a backpack with a weapon could be placed inside another backpack
  • Fixed a rare issue where players were limited to 15 FPS after respawning
  • Fixed an issue where NPC models switched between low- and high-resolution versions when viewed through a scope at a distance
  • Fixed an issue where choosing an already taken name caused a "Character creation failed" error
  • Fixed an issue where character creation could be skipped after a manual character wipe
  • Implemented various server-side memory optimizations to prevent memory-related server performance issues
  • Fixed an invisible collision near the Tiger Bay Mall (196, 129)
  • Fixed an issue where bullets could pass through the staircase in the Midnight Sapphire Hotel when shooting from above
  • Fixed an issue where Vulture's dynamic stock offered all items, not limited to the player's reputation level
  • Fixed an issue where hit reactions were too severe after being shot with buckshot from a shotgun
  • Fixed an issue where game sounds disappeared if a player died after entering a coma and remaining on the death screen
  • Fixed an issue where the helicopter sound was muted when players opened the statistics menu while inside a helicopter
  • Updated the loot spawn chances of various valuable items
  • Adjusted breathing sound volume while running
View full patch notes ↗

Patch 0.4.0.3 April 9, 2026

## What changed - **Database** — improvements and optimizations implemented - **Morale patches** — added in preparation for an upcoming exclusive Twitch Drops campaign ## New Content - **Twitch Drops campaign** — exclusive rewards tied to morale patches now available ## Overall Database performance has been optimized while morale patches were introduced to support a new Twitch Drops promotional campaign.
  • Database improvements and optimizations
  • Added morale patches for an upcoming exclusive Twitch Drops campaign
View full patch notes ↗