Gray Zone Warfare Patch Notes

Patch 0.4.5.1 June 27, 2026

  • Fixed an issue that could cause task markers to appear blank and make tasks inaccessible in the Task List
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Patch 2026-06-25 June 25, 2026

  • Edition Upgrades
  • Get Your Summer Twitch Drops
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Patch 0.4.5.0 June 25, 2026

  • A conflict zone is now centered at the attacked player’s position
  • The size (diameter) has been increased to 400 meters
  • The timer is refreshed when a player is killed within the conflict zone
  • Players killed within a conflict zone can no longer respawn in the nearest COP and must respawn at the base camp
  • Fixed an issue where AI NPCs could spawn below ground and then teleport to the surface, making them appear to spawn close to players
  • Fixed an issue where AI NPCs performed an unnatural weapon animation after spawning
  • Fixed an issue where the magazine did not detach from the M4 during the AI reload animation in third-person view
  • Fixed an issue where players could enter the free-fall animation without dying on impact
  • Fixed an issue where players could cancel the jump recovery animation by jumping
  • Fixed an issue where players could rotate during landing animations
  • Fixed an issue where breathing animations switched abruptly during state transitions
  • Fixed an issue where leaning while reloading in the prone position broke the animation
  • Fixed an issue where canted shotguns and bolt-action rifles returned to the default position between shots
  • Fixed an issue where the left hand was in an unnatural position when using the SA Vz. 58 with a foregrip
  • Fixed an issue where performing an emote right after equipping a grenade caused the left hand to deform
  • Fixed an issue where players could perform the weapon check animation while swapping weapons
  • Fixed an issue with the reload animation of the M700 for AI NPCs
  • Fixed an issue where AI NPCs could make grunting sounds after death
  • Fixed an issue where Vietnamese radios did not play the correct audio
  • Fixed an issue where players could become invulnerable to shots from other players
  • Fixed an issue where certain lamps did not affect player visibility as intended
  • Fixed an issue where magazine durability degradation did not apply the reload speed penalty to extended magazines
  • Fixed an issue where a house alarm could be triggered without opening the linked doors
  • Fixed an issue where "At the Mounds of Madness" did not fail upon death despite having a survival condition
  • Fixed an issue where Chameleon tasks did not reset after failing
  • Fixed an issue where the description of "Unstable Meeting" pointed to an incorrect location
  • Fixed an issue where the task marker was missing for "Deepest, Darkest Fantasies" when it was available on the map but not yet accepted
  • Fixed an issue where the task banner for "Big Fish" showed Gunny instead of Handshake
  • Adjusted the wording of the task "Last Letter"
  • Fixed an issue where Handshake's icon was missing in the last tutorial message
  • Fixed an issue where reconnecting to a previous session did not restart the ongoing tutorial section
  • Fixed an issue where conflict zones were not visible to players who joined a server after the zones had been created
  • Fixed an issue where the Item Drop and Delete buttons were missing from the controls menu and could not be rebound
  • Fixed an issue where the game mode did not update for squad members after the leader changed it and returned to the main menu
  • Fixed an issue where the most valuable item statistic did not persist between expeditions
  • Fixed an issue where the Exploration and Tasks statistics tab appeared in a different position in the main menu than when deployed on a server
  • Fixed an issue where the faction description on the character creation screen was partially unreadable at specific resolutions
  • Fixed an issue where the Pha Lang Airfield label overflowed the window boundaries in multiple languages
  • Fixed an issue where the text on the "Psychotic Note" intel item was displayed incorrectly
  • Fixed an issue where attaching a broken weapon part did not display a message explaining why the attachment failed
  • Fixed an issue where the server maintenance window could block the continue button on the major wipe notification pop-up
  • Fixed an issue where changing the system clock on a player's PC affected the maintenance state shown on the client
  • Added a button to join the official Discord server to the main menu
  • Fixed an issue where the scope image could turn black when using free look while aiming down sights
  • Fixed an issue where the scope image could turn black after switching magnification
  • Fixed an issue where the ACOG scope clipped through NVGs in emergency shutdown mode
  • Fixed an issue where severe ghosting occurred when using NVGs with the TSR upscaling method
  • Fixed an issue where the red dot remained visible in a magnifier after removing a collimator
  • Fixed an issue where dying while canting a weapon caused various vegetation and scope rendering issues
  • Fixed an issue where the weapon model could disappear after canceling medical item use
  • Fixed an issue where rain particles were visible on the edges of the screen when looking up in the rain
  • Fixed an issue where changing quality presets caused water to disappear until the player moved or jumped
  • Fixed an issue where artifacts appeared in menus when Frame Generation was enabled
  • Updated to DLSS 4.5, bringing 6X and Dynamic Frame Generation to supported NVIDIA graphics cards
  • Fixed an issue where the SIG MCX 8" Handguard FDE purchased from Banshee was invisible in the Inspect window and in-game
  • Fixed an issue where Bloodhound's M-201C had an incorrect repair cost
  • Adjusted the reload speed modifier on the MP5 Standard 30-round magazine
  • Fixed an issue where players could climb over fences with barbed wire on top
  • Fixed an issue where a military box could be looted through a closed window at Tiger Bay Pier Storage
  • Fixed an issue where some loot was impossible to pick up due to incorrect collisions
  • Fixed an issue where the glass railing at Pha Lang Airfield was impenetrable
  • Fixed an issue where helicopters clipped through trees when flying from the LRI base camp to the Oscar 2 landing zone
  • Fixed an issue where the Hotel 2 landing zone was placed too close to an area with AI NPCs
  • Fixed an issue where a car door clipped into a concrete barricade at the main gate at YBL-1
  • Fixed an issue where water did not drain completely at YBL-1
  • Fixed an issue with a non-functional light switch in a house at Tiger Bay
  • Fixed various instances of floating and clipping loot
  • Removed a floating fish asset east of a captured LLA outpost in the Sawmill area
  • Fixed an issue where wire trap parts floated in the air after the trap was sprung
  • Fixed an issue where the "fake rock" asset was incorrectly named "supply crate"
  • Fixed an issue where an area south of the Lima 2 landing zone was incorrectly named Hidden Poppy Fields
  • Fixed an incorrectly named area near Kongthab Depot
  • Base Camp area: on top of the shelves in a luxury villa near the base camp
  • Ban Pa area: between rocks near the India 3 landing zone (200, 140); between a tree and terrain near Tiger Bay Viewpoint (192, 136); between logs under a house near Old Pier (206, 137)
  • Blue Lagoon area: between rocks in Blue Lagoon (204, 116); between rocks near the Kapu Boat Rental area (208, 121)
  • Hunter's Paradise area: on a toilet in the old bunker near Hunter's Paradise (158, 170)
  • Sawmill area: between rocks near Phousai Village (145, 146); in a hole between rocks near Kongthab Depot (134, 137)
  • Tiger Bay area: between a wall and steps near the Gas Station in Tiger Bay (201, 126); between a tree and a structure in Tiger Bay (200, 128)
  • YBL-1 area: between rocks near YBL-1 West (138, 120)
View full patch notes ↗

Patch 2026-06-22 June 22, 2026

  • Watch streams with Drops enabled Search Twitch for the “DropsEnabled” tag. Most participating creators will also mention Drops in their stream title.
  • Link your accounts Connect your Steam account to your Twitch account here .
  • Track your progress You can check your campaign progress through Twitch. Click your profile picture and open the Drops & Rewards section.
  • 1 Hour - M16A1, Rig ALICE
  • 2 Hours - Ace of Hearts Helmet
  • 1 Sub - Ace of Spades Helmet
  • 1 Hour - 2x Morphine, 2x M26 grenade, Combat Ration Pack
  • 2 Hours - Silver glasses
  • 1 Sub - Gold glasses
  • 1 Hour - 2x Methylphenidate, Basic Surgical & Suture Kit, Large Blood Bag
  • 2 Hours - Vintage Jungle Boots - Brown
  • 1 Sub - Vintage Jungle Boots - Green
  • 1 Hour - 2x Morphine, 2x M26 grenade, Combat Ration Pack
  • 2 Hours - Sunrise Patch
  • 1 Sub - Sunset Patch
  • 1 Hour - 2x Methylphenidate, Basic Surgical & Suture Kit, Large Blood Bag
  • 2 Hours - Vintage US Army Trousers - Olive Drab
  • 1 Subs - Vintage US Army Trousers - Green
  • 1 Hour - 2x Morphine, 2x M26 grenade, Combat Ration Pack
  • 2 Hours- Vintage US Army Blouse - Olive Drab
  • 1 Sub - Vintage US Army Blouse - Green
View full patch notes ↗

Patch 0.4.4.0 June 4, 2026

## What changed ### Movement & Animation - **Prone while sprinting** — fixed inability to quickly enter prone stance during sprint - **Free look in prone** — restored free look functionality while in prone position - **Stance transitions** — fixed various animation issues when changing stances - **Sprint to ADS** — removed minor hand twitch in third-person view when transitioning from sprinting to aiming down sights - **Jump recovery** — fixed missing and duplicate landing animations after jumping - **Weapon handling animations** — fixed unintended weapon part movement during chamber and weapon check animations on unloaded weapons - **Magazine checks** — fixed magazines appearing empty after canceled check attempts - **Shooting posture** — fixed sore arms animation playing incorrectly during fire - **NPC animations** — corrected unnatural arm positions for base guards during idle animations and for AI NPCs reloading M1A or M700 - **Phone interactions** — fixed phone moving incorrectly during certain animations - **Head/arm clipping** — fixed character's head clipping with right arm when aiming pistols while leaning with free look active - **Weapon canting** — fixed vegetation rendering issues when dying while canting a weapon ### Weapon & Equipment - **Magnifier attachments** — fixed compatibility check bypass and incorrect horizontal alignment on AR-15-style rifles - **Collimator removal** — fixed failed ADS animation when removing collimator from weapon with high-position magnifier - **Iron sights** — fixed rear iron sights on SKS and AK rifles blocking front post at maximum zeroing - **Nightforce ATACR scope** — corrected zoom level setup - **Magazine visuals** — fixed magazine appearance not matching item detail icon and not updating after swaps until firing - **Sa
  • Fixed an issue where players were unable to quickly go prone while sprinting
  • Fixed an issue where free look was unavailable while in prone
  • Fixed various animation issues occurring while changing stances
  • Fixed a minor twitch in the character’s hands in third-person view when transitioning from sprinting to aiming down sights
  • Fixed a minor issue where the animation for recovery after a jump sometimes did not play
  • Fixed an issue where the landing animation after a jump was triggered twice in some scenarios
  • Fixed a rare issue where the landing animation failed to play upon impact in third-person view
  • Fixed an issue where some weapon parts moved unintentionally during chamber and weapon check animations when the weapons were unloaded
  • Fixed an issue where magazines could appear empty during the magazine check animation after several canceled attempts
  • Fixed an issue where the sore arms animation played incorrectly during shooting
  • Fixed an issue where base guards' arms were in an unnatural position during an idle animation when viewed from a distance
  • Fixed an issue where AI NPCs' hands were in an unnatural position while reloading the M1A or M700
  • Fixed an issue where some animations caused the phone in the character's hands to move incorrectly
  • Fixed an issue where the ATM hacking tool was not consumed after use if placed in the admin pouch
  • Fixed an issue where players could throw multiple grenades in quick succession after vaulting
  • Fixed an issue where Banshee did not offer increased payment for evidence items, unlike other vendors
  • Fixed an issue where players did not receive the required items after accepting the task "Hacker"
  • Fixed an issue where players were unable to interact with trucks as instructed in the description of the task "Questionable Shipment"
  • Fixed an issue where leaving the base camp during the medical tutorial caused a hint to remain active on the character screen
  • Fixed an issue where the names of discovered points of interest disappeared from the map after disconnecting due to inactivity or after a PVP zone was deactivated
  • Fixed an issue where PVP zones closed unintentionally after the first expiration timer ran out and prevented new zones from spawning
  • Fixed an issue where the region detail widget failed to display data on hover on custom servers
  • Fixed an issue where the player marker was positioned below the base camp icon
  • Fixed an issue where inconsistent decimal values were used when comparing consumption stats with another player
  • Fixed an issue where item highlighting on the character screen worked inconsistently
  • Fixed an issue where vendor names were not updated correctly after changing the game language
  • Fixed an issue where the interaction widget displayed players as "healthy" despite them being injured
  • Fixed an issue where a notification triangle remained active after receiving a friend request that was later canceled
  • Fixed an issue where items sent via the messenger could not be inspected
  • Fixed an issue where performance decreased significantly after alt-tabbing out of the game from the menu screen while using Fullscreen mode with Frame Generation enabled
  • Fixed an issue where dying while canting a weapon caused various issues with vegetation rendering
  • Fixed an issue where vegetation briefly disappeared when switching between Foliage Quality settings
  • Fixed an issue where losing connection during the character creation process caused it to finish automatically
  • Adjusted the volume of footsteps in water during various weather conditions
  • Fixed a missing translation related to player visibility in the Czech localization
  • Fixed an issue where the task text for "UNprotected" in Korean directed players to an incorrect location
  • Fixed a minor issue where magazines appeared duplicated in third-person view during specific animations
  • Fixed an issue where the character's head could clip with the right arm when aiming down sights with a pistol, leaning, and activating free look
  • Fixed an issue where the repair timer text extended beyond the boundaries of small items
  • Fixed an issue where the coma death timer could display negative values if the injured player was diagnosed right before death
  • Fixed an issue where players could receive duplicate Twitch Drop reward messages on the first login after a seasonal wipe
  • Fixed an issue where vegetation appeared illuminated by an infrared flashlight when Variable Rate Shading was enabled
  • Fixed an issue where the laser beam disappeared after detaching and reattaching a laser on an equipped rifle
  • Fixed an issue where the colors in scopes could be distorted when aiming down sights indoors at night
  • Fixed an issue where AI NPC flashlights were visible through walls at a specific distance from the player
  • Fixed an issue where magnifiers with incompatible heights could be attached to a weapon if they were first attached to a mount
  • Fixed an issue where the magnifier compatibility check could be bypassed by attaching a magnifier to a weapon in the backpack weapon slot
  • Fixed an issue where removing a collimator from a weapon with a magnifier in the high position caused the subsequent ADS animation to fail
  • Fixed an issue where magnifiers were not correctly aligned horizontally on AR-15-style rifles
  • Fixed an issue where the rear iron sights on SKS and AK rifles blocked the front post when maximum zeroing was applied
  • Fixed an issue where zoom levels were incorrectly set up for the Nightforce ATACR scope
  • Fixed an issue where the magazine appearance of the equipped weapon did not match its item detail icon
  • Fixed an issue where the magazine appearance did not update after changing magazines until a shot was fired from the weapon
  • Fixed an issue where a Sa Vz. 58 sold by Banshee contained an additional handguard that could not be removed
  • Fixed an issue where a finger obstructed the flashlight beam on the MP5 while using the Surefire M600Ib Scoutlight
  • Fixed an issue where shooting a weapon used by an AI NPC did not reduce its durability
  • Fixed an issue where a missing door collision allowed players to bypass the locked door to the operations room in Fort Narith
  • Fixed an issue where task interactions in the City Hall were active through a wall
  • Fixed an issue where specific loot boxes could be looted without unlocking their padlocks
  • Fixed an issue where players could get stuck while vaulting through a window near the Criminal Hideout in the starter towns during the "Street Spotter" task
  • Fixed an issue where a dead body clipped into a container near the Water Tower in the starter towns
  • Fixed an issue where grenades could bounce off invisible walls in Blue Lagoon (203, 117), Midnight Sapphire (173, 167), and Tiger Bay (199, 133)
  • Fixed a floating loot spawn point in UNLRA dorms in Tiger Bay
  • Fixed an issue where players could get stuck between rocks near Sawmill (139, 140)
View full patch notes ↗