A conflict zone is now centered at the attacked player’s position
The size (diameter) has been increased to 400 meters
The timer is refreshed when a player is killed within the conflict zone
Players killed within a conflict zone can no longer respawn in the nearest COP and must respawn at the base camp
Fixed an issue where AI NPCs could spawn below ground and then teleport to the surface, making them appear to spawn close to players
Fixed an issue where AI NPCs performed an unnatural weapon animation after spawning
Fixed an issue where the magazine did not detach from the M4 during the AI reload animation in third-person view
Fixed an issue where players could enter the free-fall animation without dying on impact
Fixed an issue where players could cancel the jump recovery animation by jumping
Fixed an issue where players could rotate during landing animations
Fixed an issue where breathing animations switched abruptly during state transitions
Fixed an issue where leaning while reloading in the prone position broke the animation
Fixed an issue where canted shotguns and bolt-action rifles returned to the default position between shots
Fixed an issue where the left hand was in an unnatural position when using the SA Vz. 58 with a foregrip
Fixed an issue where performing an emote right after equipping a grenade caused the left hand to deform
Fixed an issue where players could perform the weapon check animation while swapping weapons
Fixed an issue with the reload animation of the M700 for AI NPCs
Fixed an issue where AI NPCs could make grunting sounds after death
Fixed an issue where Vietnamese radios did not play the correct audio
Fixed an issue where players could become invulnerable to shots from other players
Fixed an issue where certain lamps did not affect player visibility as intended
Fixed an issue where magazine durability degradation did not apply the reload speed penalty to extended magazines
Fixed an issue where a house alarm could be triggered without opening the linked doors
Fixed an issue where "At the Mounds of Madness" did not fail upon death despite having a survival condition
Fixed an issue where Chameleon tasks did not reset after failing
Fixed an issue where the description of "Unstable Meeting" pointed to an incorrect location
Fixed an issue where the task marker was missing for "Deepest, Darkest Fantasies" when it was available on the map but not yet accepted
Fixed an issue where the task banner for "Big Fish" showed Gunny instead of Handshake
Adjusted the wording of the task "Last Letter"
Fixed an issue where Handshake's icon was missing in the last tutorial message
Fixed an issue where reconnecting to a previous session did not restart the ongoing tutorial section
Fixed an issue where conflict zones were not visible to players who joined a server after the zones had been created
Fixed an issue where the Item Drop and Delete buttons were missing from the controls menu and could not be rebound
Fixed an issue where the game mode did not update for squad members after the leader changed it and returned to the main menu
Fixed an issue where the most valuable item statistic did not persist between expeditions
Fixed an issue where the Exploration and Tasks statistics tab appeared in a different position in the main menu than when deployed on a server
Fixed an issue where the faction description on the character creation screen was partially unreadable at specific resolutions
Fixed an issue where the Pha Lang Airfield label overflowed the window boundaries in multiple languages
Fixed an issue where the text on the "Psychotic Note" intel item was displayed incorrectly
Fixed an issue where attaching a broken weapon part did not display a message explaining why the attachment failed
Fixed an issue where the server maintenance window could block the continue button on the major wipe notification pop-up
Fixed an issue where changing the system clock on a player's PC affected the maintenance state shown on the client
Added a button to join the official Discord server to the main menu
Fixed an issue where the scope image could turn black when using free look while aiming down sights
Fixed an issue where the scope image could turn black after switching magnification
Fixed an issue where the ACOG scope clipped through NVGs in emergency shutdown mode
Fixed an issue where severe ghosting occurred when using NVGs with the TSR upscaling method
Fixed an issue where the red dot remained visible in a magnifier after removing a collimator
Fixed an issue where dying while canting a weapon caused various vegetation and scope rendering issues
Fixed an issue where the weapon model could disappear after canceling medical item use
Fixed an issue where rain particles were visible on the edges of the screen when looking up in the rain
Fixed an issue where changing quality presets caused water to disappear until the player moved or jumped
Fixed an issue where artifacts appeared in menus when Frame Generation was enabled
Updated to DLSS 4.5, bringing 6X and Dynamic Frame Generation to supported NVIDIA graphics cards
Fixed an issue where the SIG MCX 8" Handguard FDE purchased from Banshee was invisible in the Inspect window and in-game
Fixed an issue where Bloodhound's M-201C had an incorrect repair cost
Adjusted the reload speed modifier on the MP5 Standard 30-round magazine
Fixed an issue where players could climb over fences with barbed wire on top
Fixed an issue where a military box could be looted through a closed window at Tiger Bay Pier Storage
Fixed an issue where some loot was impossible to pick up due to incorrect collisions
Fixed an issue where the glass railing at Pha Lang Airfield was impenetrable
Fixed an issue where helicopters clipped through trees when flying from the LRI base camp to the Oscar 2 landing zone
Fixed an issue where the Hotel 2 landing zone was placed too close to an area with AI NPCs
Fixed an issue where a car door clipped into a concrete barricade at the main gate at YBL-1
Fixed an issue where water did not drain completely at YBL-1
Fixed an issue with a non-functional light switch in a house at Tiger Bay
Fixed various instances of floating and clipping loot
Removed a floating fish asset east of a captured LLA outpost in the Sawmill area
Fixed an issue where wire trap parts floated in the air after the trap was sprung
Fixed an issue where the "fake rock" asset was incorrectly named "supply crate"
Fixed an issue where an area south of the Lima 2 landing zone was incorrectly named Hidden Poppy Fields
Fixed an incorrectly named area near Kongthab Depot
Base Camp area: on top of the shelves in a luxury villa near the base camp
Ban Pa area: between rocks near the India 3 landing zone (200, 140); between a tree and terrain near Tiger Bay Viewpoint (192, 136); between logs under a house near Old Pier (206, 137)
Blue Lagoon area: between rocks in Blue Lagoon (204, 116); between rocks near the Kapu Boat Rental area (208, 121)
Hunter's Paradise area: on a toilet in the old bunker near Hunter's Paradise (158, 170)
Sawmill area: between rocks near Phousai Village (145, 146); in a hole between rocks near Kongthab Depot (134, 137)
Tiger Bay area: between a wall and steps near the Gas Station in Tiger Bay (201, 126); between a tree and a structure in Tiger Bay (200, 128)
YBL-1 area: between rocks near YBL-1 West (138, 120)
## What changed
### Movement & Animation
- **Prone while sprinting** — fixed inability to quickly enter prone stance during sprint
- **Free look in prone** — restored free look functionality while in prone position
- **Stance transitions** — fixed various animation issues when changing stances
- **Sprint to ADS** — removed minor hand twitch in third-person view when transitioning from sprinting to aiming down sights
- **Jump recovery** — fixed missing and duplicate landing animations after jumping
- **Weapon handling animations** — fixed unintended weapon part movement during chamber and weapon check animations on unloaded weapons
- **Magazine checks** — fixed magazines appearing empty after canceled check attempts
- **Shooting posture** — fixed sore arms animation playing incorrectly during fire
- **NPC animations** — corrected unnatural arm positions for base guards during idle animations and for AI NPCs reloading M1A or M700
- **Phone interactions** — fixed phone moving incorrectly during certain animations
- **Head/arm clipping** — fixed character's head clipping with right arm when aiming pistols while leaning with free look active
- **Weapon canting** — fixed vegetation rendering issues when dying while canting a weapon
### Weapon & Equipment
- **Magnifier attachments** — fixed compatibility check bypass and incorrect horizontal alignment on AR-15-style rifles
- **Collimator removal** — fixed failed ADS animation when removing collimator from weapon with high-position magnifier
- **Iron sights** — fixed rear iron sights on SKS and AK rifles blocking front post at maximum zeroing
- **Nightforce ATACR scope** — corrected zoom level setup
- **Magazine visuals** — fixed magazine appearance not matching item detail icon and not updating after swaps until firing
- **Sa
Fixed an issue where players were unable to quickly go prone while sprinting
Fixed an issue where free look was unavailable while in prone
Fixed various animation issues occurring while changing stances
Fixed a minor twitch in the character’s hands in third-person view when transitioning from sprinting to aiming down sights
Fixed a minor issue where the animation for recovery after a jump sometimes did not play
Fixed an issue where the landing animation after a jump was triggered twice in some scenarios
Fixed a rare issue where the landing animation failed to play upon impact in third-person view
Fixed an issue where some weapon parts moved unintentionally during chamber and weapon check animations when the weapons were unloaded
Fixed an issue where magazines could appear empty during the magazine check animation after several canceled attempts
Fixed an issue where the sore arms animation played incorrectly during shooting
Fixed an issue where base guards' arms were in an unnatural position during an idle animation when viewed from a distance
Fixed an issue where AI NPCs' hands were in an unnatural position while reloading the M1A or M700
Fixed an issue where some animations caused the phone in the character's hands to move incorrectly
Fixed an issue where the ATM hacking tool was not consumed after use if placed in the admin pouch
Fixed an issue where players could throw multiple grenades in quick succession after vaulting
Fixed an issue where Banshee did not offer increased payment for evidence items, unlike other vendors
Fixed an issue where players did not receive the required items after accepting the task "Hacker"
Fixed an issue where players were unable to interact with trucks as instructed in the description of the task "Questionable Shipment"
Fixed an issue where leaving the base camp during the medical tutorial caused a hint to remain active on the character screen
Fixed an issue where the names of discovered points of interest disappeared from the map after disconnecting due to inactivity or after a PVP zone was deactivated
Fixed an issue where PVP zones closed unintentionally after the first expiration timer ran out and prevented new zones from spawning
Fixed an issue where the region detail widget failed to display data on hover on custom servers
Fixed an issue where the player marker was positioned below the base camp icon
Fixed an issue where inconsistent decimal values were used when comparing consumption stats with another player
Fixed an issue where item highlighting on the character screen worked inconsistently
Fixed an issue where vendor names were not updated correctly after changing the game language
Fixed an issue where the interaction widget displayed players as "healthy" despite them being injured
Fixed an issue where a notification triangle remained active after receiving a friend request that was later canceled
Fixed an issue where items sent via the messenger could not be inspected
Fixed an issue where performance decreased significantly after alt-tabbing out of the game from the menu screen while using Fullscreen mode with Frame Generation enabled
Fixed an issue where dying while canting a weapon caused various issues with vegetation rendering
Fixed an issue where vegetation briefly disappeared when switching between Foliage Quality settings
Fixed an issue where losing connection during the character creation process caused it to finish automatically
Adjusted the volume of footsteps in water during various weather conditions
Fixed a missing translation related to player visibility in the Czech localization
Fixed an issue where the task text for "UNprotected" in Korean directed players to an incorrect location
Fixed a minor issue where magazines appeared duplicated in third-person view during specific animations
Fixed an issue where the character's head could clip with the right arm when aiming down sights with a pistol, leaning, and activating free look
Fixed an issue where the repair timer text extended beyond the boundaries of small items
Fixed an issue where the coma death timer could display negative values if the injured player was diagnosed right before death
Fixed an issue where players could receive duplicate Twitch Drop reward messages on the first login after a seasonal wipe
Fixed an issue where vegetation appeared illuminated by an infrared flashlight when Variable Rate Shading was enabled
Fixed an issue where the laser beam disappeared after detaching and reattaching a laser on an equipped rifle
Fixed an issue where the colors in scopes could be distorted when aiming down sights indoors at night
Fixed an issue where AI NPC flashlights were visible through walls at a specific distance from the player
Fixed an issue where magnifiers with incompatible heights could be attached to a weapon if they were first attached to a mount
Fixed an issue where the magnifier compatibility check could be bypassed by attaching a magnifier to a weapon in the backpack weapon slot
Fixed an issue where removing a collimator from a weapon with a magnifier in the high position caused the subsequent ADS animation to fail
Fixed an issue where magnifiers were not correctly aligned horizontally on AR-15-style rifles
Fixed an issue where the rear iron sights on SKS and AK rifles blocked the front post when maximum zeroing was applied
Fixed an issue where zoom levels were incorrectly set up for the Nightforce ATACR scope
Fixed an issue where the magazine appearance of the equipped weapon did not match its item detail icon
Fixed an issue where the magazine appearance did not update after changing magazines until a shot was fired from the weapon
Fixed an issue where a Sa Vz. 58 sold by Banshee contained an additional handguard that could not be removed
Fixed an issue where a finger obstructed the flashlight beam on the MP5 while using the Surefire M600Ib Scoutlight
Fixed an issue where shooting a weapon used by an AI NPC did not reduce its durability
Fixed an issue where a missing door collision allowed players to bypass the locked door to the operations room in Fort Narith
Fixed an issue where task interactions in the City Hall were active through a wall
Fixed an issue where specific loot boxes could be looted without unlocking their padlocks
Fixed an issue where players could get stuck while vaulting through a window near the Criminal Hideout in the starter towns during the "Street Spotter" task
Fixed an issue where a dead body clipped into a container near the Water Tower in the starter towns
Fixed an issue where grenades could bounce off invisible walls in Blue Lagoon (203, 117), Midnight Sapphire (173, 167), and Tiger Bay (199, 133)
Fixed a floating loot spawn point in UNLRA dorms in Tiger Bay
Fixed an issue where players could get stuck between rocks near Sawmill (139, 140)