The distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUD
Visibility distance is influenced by: Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection.
Light exposure: Darkness provides better concealment than well-lit areas
Weather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemies
Player stance: The lower a player stays to the ground, the harder they are to detect
Movement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemies
Noise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effect
Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibility
Player visibility to AI NPCs is reduced too heavily by low vegetation
Visibility distance is incorrectly reported in the UI while standing within specific biomes
Fixed an issue where AI NPCs could engage players from longer distances than intended
Fixed an issue where AI patrols failed to react to players and remained unresponsive
Adjusted AI NPCs' behavior to reposition more frequently and reposition to smaller cover positions more frequently
Added additional AI NPCs in areas between points of interest (POI)
Added additional AI NPCs to late-game areas
Increased the overall AI difficulty in the late-game areas
Increased AI NPCs' accuracy in all areas
Fixed an issue where vomiting or fainting interrupted healing actions
Fixed an issue where grenades could fail to throw when switching stances during the throw animation
Fixed an issue where military miscellaneous loot could be placed into a wallet
Fixed an issue where placing a task item into an admin pouch could cause it to disappear during handover
Fixed an issue where some keys could not be placed in the Admin Pouch or Kombat Folder
Adjusted the loot distribution in Ban Pa to better match the area's difficulty
Fixed an issue where the repair cost of the M-201C pistol was affected incorrectly by front and rear sight durability
Fixed an issue where players could not buy the magazine for Buran's boss weapon after completing the required task
Fixed an issue where weapon part compatibility settings were ignored during part swapping
Fixed an issue that prevented weapon parts from swapping if they were placed in pockets
Fixed an issue where the IR laser's impact point was visible without night vision goggles (NVGs) at certain distances
Fixed an issue where low-detail vegetation models were visible at incorrect distances
Adjusted the visual effects of hits at longer distances
Reduced the muzzle flash effect on suppressors
Fixed an issue where players could not hand in the task item for the task "In the right hands"
Fixed an issue where task progression did not reset after force-closing the game while in a coma
Fixed an issue where some tasks could be blocked from activating due to other tasks being too close
Fixed an issue where players were able to perform actions before receiving the tutorial prompt during the shooting range tutorial
Fixed an issue where a player might get stuck in the tutorial by completing tasks too quickly
Fixed an issue where tutorial hints were displayed over the open field manual or settings screen
Changed the location of the MCX Chameleon magazine to another part of the hotel lobby
Fixed an issue where the Complete button was hidden behind the task panel on the map screen
Fixed an issue where the loot window closed unexpectedly while looting
Fixed an issue where splitting stacks of money or ammo in a dropped backpack did not update the value on the original stack
Fixed an issue where online status notifications were displayed incorrectly
Fixed an issue where pressing the drop key while hovering over overlapping items triggered a critical failure error message
Fixed an issue where a previously used character name could sometimes appear in the user interface after a character wipe
Adjusted the ban duration display on the ban screen to better reflect the remaining time
Fixed an issue where some vegetation did not react properly to bullets and remained static
Fixed an issue where some windows in Midnight Sapphire were impenetrable
Fixed an issue where players were unable to walk over a fallen fence near Pha Lang Airfield
Fixed an issue where the third cache in the "Cache Report" task was a box instead of a cache
Fixed the position of a misplaced jewelry box in Hidden Rock POI
Adjusted the sell price for the ATM hacking tool
Reduced the drop chance of grenades for selected AI NPCs
Fixed an issue where inactive light sources increased players' visibility as if they were active
Fixed a minor animation glitch when switching from a primary weapon to a grenade
Fixed an issue where players could be kicked from a server after joining a squad and then connecting to a new server
Various text tweaks
Various server and client crash fixes
Starter Town areas between rocks overlooking the Criminal Hideout
at two spots near the Criminal Hideout
in a corner of the garden of the Criminal Hideout
next to a wall near the Criminal Hideout
in rocks near Hilltop Villas
on a curb near Hilltop Villas
in an empty building in the center
in various street food shops at the Marketplace
between a fence and a tree near the Warehouse
on a blocked staircase in a house near the Marketplace
between a wall and a tree near the Warehouse
in the collision gap near the Lumberyard
underneath the house near Small Marketplace, west of Khonwan Village (180, 121)
between a fence and a tree near Kiu Vongsa (145, 161)
between rocks and trees near Nam Thaven Viewpoint (162, 116)
Base Camp areas between a bench and a table at Motel locations near base camps
when going prone under tables at Restaurant locations near base camps
Tiger Bay area in a tree near Tiger Bay shopping center (200, 128)
Ban Pa area at two spots at the base of the Elder house (205, 137)
between a mountain and a palm tree (191, 136)
between boxes on the ground below a house (205, 137)
Blue Lagoon area in rocks with a missing collision near the Kapu Boat Rental (209, 122)
Pha Lang Airfield area under an airplane in Remote Hangars (176, 158)
Fort Narith (FN) area in a hole near FN-3 Base (150, 135)
Hunter's Paradise area at two spots near the Leuod Waterfalls (157, 167)
between rocks near Sunset Chalet (167, 157)
Midnight Sapphire area at Villa Petra entrance (174, 165)
YBL-1 area between rocks near YBL-1 W (138, 120)
between rocks in Ban Suk (159, 125)
between rocks and a tree in Ban Nong (150, 120)
Sawmill area between rocks near Phousai Village (145, 146)
at two spots between rocks near the ROMEO 1 landing zone (144, 151)
## What changed
**Supporter Preview feedback** — Over 60,000 players provided input that led to bug fixes, removal of aggressive suppression blur, and reduced gear and weapon durability loss rates
**Server stability** — Early server crashes have been fixed and stabilized
**Player visibility indicator** — New system showing whether you're currently visible based on concealment, weather, lighting, movement speed, and suppressor usage
**AI expansion** — New gangs of AI NPCs added to smaller locations and increased enemy presence in larger areas
**AI tuning** — Further adjustments to AI behavior and difficulty
**Task system improvements** — Changes to task availability and frequency of repetition
**Economy adjustments** — Vendor stock and in-game economy rebalancing
**Long-term contract system** — New contracts with objectives displayed on the tactical map
**Technical improvements** — DLSS 4.5 support for NVIDIA users and darker night lighting
**Squad play support** — New squad play functionality added
## Overall
Gray Zone Warfare has stabilized following its Supporter Preview with incoming patches focused on visibility mechanics, expanded AI presence, improved progression systems, and squad play features.
Over 60,000 players participated in the Supporter Preview and shared valuable feedback that helped shape the final release . This included bug fixes, the removal of the overly aggressive suppression blur, and adjustments to slow the rate of gear and weapon durability loss.
We did encounter some server crashes early on, but fixes have been implemented, and the situation has since stabilized.
We are now preparing several more patches , focused on bug fixes and improvements. Here is what you can expect: A new player visibility indicator influenced by concealment, weather, lighting conditions, movement speed, and suppressor usage, showing whether you are currently visible
Expanded AI presence, including new gangs of AI NPCs in smaller locations and increased enemy presence in larger areas
Further AI behavior and difficulty tuning
Improvements to the task system, addressing their availability and too frequent repetition
Adjustments to vendors' stocks and the in-game economy
A new long-term contract system with objectives displayed directly on the tactical map
## What changed
- **Bullet penetration** — Impact angle now affects how bullets penetrate targets more realistically
- **Ricochet angles** — Bullets are less likely to bounce off armor or bones that should be penetrable
- **AI NPC behavior** — Fixed delayed shooting after regaining player visibility, idle state freezes, and unresponsiveness when player's last known position was unreachable
- **Weapon zeroing** — Fixed zeroing resetting to default after leaving ADS and fixed some scopes unable to be zeroed
- **Binocular view** — Fixed players stuck in binocular view after being killed while using them
- **Server memory** — Implemented optimizations to prevent memory-related performance issues
- **Loot spawns** — Updated spawn chances for various valuable items
- **Audio** — Adjusted breathing sound volume while running
## Bug Fixes
- **Decision tasks** — No longer counted twice in completion statistics
- **Ripper task** — Key no longer spawns inside a pot where it cannot be looted
- **Boss and Chameleon tasks** — Unlocked items no longer disappear from vendor offers
- **Task persistence** — Specific tasks no longer reset after reconnecting
- **Wallet interactions** — Critical error fixed when placing money into wallets with partial stacks
- **Backpack management** — Weapon parts no longer become inaccessible; nested backpacks and locker storage now allow item movement; containers no longer become non-interactive when moving items
- **UI notifications** — Map option now displays correctly in notifications
- **Ban screen** — Now shows actual ban reason instead of "missing table entry"
- **Blood level indicator** — UI now syncs with actual blood level while bleeding
- **Backpack restrictions** — Backpacks with
Adjusted the effect of impact angle on overall bullet penetration performance
Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable
Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility
Fixed a very rare issue where AI NPCs got stuck in an idle state
Fixed an issue where AI NPCs became unresponsive if the player’s last known position was in an unreachable area
Fixed an issue where zeroing reset to the default after leaving ADS
Fixed an issue where some scopes could not be zeroed
Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars
Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics
Fixed an issue where a key for the task "Ripper" spawned inside a pot and could not be looted
Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers
Fixed an issue where specific tasks reset after reconnecting to the game
Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks
Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances
Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker
Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window
Fixed an issue where notifications could fail to show the "Open Map" option
Fixed an issue where the UI might show default values until it is fully initialized
Fixed an issue where the ban screen showed "missing table entry" instead of a ban reason
Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding
Fixed an issue where a backpack with a weapon could be placed inside another backpack
Fixed a rare issue where players were limited to 15 FPS after respawning
Fixed an issue where NPC models switched between low- and high-resolution versions when viewed through a scope at a distance
Fixed an issue where choosing an already taken name caused a "Character creation failed" error
Fixed an issue where character creation could be skipped after a manual character wipe
Implemented various server-side memory optimizations to prevent memory-related server performance issues
Fixed an invisible collision near the Tiger Bay Mall (196, 129)
Fixed an issue where bullets could pass through the staircase in the Midnight Sapphire Hotel when shooting from above
Fixed an issue where Vulture's dynamic stock offered all items, not limited to the player's reputation level
Fixed an issue where hit reactions were too severe after being shot with buckshot from a shotgun
Fixed an issue where game sounds disappeared if a player died after entering a coma and remaining on the death screen
Fixed an issue where the helicopter sound was muted when players opened the statistics menu while inside a helicopter
Updated the loot spawn chances of various valuable items
## What changed
- **Database** — improvements and optimizations implemented
- **Morale patches** — added in preparation for an upcoming exclusive Twitch Drops campaign
## New Content
- **Twitch Drops campaign** — exclusive rewards tied to morale patches now available
## Overall
Database performance has been optimized while morale patches were introduced to support a new Twitch Drops promotional campaign.
Database improvements and optimizations
Added morale patches for an upcoming exclusive Twitch Drops campaign