How do you feel about the ‘Civilian Economy’ that currently exists within the game - as in anything that relates to the building construction, using civilian factories for trading, laws etc.?
What and how do you feel about the Consumer Goods as they are right now?
What do you think about current Economic Laws?
Start appearing closer to release
Give you more detailed insight into content that’s more or less finished and is being polished
Will generally include a plethora of images and screenshots
Give you a chance to ask our developers questions, and perhaps even let us know if there’s anything glaringly obvious we missed
(and may still have time to either fix quickly, or already start planning to include in a future Patch; being a Day-x, Hotfix or a War Effort.)
Need your feedback, specific to the Dev Corner
Should be short and to the point
May or may not include any images
May generally give you some idea of something that might come in future content, but it’s not guaranteed
Are not usually planned far ahead . Instead, if at any point any developer has something they want to get feedback on, we’ll pick an upcoming weekly slot, usually a Tuesday or a Thursday
## What changed
## Balance
**Land Combat**
- **Amphibious Tanks** — Light Amphibious Tanks can no longer mount Medium Cannons; superstructure restrictions now properly enforced for all categories
- **Division Experience Bonuses** — Combat bonus reduced from 25% to 20%; Green Divisions now have -20% penalty, Trained 0%, Regulars +20%, Seasoned +40%, Veterans +60%
- **Self-Propelled Artillery** — Soft Attack bonus reduced from +15% to +5%; Hard Attack reduced by 10%; Combat Width increased from 2 to 3; Soft Attack progression from technologies capped at 5% (previously higher)
- **Tank Destroyers** — Piercing bonus reduced from 15% to 5%; Soft Attack reduced by 10%; technology progression reduced
- **Tank Destroyer Regimental Support (TD-RS)** — Now requires 15 Tank Destroyers instead of 10; Armor reduced by -66%; Defense lowered to -50%; Soft Attack lowered to -66%; Hard Attack reduced to -50%; technology bonuses capped at +15% instead of +30%
- **Self-Propelled Anti-Air Regimental Support (SPAA-RS)** — Now requires 15 Self-Propelled Anti-Air instead of 10; Armor reduced by -66%; Defense lowered to -50%; Soft Attack lowered to -66%; Air Attack reduced to -25%; Hard Attack reduced to -66%; technology bonuses capped at +15% instead of +30%
- **Heavy Weapons Company** — Organization increased from 20 to 30; Max Strength increased from 0.4 to 0.6
- **Infantry
Fixed Superstructures now also prevent from putting one category bigger guns on the Amphibious Tanks. E.g. Light Amphibious Tanks can no longer mount Medium Cannons.
Experimental Facilities now benefit from the Infrastructure bonus for the construction speed
Experience bonus to combat for Land Units has been reduced by 5%. Green Divisions now have -15% Combat Penalty, Trained have 0%, Regulars have +15%, Seasoned +30% and Veterans have +45%.
Secondary Turret HMG now provides also -4% Soft Attack Penalty
Secondary Turret Small Cannon now provides also -5% Soft Attack Penalty AND -5% Hard Attack Penalty.
Breakthrough Penalty on the Heavy Howitzer, Rocket Launcher and Improved Rocket Launcher reduced to -2 from -4.
Reverted Self-Propelled Artillery Combat Width Change (It is back to 2)
Reduced Self-Propelled Artillery Soft Attack bonus from +15% to +5%
Reduced Self-Propelled Artillery Hard Attack by 10%
Reduced Self-Propelled Artillery Soft-Attack Progression from Artillery Technologies (Anything more than 5% was reduced to 5%, 5% boosts became 2.5%)
Tank Destroyers Piercing bonus got reduced from 15% to 5%
Tank Destroyers Soft Attack reduced by 10%
Tank Destroyers and Tank Destroyer Regimental Support Progression from Technologies got reduced, including Bofors Technology.
Massed Strike Air Spirit - Air Superiority Effect has been increased from +10% to +15%
Helicopter Logistics Company base Supply Reduction has been increased to -15%
Helicopter Logistics Company Supply Reductions from Technology have been increased to -15% per technology. Using Helicopter Logistics at maximum level will now provide -60%
Engineer III - Flame Tank bonus to attack in the Urban Terrain reduced from +10% to +5%
Engineer IV - Flame Tank bonus to attack in the Urban Terrain reduced from +10% to +5%
Engineer IV - Assault Engineers bonus to attack in the Urban Terrain reduced from +15% to +10%
Armored Car Equipment Cost reduced from 3.5 / 5.5 / 7.5 / 8.5 IC, to 3 / 4.5 / 6 / 7.5
Infiltration Tactics Adoption Bonus increased from +5% Planning Bonus to +10% Planning Bonus
Infiltration Tactics 3 Reward, Daily Command Power Bonus increased from +0.01 to +0.1.
Flying Batteries 1 Reward: It now also gives +5% Soft Attack and +10% Breakthrough to the Units previously affected by this milestone
Flying Batteries 5 Reward: It now also gives +5% Soft Attack and +10% Defense to the Units previously affected by this milestone
Anti-Aircraft Cruiser Adoption Bonus: Reduced Naval AA bonus from +20% to +10%. Added +10% Armor Bonus to Heavy Cruisers
Anti-Aircraft Cruiser 4 Reward: Bonus to Destroyer Anti-Air reduced to 10% and Light Attack to +5%
Patrol Boats 2 Reward: Bonus to Torpedo Attack reduced to +10%
Torpedo Primacy 1 Reward: Bonus to Torpedo Attack reduced to +10%
Torpedo Primacy 3 Reward: Bonus to Depth Charges for Destroyers reduced to +10%
Torpedo Primacy 4 Reward: Bonus to Sub Detection to Destroyers reduced to 15%
Torpedo Primacy 5 Reward: Bonus to Sub Detection to Heavy Cruisers reduced to 10%
Hunter Killer Groups 1 Reward: Bonus to Sub Detection increased to 20%
Hunter Killer Groups 3 Reward: Bonus to Depth Charges increased to 20%
Light Task Forces 3 Reward: Bonus to Destroyers for Light Attack and Light Piercing reduced to +5%
Increased the strength ratio when the AI decides it should send it to be set at 75% instead of previously 65%. This means AI should hopefully be able to maintain a healthier balance between when their fleets and taskforces are operating and when they should be sent for repair. We will continue to monitor the situation on the naval fronts.
Battalion Adjusters now scale with the Equipment and Manpower status of the Sub-Unit. E.g. Super Heavy Artillery with Siege Artillery Sub-Doctrine no longer gives Army wide Soft-Attack Bonus due to the sheer force of will and imagination.
Added Essential (Equipment) Blocks for the following units: Heavy Weapons Company and Motorized Heavy Weapons Company, Light Flame Tank, Medium Flame Tank, Heavy Flame Tank, Headquarters Staff, Engineer Staff, Reconnaissance Staff, Military Police Staff, Maintenance Planning Staff, Hospital Group Staff, Logistics & Service Staff, Signal & Intelligence Staff, Naval Liaison Staff, Forward Air Controller, Special Operations Coordination
Adjusted Essential (Equipment) Blocks for the following units: Helicopter Med-Evac, Helicopter Transports
(EXPERIMENTAL) When switching Subdoctrines you retain now 25% of the invested mastery in that Subdoctrine, into the new Subdoctrine.
Superior Tactician Admiral Trait now provides +15% Positioning Bonus instead of +25%
Surface Detection Impact on the positioning has been reduced from maximum +25% to +15%
Admiral Maneuver Skill impact on the positioning has been reduced from +2.5% per level to +1.5% per level.
Admiral Maneuver Skill impact on naval retreat speed has been increased from +1% per level to +2% per level.
Combat Bonus from division experience decreased from 25% to 20%. Green Divisions now have -20% Combat Penalty, Trained have 0%, Regulars have +20%, Seasoned +40% and Veterans have +60%.
Combat Bonus from division experience decreased from 25% to 15%. Green Divisions now have -15% Combat Penalty, Trained have 0%, Regulars have +15%, Seasoned +30% and Veterans have +45%.
Air Crew Surveys Air Spirit Mastery gain for individual tracks got combined into Air Doctrine Mastery gain Factor.
Support Artillery now has -50% to Soft Attack, Hard Attack, Defense and Breakthrough from previous -40%
Support Rocket Artillery now has -50% to Soft Attack, Hard Attack, Defense and Breakthrough from previous -40%
Support Anti-Air now requires 24 equipment pieces from the previous 20
Motorized Anti-Air now belongs to the Anti-Air Unit Category
Anti-Air Unit Category has been renamed to Anti-Air Artillery Support & Line
Anti-Tank 1940 Technology no longer provides randomly Motorized Anti-Tank with +10% Piercing and +10% Hard Attack
Light, Medium, Heavy and Modern Self-Propelled Artillery Combat Width increased from 2 to 3
Improved Amphibious Designs now reduce Amtrac production cost by 10% instead of 15%
Helicopter Brigade and Helicopter Logistics now will have a proper Fuel Consumption instead of having -100%
Experimental Facilities now benefit from the Infrastructure bonus for the construction speed
Secondary Turret HMG now provides also -4% Soft Attack Penalty
Secondary Turret Small Cannon now provides also -5% Soft Attack Penalty AND -5% Hard Attack Penalty.
Breakthrough Penalty on the Heavy Howitzer, Rocket Launcher and Improved Rocket Launcher reduced to -2 from -4.
Reduced Self-Propelled Artillery Soft Attack bonus from +15% to +5%
Reduced Self-Propelled Artillery Hard Attack by 10%
Reduced Self-Propelled Artillery Soft-Attack Progression from Artillery Technologies (Anything more than 5% was reduced to 5%, 5% boosts became 2.5%)
Tank Destroyers Piercing bonus got reduced from 15% to 5%
Tank Destroyers Soft Attack reduced by 10%
Tank Destroyers and Tank Destroyer Regimental Support Progression from Technologies got reduced, including Bofors Technology.
Massed Strike Air Spirit - Air Superiority Effect has been increased from +10% to +15%
Helicopter Logistics Company base Supply Reduction has been increased to -15%
Helicopter Logistics Company Supply Reductions from Technology have been increased to -15% per technology. Using Helicopter Logistics at maximum level will now provide -60%
Engineer III - Flame Tank bonus to attack in the Urban Terrain reduced from +10% to +5%
Engineer IV - Flame Tank bonus to attack in the Urban Terrain reduced from +10% to +5%
Engineer IV - Assault Engineers bonus to attack in the Urban Terrain reduced from +15% to +10%
Armored Car Equipment Cost reduced from 3.5 / 5.5 / 7.5 / 8.5 IC, to 3 / 4.5 / 6 / 7.5
Heavy Weapons Company and Motorized Heavy Weapons Company Organization has been increased from 20 to 30.
Heavy Weapons Company and Motorized Heavy Weapons Company Max Strength has been increased from 0.4 to 0.6
Infantry Guns and Rocket Battery Equipment needed was increased from 4 to 6
Infantry Guns and Rocket Battery stat adjustments have been normalized and are now -75% to Defense, Breakthrough, Soft and Hard Attack. (Previously it was (-80%, -60%, -70%, -60%)
Anti–Air Battery Equipment needed was increased from 12 to 16 and Manpower needed from 120 to 180
Anti-Air Battery Breakthrough, Soft Attack and Hard Attack penalties were lowered to -60% from -80%
Anti-Tank Battery Manpower needed was increased from 120 to 180
Soft Attack penalty from Anti-Tank battery has been lowered from -80% to -60%
Light, Medium, Heavy and Modern Tank Destroyer Regimental Support units are for now excluded from the 'Tank Destroyer' category. They still benefit from the Tank Destroyer Regimental Support category.
Light, Medium, Heavy and Modern Tank Destroyer Regimental Support units now require 15 Tank Destroyers instead of the previous 10. For now I will refer to them as TD-RS (Tank Destroyer Regimental Support)
Light, Medium, Heavy and Modern Self-Propelled Anti-Air Regimental Support units are for now excluded from the 'Self-Propelled Anti-Air Artillery' category. They still benefit from Self-Propelled Anti-Air Regimental Support category
Light, Medium, Heavy and Modern Self-Propelled Anti-Air Regimental Support units now require 15 Self-Propelled Anti-Air instead of the previous 10. For now I will refer to them as SPAA-RS (Self-Propelled Anti Air Regimental Support)
TD-RS and SPAA-RS: Fuel Consumption for them has been increased from 33% of the equipment to 40% of the equipment
TD-RS and SPAA-RS: Armor Value reduced from -33% to -66%
TD-RS and SPAA-RS: Defense lowered from -25% to -50%
TD-RS and SPAA-RS: Soft-Attack lowered from -33% to -66%
SPAA-RS: Air Attack reduced from -15% to -25% and Hard Attack from -33% to -66%
TD-RS: Hard Attack reduced from -33% to -50%
TD-RS and SPAA-RS: Artillery Technologies impact on them for Hard Attack and Air Attack has been lowered by half after the full tech tree progression (From +30% Hard / Air Attack on them lowered to +15%)
Infantry Guns no longer get benefits from Infantry Support Weapons research, and instead get their benefits from Artillery tech tree improvements.
Industrial Destruction Air Spirit Heavy Airframe Design cost reduction got replaced with +15% Heavy Aircraft Mastery gain Factor.
Increased naval targeting values for naval bombers for fully screened capitals from 10 to 15
Increased naval targeting values for naval bombers for fully screened carriers from 10 to 25
Continuous Strike Air Spirit - Air Support Efficiency bonus has been reduced from 25% to 15%.
Massed Strike Air Spirit - Air Superiority Effect has been increased from +5% to +10%
Massed Strike Air Spirit - Air Superiority Effect has been increased from +5% to +15%
Infantry Guns and Rocket Battery scaling effect with technologies has been reduced. (+5% Soft Attack for the Infantry Guns per Artillery Technology, +10% Soft Attack for Rocket Batteries from Rocket Artillery technologies, and +5% Soft Attack from the Improved Guidance). Infantry Guns no longer have Defense boost from the Technologies.
Artillery, Motorized Artillery, Rocket Artillery, Motorized Rocket Artillery, Truck Drawn Rocket Artillery, Anti-Tank, Motorized Anti-Tank, Anti-Air, Motorized Anti-Air Max Strength increased from 0.6 to 0.8
Artillery Equipment I stats have been adjusted to provide following stats: Soft Attack +1 (from 25 to 26), Defense +1 (from 10 to 11), Breakthrough +4 (6 to 10)
Artillery Equipment II stats have been adjusted to provide following stats: Breakthrough +6 (from 7 to 13), Hard Attack +1 (from 2 to 3), Piercing +2 (from 5 to 7)
Artillery Equipment III stats have been adjusted to provide following stats: Breakthrough +8 (from 8 to 16), Defense +1 (from 18 to 19), Hard Attack +2 (from 2 to 4), Piercing +4 (from 5 to 9)
Rocket Artillery Equipment I stats have been adjusted to provide following stats: Defense +1 (from 12 to 13), Breakthrough +8 (from 9 to 17), Soft Attack +2 (from 30 to 32)
Rocket Artillery Equipment II stats have been adjusted to provide following stats: Defense +1 (from 15 to 16), Breakthrough +8 (from 12 to 20), Soft Attack +2 (from 38 to 40)
Motorized Rocket Artillery Equipment stats have been adjusted to provide following stats: Defense +1 (from 15 to 16), Breakthrough +8 (from 12 to 20)
Mobile Infantry 1 Reward: Cavalry Recon now receives bonus 10% to Defence and Breakthrough
Mobile Infantry 3 Reward: Lowered Soft Attack Bonus to Infantry Guns and Rocket Batteries from +15% to +10%, now also increases Defense and Breakthrough by 5%
Mobile Infantry 5 Reward: Motorized Heavy Weapons Company gets +10 Organization from +5
Defensive Postures 1 Reward: Heavy Weapons Company now also receives +0.2 Entrenchment
Defensive Postures 4 Reward: Soft Attack bonus to Infantry Guns and Rocket Batteries reduced to 10%
Assault Infantry Adoption Bonus: Bonus to Support Artillery attack has been increased from +10% to +20%
Assault Infantry 1 Reward: Bonus to Infantry Guns removed
Assault Infantry 2 Reward: Bonus to Anti-Tank Battery and Anti-Air Battery reduced from +10% to +5% (Hard Attack, Piercing, Air Attack)
Mounted Infantry 4 Reward: +0.05 HP to Mounted Infantry unit category was replaced with the battalion adjusters to the Cavalry Recon to give +5 flat HP to the Mounted Infantry
Mounted Infantry 4 Reward: Reduced the Speed Bonus to Cavalry Recon and Cavalry to +40% (for a total of 8 kph instead of the previous 8.4 kph)
Mounted Infantry 5 Reward: Increased Speed Bonus to Artillery, Anti-Air, Anti-Tank and Rocket Artillery to +100% (for a total of 8 kph)
People's Militia 2 Reward: Infantry Guns Soft Attack bonus reduced from 15% to 10%. Infantry Guns now get +10% Breakthrough
People's Militia 3 Reward: Now requires 50 Mastery like the other rewards in this doctrine.
Great War Infantry 3 Reward: Support Artillery now provides +10% Bonus to Breakthrough to Leg Infantry from previous +5%
Great War Infantry 3 Reward: Infantry Guns and Rocket Battery now provides +10% Soft Attack bonus instead of +20%
Great War Infantry 5 Reward: Now also provides +5 Max Entrenchment
Fire Concentration Adoption Bonus: +5% Defense bonus to Line Artillery changed to +10% Breakthrough bonus
Fire Concentration 1 Reward: +5% Defense bonus to Line Artillery changed to +10% Breakthrough bonus
Fire Concentration 3 Reward: +10% Breakthrough Bonus to Line Artillery and Support Artillery changed to +10% Defense Bonus and +5% Soft Attack Bonus increased to +10%. Bonus to Infantry Guns and Rocket Batteries removed.
Fire Concentration 5 Reward: Bonus to Artillery and Rocket Artillery removed. Infantry Guns and Rocket Batteries now get +10% Defense and +10% Breakthrough
Anti-Tank Frontline 1 Reward: Bonus to Anti-Tank Battery brought in-line with Line Anti-Tank. Anti-Tank Support now also receives the same bonus.
Flying Batteries 1 Reward: Motorized Heavy Weapons Company removed from the reward
Flying Batteries 3 Reward: Armored Signal Company now provides +0.2 Strength (from 0.8 to 1) to Line Artillery.
Air Cavalry 2 Reward: 0.03 HP bonus is now being replaced with Maintenance Company Battalion Adjuster to the Helicopter Support Companies, giving +0.5 HP to each
Mobile Recon and Support 5 Reward: Breakthrough bonus to TD-RS and SPAA-RS changed to +5% Hard Attack and +5% Air Attack respectively
Self-Propelled Support Adoption Bonus: Soft Attack bonus reduced to +5%, Air-Attack bonus reduced to +5%
Self-Propelled Support Reward 2: Soft Attack bonus provided by Recon units reduced to +5%
Self-Propelled Support Reward 3: Speed Bonus reduced to +10% from +30%
Self-Propelled Support Reward 4: TD-RS and SPAA-RS now get +5% Hard Attack and +5% Air Attack respectively, and +5 Organization
Siege Artillery 2 Reward: Plains Movement bonus to Super Heavy Artillery and Self-Propelled Super Heavy Artillery replaced with 0.1 Recovery Rate
Siege Artillery 4 Reward: Urban Bonus Attack reduced from +20% to +10%, and added Urban Defence Bonus of +10%. Soft Attack bonus to Infantry Guns & Rocket Battery reduced from +10% to +5%
Armored Spearhead 3 Reward: SPAA-RS Organization bonus reduced from +10 to +5
Armored Infantry Support 2 Reward: Piercing Bonus removed for TD-RS
Armored Infantry Support 5 Reward: Air Attack reduced to +5% and removed Organization Bonus
Mobile Defense 3 Reward: Air Attack for SPAA-RS removed
Mobile Defense 4 Reward: TD-RS Organization bonus increased to +10, other benefits to TD-RS removed
Tank Destroyer Force 5 Reward: TD-RS other benefits than the Organization were removed for them.
Mission Type Tactics Adoption Bonus: Daily Command Power gain has been increased from +0.02 to +0.2
Infiltration Tactics Adoption Bonus increased from +5% Planning Bonus to +10% Planning Bonus
Infiltration Tactics 3 Reward, Daily Command Power Bonus increased from +0.01 to +0.1.
Desperate Defense can ALSO be adopted if a country has at least 10% Surrender Progress AND at least 50% War Support. In other words additional options to adopt this Subdoctrine have been added. Further tweaks to this adoption requirements will likely happen in the future
Flying Batteries 1 Reward: It now also gives +5% Soft Attack and +10% Breakthrough to the Units previously affected by this milestone
Flying Batteries 5 Reward: It now also gives +5% Soft Attack and +10% Defense to the Units previously affected by this milestone
Anti-Aircraft Cruiser Adoption Bonus: Reduced Naval AA bonus from +20% to +10%. Added +10% Armor Bonus to Heavy Cruisers
Anti-Aircraft Cruiser 4 Reward: Bonus to Destroyer Anti-Air reduced to 10% and Light Attack to +5%
Patrol Boats 2 Reward: Bonus to Torpedo Attack reduced to +10%
Torpedo Primacy 1 Reward: Bonus to Torpedo Attack reduced to +10%
Torpedo Primacy 3 Reward: Bonus to Depth Charges for Destroyers reduced to +10%
Torpedo Primacy 4 Reward: Bonus to Sub Detection to Destroyers reduced to 15%
Torpedo Primacy 5 Reward: Bonus to Sub Detection to Heavy Cruisers reduced to 10%
Hunter Killer Groups 1 Reward: Bonus to Sub Detection increased to 20%
Hunter Killer Groups 3 Reward: Bonus to Depth Charges increased to 20%
Light Task Forces 3 Reward: Bonus to Destroyers for Light Attack and Light Piercing reduced to +5%
The Light Tank Destroyer Regimental Support unit now has the Soft Attack penalty as the rest of TD Regimental Support Units.
Zwirbaum forgot to mention last time that the Armored Engineers now provide a proper amount of the breakthrough (5+% to the armored units, instead of a paltry 0.05).
Increased the strength ratio when the AI decides it should send it to be set at 75% instead of previously 65%. This means AI should hopefully be able to maintain a healthier balance between when their fleets and taskforces are operating and when they should be sent for repair. We will continue to monitor the situation on the naval fronts.
(EXPERIMENTAL) When switching Subdoctrines you retain now 25% of the invested mastery in that Subdoctrine, into the new Subdoctrine.
Desperate Defense can ALSO be adopted if a country has at least 10% Surrender Progress AND at least 50% War Support. In other words additional options to adopt this Subdoctrine have been added. Further tweaks to this adoption requirements will likely happen in the future
Dive Bombing Air Spirit CAS Design cost reduction got replaced with +15% Strike Aircraft Mastery Track gain Factor.
Material Destruction Air Spirit Medium Airframe Design cost reduction got replaced with +15% Medium Aircraft Mastery gain Factor.