Hell is Us Patch Notes

Patch 1.7 July 23, 2026

  • The game is now available on Xbox PC (Windows store version)
  • Upgraded Guardian Detector now detects all Lymbic Entities once a Timeloop is closed in an area.
  • FSR updated do FSR4
  • Oodle compression SDK to reduce Intel CPU crashes
  • Some nav mesh and collision traps
  • Input getting lost during interactibles with mouse and keyboard
  • Music not pausing correctly in Pause Menu under certain situations
  • Facial animation in first cinematic of the french version
  • Crypt of Modus fight sometimes not ending
  • Fix glitchy audio in Lymbic Forge
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Patch 1.6 April 22, 2026

## What changed - **Gluttony glyph** — fixed a bug where enemies would not fully die when this glyph was used - **Lingering Pain glyph** — fixed a bug where enemies would not fully die when this glyph was used ## Bug Fixes - **Enemy death interaction** — resolved a soft lock issue where dead enemies could not be interacted with, preventing progression ## Overall Fixed a critical bug where **Gluttony** and **Lingering Pain** glyphs would leave enemies in a state where they couldn't be fully eliminated, causing soft locks.
  • Fixed enemies not completely dying when using Gluttony or Lingering Pain glyphs. This could soft lock the game as you would no longer be able to interact.
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Patch 1.6 April 9, 2026

## What changed - **Combat and enemy memory** — optimized allocations for improved performance - **Map memory** — optimized across all maps - **Interactible icons** — removed during interact and conversations - **Samsung Odyssey 3D support** — added; launch from Samsung Odyssey 3D Hub to activate 3D mode - **XeSS** — updated to version 2.2.1 ## Bug Fixes - **Keystone of Terror Boss Fight** — fixed crash - **UI and cinematic memory leaks** — fixed - **Damage-dealing projectiles** — fixed crash - **Falling** — fixed crash - **Throwable collision overlaps** — fixed crash when releasing - **Nacon Identity functions** — fixed crash ## Known Issues - **Gluttony and Lingering Pain Glyphs** — killing enemies while these are active may soft lock the game; fix coming in next patch ## Overall Hell is Us received stability improvements across combat, maps, and boss fights, plus new Samsung Odyssey 3D support and a known issue with certain Glyphs causing soft locks.
  • Optimized combat / enemy memory allocations
  • Optimized memory in all maps
  • Removed interactible icons during interact and conversations
  • Crash in Keystone of Terror Boss Fight
  • Fixed memory leaks associated with UI and cinematic
  • Fixed crash in damage dealing projectiles
  • Fixed crash when falling
  • Fixed crash in collision overlaps when releasing a throwable
  • Fixed crash with Nacon Identity functions
  • Killing enemies with certain Glyphs active (Gluttony/Lingering Pain) might soft lock the game. Expect another patch next week with this fix.
  • Now supporting Samsung Odyssey 3D. Game must be launched for the Samsung Odyssey 3D Hub to activate 3D mode
  • Updated XeSS to version 2.2.1
  • Smaller Steam Patches
View full patch notes ↗