## What changed
- **Gluttony glyph** — fixed a bug where enemies would not fully die when this glyph was used
- **Lingering Pain glyph** — fixed a bug where enemies would not fully die when this glyph was used
## Bug Fixes
- **Enemy death interaction** — resolved a soft lock issue where dead enemies could not be interacted with, preventing progression
## Overall
Fixed a critical bug where **Gluttony** and **Lingering Pain** glyphs would leave enemies in a state where they couldn't be fully eliminated, causing soft locks.
Fixed enemies not completely dying when using Gluttony or Lingering Pain glyphs. This could soft lock the game as you would no longer be able to interact.
## What changed
- **Combat and enemy memory** — optimized allocations for improved performance
- **Map memory** — optimized across all maps
- **Interactible icons** — removed during interact and conversations
- **Samsung Odyssey 3D support** — added; launch from Samsung Odyssey 3D Hub to activate 3D mode
- **XeSS** — updated to version 2.2.1
## Bug Fixes
- **Keystone of Terror Boss Fight** — fixed crash
- **UI and cinematic memory leaks** — fixed
- **Damage-dealing projectiles** — fixed crash
- **Falling** — fixed crash
- **Throwable collision overlaps** — fixed crash when releasing
- **Nacon Identity functions** — fixed crash
## Known Issues
- **Gluttony and Lingering Pain Glyphs** — killing enemies while these are active may soft lock the game; fix coming in next patch
## Overall
Hell is Us received stability improvements across combat, maps, and boss fights, plus new Samsung Odyssey 3D support and a known issue with certain Glyphs causing soft locks.
Optimized combat / enemy memory allocations
Optimized memory in all maps
Removed interactible icons during interact and conversations
Crash in Keystone of Terror Boss Fight
Fixed memory leaks associated with UI and cinematic
Fixed crash in damage dealing projectiles
Fixed crash when falling
Fixed crash in collision overlaps when releasing a throwable
Fixed crash with Nacon Identity functions
Killing enemies with certain Glyphs active (Gluttony/Lingering Pain) might soft lock the game. Expect another patch next week with this fix.
Now supporting Samsung Odyssey 3D. Game must be launched for the Samsung Odyssey 3D Hub to activate 3D mode
# Hell is Us Patch Notes
## What Changed
- **Charge Attack Damage** — now displays in the info panel
- **Thumbstick Sensitivity** — adjusted in UI menus
- **Item List Navigation** — added looping focus so cycling past the last item wraps to the first
- **Photo Mode Camera** — vertical movement now available with R2/L2 (LT/RT on Xbox)
- **Photo Mode Y-Axis** — added invert option in settings
- **Datapad Boot Animation** — added option to display full animation on startup in settings
- **XeSS Frame Generation** — now supported for improved performance
- **Walk Toggle** — added option to toggle walking instead of holding sprint
- **Keyboard Layout Support** — automatic input remapping based on detected keyboard layout
## Bug Fixes
- **Lend an Ear Achievement** — fixed issue where achievement wouldn't unlock if you didn't talk to **Lukhan** before giving him the radio
- **Trophy Languages** — fixed trophy text for French (fr-fr), Mexican Spanish (sp-mx), and Brazilian Portuguese (pt-br)
- **Various bugs** — general stability improvements
## Overall
Photo mode received multiple quality-of-life improvements, accessibility options were expanded with walk toggle and Y-axis inversion, and several localization and achievement issues were resolved.
Added charge attack damage in info panel
Adjusted Thumbstick sensitivity in UI
Added Looping Focus on Item Lists
Added camera vertical movement in photo mode with R2/L2 LT/RT
Added option to invert Y axis in photo mode
Added option for full datapad boot anim in settings
Fixed Issue with Lend an Ear achievement if you did not talk to Lukhan before giving him the radio
Various Bug Fixes
Added XeSS Frame Generation
Added toggle to walk
Added automatic input remapping based on keyboard layout
Fixed Trophies Languages for fr-fr, sp-mx and pt-pt