## What changed
**Character previews** — fixed previews not updating correctly
**Tanker Suit** — now appears correctly for the Artillery unit
**DX12 crashes** — temporarily reverted frontend to Update 19 version to resolve crashing; Update 20 frontend will be restored once the issue is fully fixed
**Newsfeed** — improvements following its introduction in Update 20
**Juno Beach** — fixed floating objects, terrain seams, and water rendering issues
**Canadian Forces content** — fixes for Canadian Transport Truck wreckage behavior
## Overall
This hotfix addresses frontend crashes and display issues while temporarily rolling back to a previous frontend version to stabilize the game.
Fixes for several front-end and DLC-related issues, including character previews not updating correctly and the Tanker Suit not appearing for the Artillery unit.
Improvements to the Newsfeed following it’s introduction in Update 20.
To address the DX12 crashes, we have temporarily reverted the game's previous frontend version from Update 19 as part of this Hotfix. This change allows us to resolve the crashing issue while we continue work on the full frontend implementation introduced in Update 20. Once the underlying issue has been fully resolved, we intend to restore the Update 20 frontend in a future update.
Fixes for a number of visual and environmental issues on Juno Beach, including floating objects, terrain seams, and water rendering issues.
Fixes for Canadian Forces content, including the Canadian Transport Truck wreckage behaviour.
## What changed
### Balance
- **Heavy frontal armor** — increased from 25% to 32% resistance
- **Medium frontal armor and Heavy side armor** — increased from 15% to 16% resistance
- **Light frontal armor, Medium side armor, and all rear armor** — increased from 5% to 8% resistance
- **Anti-Tank Launchers** — ammo count decreased from 3 to 2, damage increased from 330 to 420
- **Anti-Tank Guns** — damage increased from 400 to 535
- **Anti-Tank Launchers vs Recon vehicles** — now destroy in a single hit
- **Tank armor adjustments** — widespread changes to frontal, side, turret, and rear armor across all tank classes affecting penetration capabilities by tank weight class
- **Panther and Jumbo 75** — fuel consumption changed to 40 fuel in 10 seconds
- **Medium tanks** — fuel consumption changed to 20 fuel in 8 seconds
- **Light tanks** — fuel consumption changed to 15 fuel in 6 seconds
- **Recon tanks** — fuel consumption changed to 10 fuel in 4 seconds
- **Half Track** — fuel consumption changed to 15 fuel in 6 seconds
- **Truck** — fuel consumption changed to 5 fuel in 3 seconds
- **Jeep** — fuel consumption changed to 5 fuel in 3 seconds
- **Vehicle reload times** — Heavy tanks 4 seconds, Medium tanks 3 seconds, Light and Recon tanks 2 seconds, Churchill A.V.R.E. 6 seconds, Brummbar 5 seconds
### Bug Fixes
- **Anti-tank
Heavy frontal armor now provides 32% resistance, increased from 25%
Medium frontal armor and Heavy side armor now provide 16% resistance, increased from 15%
Light frontal armor, Medium side armor and all rear armor now provide 8% resistance, increased from 5%
Panther and Jumbo 75 - 40 fuel in 10 seconds.
Medium - 20 fuel in 8 seconds.
Light - 15 fuel in 6 seconds.
Recon - 10 fuel in 4 seconds.
Half Track - 15 fuel in 6 seconds.
Truck - 5 fuel in 3 seconds.
Jeep - 5 fuel in 3 seconds.
Heavy Tanks (including Panther): 4 seconds
Medium Tanks (including Jumbo Sherman 75): 3 seconds
Light and Recon Tanks: 2 seconds
Churchill A.V.R.E.: 6 seconds
Brummbar: 5 seconds
All Anti-Tank Launchers ammo count decreased from 3 → 2. Damage increased from 330 → 420.
Anti-Tank Gun for all factions damage increase from 400 → 535.
Player T-poses when seat switching in transport trucks and half-tracks
No UI indication when the auto balance threshold prevents the user from joining a team
Bandages hint clauses are missing the "and" connector
M1918A2 Bar is offset to the left when the bipod is deployed
The Veteran M38 and Tactical M38 helmets are missing information tooltips in the Barracks tab
Undescriptive error messaging when entering a password server while disconnected
No error message is shown when attempting to access a server while disconnected
New tank features like unloading shell and commander smoke disperser are not mentioned in the field manual
Support crate page is outdated
Searching for blank character returns SPA article
The field manual equipment tab presents incomplete information in several chapters
The field manual deployables nodes tab presents outdated information
The Remagen map description mentions the main bridge being the only avenue across the river
The field manual combat artillery assembly tab presents wrong information
The artillery observer is missing from the leadership and officer markers tab
Anti-tank mines and satchels sometimes deal less carryover damage to the half-track than expected when placed to the side
Players are able to hide by going prone next to a ramp
German Brummbar SPA presents larger track hitboxes than intended
The turret cupola on the US SPA M4A3 105mm Howitzer presents 100% carry over damage to the hull
Repairing with the blowtorch the fighting compartment, turret mantlet or barrel of any SPA will cause the tracks to be repaired
Player is unable to access vehicles using a controller
Top hull armor reduced. Light tanks can now penetrate this area.
Side hull armor adjusted: Upper side armor increased. Only Medium tanks and above can penetrate.
Lower side armor behind the tracks reduced. Light tanks and above can penetrate.
Turret front armor increased. Only Heavy tanks can penetrate.
Turret side armor adjusted. Medium tanks and above can penetrate.
Turret rear armor reduced. Light tanks can now penetrate.
Front hull armor reduced. Medium tanks can now penetrate.
Side and top hull armor reduced. Light tanks can now penetrate.
Turret front, side and rear armor reduced. Medium tanks can now penetrate.
Side hull armor on all Medium tanks has been reduced. Light tanks can now penetrate these areas.
Turret side and rear armor reduced. Light tanks can now penetrate.
Front hull armor on all Light tanks, excluding the T-70, has been reduced. Light tanks can now penetrate frontal armor.
Armor values on all Recon vehicles have been slightly reduced.
Anti-Tank launchers should now destroy Recon vehicles in a single hit.
Lower frontal hull armor reduced. Medium tanks can now penetrate this section.
Turret mantlet armor increased. Only Heavy tanks can penetrate.
Side hull armor reduced. Light tanks can now penetrate.
Side hull armor increased. Medium tanks and above can penetrate.
## What changed
### Balance
**Weapon Damage vs Tank Types** — Standardized damage scaling across all weapon classes (Heavy, Medium, Light, Recon) against different tank armor types, with variable shot counts based on armor thickness and impact location.
**Tank Hull and Component Health** — Multiple tanks received health reductions across hull, turret, tracks, and engine components. Some exceptions include the Jumbo receiving a hull health increase (1170 → 1230).
**Tank Armor Penetration** — Widespread armor nerfs allow lighter weapons and tanks to penetrate previously resistant areas. Light tanks can now penetrate medium tank sides, Recon tank armor weakened across the board, and Firefly front hull now vulnerable to Medium tank rounds.
**Armor Resistance** — Frontal armor resistance increased significantly (up to 32% for heavy frontal), while side and rear armor received moderate buffs (8-16% resistance gains).
**Tank Rotation and Ammunition** — Turret rotation speeds adjusted per tank (ranging 10-14 seconds), AP ammo counts increased on some tanks (up to 45 rounds), HE ammo adjusted downward in select cases.
**Deployment Costs and Cooldowns** — Fuel costs reduced across most tanks (ranging from 150 to 560) and cooldown timers decreased substantially (from 90-600 seconds down to 30-420 seconds).
**Vehicle Fuel Consumption** — Standardized fuel drain rates across light vehicles, Recon, Half Tracks, and support vehicles (5-15 fuel per 3-12 seconds).
## Overall
Tank balance was overhauled with reduced deployment costs, improved cooldowns, adjusted armor penetration rules, and rebalanced health values to shift the meta toward faster vehicle cycling and more
Heavy damage on Medium health = 2 shots.
Heavy damage on Light and Recon health = 1 shot.
Medium damage on Heavy health = 3 shots to the side, 2 shots to the rear.
Medium damage on Medium health = 2 shots.
Medium damage on Light and Recon health = 1 shot.
Light damage on Heavy health = 3 to 4 shots to rear.
Light damage on Medium health = 3 shots.
Light damage on Light and Recon health = 1 to 2 shots.
Recon damage on Heavy health = 5 to 6 shots to rear.
Recon damage on Medium health = 4 to 6 shots.
Recon damage on Light and Recon health = 2 to 3 shots.
Hull Health - 1170 → 930
Turret Health - 990 → 850
Tracks Health - 910 → 730
Engine Health - 550 → 480
Turret Rotation - 12 → 10
AP Ammo Count - 40 → 45
HE Ammo Count - 40 → 30
Fuel Cost - 600 → 430
Turret Health - 1020 → 830
Tracks Health - 920 → 710
Engine Health - 580 → 460
Turret Rotation - 10 → 12
AP Damage - 850 → 920
Fuel Cost - 600 → 560
Cooldown - 600 → 630 seconds
Hull Health - 1170 → 1230
Turret Health - 1050 → 1020
Turret Rotation - 14 → 12
AP Damage - 700 → 710
HE Ammo Count - 60 → 65
Fuel Cost - 600 → 410
Cooldown - 600 → 430
Turret front increased. Only Heavies can pen this armor.
Turret sides and rear decreased. Lights can now pen this armor.
Firefly updates: Front hull decreased. Mediums can now pen this armor.
Side hull decreased. Lights can now pen this armor.
Light - 15 fuel in 6 seconds.
Recon - 10 fuel in 4 seconds.
Half Track - 15 fuel in 6 seconds.
Truck - 5 fuel in 3 seconds.
Jeep - 5 fuel in 3 seconds.
Heavy damage on Heavy health = 3 shots to the front, 2 shots to the side and rear. The Firefly, with its increased damage output, will only need 2 shots to the front on other Heavies
Cooldown - 600 → 420 seconds
Hull Health - 1180 → 900
Panther updates: Side hull decreased. Lights can now pen this armor.
Side hull of all Medium tanks decreased. Lights can now pen this armor.
Panzer IV updates: Turret sides and rear decreased. Lights can now pen this armor.
All armor on Recon tanks have been decreased slightly. AT launchers should destroy these tanks with 1 shot.
Heavy frontal armor now provides a 32% resistance, up from 25%.
Medium frontal armor and Heavy side armor now provides a 16% resistance, up from 15%.
Light frontal armor, Medium side armor and all rear armor now provides a 8% resistance, up from 5%.
Fuel Cost - 300 → 150
Cooldown - 300 → 240 seconds
Fuel Cost - 100 → 70
Cooldown - 90 → 75 seconds
Fuel Cost - 100 → 50
Cooldown - 90 → 60 seconds
Fuel Cost - 80 → 30
Cooldown - 300 → 180 seconds
Heavy - 60 fuel in 12 seconds.
Panther and Jumbo 75 - 40 fuel in 10 seconds.
Medium - 20 fuel in 8 seconds.
Turret front, side and rear decreased. Mediums can now pen this armor.
Front hull on all lights, not including the T-70, decreased. Lights can now pen this armor.