Hell Let Loose Patch Notes

Patch 2026-06-25 June 25, 2026

  • Fixed a visual seam on Juno Beach
  • Fixed the No. 77 Smoke Grenade and Mills Bomb appearing in incorrect loadout slots for the Canadian Veteran loadout
  • Fixed an issue where tank shells could continue unloading after exiting the Tank Gunner seat
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Patch 2026-06-17 June 17, 2026

  • All Medium Tank engines have had their health increased by 100 .
  • All Heavy Tank engines have had their health increased by 50 , including the Firefly, Panther, and Churchill A.V.R.E.
  • All other Self-Propelled Artillery ( SPA ) engines have had their health increased by 100 .
  • Fixed an issue preventing Canadians from placing Outposts and Garrisons in sections of the beach.
  • Fixed multiple collision inconsistencies affecting vegetation across the map.
  • Fixed an issue preventing players from shooting through barn windows.
  • Fixed some spawning issues including one inside an inaccessible church area where players could become stuck.
  • Fixed multiple floating assets and visual anomalies across the map.
  • Fixed a visible red bounding box appearing above the Canadian HQs.
  • Fixed DirectX 12 crashes affecting AMD graphics card users when loading into Tobruk, El Alamein, and Stalingrad.
  • Fixed performance issues and frequent freezes reported on Xbox Series X|S across Juno Beach and related map variants.
  • Fixed an issue preventing vehicle wheels from being repaired using the blowtorch.
  • Fixed an issue where the German Luchs cannon would not display a cause of death when eliminating players.
  • Fixed an issue preventing the T-34 Medium Tank DLC skin from being previewed and equipped on the summer variant.
  • Fixed an issue where purchasing the Veteran Smolensk Offensive DLC would unintentionally unlock Operation Suvorov.
  • Fixed an issue preventing players on PlayStation 5 and Xbox Series X|S from customising roles after using the customization menu multiple times.
  • Fixed an issue where the "Available For Purchase" button in the Additional Content menu had no functionality on Epic Games Store.
  • Fixed an issue causing errors when accessing Wishlist and Pre-Order links through the Newsfeed on Epic Games Store.
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Patch 2026-06-10 June 10, 2026

## What changed **Character previews** — fixed previews not updating correctly **Tanker Suit** — now appears correctly for the Artillery unit **DX12 crashes** — temporarily reverted frontend to Update 19 version to resolve crashing; Update 20 frontend will be restored once the issue is fully fixed **Newsfeed** — improvements following its introduction in Update 20 **Juno Beach** — fixed floating objects, terrain seams, and water rendering issues **Canadian Forces content** — fixes for Canadian Transport Truck wreckage behavior ## Overall This hotfix addresses frontend crashes and display issues while temporarily rolling back to a previous frontend version to stabilize the game.
  • Fixes for several front-end and DLC-related issues, including character previews not updating correctly and the Tanker Suit not appearing for the Artillery unit.
  • Improvements to the Newsfeed following it’s introduction in Update 20.
  • To address the DX12 crashes, we have temporarily reverted the game's previous frontend version from Update 19 as part of this Hotfix. This change allows us to resolve the crashing issue while we continue work on the full frontend implementation introduced in Update 20. Once the underlying issue has been fully resolved, we intend to restore the Update 20 frontend in a future update.
  • Fixes for a number of visual and environmental issues on Juno Beach, including floating objects, terrain seams, and water rendering issues.
  • Fixes for Canadian Forces content, including the Canadian Transport Truck wreckage behaviour.
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Patch 2026-06-02 June 2, 2026

## What changed ### Balance - **Heavy frontal armor** — increased from 25% to 32% resistance - **Medium frontal armor and Heavy side armor** — increased from 15% to 16% resistance - **Light frontal armor, Medium side armor, and all rear armor** — increased from 5% to 8% resistance - **Anti-Tank Launchers** — ammo count decreased from 3 to 2, damage increased from 330 to 420 - **Anti-Tank Guns** — damage increased from 400 to 535 - **Anti-Tank Launchers vs Recon vehicles** — now destroy in a single hit - **Tank armor adjustments** — widespread changes to frontal, side, turret, and rear armor across all tank classes affecting penetration capabilities by tank weight class - **Panther and Jumbo 75** — fuel consumption changed to 40 fuel in 10 seconds - **Medium tanks** — fuel consumption changed to 20 fuel in 8 seconds - **Light tanks** — fuel consumption changed to 15 fuel in 6 seconds - **Recon tanks** — fuel consumption changed to 10 fuel in 4 seconds - **Half Track** — fuel consumption changed to 15 fuel in 6 seconds - **Truck** — fuel consumption changed to 5 fuel in 3 seconds - **Jeep** — fuel consumption changed to 5 fuel in 3 seconds - **Vehicle reload times** — Heavy tanks 4 seconds, Medium tanks 3 seconds, Light and Recon tanks 2 seconds, Churchill A.V.R.E. 6 seconds, Brummbar 5 seconds ### Bug Fixes - **Anti-tank
  • Heavy frontal armor now provides 32% resistance, increased from 25%
  • Medium frontal armor and Heavy side armor now provide 16% resistance, increased from 15%
  • Light frontal armor, Medium side armor and all rear armor now provide 8% resistance, increased from 5%
  • Panther and Jumbo 75 - 40 fuel in 10 seconds.
  • Medium - 20 fuel in 8 seconds.
  • Light - 15 fuel in 6 seconds.
  • Recon - 10 fuel in 4 seconds.
  • Half Track - 15 fuel in 6 seconds.
  • Truck - 5 fuel in 3 seconds.
  • Jeep - 5 fuel in 3 seconds.
  • Heavy Tanks (including Panther): 4 seconds
  • Medium Tanks (including Jumbo Sherman 75): 3 seconds
  • Light and Recon Tanks: 2 seconds
  • Churchill A.V.R.E.: 6 seconds
  • Brummbar: 5 seconds
  • All Anti-Tank Launchers ammo count decreased from 3 → 2. Damage increased from 330 → 420.
  • Anti-Tank Gun for all factions damage increase from 400 → 535.
  • Player T-poses when seat switching in transport trucks and half-tracks
  • No UI indication when the auto balance threshold prevents the user from joining a team
  • Bandages hint clauses are missing the "and" connector
  • M1918A2 Bar is offset to the left when the bipod is deployed
  • The Veteran M38 and Tactical M38 helmets are missing information tooltips in the Barracks tab
  • Undescriptive error messaging when entering a password server while disconnected
  • No error message is shown when attempting to access a server while disconnected
  • New tank features like unloading shell and commander smoke disperser are not mentioned in the field manual
  • Support crate page is outdated
  • Searching for blank character returns SPA article
  • The field manual equipment tab presents incomplete information in several chapters
  • The field manual deployables nodes tab presents outdated information
  • The Remagen map description mentions the main bridge being the only avenue across the river
  • The field manual combat artillery assembly tab presents wrong information
  • The artillery observer is missing from the leadership and officer markers tab
  • Anti-tank mines and satchels sometimes deal less carryover damage to the half-track than expected when placed to the side
  • Players are able to hide by going prone next to a ramp
  • German Brummbar SPA presents larger track hitboxes than intended
  • The turret cupola on the US SPA M4A3 105mm Howitzer presents 100% carry over damage to the hull
  • Repairing with the blowtorch the fighting compartment, turret mantlet or barrel of any SPA will cause the tracks to be repaired
  • Player is unable to access vehicles using a controller
  • Top hull armor reduced. Light tanks can now penetrate this area.
  • Side hull armor adjusted: Upper side armor increased. Only Medium tanks and above can penetrate.
  • Lower side armor behind the tracks reduced. Light tanks and above can penetrate.
  • Turret front armor increased. Only Heavy tanks can penetrate.
  • Turret side armor adjusted. Medium tanks and above can penetrate.
  • Turret rear armor reduced. Light tanks can now penetrate.
  • Front hull armor reduced. Medium tanks can now penetrate.
  • Side and top hull armor reduced. Light tanks can now penetrate.
  • Turret front, side and rear armor reduced. Medium tanks can now penetrate.
  • Side hull armor on all Medium tanks has been reduced. Light tanks can now penetrate these areas.
  • Turret side and rear armor reduced. Light tanks can now penetrate.
  • Front hull armor on all Light tanks, excluding the T-70, has been reduced. Light tanks can now penetrate frontal armor.
  • Armor values on all Recon vehicles have been slightly reduced.
  • Anti-Tank launchers should now destroy Recon vehicles in a single hit.
  • Lower frontal hull armor reduced. Medium tanks can now penetrate this section.
  • Turret mantlet armor increased. Only Heavy tanks can penetrate.
  • Side hull armor reduced. Light tanks can now penetrate.
  • Side hull armor increased. Medium tanks and above can penetrate.
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Patch 2026-05-21 May 21, 2026

## What changed ### Balance **Weapon Damage vs Tank Types** — Standardized damage scaling across all weapon classes (Heavy, Medium, Light, Recon) against different tank armor types, with variable shot counts based on armor thickness and impact location. **Tank Hull and Component Health** — Multiple tanks received health reductions across hull, turret, tracks, and engine components. Some exceptions include the Jumbo receiving a hull health increase (1170 → 1230). **Tank Armor Penetration** — Widespread armor nerfs allow lighter weapons and tanks to penetrate previously resistant areas. Light tanks can now penetrate medium tank sides, Recon tank armor weakened across the board, and Firefly front hull now vulnerable to Medium tank rounds. **Armor Resistance** — Frontal armor resistance increased significantly (up to 32% for heavy frontal), while side and rear armor received moderate buffs (8-16% resistance gains). **Tank Rotation and Ammunition** — Turret rotation speeds adjusted per tank (ranging 10-14 seconds), AP ammo counts increased on some tanks (up to 45 rounds), HE ammo adjusted downward in select cases. **Deployment Costs and Cooldowns** — Fuel costs reduced across most tanks (ranging from 150 to 560) and cooldown timers decreased substantially (from 90-600 seconds down to 30-420 seconds). **Vehicle Fuel Consumption** — Standardized fuel drain rates across light vehicles, Recon, Half Tracks, and support vehicles (5-15 fuel per 3-12 seconds). ## Overall Tank balance was overhauled with reduced deployment costs, improved cooldowns, adjusted armor penetration rules, and rebalanced health values to shift the meta toward faster vehicle cycling and more
  • Heavy damage on Medium health = 2 shots.
  • Heavy damage on Light and Recon health = 1 shot.
  • Medium damage on Heavy health = 3 shots to the side, 2 shots to the rear.
  • Medium damage on Medium health = 2 shots.
  • Medium damage on Light and Recon health = 1 shot.
  • Light damage on Heavy health = 3 to 4 shots to rear.
  • Light damage on Medium health = 3 shots.
  • Light damage on Light and Recon health = 1 to 2 shots.
  • Recon damage on Heavy health = 5 to 6 shots to rear.
  • Recon damage on Medium health = 4 to 6 shots.
  • Recon damage on Light and Recon health = 2 to 3 shots.
  • Hull Health - 1170 → 930
  • Turret Health - 990 → 850
  • Tracks Health - 910 → 730
  • Engine Health - 550 → 480
  • Turret Rotation - 12 → 10
  • AP Ammo Count - 40 → 45
  • HE Ammo Count - 40 → 30
  • Fuel Cost - 600 → 430
  • Turret Health - 1020 → 830
  • Tracks Health - 920 → 710
  • Engine Health - 580 → 460
  • Turret Rotation - 10 → 12
  • AP Damage - 850 → 920
  • Fuel Cost - 600 → 560
  • Cooldown - 600 → 630 seconds
  • Hull Health - 1170 → 1230
  • Turret Health - 1050 → 1020
  • Turret Rotation - 14 → 12
  • AP Damage - 700 → 710
  • HE Ammo Count - 60 → 65
  • Fuel Cost - 600 → 410
  • Cooldown - 600 → 430
  • Turret front increased. Only Heavies can pen this armor.
  • Turret sides and rear decreased. Lights can now pen this armor.
  • Firefly updates: Front hull decreased. Mediums can now pen this armor.
  • Side hull decreased. Lights can now pen this armor.
  • Light - 15 fuel in 6 seconds.
  • Recon - 10 fuel in 4 seconds.
  • Half Track - 15 fuel in 6 seconds.
  • Truck - 5 fuel in 3 seconds.
  • Jeep - 5 fuel in 3 seconds.
  • Heavy damage on Heavy health = 3 shots to the front, 2 shots to the side and rear. The Firefly, with its increased damage output, will only need 2 shots to the front on other Heavies
  • Cooldown - 600 → 420 seconds
  • Hull Health - 1180 → 900
  • Panther updates: Side hull decreased. Lights can now pen this armor.
  • Side hull of all Medium tanks decreased. Lights can now pen this armor.
  • Panzer IV updates: Turret sides and rear decreased. Lights can now pen this armor.
  • All armor on Recon tanks have been decreased slightly. AT launchers should destroy these tanks with 1 shot.
  • Heavy frontal armor now provides a 32% resistance, up from 25%.
  • Medium frontal armor and Heavy side armor now provides a 16% resistance, up from 15%.
  • Light frontal armor, Medium side armor and all rear armor now provides a 8% resistance, up from 5%.
  • Fuel Cost - 300 → 150
  • Cooldown - 300 → 240 seconds
  • Fuel Cost - 100 → 70
  • Cooldown - 90 → 75 seconds
  • Fuel Cost - 100 → 50
  • Cooldown - 90 → 60 seconds
  • Fuel Cost - 80 → 30
  • Cooldown - 300 → 180 seconds
  • Heavy - 60 fuel in 12 seconds.
  • Panther and Jumbo 75 - 40 fuel in 10 seconds.
  • Medium - 20 fuel in 8 seconds.
  • Turret front, side and rear decreased. Mediums can now pen this armor.
  • Front hull on all lights, not including the T-70, decreased. Lights can now pen this armor.
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