Hell Let Loose Patch Notes

Patch 2026-09-23 September 23, 2026

  • Rifle Grenades
  • New weapons
  • Weapon Fire Selectors
  • New loadouts
  • Armor & Anti-Tank changes
  • Fixes and improvements across the game
View full patch notes ↗

Patch 2026-09-22 September 22, 2026

  • New rifle grenades
  • New Soviet flamethrower
  • New US Springfield rifle
  • New loadouts
  • New weapon fire selectors
  • New Conquest game mode
  • Changes to AT Guns
  • Tank ammunition amounts
  • HE splash radius
  • Smoke launchers
  • Vehicle fuel costs and more
  • Karabiner 98k / Schiessbecher
  • M1 Garand / M7 Grenade Launcher
  • SMLE No.1 Mk III / No.1 Mk I Cup Discharger
  • HE Grenades : Feature the same explosion radius as a regular fragmentation grenade
  • Smoke Grenades
  • AT Grenades : Similar to the British No.82 Grenade, these can damage Tier 1 player-built structures, excluding Garrisons, and feature light armor penetration. This makes them capable of destroying Recon and Light Tanks, as well as damaging the tracks of heavier tanks
  • Barrel rotation rate on all AT Guns increased from 1 degree per second to 3 degrees per second.
  • Pitch speed increased from 1 degree per second to 2 degrees per second.
  • Pitch limits have been adjusted to:
  • QF 6-Pounder: -5 to 15 degrees PAK 40: -5 to 15 degrees
  • ZiS-2: -5 to 25 degrees
  • M1 57mm: -5 to 20 degrees
  • Barrel rotation limits have been adjusted for each faction:
  • QF 6-Pounder: 40 degrees left and right PAK 40: 32.5 degrees left and right
  • ZiS-2: 28 degrees left and right
  • M1 57mm: 24 degrees left and right
  • Weapon turn rate increased from 1 degree per second to 10 degrees per second.
  • Damage has been rebalanced for each AT Gun:
  • M1 57mm: 460 QF 6-Pounder: 470
  • PAK 40: 485
  • M1918A2 BAR (fast and slow auto)
  • M1A1 Thompson
  • M1928A1 Thompson
  • Sten Gun MK2
  • Sten Gun MK2 (Canadian)
  • Sten Gun Mk5
  • New Level 6 US Rifleman loadout, armed with the M1903A3 Springfield and an Explosive Ammo Box
  • New Level 8 Soviet Support loadout featuring the ROKS 2 Flamethrower
  • New Level 8 Rifleman loadouts for all appropriate factions, featuring a Rifle Grenade with 3 HE and 1 Smoke Rifle Grenade
  • New Level 6 Medic loadouts for all appropriate factions, featuring a Rifle Grenade with 5 Smoke Rifle Grenades
  • New Level 8 Engineer loadouts for all appropriate factions, featuring a Rifle Grenade with 2 AT, 2 HE and 1 Smoke Rifle Grenade
  • All Level 1 British Engineer loadouts now use the Rifle No.4 Mk I
  • The primary weapon in the standard US Anti-Tank loadout has been changed to the M1 Carbine
  • The primary weapon in the standard US Tank Commander loadout has been changed to the M3 Grease Gun
  • All default Crewman loadouts across every faction now include a Blowtorch
  • For historical accuracy, all German DAK M43 grenades have been replaced with M24 grenades
  • Karabiner 98k
  • Karabiner 98k x8
  • M1903 Springfield
  • M1903 Springfield Sniper
  • Rifle No.4 Mk I
  • Rifle No.4 Mk I Sniper
  • Mosin Nagant 1891
  • Scoped Mosin Nagant 91/30
  • Mosin Nagant 91/30
  • Each time a player respawns, their team loses 1 Morale
  • This gives Medics additional strategic importance, as reviving players prevents that Morale loss
  • Players have a 6-second grace period after spawning, during which death or redeployment will not result in Morale loss
  • Transport/Supply Trucks and Light Vehicles: 2
  • Recon Tanks: 5
  • Half-Tracks: 5
  • Light Tanks: 7
  • Medium Tanks: 12
  • Heavy Tanks: 17
  • 1 objective disadvantage: 2 Morale lost every 10 seconds
  • 2 objective disadvantage: 4 Morale lost every 10 seconds
  • 3 objective disadvantage: 6 Morale lost every 10 seconds
  • Can now damage the engines of all tanks
  • Can damage and destroy any Light Tank from the rear
  • Can damage Recon Tanks anywhere on their armor
  • HE radius increased from 10m to 11m
  • Light Tank HE radius increased from 12m to 13m
  • Medium Tank HE radius increased from 15m to 16m
  • Heavy Tank HE radius increased from 15m to 18m
  • IS-1 and Tiger HE radius increased from 15m to 19m
  • Sherman Jumbo 75mm HE radius increased from 21m to 24m
  • Greatly increased the overall size of smoke screens
  • Greatly increased the duration of smoke screens
  • Increased the amount of Fuel returned from all salvaged vehicles. Depending on the vehicle, this ranges from 1.5x to 2x the previous amount
  • Players will now receive XP for each destroyed vehicle they salvage
  • The amount of XP received is the same regardless of the type of vehicle being salvaged Salvaging enemy wrecks will reward more XP than salvaging friendly wrecks
  • AP: 55 → 50
  • HE: 35 → 30
  • HE: 65 → 70
  • Smoke: 6 → 10
  • Fuel cost decreased from 620 to 580
  • AP: 40 → 45
  • HE: 45 → 30
  • Turret rotation speed increased by 2 degrees per second, to 8 degrees per second
  • Turret rotation speed increased by 2 degrees per second, to 12 degrees per second
  • AP: 45 → 50
  • HE: 30 → 25
  • Turret rotation speed increased by 2 degrees per second, to 14 degrees per second
  • Damage increased from 920 to 960
  • AP: 40 → 55
  • HE: 25 → 20
  • AP: 35 → 50
  • HE: 50 → 30
  • Fuel cost increased from 600 to 610
  • AP: 30 → 45
  • HE: 50 → 35
  • Fuel cost increased from 190 to 200
  • Improved handling in lower gears
  • AP: 45 → 30
  • HE: 45 → 60
  • Smoke: 18 → 15
  • Fuel cost increased from 190 to 210
  • AP: 40 → 35
  • HE: 45 → 65
  • Turret rotation speed increased by 2 degrees per second, to 12 degrees per second
  • Fuel cost decreased from 200 to 190
  • AP: 45 → 30
  • HE: 35 → 60
  • AP: 40 → 25
  • HE: 35 → 50
  • AP: 35 → 25
  • HE: 45 → 50
  • Fixed an issue where rebuilding an Artillery Gun reset the cooldown of the Commander’s Resupply Artillery ability
  • Fixed an issue where the Artillery Operator role could not dismantle its own blueprints
  • Fixed an issue where the winter variant of the US Medium Tank had significantly lower turning speed than the summer variant
  • Fixed an issue where shells could travel towards the barrel’s previous position rather than the position indicated by the Gunner sight
  • Fixed an issue where players could report the same user multiple times during the same session
  • Fixed a missing title string on the Server Browser Filter Reset pop-up
  • Fixed an issue where the Flare cooldown displayed an incorrect wait time on the equipped loadout HUD
  • Updated the Munitions description under Game Objectives > Resources to remove outdated references to Static Artillery consuming Munitions per shell
  • Fixed missing localization for the Juno Beach loading screen date
  • Fixed an incorrect translation for the Sten Gun Mk.II
  • Fixed an incorrect translation for the Mk.2 Anti-Personnel Mine
  • Fixed translation issues affecting information text when hovering over the Create Artillery Unit buttons
  • Fixed an issue where the Operation Suvorov DLC was translated as Operation Overlord Units in French
  • Fixed an incorrect Spanish translation for ADS
  • Fixed an issue where Admin Log entries could update slowly and appear duplicated
  • Environment geometry, collision, seam, clipping and asset-placement fixes
  • Texture, shadow, LOD and other visual improvements
  • Loading-screen and map-rotation fixes
  • Gameplay fixes affecting vehicle Morale and HQ spawns
View full patch notes ↗

Patch 2026-09-01 September 1, 2026

  • The Schiessbecher Grenade Launcher for the Karabiner 98k (Germany)
  • An iron-sighted variant of the bolt-action Springfield
  • A model update for the existing Springfield Sniper
  • The long-requested Flamethrower for the Soviets
  • The M7 Grenade Launcher for the M1 Garand (US)
  • The No.1 MK I Cup Discharger Grenade Launcher for the SMLE No.1 MK III EY (Britain and Canada)
  • A new Level 6 loadout for the US Rifleman, armed with the M1903A3 Springfield and an explosive ammo box
  • A new Level 8 loadout for the Soviet Support with the ROKS 2 Flamethrower
  • New Level 8 Rifleman loadouts for all appropriate factions with a Rifle Grenade equipped with 4 HE and 2 Smoke Rifle Grenades
  • New Level 6 Medic loadouts for all appropriate factions with a Rifle Grenade equipped with 6 Smoke Grenades
  • New Level 8 Engineer loadouts for all appropriate factions factions with a Rifle Grenade equipped with 3 AT, 2 HE and 1 Smoke Grenade
  • Based on Experimental Branch feedback the primary weapon of the default loadout on the US Anti-Tank role has been changed to the M1 Carbine
  • The primary weapon for the default Tank Commander role for the US has been changed to the M3 Grease gun
  • All default Crewman roles across all factions now include a Blowtorch
  • The primary weapon for the default Engineer role for both British factions has been changed to the Rifle No 4 MK 1
  • For historical reasons all German DAK M43 grenades have been replaced with the M24 grenade
  • M1918A2 BAR (fast and slow auto)
  • M1A1 Thompson
  • M1928A1 Thompson
  • Sten Gun Mk.II
  • Sten Gun Mk.II (Canadian)
  • Sten Gun Mk.V
View full patch notes ↗

Patch 2026-08-13 August 13, 2026

  • Thanh Hóa Bridge
  • Huế Outskirts
  • Đắk Tô Airfield
  • Cam Ranh Port
  • Dev Q&A #1 | Performance, Gameplay & Maps
  • Dev Q&A #2 | Development Process & The Future
View full patch notes ↗

Patch 2026-08-04 August 4, 2026

  • Juno Beach - Day
  • Carentan - Day
  • BAR (fast and slow auto)
  • Thompson M1
  • Thompson M1928a1
  • Sten Gun MK2
  • Sten Gun MK2 (Canadian)
  • Sten Gun Mk5
  • New level 6 loadout for the US Rifleman called “Marksman”
  • Comes equipped with a M1903A3 Springfield and an explosive ammo box
  • For the experimental branch the role will have no level requirement in order to let players try it out
  • US tank commander’s default loadout weapon changed to the M3 Grease Gun from the Thompson
  • The blowtorch equipment is now available on all default Crewman loadouts
  • Added the ability to build nodes with the Technician wrench
  • Primary weapon for the default US Anti-tank role changed from the M1 Garand to the M1903A3 Springfield
  • M1903A3 Springfield
  • SMLE No 1 MK III
  • All non-sniper Mosin Nagant variants
  • A greatly reduced visual screen shake
  • And slightly increased recoil
  • Can damage the engines of all tanks
  • Can damage and destroy any Light from the rear. Recon tanks are a Work In Progress but will behave the same
  • Increased turret rotation speeds for several German and British tanks to improve responsiveness
  • Firefly damage increased to improve its effectiveness against armor
  • Fuel costs adjusted for the Panzer IV and Sherman Medium
  • Improved low-speed handling for the Sherman Medium
  • Experimental collision and physics improvements for the Panzer IV aimed at reducing instances of tanks flipping or launching unexpectedly
  • All SPAs now include an extra gunner zoom level, providing improved long-range target acquisition
  • Increase to heavy tanks' front hull resistance (32% → 36%) and side hull resistance (16% → 28%)
  • Increase to Panther tank upper side hull resistance (16% → 23%)
  • Increase to medium tanks' front hull resistance (16% → 30%)
View full patch notes ↗