HE Grenades : Feature the same explosion radius as a regular fragmentation grenade
Smoke Grenades
AT Grenades : Similar to the British No.82 Grenade, these can damage Tier 1 player-built structures, excluding Garrisons, and feature light armor penetration. This makes them capable of destroying Recon and Light Tanks, as well as damaging the tracks of heavier tanks
Barrel rotation rate on all AT Guns increased from 1 degree per second to 3 degrees per second.
Pitch speed increased from 1 degree per second to 2 degrees per second.
Pitch limits have been adjusted to:
QF 6-Pounder: -5 to 15 degrees PAK 40: -5 to 15 degrees
ZiS-2: -5 to 25 degrees
M1 57mm: -5 to 20 degrees
Barrel rotation limits have been adjusted for each faction:
QF 6-Pounder: 40 degrees left and right PAK 40: 32.5 degrees left and right
ZiS-2: 28 degrees left and right
M1 57mm: 24 degrees left and right
Weapon turn rate increased from 1 degree per second to 10 degrees per second.
Damage has been rebalanced for each AT Gun:
M1 57mm: 460 QF 6-Pounder: 470
PAK 40: 485
M1918A2 BAR (fast and slow auto)
M1A1 Thompson
M1928A1 Thompson
Sten Gun MK2
Sten Gun MK2 (Canadian)
Sten Gun Mk5
New Level 6 US Rifleman loadout, armed with the M1903A3 Springfield and an Explosive Ammo Box
New Level 8 Soviet Support loadout featuring the ROKS 2 Flamethrower
New Level 8 Rifleman loadouts for all appropriate factions, featuring a Rifle Grenade with 3 HE and 1 Smoke Rifle Grenade
New Level 6 Medic loadouts for all appropriate factions, featuring a Rifle Grenade with 5 Smoke Rifle Grenades
New Level 8 Engineer loadouts for all appropriate factions, featuring a Rifle Grenade with 2 AT, 2 HE and 1 Smoke Rifle Grenade
All Level 1 British Engineer loadouts now use the Rifle No.4 Mk I
The primary weapon in the standard US Anti-Tank loadout has been changed to the M1 Carbine
The primary weapon in the standard US Tank Commander loadout has been changed to the M3 Grease Gun
All default Crewman loadouts across every faction now include a Blowtorch
For historical accuracy, all German DAK M43 grenades have been replaced with M24 grenades
Karabiner 98k
Karabiner 98k x8
M1903 Springfield
M1903 Springfield Sniper
Rifle No.4 Mk I
Rifle No.4 Mk I Sniper
Mosin Nagant 1891
Scoped Mosin Nagant 91/30
Mosin Nagant 91/30
Each time a player respawns, their team loses 1 Morale
This gives Medics additional strategic importance, as reviving players prevents that Morale loss
Players have a 6-second grace period after spawning, during which death or redeployment will not result in Morale loss
Transport/Supply Trucks and Light Vehicles: 2
Recon Tanks: 5
Half-Tracks: 5
Light Tanks: 7
Medium Tanks: 12
Heavy Tanks: 17
1 objective disadvantage: 2 Morale lost every 10 seconds
2 objective disadvantage: 4 Morale lost every 10 seconds
3 objective disadvantage: 6 Morale lost every 10 seconds
Can now damage the engines of all tanks
Can damage and destroy any Light Tank from the rear
Can damage Recon Tanks anywhere on their armor
HE radius increased from 10m to 11m
Light Tank HE radius increased from 12m to 13m
Medium Tank HE radius increased from 15m to 16m
Heavy Tank HE radius increased from 15m to 18m
IS-1 and Tiger HE radius increased from 15m to 19m
Sherman Jumbo 75mm HE radius increased from 21m to 24m
Greatly increased the overall size of smoke screens
Greatly increased the duration of smoke screens
Increased the amount of Fuel returned from all salvaged vehicles. Depending on the vehicle, this ranges from 1.5x to 2x the previous amount
Players will now receive XP for each destroyed vehicle they salvage
The amount of XP received is the same regardless of the type of vehicle being salvaged Salvaging enemy wrecks will reward more XP than salvaging friendly wrecks
AP: 55 → 50
HE: 35 → 30
HE: 65 → 70
Smoke: 6 → 10
Fuel cost decreased from 620 to 580
AP: 40 → 45
HE: 45 → 30
Turret rotation speed increased by 2 degrees per second, to 8 degrees per second
Turret rotation speed increased by 2 degrees per second, to 12 degrees per second
AP: 45 → 50
HE: 30 → 25
Turret rotation speed increased by 2 degrees per second, to 14 degrees per second
Damage increased from 920 to 960
AP: 40 → 55
HE: 25 → 20
AP: 35 → 50
HE: 50 → 30
Fuel cost increased from 600 to 610
AP: 30 → 45
HE: 50 → 35
Fuel cost increased from 190 to 200
Improved handling in lower gears
AP: 45 → 30
HE: 45 → 60
Smoke: 18 → 15
Fuel cost increased from 190 to 210
AP: 40 → 35
HE: 45 → 65
Turret rotation speed increased by 2 degrees per second, to 12 degrees per second
Fuel cost decreased from 200 to 190
AP: 45 → 30
HE: 35 → 60
AP: 40 → 25
HE: 35 → 50
AP: 35 → 25
HE: 45 → 50
Fixed an issue where rebuilding an Artillery Gun reset the cooldown of the Commander’s Resupply Artillery ability
Fixed an issue where the Artillery Operator role could not dismantle its own blueprints
Fixed an issue where the winter variant of the US Medium Tank had significantly lower turning speed than the summer variant
Fixed an issue where shells could travel towards the barrel’s previous position rather than the position indicated by the Gunner sight
Fixed an issue where players could report the same user multiple times during the same session
Fixed a missing title string on the Server Browser Filter Reset pop-up
Fixed an issue where the Flare cooldown displayed an incorrect wait time on the equipped loadout HUD
Updated the Munitions description under Game Objectives > Resources to remove outdated references to Static Artillery consuming Munitions per shell
Fixed missing localization for the Juno Beach loading screen date
Fixed an incorrect translation for the Sten Gun Mk.II
Fixed an incorrect translation for the Mk.2 Anti-Personnel Mine
Fixed translation issues affecting information text when hovering over the Create Artillery Unit buttons
Fixed an issue where the Operation Suvorov DLC was translated as Operation Overlord Units in French
Fixed an incorrect Spanish translation for ADS
Fixed an issue where Admin Log entries could update slowly and appear duplicated
Environment geometry, collision, seam, clipping and asset-placement fixes
Texture, shadow, LOD and other visual improvements
Loading-screen and map-rotation fixes
Gameplay fixes affecting vehicle Morale and HQ spawns