Hollow Knight Patch Notes

Patch 1.5.12620 March 27, 2026

## What changed - **Inventory audio volume** — increased volume when navigating menus - **Key binding text alignment** — fixed overlapping text when wide keys like Shift or Space are bound to actions - **Overcharmed notches** — restored notches that were being unintentionally removed in specific situations ## Bug Fixes - **Radiance's orb attack** — reduced hitbox duration when orbs expire mid-air - **Mawlurks** — no longer pushable by Infected Balloons - **Mantis Traitors** — fixed being damageable while underground - **Journal notifications** — fixed missing or incorrect notification icons and 'New Journal Entry' pop-ups failing to display - **Hunter's Journal** — restored missing kill credit in specific instances - **Baldur Shell** — reduced unintended lingering duration - **Double damage audio** — now plays correct double damage sound effect instead of single damage sound - **Heavy Fool** — fixed dash attack sometimes not traveling full distance ## Performance - Various performance improvements implemented across the game Overall, this patch fixes audio, UI, boss mechanics, and enemy behavior issues while improving game performance.
  • Fixed low audio volume when navigating the inventory.
  • Fixed alignment for text to not overlap when a wide square key (shift/space/etc) is bound to an action.
  • Fixed overcharmed notches being unintentionally removed in a specific instance.
  • Fixed Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air.
  • Fixed Mawlurks being pushable by Infected Balloons.
  • Fixed Mantis Traitors being damagable while underground.
  • Fixed Journal notification icons sometimes not appearing, and occasionally displaying the incorrect icon.
  • Fixed various instances of the 'New Journal Entry' pop-up not displaying.
  • Fixed minor instances of Hunter's note kills not being awarded as intended.
  • Fixed an instance of Baldur Shell sometimes lingering longer than intended.
  • Fixed double damage to play the correct audio clip (Previously playing single damage sfx).
  • Fixed Heavy Fool's dash attack sometimes not travelling its full distance.
  • Various performance improvements.
  • Various small fixes.
View full patch notes ↗

Patch 1.5.12459 February 5, 2026

## What changed - **21:9 & 16:10 ultrawide resolution support** — game now supports additional aspect ratios - **Inventory menu pausing** — the game pauses when accessing inventory screens - **Unity Input System upgrade** — expanded controller compatibility while keeping the original input system available in Options > Controller > Advanced Settings - **Dithering effects** — added dithering and dithering options to reduce color banding on gradients ## Balance Changes - **Grey Prince Zote** — reduced stagger bounce height - **Salubra's Blessing** — charm now deactivates when you reach maximum Soul instead of remaining active indefinitely ## Bug Fixes - **City of Tears Grub room** — fixed softlock that could occur in this area - **Sly's Great Slash** — updated attack collider to more accurately match the visual animation - **Map panning** — improved smoothness of map navigation - **Various performance improvements** — general optimization across the game ## Overall This patch adds widescreen support and controller improvements while fixing the **Grey Prince Zote** stagger behavior and **Salubra's Blessing** activation, plus resolving a softlock in **City of Tears**.
  • Added support for 21:9 & 16:10 resolutions.
  • Game now pauses while in inventory menus.
  • Upgraded to Unity Input System for broader controller support (original input system is still available, if preferred, via Options>Controller>Advanced Settings)
  • Added dithering effect, and dithering options, to reduce colour banding.
  • Fixed a softlock in City of Tears Grub room.
  • Reduced Grey Prince Zote's stagger bounce height.
  • Updated Sly's Great Slash collider to closer match visual.
  • Salubra's Blessing now deactivates after reaching max Soul.
  • Map panning is now smoother.
  • Various performance improvements.
  • Various smaller fixes and tweaks.
View full patch notes ↗