## What changed
- **Inventory audio volume** — increased volume when navigating menus
- **Key binding text alignment** — fixed overlapping text when wide keys like Shift or Space are bound to actions
- **Overcharmed notches** — restored notches that were being unintentionally removed in specific situations
## Bug Fixes
- **Radiance's orb attack** — reduced hitbox duration when orbs expire mid-air
- **Mawlurks** — no longer pushable by Infected Balloons
- **Mantis Traitors** — fixed being damageable while underground
- **Journal notifications** — fixed missing or incorrect notification icons and 'New Journal Entry' pop-ups failing to display
- **Hunter's Journal** — restored missing kill credit in specific instances
- **Baldur Shell** — reduced unintended lingering duration
- **Double damage audio** — now plays correct double damage sound effect instead of single damage sound
- **Heavy Fool** — fixed dash attack sometimes not traveling full distance
## Performance
- Various performance improvements implemented across the game
Overall, this patch fixes audio, UI, boss mechanics, and enemy behavior issues while improving game performance.
Fixed low audio volume when navigating the inventory.
Fixed alignment for text to not overlap when a wide square key (shift/space/etc) is bound to an action.
Fixed overcharmed notches being unintentionally removed in a specific instance.
Fixed Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air.
Fixed Mawlurks being pushable by Infected Balloons.
Fixed Mantis Traitors being damagable while underground.
Fixed Journal notification icons sometimes not appearing, and occasionally displaying the incorrect icon.
Fixed various instances of the 'New Journal Entry' pop-up not displaying.
Fixed minor instances of Hunter's note kills not being awarded as intended.
Fixed an instance of Baldur Shell sometimes lingering longer than intended.
Fixed double damage to play the correct audio clip (Previously playing single damage sfx).
Fixed Heavy Fool's dash attack sometimes not travelling its full distance.
## What changed
- **21:9 & 16:10 ultrawide resolution support** — game now supports additional aspect ratios
- **Inventory menu pausing** — the game pauses when accessing inventory screens
- **Unity Input System upgrade** — expanded controller compatibility while keeping the original input system available in Options > Controller > Advanced Settings
- **Dithering effects** — added dithering and dithering options to reduce color banding on gradients
## Balance Changes
- **Grey Prince Zote** — reduced stagger bounce height
- **Salubra's Blessing** — charm now deactivates when you reach maximum Soul instead of remaining active indefinitely
## Bug Fixes
- **City of Tears Grub room** — fixed softlock that could occur in this area
- **Sly's Great Slash** — updated attack collider to more accurately match the visual animation
- **Map panning** — improved smoothness of map navigation
- **Various performance improvements** — general optimization across the game
## Overall
This patch adds widescreen support and controller improvements while fixing the **Grey Prince Zote** stagger behavior and **Salubra's Blessing** activation, plus resolving a softlock in **City of Tears**.
Added support for 21:9 & 16:10 resolutions.
Game now pauses while in inventory menus.
Upgraded to Unity Input System for broader controller support (original input system is still available, if preferred, via Options>Controller>Advanced Settings)
Added dithering effect, and dithering options, to reduce colour banding.
Fixed a softlock in City of Tears Grub room.
Reduced Grey Prince Zote's stagger bounce height.
Updated Sly's Great Slash collider to closer match visual.
Salubra's Blessing now deactivates after reaching max Soul.