Hollow Knight: Silksong Patch Notes

Patch 1.0.30000 March 16, 2026

## What changed - **Silk Soar** — now passes through top scene exits - **Magma Bell** — expanded to protect against all fire-type explosions (previously only specific types) - **Savage Beastfly's minions** — now die when the boss is defeated - **Far Fields Savage Beastfly** — now enters a stunned state when hit by the hanging bomb rock - **Pale Lake bench** — added a new bench before the Flea Caravan's arrival ## Balance - **Last Judge's death explosion** — reduced from 3 damage to 2 damage, and now properly reduced by **Magma Bell** ## Bug Fixes - **Enemy pathfinding** — fixed multiple instances of enemies (including **Thread Rakers**, **Lace (Cradle)**, and **Shrine Guardian Seth**) getting stuck out of bounds or pushing Hornet through walls - **Hornet positioning** — fixed multiple instances of enemies pulling Hornet out of bounds - **Snitch Pick** — fixed the 3rd hit of damage not occurring during memory sequences - **Wood Wasp** — fixed colliders lingering longer than intended or failing to reactivate on respawn - **Border Caves bounce-pods** — fixed unintended **Silk & Health** drops when using certain Crests - **Lavalugs** — fixed rare instances of enemies freezing in place - **Shell Satchel** — fixed tool quantity not updating correctly when unequipping - **Fast travel** — fixed unintentionally clearing Hunter focus - **Choruses (Underworks)** — fixed missing full Needolin text - **Tool mechanics** — fixed certain tools being unintentionally bounce-able in specific scenarios
  • Allowed Silk Soar through top scene exits.
  • Fixed various instances of specific enemies being able to get stuck out of bounds.
  • Fixed various instances of Hornet being able to be pulled out of bounds by enemies.
  • Fixed Last Judge's death explosion doing 3 damage (now 2), and not being reduced by Magma Bell.
  • Magma Bell now protects against all fire-type explosions.
  • Fixed another instance of Shrine Guardian Seth being able to push Hornet through a wall.
  • Fixed an instance of Lace (Cradle) getting out of bounds. Also various small fixes to prevent some rare, odd behaviours during the fight.
  • Fixed certain tools unintentionally being down-bounceable in specific instances.
  • Fixed Border Caves bounce-pods giving Silk & Health for certain Crests.
  • Fixed Snitch Pick not doing its 3rd hit of damage when in a memory.
  • Fixed issues with Wood Wasp colliders sometimes lingering longer than intended or not reactivating on respawn.
  • Fixed Choruses in Underworks not playing their full Needolin text.
  • Fixed an instance of Thread Rakers being able to get stuck out of bounds.
  • Savage Beastfly's summoned minions now die when the boss is killed.
  • Far Fields Savage Beastfly is now stunned when hit by the hanging bomb rock.
  • Fixed an instance of tool quantity not updating correctly when unequipping Shell Satchel.
  • Fixed a rare instance of Lavalugs getting frozen in place.
  • Fixed fast travel unintentionally clearing Hunter focus.
  • Added a bench beside Pale Lake, before the Flea Caravan’s arrival.
  • Various minor fixes and tweaks.
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