Humanitz Patch Notes

Patch 1.1 September 25, 2026

  • Adjusted Zeek/Animal detection and attacking issues (like attacking the rabbit)
  • Added vaulting checks from lower to higher terrain so you don’t get stuck any longer
  • Shower now fills up with water via rain and snow and can be filled up with bottles from the player or NPC
  • Adjusted door interaction points
  • Adjusted NPC fire rate on pump shotgun and pistols
  • Consolidated NPCs complaints/wants/needs in chat
  • Dropped backpacks now clean up via server timer check
  • Adjusted climbing from crouched positions through windows and over fences to remain crouched
  • Added more keybinds for controller to aid in pie menu and emote/commands usage (please review keybinds)
  • Small increase to tire durability/less degradation over time
  • Removed MnK and gamepad UI keybinds to only show what is currently used
  • Increased Trivar Asteroid fuel tank access interface
  • Fixed scrap vehicles from respawning within respawn point covered areas
  • Keybind Issue with Num4 tool button not working
  • Hardcoded Keybind Issue Num6
  • Landmines killing NPCs
  • Dead NPCs Returning to Life (admin spawned NPCs)
  • Scarf deletes beards
  • Large Gate when upgraded with sheet metal causing damage to players and NPCs as if it had barbed wire affixed
  • Controller not allowing multiple items to be selected for quest turn-in
  • Creating a new game with the same name as old importing old character data instead of new character
  • Can't repair fishing rod with Duct Tape
  • Recruitable NPCS Dysnc in HMP
  • Horse inventory can no longer be accessed by other players in PvE
  • Weapons spawning double mesh images
  • Fixed item duplication on USE function from containers
  • Fixed 0kg weight items allowing duplication
  • Fixed not being able to split items in containers
  • Fixed exploiting trader inventory to acquire all items
  • Fixed ammunition duplication using attachments exploit
  • Fixed “You Don’t Own This” issue in Single and Hosted Multiplayer
  • Fixed “Must Be Owner” when adding locks to things
  • Pie menu on controller no longer stroking out when trying to issue NPC commands or Emotes
  • Fixed Hosted Multiplayer visual desync of sleeping NPCs
  • Split Stack UI should no longer remain on screen when splitting things to traders and walking away
  • Fixed a quest bug when you take a quest and coop player adds resources and it does not account visually for both players (ex: BigMac’s farm plot quest)
  • Fixed crafting bench residual UI icons from appearing on other crafting benches (Ex: bear pelt showing up in firepit UI)
  • Fixed an issue where NPCs doing logging tasks would bring home fish
  • Highlighting of multiple items for quest turn-in fixed
  • Fixed exploit allowing people to steal other owned vehicles by clipping into them
  • Fixed fuel can not changing to empty fuel can in certain circumstances
  • Fixed Nail Gun taking 9mm ammo
  • Fixed NPCs sitting or lying in bed at beginning of day
  • Fixed NPCs sitting around when returning from a task
  • Fixed decayed base resources remaining
  • Fixed placed/dropped backpacks cleanup
  • Adjusted size of community shower
  • Fixed icepick tooltip
  • Fixed flashlight placement on ZM7 and G-Loc
  • Fixed player character’s weight not changing when equipping NPCs
  • Fixed Mr. Money UI overlay issue
  • NPCs can no longer be stuffed with logs
  • Fixed current active schedules of NPCs all showing blue text
  • Fixed NPCs following at night only saying they’re trying to rest when interacting
  • Fixed Roger’s nameplate from showing woman (question mark for now)
  • Fixed picking up dismantled items upon exiting build UI
  • Fixed Companion UI overlay when in build mode
  • Fixed weapons spawning double images
  • Characters should no longer get stuck in terrain when vaulting from lower to higher terrain
  • Fixed torch particle effects not showing
  • Fixed HAZMAT explosion location desync issue
  • Fixed NPC Equip UI incorrect prompt
  • Improved Trader pathing when near barbed wire
  • Fixed controller sliding blueprint or placed item functionality
  • Trader window UI no longer shows both controller and MnK icons
  • Can now click the ESC button in trader inventories to exit menu
  • CB Traders no longer get on your horse with you
  • Fixed Radio Receiver spawn placement in Music Store
  • Fixed some items from having/not having snow decal on them when appropriate
  • Fixed Hosted Multiplayer replication of fuel UI and interactions
  • Reported map and terrain related issues fixed
  • Fixed accessing other people’s horses in PvE server (will NOT be implemented until 1.1 full release)
View full patch notes ↗

Patch 1.1 August 28, 2026

  • Small fix for NPCs sometimes not damaging Zeeks with melee weapons
View full patch notes ↗

Patch 1.1 August 27, 2026

  • Cleaning old or spoiled fish no longer gives fresh meat
  • Right-click on HumanitZ in your Steam Library, select Properties, and then Game Versions and Betas.
  • New Lever-Action rifle added
  • New nail gun weapon added
  • New clothing added (pants, jackets, shirts, scarfs, ponchos, and the balaclava)
  • New lootable large toolbox added
  • Removed Async Save System which caused loss of game progress and saves
  • Party members or clan members can now ride a horse with you
  • Must have Dog Companion SIT to access inventory to prevent getting in the way
  • ZM7 ammunition can now be crafted at the gun bench
  • Sharpening Stone repair value increased
  • Added no build zone to Lab Bunker
  • Added more lootable cars which you can find parts in the engine compartment
  • Zombies, Bandits and vehicle mesh geometry have been reduced to increase overall performance.
  • Drastically reduced XP gain from killing NPCs
  • Added lawnmowers to dismantle list for scrap metal and oil
  • Decayed base assets no longer drop materials
  • Compost Bin no longer allows unlimited water usage from one use
  • Fixed various corpses and hats from being seen on the second floor while Survivor is on first floor
  • Replaced female tattoo graphics appearing on male model choices (missing textures due to bra straps)
  • Fixed flamethrower challenge from only completing when letting the zeek burn out
  • Removed dismantle prompt from PC towers
  • Fixed vaulting into lootable Survivor SUVs
  • Fixed various Guard Towers from being damaged, leaving left over items and causing server instability
  • Player crafted door no longer flips 180 degrees when built
  • Nukebuilding command now removes awning, shed, stable and explodable barrels
  • Profession tree level and skill point requirements fixed
  • Zombies now respond to fireworks appropriately and within an appropriate radius
  • Adjusted weapons crate final build placement to match blueprint
  • Fixed car dismantling noise carrying over to hitting other things
  • Fixed shotgun trap activation sound radius so you don’t hear it across the map any longer
  • Items will now stack in the Improvised Fridge
  • Added dismantle tag to hoses attached to homes that were missing
  • Fixed Bear Coat not counting towards the Wild Armor Challenge
  • Fixed the equipped HAZMAT hood rendering characters bald
  • Characters no longer get stuck when dismantling a crafting station while another player is using it
  • Fixed eggs not respawning in chicken coops (still need a chicken in the vicinity to spawn them)
  • Fixed various reported map, terrain, and spawner issues
View full patch notes ↗

Patch 1.09 June 27, 2026

  • Small fix for auto save implemented
View full patch notes ↗

Patch 2026-06-25 June 25, 2026

  • Fixed server save file conflicts resulting in server data rollbacks
  • Fixed save file bloating issue regarding pickup cleanup timers
  • Fix for mead crafting causing disconnects on dedicated servers
  • Swamps Scenario fix for dismantling furniture coming back upon loading in
  • Fixed Doc not remaining at camp after rescuing him
  • Quest icons now clear on their own
  • Adjusted multiple quests in the same location from overlapping
  • Fixed zombie dogs from biting you inside a vehicle
  • Fixed F6 invite function in FIXED camera mode
  • Auto save turned OFF will no longer conduct auto saves
  • Fixed auto-save upon dying issue
  • Fixed various reported map/topography issues
  • Fixed various reported issues of zeeks/bandits/animals spawning in or on things
  • Fixed refueling of vehicles interaction on servers (latency issues not applicable)
  • Fixed shooting and throwables issue when in towers…be mindful there is still a roof
  • Fixed picking up a Bear Trap causing camera issues
View full patch notes ↗