## What changed
**AI crash** — Fixed a potential crash linked to AI
**Memory leak** — Fixed a potential memory leak
## Overall
Two stability issues affecting AI systems and memory management have been resolved.
## What changed
- **Character Creator** — fixed visual bug where skin textures were displaying incorrectly
## Bug Fixes
- **Character Creator skin rendering** — corrected texture display issue that was affecting character appearance previews
## Overall
The character creator now displays skin textures correctly during character customization.
Fixed visual bug in character creator (skin issue)
## What changed
- **Skill magazines** — now stack to a maximum of 5
- **Improvised fridge** — items can now stack inside it
- **Player-crafted quarter walls** — added upgrade functionality
- **Alarm clocks** — USE function removed to prevent blocking the "Bell Ringer" challenge
- **PAUSE + SHARE button combination** — no longer locks controls, now opens active overlay dashboard instead
- **Horde Mode Wave Survival zeeks** — will no longer spawn as crawlers
- **Marty quest** — now rewards a funnel and hose upon completion
- **Horseback drowning** — horses can no longer be used underwater; both player and horse take drowning damage
- **Vehicle mods** — removed ability to add multiple copies of the same mod (they never stacked effects anyway)
- **Horseback wall crashes** — players now take damage when crashing into walls or objects on horseback
- **Jack usage height** — reduced by 50%
- **Bread** — now has an eating animation
- **Dog companion behavior** — won't follow you into bunkers when placed in the dog house
- **Horses in server disconnects** — no longer disappear when getting booted from a server
- **Stackable item consumption** — emptying a stackable item no longer deletes the entire stack
- **Food item vicinity consumption** — consuming 10% of a food item no longer duplicates it
- **Crossbow bolt reward** — changed to fire arrows for one of Mara's quests
## Balance
- **Apple Pie quest** — removed grenade launcher ammo reward
- **Sniper scope item durability** — increased from 50% to 100% quality
- **House generator fuel rates** — adjusted to last
Skill magazines now stack to a total of 5
Adjusted various quest reward ammo values
Added stacking of items in the improvised fridge
Added upgrades to the player-crafted quarter walls
Pressing PAUSE and SHARE buttons together on the controller (Start and Select for us old timers) no longer locks your controls and now brings up the overlay dashboard you have active
Removed USE function of alarm clocks to prevent not acquiring the “Bell Ringer” challenge
Removed grenade launcher ammo reward from the Apple Pie quest
Horde Mode Wave Survival scenario zeeks will no longer spawn as crawlers
Completing search for Marty quest now rewards you with a funnel and hose
Removed horse use under water (Player and Horse will take damage from drowning)
Removed ability to add multiples of the same mod in vehicles. They never stacked functions anyways
Horses despawning on entering bunkers, leaving render distances, or player dying fixed
Fixed Doc not showing up on servers or hosted multiplayer sessions after rescuing him
Horde Mode Wave Survival scenario zeek pathing fixed to not get stuck outside the map boundary
Added mushroom icon to HUD when your graphics turn cartoony from eating mushrooms
Changed cooking station canned food icons to reflect opened cans instead of sealed
Increased quest reward sniper scope item durability from 50% to 100% quality
Players now take damage when crashing into walls/objects on horseback
Improved various black colored clothing from appearing tinted brown
Adjusted brightness of Camo clothing to not be as dark
Adjusted house generator fuel rates to last longer
Increased trowel spawn chance and locations
Reduced jack usage height by 50%
Horde Mode Extraction Scenario Airdrops fixed
Fixed gun store and liquor store loot respawners
Nightmare achievements fixed (not retroactive)
Fixed admin panel issue of spawning incorrect items
Swamp Scenario time no longer changes as intended
Fixed reported crafted structures/benches from not decaying
Fixed mead crafting from crashing the game and stealing materials
Using the /unstuck command doesn’t allow player to move about on the water floor
Fixed controller from not scrolling through Graphics settings
Fixed inability to scroll down in GRAPHICS settings using controller
Fixed an issue on controller when selecting CANCEL in exit menu from losing functionality
Bread now has eating animation
Fixed various typographical errors
Fixed log storage replication issue
Fixed weapons mesh replication issue
Fixed various character preview issues
Fixed highlighting issues on reported items
Fixed clothing not having toggleable hoods
Fixed UI scaling of textboxes in reported areas
Fixed Survival Guide UI scaling on Steam Deck
Fixed day/night cycle issue when exiting bunkers
Fixed bald characters being shown in loading menu
Dark complexion characters no longer appearing white
Armor and and vests no longer clip into thicker clothing
Crafted spears no longer poke through the roof of vehicles
Fixed hand placement on .22 rifle when in crouched position
Fixed low-res rendering of character models in loading menu
Fixed visual bug when selling vehicle armor and tires to traders
Fixed one zeek walking around with a police hat stuck to his feet
Fixed NVGs from not working in bunkers unless a flashlight is in use
Fixed UI issue when opening map and inventory while mounted on a horse
Using the PLACE function no longer displays clothing in unrendered formats
Stone Campfire and Log Storage no longer receive snow decal when built indoors
Fixed Flamethrower not displaying the correct value when refilling and putting it away
Fixed vehicle additional storage preventing access to inventory rows when changing UI scaling
Fixed Resourceful UI not displaying correct number of required items due to half-integer values
Guns inside weapons rack no longer seen from the first floor of buildings when built on additional floors
Zombies no longer visible on second floor when player is on first floor of buildings
Fixed issue where player would lose all items when mounting/dismounting horse
Players no longer get stuck when reloading weapon while mounted on a horse
Dog companion won't follow you into bunkers when placed in the dog house
Zeeks don’t turn invisible when moving between levels of buildings
Fixed players from using dog and horse find commands on servers
Horses no longer disappear when getting booted out of a server
NPCs no longer stay aggro’d to dead enemies/animals
Fixed zeek bite animation from happening when it dies
Fixed getting stuck in zeek bag when it disappears
Fixed traders from rolling an empty inventory
Fixed Dan’s escort mission issues
Emptying a stackable item will no longer delete the entire stack
Fixed sweetcorn planting issue
Fixed crop plot issue of adding additional seeds and not getting full yield
Fixed multiple canteen issues
Items no longer delete themselves when trying to pick them up in vicinity without a backpack on
Fixed orange crates respawning loot
Hacking device fixed to not work on player doors
Fixed multiple weapon/item deletion issues
Fixed items deleting in fireplaces when leaving render distance and returning
Fixed multiple issues with the improvised fridge
Consuming 10% of a food item in vicinity no longer duplicates the item
Fixed watchtowers from not taking damage
Fixed items disappearing when dying and having the Deep Pockets skill
Fixed an issue allowing players to bypass the hammer requirement for building structures
Fixed composter and farming plots from not taking full dirty water bottles
Fixed water barrel to accept dirty water
Fixed barbed wire wall upgrade ouchie boxes to cause damage appropriately
Fixed APC refueling issue in multiplayer sessions
Fixed refueling a vehicle causing the first item in pockets to either be deleted or moved to your backpack
Fixed CTRL+LClick causing vehicle mods to disappear
Removed outdated fuel can items to prevent spawning in quests resulting in vehicle fueling issues
Fixed quest rewards to give you appropriate numbers of unstackable items (i.e. 3 boxes of nails)
Fixed Famine and Drought skills reducing food/hydration values
Fixed the Resilient skill reverting to 100 health when sleeping
Changed crossbow bolt reward to fire arrows for one of Mara’s quests
Increased render distances of play-built structures in order to mitigate being killed in your buildings in PvP
## What changed
- **Vehicle teleportation on Hudson Bridge** — fixed issue where exiting a vehicle on Hudson Bridge would teleport it to its last parked location
- **Amateur Boxer grapple** — fixed freeze that occurred when attempting to grapple while holding an item
- **Vehicle render distance** — increased to prevent crashes when fast drivers encounter vehicles spawning in
- **Landscape materials** — optimized for improved performance
## Removed Content
- **Skeleton Hoodie and Pants** — removed from Trader inventory
- **Balaclava** — removed from bandit loot tables
## Overall
This patch fixes critical gameplay bugs while removing clothing items from loot sources and improving performance and vehicle visibility.
Fixed issue causing your vehicle to teleport to last known parked location when exiting on Huddson Bridge
Removed balaclava from bandit loot
Fixed Amateur Boxer grapple becoming frozen when having an item in hand
Increased the render distance of vehicles spawning in to combat fast drivers from crashing into them
Changes to landscape material to gain some more performance
Removed Skeleton Hoodie and Pants from Trader inventory
## What changed
- **NPC behavior** — fixed erratic actions and unpredictable movement patterns
- **Farm Plot mechanic** — resolved issues in the mini-quest related to farm plot interaction
- **Scrap car spawning** — fixed scrap cars failing to spawn or respawn in the world
- **HAZMAT hood rendering** — corrected the hood not displaying on character models and causing characters to appear bald
- **Backpack and item loss** — addressed disappearing backpacks and items (recovery available with hotfix)
## Bug Fixes
- **NPCs** — no longer act erratically
- **Farm Plot mini-quest** — fully functional
- **Scrap car respawn system** — cars now spawn and respawn correctly
- **HAZMAT hood visuals** — properly displays on character models without removing hair
- **Lost inventory** — backpacks and items can be recovered with today's hotfix
## Overall
This patch fixes critical issues with NPC behavior, farm gameplay, world spawning, character cosmetics, and inventory loss in **Humanitz**.
NPCs acting erratically
Farm Plot Issue in mini-quest
Scrap cars not spawning/respawning
HAZMAT hood not showing on character model and rendering them bald
Backpacks and Items Disappeared (should be able to get stuff recovered today with the hotfix)