Generally, this means that quick shots will deal less damage and be less likely to one-hit kill a Hunter
Basic - from 1/8+8 to 1/6+6
Poison- from 1/5+5 to 1/4+4
Frag- from 1/5+5 to 1/4+4
Concertina- from 1/5+5 to 1/4+4
Compact from 9/18 to 9/12
Incendiary from 9/18 to 9/12
FMJ from 9/18 to 9/12
Shotgun Shells from 1/3 to 1/2
Dragon Breath from 1/3 to 1/2
Starshell from 1/3 to 1/2
Slugs from 1/2 to 1/1
Compact from 7/14 to 7/10
Poison from 7/14 to 7/10
Dumdum from 7/14 to 7/10
High Velocity from 7/9 to 7/7
Subsonic from 7/16 to 7/12
Damage increased from 186 to 207
Spread decreased from 40 to 30
Romero 77, Romero 77 Shorty, and Romero 77 Hatchet
Drilling and Drilling Variants
LeMat and LeMat Variants
Tool Box decreased from 70 -> 25
Medical Pack decreased from 35 -> 15
Throwing Spear increased from 80 -> 145
Throwing Axes increased from 50 -> 80
Derringer Pennyshot increased from 63 -> 100
Decoy Fuses decreased from 30 -> 15
Bear Traps decreased from 70 to -> 35
Increased the height of the melee hit box.
All Supply Points, Scout Towers, and Extraction Points are hidden by default.
Investigating a Clue will now reveal 2 Extraction Points.
The Scouting Maps that reveal hidden info can now appear at all Supply Points.
Scout Towers still have a guaranteed Scouting Map inside.
The Spyglass still reveals hidden location icons on the compass.
Vulture: Now gets a Catalyst Conditional which allows players to loot some ammo from downed Hunters.
Lightfoot: Now gets the Catalyst Conditional to never break branches. This effect was previously part of the Catalyst Conditionals for Beastface, but has now been moved to Lightfoot.
Added Crackshot, Blademancer, and Corpse Seer to the list of possible Trait spawns at Scout Towers and themed Supply Points. Both Sealed and normal Trait Spur variations can spawn.
Destiny’s Dial now has a chance to reveal all hidden locations as a reward.
Postal Supply now only contains the Experience Boon, with the other Boons moving to more thematically appropriate Supply Points.
Clockmaker’s Supply now contains a Dark Sight Boon.
Reduced the chance of Sealed Boons to spawn in Scout Towers and Supply Points.
Added a short variation of the Rise Up Dead Man “Humming Theme” to play after a successful extraction.
Fixed an issue with certain Equipment Animation sounds in first person to be heard after canceling the inspect.
Low visibility Time of Day rates have been reduced for new players to ease their first steps in the game.
A much-requested feature is finally here! You are now able to add Traits to Custom Loadouts and, in the process, hopefully cut down on the number of steps to re-equip a Hunter after death. Custom Loadouts now come with a dual cost: Hunt Dollars and Upgrade Points.
You can equip 0-15 Traits to a loadout. Cost is replaced with total budget needed.
The cost of the Traits will be applied when you equip the Loadout to your Hunter.
If you have insufficient Upgrade Points, you will not be allowed to equip the Loadout and will be shown an error message.
You can still copy your Hunter's loadout into a Custom Loadout slot.
Scarce and Locked Traits cannot be copied over to a Custom Loadout from a Hunter. Those items will be skipped once the action is taken.
You can disable the Traits widget if you want to equip the Custom Loadout without the Traits.
Hunter Slots Expanded the total possible number of Hunter Slots from 75 to 100.
Made improvements to the localization for French, Russian, Chinese Simplified, and German.
Returning players will now receive a temporary MMR modifier that slightly reduces difficulty of Missions after a longer break from the game.
This modifier gradually decreases the more you play, perfect for when you are feeling rusty and need a few games to get back on track.
Before, this was a flat-value MMR reduction that was turned off at specific Bloodline Rank, resulting in a spike of difficulty for new players.
Now it uses similar logic to MMR Decay—a modifier that smoothly increases difficulty and gives newcomers a fair fighting chance against more experienced (but similarly skilled MMR-wise) players.
Fixed rare issues that could affect both client and server stability
Fixed an issue where fuse audio for cooking Tools and Consumables was missing. Audio would only play after the item was thrown, while explosion audio functioned as expected
Fixed an exploit where players could Prestige after readying up, causing them to load into a Mission with an empty Hunter
Fixed an issue where equipping a Loadout while viewing a Hunter other than the selected Hunter would apply the Loadout to the wrong Hunter
Fixed an issue where the “Frontiersman” Trait could disappear after being picked up twice
Fixed an issue where the iron sights on some weapons were slightly misaligned
Fixed an issue where, after losing connection while loading into a Mission and then reconnecting, teammate and monster footsteps would play from the player's original spawn location instead of their actual positions
Fixed several locations where players could become partially or fully stuck
Fixed an exploit where players could instantly self-revive by opening Death Screen sub-menus before the Death Screen had fully appeared, bypassing the intended revive timer
Fixed an issue where the third Clue, when located inside the Boss Target compound, could fail to register as collected, preventing the map from shrinking as intended
Fixed an issue where the Shooting Range could incorrectly display a Bounty Hunt or Bounty Clash contract after returning from the Loadout Screen
Fixed an issue with incorrect sign placement and orientation on the signpost south of La Plata Mine, including upside-down signs and an incorrect direction sign pointing to Pelican Island Prison
Fixed an issue where Hellhounds could sometimes spin around
Fixed an issue where the light in a Hellhound's eyes didn’t turn off when it died
Fixed an issue where the Bileweaver could stop moving and become unresponsive
Fixed an issue where the player receives increased damage from Firebreather while standing in the water
Fixed an issue where Armoreds could get stuck attacking after breaking an obstacle
Fixed an issue where Bileweavers could start walking in the air
Fixed an issue where the VFX for moving in water was placed too high for the Firebreather and Immolator
Fixed an issue where Hellhounds could spawn even if user was below the required Bloodline Rank
Fixed an issue where multiple Hellhounds in the same spot could visibly clip into each other
Fixed an issue where the Immolator could move without proper alignment towards a closed door
Fixed an issue where some monsters were unaffected by fire volumes when in deep water
Fixed an issue where the Firebreather didn't have body destruction enabled during the “Wet” Status Effect.
Fixed an issue where the Firebreather’s weakness to poison didn't apply with certain applications
Fixed an issue where Grunts could be moved after the attack animation
Fixed an issue where the Bileweaver ragdoll may glitch and fly away
Fixed an issue where Bats would always start to burn, even if they were not killed by fire
Fixed an issue where a Liquid Fire Bomb would not damage Rotjaw
Fixed an issue where audio would crackle and produce audible clicks and pops when downed or affected by the ear-ringing effect
Fixed an exploit where players could interact with the top of a ladder from below, allowing them to bypass climbing and save time and button presses
Fixed an issue where removing the “Quartermaster” Trait while a Quartermaster-enabled Loadout was equipped always unequipped the weapon in the first slot instead of the second slot
Fixed an issue where FPS dropped significantly when standing beneath the waterfall near Split River Mill
Fixed an issue where, after killing a player with a Vetterli 71, all subsequent kills in the same Mission were incorrectly counted as Vetterli 71 kills
Fixed an issue where the side tray and navigation were bound to the same button in the Bloodline Progression and Prestige screens
Fixed an issue where players were unable to reload their weapon while using VIVOX voice chat
Fixed an issue where the Hunter Screen paperdoll incorrectly shared saved shortcuts across all Hunters
Fixed an issue where the “Shadow Leap” Trait could be used on Bileweavers
Fixed an issue where Boss Target kills did not contribute to the "Monsters Killed" statistic in Bounty Hunt, despite the stat description stating that it includes all monsters, including Boss Targets
Fixed an issue where holding the Interact button while a paperdoll slot was selected in the Gear Screen did not open the Party Tab
Fixed an issue where the Inspect button was missing from the “All Hunters” Recruit Screen
Fixed an issue where the third-person weapon swap animation played incorrectly while aiming down sights if the player had any combination of Dolch 96, Dolch 96 Bullseye, or Dolch 96 Claw equipped in both Weapon Slots
Fixed an issue where “Favorite” stars in the Story Challenges tab did not display correctly when they were selected from right to left after already being favorited
Fixed an issue where burning Hunters wouldn’t damage caged chickens and caged dogs on contact
Rare crashes and freezes occur during gameplay and/or while loading into or out of a Mission
When the player holds the shortcut used to assign a Quick Slot to the currently held equipment item, the shortcut cannot be assigned to the highlighted slot
The Lobby may become broken if one of the Players in an invited team disconnects during extraction
When a player recruits a new Hunter, enters a Mission, and acquires Traits, then purchases additional Traits for the same Hunter from the Loadout Screen, selling a Trait may result in two Traits being sold instead of one
Healing a teammate with a Vitality Shot or First Aid Kit does not grant them shared progress for the “Restore Health for yourself or your teammates” Challenge. Progress is only granted to the player using the item.
What research did you do for the Event as a whole? Were there any stories from the 1800s that were recreated?
The Cargo Balloon had a lot of research done for it—can you tell us more about it and what it's based on? Are there any fun facts you can share for the history buffs among us?
Any cool characters we added that have a backstory you would like to highlight?