John Carpenter's Toxic Commando Patch Notes

Patch 2026-05-06 May 6, 2026

## What changed **Thunderbolt OEP** — now collects energy charges with each kill to boost damage, and a full reload triggers a powerful explosion **Heartstopper Carbine LAC** — buffed **Salvo MGL** — buffed burst-fire grenade launcher with delayed fuse projectiles **Precision BAR Gen 1** — buffed bolt-action sniper rifle **Thundershot OEP** — buffed experimental energy pistol that fires charged shots at the cost of all magazine ammunition **Obsidian OEP** — buffed experimental beam weapon based on enemy Blaster design **Sludgebane** — buffed melee weapon that applies sludge contamination; deals bonus damage to enemies when sludge reaches maximum level **Thrasher APC** — buffed armored vehicle that releases volleys and destroys zombies in a player-selected radius (note: can damage teammates) **Forklift** — buffed cargo delivery vehicle that requires teammate protection while moving ## New Features **PROS Save Transfer** — cloud save feature that transfers your character level, customization, and achievements across all platforms where the game is available through PROS linking **"Mark all as seen" button** — added to customization menu to quickly clear new item notifications **Battle Chatter toggle** — separate Settings option to disable Battle Chatter ## Improvements - **Bot behavior** — bots now extract players from cocoons - **Bug fixes** — multiple stability and gameplay fixes addressed ## Overall Seven weapons received buffs, two vehicles were improved, cross-platform cloud saves launched, and quality-of-life features were added.
  • Thunderbolt OEP: Experimental beam rifle - collects energy charges with each kill, boosting its damage output. When fully charged, a reload triggers a powerful explosion.
  • Heartstopper Carbine LAC: Modern lever‑action rifle.
  • Salvo MGL: Burst‑fire grenade launcher firing projectiles with a delayed fuse.
  • Precision BAR Gen 1: Bolt-action sniper rifle.
  • Thundershot OEP: Experimental energy pistol. Can fire powerful charged energy shots, but consumes all ammunition in the magazine.
  • Obsidian OEP: Experimental beam weapon based on the enemy Blaster.
  • Sludgebane: Sludge‑infected melee weapon: applies a sludge contamination effect to the wielder. When sludge levels reach maximum, the weapon deals bonus damage to foes.
  • Thrasher APC: An Armored Personnel Carrier that releases a volley of fire and destroys zombies within a player-selected radius. Be careful, it also can damage teammates.
  • Forklift: A vehicle designed for cargo delivery objectives in certain mission zones. While it’s moving, it must be protected by teammates.
  • PROS Save Transfer: you can now save your progress in the cloud and continue playing on another platform. Your character's full progress, including level, customization, and achievements, is transferred. All platforms on which the game is available are supported. This feature works with PROS linking.
  • "Mark all as seen" button: we've added a "Mark all as seen" button to customization to quickly clear notifications about receiving new items.
  • Bots were taught to get players out of their cocoons.
  • A separate option to disable Battle Chatter has been implemented in Settings.
  • Mulitple Bug fixes.
View full patch notes ↗

Patch 1.6 April 30, 2026

## What changed **Drone** — Base damage increased by 20%, ability duration increased by 100% **Dragonbreath** — Base damage increased by 125%, ability duration increased by 100% **Lancer** — Ability duration reduced by 75% **Impulse** — Base damage reduced by 20%, ability duration increased by 200% **Triad** — Now deploys 5 barriers instead of 3, uses 55% less energy when barriers are not actively dealing or taking damage **Roamers** (Insane difficulty) — Damage dealt reduced, health points lowered **Trauma Center** — Ability energy regenerates only from enemy kills by default (can be changed with Wizardry perk), ability duration reduced by 50% **Emergency Aid** — Ability energy regenerates only from enemy kills by default (can be changed with Wizardry perk) **Shatterblast** — Passive ability energy regeneration time increased to 18x (20 seconds), cluster explosion damage increased by 33% **Sentinel** — Projectile damage increased by 33%, magazine capacity increased from 7 to 25 shots ## Perks adjusted **Efficiency Perk** — Now uses 15% less energy when barriers are not actively dealing or taking damage, with 4 upgrade levels each providing +15% **Wizardry Perk** — Passive ability energy regeneration increased to 1% per second ## Bug fixes - **Hellspawn** — Could remain invincible during the final stage of The Pit - **The Defender Class temporary armor** — Was not restored when re-entering the shield after taking damage - **The Defender Class Repulsor perk** — Did not activate
  • Slightly reduced damage dealt by Roamers on Insane difficulty
  • Lowered health points for Roamers on Insane difficulty
  • Drone : Base damage increased by 20%. Ability duration increased by 100%.
  • Dragonbreath : Base damage increased by 125%. Ability duration increased by 100%.
  • Lancer : Ability duration reduced by 75%.
  • Impulse : Base damage reduced by 20%. Ability duration increased by 200%.
  • Triad becomes Pentad : Deploys 5 barriers instead of 3. The ability also uses 55% less energy when the Barrier is not dealing damage or not taking damage.
  • Efficiency Perk : The ability uses 15% less energy when the Barrier is not dealing damage or not taking damage. 4 perk upgrade levels, each +15%.
  • Trauma Center : By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk. Ability duration reduced by 50%.
  • Emergency Aid : By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk.
  • Wizardry Perk : Passive ability energy regeneration increased by 1% per second.
  • Shatterblast : Passive ability energy regeneration time increased 18x (20 seconds). Cluster explosion damage increased by 33%.
  • Sentinel : Projectile damage increased by 33%. Sentinel can now fire 25 shots (previously 7).
  • Hellspawn could have remained invincible in the final stage of The Pit. (
  • The Defender Class - Temporary armor which was lost due to any damage cannot be restored by re-entering the shield.
  • The Defender Class - The Repulsor perk does not activate on all Roamers caught in the shield.
  • Two players cannot activate the terminals to open the container on Root of Evil (they could only do so if both pressed on the terminals at the same time).
  • Snare could remain idle for a period of time after spawning.
  • Two players with the Medic class and the Remote subclass could infinitely restore their abilities.
View full patch notes ↗

Patch 2026-04-13 April 13, 2026

## What changed - **Drone** — base damage increased by 20%, ability duration increased by 100% - **Dragonbreath** — base damage increased by 125%, ability duration increased by 100% - **Lancer** — ability duration reduced by 75% - **Impulse** — base damage reduced by 20%, ability duration increased by 200% - **Triad** — now deploys 5 barriers instead of 3, uses 55% less energy when barriers are inactive - **Trauma Center** — ability energy now regenerates only from enemy kills by default (can be changed with Wizardry perk), ability duration reduced by 50% - **Emergency Aid** — ability energy now regenerates only from enemy kills by default (can be changed with Wizardry perk) - **Wizardry Perk** — passive ability energy regeneration increased to 1% per second - **Shatterblast** — passive ability energy regeneration time increased to 18x (20 seconds), cluster explosion damage increased by 33% - **Sentinel** — projectile damage increased by 33%, now fires 25 shots instead of 7 ## Balance Changes - **Efficiency Perk** — uses 15% less energy when barriers are inactive, with 4 upgrade levels each granting an additional 15% ## Bug Fixes - **Hellspawn** — could remain invincible in the final stage of The Pit - **Defender Class temporary armor** — armor lost to damage could not be restored by re-entering the shield - **Defender Class Repulsor perk** — did not activate on all Roamers caught in the shield - **Root of Evil container terminals** — two players could not activate them simultaneously
  • Player's profile is level 20
  • Drone : Base damage increased by 20%. Ability duration increased by 100%.
  • Dragonbreath : Base damage increased by 125%. Ability duration increased by 100%.
  • Lancer : Ability duration reduced by 75%.
  • Impulse : Base damage reduced by 20%. Ability duration increased by 200%.
  • Triad becomes Pentad : Deploys 5 barriers instead of 3. The ability also uses 55% less energy when the Barrier is not dealing damage or not taking damage.
  • Efficiency Perk : The ability uses 15% less energy when the Barrier is not dealing damage or not taking damage. 4 perk upgrade levels, each +15%.
  • Trauma Center : By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk. Ability duration reduced by 50%.
  • Emergency Aid : By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk.
  • Wizardry Perk : Passive ability energy regeneration increased by 1% per second.
  • Shatterblast : Passive ability energy regeneration time increased 18x (20 seconds). Cluster explosion damage increased by 33%.
  • Sentinel : Projectile damage increased by 33%. Sentinel can now fire 25 shots (previously 7).
  • Hellspawn could have remained invincible in the final stage of The Pit. (
  • The Defender Class - Temporary armor which was lost due to any damage cannot be restored by re-entering the shield.
  • The Defender Class - The Repulsor perk does not activate on all Roamers caught in the shield.
  • Two players cannot activate the terminals to open the container on Root of Evil (they could only do so if both pressed on the terminals at the same time).
  • Snare could remain idle for a period of time after spawning.
  • Two players with the Medic class and the Remote subclass could infinitely restore their abilities.
View full patch notes ↗

Patch 1.5 April 2, 2026

## What changed - **ADS Toggle setting** — added option to toggle aim-down-sights instead of holding - **Mortar interaction** — fixed issues when interacting with the mortar - **Ping markers on mortar** — fixed ping markers not working properly on mortar in the Demon Bait mission - **Match leader departure** — fixed crashes when the match leader leaves the game - **Game exit** — fixed crashes upon exiting the game - **Player death** — fixed crashes when a player dies - **Session joining** — fixed crashes occurring during various actions while another player attempts to join - **Vehicle entry** — fixed hidden crashes that caused freezes and prevented players from entering vehicles - **General stability** — fixed various random crashes and softlocks affecting gameplay ## Bug Fixes This patch resolves critical stability issues including match leader disconnects, player death handling, session joining conflicts, and vehicle interaction freezes. ## Overall John Carpenter's Toxic Commando received a settings addition and comprehensive crash fixes targeting match abandonment, player deaths, session joining, and vehicle access.
  • Added ADS Toggle setting.
  • Interacting with mortar
  • Using ping markers on mortar in the Demon Bait mission
  • Match leader leaves the game
  • Upon exiting the game
  • When a player dies
  • On various actions while another player tries to join session
  • Other various random crashes.
  • Hidden crashes that led to freezes, softlocks and bugs with the player's inability to do something (e.g. getting into a vehicle)
View full patch notes ↗

Patch 2026-03-19 March 19, 2026

# Patch Notes: John Carpenter's Toxic Commando ## What changed - **Server stability** — improved matchmaking and reduced disconnection rates during multiplayer sessions ## Overall Connectivity improvements have been made to reduce player disconnections and speed up matchmaking.
  • Various connectivity improvements
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