John Carpenter's Toxic Commando Patch Notes

Patch 2026-07-23 July 23, 2026

  • Flamethrower: Portable jet flamethrower to send the infected straight back to hell
  • Le Clairon: Assault bullpup rifle with 3 firing modes
  • Pickman RN9: Double-barreled pump-action shotgun with bullpup design
  • Thunderstick: Lightning melee weapon that applies a temporary lightning effect to enemies. If charged it triggers a small explosion which knocks enemies back and deal some heavy lightning damage to up to three nearby targets. If the Thunderstick hits the ground, static lightning bolts linger in this area and damage enemies standing in it.
  • Added universal winch modules and unique suspension physics for each vehicle.
  • Adjusted HP, ground clearance and maneuverability across all vehicles to improve overall handling and performance.
  • Added a dynamic cargo attachment system. Players can now attach pickable items — such as gas canisters, ammo, or heavy weapons — directly to matching slots on the vehicle.
  • Angle Dash to dash diagonally or at a specific angle, but not forward
  • Free Dash to dash in any direction
  • Only one Sludge Seed spawns per mission. When any player grabs it, everyone on the team receives one (giving the team 4 seeds total). If any player is trapped in a cocoon without a Sludge Seed, but there is a bot with a Sludge Seed in the same cocoon, the player can command a bot to use a Sludge Seed to revive both of them.
  • Depending on the difficulty level bots begin the match with certain sets of perks, abilities and firearms designed for this difficulty.
  • Bots now gather in Healer and Tank safe domes.
  • Bots use heal ability for any player with HP < 70.
  • Shotgun Buffs: Increased damage at a range of 4–5 meters. Reduced ADS spread for some shotguns.
  • Support for AZERTY and QWERTZ keyboard layouts has been implemented.
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Patch 2.4 July 2, 2026

  • Correction of crashes and various bug fixes.
  • Thunderbolt OEP is now available for all players , since you have completed the latest Community Challenge. Congrats!
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Patch 2026-06-18 June 18, 2026

  • Salvo MGL : Burst‑fire grenade launcher firing projectiles with a delayed fuse.
  • Heartstopper Carabine LAC : Modern lever‑action rifle.
  • Precision BAR Gen 1 : Bolt-action sniper rifle.
  • Thundershot OEP : Experimental energy pistol. Can fire powerful charged energy shots, but consumes all ammunition in the magazine.
  • Obsidian OEP : Experimental beam weapon based on the enemy Blaster.
  • Sludgebane : Sludge‑infected melee weapon: applies a sludge contamination effect to the wielder. When sludge levels reach maximum, the weapon deals bonus damage to foes.
  • Thrasher APC : An Armored Personnel Carrier that releases a volley of fire and destroys zombies within a player-selected radius. Be careful, it also can damage teammates.
  • Forklift : A vehicle designed for cargo delivery objectives in certain mission zones. While it’s moving, it must be protected by teammates.
  • Weapon Skins: Unique
  • Weapon Skins: Patterns
  • Weapon Skins: Tints
  • Weapon Charms
  • Character Skins: Texture
  • Character Skins: Geo
  • Characters' Headgear
  • Vehicle Skins: Unique
  • Vehicle Skins: Patterns
  • Vehicle Skins: Tints
  • Vehicle Graffiti
  • Vehicle Light Colors
  • Vehicle Honk Sounds
  • Profile Titles
  • Profile Icons
  • Vehicle Display
  • Characters' Gloves
  • Profile Icon Borders
  • Nickname Emoji
  • Sounds for new content
  • Cinematic Sound
  • Melee Audio Feedback
  • Overall Audio Polishes
  • PROS Save Transfer: This is progress transfer between platforms.
  • "Mark all as seen" button: We've added a "Mark all as seen" button to customization to quickly clear notifications about receiving new items.
  • Bots were taught to get players out of their cocoons.
  • A separate option to disable Battle Chatter has been implemented in Settings.
  • ⚠️We spotted a crash at launch for Nvidia GTX 1000 series GPU's. A hotfix will be delivered shortly.
  • \ The first valve to turn off the steam geysers is inaccessible if the player progresses too fast.
  • Reworded the objective and improved clarity for the first quest, specifically regarding the bonus equipment container.
  • Added 3D hints to the mutated sludge to improve quest readability.
  • Added extra notifications to the falling cart sequence in the final canal.
  • Increased enemy pressure in the first half of the map.
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Patch 2026-05-06 May 6, 2026

## What changed **Thunderbolt OEP** — now collects energy charges with each kill to boost damage, and a full reload triggers a powerful explosion **Heartstopper Carbine LAC** — buffed **Salvo MGL** — buffed burst-fire grenade launcher with delayed fuse projectiles **Precision BAR Gen 1** — buffed bolt-action sniper rifle **Thundershot OEP** — buffed experimental energy pistol that fires charged shots at the cost of all magazine ammunition **Obsidian OEP** — buffed experimental beam weapon based on enemy Blaster design **Sludgebane** — buffed melee weapon that applies sludge contamination; deals bonus damage to enemies when sludge reaches maximum level **Thrasher APC** — buffed armored vehicle that releases volleys and destroys zombies in a player-selected radius (note: can damage teammates) **Forklift** — buffed cargo delivery vehicle that requires teammate protection while moving ## New Features **PROS Save Transfer** — cloud save feature that transfers your character level, customization, and achievements across all platforms where the game is available through PROS linking **"Mark all as seen" button** — added to customization menu to quickly clear new item notifications **Battle Chatter toggle** — separate Settings option to disable Battle Chatter ## Improvements - **Bot behavior** — bots now extract players from cocoons - **Bug fixes** — multiple stability and gameplay fixes addressed ## Overall Seven weapons received buffs, two vehicles were improved, cross-platform cloud saves launched, and quality-of-life features were added.
  • Thunderbolt OEP: Experimental beam rifle - collects energy charges with each kill, boosting its damage output. When fully charged, a reload triggers a powerful explosion.
  • Heartstopper Carbine LAC: Modern lever‑action rifle.
  • Salvo MGL: Burst‑fire grenade launcher firing projectiles with a delayed fuse.
  • Precision BAR Gen 1: Bolt-action sniper rifle.
  • Thundershot OEP: Experimental energy pistol. Can fire powerful charged energy shots, but consumes all ammunition in the magazine.
  • Obsidian OEP: Experimental beam weapon based on the enemy Blaster.
  • Sludgebane: Sludge‑infected melee weapon: applies a sludge contamination effect to the wielder. When sludge levels reach maximum, the weapon deals bonus damage to foes.
  • Thrasher APC: An Armored Personnel Carrier that releases a volley of fire and destroys zombies within a player-selected radius. Be careful, it also can damage teammates.
  • Forklift: A vehicle designed for cargo delivery objectives in certain mission zones. While it’s moving, it must be protected by teammates.
  • PROS Save Transfer: you can now save your progress in the cloud and continue playing on another platform. Your character's full progress, including level, customization, and achievements, is transferred. All platforms on which the game is available are supported. This feature works with PROS linking.
  • "Mark all as seen" button: we've added a "Mark all as seen" button to customization to quickly clear notifications about receiving new items.
  • Bots were taught to get players out of their cocoons.
  • A separate option to disable Battle Chatter has been implemented in Settings.
  • Mulitple Bug fixes.
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Patch 1.6 April 30, 2026

## What changed **Drone** — Base damage increased by 20%, ability duration increased by 100% **Dragonbreath** — Base damage increased by 125%, ability duration increased by 100% **Lancer** — Ability duration reduced by 75% **Impulse** — Base damage reduced by 20%, ability duration increased by 200% **Triad** — Now deploys 5 barriers instead of 3, uses 55% less energy when barriers are not actively dealing or taking damage **Roamers** (Insane difficulty) — Damage dealt reduced, health points lowered **Trauma Center** — Ability energy regenerates only from enemy kills by default (can be changed with Wizardry perk), ability duration reduced by 50% **Emergency Aid** — Ability energy regenerates only from enemy kills by default (can be changed with Wizardry perk) **Shatterblast** — Passive ability energy regeneration time increased to 18x (20 seconds), cluster explosion damage increased by 33% **Sentinel** — Projectile damage increased by 33%, magazine capacity increased from 7 to 25 shots ## Perks adjusted **Efficiency Perk** — Now uses 15% less energy when barriers are not actively dealing or taking damage, with 4 upgrade levels each providing +15% **Wizardry Perk** — Passive ability energy regeneration increased to 1% per second ## Bug fixes - **Hellspawn** — Could remain invincible during the final stage of The Pit - **The Defender Class temporary armor** — Was not restored when re-entering the shield after taking damage - **The Defender Class Repulsor perk** — Did not activate
  • Slightly reduced damage dealt by Roamers on Insane difficulty
  • Lowered health points for Roamers on Insane difficulty
  • Drone : Base damage increased by 20%. Ability duration increased by 100%.
  • Dragonbreath : Base damage increased by 125%. Ability duration increased by 100%.
  • Lancer : Ability duration reduced by 75%.
  • Impulse : Base damage reduced by 20%. Ability duration increased by 200%.
  • Triad becomes Pentad : Deploys 5 barriers instead of 3. The ability also uses 55% less energy when the Barrier is not dealing damage or not taking damage.
  • Efficiency Perk : The ability uses 15% less energy when the Barrier is not dealing damage or not taking damage. 4 perk upgrade levels, each +15%.
  • Trauma Center : By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk. Ability duration reduced by 50%.
  • Emergency Aid : By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk.
  • Wizardry Perk : Passive ability energy regeneration increased by 1% per second.
  • Shatterblast : Passive ability energy regeneration time increased 18x (20 seconds). Cluster explosion damage increased by 33%.
  • Sentinel : Projectile damage increased by 33%. Sentinel can now fire 25 shots (previously 7).
  • Hellspawn could have remained invincible in the final stage of The Pit. (
  • The Defender Class - Temporary armor which was lost due to any damage cannot be restored by re-entering the shield.
  • The Defender Class - The Repulsor perk does not activate on all Roamers caught in the shield.
  • Two players cannot activate the terminals to open the container on Root of Evil (they could only do so if both pressed on the terminals at the same time).
  • Snare could remain idle for a period of time after spawning.
  • Two players with the Medic class and the Remote subclass could infinitely restore their abilities.
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