Les Sims 4 Patch Notes

Patch 2026-09-22 September 22, 2026

  • The Crayon Chronicle (Clutter Notebook Object)
  • The “Look What I Made!” Frame
  • Family Game Night Favorites (Clutter Object)
  • Junior Artist’s Paint Palette
  • Make-Believe Wall Mural
  • Bright Blocks Playroom Chair
  • Bright Blocks Playroom Table
  • The Dino Dive Tank (Aquarium)
  • Khaki Shorts
  • Ruffled Blouse
  • Jeans with Lace Detail
  • 1 New Hair (Ponytail with Bangs)
  • 4 Adult Hair Conversions for Kids (Messy Bangs, Afro Part, Long Braids, and Ombre Long Braids)
  • Colorful Glasses
  • Denim Dress
  • \ EA Forums ] Married Couples will no longer be reverted to Partners when entering CAS through Custom Tattoo planning or Plan Outfits.
  • \ EA Forums ] Earlier in August, we addressed an issue with the Gallery server where the Gallery was failing to load content, often showing a "No Results," "Slow Loading," or "No Connection" error after frequent searches. Sharing here for visibility on the update since it was addressed on Server and not part of a patch.
  • Sims getting stuck or freezing and interactions resetting are major pain points for players that we put a lot of attention on for this update and that we’ve been investigating for a while. \ EA Forums ] We've addressed an issue where Time and Sims would freeze when the environment continued to animate. This was connected to a Sim trying to use an object while another Sim was in their spot. We believe this issue was potentially hardware specific.
  • \ EA Forums ] We fixed a major instance of interactions getting stuck in a Sim's queue relating to interaction priority and the time it takes to complete certain interactions. Our fix specifically relates to the "sleep" and "chat" (specially group chats) interactions, so we'll continue investigating to see if we can find other instances where this fix can be applied as well.
  • \ EA Forums ] We made some adjustments to interactions that are 'tending' objects, which resulted in Sims waiting on an interaction to complete. Going forward, if new instances of this are found, we’ll need to address them individually with this solution.
  • We fixed an instance where Sims would become idle and frozen after WooHoo if an autonomous interaction was queued during WooHoo.
  • As an update, we are still investigating a series of other bugs that relate to Sims Freezing \ EA Forums ] or interactions getting canceled \ EA Forums ]. These issues can present similarly to the one above we fixed, but it's important that we continue to untangle them from each other so we can address them individually and find solutions - it’s a ‘6 raccoons in a trench coat’ sort of thing. We have some good leads.
  • \ EA Forums ] We addressed a few issues where Infants could be placed on top of each other or pop out of their Playmat or Crib after reloading a lot or save. This fix also resolves a situation where certain interactions on Infants were being canceled or blocked.
  • \ EA Forums ] We’ve improved how roof trim segments work so nearby geometry does not incorrectly clip or invalidate the trim. This addresses a visual issue where platforms or half walls were placed close to a roof with inward-facing eaves.
  • We addressed a handful of bugs that were causing ‘Sims Dancing’ to be too frequent: \ EA Forums ] We've addressed an issue where stereos could cause Sims to spam dancing interactions in their queue. This is not-retroactive and only fixed in new saves. However, we believe replacing an affected stereo in old saves will address this.
  • The "Dance Interaction" will no longer be autonomously queued when a Sim is painting.
  • Acting on feedback from our Discord Dev Drop Ins, Sims who Dislike Dancing will no longer Autonomously Dance. They will also stop dancing if a song they dislike comes on during their dance.
  • Fixed a rare rendering issue that could cause an unexpected crash on Mac during extended play sessions.
  • We added a change for gamepad directionality for console players that was affecting a large amount of players with a crash.
  • We've addressed an issue for a mod players had installed that was corrupting memory, which was affecting a moderate number of players.
  • Fixed an issue that could cause a crash while rendering Sim models in CAS or Live Mode.
  • We addressed a crash in SimService that was affecting a smaller number of players.
  • We added a defensive crash fix in the path-planning/navmesh flow that was affecting a smaller number of players.
  • We've addressed a crash that could occur from transitioning from Build Mode to the Manage Worlds screen.
  • We addressed an assert that could occur when a Swimming Pool was built inside of a contour wall.
  • We've addressed an assert relating to particle VFX.
  • We fixed an assert that could occur when entering Create a Sim from the Simology Panel.
  • We fixed an assert that could occur when there were a lot of VFX on screen at once. This regularly occurred when there were a lot of occults on screen at once (as an example).
  • We fixed an assert which sometimes resulted in a crash that could trigger in the Social Bunny app after navigating between tabs and then closing the app.
  • We addressed a crash affecting a small number of players relating to Luck.
  • We addressed an assert that could occur when Zhaleh Amani was attempting to WooHoo in a bush in certain save files.
  • \ EA Forums ] Sims now face each other during conversations… eye contact unlocked!
  • \ EA Forums ] Sims will now use a sink in the same bathroom as the toilet. Your kitchen sink can finally rest.
  • \ EA Forums ] Sims with low energy will no longer randomly wake up and fill their Hygiene, Fun, or Social Needs.
  • \ EA Forums ] Sims will no longer play a "Browse Phone" idle when they have the Dislike Phones preference.
  • \ EA Forums ] Sims will now choose from multiple Everyday Outfit options in the Everyday Outfit Category, not just the first Everyday outfit.
  • \ EA Forums ] Rocks, Dig Sites, Frog Logs, and Wild Plants will now respawn if the Sim is not on the active lot.
  • \ EA Forums ] We've added a cooldown to how frequently Sims will perform the serenade interaction.
  • \ EA Forums ] Infant Sims will no longer be attached to a returning Sim who is traveling home after being on another lot.
  • Sims mourn for less time when a Sim they don't know dies via an update to the "Around Death" Buff.
  • When their Bladder Needs are low, Sims will walk a little faster during the "needs to pee" animation.
  • Sims who Dislike Gardening will no longer autonomously garden.
  • Children Sims should no longer use Swings repeatedly back-to-back.
  • We've added a cute little failure for when Sims are doing Push Ups. This failure is more likely to occur when a Sims Fitness level is too low or if a Sim's Hunger or Energy is too low.
  • \ EA Forums ] NPC Sims will no longer reset when using the Karaoke Machine during festivals.
  • \ EA Forums ] Sims will no longer obsessively admire Autographs.
  • \ EA Forums ] Sims have CHILLED OUT on how frequently they make Snow Angels , Snowmen, and Shovel Snow autonomously.
  • \ EA Forums ] Sims must now be the owners of a lot to want to shovel snow on that lot. This is more realistic, and it'll prevent a reported issue where Ranch Hands were shoveling snow instead of performing their assigned duties on a Ranch.
  • \ EA Forums ] Sims will no longer autonomously Lounge in Lounge Chairs during Rain or Storms or cold weather.
  • Sims with the Brave Trait will no longer be afraid of THUNDERSNOW. (I said it in a booming voice.)
  • The Storm Chaser Sims will now get excited for Thunder Snow like they would any other storm. Sweet! A Storm!
  • \ EA Forums ] Sims from inactive Households will now attend University classes and are less likely to fail term exams. This fix was intended for rotational play. It is not retroactively fixed in old saves. Note: There is a different bug we are still actively investigating relating to the active household receiving a failing grade while attending University.
  • Teen Sims who dislike Fitness will no longer Autonomously use the Cheer Mats.
  • \ EA Forums ] Couple Sims Walkbys introduced in Lovestruck will no longer engage in obsessive couple activities like Sky Gazing or kissing in the Library or other Non-Residential Venues. Get a room.
  • \ EA Forums ] Children can use playground equipment and will no longer nap or meditate while playing.
  • \ EA Forums ] Sims in a Dynasty with the "Artistic" Ideal will no longer autonomously perform Acting scene interactions while executing normal tasks like cooking and painting.
  • Sims with the Mysterious Dynasty Ideal will no longer watch TV over and over and over and... you get it.
  • \ EA Forums ] Some family beef is best served from a distance. Sims now agree. Sims with awful compatibility and Difficult or Distant Family Dynamics will now rarely initiate socials, avoid each other, and keep conversations short.
  • Per player feedback, we reviewed analytics data on the Family Dynamics feature and found some imbalances in how often certain Family Dynamics were awarded. We've made the following changes to improve the balance of this feature: The "Strict" Family Dynamic will now occur less frequently.
  • The "Jokesters" Family Dynamic will now occur less frequently.
  • The "Distant" Family Dynamic was rarely seen. We've updated this Dynamic so that when Sims run malicious interactions or fight there is a chance that they will receive the option for this Dynamic.
  • \ EA Forums ] Relationship Satisfaction will no longer change for inactive households. Their feelings can wait.
  • \ EA Forums ] Romantic Satisfaction should now decay slowly over time. Relationships take work, but maybe not that much work.
  • \ EA Forums ] Sims with bad luck will see fewer negative relationship impacts while socializing. Unlucky not unlikeable.
  • We’ve streamlined the game startup flow on Steam, clearing out some of those extra loading steps and pop-up windows so you can get to your Sims even faster.
  • We fixed a Black Photo issue that could occur for the MixPix Portrait Digital Photo Frame or MixPix Landscape Digital Photo Frame when photos were dragged from the Sim's inventory into the frame's inventory or via Manage Photo Inventory.
  • \ EA Forums ] Sims are once again able to "Negotiate a Bonus" using their Phone while in a career.
  • \ EA Forums ] Sims can once again do sit-ups, push-ups, and stretching exercises when directed to do so. The "Do Push Ups" Interaction can once again be run manually on Sims outside of Gym Venues.
  • We've added the Fitness icon to the "Go Jogging," "Do Push Ups," "Do Sit Ups," and "Stretching" interactions.
  • \ EA Forums ] We don't like auditory jump scares either! The vocalization on the new Energized/Confident animation has been turned down.
  • \ EA Forums ] The Eyedropper tool will now display Half Wall Trims in the Build Mode catalog when used on Half Wall Trims.
  • We addressed an issue where Sims were not correctly routing and positioning themselves when performing the Toddler Book "Read to Children" interaction. Note: There are still other reading related bugs under investigation.
  • Expanded Buff View will no longer automatically close when the game is played at 2x speed or above.
  • We've addressed an issue where a Sim could be revived and brought back to life by entering Create a Sim via the Simology Panel when the Grim Reaper was actively reaping a Sim.
  • We fixed a llamacorn icon that could appear on the "Neighborhood Reconnaissance" interaction on the Telescope object when For Rent (because of the Nosy trait) wasn't installed. This interaction should now say "Spy on Neighborhood" with the Mischief Skill icon instead.
  • Sims who Like Horse Riding will no longer get a negative buff when attending a Horse Riding Lecture.
  • \ EA Forums ] We've addressed a bug that was occurring where Children would be the possible recipients of a Royalty and Legacy invitation.
  • We addressed an issue where Child Sims who were related to the head of a Dynasty would trigger the "Joined Dynasty" notification. We'd previously fixed this for new saves, but had an additional fix that would repair this also in old saves as well where it was already happening.
  • \ EA Forums ] Wedding Venues will no longer be placed as Residential Lots when placed from the Gallery. They’ll now be placed as Wedding Venues.
  • The Save Reminder notification will now appear for Console Players when it is set to 30 minutes.
  • Using “Save and Exit” or “Save” then “Exit to Main Menu” will no longer create a new save file in the EA Documents folder instead of a versioned save file attached to the original save.
  • Fixed an issue where restoring an Autosave and then manually saving could create an unnamed save or overwrite the wrong save slot.
  • The countdown timers for Real Time Autosave Options and Save Reminder Notifications will no longer reset when you change options relating to the other. They now reset independently.
  • \ EA Forums ] The "Showcase Item in your Profile" button on Gallery is now accessible while playing with Controller or Keyboard and Mouse.
  • We fixed an error that could occur when purchasing the Comfy Gamer Kit from the Marketplace then interacting with a computer.
  • \ EA Forums ] We've moved the following wall patterns from the "Paint" category to the "Paneling" category: Ornate Regency Paneling, Louis the Fourth, Fair & Square, Pleasing Profiles, and All Square.
  • \ EA Forums ] The following Build Mode objects will now sort as Africana Style: (lightTableMedium_SDX040GENwicker_set1), (paintWall2X1x2_SDX040GEN_set1), (plantPotFloor_SDX040GENaloe_set1), (rug3x2_SDX040GEN_set1), (sculptTableLarge_SDX040GENbasket_set1), (sculptTableMedium_SDX040Pillow_set1), and (sculptTableSmall_SDX040_GENspices_set1).
  • \ EA Forums ] (cuBottom_EP01JeansSkinny) and (cuBottom_EP01JeansSkinnyRolled) have been sorted into the Formal category in Create a Sim.
  • \ EA Forums ] The "March of the Penguins" wall pattern is now correctly tagged as Wallpaper rather than Paint in Build Mode.
  • \ EA Forums ] The wall patterns Marble Marvel, Seashells on the Seashore and Bathhouse Blues are now tagged correctly under the Tile category in Build Mode.
  • \ EA Forums ] The wall patterns Garden Glory and Above-Deck have been moved from the "Paint" category to the "Paneling" category.
  • The cfHair_EP01BraidsBunSide hair in Create a Sim now sorts under straight texture.
  • The 'EP13LongBraids' hairstyle is now consistently tagged across genders.
  • \ EA Forums ] The "Swords of Ondarion" collection plaque now has a title and description. You can find it called, "Ondarion Swordmaster."
View full patch notes ↗

Patch 2026-09-15 September 15, 2026

  • Improved Autonomy : Focus on improving Sims' autonomous behavior, including Sims maintaining eye contact during chats, using bathroom sinks instead of kitchen sinks, and low-energy Sims no longer waking up to do random tasks.
  • Bug Fixes & Stability : 95+ bug fixes including 10 significant crash and stability improvements, top community issues from the EA Forums like Married Sims reverting to partners, and Sims getting stuck in interaction queues.
  • Relationship Balancing : Tuning to Lovestruck (slower romantic decay, no satisfaction changes for inactive households) and Growing Together (improving dynamic frequency and making low-compatibility Sims realistically avoid one another).
  • Looking Ahead : Our October Base Game update will shift its focus toward Food, Dining, and Drink improvements.
  • \ EA Forums ] Married Couples will no longer revert to Partners when entering CAS through Custom Tattoo planning or Plan Outfits.
  • \ EA Forums ] In August we addressed an issue with the Gallery server where content failed to load and showed a "No Results," "Slow Loading," or "No Connection" error. We’re sharing this for visibility because it was addressed on the server and was not part of a patch.
  • Sims getting stuck or freezing and interactions resetting are major pain points for players that we focused on for this update. \ EA Forums ] We've addressed an issue where Time and Sims would freeze when the environment continued to animate. This was connected to a Sim trying to use an object while another Sim was in their spot. We believe this issue may have been hardware-specific.
  • \ EA Forums ] We fixed a major instance of interactions getting stuck in a Sim's queue relating to interaction priority and completion time for certain interactions. Our fix specifically relates to 'sleep' and 'chat' (specifically group chats) interactions, so we'll continue investigating to see where else this fix can be applied.
  • \ EA Forums ] We made some adjustments to interactions that are 'tending' objects, which resulted in Sims waiting on an interaction to complete. Going forward, if new instances of this are found, we’ll need to address them individually with this solution.
  • We fixed an instance where Sims would become idle and frozen after WooHoo if an autonomous interaction was queued during WooHoo.
  • We’re still investigating bugs that relate to Sims Freezing \ EA Forums ] or interactions getting canceled \ EA Forums ]. These issues can present similarly to the one above we fixed, but we need to continue untangling them so we can address each one individually- it’s a ‘6 raccoons in a trench coat’ sort of thing.
  • \ EA Forums ] We addressed a few issues where Infants could be placed on top of each other or pop out of their Playmat or Crib after reloading a lot or save. This also resolves certain interactions on infants being canceled or blocked.
  • \ EA Forums ] We’ve improved how roof trim segments work so nearby geometry does not incorrectly clip or invalidate the trim. This addresses a visual issue where platforms or half walls were placed close to a roof with inward-facing eaves.
  • We addressed a handful of bugs that were causing ‘Sims Dancing’ to be too frequent: \ EA Forums ] We've addressed an issue where stereos could cause Sims to spam dancing interactions in their queue. This is not-retroactive and only fixed in new saves.
  • The "Dance Interaction" will no longer be autonomously queued when a Sim is painting.
  • Based on feedback from our Discord Dev Drop-Ins, Sims who dislike dancing will no longer dance autonomously and will stop if a song they dislike comes on.
  • \ EA Forums ] Sims now face each other during conversations… eye contact unlocked!
  • \ EA Forums ] Sims will now use a sink in the same bathroom as the toilet. Your kitchen sink can finally rest.
  • \ EA Forums ] Sims with low energy will no longer randomly wake up and perform unrelated actions.
  • \ EA Forums ] Couple Sims Walkbys introduced in Lovestruck will no longer engage in obsessive couple activities like Sky Gazing or kissing in the Library or other Non-Residential Venues. Get a room. (Lovestruck)
  • When their bladder needs are low, Sims will walk a little faster during the "needs to pee" animation.
  • + More in Patch Notes
  • \ EA Forums ] \ Relationship Satisfaction will no longer change for inactive households. Their feelings can wait.
  • \ EA Forums ] \ Romantic Satisfaction should now decay slowly over time. Relationships take work, but maybe not that much work.
  • \ EA Forums ] \ Sims with bad luck will see fewer negative relationship impacts while socializing. Unlucky not unlikeable.
  • \ EA Forums ] \ Some family beef is best served from a distance. Sims now agree. Sims with awful compatibility and Difficult or Distant Family Dynamics will now rarely initiate socials, avoid each other, and keep conversations short.
  • \ Per player feedback, we reviewed analytics data on the Family Dynamics feature and found some imbalances in how often certain Family Dynamics were awarded. We've made the following changes to improve the balance of this feature: The "Compliant" Family Dynamic will now occur less frequently.
  • The "Jokesters" Family Dynamic will now occur less frequently.
  • The "Distant" Family Dynamic was rarely seen. We've updated this Dynamic so that when Sims run malicious interactions or fight there is a chance that they will receive the option for this Dynamic.
  • \ EA Forums ] Controller’s stopping functioning. We’ve been investigating, but are still trying to pinpoint the exact cause for this.
  • \ EA Forums ] Infants not falling asleep until Energy Motive is low.
  • Investigations into other bugs that relate to Sims Freezing \ EA Forums ] or interactions getting stuck or canceled \ EA Forums ]. Plus, more testing to see if we can identify other interactions where our fixes noted in this update can be applied. We’ve made good headway, but more can be done to improve this experience.
  • More crash investigations to further improve stability.
View full patch notes ↗

Patch 2026-08-25 August 25, 2026

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  • Documents\\Electronic Arts\\The Sims 4\\onlinethumbnailcache
  • The layout of the pages in the Marketplace will now display correctly when entering from Create a Sim after installing a new pack obtained with Quick Buy.
  • Addressed one of our top PlayStation crashes which would appear during game launch. Thank you to all the PlayStation Simmers that took the time to provide additional information during the crash through the PlayStation reporting system.
  • When scrolling with the Right Stick, the controls will no longer get stuck when browsing the Marketplace from Create a Sim.
  • When scrolling with the Right Stick, the controls will no longer get stuck when reviewing the Pack Details pages in the Marketplace.
View full patch notes ↗

Patch 2026-08-06 August 6, 2026

  • The Sims 4 Dev Team
  • \ EA Forums ] Thank you to everyone who shared save files. While this patch doesn't include additional changes for this issue, testing on player-submitted saves confirmed that Memory Boost resolves a memory-related crash that could occur when traveling after loading a save, though longer load times may still occur and similar but separate issues continue to be investigated in their own threads.
  • The Save Reminder Frequency Default is now set to be “Every 2 Hours” instead of “Off.”
  • There is now more consistent visual feedback that an Autosave is occurring when exiting Build Mode or Traveling.
  • We’ve addressed some issues where Autosave and Save Reminder timers would reset when traveling, causing them to not match the selected timing option.
  • \ EA Forums ] We addressed an issue where manual saves could inadvertently override each other. This was happening when loading an Autosave Slot of a previously played manual save and then manually saving in the new save, because it would always save against the last manually saved manual save slot - even if it was a different save slot than the one currently loaded.
  • Fixed an issue that could cause Discover menu tabs to misalign and show empty sections.
  • A “Something Went Wrong” error should no longer appear when transitioning from the Gallery to a Marketplace page of a Kit or Pack that is no longer available.
  • Fixed a Japanese text issue for PlayStation Simmers.
  • \ EA Forums ] The countdown timer for Careers, School, and After School Activities is fixed and no longer stuck showing 0 minutes.
  • This update contains a fix for crashes relating to caching.
  • \ EA Forums ] We rebuilt thumbnails, which should address an issue for unentered premade houses on the map screen that were still showing roof edges from the previously fixed roof issue . This can still be addressed for all other lots by loading into the lot and leaving - we unfortunately aren’t able to force a thumbnail update for these lots since the data is saved locally.
  • \ EA Forums ] Lot Taxes are no longer missing for Residential Rentals on Bills.
View full patch notes ↗

Patch 2026-07-21 July 21, 2026

  • \ ] We’ve resolved an issue where parts of a roof, or entire roof sections, could disappear when viewing upper floors in Build Mode. Roof pieces should now remain visible and render correctly regardless of the selected floor level.
  • \ ] We addressed a crash that could occur after playing for a few Sim hours relating to caching.
  • We fixed a game crash that could occur after interacting with a Sim that was a member of the active Household.
View full patch notes ↗