## What changed
**UI & Display**
- Stats now display while holding tab and showing map
- XP shards now have visible size differences to distinguish better shards from normal ones
- New setting in Effects tab: **Enemy Attack Indicator Color** — customize the color of red spheres showing enemy attack locations
- New setting in Effects tab: **XP & Gold increase text** — toggle the damage/gold text next to your player
- You can now spin your character in Character Selection using mouse or controller shoulder buttons/triggers to view from different angles
- Banished items are now visible in the pause menu and when opening chests/shrines
- New window in Unlocks tab showing upgradable stats for different weapons and character-unique stats
**Balance**
- **Pots / Vases** now give a small luck bonus that scales with stage, encouraging collection and map routing
- **Robinette** passive buffed in late game: Damage per 1k gold after 1M gold increased from 2.5% to 3.5%
- **Robinette** now has +5% Gold Gain added to base character stats
- **Feathers** now give approximately 10% more forward speed when jumping, plus +1 jumps
- **Bone** default knockback increased (1.25 → 1.5), no longer offers Knockback upgrade but now offers Crit Chance and Crit Damage
- **Shotgun** default knockback increased (2.5 → 3), no longer offers Knockback upgrade but now offers Crit Damage
- **Vlad** now has +5% Lifesteal added to base character stats
- **Spaceman** now has +5% XP Gain added to base character stats
- **Za
Stats now show while holding tab and showing map
Pots / Vases now give a little luck, which scales with the stage, suggested by nate_codes. I think it's a fun suggestion, as it incentivizes collecting pots, which increases value of good movement and map routing, as well as Movement speed stat and Pumpkin item. Let me know what you think
Slightly buffed Robinette's passive in late game. Damage per 1k gold after 1M gold: 2.5% -> 3.5%
Feathers now give about 10% more speed forward when jumping, as well as giving +1 jumps
Bone now has higher default knockback (1.25 -> 1.5) and no longer has Knockback as an upgrade offer, but instead has Crit Chance and Crit Damage
Shotgun now has higher default knockback (2.5 -> 3) and no longer has Knockback as an upgrade offer, but instead Crit Damage
Vlad now has 5% Lifesteal (flat) added to character stats
Robinette now has 5% Gold Gain (flat) added to character stats
Spaceman now has 5% XP Gain (flat) added to character stats
You can now obtain a max amount of 25 Za Warudos per run
Fixed some issues with certain characters heads or hats clipping through Santa Hat
Items no longer tick / proc in the order they were obtained. They are now ordered by the name of the item (enum name specifically). This is just to make the game more consistent, and make it so that the order you pick up items doesn't actually matter.
Xp shards now have a little size difference so you can tell the better xp shards apart from the normal ones
Fixed an annoying thing where if you are in-game and moving forwards or backwards as you level up and the level-up screen shows, it no longer moves your cursor selection with that old input you used for movement
Can spin the character in the Character Selection to see them from different angles. Use Mouse or Controller Shoulder buttons / triggers
Lowered the volume of Scythe a bit, as it was too loud
New setting in Effects tab: Enemy Attack Indicator Color - Allows you to change the color of the red spheres that indicate where an enemy attack will hit
New setting in Effects tab: XP & Gold increase text - Toggle the small text next to your player that shows how much xp and gold you gained
Fixed some errors caused by Steam Rich Presence, which might've stopped achievements from working properly sometimes in-game
Fixed an issue where if you had more than 350 items, it would sometimes fail to upload your score to the leaderboards
Fixed a pretty big bug with Dicehead where if you received multiple levels at once from a big chunk of XP, his passive would only trigger once.... yikes (thanks to Noll Reed for the find)
Fixed a bug where Chunkers was only affected by its own Projectile Speed stat on the weapon itself, and not by the Player Stat (also Noll Reed)
Fixed a bug where Joe's Dagger Execute sometimes did no damage (also found by Noll Reed...)
Fixed a bug where Roberto's ghost chests would spawn inside of walls on the Boss Stage
Fixed a bug where you could get 5 tomes or weapons with auto leveling enabled (found by メープル)
Fixed a bug where minibosses would spawn under the map (reported by virgules)
Fixed a default game setting that caused some lower fps and a translations error (reported by Justicetom)
Fixed a bug where poison could sometimes bring you below 0 hp and kill you (found by Snek)
Fixed a bug where some projectiles didn't properly change their opacity
Fixed a bug where Spicy Meatball and Bush's passive Bullseye would keep multiplying its damage with the Elite Damage Multiplier for every Elite Enemy, and also applying this amplified damage to normal enemies, instead of just applying that damage multiplier to the individual elite as it should.
Fixed a UI bug in the "Unlocks" window, where the buy button would overlap with the achievement description
Fixed a bug where hats would not be affected by the shield outline
Fixed a bug where money would keep circling you and not be picked up... at least i think its fixed
Fixed a bug where you could stand on the invisible floor below the final boss arena
Added a little window in the Unlocks tab in the main menu showing what stats are upgradable and useful for different weapons (suggested by NintenDoingIt on reddit). Also shows all stats unique to each character
You can see what items you have banished in the pause menu and when opening a chest / shrine
Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy
Fixed a bug where Rollerblades didn't work properly after teleporting to the next stage
Crazy Damage bug - Seems to have been caused by Joe's dagger, but should be fixed now. Thanks to everyone who helped test and figure out what caused this. Will probably reset leaderboards after update has rolled out since the current scores all are done with the damage bug
Fixed some missing translations
Fixed an issue where if you pressed tab while loading in on Desert, the game would just give a black screen
Fixed an issue where Shotgun Crit Damage upgrade gave 0% (found by Stelio)
Fixed an issue where the Top Hat could be unlocked on any stage (found by dan42069)
Fixed an issue where transparency setting would not work on rockets
Fixed Kevin quest being the wrong rarity (found by RBLXPumpkin)
Fixed a bug where if you banished all weapons and maxed your weapons and tomes without filling up all your weapon slots, you would be boosted to level 9999
Fixed an issue where using Auto Leveling to pick a tome didn't give any stats for the very first level (found by Justicetom)
Fixed some translation issues
Fixed an issue where Leeching Crystal didn't proc Megachad's Flex (found by Tatara)
Fixed an issue where HP Regen had a max cap of 1 per tick. If you now stack enough HP regen, the value you heal (or lose) will stack, just like Lifesteal and Kevin. (Reported by Noll Reed)
Fixed a bug where the Sheriff's Hat achievement could not be unlocked on the final boss fight (reported by afettuccine)
Cheesy Hat can now be unlocked on Forest as well, not just on Desert
## What changed
**Achievements**
- **Pot Achievement** — can now be completed with any character instead of being character-locked
- **Bob's Light Achievement** — now only requires killing Big Bob with a lamp explosion
- **2 new achievements** added
**New Items**
- **Wizard's Hat** — functions as a Pot but for Tomes
**Upgrades & Quality of Life**
- **Auto Select Levelup Upgrades by Highest Rarity** — game can now automatically select the highest rarity upgrades for you
- **Auto Select After Level** — set the level at which automatic upgrade selection begins
- **Horizontal movement keys for Chest navigation** — disabled by default to prevent accidental item banishing while moving
**Crypt Speedrun**
- **All Crypt Speedrun Skins** — given +1 or +2 extra seconds to complete
## Balance Changes
**Buffs**
- **Dicehead's passive** — reward multiplier increased 50% to 75%, minimum reward increased 4% to 6%
- **Beefy Ring** — now scales with overheal
- **Power Gloves** — increased base damage and radius, decreased minimum cooldown
- **Brass Knuckles** — base radius increased 7 to 8
- **Golden Sneakers** — gold per meter travelled increased 0.05 to 0.1
- **Bob's Light** — chance to one-shot Red Ghosts increased 15% to 33%
- **Roberto's passive** — cooldown increase reduced from 5s to 2.5s per chest
- **Unstable Transfusion** — Bloodmark application chance increased 27% to 35%
- **Giant
New Item (more below)
Pot Achievement -> can now be done with any character you want. Based on feedback people hated this achievement with a passion, but it's now pretty easy if you just play Monke or something
Bob's Light Achievement -> Now you only need to kill Big Bob with a lamp explosion, so the achievement should be a lot easier
All Crypt Speedrun Skins have been made a little easier by giving +1 or +2 extra seconds to complete the crypt
2 new achievements
\ Auto Select Levelup Upgrades by Highest Rarity -> You can now allow the game to select the highest rarity upgrades for you. Nice to have when you get Pots and start leveling your stuff very high.
\ Auto Select After Level -> Set the level at which you want the game to start automatically selecting upgrades for you
\ Use Horizontal movement keys to navigate Chest opening buttons -> This is now disabled by default. This is to prevent holding A or D for movement while opening a chest and accidentally banishing an item
Fixed a bug where Kevin and Leeching Crystal didn't proc Megachad's Flex passive
Fixed a bug where you could reset as you exited the crypt to get a time of 0 seconds (thanks snek...)
Fixed a bug where Cursed Grabbies didn't proc like it should
Fixed a bug where if a Micowave took away a maxed item, you could no longer get more of that item. Now, if you microwave a maxed item, that item is added back to the item pool.
Fixed a bug where Steam Rich Presence didn't show your level properly (the text that shows what your friend is playing on Steam)
Fixed a bug where Ninja's passive didn't display correctly at the end screen
Fixed a bug where the screen stayed dark after killing Big Bob right after he did his darkness attack.
Fixed a bug where if you had custom music playing and reset, music would not work anymore
Pot (Stainless Steel) now only affects weapons and gives diminishing returns per amount stacked. It starts normally at 10 extra level to your weapons, and gives one less level per stack. So your 9th pot or more will only give +2 max levels for weapons. +2 is the minimum amount.
New Item: Wizard's Hat -> Functions as a pot but for Tomes
Fox passive nerf 2% -> 1.5% luck per level
Dicehead's passive reward multiplier increased 50% -> 75% and minimum reward from 4% -> 6%
Beefy ring now scales with overheal
Power Gloves increased base damage, radius and decreased the minimum cooldown
Brass Knuckles base radius increase 7 -> 8
Golden sneakers now gain twice as much gold per meter travelled 0.05 -> 0.1
Removed Silver Gain from Charge Shrines, Chaos Tome and Diceheads passive
Removed Jump Height from Chaos Tome and Diceheads passive
Bob's Light buff - now has a higher chance to one-shot Red Ghosts 15% -> 33%
Roberto's passive buff -> it now takes longer to go from 60 -> 120 seconds. Previously it increased by 5s every chest, but now it only increases by 2.5s
Unstable Transfusion - Chance to apply Bloodmark 27% -> 35%
Giant Fork - By default a megacrit does 4x damage, but this now increases by 0.15 per stack of forks. This is a nice buff that makes stacking the item more valuable than previously
Green Credit Card -> Each card increases chest prices by 10%. This change should still keep it fun in casual play, but hopefully not make it mandatory for leaderboard runs anymore, as chests will be very expensive if you keep stacking credit cards. It also makes canonical sense since it's a credit card lol
Kevin -> Moved up one tier in rarity (Purple / Epic) because of how strong and how much utility this item has
Golden Shield -> Now gives more gold upon taking damage, however if the damage is from Kevin or Leeching Crystal, the gold is reduced. Hopefully this gives Gold Multiplier stat some value again
Clover - Gives more luck 7.5% -> 10%
Luck Tome - Gives more luck 7% -> 8%
Buh's passive "Bullseye" now shows as its own damage source at the end screen, instead of showing as Sniper damage
## What changed
## Bug Fixes
- **Final Boss fight** — fixed a bug where players could get stuck during the encounter due to a leveling issue in the arena
- **Minimalist and Pacifist Challenges** — fixed these challenges not working
- **Amog's passive** — fixed description
- **Dragon's Breath** — fixed description
- **Graveyard boss arena** — fixed a bug where lights wouldn't turn back on after defeating the boss
## Balance
- **Pot item achievement** — removed the requirement to complete it before the timer reaches 0, giving players extra time before Steve bonks them
## Overall
Bug fixes and a quality-of-life adjustment to the pot item achievement give players a smoother Megabonk experience.
Fixed a bug where you got stuck at the Final Boss fight. This was caused by an issue with leveling up in the Final Boss arena.
Fixed the Minimalist and Pacifist Challenges not working
Fixed Amog's passive description
Fixed Dragon's Breath description
Hopefully fixed a bug where after killing the boss of Graveyard, the lights didn't turn back on
Changed the pot item achievement a bit. You don't have to complete it before the timer reaches 0 anymore. So you get a few extra seconds of running around before Steve inevitably bonks you
## What changed
**Bug Fixes**
- **Giant Fork's Megacrit** — now works properly
- **Item purchasing** — fixed exploit allowing purchase of unlocked items
- **Frost Walker** — no longer resets opacity when changing attack speed
- **Holy Book** — now affected by Particle Opacity setting
- **Microwave notification** — removed weird text popup when attempting to microwave items at max capacity
- **Blind Challenge** — fixed ability to use full map
- **Stage progression exploit** — fixed resetting during teleport to retain progress without advancing
- **Shady Guy interaction** — fixed error when banishing all but one item in a rarity before talking to vendor
- **Caveman exploit** — attempted fix for hiding in caves to prevent enemy spawning
- **Late-game FPS** — made numerous improvements
**New Settings**
- **Advanced Settings** — toggleable menu for advanced options (disabled by default)
- **Shrine Counter** — displays available shrines and usage count
- **Show HUD** — toggle HUD visibility
- **Skip Chest Animation** — speeds up chest opening (disables item banishing from chests)
- **Skip Portal Animation** — removes stage 1 portal spawn animation
- **Enable Silver Pots** — toggle ghost item availability
- **Show Item Feed** — displays picked-up items in left-side feed
**New Console** — press F10 to open; use "help" command to view available commands for features like seed-setting for speedruns
## Balance
**Buffs**
- **Dicehead's passive** — minimum reward potential doubled (0.02 to 0.04)
- **Chunkers** — start with one additional projectile
- **Amog passive** — radius now scales from
Made a lot of improvements to FPS late-game
Fixed a bug where Giant Fork's Megacrit didn't work
Fixed a bug where you could buy items you didnt have unlocked
Fixed a bug where Frost Walker reset opacity when changing attack speed
Fixed a bug where Holy Book was not affected by Particle Opacity
Fixed weird text popup when trying to microwave an item that has already hit its max cap (for example Overpowered Lamp)
Fixed a "bug" where you could just use the full map on the Blind Challenge
Fixed a bug where you could reset as you teleported to the next stage to keep your progress and not move to the next stage
Fixed a bug where you got an error if you banished every item except one in a specific rarity and then talked to a shady guy.
New Game Setting: Advanced Settings - Will enable certain settings that most players don't need to use. This is disabled by default to avoid making the settings cluttered for new players.
New Game Setting: Shrine Counter -> Shows you how many of each shrine is available, and how many you have used
\ New Game Setting: Show HUD -> Shwo or hide the HUD
\ New Game Setting: Skip Chest Animation -> Skips the chest animation. Note: You won't be able to banish items from chests if you use this setting.
\ New Game Setting: Skip Portal Animation -> Skips portal spawn animation (on stage 1)
\ New Game Setting: Enable Silver Pots -> Enable / Disable silver pots (Ghost Item in shambles if you do this)
\ New Game Setting: Show Item Feed -> Show what items you picked up in a feed at the left side of the screen.
Tried to fix the "caveman" bug / exploit where you could hide in caves and enemies wouldn't be able to spawn close to you or reach you
Increased Diceheads passive minimum reward potential (0.02 -> 0.04). Basically his late level up rewards will be twice as high, surely won't be OP
Chunkers now start with one more projectile
Amog Passive now increases in radius every level, from 4 to 12 over 220 levels. Previously it was always 4. Also gain 1% Posion Damage per level.
Calcium's passive has been changed slightly. Instead of losing half of his momentum upon taking damage, he now looses about 25%, which decreases the higher you level up. At level 110 (max) you lose about 6.6%
Cursed grabbies now has a proc per tick limit of 250. Similar items (Spicy Meatball, Ice Cube, etc) already have a limit like this (at 50). It's to improve FPS, but it is probably a slight nerf to Cursed Grabbies if you're veeeryy late game.
Dragon's Breath now has 200% faster rotation speed, and automatically targets enemies instead of following the player rotation. Damage buff 15 -> 16, duration buff 1s -> 1.5s and damage upgrade offer also buffed 3 -> 4
Noelle passive gives less size per level: 1% -> 0.75%, and the damage she gains per frozen enemy has also been reduced a bit: 2% -> 1.5%
Max Silver Multiplier in Final Swarm has changed from 16x -> 8x. People seem to have way too much silver, so it doesn't make sense to have such a high multiplier anyway. At some point it would be nice to create some features that use silver, but im not sure what that would be yet
To address some of the flying meta: Final swarm ghosts will start increasing their speed after 20 minutes have passed. Also, normally, an enemy can only be stunned or frozen 15 times (CC cap) before it becomes immune. After this update, starting at 20 minutes, the CC cap will slowly decrease until they can no longer be stunned or frozen.
You can press f10 to open the console
At the moment, this is only really used to set a specific seed for the dungeon if you wanna speedrun it or something
Type "help" in the console to see all the commands and how to use them