## What changed
- **Smoke Grenade** — no longer falls through objects when using the **Cheat Death** perk bonus
- **Steady Aim** perk — now properly adjusts clip size of picked up pistols
- **Marathoner** perk — reloading no longer interrupts tactical sprint
- **Military Flask** speedboost — now affects sprint speed when player has more than half energy
- **Medic** perk — properly shares military flask speed boost with nearby teammates
- **Lightweight** perk (Full Level Bonus) — you will no longer be slowed down after heavy landings
- **Sneaky** perk — footsteps are now properly silenced with perk bonus
- **Zone-shield** healthbar — now displays correctly with **Researcher** perk bonus
- **Plumber** perk — now increases grapple speed properly
- **Demolition** perk — now launches hit players in the air when fully leveled
- **Airborne** perk — speedboost while parachuting now works properly
- **Guardian** perk — now grants full health to revived players when fully leveled
- **Survivor** perk — self-reviving now restores full health
- **Resilient** perk — timing and animation playrate of equipping shields fixed
- **Sunglasses** collision — fixed on Sandbox arena
## Balance
- **Marathoner** perk — reloading will no longer interrupt your tactical sprint
- **Military Flask** speedboost — now also affects sprint speed when player has more than half energy
- **Lightweight** perk — added Full Level Bonus so you will no longer be slowed down after heavy landings
- **Survivor** perk — self-reviving now restores
Fixed smoke grenade from bonus of 'Cheat Death' perk falling through objects
Fixed bonus of 'Steady Aim' perk not adjusting the clip size of the picked up pistol
Add bonus to perk "Marathoner": Reloading will no longer interrupt your tactical sprint.
Military flusk speedbost when player has more than half energy will also affect sprint speed now
Fixed 'Medic' perk not properly sharing military flusk speed boost with nearby teammates
Added Full Level Bonus to 'Lightweight' Perk: You will no longer be slowed down after a heavy landing.
Fixed footsteps not properly being silenced with bonus from 'Sneaky' perk
Fixed Zone-shield healthbar not being properly displayed with Bonus from 'Researcher' perk
Fixed 'Plumber' not increasing grapple speed properly
Fixed 'Demolition' not launching hit players in the air when fully leveled
Fixed 'Airborne' speedbost while parachuting not working properly
Fixed 'Guardian' perk not granting full Health to revived players when perk is fully leveled
Self Reviving with 'Survivor' Perk will restore full Health now
Fixed timing and animation playrate of equipping shields when Player has Bonus from 'Resilient' Perk
If a perk is already in the selection when receiving that Perk via the Spin-Wheel, the selection will be updated now
Fixed Armor Plate not dropping from Buy menu when having full shields of equal or better quality
When only having shields left in the Upgrade Menu, refreshing the selection will always get you another shield option now
Fixed sunglasses collision on Sandbox arena
Party chat now works when solo in party
Now showing some Easy Anti Cheat integrity issues before connecting to a server, then scheduling an integrity check for game files once the game closes
## What Changed
### Balance
- **Elimination credit window** — reduced from 30 seconds to 15 seconds when a player is credited for an elimination caused by Fall damage, Zone damage, or other environmental effects
### Bug Fixes
- **Train track collision** — fixed collision detection issues
- **Passive ability upgrades** — fixed issue where only one upgrade option appeared when all Perks were fully leveled
- **Player name and badge updates** — now update instantly locally after switching
- **Game mode selection UI** — fixed glitch that triggered when joining a party
- **Gun Game stats** — fixed stats not displaying properly
- **Player interaction in chat** — fixed inability to interact with player names that have no badge equipped
- **Kill feed icon** — fixed wrong icon displaying when player self-destructs
- **Player badge colors** — fixed badges being tinted by chat channel colors
- **Health & Shield values** — fixed values not properly reaching 0 when eliminated
- **TT Level 3 Camo icon** — fixed icon display in wardrobe
- **Controller chat** — fixed chat only opening every other time
- **Analog cursor movement** — fixed erratic diagonal movement
- **Controller navigation** — fixed incorrect navigation and blurry screen when using Social bar in Main Menu
- **Master Volume** — fixed not properly affecting Ambient sounds
- **Shotgun impact holes** — fixed projectile impact holes from enemy shotguns not rendering
- **Weapon equip animation** — fixed animation not playing when switching to the same weapon type
- **Microtransactions** — addressed multiple bugs
- **Anti-Cheat** — updated system
- **Server stability** — improved startup stability
### New Features & Improvements
- **Player name and badge UI** — received complete overhaul
-
Fixed collision for train tracks
Fixed only having one passive ability upgrade option when having all Perks fully leveled
Changed maximum time a player is credited for an elimination when the other player dies through Fall damage / Zone / etc. from 30 to 15 seconds
Player name and badge changes will now update instantly locally after switching. They also received an UI overhaul.
Fixed a UI glitch regarding selected game modes that triggered when a player joined a party.
Updated presence systems to also work in discord, steam and ingame
Fixed issue where the stats of gungame would not properly show
Fixed not being able to interact with Player-Name in chat when they don’t have any badge equipped
Fixed wrong icon in killfeed when player self-dissamebles
Added proper Spectator-only chat for players that have been eliminated
Added configuration to disable all-chat for eliminated players (e.g. for later tournaments or other high-stake formats)
Fixed Player badge color being tinted / affected by chat channel color
Fixed Health & Shield value not properly going down to 0 when being eliminated
Fixed TT Level 3 Camo Icon in wardrobe
Added option to toggle Aim Assist on knocked players (enabled by default)
Fixed chat only opening every other time when using Controller
Fixed weird diagonal movement of Analog Cursor
Fixed wrong Navigation and blurry screen when navigating the Social bar in the Main Menu with Controller
Fixed “Master Volume” not properly affecting Ambient sounds
Fixed projectile impact holes from shotguns from other players not being rendered
Added basic Volume slider for Hitmarker sounds
Fixed equip animation of weapon not being played when previous weapon was the same
## What changed
- **Server disconnect error logs** — improved diagnostic information for troubleshooting connection failures
- **Steam file verification** — game now automatically verifies file integrity on launch after a corrupt file disconnect
- **Train track collision** — fixed collision detection issues on train tracks
- **Server client initialization** — improved reliability when clients connect to servers
- **Steam friend invites** — Steam invite now sends when inviting friends in-game
- **First-person weapon offset** — corrected incorrect positioning of weapons in first-person view
- **Anti-cheat system** — updated anti-cheat detection
- **Friend invite bug** — fixed inability to re-invite friends who didn't respond to previous invitations
- **Party leadership corruption** — fixed party data corruption that occurred when promoting a member to leader
## Bug Fixes
- **Train track collision detection** — resolved collision issues
- **First-person weapon positioning** — corrected initial offset display
- **Friend re-invitation** — players can now invite unresponsive friends again without issues
- **Party promotion system** — promoting members to leader no longer corrupts party data
- **Server client reliability** — improved connection stability during client initialization
## Overall
Mini Royale fixed critical party management and networking issues while improving server stability and anti-cheat detection.
Added better Error Logs for Server disconnects
After disconnecting from the server due to corrupt game files steam automatically verifies the file integrity on next start
Train Track collision fixes
Worked on initialization of clients on servers to improve reliability
When inviting a friend on steam you now too send the steam invite
Fixed initial incorrect first person weapon offset
Anti Cheat Update
Fixed issue where you could not invite a friend again when he didn't react
Fixed issue where party would be corrupt after promoting another member to the leader
## What changed
- **Server disconnect error logs** — improved diagnostic information when players lose connection
- **Corrupt game files recovery** — Steam now automatically verifies file integrity on next launch after a disconnect
- **Train track collision** — fixed collision detection issues on train tracks
- **Server client initialization** — improved reliability when clients connect to servers
- **Steam friend invites** — invitations now properly send through Steam when inviting friends in-game
- **Friend re-invitation** — fixed bug preventing players from re-inviting friends who didn't respond to previous invites
- **First-person weapon positioning** — corrected initial offset of weapons in first-person view
- **Party leader promotion** — fixed corruption that occurred when promoting a party member to leader
- **Anti-cheat system** — updated anti-cheat detection
## Bug Fixes
- Improved server stability and connection handling with better error logging and client initialization
- Resolved persistent issues with invitations, weapon positioning, and party management
## Overall
Mini Royale improved server stability, fixed several social and gameplay bugs, and updated the anti-cheat system.
Added better Error Logs for Server disconnects
After disconnecting from the server due to corrupt game files steam automatically verifies the file integrity on next start
Train Track collision fixes
Worked on initialization of clients on servers to improve reliability
When inviting a friend on steam you now too send the steam invite
Fixed issue where you could not invite a friend again when he didn't react
Fixed initial incorrect first person weapon offset
Fixed issue where party would be corrupt after promoting another member to the leader
## What changed
- **Tournament Rooms** — now support password protection and can spawn multiple tournaments from a single room (e.g., one 300-player room can launch 10 separate 30-player tournaments)
- **Party System** — party leader can now be changed
- **Custom Games** — invite codes now work properly; team invites temporarily disabled due to technical limitations
- **Deathmatch** — players can now open the Scoreboard and change Loadouts while dead; new Scoreboard Preview added
- **Gun Game** (new mode) — start with a red AK-47 and progress through all red weapons, then blue weapons; melee kills reset your progression, allowing newer players to eliminate better-equipped opponents
- **Offline Play** — custom game button removed from offline menu
## Balance & Features
- **Filters and Sorting** — added to relevant menus for better navigation
- **Game Data Updates** — significantly faster with real-time support
- **Game Titles** — support added for custom naming
- **Deathmatch Scoreboard Preview** — visual improvement added
- **Profanity System** — improved detection and filtering
- **PSO Shader Compiling Display** — now visible to help diagnose stuttering issues
## Bug Fixes
- Tournament match completion now properly affects tournament standings
- Tournament room join handling improved
- Friend accept requests process correctly
- Crash when retrieving recent players fixed
- Crash when retrieving invalid cross-platform IDs fixed
- Custom Game Invite Codes now functional
- Battle Royale late-join spawn stuck at origin issue resolved
- Server join initialization reordered to fix sessions where players couldn't perform actions
- Latency region crash on game shutdown fixed
## Performance & Infrastructure
- **Latency Gathering**
Added support for password protected Tournament Rooms
Fixed issue where a tourney match finishing wouldn't affect the tournament
Better tournament room join handling
Added support to create multiple tournaments from one tourney room - we can create a tournament room with 300 players and then start 10 tournaments with 30 players each from that
Added support to change party leader
Added Filters
Added Sorting
Faster game data update & realtime updates
Added support for game titles
Fixed issue where a friend accept would not properly
Fixed crash when getting recent players
Update to newest Easy Anti Cheat Version
Anti Cheat Updates
Improved performance by asynchronously
Fixed crash when getting invalid cross platform id
It is possible now to open Scoreboard and change Loadout in Deathmatch while being dead
New Scoreboard Preview for Deathmatch
Fixed Custom Game Invite Code not working
We disabled the team invites for custom game for now due to technical limits
Minor server performance improvements for Proxy Chat
Added PSO Shader Compiling active display to see if that is causing stutters
Improved profanity system
Removed custom game button from offline play menu
Update to newest EOS SDK 1.19.0.3 (mainly for id query fix)
Fixed issue when joining a Battle Royale too late and then getting stuck at the origin
Fixed Crash when getting latency for regions and shutting down the game
Faster latency gathering by measuring all regions concurrently
Better server management when AWS or EOS have an outage
Worked on server join initialization order which leads to the bug where you join a session but cant do anything
Added new game mode Gun Game. You start with a red ak47 and need to work through all other red weapons - then the same again but with blue weapons. This will make it harder to get more kills later on and allows newer players to also eliminate better players. You will also get reset with a melee death.