## What changed
- **Quest system** — fixed cases where players could lose their active quest and become soft-locked with no objective to pursue
- **Background processes** — improved cleanup when closing the game to prevent processes from remaining active after exit
## Bug Fixes
- **Quest handling** — reduced soft-lock occurrences caused by players losing active quest status
- **Game closure** — background processes now properly terminate when the game closes
## Overall
Quest tracking is now more stable and the game properly closes all background processes on exit.
Improved quest handling to reduce cases where players may not have an active quest and find themselves soft-locked.
Improved background process cleanup when closing the game.
## What changed
- **Black screen hang on PC** — resolved crash affecting some players
- **FPS settings persistence** — now saves correctly between sessions on PC and PC Handhelds
- **"Tinsel Ave." level** — players no longer get stuck on the 6 door sequence
- **"Wallop Bay" level** — removed geometry that could trap players
- **"Friends in Deep Places" side quest** — NPC now appears correctly in "Fart Harbor" level
- **"Slugs in the Shell" quest item** — now spawns correctly in "Fart Harbor" level
## Bug Fixes
All changes above resolve progression blockers and technical issues across PC platforms.
## Overall
This patch eliminates six critical bugs that prevented progression or caused crashes on PC versions.
Resolved a black screen hang that some PC players could experience.
FPS will now save correctly between sessions on PC and PC Handhelds.
Players will now no longer get stuck on the 6 door sequence in the “Tinsel Ave.” level.
Players will now no longer be able to get stuck in certain geometry in the “Wallop Bay” level.
The NPC character from the Side Quest “Friends in Deep Places” will now no longer be missing in the “Fart Harbor” level.
The quest item from the “Slugs in the Shell” will now be appearing correctly in the “Fart Harbor” level.
## What changed
- **Steam launch crash** — fixed a crash that could occur when starting the game
- **WASD key rebinding** — players can now rebind W, A, S, and D keys in controls settings
- **Gamepad rebinding loop** — resolved an issue where players could get stuck in a loop when accepting gamepad control changes
- **Data tracking opt-out** — added ability to disable data and analytics tracking in the Settings Menu (previously only available during initial setup)
- **Menu audio** — fixed corrupted or glitchy sound effects when interacting with settings sliders, weapon wheel, and other menu items
- **Licensed music exclusion** — "Game Over" music track now respects the "Toggle Licensed Music" setting when set to "Off"
## Bug Fixes
- **Clergy Row clue collection** — players can now correctly collect a clue when freeing the jailed Cop, which counts toward "Our Lesser Brothers" and "Secrets of the Shrew Shortage" achievements
- **The Old Subway clue collection** — players can now correctly collect a clue after speaking to the Cheeselegger Foreman, which counts toward "Our Lesser Brothers" and "Secrets of the Shrew Shortage" achievements
## Overall
This patch fixes critical crashes and menu audio issues while restoring clue collection in two story levels that previously prevented achievement progression.
Resolved a crash for Steam players that could occur when booting up the game.
Key rebinding now allows rebinding for WASD keys.
Resolved an issue where players could find themselves in a loop when trying to accept Gamepad rebindings.
Added the ability for players to also opt-out of data and analytics tracking in the Settings Menu, not just in the initial Onboarding Menu.
Settings sliders, weapon wheel and other menu items no longer have corrupted or glitchy sound effects when interacting with them.
Added the "Game Over" music track to be excluded when the “Toggle Licensed Music” setting is set to “Off”.
Players will now correctly be able to collect a clue when freeing the jailed Cop in “Clergy Row”, which contributes towards the “Our Lesser Brothers” and “Secrets of the Shrew Shortage” achievements.
Players will now correctly be able to collect a clue after speaking to the Cheeselegger Foreman in “The Old Subway” level, which contributes towards the “Our Lesser Brothers” and “Secrets of the Shrew Shortage” achievements.
## What changed
- **Steam startup crash** — resolved a crash that occurred when booting the game on Steam
- **Curdsville progression blocker** — fixed an issue that prevented some players from progressing in Curdsville
## Bug Fixes
- **Steam launch stability** — eliminated crash on startup for Steam players
- **Curdsville level gate** — removed blocker preventing story progression in Curdsville
## Overall
This patch fixes critical launch and progression issues affecting Steam players and those stuck in Curdsville.
Resolved a crash for Steam players that could occur when booting up the game.
Fixed a blocker in Curdsville that was preventing some players from progressing.
## What changed
- **"The Reel Deal"** — resolved a graphical issue where disabling lens distortion caused a black screen that prevented progression
- **"Mouseburg Opera" mini-boss arena** — fixed a collision issue that allowed players to get stuck on environmental geometry
- **"Far Wetlands"** — corrected a logic error where the "No Entry Yet" door failed to open after defeating all enemies
- **"Quagmire"** — improved enemy pathfinding to prevent units from snagging on doors and geometry that blocked progression
- **D-namite throwing animation** — ensured it now triggers consistently
- **Shotgun-wielding enemies** — fixed a bug where they occasionally failed to deal damage to the player
- **Settings menu** — restored "Exit to Main Menu" and "Exit Game" prompts on ROG Ally, Xbox Platforms, and other handheld devices
## Balance
- **The Reel Deal final boss** — improved movement patterns during the encounter
## Overall
This patch eliminates progression blockers in multiple levels and fixes consistency issues with enemy behavior and animations.
Resolved a graphical issue in “The Reel Deal” that could previously prevent players from progressing due to a black screen when lens distortion is disabled.
Fixed a collision issue in the “Mouseburg Opera” mini-boss arena to prevent players from getting stuck on the environment.
Corrected a logic error in “Far Wetlands” where the “No Entry Yet” door could fail to open after all enemies were defeated.
Improved enemy pathfinding in “Quagmire” to stop units from snagging on doors and level geometry which could cause a progression blocker.
Improved the final boss’s movement patterns during the “The Reel Deal” encounter.
Ensured the D-namite throwing animation now triggers consistently.
Addressed a bug where shotgun-wielding enemies would occasionally fail to deal damage to the player.
Restored the “Exit to Main Menu” and “Exit Game” prompts in settings for players on ROG Ally, Xbox Platforms and other Handheld devices.