Fixed some instances of side quests being unable to be completed when revisiting ‘River Fever Line’, where NPC’s show ongoing dialogue but quests would not register.
Fixed a progression issue where certain pipes could not be interacted with after players spoke with the Old Shrew NPC in ‘The Depths’.
Fixed an issue where players could jump over a fence and roam freely while the camera remained active in ‘Clergy Row’.
Fixed a pathfinding issue with Robo-Betty where the boss became permanently stuck in a running loop, allowing players to bypass the third encounter.
Fixed issues with the display shelf in Jack Pepper’s office failing to properly update after collectibles were picked up during Level Revisits.
Fixed a blocker where rapidly accepting newspaper popups could accidentally close the shop window and lock players out of the UI, requiring a game restart.
Fixed instances of the ‘Exit Level’ option not being selectable in the pause menu.
Improved key rebinding functionality across all platforms and input methods, with all actions now able to be rebound (excluding the “Use” action on controllers, which shares an input with “Reload” and cannot be rebound due to hardware limitations).
## What changed
### New Content
- **Level Revisit** — Replay previous levels to collect missing collectibles and finish incomplete side quests via the overworld map
- **Post-Game Access** — After completing the game, you're automatically transported to the HUB zone with access to the overworld map; existing save files can access this by selecting "Continue" in the Main Menu
### Balance
- **Weapon Wheel Upgrade Display** — Weapon upgrade levels now shown on the Weapon Wheel
- **Weapon Wheel Visual Uplift** — Improved visual states and readability
- **Horizontal Axis Inversion** — Added camera control option for horizontal axis inversion
- **Uncapped VRR** — Variable Refresh Rate support for smoother gameplay on compatible displays
- **Ultrawide Display Support** — Full support for ultrawide (21:9) and super ultrawide (32:9) monitors
- **Performance Optimization** — General performance and optimization pass across the game
- **Audio Feedback for Settings** — Added audio confirmation when applying settings changes
- **Control Rebinding Overhaul** — Improved reliability and usability of the control rebinding system
- **Settings Menu Improvements** — "Apply" prompt now only appears when changes are actually made
- **Lockpicking Audio Hooks** — Added audio for lockpicking interactions
### Bug Fixes
Over 200 fixes addressing progression blockers, collision issues, weapon malfunctions, visual glitches, enemy AI problems, audio synchronization, UI errors, and crashes across all levels including 'Vaudeville', 'The Depths', 'Tinsel Avenue', 'Wallop Bay', 'Bandel's Mansion', and more. Notable fixes include:
- **Progression Blockers**
Fixed a progression blocker where players could access an area too early in 'Vaudeville'
Fixed an issue where players could be blocked from progression due to doors closing too early in 'Office Ruins'.
Fixed an issue where throwing D-namite during an autosave could break D-namite functionality.
Fixed a blocker where players got stuck exiting a door after the fight club arena in ‘The Depths’.
Fixed an issue where damage scaling for some weapons could persist incorrectly across game sessions.
Fixed an issue where players could skip obtaining the Portable Freezer and finish the 'Bandel’s Mansion' level without entering the front door.
Fixed a progression blocker where players could get stuck between the ceiling and staircase railing on ‘“River Fever” Line’.
Fixed invisible wall collision on a pipe in 'The Depths'.
Fixed an issue where a fan launched the player upwards even when turned off in 'Old Subway'.
Fixed a teleport loop in the 'Clergyrow' level near the Spike-D tutorial.
Fixed Toggle Weapon not functioning when rebound on keyboard and mouse.
Addressed various control rebinding issues across all input methods.
Fixed a rendering issue that could cause mismatched display dimensions.
Fixed various zone culling and visual pop-in issues across multiple areas in 'Tinsel Avenue'.
Fixed an occlusion issue on the crane at the top of the arena in 'Wallop Bay'.
Implemented server-side validation for Steam achievement unlocks.
Level Revisit - Replay previous levels to collect missing collectibles and finish incomplete side quests. This feature is accessible via the overworld map by simply driving to a completed level and selecting “Revisit”.
Completing the game will now automatically transport you to the HUB zone after the credits roll, providing access to the overworld map to replay levels.
For players who have already completed the game, select “Continue” or reload your latest save file in the Main Menu, which will transport you to the HUB zone and provide access to the overworld map to replay levels.
Uncapped VRR - Variable Refresh Rate support for smoother gameplay on compatible displays.
Performance Optimization - General performance and optimization pass across the game.
Weapon Wheel Upgrade Display - Weapon upgrade levels now displayed on the Weapon Wheel.
Weapon Wheel Visual Uplift - Improved visual states and readability on the Weapon Wheel.
Horizontal Axis Inversion - Added horizontal axis inversion option to camera controls.
Settings Menu Improvements - "Apply" prompt now only appears when changes are actually made.
Audio Feedback for Settings - Added audio confirmation when applying settings changes.
Control Rebinding Overhaul - Improved reliability and usability of the control rebinding system.
Kick Tutorial Failsafe - Players who missed the kick tutorial in 'Vaudeville' will no longer get stuck in later levels.
Fixed instances of the game freezing when system memory reached its limit.
Resolved various internal errors that could cause unexpected behaviour during gameplay.
Fixed an issue where camera shake effects could stack excessively.
Fixed an issue where players with mid-level saves could be blocked by an invisible collider during the flood dive sequence in 'The Depths'.
Fixed a progression blocker where weapons remained holstered when entering the Circus Ticket events in 'MANGIA & MANGIA Secret Show'.
Fixed an issue where player armor does not reduce explosive damage correctly.
Fixed a blocker where players could get trapped by backing out of vent trap doors at the last moment.
Fixed an issue where players could fall through the map after activating the lever in 'The Depths'.
Fixed an issue where players could become trapped in the sewer room during the ‘Shrewd Shrews’ mission.
Fixed timeline issues in the post-pit fight sequence in ‘The Depths'.
Fixed teleport volume and fade duration in 'The Depths'.
Fixed an issue where players were unable to pick up a Toxic Barrel in ‘Old Subway’.
Fixed missing fade transitions on teleports in 'Wallop Bay'.
Fixed an issue where an interactable suitcase and secret area were not functioning in '“River Fever” Line'.
Fixed a collision issue where players could get stuck in 'Tinsel Avenue'.
Fixed an issue where cupboard colliders blocked entry into the Music Room secret area in 'Quagmire'.
Fixed an issue where the Shanty Town bridge exit could be easily missed in 'Quagmire'.
Fixed a small dollar pile that could not be picked up on a raised platform in 'Quagmire'.
Fixed a section skip in the Tinsel Bros building in 'Tinsel Avenue'.
Fixed an issue where D-pad controls no longer worked during lockpicking.
Fixed an issue where enemies could not spawn properly due to collision issues in 'Wallop Bay'.
Fixed a progression blocker where cannon and ladder assets pushed the player under the floor in 'Mouseburg Grand Opera'.
Fixed an issue where the dance floor encounter could fail to activate in 'Der Harzerburg'.
Fixed an issue where Spike-D Tokens could fail to spawn.
Fixed a collision issue that locked players out of the boss arena after interacting with the cannon in 'Mouseburg Grand Opera'.
Fixed ammo icons displaying incorrectly when loading into the world map from an older save.
Fixed an issue where weapons shot in bursts unexpectedly.
Fixed an issue where certain enemies did not use their zap ability.
Fixed an issue where players could not interact with health items while holding the Golden Monkey in 'Bandel’s Mansion'.
Fixed an issue where the Grappling Tail stopped working after a save/load in 'Tinsel Avenue'.
Fixed an issue where the "Exit Level" popup displayed incorrect text.
Fixed an issue where rapidly purchasing newspapers could cause a softlock.
Fixed a visual glitch on the Accessibility Screen's Privacy Notice.
Fixed an issue where the Directional Helper ‘Detective Brush’ led to incorrect objectives in the HUB zone after completing 'Vaudeville'.
Fixed an issue where purchasing Baseball Cards too quickly caused a blank darkened screen.
Fixed an issue where the Screen Bounds option did not properly dismiss with controller or keyboard.
Fixed an issue where the UI counters for Coins, Spike-D Prize Tokens, and Weapon Schematics appeared in front of Screen Bounds when opened from the Notebook.
Fixed an issue where interaction prompts displayed behind player hands and weapons.
Fixed an issue where scrolling and card selection were broken in the Baseball Card minigame interface.
Fixed an issue where bosses and mini-bosses used static sprites instead of animations for their portraits.
Fixed an issue where the player's weapon was visible during a cutscene on '“River Fever” Line'.
Fixed overlapping dialogue and descriptive text when picking up Ze Professor's note.
Fixed camera clipping through glass during the Ze Professor interaction.
Fixed an issue where the player’s weapon and UI were not hidden during the crane sequence in 'Tinsel Avenue'.
Fixed an issue where enemies revived during their death animation would not animate properly.
Fixed an issue where the last fuel tank in the Ze Professor fight did not deal damage.
Fixed hit registration on fuel tanks during the Ze Professor boss fight.
Fixed an issue where fuel tanks could be shot during the Ze Professor boss fight intro.
Fixed an issue where the Hellrazor did not receive infinite ammo during the finale.
Fixed a progression blocker where a teleporting collider was placed too close to an arena in 'Bandel’s Mansion'.
Fixed an issue where the Flashlight failed to re-equip after combat in the ‘'Old Subway'’ corridor.
Fixed an issue where using primary and alternate fire simultaneously broke flashlight functionality.
Fixed an issue where the weapon used during a save was not equipped after loading if the player loaded while using the flashlight.
Fixed a sequence skip in 'The Depths' that allowed early access to a Baseball Card.
Fixed a bridge that blocked ladder access in 'Wallop Bay'.
Fixed a collision issue where players could get stuck near a platform in the 'MANGIA & MANGIA Secret Show' boss fight.
Fixed an issue where NPC Cameron Bozo used the wrong sprite when captured in 'Wallop Bay'.
Fixed a progression blocker where the elevator back to the previous zone was inaccessible in 'Curdsville Nuthouse'.
Fixed a progression blocker where the elevator back to the previous zone was inaccessible in ‘'The Depths'’.
Fixed an issue where barrels thrown at enemies could bounce and get shot upwards.
Fixed an infinite fall loop caused by zoning issues in the 'The Unknown' platforming section.
Fixed a progression blocker where players could get stuck behind a container in 'Tinsel Avenue'.
Fixed a progression blocker where players could get stuck between barrels and a fence in 'Wallop Bay'.
Fixed an issue where an exit door could push the player out of the world in 'Tinsel Avenue'.
Fixed an issue where a locked door prevented progression when using a shortcut in 'Fart Harbor'.
Fixed a quest trigger bypass via a staircase jump in 'The Depths'.
Fixed missing textures on the shooting range platform floor in 'MANGIA & MANGIA Secret Show'.
Fixed a Z-fighting/sprite mismatch on shield enemies in 'Der Harzerburg'.
Fixed the Film Grain effect not working correctly.
Fixed an issue where disabling Lens Distortion also disabled Film Grain.
Fixed an occlusion issue where players could see out of the world through fence planks in 'Wallop Bay'.
Fixed an occlusion issue when crouching on the side of a wall asset after defeating the crooked cop in 'Wallop Bay'.
Fixed a reward behind a secret door that had incorrect graphics in ‘'The Depths'’.
Fixed an issue where the Giant Fish model had no collision in 'Wallop Bay.'
Fixed an issue where the 'Mouseburg Grand Opera' location on the overworld map remained visually unlocked after completing the level.
Fixed an issue where the 'Fart Harbor' location on the overworld map remained visually unlocked after completing the level.
Fixed an issue where the cutscene transition to credits visually loaded the HUB level in between.
Fixed an indestructible window in the room with a note pickup in 'Tinsel Avenue'.
Fixed an issue where an enemy NPC got stuck and flickered sprites in ‘'Old Subway'’.
Fixed infinite retriggering of audio and screen shake on a shootable target in 'The Unknown'.
Fixed VFX of a boss jumping off the boat after loading a checkpoint in '“River Fever” Line'.
Fixed a notebook entry spelling mistake.
Fixed an issue where a vehicle horn sound looped indefinitely in levels and the overworld map.
Fixed an issue where music did not play after a dialogue scene in 'Mouseburg Grand Opera'.
Fixed an issue where the alt-fire SFX for Mitts looped when disrupting the animation.
Fixed an issue where audio disappeared after loading a save in the Swamp area.
Fixed missing audio for the Music Box during playback animation.
Fixed boss fight music incorrectly triggering when finishing the 'Bandel’s Secret Lab' level.
Added audio hooks for lockpicking interactions.
Fixed a missing level name translation for the 'Der Harzerburg' Intro in all languages except English.
Fixed the Pieruskie Rogi recipes displaying incorrectly in Polish.
Fixed voice-over/subtitle mismatch when the Stage Designer is freed in 'Mouseburg Grand Opera'.
Fixed voice-over/subtitle mismatch from Tammy Tumbler when discussing the “Show Some Culture, Jack” side quest in the HUB.
Fixed voice-over/subtitle mismatch from Tammy Tumbler when discussing the “Blueprints, Please” side quest in the HUB.
Fixed incorrect subtitle spacing for 'Mangia & Mangia' in Jack's dialogue.
Fixed the "Moves Left" lockpicking text showing incorrectly in Turkish.
Fixed a progression blocker where a quest could not be completed due to save system issues with pinning clues onto the Detective Wall.
Fixed a white placeholder square in the clues tab when loading saves prior to acquiring any clues.
Fixed a skippable objective causing the Direction Helper ‘Detective Brush’ to lead to the wrong location in 'Der Harzerburg'.
Fixed an issue where the Side Quest in 'Tinsel Avenue' conflicted with Main Quest voice-over dialogue.
Fixed deprecated quest items remaining in the code room in 'The Depths'.
Fixed an issue where no missions appeared after completing 'Far Wetlands'.
Fixed incorrect number display on the display board in 'Clergyrow'.
Fixed an issue where closing and re-entering the Key Rebinding menu allowed all actions to be bound to one input.
Fixed camera stuttering when using Bluetooth controllers.
Fixed FPS drop in the Cheeselegger boss arena when looking back at the factory in 'Far Wetlands'.
Ultrawide Display Support - Full support for ultrawide (21:9) and super ultrawide (32:9) monitors.
Fixed a crash that could occur due to certain NPC dialogue.
Fixed a crash that could occur when entering/exiting the overworld map.
Fixed a crash that could occur after picking up money.
Fixed a crash that could occur after resuming from sleep mode while in 'Vaudeville'.
Fixed a progression blocker where players could fall out of the map in 'Tinsel Avenue'.
Fixed a collision that trapped players in the air in 'Vaudeville'.
Fixed a missing floor collision in Tammy's Workshop.
Fixed a progression blocker where walking into a specific area locked out progression in 'Vaudeville'.
Fixed a blocker where players were unable to equip weapons after loading a save with the flashlight or while holding a barrel.
Fixed a progression blocker when leaving the docks area by jumping out of the window in 'Wallop Bay'.
Fixed unintended access to a crane leading to various technical and gameplay issues in 'Wallop Bay'.
Fixed a destructible structure being destroyed by an explosive barrel without a direct hit in ‘'Old Subway'’.
Fixed an instance where the player could fall out of the world in 'Quagmire'.
Fixed an instance where the player could teleport from a boat back to the wooden dock in 'Quagmire'.
Fixed repetitive teleportation issues in 'Quagmire'.
Fixed a teleport loop where players were sent into an endless looping state in 'The Unknown'.
Fixed an issue where players could jump out of the rollercoaster cart in 'The Unknown'.
Fixed a teleport that could transport the player to the wrong zone in 'Fart Harbor'.
Fixed a collider incorrectly placed where a bridge should be before the bridge is pulled down in 'Quagmire'.
Fixed invisible NPCs on the deck in '“River Fever” Line'.
Fixed players receiving toxic damage too early after jumping off the boat into water in '“River Fever” Line'.
Fixed a toxic lake damage area being too large in 'Quagmire'.
Fixed player receiving damage before a loading volume triggered in 'Tinsel Avenue'.
Fixed a progression blocker where players could leave the decontamination room before the door fully closed in 'Curdsville Nuthouse'.
Fixed an instance where the player could teleport out of the world when jumping off a cliff immediately after the level loaded in 'Bandel’s Mansion'.
Fixed a progression blocker where ammo doesn’t correctly spawn in ‘World’s Fair’.
Fixed players being able to move freely during a photo interaction in ‘Clergyrow’.
Fixed enemy pathfinding allowing enemies to follow the player through walls in 'Tinsel Avenue'.
Fixed an invisible ladder with an interaction prompt in ‘'Old Subway'’.
Fixed the ability to use the flashlight outside of the dark area in ‘'Old Subway'’.
Fixed NPC Brain interaction prompt disappearing when standing too close in 'Curdsville Nuthouse'.
Fixed a floating typewriter in 'Tinsel Avenue'.
Fixed an issue where the Portable Freezer could glitch when killing enemies on high-spec machines.
Fixed an issue where equipping the wine glass and loading a save broke player view and weapon functionality.
Fixed an issue where players could not use a Health Bottle while holding the Golden Monkey in 'Tinsel Avenue' and 'Bandel’s Mansion'.
Fixed Robo-Betty becoming permanently stuck if walking mines land on her charging point in ‘Bandel’s Secret Lab’.
Fixed enemies disappearing and respawning immediately after the final cutscene in 'Wallop Bay'.
Fixed enemy pathfinding allowing enemies to hide behind assets in ‘'Old Subway'’.
Fixed an issue where the "Load Last Save" button could not be clicked after death with 32:9 ultrawide resolution active.
Fixed an issue where text elements left the boundaries of the Notebook when scrolling.
Fixed an issue where the collectible summary for 'Der Harzerburg' outro in the HUB zone showed incorrect amounts.
Fixed an issue where the current objective flickered when repeatedly shooting a target in ‘'The Depths'’.
Fixed NPC dialogue incorrectly deplaying in the death menu when dying during an interaction in 'Mouseburg Grand Opera'.
Fixed multiple broken textures and animations.
Fixed an occlusion issue between buildings at the water tower area in 'Wallop Bay'.
Fixed an occlusion issue when jumping too high or moving too far in the Hall zone in 'Tinsel Avenue'.
Fixed an occlusion issue during the Captain Simms boss fight in '“River Fever” Line'.
Fixed an occlusion issue present behind a pole in ‘'Old Subway'’.
Fixed an incorrectly displayed light from a lamp in 'Tinsel Avenue'.
Fixed texture issue on a manhole cover in 'Tinsel Avenue'.
Fixed a colour filter being incorrectly removed when loading a checkpoint in 'Tinsel Avenue'.
Fixed an issue where players could see out of the world in 'Quagmire'.
Fixed an issue where players could see out of the world in 'Tinsel Avenue'.
Fixed an issue where indestructible crates were present in 'Curdsville Nuthouse'.
Fixed corrupted ammo icons appearing in the shop.
Fixed an occlusion issue when crouching under stairs in 'Bandel’s Mansion'.
Fixed a floating typewriter in 'Tinsel Avenue'.
Fixed occlusion issues between fence planks in 'Wallop Bay'.
Fixed NPCs disappearing and reappearing when the player moved too far away in 'Wallop Bay'.
Fixed texture issues in 'Tinsel Avenue’.
Fixed rocks and cranes visibly popping in at certain distances in 'Wallop Bay'.
Fixed a building interior visibly popping in when backtracking through a bar door in 'Wallop Bay'.
Fixed the player view breaking when standing near environmental objects in 'Wallop Bay'.
Fixed an issue where the player teleported incorrectly in 'Tinsel Avenue'.
Fixed out-of-world visibility when crawling on swamp tree assets.
Fixed an occlusion issue when looking between outdoor wooden planks in 'Quagmire'.
Fixed LOD issues when moving backward and forward in 'Bandel’s Mansion'.
Fixed objects disappearing at certain distances near a boss arena in 'Wallop Bay'.
Fixed players being able to climb cranes and access out-of-world areas in 'Wallop Bay'.
Fixed an occlusion issue when looking back through a building entrance in 'Wallop Bay'.
Fixed music audio not playing in certain builds.
Fixed an issue where achievement progression failed to transfer correctly between save branches.
Fixed an issue where changes in the settings menu could corrupt the game's resolution when discarded.
Fixed an issue where changes in the settings menu could incorrectly reset audio and resolution when discarded.
Fixed an issue where reloading a save while holding a barrel prevented the player from shooting until changing weapons.
Fixed boss VFX incorrectly appearing after loading a checkpoint on '“River Fever” Line'.
Fixed a quest objective getting doubled if the player progressed without picking up the Dark Room Key in 'Quagmire'.
Fixed the Weapon Wheel not working correctly after using the Steam overlay.
Fixed an issue where the mouse was inverted despite the option being set to off.
Fixed FPS limit not applying correctly.
Fixed an issue where playing in borderless mode could significantly reduce performance.
Fixed an issue where framerate values did not match screen refresh rate when VSync was enabled.
Fixed a progression blocker where jumping during an autosave in the Robo-Betty encounter caused the player to fall out of world after loading the last checkpoint in 'Bandel’s Secret Lab'.
Fixed a sequence break and missing trigger near the Bandel door in 'The Unknown'.
Fixed an issue where players could get stuck at the bottom of a hole after defeating the 'Movie Sets' boss.
Fixed a blocker where players were unable to equip weapons or fists during the 'Office Ruins' mission.
Fixed an issue where players were unable to load the last checkpoint after being killed by a missile in 'Office Ruins'.
Fixed a blocker where players could get trapped by a door after interacting with a lever in 'Curdsville Nuthouse'.
Fixed an issue where players could not interact with the car lift switch during the 'Once Upon a Time by Tinsel Bros' job in 'Tinsel Avenue'.
## What changed
**Performance** — Improved optimization across the game.
**Controls** — **Flashlight** is now rebindable on all platforms; keyboard rebinding now available on PC Handhelds when a keyboard is connected; player can no longer rebind multiple movement actions to the same input.
**Achievements** — Updated unlock requirements and implemented retroactive unlocks for 'Misfortunes of the Missing Magician', 'Smoked Cheese and Mirrors', 'Burdens of Blue Betty', 'Tinsel Boulevard', and 'Secrets of the Shrew Shortage'.
**Features** — Added direct links to Discord and Customer Support Website in Main Menu; implemented Alpha Widescreen support for PC (note: weapons and first-person animations currently hand-drawn for 16:9, may show hard edges in ultrawide); default FOV on PC Handhelds changed from 105 to 90.
**Quest and Progression** — Fixed numerous issues preventing quest progression, including softlocks, incorrect quest triggers, and missing quest indicators; players can no longer unintentionally skip acquiring **Double Jump** or **Portable Freezer**; **Health Bottle** and **Cheese** can now be used while holding quest items.
**Weapons and Abilities** — Fixed **Portable Freezer** crash when swapping and shooting before animation completes; **D-Namite** no longer appears invisible or causes player to be blown up when quick-thrown; **Shotgun** enemies now correctly deal damage; **Detective Brush** in 'Fart Harbor' improved.
## Balance
- **'Our Lesser Brothers'** — Nerfed.
- **Final boss fight in 'Curdsville' level** — Adjusted damage rate, projectile timings, cool
Improved performance and optimization pass across the game.
The Flashlight is now rebindable across all platforms.
Updated the unlock requirements for the following achievements and implemented retroactive unlocks for players who have already met these for: ‘Misfortunes of the Missing Magician’
‘Smoked Cheese and Mirrors’
‘Burdens of Blue Betty’
‘Tinsel Boulevard’
‘Secrets of the Shrew Shortage’
‘Our Lesser Brothers’
Grappling Tail in the ‘Tinsel Ave’ level
Updated ammo placement across levels.
Added a direct link to the MOUSE: P.I. For Hire Discord and Customer Support Website in the Main Menu.
Swapping to the Portable Freezer and shooting before the swapping animation finishes will no longer have the chance to crash the game.
Improved save handling to ensure the game does not incorrectly crash when attempting to load a corrupted save.
Fixed several crashes that could occur when entering and exiting levels.
Resolved an issue where D-Namite could appear invisible as the player attempts to throw it.
Resolved an issue where quick-throwing D-Namite could result in the player being blown up.
Multiple newspapers can now be purchased from the store in the ‘P.I. Office’ level without the game freezing.
Resolved an issue where the player could get stuck when trying to exit the area in the room with the first Save Point in the 'Der Harzerburg' level.
Fixed an issue where doors could incorrectly re-open in ‘Vaudeville’ when the player reloads saves.
Compass marker now updates correctly after pinning all collected clues from the ‘Vaudeville’ level.
The miniboss ‘Brawn Hilda’ now paths correctly in the arena in the ‘Mouseburg Opera’ Level.
Removed a blocker in the ‘Clergyrow’ level, where doors would not open when entering through the secret entrance on the side of the building.
Resolved an issue where some doors would not open on the 'Tinsel Ave.’ level following a previous hotfix update.
The player will now only be able to enter the Keyboard Rebinding Settings if a keyboard is connected.
Resolved an issue where the player could be softlocked during the Baseball Minigame and the game would not accept any input.
The player will now be able to correctly enter and exit the Baseball Minigame during the banning phase and not enter a state where they are locked out of re-entering the minigame.
Resolved an issue where laser attacks would persist after defeating the boss in ‘Bandel’s Laboratory' level.
The boss in ‘The Old Subway’ level will no longer collide with the gate when entering the arena, ensuring the gameplay camera can now be used correctly by the player.
Updated collisions in the ‘Wallop Bay’ level that could result in the player being stuck in geometry.
Removed an invisible teleport point that players may trigger in the ‘Curdsville Nuthouse’ nuthouse level.
Fixed an issue where enemies could get stuck during the drawbridge arena in the ‘Quagmire’ level if enemies were killed too close to spawning doors.
Resolved an issue where riding the elevator in ‘The Depths’ could softlock the game.
Removed an invisible collision from vents in the ‘Western Backlot’ level that could result in the player being stuck.
Fixed various points that the player could be softlocked by entering different rooms in the ‘Curdsville Nuthouse’ level.
Player will no longer be softlocked when reloading a save in the ‘Secret Show’ level wherein the quest would not trigger.
The player can now drink a Health Bottle or eat Cheese while holding quest items, such as in the 'Tinsel Ave.' and ‘River Fever Line’ levels.
The Carnival Vendor for the dynamite minigame in the ‘Secret Show’ level now always appears correctly, allowing the player to progress through the level.
The ‘Explore the Mansion’ Quest in the ‘Far Wetlands’ level now correctly clears from the quest log once the objectives are met.
The player will no longer be potentially trapped in the Sewer’s Room while completing the ‘Shrewd Shrews' Quest in ‘The Depths’ level.
The ‘Give Chase’ quest objective now correctly clears after completing the ‘Western Backlot’ level.
The ‘Hold your nose and cross the quagmire' quest objective now correctly clears after the player meets the conditions in the ‘Quagmire’ level.
The ‘Get your stash from Little & Big' quest objective now correctly clears after the player meets the conditions in the ‘Burned Office’ level.
The player will now always be able to interact with the door after defeating the ‘Judge Fatale' miniboss in 'The Reel Deal’ level and continue the quest.
The ‘To Catch a Mockingmouse’ quest now correctly triggers after handing in the Quest Item to the NPC in the ‘River Fever Line’ level.
All shields will now appear correctly when fighting ‘Ze Professor’ boss in the ‘Fart Harbor’ level.
Fixed music not playing correctly across the ‘Bandel’s Mansion' level.
Removed a white flash that appears on screen when skipping the cutscene during the final boss fight in the ‘Der Harzerbug’ level.
Resolved an issue where the player could not eat Cheese during the final boss fight in the ‘Der Harzerburg’ level if the player held the maximum number of Cheese.
Shotgun enemies throughout the game will now correctly deal damage to the player.
Resolved the sound distortion that can occur across various in-game menu sliders.
The compass will no longer appear backwards on the HUD.
The player will now no longer have the chance to get stuck when talking to NPCs across the game.
The player will no longer be able to rebind multiple movement actions to the same input.
The player will no longer be able to enter a softlock state when exiting the Crime Wall in some cases.
When exiting the Key Rebinding screen, if the player did not save, it will now default to the previous settings.
The Notebook will no longer appear empty when re-booting the game if the language is set to Traditional Chinese.
Fixed an issue where the player could become invincible after cutscenes end.
Fixed various occlusion issues across levels where the player could see out of the world.
Fixed various collision issues across all levels where the player could fall out of world.
The player will now correctly see the icon directing them to the ‘P.I. Office’ level when required to pin clues onto the Crime Wall.
Quest Items and NPC’s will no longer disappear when restarting the ‘Fart Harbor’ level.
When collecting the Hellrazor in the ‘???’ level, the gate to progress will now always open.
The 'Friends in Deep Places' side quest is now completable if the player restarts the level.
Side quest indicators for ‘Poster Girl' and ‘Behind the Nuts’ will no longer be missing when in the 'P.I. Office’ level.
Implemented Alpha Widescreen support for PC platforms. Players will now be able to play MOUSE: P.I. For Hire in widescreen. Note: This is an Alpha Feature as weapons and first-person animations are still hand-drawn for a 16:9 frame, so there may be a hard edge visible for some weapons and animation sprites. To support ultrawide in full without these drawbacks, every weapon and animation will need to be redrawn to properly scale to the ultrawide perspective, and this will take some time.
Fixed an issue where changing movement bindings would not update when driving Jack’s car around the Mouseburg Overworld and in the Lockpicking Minigame.
The default Field of View (FOV) value is now set to 90 on PC Handhelds, instead of 105.
Added the ability for keyboard rebinding on PC Handhelds if a keyboard is connected.
Skipping cutscenes on PC Handhelds will no longer result in situations where the audio will continue with a black screen.
Resolved an issue where pressing the ‘ESC’ key before the newspaper animation ends causes the player to softlock.
The player will correctly be able to continue the quest in the ‘Vaudeville’ level after taking the photo in Bandel’s green room.
The player will correctly unholster their weapon when leaving the bar in the ‘Clergy Row’ level.
Resolved an issue where discarding unsaved settings may result in the game screen resolution being set to the lowest setting.
Reduced the likelihood that save corruption may occur across PC platforms.
Players can no longer unintentionally skip acquiring the following: Double Jump in the ‘Mouseburg Opera’ level
Portable Freezer in the ‘Bandel’s Mansion’ level
The Detective Brush (directional helper) in ‘Fart Harbor’ has now been updated to better highlight the path to the player.
The Film Grain Effect setting now correctly works in-game.
Adjusted the damage rate, projectile timings, cooldowns and spawn rate of enemies for the final boss fight in the ‘Curdsville' level.
## What changed
- **Quest system** — fixed cases where players could lose their active quest and become soft-locked with no objective to pursue
- **Background processes** — improved cleanup when closing the game to prevent processes from remaining active after exit
## Bug Fixes
- **Quest handling** — reduced soft-lock occurrences caused by players losing active quest status
- **Game closure** — background processes now properly terminate when the game closes
## Overall
Quest tracking is now more stable and the game properly closes all background processes on exit.
Improved quest handling to reduce cases where players may not have an active quest and find themselves soft-locked.
Improved background process cleanup when closing the game.
## What changed
- **Black screen hang on PC** — resolved crash affecting some players
- **FPS settings persistence** — now saves correctly between sessions on PC and PC Handhelds
- **"Tinsel Ave." level** — players no longer get stuck on the 6 door sequence
- **"Wallop Bay" level** — removed geometry that could trap players
- **"Friends in Deep Places" side quest** — NPC now appears correctly in "Fart Harbor" level
- **"Slugs in the Shell" quest item** — now spawns correctly in "Fart Harbor" level
## Bug Fixes
All changes above resolve progression blockers and technical issues across PC platforms.
## Overall
This patch eliminates six critical bugs that prevented progression or caused crashes on PC versions.
Resolved a black screen hang that some PC players could experience.
FPS will now save correctly between sessions on PC and PC Handhelds.
Players will now no longer get stuck on the 6 door sequence in the “Tinsel Ave.” level.
Players will now no longer be able to get stuck in certain geometry in the “Wallop Bay” level.
The NPC character from the Side Quest “Friends in Deep Places” will now no longer be missing in the “Fart Harbor” level.
The quest item from the “Slugs in the Shell” will now be appearing correctly in the “Fart Harbor” level.