NARAKA: BLADEPOINT Patch Notes

Patch 2026-06-03 June 3, 2026

## What changed ### Balance - **Black Tortoise Block** — now consumes 20% Rage when triggered - **Counterattack** — now consumes 20% Rage - **Unnamed effect** — duration increased by 3 seconds; grants +10% Skill and Ultimate damage while active; Elbow Strike and Knee Strike restore damage dealt as Health or Armor for 5 seconds while active - **Celestia equipment** — Forged attributes become invalid if brought into match with depleted Toughness or picked up in-match with zero Toughness ### Bug Fixes - **Celestia equipment** — Forged attributes now properly remain active when Toughness is depleted during normal combat in-match ### Other - **Match replays** — only replays from the last 7 days can be downloaded; replays expire after version updates - **Replay accuracy** — replays may not fully match actual gameplay due to network and device factors ## Overall Rage management for defensive mechanics has been tightened while Celestia equipment durability now more significantly impacts its effectiveness.
  • Each Black Tortoise Block now consumes 20% Rage when triggered.
  • Using a counterattack consumes 20% Rage.
  • New Effect: Increases \ duration by 3 sec.
  • New Effect: While \ is active, Skill and Ultimate damage +10%
  • New Effect: While \ is active, using Elbow Strike or Knee Strike restores damage dealt as Health or Armor for 5 seconds.
  • Only match replays within 7 days can be downloaded and viewed. After each game version update, old version match replays will expire and cannot be played.
  • Replays are affected by network fluctuations and device specifics, and may not fully match the actual situation.
  • When a Celestia equipment is brought into the match with depleted Toughness, its Forged attributes will become invalid.
  • Zero-Toughness Celestia equipment picked up in the match also has its Forged attributes invalid.
  • Celestia equipment that has its Toughness depleted during normal combat in the match is not affected, and its attributes still take effect.
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Patch 2026-05-19 May 19, 2026

  • Added Tenacity display when selecting equipment, making it easier to choose suitable equipment for forging/reforging.
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Patch 2026-04-28 April 28, 2026

## What changed **Arcane Effect: Winds Reversed** — updated **Extreme Effect: Ground Crusher·Pursuit** — updated **Extreme Effect: Bone Carver** — updated **Sin Cleaver** — now alters Whipsword's crouching and sliding Horizontal Strikes **Blazing Cyclone** — now alters Whipsword's charged Vertical Strikes **Extreme Effect: Vulpine Sigil** — updated ## Overall Several Whipsword abilities and effects have been adjusted, including two new alterations to striking mechanics and updates to various extreme and arcane effects.
  • Arcane Effect: Winds Reversed
  • Extreme Effect: Ground Crusher·Pursuit
  • Extreme Effect: Bone Carver
  • Sin Cleaver: Alters Whipsword's crouching and sliding Horizontal Strikes
  • Blazing Cyclone: Alters Whipsword's charged Vertical Strikes.
  • Extreme Effect: Vulpine Sigil
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Patch 2026-04-15 April 15, 2026

## What changed ## Balance - **Thunderous Roar stage** — now summons a **Thunder Elemental** while casting that attacks nearby enemies - **Stratos Fall stage** — **Aegis-break Martial Skills** now summon an **Incessant Thunder Array** on hit that attacks enemies in front ## Overall Two stages received buffs that add elemental summon effects to their abilities.
  • In the Thunderous Roar stage, summon a Thunder Elemental while casting, and have it attack any nearby enemies.
  • In the Stratos Fall stage, Aegis-break Martial Skills summon an Incessant Thunder Array on hit, attacking the enemies in the front.
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Patch 2026-04-01 April 1, 2026

# NARAKA: BLADEPOINT Patch Summary ## What changed The patch focuses on **ability cooldowns**, **ultimate costs**, and **damage output** across multiple characters' signature moves. ## Balance Changes ### Nerfs - **Solo cooldown (unnamed ability)** — increased from 22 to 25 seconds - **Ultimate Rage cost** — increased from 40% to 60% base cost - **Flying Knives damage multiplier (Divine Intent)** — reduced from 2.25–4.5 to 2.1–4.2 - **Flying Knives damage multiplier (Divine Intent, multi-hit)** — reduced from 1.1/0.9/0.9/0.9/1.6 (total 5.4) to 1.0/0.8/0.8/0.8/1.4 (total 4.8) - **Divine Intent regeneration in Solos** — reduced from 15%/7.5%/20% to 10%/5%/15% for **Resolved**, **Windstep**, and **Petal Walk** while ultimate is active ### Buffs - **Ultimate ATK gain in Trios** — increased by 10% ## Overall Ultimate abilities are now more expensive and slower to activate in Solos, while **Flying Knives** damage output has been reduced across both single and multi-hit scenarios.
  • Increased the cooldown of \ in Solos to 25 seconds (up from 22).
  • Increased the base Rage cost of the \ ultimate to 60% (up from 40%).
  • Increased the ATK gained from the \ ultimate in Trios by 10%.
  • Increased the cooldown of \ in Solos to 25 seconds (up from 22).
  • Reduced the damage multiplier of Flying Knives caused by \ when spending Divine Intent to 2.1–4.2 (down from 2.25–4.5).
  • Reduced the damage multiplier of Flying Knives caused by \ when spending Divine Intent to 1.0/0.8/0.8/0.8/1.4 (down from 1.1/0.9/0.9/0.9/1.6), for a total reduction from 5.4 to 4.8.
  • Reduced the amount of Divine Intent regenerated in Solos via Resolved, Windstep, and Petal Walk while the ultimate is active to 10%/5%/15% (down from 15%/7.5%/20%).
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