## What changed
### Balance
- **Black Tortoise Block** — now consumes 20% Rage when triggered
- **Counterattack** — now consumes 20% Rage
- **Unnamed effect** — duration increased by 3 seconds; grants +10% Skill and Ultimate damage while active; Elbow Strike and Knee Strike restore damage dealt as Health or Armor for 5 seconds while active
- **Celestia equipment** — Forged attributes become invalid if brought into match with depleted Toughness or picked up in-match with zero Toughness
### Bug Fixes
- **Celestia equipment** — Forged attributes now properly remain active when Toughness is depleted during normal combat in-match
### Other
- **Match replays** — only replays from the last 7 days can be downloaded; replays expire after version updates
- **Replay accuracy** — replays may not fully match actual gameplay due to network and device factors
## Overall
Rage management for defensive mechanics has been tightened while Celestia equipment durability now more significantly impacts its effectiveness.
Each Black Tortoise Block now consumes 20% Rage when triggered.
Using a counterattack consumes 20% Rage.
New Effect: Increases \ duration by 3 sec.
New Effect: While \ is active, Skill and Ultimate damage +10%
New Effect: While \ is active, using Elbow Strike or Knee Strike restores damage dealt as Health or Armor for 5 seconds.
Only match replays within 7 days can be downloaded and viewed. After each game version update, old version match replays will expire and cannot be played.
Replays are affected by network fluctuations and device specifics, and may not fully match the actual situation.
When a Celestia equipment is brought into the match with depleted Toughness, its Forged attributes will become invalid.
Zero-Toughness Celestia equipment picked up in the match also has its Forged attributes invalid.
Celestia equipment that has its Toughness depleted during normal combat in the match is not affected, and its attributes still take effect.
## What changed
**Arcane Effect: Winds Reversed** — updated
**Extreme Effect: Ground Crusher·Pursuit** — updated
**Extreme Effect: Bone Carver** — updated
**Sin Cleaver** — now alters Whipsword's crouching and sliding Horizontal Strikes
**Blazing Cyclone** — now alters Whipsword's charged Vertical Strikes
**Extreme Effect: Vulpine Sigil** — updated
## Overall
Several Whipsword abilities and effects have been adjusted, including two new alterations to striking mechanics and updates to various extreme and arcane effects.
Arcane Effect: Winds Reversed
Extreme Effect: Ground Crusher·Pursuit
Extreme Effect: Bone Carver
Sin Cleaver: Alters Whipsword's crouching and sliding Horizontal Strikes
## What changed
## Balance
- **Thunderous Roar stage** — now summons a **Thunder Elemental** while casting that attacks nearby enemies
- **Stratos Fall stage** — **Aegis-break Martial Skills** now summon an **Incessant Thunder Array** on hit that attacks enemies in front
## Overall
Two stages received buffs that add elemental summon effects to their abilities.
In the Thunderous Roar stage, summon a Thunder Elemental while casting, and have it attack any nearby enemies.
In the Stratos Fall stage, Aegis-break Martial Skills summon an Incessant Thunder Array on hit, attacking the enemies in the front.
# NARAKA: BLADEPOINT Patch Summary
## What changed
The patch focuses on **ability cooldowns**, **ultimate costs**, and **damage output** across multiple characters' signature moves.
## Balance Changes
### Nerfs
- **Solo cooldown (unnamed ability)** — increased from 22 to 25 seconds
- **Ultimate Rage cost** — increased from 40% to 60% base cost
- **Flying Knives damage multiplier (Divine Intent)** — reduced from 2.25–4.5 to 2.1–4.2
- **Flying Knives damage multiplier (Divine Intent, multi-hit)** — reduced from 1.1/0.9/0.9/0.9/1.6 (total 5.4) to 1.0/0.8/0.8/0.8/1.4 (total 4.8)
- **Divine Intent regeneration in Solos** — reduced from 15%/7.5%/20% to 10%/5%/15% for **Resolved**, **Windstep**, and **Petal Walk** while ultimate is active
### Buffs
- **Ultimate ATK gain in Trios** — increased by 10%
## Overall
Ultimate abilities are now more expensive and slower to activate in Solos, while **Flying Knives** damage output has been reduced across both single and multi-hit scenarios.
Increased the cooldown of \ in Solos to 25 seconds (up from 22).
Increased the base Rage cost of the \ ultimate to 60% (up from 40%).
Increased the ATK gained from the \ ultimate in Trios by 10%.
Increased the cooldown of \ in Solos to 25 seconds (up from 22).
Reduced the damage multiplier of Flying Knives caused by \ when spending Divine Intent to 2.1–4.2 (down from 2.25–4.5).
Reduced the damage multiplier of Flying Knives caused by \ when spending Divine Intent to 1.0/0.8/0.8/0.8/1.4 (down from 1.1/0.9/0.9/0.9/1.6), for a total reduction from 5.4 to 4.8.
Reduced the amount of Divine Intent regenerated in Solos via Resolved, Windstep, and Petal Walk while the ultimate is active to 10%/5%/15% (down from 15%/7.5%/20%).