## What changed
- **Incursion Tree perks** — two new perks added to enhance Incursion gameplay
- **Settler behavior** — settings now persist after being downed and revived
- **Sword dash mechanic** — now grants resilience on hit
## New Content
- **Arena Clearing Perk** — clears and illuminates a large arena area within your Incursion
- **Banner Buffs Perk** — grants all Banner buffs when selected in the Incursion Tree
## Balance
- **Sword dashes** — now provide resilience on hit, improving survivability during combat
## Bug Fixes
- **Settlers** — fixed issue where character settings would reset after being downed and revived
- **General fixes and modding improvements** — various stability and modding system enhancements
## Overall
The Incursion Tree gained two utility perks while sword dashes received a survivability buff, and settlers now retain their settings through revival cycles.
A perk for the Incursion Tree that clears a large arena in your Incursion and lights it up for you.
A perk for the Incursion Tree that grants all Banner buffs.
Settlers will now keep their settings after being downed and revived again.
Sword dashes now also give resilience on hit.
A bunch of bug fixes and some modding improvements.
## What changed
**New Content**
- **Incursion Perk Tree** — 3 new perks added
- **Incursion Quests** — 3 new quests with rewards, including the **8th trinket slot**
- **Cave Rock Tiles** — recipes added for many new cave rock tiles, walls, and doors
**Balance**
- **Settler Revive** — settlers now gain 5 seconds of damage immunity after being revived
- **Clockwork Heart Trinkets** — excess healing from potions now restores resilience
**Bug Fixes**
- **General fixes** — numerous issues reported by the community have been resolved
## Overall
Incursion content expanded with new perks and quests, settlers made more durable after revival, and community-reported bugs fixed.
3 new perks for the Incursion Perk Tree.
3 new Incursion quests and quest rewards. Including the 8th trinket slot as a reward!
Recipes for a lot more cave rock tiles, walls and doors.
Settlers are now immune to damage for 5 seconds after being revived.
The Clockwork Heart trinkets now also causes excess healing from potions to restore resilience.