## What changed
- **Corvettes** — can now land in Space Stations and the Anomaly
- **Corvette decorations** — no longer shift position in multiplayer or when flying
- **Corvette decorations in build mode** — placement is now correct when cancelling edits
- **Corvette collision** — offset issue for multiplayer passengers fixed
- **Mission markers** — now remain visible when unfocused and appear after Target Sweep Mode scans
- **Analysis Visor icons** — missing icons restored and duplicate Freighters no longer appear after warping
- **Cyclops Scope** — certain icons display correct images
- **Loading performance** — reduced initial white screen wait time
- **Oxygen plants** — corrected description from "sodium rich" to accurate text
## Bug Fixes
- **Switch and Switch 2 offline mode** — connection dialogue no longer repeatedly appears
- **Multiplayer visual synchronization** — Corvette decorations and collision data now sync properly across players
## Overall
No Man's Sky fixed 13 issues affecting Corvette functionality, mission tracking, UI accuracy, and multiplayer stability.
Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly
Fixed an issue that would cause decoration parts in a Corvette to move around slightly in multiplayer
Fixed an issue that caused mission markers to disappear when not in focus
Fixed an issue that could cause a connection dialogue to repeatedly appear when playing offline on Switch and Switch 2
Fixed an issue that caused certain icons to be missing when viewed through the analysis visor
Fixed an issue that caused mission markers not to show up after completing a scan in Target Sweep Mode
Fixed an issue where certain icons displayed the incorrect image when viewed through the Cyclops Scope
Fixed an issue that caused edited decorations in a Corvette to be placed outside of the Corvette when flying
Fixed an issue that would cause Corvette collision to be offset for multiplayer passengers
Fixed an issue that could cause a duplicate of the player's Freighter to appear after warping
Fixed an issue that would cause Corvette decoration parts to be placed incorrectly when cancelling an edit in build mode
Fixed an issue that could cause a longer wait on the initial white screen after the loading screen
Fixed a text issue which incorrectly described oxygen plants as "sodium rich" in the Analysis Visor
Patch 6.34
## What changed
**Holo-Arena XP calculation** — improved experience gain for creatures during battles
**Holo-Arena UI and visuals** — fixed widescreen background misalignment, particle effect alignment in creature battles, and incorrect visual effects applied to some creatures
**Holo-Arena team selection** — fixed bug displaying wrong creature when selecting battle team
**Holo-Arena pet levels** — pets no longer incorrectly show as exceeding max level after battles
**Holo-Arena battle log** — fixed issues with log display and unclear messaging when losing without gaining XP
**Holo-Arena missions** — improved visibility of active Challenger and Champion missions and allowed multiple instances in mission log
**Holo-Arena stability** — fixed soft-lock during battle setup and rare soft-lock when all pets from both players were KO'd
**Holo-Arena ability cooldowns** — fixed cooldown-resetting abilities incorrectly resetting their own cooldown
**Holo-Arena squad info** — removed creature battle stats from squadron pilot UI
**Brood Mother** — fixed multiple issues
**Snake creature riding** — improved positioning
**Corvette building and markers** — fixed base parts placing incorrectly while flying corvettes and beam marker not showing when loading onto freighter
**Settlement construction** — fixed missing construction terminal for large buildings
**Ship lasers** — fixed incorrect limiting of ship laser functionality
**Ship controls** — added mouse wheel bindings for quick left and quick right actions in ship quick menu
**Ship weapon cycling** — fixed double-counted input when cycle weapon shared button with quick menu navigation
**Crafting inventory search** — improved checks when searching for crafting materials
**Mission navigation** — fixed missions incorrectly directing to galaxy map instead of teleporter for different-galaxy locations and incorrect discovery page
Improved XP calculation for creatures during holo-arena battles
Fix misaligned background image for the holo-arena on widescreen setups
No longer show pets as exceeding max level after finishing a holo-arena battle
Fix for badly aligned particle effects in some creature battles
Fix a bug that caused some creatures in the holo-arena to have incorrect visual effects applied
Fixed an issue which caused the wrong creature to be displayed when selecting the team in the holo-arena
Fixed an issue in the holo-arena battle log
Improved the visibility of active Challenger and Champion Holo-Arena battle missions and allowed multiple active instances of those missions in the mission Log
Fixed unclear messaging when losing a Holo-Arena battle and not gaining any XP
Fix for creature battle stats appearing in the squadron pilot info UI
Fixed a soft-lock that could occur during holo-arena battle setup
Fixed a rare issue which could cause a soft lock when all pets were KO'd from both players
Fixed a number of issues affecting the Brood Mother
Fixed an issue where markers were being hidden incorrectly
Improved snake creature riding position
Fixed an issue that prevented the beam aboard corvette marker from showing when loading onboard a freighter
Fixed an issue which caused base parts to be placed incorrectly if built while flying in a corvette
Fixed an issue that could cause the construction terminal to be missing for large buildings in Settlements
Fixed an issue which could incorrectly limit ship lasers
Allow mouse wheeling bindings for quick left and quick right actions in the ship quick menu action set
Fixed a bug that double counted input if cycle weapon was bound to the same button as quick menu navigation
Improved checks when searching inventories for items used during crafting
Fixed an issue which could link to an incorrect discovery page
Fixed an issue that could cause missions to direct the player to the galaxy map instead of the teleporter when the mission location was in a different galaxy
Fix a terrain rendering bug where dark patches are occasionally seen with tessellation enabled
Fixed an issue which cause holo-arena abilities which reset cooldowns to reset their own cooldown
Patch 6.33
## What changed
**Holo-Arena NPC opponents** — now have more appropriate creature affinities and improved AI reactions during battles
**Holo-Arena battle mechanics** — ramping damage can now be dispelled, stunned pets no longer take bonus turns, and NPCs will no longer use moves that would knock out their final pet
**Holo-Arena turn timer** — now activates properly for Fireteam members during matches
**Holo-Arena physics** — players are no longer thrown around during storms on planets while battling
**Holo-Arena availability** — no longer appears in Abandoned systems
**Holo-Arena matchmaking** — fixed repeated battles against the same NPC when using invites from Oceanus
**Creature status effects** — no longer trigger on knocked out creatures
**Robotic creatures** — now lay eggs with robotic shells instead of organic shells, and robotic eggs can now be picked up
**Squid creatures** — fixed texture issues and improved movement animations
**Creature feeding** — pets now properly deposit faecium after being fed
**Analysis Visor** — creature scanning mode now appears after adopting your first pet instead of requiring a second pet
## Bug Fixes
- **Holo-Arena disconnection** — fixed inability to start new battles after server disconnection
- **Holo-Arena spectating** — fixed rare crash when joining a match near its end
- **Holo-Arena sync** — fixed out-of-sync battle issues
- **Holo-Arena UI** — fixed overlapping UI on win/lose screens, chat messages appearing during battles, and quick disappearance of results for joining players
- **Holo-Arena VR** — fixed incorrect camera framing for left-handed players
- **Holo-Arena audio
During NPC holo-arena battles, opposing creatures will now have more appropriate affinities
Fixed an issue which prevented ramping damage from being dispellable during holo-arena battles
Fixed an issue that could cause stunned pets to still take bonus turns
NPC Holo-Arena opponents will no longer use a move that would cause their final pet to be knocked out
Fixed an issue that prevented the turn timer activating for Fireteam members during Holo-Arena matches
Improved NPC reactions during holo-arena matches
Holo-arena NPC opponents will now return to facing the table if they become distracted
Fixed an issue that caused Holo-Arenas to appear in Abandoned systems
Fixed an issue which could repeatedly send players to battle same NPC when using an invite from Oceanus
Fixed an issue which caused players to be thrown around during a holo-arena battle while in a storm on a planet
Fixed a rare issue that could occur if you started spectating a holo-arena battle at the end of a match
Fixed an issue that would cause status effects to trigger on knocked out creatures
Fixed an issue that could cause Holo-Arena battles to go out of sync
Fixed an issue that prevented starting new Holo-Arena battles after experiencing a disconnection from the server
Added audio to accompany a knock out at a Holo-Arena
Added audio to accompany a win result at a Holo-Arena
Show level up progress for creatures after a holo-arena battle
Fixed an issue that could cause overlapping UI when losing or winning a match at a Holo-Arena
Fixed an issue that would display chat messages during Holo-Arena battles
Fixed an issue that caused the win/lose screen to disappear quickly for the player who joined a Holo-Arena battle
Fixed an issue that caused camera framing to be incorrect for left handed players in VR during holo-arena battles
The collection of Arena League reward companions now display a thumbnail of the creature in Oceanus' shop interface
Fixed an issue that would cause the helix upgrade icon to appear erroneously in the companion register
Summoned pets are now hidden when starting a battle at a Holo-Arena
Fixed an issue that caused some robotic creatures to lay eggs with organic shells
Fixed an issue that prevented robotic eggs from being picked up
Fixed a texture issue with squid creatures
Improved squid creature movement
Fixed an issue that prevented creatures from depositing faecium after being fed
Fixed an issue that prevented the Analysis Visor scanning mode for creature stats to appear until you adopted a 2nd pet
Updated icons for creature traits displayed when using the Analysis Visor
Fixed an issue that prevented the starship from being automatically repaired at the end of the Remnant expedition if some milestones had been left incomplete
Fixed an issue that could cause the camera to behave erratically when the player was sitting
Fixed an issue when attempting to transfer a stack of items from a chest to another inventory
Fixed several missing text strings
Fixed an issue which could prevent markers from rendering
Upgrade OpenVR to version 2.15.6
Fixed an issue that caused gaps in the terrain with some graphics settings when using an integrated Intel GPU
Fixed a crash when attempting to mutate a max level creature
Fixed a crash that could occasionally occur during load
Fixed a crash in the particles system on Switch
Optimised memory usage on PS4
Patch 6.32
## What changed
- **NPC responsiveness near game tables** — fixed unresponsive NPCs appearing at gaming stations
- **underwater graphics** — eliminated flickering visual glitches while submerged
- **Corvette technology** — prevented technology from being removed during warp jumps
- **inventory duplication** — stopped unintended creation of duplicate items in player inventories
- **Anomaly performance on PS5** — resolved framerate and performance degradation on PlayStation 5
- **networking stability** — patched a rare crash caused by network connections
## Bug Fixes
- **Game table NPCs** — now respond properly when near gaming stations
- **underwater rendering** — graphics no longer flicker below the surface
- **warping mechanics** — Corvette technology remains equipped after jumping systems
- **item duplication** — inventory system no longer creates unexpected duplicate stacks
- **PS5 Anomaly** — performance restored when visiting the Anomaly station
- **network connections** — eliminated an uncommon crash related to online connectivity
## Overall
This patch fixes critical inventory corruption, stability issues on PS5, and several systems that were losing player progress or functionality.
Fixed an issue which could cause unresponsive NPCs to appear near game tables
Fixed an issue which could cause flickering graphics while underwater
Fixed an issue that caused Corvette technology to be removed when warping
Fixed an issue that could cause many duplicate items to be created in inventories
Fixed an issue that caused performance issues when on the Anomaly on PS5
Fixed a rare networking crash
Patch 6.31
## What changed
- **Network optimisation** — improved server communication efficiency
- **Charge popup crash** — fixed a crash that occurred when moving technology while the charge popup menu was open
## Bug Fixes
- **Technology management** — players can now safely move tech without triggering crashes during charge popup interactions
## Overall
This patch resolves a specific crash when managing technology inventory during charging interactions and improves network performance.
Network optimisation
Fixed a crash that could be caused when moving tech while the charge popup is active